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Biomutant - Character Creation, Builds, Attributes and Stats

At the very beginning of Biomutant, you are asked to make many decisions about your character. You will need to select a breed, assign attribute and resistance points, and select a class. 

At the very beginning of the game it is difficult to know what to choose. In this Biomutant character creation guide, we'll tell you all about the different attributes and stats you'll be choosing, explain why you don't have to worry too much about them, and detail the Biomutant classes. Throughout the story, we will give you recommendations for a very simple build of the first character.

 

Biomutant: Characteristics

 

Instead of just listing the Biomutant's attributes and stats, let's talk about them in terms of how you will interact with the game world. Your character is defined by the six standard RPG attributes (Vitality, Strength, Intelligence, Agility, Charisma, and Luck) and 10 additional stats derived from them.

Agility


In the world of Biomutant you will run everywhere. This is obvious, but we're bringing this up because your movement speed is related to the attribute Agility and its derived movement speed.

Force


In addition, each character has three attack options: Melee, Ranged and Magic - Psi-Abilities and Bio-Mutant Mutations. Melee damage is tied to your strength attribute (as you probably expect) and its melee damage stat, which is added to your weapon's base damage. Ranged damage, on the other hand, is only determined by the weapon you have - there are no attribute modifiers.

Intelligence


The damage from psi abilities and Mutation (magic or spell) is determined by your Intelligence attribute and Strength characteristic.

Unlike other RPGs, you don't have the traditional stamina bar in Biomutant. Instead, you have a Chi Energy Pool associated with your Intelligence attribute. Your Chi is like a stamina bar for everything from dodging to Special Attacks and using your Psi Abilities and Mutations. Doing these actions depletes the bar, and your energy recovery stat (also derived from the Intelligence attribute) determines how quickly it refills.

Vitality

Dodge has nothing to do with your agility attribute. Instead, the dodge cost - the amount of Chi it takes to dodge - is determined by your vitality attribute. Vitality also affects your health bar (along with your level).

Good luck


The last combat-related attribute is Luck. This increases (or decreases) your chances of taking extra damage on a critical hit. When you defeat enemies, Luck determines your chances of getting better or rarer loot using the loot chance statistics.

Charisma


Charisma changes your dialogue options when interacting with NPCs. In merchants, your Charisma attribute determines your Barter stat, which increases the Green (currency) you get from selling goods and reduces the cost of buying goods.

Choose a breed


Now that we know what the numbers we'll be choosing here mean, let's move on to creating the Biomutant character.

The breed is vaguely similar to the race in other RPGs. The breed really just gives you a bonus to certain stats (but doesn't affect your attributes).

  • primal is your general choice. We will consider it as a baseline and compare other breeds with it.
  • Daldon slightly reduces Energy Regeneration and increases Chi and melee damage.
  • Rex slightly reduces Critical chances and increases Health, Strength, Chi and Energy Regeneration.
  • haila slightly reduces Energy Regeneration and Critical chances, but increases Health, Armor, Strength (slightly) and Chi.
  • Fip slightly reduces Critical Chance and increases Power, Ki and Energy Regen.
  • Murgel slightly reduces Energy Regeneration, slightly increases Power and Chi, and greatly increases your chances of trade and loot.


Until you get a better idea of ​​how Biomutant's systems work and how you'll play it, Primal (base level), Daldon (slight melee and dodge advantage), Rexx (slight casting advantage) and Hayla (slightly better armored and casting-friendly) is a good choice to start with.


If you tend to play casters and magic users, Fip is for you.

Murgel is a Charisma-heavy breed that emphasizes interaction with NPCs rather than specialized combat.

Run Mutation


Once you choose a breed, you will have the ability to mutate your character and change their attributes. You have a total of 140 points to move here - from 10 to 100. By default, all five indicators are 28, and Luck always remains at 10.

You can only increase one or two attributes - two that are next to each other on the outside of the circle - at a time. Just remember that increasing any attribute means you will decrease three or four others.

For your first character, stay relatively close to the middle - moving all the way to the very edge reduces your other stats too much. Emphasizing Strength or Vitality is a good start for a melee character. An increase in Intelligence or Charisma is good for the caster.

Select Genetic Trait (Resistance)


There are four types of elemental damage in the Biomutant - Heat, Biothreat, Cold, and Radioactivity.

You will assign your resistance in the same way as you assign your attributes. All resistances start at 6%. By moving the cursor inside the circle, you rearrange these 24 points.

Like everything else in Biomutant character creation, these are just your initial resistances. As you gain Bio points, you will be able to increase any resistance, regardless of where you started.

Class

Biomutant classes are not as strict or even as consistent as one would expect from other RPGs. What you really choose is the starting skills and equipment. You will be able to change them - change to different equipment and acquire new skills - as you play. The skills you gain in your class are not exclusive to that class.

Marksman comes with the perfect reload skill. Ranged weapons reload instantly and your next magazine gets +20% bonus damage.
The commando gives you a rage skill that increases your ranged weapon damage.
Psychic Purity comes with both the Spark Orb and the Megamind skill. The spark ball is a Psi force that launches an electric ball. Megamind will increase your energy.
The Saboteur gives you the Dual Silver Grab skill, which allows you to wield a melee weapon at the same time, and the Super Energy skill, which reduces the Chi cost of dodging.
The Guardian comes with Coolness, which increases your armor by 10.

The simplest class is the Saboteur. Dual wielding is fun, and the dodge cost reduction is nice to have while you get used to Biomutant combat. The Guardian class is just as easy, but the bonus is that the armor isn't as useful.

If you want to play something closer to the caster type, choose Psi Purity.

Mech Customization

A purely visual component that does not affect the gameplay in any way. Here you can just give free rein to your imagination and create exactly the character that will suit you!

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