Deathloop - 100% Game Walkthrough
Deathloop is a lot of things in one game - shooter, looter, murder puzzle, time loop mystery and more. Even after a level of training that skillfully introduces Blackreef's strange rules, it still takes time to make sense of the time loop. And your success depends on understanding and managing these rules.
The text guide is under active development!
Walkthrough Deathloop
The longest day
This task is something like a prologue, in which you are introduced to Black Reef Island, the main character and the events taking place here. The main character, Colt, wakes up on the beach of an unknown island. He does not remember anything, so you have to help him with this.
Walkthrough Deathloop
By the way, if you play on the PlayStation 5, do not forget about the possibility of graphics settings. You can choose from three options - performance (no tracing), graphics quality, and ray tracing.
Explore the area
Standing on your feet, move forward to the bunker. Before entering, you can pick up the first weapon and ammunition. Go inside, go downstairs and pick up the perfect personal keychain. Keychains are special items. Looking ahead, I note: there are two types of key chains. Some are installed in firearms (usually there are 3 slots and there are no restrictions on the type of weapon or keychain, that is, they are all compatible), while others improve the Colt itself (there are four slots for absolutely any keychains). You can install them only between jobs! There are documents on the board, after studying which you will receive information about all the ideologues on the island. These are important people:
- Harriet Morse
- Charlie Montague
- Fiya Zborovskaya
- Dr. Wenjie Evans
- Julianne Blake
- Alexis Dorsey
- Frank Spicer (aka "Joker")
- Egor Serling
Pick up the "cracker" standing on the table to the left of the door. This device is used to open doors and hack other devices. Hover over the antenna to the left of the door and hold L1. Go further out the door and see the code panel. Interact with her to update the task.
Walkthrough Deathloop
Find Code
Move to the right of the door and break the boards blocking the path to the tunnel. Follow through it, crouching, make your way through the water and climb up the cliff. This will take you to the first enemy. Pick up a machete, sneak up from behind and kill. If equipped with a machete, the Colt uses it in a quick kill sequence. If there is no machete, then the Colt will turn the neck of the enemy. That is, it is impossible to stun opponents here.
Keep moving. You will learn about the ability to mark and study opponents. By marking goals, you can track them. By holding the same button, you can get more information about the enemy - his weapon, equipment, potential reward when killed. After killing four enemies (you can divert attention by breaking into a phone booth), go to the building ahead. Along the way, you will find a fizz - these items are used to restore health points. Enter inside the building. Ahead will be a large machine with a pop. It provides an infinite amount of health points, but consumes cooldown time.
Walkthrough Deathloop
Climb up to the second floor. Take the document “Post Colt” from the table, and then lower the lever. After the cutscene, break the glass and jump down the cliff. Watch the cut-scene. Another Colt will tell you where the code is.
Examine the postcard
You will wake up again on the shore. Follow the same steps, picking up a submachine gun, ammo, a personal keychain and a burglar. You will find a code on the postcard of the burglar.
Council. There is no need to memorize codes in the game. If Colt found the code, it will stay in his memory until the end of the game. And every time you interact with a panel whose code is known, it will be highlighted on the screen. And you can even hold down the autocomplete button. On the other hand, it is important to take into account the fact that the codes are generated for each player separately, randomly, that is, it does not make sense for me to name them in the text.
Walkthrough Deathloop
Use the keypad
Get to the code door, use the lock and enter the code. Manually or using autocomplete.
Find my apartment in downtown
Follow ahead. There are grenades and a weapon keychain on the shelf to the right. As in many games, weapons and trinkets are classified by rarity - gray, blue, purple and yellow in accordance with increasing rarity. Take the "Reprise" from the door. This is your first ingot.
Ingots are special items that provide their wearer with unique abilities. Ingots can be found when killing ideologues. If you match the same ingots, you can use them to unlock the upgrade. But remember that upgrades must be installed on ingots in the same way as trinkets on weapons! Reprise is the most important ingot in the game and grants you 2 extra lives. If you die in the same location three times, the loop will start again - Colt will wake up in the morning on the beach (later in the morning he will immediately be in the bunker).
You will enter the bunker and you will be taught the process of choosing holds and editing equipment. Hooks are story or side quests that provide follow markers.
Walkthrough Deathloop
Once in Downtown, remove the card from the stand in front. Exit through either door as they lead to the same place. Follow the marker, down the slope. Kill two enemies near the van. If you make noise, a third one will come running. However, as soon as you kill all the enemies in a particular place, the alarm will subside, the rest will not know about your presence. Surely here you will notice objects with a blue-violet aura. Subsequently, you will collect a residual from them, which will allow you to permanently save different things in your inventory. That is, they will remain with you even after the launch of a new loop, which is inevitable. But more on that later. In the meantime, you can pick up new weapons from enemies.
In general, the game does not have a special abundance of weapons. There is one assault rifle, one machine gun, one shotgun, a regular pistol, a submachine gun and a rifle. There is also a silent gun that shoots nails. There is a lock and a note on the gate. It says that the gate opens every time you call an outside number. Keep moving. Colt's apartment is on the second floor. First, I recommend clearing the alley and entering the building to the left of Colt's house. Go through the white door and go up to the second floor to find the "blue" pistol. There will also be an audio recording of Fiya Zborowska "Fiya in all her splendor, part II".
Walkthrough Deathloop
Now make your way to your apartment through the roof of the neighboring building, from the alley where the enemies were killed.
inspect things
Take the green keychain from the round table on the right and read the note there. You will open the safe later in the story. Take the blue silent pistol "Spike" from the table and examine the minicom. Read all messages to advance the story. There will be 4 letters in total. One of them will give the first discovery of Downtown - "Charlie runs the Minicom network."
Find the loop control center
Now you can leave the location. Let's talk about how things are here in general:
- Every time the game repeats the same day. It is divided into four times of the day - morning, noon, afternoon and evening.
- There are four locations in total - Complex, Downtown, Skala Frystad and Charles Bay. A little later, they will be unlocked for free travel. There are small exceptions - some locations cannot be visited at certain times of the day.
- If you die, the loop will start again in the morning.
- If you successfully leave each location in the morning, afternoon, afternoon, and evening, the loop will reset again.
- Each task must be completed at a specific time.
- Subsequently, you can rewind the time of day.
Run back into the tunnels to get back to the bunker alive. If you die, all this will not be counted. Remember that only knowledge remains!
The next destination is the Complex. Exit through any door. Walk along the left edge and finish off the lone resident. They will drop a couple of trinkets for weapons. Get to the entrance to the complex. Disable the enemies. Hack the camera at will and go inside. Open the double door ahead to upgrade the mission.
Walkthrough Deathloop
Find the switch
Move up, kill three enemies and study the document near the lever. Lower the lever to drop the battery. Pick it up and charge it in the device against the wall on the left. Insert it back into the device, lower the lever and view the record of some PPP. From the document you will receive a find: "Egor Serling really wants everyone to recognize his merits in the creation of the EON program."
Search the security office
Leave the location the same way, and then move in the afternoon to Fristad Rock. Move along the marker, killing enemies on the bridge. Then turn left from the rock club. Jump down the cliff to follow along the shore as there will be a lot of enemies at the top. This will take you to the right building. Pick up a burglar and hack the device located on the wall behind the door. Go inside and read the note marked with a marker.
Walkthrough Deathloop
On the way here, you will also notice "golden" enemies. These are radio operators. If you are noticed and at least one radio operator is alive, he will call for help and you will have to fight with a crowd of opponents. You can use a burglar to jam the radio operator's radio. Well, or just kill him before the rest. From another document, you can learn that Colt was the chief of security. After that, you can leave the location.
Open the safe
Head to Downtown in the evening. You need to get back to Colt's apartment. You already know the way there. Look into the open safe and read the note located inside. At this point, Julianna will appear. You will learn that it can appear at any time within the same loop. If you kill her, she will no longer appear on that day. In addition, Julianna locks the tunnels. As long as they are all closed, you cannot leave the level. In order not to kill Julianne and leave the level, look for a local radio antenna, which is marked with a red marker.
Get out and turn off the antenna with a burglar. Julianne will appear next to you. Most likely on the roof. Kill her and pick up the "Displacement" ingot, which allows you to teleport forward a short distance. In addition, from this roof you can go through the door in the far left corner (if you stand with your back to the window of Colt's apartment). Behind it there is a door with three combination locks! There is Cassandra's smoking pact in the far corner. You will recognize the first code. Just three more to go!
Walkthrough Deathloop
Head back into the tunnels to complete the loop. You will lose all equipment, but the knowledge will remain with the Colt. Also in the evening you will receive a find: every evening Frank sets off fireworks in Downtown.
Back in the morning
Do the same morning path, collecting all the resources. Run to the safe and open it to read the diary. Watch the cutscene with the Other Colt. The task will end.
Attention! There are 2 types of quests in the game, which are tracked in the "Hooks: Ideologists" and "Hooks: Armory" sections. Now you have access to two tasks from the “ideologists” and one from the “arsenal” branch. The former allow you to progress through the story as such, while the latter are usually used to ensure that the Colt gets the maximum possible equipment. It's about ingots. But for now, it's important to complete the Omnipresent mission to get the technology that allows you to keep your equipment with you even in the event of death and restarting the loop.
omnipresence
Hooks: arsenal
Find Wenjie materials
Return to the bunker and move to the "Complex" location. The game will tell you how to rewind time from noon to afternoon. After that, you can go to the Complex. Get to the Wenjie laboratory, and then read the notes on the first floor, hanging on the board. Take away the device that allows you to collect residual from the table. Also examine the note on the table near the device. You will learn that Alexis has invited Wenjie to the party, but she is too busy to attend.
Walkthrough Deathloop
Kill all copies of Wenjie
Now destroy all copies of Wenjie herself, marked with markers.
Collect residual
If you picked up the device, interact with the remains of the last Wenjie to get the residual. Return to the console, load the residual through the hole on the right and enter the capsule. Fire any weapon at the red button opposite to start the process. You will die, but save your equipment.
From now on, you can kill ideologues to get their ingots. 5 tasks from the "Hooks: Arsenal" section will become available. You don't need to focus too much on them, because in any case you will encounter ideologues on other story quests. And do not forget that in order to save ingots, they need to be saturated with residual!
Chaos theory
Kill Harriet / Retrieve the Weave from Harriet
When you wake up, follow the same path to the bunker. From now on, you will no longer appear on the shore. You'll also learn about saturating equipment with residual and how to sacrifice other items to gain residual. The task is intertwined with a clue from the arsenal. Head to Charles Bay.
Walkthrough Deathloop
Exit through the right door and immediately examine the note with a damn good plan, lying on the right. You will learn that the residents are going to plunder the hydroplane. Please note that each find has a marker indicating what time of day it can be used. So, the robbers will appear in Charles Bay in the afternoon. You can look down the cliff and see a wrecked hydroplane under the rock on the right.
Go further and go up the road on the left. In the building opposite the van, on which the radio operator sits, eats a machine that asks questions. This is also a find. And to the left of that very van there is a vending machine that sells various items. It needs a battery.
Follow the marker to the hangars. Enter the first hangar, go upstairs and go over the bridge to the second one. You will hear Harriet preach. Climb to the other side on the suspended plane and stealthily kill the first enemy. Then go over the plane, inside of which is Harriet herself. Find the bottle on the table on the other side. Take it in your hands, move to the room with red laser beams and throw the bottle at them. The trap will work, but it won't hit you. Get into the room, read the note and all the letters on the computer. This is how you complete the task. The chain "The Ballad of Joker Frank" is also activated.
Walkthrough Deathloop
Don't rush out of here! Go into the room and kill Harriet to get the Ingot Ingot. Finish off the remaining enemies, be sure to absorb the residual from Harriet. Absorb it from the glowing items found on the location. After that, return to the tunnels and be sure to saturate the "Plexus" with residual !!! The code for the door on the first floor of hangar 1 is on the table in the same place as the bottle, on the other side of the second floor of the second hangar. Please note that the quest itself will not end, as you can repeat killing Harriet to get even more ingots and improve them.
space intervention
Invade Charlie's game
Go to Downtown, with which the task of Charlie is connected. This must be done at noon. Just after the quest above! Also, this quest is carried out in parallel with the lead on the "Displacement" ingot. Go to a place called "Unconditional Alienation". Get to this place, clear the yard and go to the entrance.
Find "minicom" Charlie
Enter the building. Climb up and clear each floor. Try to stay hidden as long as possible. When they find out about you, kill all enemies. At the very top, when you hear Too-Bit's comments that the invader has left the atmosphere, in one of the rooms, find Charlie's minicom. Read both letters to update the task. By the way, on the way up there is a room with Too-Beat. It will be closed, but you can break open the doors with a burglar by pointing it at the antennas. The doors are on the floor where the rocket is in the center (blue room with many remotes). Order Too-Bit to evacuate everyone from the planet, and there will be practically no one left in the building except for Charlie! Too-Beat will remember this for later games.
Walkthrough Deathloop
Turn Charlie's bedroom upside down
Follow the marker outside. Destroy the red lasers. Be careful as there will be two turrets in the room. You can throw grenades at them (at an angle). When you get to the bedroom, examine the various sources of information. The most important thing is to examine the photo in the frame, which is located on the bed. So you will find out that Charlie and Fia are having fun on the coast near the Fristad rock. By the way, you can get into the bedroom through the door to the room with a minicom. Don't rush to leave. Select a clue from the armory to make Charlie's marker appear and finish him off. Take the ingot "Displacement" and return to the bunker. Be sure to saturate the ingot with residual.
Search the coast at Fristad Rock
In the afternoon, head to the Frystad Rock. If you have not reset the loop, then this action will be the next after the previous goal. Appearing at the location, get out through the door on the right. After going outside, turn right behind the destroyed kiosk, go under the container and you will see an area with vehicles and enemies. Go down to the river, moving along the rocks on the right, and then go along the coastline to the left. So you get to the bunker in which Charlie and Fiya are hiding.
Walkthrough Deathloop
Find the cipher
Leave the Frystad Rock, perform your desired hideout manipulations, and head to Charles Bay. By the way, you can’t go to the Fristad rock at night. Go inside the building with the Yerva machine gun and open Charlie's safe. Examine the diary and the task will end. Two new objectives "What Wenjie Wants" and "Afternoon Delights" are activated.
Incredible Agility
Lead: arsenal
This task is activated after you go to Charles Bay at night. You will do this at least during the "Space Intervention" task for the "Find the cipher" objective. You will hear a message over the speakers from Charlie. And so the mission begins.
Play "Scam"
Use the Yerva machine, and answer a few questions:
- How did our trinkets and ingots come into being? Answer 7 - Wenjie
- What did they name their doomed project? Answer 3 - Operation Horizon
- But what was she like just before the start of the program? Answer 3 - Military Air Base
- Where did these unusual names come from? Answer 5 - They are connected to the Lost Fishing Village
- What will we see when the fog clears? Answer 4 - Great Mayhem
- What is the purpose of the program? Answer 3 - Human Empowerment and Achievement of Enlightenment
- From what seed sprouted the program "EON"? Answer 6 - Common aspirations of Harriet Morse, Yegor Serling and Dr. Wenjie Evans
- Who landed on the island and awakened it? Answer 2 - Colt Van and Egor Serling during the expedition
- What gave the island its name? Answer 8 - Coastal coral aggregations
- What masterpiece rises above the host of other artistic works of the island? Answer 7 - Charlie Montagu's nose, chin and eyes
Walkthrough Deathloop
As for the "Machination", it's a completely different game. Follow the path to the right of the building with Yerva and you will see that a large object is now open. Go inside and see the legendary shotgun. To get it, you need to win the game. Here, on the wall, there is a diagram of the district with flashing dots. They indicate the location of the boxes, which may contain explosives or a key. Follow the markers and search these boxes, only move back to a safe distance each time. You need to open all the drawers. One of them will contain a gift - a weapon keychain. The rest will explode. But only after their explosion will the path to the room to the side of the case with the legendary weapon open.
One of the boxes is in the second hangar. It will be inactive. In no case do not shoot at him, otherwise the mission will fail! However, if you fail the task, you can exit to the main menu and load the game. You will start at the beginning of this location. So, in order to activate the box in the second hangar, you need to sequentially, quickly press several levers. The first one is near the box itself. Further:
- Climb to the other side by plane and activate the lever on the left.
- Go even further. Cross the other plane (which Harriet was inside) and go down to the ledge with the third lever.
- Climb onto the same plane, run to the right on the second floor, return to the central plane and jump to the left. At the beginning of the room will be the next lever.
- Again, climb the main plane to the second floor on the right, turn immediately to the right and in a dark corner near the cliff you will find the penultimate lever.
- Return to the central plane and activate the last lever.
Walkthrough Deathloop
After that, you can open the box with a gift. There is another complex box with a gift. It seems to be on the map on the rocks near the fortress at the bottom left, but in fact you need to look for it under the fortress. There is a themed bar with green jungle scenery. To get inside, lower the lever at the main door. The countdown will begin. It takes 3 minutes to determine the code from the door behind which the box is located. The bar has tips. The first one is right at the door. The red line shows the position of the digit in the four-digit code, and the red sector on the dial shows the digital value. Another clue is to the right of the door (need to connect). The other two are on the second floor. I didn’t understand one of them (there was a half that indicated the third position and it was clear that the desired number was on the right side of the dial). By connecting another, I got the first digit. Thus, I had three digits, and already the fourth I picked up at random. My code is 0321, but since everything is random in the game, it will probably be different in your case, but I explained the principle.
Walkthrough Deathloop
That is, two complex boxes, while there should not be any problems with the rest. Moreover, the residents will open the simplest boxes for you. Once you've unlocked each crate, return to the weapons building. The door on the right will open. Pass through it. If you need ingots, break the boards to the left of the lever and take control of the field neutralizer, and then turn it off. Now you need to activate several levers in the correct order. The first one is next to you. Further:
- Avoiding the blue lasers, go upstairs, follow the beams to the far corner and go up to the second floor along the boxes. Here will be the second desired lever.
- Turn around, go past the vertical blue beams, turn the corner to the left to clear the beam obstacles, and activate the lever ahead.
- Turn around and overcome the same two obstacles to activate the fourth lever.
- Go back to the second lever you activated when you climbed up the crates. Jump down to the first floor and activate the lever in the corner, near the blinds and the red circles depicted on them.
- Run to the lever by the stairs leading down and activate it.
- Climb up the boxes in the far corner of the first floor again, as you did on the way to the second lever (in this list - the first). Go past the vertical beams, climb over the two obstacles in the center of the second floor, and turn right to the last lever.
If you have time, return to the case and take the Legacy cannon.
Ballad of Joker Frank
Select this task the next morning.
Break into Frank
Follow the marker to Frank's Rock Club. To enter inside, you will have to take the class pass from the device on the right. Unfortunately, its price is high - while it is on you, you cannot use ingots, including Reprise. Move through the club killing enemies. You need to climb the stairs in the far part. Be sure to hack all video cameras and turrets. Eventually, you will reach Frank's bedroom, above the recording room where Frank himself is located. For now, ignore him. Go upstairs to the bedroom and find the same device by the bed. Remove your class pass. Now the ingots are active again. Find the minicom in the corner and read all the messages to learn about Otto and the fireworks. The target will update. But before you leave this place, complete the "All Night Long" quest described below.
Walkthrough Deathloop
You will then need to visit Downtown in the afternoon, but there will be noon after this goal. So you can digress to the Afternoon Pleasures mission, detailed below.
Go to Otto at noon or later
Visit the location of Charles Bay and look for a warehouse for fireworks behind the second hangar. I did it in the afternoon, and found a note from Otto at the door. After that, I learned that I need to go to him at noon or later. Visit the shop and you will see that it has been blown up. Read the note hanging to the left of the door.
Return to Otto's workshop in the morning
Return to Downtown in the morning and visit Otto's workshop. Examine the fireworks machine. The problem is that too many power supplies are connected to this device. See the glowing wires? You need to go through each and destroy a large device and small electrical panels. One of the wires leads to a building with a lot of gold enemies (radio operators), so try to take control of each device there and neutralize all the enemies by stealth. The wires will split in two, so you will find several electrical panels in the building. Leave only after you see that the wire does not glow. When you neutralize all the devices, you can leave the location.
Find Code
The code can be searched at any time except in the morning. That is, in the event that Otto's workshop is intact, and we save it in the morning. So you can immediately go to Downtown, visit the workshop and read the message on the minicom with the code from the container in Charles Bay.
Walkthrough Deathloop
Open container
There is a fortress in the lower left corner of the map. There is an open window. At night, climb through it inside and read two notes. One of them lies under the door. The note with the code lies just under the door, at night. Then come back here in the afternoon, climb inside, use the offset to bypass the red and blue lasers, otherwise the panel will explode. Open the door and talk to Peak Rexley. Then, if desired, finish off the girl. Get to the container, open it and interact with the installation. Select "Damage Cords"! after that the task will be completed!
All night long
This mission is activated after you get to Frank's recording studio and examine his messages or the voice recorder upstairs in the bedroom. Be sure to remove your class pass. Climb down, kill the enemies and stand in front of the armored glass behind which Frank is standing. Wait a bit until he notices the Colt and calls the guards. Run upstairs to the bedroom, activate the turret and kill all the enemies. When they run out, Frank will say that you have to do everything yourself. Then you will be able to kill the ideologue. Thanks to this, you will complete the quest, and also receive the legendary Permanence machine gun.
Afternoon pleasures
In between completing the goals for the task "The Ballad of Joker Frank", you can go to the Fristad Rock at noon. Follow the marker to Fii's bunker. Keep in mind that if you go into the room with Fiya and raise the alarm, she will start the process of destroying the reactor. You will have a few minutes to turn it off. So it's better to act covertly.
Walkthrough Deathloop
Find four Fii pictograms
As soon as you enter the bunker, you will receive a new task - find 4 pictograms. Let's start with the "Wishes for Strength" icon. I assume that you entered the bunker through the same gate. That is, when leaving the tunnels, we turned right between the rocks, cleared the territory and entered the bunker. I recommend entering through the left gate. Pick up the moment when the enemy goes to the left, and covertly finish off both him and what is standing further. Go on top, hack the camera and kill two more enemies. One of them will be with a walkie-talkie! It is very important that no alarm be raised. Return to the beginning, hack the camera from two enemies next to the right gate of the bunker. Kill both. On the left there is a room closed with an electronic lock. Need a battery. To the right of the room there are both batteries and a station for charging them. So open the door after installing the battery and collect various loot and examine the pictogram on the wall ("wishes for power").
Next, let's deal with the icon "serves the main hall." All behind the same gate there is a long corridor leading to the hall with the reactor and Fiya. There is a large pictogram on the wall to the right. And study it.
The next pictogram is “brings the lockers to life”. Go to the reactor room, go up the stairs if you came from below, and find the locker room. Immediately opposite the entrance will be a square pictogram.
Walkthrough Deathloop
Another pictogram I called "slides along the trunk." It's about the elevator. This is how the localizers joked. Go back to the cell with the "wishes strength" icon and look to the right. There will be a passage boarded up with boards. Break these boards to get into the elevator shaft. Climb the elevator mechanism and jump to the ledge on the left. Here, on the wall, another pictogram is depicted.
It is noteworthy that in your case, other icons may be needed. The game gives the task randomly. Therefore, if you have questions about their location, ask in the comments below.
How to turn off the reactor
At the beginning of Fii's bunker, in the room on the right, there is a charger and a blueprint for a reactor. It must be used to neutralize the reactor. Just pay attention to the numbering of the colored wires.
Back to Charlie's device
After that, leave this place (of course, do not forget to kill Fia herself). If an alarm is suddenly raised, read above how to turn off the reactor. Get to Bunker 09 where Fia and Charlie meet. Open the magazine and take a look at the first icon. Live on the buttons on the remote until you see the desired image. If an error immediately pops up when you press a button, then that button does nothing at all. Also pick up the second, third and fourth icons. And then click them in the correct order.
Walkthrough Deathloop
I had this:
- Brings the lockers to life - 04
- Desires strength - 07
- Walks along the trunk - 41
- Serves the main hall - 24
When you enter the correct combination, you can get inside. Behind the door is a hideout. Go down the mine. At the next level there will be a closed door to the pumping station. Go down even lower and find a passage. Here the task will end, and Colt will realize that he can kill Fia and Charlie with one blow, flooding the bunker. You can climb up and find the control panel. If you lower the lever, the flooding process will begin. But first think about the way out.
Walkthrough Deathloop
Damage signal
Head to the Complex at night to meet Egor there.
Deal with Yegor
Get to the marked area where Yegor is hiding. Be careful along the way, as he has set up a lot of mines and other traps. Egor uses "Ether", which allows him to become invisible. I recommend getting close to him as soon as you notice and use the offset. When you kill Egor, you can pick up his ingot. Go to the laboratory. Search the first floor to find out about the project (you need to read a few notes). Search the upper part of the laboratory. Read the messages on the minicom.
Walkthrough Deathloop
Disable Egor's device
You can leave the location, because now you need to go to Charles Bay at any time except at night. Follow the marker, but the device will not be detected. Then go up to his own laboratory. Take control of the two turrets in advance, because once inside, you will activate an alarm (can be bypassed by displacement). Inside, examine the minicom to get new messages. There is also a voice recorder. But the most important thing is that a note about an invisible device hangs at the bottom of the board. Pick up any field neutralizer and install near the device. Open the log to see the name of your device. It has a random name - a letter and three numbers. For example, J871. Set this combination on the device and click on STOP to stop it from working. The task will end.
Walkthrough Deathloop
What Wenjie Want
Explore Wenjie's home
Head to the complex in the afternoon to view the Wenjie accommodation. Please note that all her clones will be alive. If you wish, you can kill all the clones and get an ingot. So go down to the basement. A note with a password hangs on the stand. Open the doors with the password and read all the messages on the minicom. Read the note on the stand with the map of Downtown. Don't forget to bring your own card. The task "Radio Silence" will also begin.
Continue Search / Visit Tu-Bit
To continue the quest, you need to complete the "Space Intruder" task, and when you're inside Charlie's Playhouse, be sure to drop in on Too-Bit on the penultimate floor. In the blue room, where there will be control panels and consoles, there are doors that can be opened by a burglar (antennas above them). Behind the doors is a Too-Beat device. If you haven't found it yet, then do it right now. Talk to Too-Beat. He will ask you to get an audio recording with the voice of Alexis.
Find an audio recording with the voice of Alexis
You need to go at night, so you can combine it with the "Eating the Lambs" task. Get to Dorsey's bedroom, which is marked with a marker. Use the ether so as not to raise the alarm. In the bedroom, look at the table by the windows on the right to find a note that Alexis was doing an interview. You can leave the location.
Walkthrough Deathloop
Get an audio recording from the library
At noon, visit Downtown, go up to the marker and pull out the figurine of Alexis from the safe. Together with her, get to Charlie's fortress. Periodically release the figurine to the floor and clear the path so that the enemies cannot destroy it. When you get to Too Bit, give him the figurine and make Alexis promise Wenjie what she needs. Say there's something wrong here. After that, tell Too-Bit that he shouldn't act like this. As a result, the captain will become an advanced user for him, and in the following days you will be able to give him more dangerous orders.
Devouring lambs
Infiltrate Alexis' party
At night, follow the indicated mansion in Downtown. There are three opponents in front of the entrance. You can take control of the turret so that it shoots them. You can make a lot of noise and end up killing Alexis Dorsey (he wears a red suit, but it's hard to tell). It is located in the main hall, in front immediately after the main entrance. If you get into his room (you need to go to the second courtyard on the right and climb the stairs to your right), you can read the note. You will learn from it that Alexis Dorsey will give himself away if you act covertly. So come back here later, in the next round.
Walkthrough Deathloop
Put the plan into action
Alexis wants to dance to her mix. Come back the next evening. Use disguise, go through the main entrance and follow to the rooftops on the left. Or enter the hall opposite the main aisle and turn through the door to the left of the counter. This room can be accessed both through the roof and from here. This will overhear a conversation between two residents, who will emphasize that Alexis loves draft chocolate beer. Get rid of them and go down to the basement. Defuse tripwires and mines and turn all four valves. This is how you find Alexis. Kill him to complete the quest. If suddenly Dorsey is not identified, you will have to repeat the steps. If you get to his bedroom console, wait for Dorsey to come dance. You can identify him by the unusual submachine gun on his belt. He will dance and sing. Just try switching the remote. He won't like it. He'll either go to the pipes to restore the supply of beer, or to the console in the bedroom.
Walkthrough Deathloop
New surprises
Pick up a gift
When you visit Downtown in the afternoon, you will be contacted by Dorsey, who will say that she left a gift in front of the estate. Go to the indicated place and open a large gift. Enemies settled on rooftops and inside buildings. Kill until the target refreshes. Enter the indicated building, go up to the second floor and take the legendary weapon - the Breteiro Sepulator sniper rifle. You can leave the location, the quest is completed.
Walkthrough Deathloop
Common cause
Lead: arsenal
Inspect the ammunition depot
At noon, head to the Complex. Exit to the parking lot, clear and go to the large bunker ahead. As soon as you are inside, this quest will start. On the right there is a passage to the room where you need to install the battery. You will need several batteries. Two are lying under the charging station and another one is inserted into the projector on which you watched the videotape at the beginning of the game.
Walkthrough Deathloop
Insert the battery into the socket of the round room. Bring two more with you. Rotate the round room by pressing the red button. Clear the building by killing all the enemies. Be careful, there are a lot of mines and red tripwires, and there is a turret in the armory. Find the stairs leading down. By the way, behind one of the exits from the round room there is a searchlight with a battery. Spare! Go downstairs with one battery and find a room with a connector in the far corner. Install it and inside the room you will find the code for the armory. In the armory itself there is a "blue" shooter. Go back with the battery, go down below and see the second round room. Put the battery in the slot and bring two more from the previous round room with you. Turn around the second round room and find the door to the ammo store here, where there are four slots. One battery is inserted and you need to place three more. By the way, in the corridor there is a spotlight with another battery. Take the weapon - two unique Breteiro Sepulator dual pistols. Can be used as two paired pistols or one submachine gun.
radio silence
Explore the power plant
In the morning, head to the Complex to explore the power plant below the Wenjie lab. Enter inside the power plant, go down and pull the lever. There is no electricity and you will have to restore it. Read the secret directive on the counter. Go back to the top of the power plant, where at the beginning of the game they charged the battery and watched a movie on the projector. Take the charged battery, go down to the console and go even lower. Clear the room of all enemies and install the battery in the socket near any generator, and then press the button below it to activate the starter. The generator will start, the battery will fly out of the connector. Insert it into another socket and start the second generator. Return to the console and lower the lever to open the path to the Era station. Go to the indicated door, open it with the lever and go down to the station below. When you get to the console, listen to the audio recording and be sure to read the Top Secret document. So you will know that Natalie has been sent to the archives.
Walkthrough Deathloop
Search the archives
Leave at noon for Downtown. Go downstairs to the building indicated by the marker (it will point to the upper floors). Examine it and you will see a passage closed by roller shutters. Read the note to find out that the archives will be open in the afternoon. Return here in the afternoon, go up to the top floor and read the note with information in the room on the left, among the shelves. A cut-scene will start. Go outside and go down the stairs on the right to open the microphone door. You know the first password. Listen to the audio recording inside and go to the far door. Need a new code. Read the note hanging nearby. We need to power all the stations and redirect the energy.
Redirect energy
In the morning, go to the Complex and visit the familiar power plant (where you watched the recording on the projector at the beginning of the game and where you descended at the beginning of this task. Take a charged battery with you and go down to the control panel. Previously, you redirected energy to the Complex and went down to the local bunker. Now you need to re-start the two generators from below, after killing the enemies. You can start the generators with one charged battery. Then go upstairs and inspect the levers. Three of them are locked, but there is a code panel on the end of the table. Look at the task and you will see your code. I had it 974 , but in your case it will be different.Enter to unlock the levers.Now you can apply power to any other region to unlock one of the power plants.
Walkthrough Deathloop
Search the station "Ash"
Power up Downtown first. Follow the marker and go inside the station through the doors that were locked. It's in front of the bridge leading to Charlie's game. Read immediately the note lying on the table - "Isolation". Climb to the very top of the stairs and read another "Top Secret" note. You will learn another code word.
Search Kalmar Station
Redirect your energy to Charles Bay in the morning. Just like the description above. Go to this location, move to the indicated place. Moreover, you can visit this place only in the afternoon. go to the far dock, go down to the shore and go left. Get to the bunker, go inside and chat with the Other Colt. Pick up the audio recording from the floor to hear Lyla's voice and find out the password.
Search Owl Station
Redirect the energy towards the Fristad rock as you did before. Head to Frystad Rock at noon, just after the morning. Inside will be an audio recording and three notes. One of the notes contains a password and is called "Top Secret".
Walkthrough Deathloop
Open RAP
Now that you have all three passwords (not counting the first), you can open the RAP. Go to Downtown, if possible, or change the time of day. Go down to the same bunker, here you will meet Another Colt.
Last chord
So, it's time to break the loop. In order for the Rocket Planer to fly, you will first have to kill 7 ideologues.
How to break the loop
To start in the morning, head to Charles Bay. Here you need to damage the cords inside the fireworks container for Frank and also kill Harriet. Julianne will also appear for sure. It's a lot better than meeting her tonight at Alexis's party.
Walkthrough Deathloop
When you complete both tasks, return to the hideout. Go to the Complex, where you need to disrupt Yegor's experiment. To do this, follow the marker, inspect the device, climb into the building on the right, be sure to hack the two turrets and get inside through the window. Take the neutralizer, put it near the device, hack it, activate it and enter the code from the magazine. Leave the location.
At noon, you need to finish off a couple in love at once - Charlie and Fia. Move to their shelter 09, which you have already visited. Remember the code that opened the door earlier. In any case, it will be in the magazine. Go down to the very bottom of the mine, go up and look for a lever at the very top. Or kill Fia and Charlie with weapons. If you flood the room, go around it in a circle on top to get into another room. The door will be locked, but you can break it open with a burglar. And then climb up the mine. At the exit you will meet Another Colt.
Walkthrough Deathloop
Return to the hideout. The last touch remains - Alexis' party. Go to Downtown. If suddenly something goes wrong, do not hesitate to exit to the main menu and continue the game so as not to restart the loop again. Identify Alexis as before with the beer valves from the cellar. Then visit the courtyard and kill Yegor. After that, go up to Alexis's bedroom on the third floor and look at the ceiling. He is glass. Break and teleport up. Either draw attention and Wenjie herself will peek out to shoot the Colt. After you kill Alexis, Yegor and Wenjie, return to the RAP at the same location and launch the Rocket Planer. Watch the video. By the way, before going to Alexis, it is better to wait for Julianna to appear and immediately neutralize her.
Walkthrough Deathloop
Then go to the RAP and launch the Rocket Planer. Get to the room with Julianne. Take up arms. If you do not shoot or shoot and sit in a chair, then you will return to the loop. If you shoot Julianne and jump down the cliff, you will break the loop. This is how the storyline ends. However, the game will allow you to return back to the Black Reef to unravel all its secrets. But more about that in our separate guides!