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Chernobylite: Beginner's Guide - Survival, Crafting and Mission Tips

Chernobylite begins with your main character, Igor Khiminyuk, trudging through the woods. He is haunted by visions of his missing fiancee, Tatiana, before experiencing flashbacks related to the Chernobyl disaster (and a special game twist associated with that event). You will then be taken to your base of operations where you will learn more about the mechanics and structure of the sandbox. Here's our Chernobylite beginner's guidewhich will help you with survival tips, crafting basics and mission progress.

Chernobylite Beginner's Guide - Survival, Crafting and Mission Advance Tips for Beginners

Collection, fabrication and construction

Chernobylite has several difficulty options that you can adjust before starting the campaign. Some of them are related to survival and management. The first refers to the amount of resources you will find in the wild. Meanwhile, the latter is meant to keep your comrades full and healthy.

These two concepts go hand in hand when you start collecting materials like herbs, chemicals, mechanical parts, electronics (called electronic parts in the game) and many other resources. You even have a nifty tool called the Environmental Analyzer that allows you to ping the map to find prey. You will then return to your base to craft various items.

The first object you need to build is the desktop (which allows you to create additional features). You will also notice three main tabs:

  • Basic upgrades - this includes building tools (like unlocking new options), sleeping quarters, power source, air quality, and radiation safety (if you have high-tech equipment).
  • Igor's Inventory - This contains crafting tools (such as utility items like gas mask filters and healing salves), weapons, armor, containers (when you run out of inventory space), and garden tools (for growing herbs).
  • Companion Comfort - They have several pieces of furniture and decorations to increase the comfort of living in your base. They are useful to boost the morale of your comrades.

Note: if you have materials while exploring, you can drop various traps and even high-tech objects in the environment.

Keeping Igor alive

Ideally, you'll need a furnace (Igor's inventory - Crafting Tools) at the beginning of the Chernobylite campaign. This allows you to create balms and ointments to keep Igor in perfect condition. There are actually three bars (or points) you need to pay attention to:

  • Psyche - It worsens when Igor sees strange creatures or kills enemies, so try to keep it high by using calming salts. If it is completely depleted, you will lose health over time.
  • Health - if it is completely depleted, Igor will die (more on this later). In addition, you will see that some items may be red. This happens when you are exposed to too much radiation. Healing ointments won't be able to heal you after this as you need to use anti-radiation ointments to remove the red dots.
  • Armor - You can completely negate an instance of damage (e.g. from enemies rather than radiation) by wearing pieces of armor. You need metal/ceramic plates, which are crafted with sheet metal/industrial furnace prefabs (Igor's inventory is gunsmith).

Mission structure, meeting with comrades and general progress

Chernobylite emphasizes non-linear storytelling concepts. In essence, you will encounter missions that do not have a strict order. For example, your first companion, Oliver, will give you a typical starting quest at the start of the game. After completing it, you will probably get another one that will allow you to recruit a specific character, such as Mikhail. He may then send you on a quest related to his story arc, or perhaps you will receive another quest that allows you to meet another companion.

Similarly, Chernobylite has five locations in the Exclusion Zone: Moscow Region, Central Pripyat, Port of Pripyat, Kopachi, and Red Forest. In terms of resource gathering and mission structure, you can send comrades to do their own tasks (like gathering food, ammo, or finding materials). They do have a chance of success, which means they can also fail in their attempt.

Key missions, marked with a red icon with an exclamation mark, require only Igor himself to start. They will advance the story of the campaign, although you are not required to do so as soon as possible. Moreover, Igor can regularly search for resources in free mode. All activities are done solo, so don't expect Igor to be surrounded by buddies when you hit the road.

Food rations and morale

When you complete a mission, you can equip Igor's portal gun and hold down the right mouse button to return to your camp. At the end of the day, you can choose how much food you and your companions will eat. It is advisable that everyone have a normal or, if you can afford, a double ration to keep morale and health high. If you choose a low diet or none at all, your comrades will be unhealthy and they will resent joining your team.

Food rations can be found as you and your teammates explore. But you can also build vegetable gardens (Igor's Inventory -> Gardening), although they add a small amount of food each day. Similarly, don't forget to add some furniture (Companion's Comfort) so your friends don't complain too often.

Note: if comrades don't do their job and you give them double rations, others may get nervous because it's like you're rewarding someone's incompetence.

NPC vendors, random events and a lockpick

While you're in the Exclusion Zone, you'll stumble upon random events that can be creepy at times (like creepy dolls and phantoms). You will also meet wacky characters who are trying their best to survive. Because it's an irradiated wasteland, people just trade it (i.e. materials for ammunition and vice versa). It's also possible that some vendors won't stay in one area and you'll find them lounging elsewhere on another day.

Also, I suggest making an Industrial Grinder (Igor's Inventory -> Crafting Tools) as soon as possible so you can knock down some lockpicks. This will allow you to open doors that have more loot or important collectibles. Otherwise, your only option is to find a locksmith NPC who will give you lockpicks in exchange for food rations. He usually rests in Kopachi, although sometimes he moves around.

Enemies save files and make it harder

Considering that in Chernobylite there are still horror and action elements, you are sure to encounter several enemies along the way, including strange monsters. Unfortunately, combat is the weakest side of the game. Enemies are sometimes mindless or look like unrealistic bullet sponges (for example, heavily armored soldiers require five headshots from a rifle even if their helmets are torn off).

Your Environmental Analyzer gadget will also help you as pings can mark enemies on your HUD. You can jump on unwary soldiers, taking them out if you can sneak up on them (unless it's a heavy fighter or monster).

Again, you should beware of your saves. There are certain breakpoints in the game that trigger an autosave (which, oddly enough, are the exact same breakpoints that would be used for a manual save). You may load a save only to realize that you have appeared right in front of the enemies you just killed beforehand.

Note . As the campaign progresses Chernobylite you will see that the complexity increases significantly. This is visualized when you look at the Exclusion Zone before choosing a mission. More helicopters mean more soldiers. Meanwhile, the green domes represent the invading Chernobylite energy effects (i.e. more monsters or irradiated areas).

Major decisions, offshoots and deaths

In addition to free runs, you will see 24 key missions of the campaign Chernobylite . However, due to branch points and important decisions, certain arcs can be blocked.

For example, if you accidentally killed an important NPC you stumbled upon in The Traitor, and if you tell a character named Olga about your actions, then she simply won't join you. This means you won't be able to complete her missions at all.

In other cases, you may be asked to choose one of two results (which can affect whether people like or dislike you).

If you have done too many actions that certain comrades do not like, they may leave your group. But there is a special tool for this.

When Igor dies, he loses some items from his inventory. However, he will also find himself in a fractured world with several memories reflecting important decisions he has made. You can change your memory when you remember it by spending Chernobyl (the game's namesake is also a green mineral you find while exploring). This will result in a new save state based on your choice, potentially leading to different results that you weren't aware of before.

Later, you can create a Radiation Chamber that will allow you to self-destruct. Igor will die, but he will not lose his prey. You will still be able to change past events as you see fit.

looking for clues

Meta game Chernobylite involves searching for various clues scattered throughout the region. All this allows Igor to complete the investigation, giving him an idea of ​​conspiracies and hidden machinations, of which there are many. After getting the hints, you can run the simulation through his virtual reality headset called Ariadna. You will enter a fragmented realm where Igor walks from hallway to hallway to listen to NPC conversations.

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