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Apex Legends Season 3: All Buffs and Nerfs for Weapons and Legends

Apex Legends-img

The launch of Apex Legends Season 3: Melting Ice has, as expected, brought some adjustments and tweaks to both weapons and legends in the popular Battle Royale title.

Season 3 of Apex Legends has finally launched, which means the game now has new legend, weapon, map and battle pass.

However, in addition to the massive flurry of new content, developers Respawn Entertainment have also implemented both buffs and nerfs to certain weapons and characters, making them stronger in some ways and also weaker in others.

You can find all the details about these changes below, including explanations from the developers themselves giving an idea of ​​why they decided to apply these specific adjustments.

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Weapon Changes

“For Season 3 weapon changes, our goals were to encourage and improve longer range firefights and reduce power on some of the weapons that have been dominating lately. We will of course be closely monitoring the data and player feedback on them throughout the season.”

In terms of weapons, a mix of both buffs and nerfs were implemented, though more of the changes seemed to be aimed at reducing the effectiveness of some guns.

R99, Longbow DMR (Longbow) and PDW Prowler have all received nerfs, the G7 Scout has received only buffs, while Hemlok, Mozambique and L-STAR have had both additions and nerfs.

Wingman and Longbow have also seen their base Headshot Damage Multiplier increased because hop-up Skullpiercer now deleted 

  • R-99
    • Reducing the size 
      • Until: 18/22/26/30
      • After: 18/20/23/27
    • Added some recoil randomness.
  • PDW Prowler
    • Added some slight recoil randomness while maintaining the same pattern when firing in full auto.
  • Longbow D.M.R.
    • Reduced rate of fire
      • 1.6 -> 1.3
    • Reduced damage multiplier
      • 0.9 -> 0.8
  • G7 scout
    • Increased base damage
      • 30 -> 34
  • hemlock
    • Increased base damage
      • 18 -> 22
    • Slight reduction in rate of fire in both firing modes.
  • Mozambique
    • Reduced spread of patterns
    • Mozambique will now recoil faster, which should make it easier to track targets and see where shots land.
  • L-STAR
    • Significant reduction in horizontal recoil.
    • Now comes with 1x Digital Optical Threat.
    • Reduced Damage
      • 21 -> 19

DMR and Wingman's base headshot damage multipliers have been slightly increased.

  • Wingman: Was 2.0 base / 2.25 with Skullpiercer. Now 2.15 base.
  • DMR: Was 2.0 base / 2.5 with Skullpiercer. Now 2.15 base.

Hop-up changes

Hop-ups are an integral aspect of weapons in Apex Legends as they allow players to increase the power of certain weapons by using special weapon attachments.

The Disruptor Rounds и Skullpiercer rifling has been removed, causing Wingmen and Longbows to gain increased headshot damage

Two new hop-ups have also been added - Anvil Receiver и Double Tap Trigger:

  • NEW HOP-UP: Anvil Receiver
    • Attaches to: Flatline and R-301.
    • Rarity: Level 4 (gold).
    • This hop-up gives semi-automatic mode; it offers heavily increased damage, but at the cost of a reduced rate of fire and double ammo per shot.
  • NEW HOP-UP: Double Tap Trigger
    • Attaches to: G7 Scout and EVA-8 Auto.
    • Rarity: Level 3 (purple).
    • This hop-up fires two quick shots in each burst.

New Equipped Golden Weapons

The launch of Season 3 also revamped the Golden Weapon pool, which is a weapon that comes with a full set of attachments, all three rarity levels.

Here are the fully equipped weapons for this season, along with the optics they are equipped with:

  • flat line
    • Includes 1x-2x optics
  • EVA-8
    • Includes 1X scope
  • TripleTake
    • 4x-10x Threat scope
  • G7 scout
    • 2x-4x optics
  • Charge rifle
    • 4x-10x threat scope

Changes to Legends

Six Legends received some kind of change to at least one of their three abilities, as well as a general change that was implemented for all Legends across the board.

The executioner perk, which was previously exclusive to those wearing golden armor, will now be available to all legends, no matter what level of armor they have.

This means that performing a finishing execution move on a downed enemy will now grant the player a full shield recharge even if they are not wearing gold armor.

Gibraltar

  • Dome Shield
    • Players in the dome shield use healing items 25% faster.
    • Increased throw distance by 60%.
    • Increased reload time
      • 20 sec -> 30 sec.
  • defensiveе
    • Reload reduction.
      • 4.5 min -> 3 min.
    • Reduced duration
      • 8 sec -> 6 sec.
    • Increased throw range by 36%.

Bloodhound

  • Eye of the Allfather
    • Reduced animation activation time by 33%.
    • Now immediately tells you how many targets have been pinged.
  • Beast of the Hunt
    • Fixed an issue with FoV scaling messing up ad target sensitivity.
    • Reduced animation activation time by 30%.
    • Increased movement speed bonus
      • 25% -> 30%

Bangalore

  • Rolling Thunder
    • Increased damage
      • 20 -> 40.

Octane

  • Adrenaline junkie
    • Fixed an issue with FoV scaling messing up ad target sensitivity.

Wraith

  • Dimensional Rift
    • No longer deploys if you are downed before deploying.

Pathfinder

  • grapple
    • Reduced projectile grapple speed by 33%, which means it takes a fraction of a second longer to attach grapple to wall. The behavior after connection remains the same.
  • Zipline
    • Increased reload time
      • 90 sec -> 120 sec.

Keep in mind that all of the customizations listed above for weapons and legends are just a snippet of what the entire Season 3 update has to offer.

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