Cyberpunk 2077 Prologue 100% Walkthrough
Walkthrough Cyberpunk 2077 will guide you through all the nooks and crannies of the storyline and allow you to unlock 100% of the achievements provided by the game. All side missions and endings are included in this guide.
The first quest depends on your life path. You can choose Nomad, Corporat or Street Child and this quest will be your introduction to the game.
Below is a step by step walkthrough Cyberpunk 2077 . You will also find a lot of additional information about the game.
- Trouble does not come alone (Nomad)
- For Bratva and Dvor (Child of the streets)
- Between two fires (Corporat)
- Repetition is the mother of learning
- The last rescue game
Walkthrough Cyberpunk 2077
Prologue
Trouble does not come alone (Nomad)
- ? Talk to the mechanic.
- ? Get in the car.
- ? Talk to the sheriff.
You start the game looking in a mirror, about to leave your nomadic family of bakers in search of fortune in Night City. You can talk to the mechanic about fixing your car, the crappy Thorton Galena, but he insists that there is a bigger problem with the car than he originally thought. The start is simple, just follow the prompts to move forward.
After you have successfully started your car, you can try connecting the radio to a radio station. The mechanic assumes that the car antenna does not catch well. But you still can't listen because the local sheriff is about to interrupt the scene. He quietly enters and asks why you haven't paid him a visit yet.
The mechanic is visibly frightened and fades into the background. You talk to the sheriff and finally manage to leave the garage in a serviceable car.
- ? Exit the garage.
- ? Go to the telecommunications tower.
- ? Climb the telecommunications tower and find the control panel.
- ? Connect the satellite phone to the telecommunications tower.
Before you leave the garage, you can follow the mechanic through the door and collect a few things on the table. He doesn't mind.
To get a signal, you leave the sheriff in the garage and drive right and then left up the hill to the telecommunications tower. You need to climb the tower to connect to the signal and get information about the location of V's contact. To do this, the door in the fence around the tower can be knocked out with your foot. Climb up the stairs to get to a higher level of the tower.
The control box is on the right side. Once you've opened it, you can connect your satellite phone to the Yucca telecom tower. After talking to Willie McCoy, you will receive new coordinates for a farm near the Knight City border, where you will meet your contact Jackie Wells.
To the left of the control box is a cache of loot. To get it, you need to jump over the abyss.
- ? Return to the car.
- ? Head to the meeting point.
- ? Get out of the car.
After you get down from the radio tower, go back and turn right. After the transition, a trailer appears on the left side. Park your car in front of the trailer and get out of the car.
- ? Talk to Jackie.
- ? Follow Jackie.
- ? Open trunk.
- ? Get in the car.
A conversation starts between V and Jackie, and you can choose any answer you want. He also doesn't mind if you rob the trailer.
- ? Ride to the border.
- ? Get to the checkpoint.
- ? Enter the border guard building.
- ? Hand over your weapons at the front desk.
- ? Go to room 2. Sit down.
Move right and then right again to follow the highway. You drive up to the border crossing in an open lane and leave the car inside. Jackie is nervous, so you take the papers and the bribe and go to the border guard building. If you try to run away, you will be shot.
You leave your weapons at the counter and head to Room 2. You turn in your papers and talk to the patrol. No matter which answer you choose, you will bribe him and leave. On the way to the exit, take the weapon and return to the car.
- ? Return to the car.
- ? Fight off the pursuers.
- ? Get out of the car.
- ? Talk to Jackie.
Jackie waits by the car and gets behind the wheel. Immediately after crossing the border, a patrol of Arsak armored vehicles blocked the road and demanded that the contraband be handed over. Jackie sees no other option but to break through the nearby Biotech facility, and a car chase begins.
During the battle on the vehicle, you can remain passive or shoot at the pursuers. In the end, you get away from the chase, and Jackie parks the car in the garage of an abandoned house.
Jackie is unhappy with the complications and admits that he planned to trick V into leaving him. But he changes his mind and takes V to Night City. Finally, take a look inside the box.
For the lads and the yard (Child of the streets)
- Find Kirk on the top floor.
- Talk to Kirk.
- Take an order for theft.
V is drinking beer and eating a hamburger at the El Coyote Coho bar and hears from the owner, Pepe, that he has some kind of debt. V offers to help him and contacts Kirk Sawyer.
The repairman offers to steal the Aerondight luxury car from the corporation. He holds out the hacking device and sends V to do the job.
- Leave the bar.
- Talk to Padre.
- Get into the Padre's car.
Go down, exit El Coyote Cojo and down the alley. You meet the Padre and must ride with him to get to the parking lot. The conversation with Padre ends with details about V's past, Padre's, and the world.
After a while, a car with gangsters from 6th Street appears and sets the tone for what is happening in Night City.
- Get out of the car.
- Take the elevator to the garage.
- Find Rick. (Not necessary)
Approach the elevator and use the panel to go down. At this time, Kirk will call to find out how things are going.
Enter the main hall and chat with Rick, sitting in the closet on the right.
- Find Rayfield.
- Disable the lock using Kirk's device.
- Get into the car.
- Steal Rayfield.
- Talk to the thief
Rayfield is on the other side of the garage. Everything works according to plan and the machine is hacked. But in any case, it will not be possible to steal a car.
Things get worse when the NCPD arrives and apprehends the thieves, and Inspector Stints takes control of the situation. A few moments later, the owner of the car appears with his lackey and orders Inspector Stints to throw them into the sea. He doesn't have time to testify at the investigation.
I have always maintained that it is the same for all of you termites in Heywood. Born here, live here, die here.
The officers beat Jackie and Vee unconscious and leave them in an alley where they wake up having achieved nothing. But this is the start of a great friendship.
CONCLUSION
You decide to start the game as a street kid, and thanks to this background, you will have special ideas and dialogue options.
Between two fires (Corporat)
- ? Head to Jenkin's office.
- ? Talk to your old friend. (Optional)
After a stress reliever and an encouraging phone call, Jackie and you find yourself in the majestic Arasaka Tower in Night City. You've been assigned to meet with your senior agent, Mr. Jenkins. But there is no rush here, so you can look left and right and make sense of everything.
You can try talking to others, listening to and watching ads. So you can learn a lot about Arasaka. After you get out of the elevator, the mercenary will talk to you, but you can decide if you want to walk past or join the conversation.
After taking the elevator, you can talk to Frank, your old acquaintance, and head now or after meeting Jenkin to your desk.
Before you enter Jenkins' office, you will be scanned. After you clear yourself, you can finally meet him.
- ? Sit.
- ? Talk to Jenkins.
- ? Get a datashard.
- ? Take the money.
Jenkins is calling. Sit in a chair in front of the table. Jenkins watches the aftermath of his ruthless operation at a meeting of the European Space Agency on a big screen in front of him. A bunch of people are roasting because of the network they're tied to. But his way of leading the operation prompts an angry phone call from his superior, Abernathy. She is very unhappy, and thus Jenkins concludes that she must be dealt with.
It doesn't matter which dialogue you choose. You receive an Abernathy Data Compilation with personal information about her from Jenkins. After that, you will return to your office and can view the data or leave.
- ? Leave Jenkin's office.
- ? Go to the AV garage.
- ? Talk to Jackie.
- ? Read the report in your personal terminal. (Optional)
When you leave Jenkin's office, your subordinate Carter is waiting with a report. It sends it to your terminal. Jackie calls and makes an appointment with Lizzie in an hour.
If you come to your table, Harry asks to place an order, you can give it away or decide to process it later. You can open your desk and read the file and messages on your computer.
Head to the garage when you're done walking.
- ? Get into Jenkin's AV.
- ? Exit AV.
Get in the car and indicate the destination. During the flight to Lizzie you can have a drink, listen to the news or just look outside the window. Your life coach calls, reminding you of stress relief techniques.
The on-board computer finds no place to land in front of the club and lands on the roof. Vee doesn't want to land on the basketball players, who are naturally mad about it.
You have a choice: treat the players in a nice way or in a corporate way. After dealing with them in a corporate way, you can throw the ball yourself.
- ? Go to Lizzie.
- ? Talk to the bouncer.
- ? Meet Jackie.
- ? Sit down with Jackie.
After you deal with the basketball players, you head to the entrance and can talk to the bouncer at the door, playing the role you want. You find Jackie sitting down in the corner. Approach him and start a conversation.
While you're plotting, Abernathy's bodyguards arrive at the scene and they're not idle. The leader deactivates all of your fancy Arasaka cyberware, closes your bank account, and fires you from your job at Arasaka. He threatens to take you to Abernathy, but Jackie intervenes and the thugs leave. As you pass out, Jackie says real life starts right now.
CONCLUSION
You have decided to start the game as a corporation, and because of that, you will have special ideas and dialogue options.
Repetition is the mother of learning
Japantown, six months later. Any version of the past will lead us on a mission with Jackie. The partner will offer to refresh our memory, give the Militech training chip. We can skip this task.
1. The basics of combat. We take weapons, shoot at targets, use cover, restore health to the "X" key. We shoot enemies.
2. Hacking. We scan items on the "Tab" key, highlighted items can be hacked. Hack the screen behind the enemy to distract him, sneak up from behind, kill on "F", stun on "R". We take the body, throw it into the container. The second time we capture the enemy, we approach the container, at the same time we kill him and throw him into the box. For the 2rd time, we hack a couple of enemies: we type the necessary characters in the matrix.
3. Stealth. We scan people in the room, go inside, move in sitting mode. On the way we stun one enemy. The second time we go around the visibility zone under the video camera on the ceiling.
4. Advanced combat techniques. We are trying to stun the enemy with the "skull" symbol from behind, he will break out of the grip. We enter into hand-to-hand combat with an equal opponent, using normal and strong blows. Block, parry, dodge. We take a katana, fight with the same enemy, kill a detachment of enemies.
The last rescue game
You and Jackie go to your first job. You have to save a girl, a certain Sandra Dorsett, whose biomonitor disappeared from the radar a few hours ago. Everything points to the fact that she was kidnapped.
- ? Follow Jackie
- ? Examine the woman's body.
- ? Get to the next room
- ? Find Sandra Dorsett
- ? Come back with Jackie.
Follow Jackie, enter the elevator and go up to the 15th floor (apartment). When you get to the place, immediately go to room 1237 (at the end of the hall) and break open the door to get inside.
In one of the rooms you will find the body of the murdered girl. Fortunately, this is not what you are looking for, as evidenced by the cheap Zetatech knockoffs on the black market.
Sandra Dorsett is covered by second-degree corporate immunity, so she can certainly afford the best cyberware. Proceed to the next room.
There is one enemy waiting for you inside. Get behind his back and eliminate him quietly; You can then place the body in the freezer. Remember that when you squat, you can move around without making any noise.
After a while, you will receive information from T-bug that there will be more Scavengers here in a moment. You can hide from them in a dark corner where you can crouch with Jackie and attack the intruders by surprise, either from behind or in classic open combat. If you take care of one bandit, Jackie will deal with another.
Be aware that there are more scavengers in the side room. If they detect your presence or notice the bodies of their dead buddies, they will immediately attack.
Go to the next room and eliminate the rest of the Scavengers so that you can safely look for the girl. There is one more powerful enemy in the office, but you have nothing to fear because Jackie will help you.
You will find Sandra Dorsett in the bathroom. Get her out of the bath and connect her to her biomonitor, then follow T-Bug's instructions to check if the girl is still alive.
After removing the chip blocking access to the girl's biomonitor, you will activate the Trauma rescue system. Take the woman out of the bath and inject her with a stimulantand then step out onto the balcony together. Wait at the door until Trauma arrives. Put the girl on the floor and move away. Then follow Jackie into the elevator and get into the passenger seat of the car. On the way home, pull out your weapons and shoot back at the enemies in the minibus. Shoot the driver. Eventually, you will find yourself in your area.
Hold F as soon as you get a hint: this key allows you to instantly move to your destination, provided that you are sitting in the passenger seat.
Talk to Jackie and enter the elevator. While driving, call Wakako to let her know the job is done. Sit in the passenger seat to go home with Jackie. Watson is in NCDP quarantine, so we need to hurry.
You will be attacked by Scavengers during the trip. Leaning out the window and getting rid of all the opponents is a good idea!. When you shoot the driver, the van will crash into one of the buildings or simply stop chasing you.
During a further trip, you will still be stopped at a police filter. Once you get to your destination, enter the elevator and go to the apartment. Familiarize yourself with the cache, spend the first ability and characteristic points. Then, go to bed. The first act will begin in the morning.