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Destiny 2 Update 2.7.0 Full Description

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DESTINY 2 UPDATE 2.7.0

BATTLE SYSTEMS

Finishing moves
  • Improved camera behavior when performing finishing moves using the keyboard and mouse.
Adding a few favorite finishing moves
  • To add a finishing move to your favorites, press R3 on the controller or Shift when using the keyboard and mouse.
  • When activated, randomly performs one of the finishing moves you've favorited.
  • If there are none (which is very strange since we know everyone has a favorite finishing move), the default finisher set for your class is used.

CAPABILITIES

Titanium

Sunbreaker - Codex of the Fireforged (top tree)

Fury of the Volcano

Fury of the Volcano became much more ferocious.

Minimum duration increased from 0 to 0,5 seconds

Hammer Shards cover a large area

  1. Hammer of the Sun:
  • Base Damage reduced to 5 (previously - 70)
  • Explosion Damage increased to 270 (was 205)

NOTE: These changes also affect the lower branch of the Sunbreaker

  • Sunbreaker - Code of the Destroyer (Mid)

Hammer Throw

  • Base damage increased to 120 (was 100)
  • Hammer pickup radius increased to 3,5 meters (was 2)
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  • Roaring flame
  • Increased the maximum amount of damage bonuses to 30% in PvE (was 20%)
  • up to 25% in PvP (was 10%)
  • Duration increased to 20 seconds (up from 15)
  • flaming sledgehammer
  • Idle duration increased to 28,5 seconds (was 21,2)
  • Light attack
  • Adjusted movements and feedback
  • Energy consumption reduced to 3% (previously - 5%)
  • Heavy attack
  • Slightly reduced the speed of the heavy attack whirlwind
  • Slightly reduced the targeting radius of the Heavy Attack Whirlwind
  • Increased the vertical hit area of ​​the whirlwind, making it easier to hit airborne enemies
  • Energy cost increased to 8% (was 6%)
  • Slightly increased the area of ​​the final explosion
  • Sunbreaker - Siegmaster's Codex (bottom tree)
  • Mortar shot
  • Explosion radius increased to 6 meters (previously - 5)
  • Sol unconquered
  • Killing burning enemies triggers healing
  • Kills while Sun Warrior is active can now generate sunspots
  • Ratio of other players and bosses: 1
  • Strong Opponents: 0,5
  • Weak Opponents: 0,25
  • This ability depends on the coefficient of the type of enemy killed, a sunspot is formed when it reaches a value of 1.
      • The ability to create sunspots has a 1 second cooldown.
  • Burning enemies you kill also generate sunspots
  • Sun Warrior
      • Ability cooldown scalar increased by 35%
      • Allied sunspot FX and sound effects reworked
  • Warrior - Projectile Codex (Middle)
  • Thunderstrike
      • Base damage increased to 3200 (was 2700)
      • Damage in flight increased to 200 (was 100)
      • Slightly increased the time spent in the air after activating the skill
 
Hunter
  • Shooter - Path of the bandit (top branch)
  • Demoman's Knife
      • Replaced with Demoman Knife with Proximity Sensor
      • Sticks to various surfaces
      • Timer 14 seconds
      • New base damage - 14
      • New explosion damage - 105
      • six shots
      • Adjusted the distance at which the damage from this version of the Golden Pistol starts to decrease
      • Damage starts decreasing at 30 or 40 meters (when aiming)
  • Shooter - Path of the shooter (lower branch)
  • Knife juggling
      • Replaced with "Weighted Knife"
      • Damage increased to 140 (was 120)
      • Aimed damage increased to 1,5x (was 1,3x)
      • One headshot is enough to kill in PvP
      • The swing animation has been slowed down to balance the possibility of a one-hit kill
      • The knife flies faster and loses altitude more slowly
      • The knife bounces off the surface once on impact
      • Repetition - the mother of learning
      • Super Energy Gain reduced by 16%
      • Buff duration increased by 50%
      • Kills with precision hits increase the effect by 2 times
      • Public play
      • Previous bonus modifiers (increased Aimed Hit Damage, Golden Pistol Aimed Hits form Orbs of Light) moved to Line Up.
      • New bonus: "Beat them"
      • Aimed Hit Kills increase stability and aiming speed
      • The buff duration starts at 10 seconds. Additional finishing hits or finishing assists can extend the time to a maximum of 25 seconds
      • The added time depends on the type of enemy killed and whether the kill was a precision hit.
      • If you use your Super with more than 20 seconds remaining, Golden Gun deals 30% more damage (determined at the time the Super is used and lasts until the Super ends)
      • In this case, the duration of the ability is reset.
      • Effect does not stack with Starry Nightwalker
      • Line up
      • Added a passive bonus to aim assist and long range accuracy.
      • Increased damage from precision hits. In addition, targeted hits from the Golden Pistol create Orbs of Light. Previously, these bonuses were included in the "Public Play".
  • Nightstalker - Path of the Pathfinder (lower path)
      • Disappearing in smoke
      • You can now shoot and perform other actions for a short period (0,8 seconds) after casting invisibility without revealing yourself
      • Thanks to this, allies who are unexpectedly cast invisibility will not accidentally give themselves away.
 
Warlock
  • Blade of the Dawn - Dawn (all branches)
      • Reduced the speed of Speed ​​Flight in Super Mode
  • Blade of the Dawn - Concentration of the sky (upper branch)
      • lightning strike
      • Replaced with "Heavenly Fire"
      • Allows you to fire a spiral of three homing projectiles
      • Damage from one projectile - about 35
      • winged sun
      • Also allows you to activate Heavenly Fire
      • No longer grants grenade energy on aerial kills
      • Grants more grenade power for aerial kills
      • Heat
      • Bonus redesigned to match new gameplay
      • Consuming grenade energy can increase the Heat bonus
      • Significantly improves shooting accuracy in flight
      • Changes the movement mode
      • Energy cost to maintain vaping reduced by 99%
      • Energy cost to activate Hover reduced by 99%
      • Hovering speed and agility now matches the combination of controlled flight and accelerated flight
      • Icarus Rush
      • Now has two dodges per 5 seconds
      • Dodge is now slightly up as well
      • Performs XNUMX long-range dodge per second while in Super Mode
  • Blade of the Dawn - Concentration of Grace (Mid)
      • guiding flame
      • Buff effect distance doubled to 24 meters (previously 12 meters)
      • Divine Protection
      • Healing grenade range on allies increased to 3,5 meters (was 1 meter)
      • blessed dawn
      • Bonus can be recharged for additional healing or buffing allies while the bonus is active
      • Removed cooldown (can be activated permanently)
      • Energy recovery reduced by 15%
      • Now this skill is more systemic, activated more often and for a longer time.
      • Well of Light
      • Well of Light now grants 20% damage reduction from other players while inside it
      • The sword can no longer be damaged by precision hits
  • Blade of the Dawn - Fiery Focus (lower branch)
      • Phoenix attack
      • Now restores a fixed amount of health over time
      • When taking incoming damage, healing is paused
      • While in Super Mode, regenerates Super Energy based on the amount of Health restored.
      • The longer the super ability is active, the faster the effect decreases
  • Void Wanderer - Concentration of Decay (middle track)
      • hand supernova
      • Grenade charge time now matches animation and special effects. Now its use will look more consistent.
 
 
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WEAPON CHANGES

exotic items
  • Divinity
      • Divinity's debilitating effect no longer stacks with other debilitating effects In such cases, the "cage" will still spawn and act as a vulnerable spot for precision shots, but the effect multipliers themselves will not stack
  • Xenophage
      • PvE damage increased by 50%
      • The amount of ammo obtained from crates in PvP has been increased from 3 to 4 for generic heavy ammo crates and from 4 to 6 for normal heavy ammo crates
      • Fixed a bug due to which this weapon received ammo when switching to it from another power weapon
  • Breath of Leviathan
      • Fixed a bug due to which this weapon received ammo when switching to it from another power weapon
  • Cerberus+1
      • Fixed a bug due to which frequent pressing the trigger with the Focused Fire catalyst activated increased the rate of fire
  • Eriana's Oath
      • Increasing this weapon's reserves with armor bonuses no longer increases the initial and regenerated ammo in the Crucible
  • Monte Carlo
      • The Monte Carlo Method no longer activates 100% of the time when killing a Guardian. The chance to activate when killing a Guardian is now equal to the chance when killing any other enemy
 
Weapon Type Changes
  • Linear Plasma Rifles
      • Aimed hit damage increased by 20%
      • The exception was the Sleep Simulator rifle.
      • Significantly improved target acquisition at close and medium range
  • Pistols
      • Improved target lock for all pistols
 
Bonus Changes
  • Gunsmith
      • Removed Aimed Shooting Damage feature
      • Still grants bonus damage, but non-targeted hit damage is no longer increased disproportionately
  • Magnificent Howl
      • Fixed a bug due to which in the network this bonus was sometimes applied to two bullets instead of one
  • Sticky Grenades (Grenade Launchers)
      • Fixed a bug that allowed players to stand on grenade launchers

Other changes
  • Fixed a bug due to which armor-piercing and anti-barrier rounds did not penetrate the shields of Sneaky Sneakers
  • Armor-piercing and anti-barrier rounds no longer deal shield damage
  • Some Legendary Year XNUMX weapons have been upgraded and added to possible engram rewards to complement Journey to the Outskirts.
  • Reduced the size of the muzzle flash when aiming and firing the Logic Lightning assault rifle
 

ARMOR CHANGES

exotic items
  • Wings of the Holy Dawn
      • Now grants 15% damage resistance while hovering
  • One-eyed mask
      • No longer grants a shield when killing a marked target
  • Leggings "Peregrine"
      • Hammer strike damage no longer increases disproportionately
      • Damage roughly equals 300% damage from a normal shoulder slam on a single target
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Armor Modifiers
  • Removed stacking restrictions for many armor modifiers
      • Now similar modifiers can also stack to increase their effect. But summing modifiers with similar effects causes a reduction in the effect. Thus, the relative benefit from summation becomes less than when using two separate modifiers.
      • Ammo Gatherer's modifiers have been reduced to their pre-Shadowkeep mods with the new stacking ability.
  • Generic Ammo Locator and Ammo Scavenger modifiers are available to all players in the Helmet and Leg Armor modifier slots, respectively
  • Season of Dawn armor mod slots added
      • Armor sets that can be obtained from Vanguard, Crucible, Gambit, or Iron Banner will contain this season's armor mod slots, allowing them to use the new Season of Dawn armor mods.
      • Destination Mercury Armor Set also received a Season of Dawn Armor mod slot
  • Fixed various modifier stacking loopholes related to the Garden of Salvation
Common
  • Fixed an issue where the orange health bar for enemies could display a small amount of remaining health even after they died.
  • Fixed an issue where players would automatically switch to FPV when planting a Raid Banner while using an Super Now if a player plants a Raid Banner while using an Super, the Super will be cancelled.
  • Fixed an issue where Lightning Attack would not trigger during Storm Trance if the Lightning Attack Trigger button was held down while casting an Ultimate, or after performing an Ion Leap.
  • Players will no longer be able to push Cyclops Vex
 

REWARD SYSTEMS

Strength and achievements
  • Power and Super Power equipment limits have been increased
      • Upper threshold: 950 to 960
      • Heavy Duty Threshold: 960 to 970
  • Rebalanced Mercury XP sources to match new destinations
  • Fixed a bug where some chests did not give any experience
  • Fixed an issue where Iron Banner bounties were giving more experience than other weekly bounties
  • The amount of experience points required to level up the seasonal artifact has been slightly adjusted
      • To get some levels, it was necessary to get a disproportionate amount of experience points. Now all levels are more evenly distributed
Orders and contracts
  • The Strike, Crucible and Gambit quests in the Gunsmith's Weekly Field Trial bounty have been merged into one quest that can be completed while playing any of these modes
  • We've removed the Valor, Infamy, and Vanguard Badges from Field Trials, as they are no longer required for activities related to this contract.
  • Gunsmith now has multiple contracts
  • Added new daily bounties for the Crucible (one per day, selected from permanent playlists and active rotation)
  • Lowered the requirement to complete several daily and multiple Crucible bounties
  • Removed quests related to killing with grenades and melee from the list of multiple contracts in the Crucible
  • Fixed an issue where, in rare cases, the item from the quest "??????" mission "Mysterious Outrage" did not disappear from the inventory; we have removed it from all players affected by this issue
  • Lost Sector Nightmare K1 daily bounty target lowered to 3 (down from 7)
  • After the end of the Vex invasion on the Moon, the number of Vex that must be destroyed to purify the essence of bondage has been reduced to 30 (was 100)
  • Eriana's Oath Catalyst Quest has had its weapon requirements removed and the target is displayed as a number instead of a percentage
  • Steps to complete the Lumina Exotic quest (bounty or contract) no longer appear on Benedict and Werner if the player is following or has already completed the corresponding steps.
 
Stories
  • Fixed a bug where it was impossible to unlock the story pages of "Eris's Letters"
  • Each of the eight Nightmare Hunt completions now unlocks one page
 
Season Pass
  • Active Season Pass bonuses now appear in the new Season Pass Bonuses section of the main Season Pass window in the navigation console menu
  • Replaced Season 8 Nostalgic Engram with Season 9 Warm Memories Engram
  • Fixed an issue where the stats and energy type of the Season Pass armor were displayed incorrectly during the preview
  • (Korea only) Fixed an issue where the Season Pass item would display as "Purchase Season Pass" both at confirmation of purchase and after it was completed
 

Exotic Engram

  • The Exotic and Doom Engrams have been merged into a new Exotic Engram
      • When you open it, you get exotic equipment that you don't have yet. If you already have a full set, you will receive a random piece of exotic armor
      • Note: Engram contents are still class specific
 
Eververse
  • A new consumable "Concentrated Mattergem" is available in the Eververse Store for 200 units. bright dust
      • This item allows you to get an upgrade module for defeating bosses
      • The effect lasts until an enhancement module is found.
      • Note: Only one concentrated mattergem can be activated at a time
  • The Eververse Store will no longer be able to purchase items that are already in your collection
  • Fixed a bug that prevented year XNUMX Vanguard shaders from dropping as a Vanguard rank reward
  • Fixed an issue where the "Electric Violet" decoration for the "Risk Analyzer" submachine gun would lose its pink glow
  • Fixed an issue where it was possible to purchase the Laconic Ornament for the Last Word revolver without purchasing the Forsaken expansion
 
ghosts
  • Fixed a bug due to which the Banshee's Favorite ghost bonus did not increase the chance of dropping telemetry data
  • Fixed an issue where ghost particle effects were not visible when ghost projection was active
  • Added ghost projection slots for the following Exotic skins: Arch Skin, Sun Skin, and Void Skin
  • Fixed an issue where completing quests in the Black Armory forges would not grant Glimmer
 
Collection and Triumphs
  • Fixed a bug due to which it was possible to get multiple copies of the same finishing move from the collection
  • Fixed a bug due to which universal decorations were incorrectly sorted (head, arms, chest, legs, class)
  • Removed four erroneous collection items regarding unobtainable items:
      • Shadow at the Gate (Season 3 - Legendary Ship)
      • Baneful Flame (Season 3 - Legendary Ship)
      • Shrinking Clearance Skin (Season 3 - Legendary Ghost Skin)
      • Radiant Shield Skin (Season 3 - Legendary Ghost Skin)
  • Fixed an issue where the Season of Opulence version of the Noble Armor would not unlock the corresponding collection items
  • The description of the Platinum Starling ship from the Black Armory (Collection > Equipment > Ships > Season 5) has been corrected to require the player to complete the Blacksmith Triumph.
  • Fixed a bug in the Perfect Gambit Triumph. Previously, instead of lost particles, Triumph took into account the number of deaths of the player. Triumph now takes lost particles into account and does not include players who died without particles in the calculation.
  • Fixed a bug that prevented the "Nine" emblem (for gifts to all cats in the Dreaming City) from being awarded when receiving the Mindful of Manners Triumph.
      • Players affected by this issue can receive the emblem in the collection (Collection > Accessories > Emblems > Open World)
  • Fixed a bug in the WANTED Sniper Triumph. A Triumph is now completed when the Sniper is killed or when the corresponding mission is completed. To earn this Triumph, players who missed it must complete the mission again.
 
Brilliance
  • The cost of installing a modifier in a weapon has been reduced to 500 units. glitter (previously - 5000 units)
  • Fixed an issue that caused EDZ patrols to provide slightly more glitz than originally intended.
  • Fixed an issue that caused patrols on Mercury to provide slightly less Glitter than originally intended.
  • Fixed an issue that caused players to not receive Glimmer when opening Treasure Chests in Free Exploration Mode on Mars
  • Fixed an issue that caused players to not receive Glimmer when opening Treasure Chests in Mercury Free Exploration Mode
  • Fixed an issue where completing encounters in a raid would not result in Glimmer
 
Merchants
  • Zavala, Drifter, Shaxx, and Banshee-44 have additional weekly and multi-time bounties to rotate through the season
  • Updated requirements for completing several daily bounties in the Crucible
  • Gunsmith now has multiple contracts
  • Fixed an issue that caused Benedict 99-40's Imperial Engram content to display Armor Version 1.0
  • Fixed an issue that caused Ada-1 to issue duplicate weapon modifiers
  • Fixed a bug where some of the lines of Eris Morn and the Drifter were not working when they were merchants
 
Open World Awards
  • Fixed a common bug that caused the Duke Mk. 44" did not drop in the open world
  • Fixed a common issue where No Return, Breath of the Earth, and Abandoned Death would not drop in the open world
  • Due to this, "Vestian Dynasty" was no longer displayed when viewing Legendary Engrams
 

Rewards section interface

  • Fixed a bug due to which the icons of the Gambit Prime and Carnival armor sets were incorrectly displayed on the character screen
 
New World
  • Fixed an issue where players in the New World were required to complete the Red War story campaign in order to be able to purchase Last Wish raid bounties
  • Fixed a bug due to which some Triumphs and ghosts previously obtained during the Red War campaign were unavailable
  • Fixed an issue where the Adventurer Triumph could not be completed in the EDZ
  • Fixed an issue where weapons in the Homecoming mission could cause other gear to drop at a lower level than originally intended
  • Fixed an issue that prevented some players from completing the Basics: The Crucible quest in the New World
 
Player symbols system
  • Fixed an issue where Hawthorne's icon would continue to flicker for players who completed the 'Refer a Friend' quest after it had ended
  • Solstice 2.0 Armor v2019 now applies the 2019 Depleted and Restored Ornaments and the Eververse Armor Glow as originally intended.
 
Escalation Protocol
  • Escalation Protocol Rewards Changes and Updates
  • The chest spawning after the seventh wave of enemies in Escalation Protocol no longer requires a key to open
  • The chest can be opened after each victory over the seventh wave of enemies
  • Each time you open this chest, you will receive one piece of Escalation Protocol armor for your class until you complete the full set.
  • If you already have a full set, then when you open this chest, you will receive a random piece of armor
  • Charged decryption keys and key fragments will disappear from the game. They will also be removed from the player's inventory.
  • The Armory Keys required to obtain the Valkyrie Spear will remain in the game unchanged.
  • Obtaining weapons in the "Escalation Protocol" remained unchanged: they still drop out of bosses through the accumulative system
 
Iron Banner Ornaments
  • The rank requirements for Season XNUMX Iron Banner decorations have been removed. They can now be freely applied to Iron Banner Season XNUMX armor
 

TASKS

Nightfall: Carnage
  • The Cabal Invade Nightfall: Carnage – Three new strikes in Carnage replace three old strikes from Season XNUMX
  • Added two new Cabal modifiers and three new strike modifiers
  • Cabal modifiers included in the rotation
  • Vehicle usage will now count towards scoring in regular Nightfall and Carnage
  • Fixed tooltip text for Scarlet Keep on Legend difficulty
 
Raids
  • Fixed an issue where the Song of Savatûn strike was not contributing to the Vanguard Weekly Hive Bounty Bounty
  • Fixed the description of the Vanguard Strike Weekly Challenge so that players need to complete Vanguard Strikes by choosing the subclass that matches the current week's active Scorch.
      • Prior to the release of Destiny 2.7.1 Update 2, the target count bar will continue to read "Contracts 0/3".
 
Raids and dungeons
  • Altars of Sorrow
      • Fixed a bug where if the boss phase ended when the boss was invulnerable, two nightmares would spawn on another altar before the start of the level 5 wave
  • Pit of Heresy
      • Fixed an issue where the dungeon would display the Super Power Reward challenge for players who had already completed that challenge with another character of the same class
  • Garden of Salvation
      • Fixed an issue where the player could survive Voltaic Overflow while defending with a Patron Titan or Storm Hunter Super
  • Crown of Sorrow
      • Fixed numerous bugs where, even when Gahlran's illusion was defeated, she could continue to fool the Guardians. Is it logical? Not? We need to get to the roots...
      • Fixed an issue where Gahlran's illusion could defeat the Guardian team even after the encounter ended, making it impossible to complete flawlessly.
      • Fixed a bug where Gahlran's illusion could respawn with full health after dying, especially if it was killed just before teleporting
  • Exterminators of the past
      • Fixed Triumph "Invincible Champions". Now it doesn't show up until it's done.
      • The chance to get the Anarchy exotic weapon in the Scourge of the Past raid has been increased to 10% (was 5%).
 
Hearth
  • Playlists
      • Elimination added to Crucible playlist permanently
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  • List of available maps
      • Rusty Ground added to related playlists
      • Dead Rocks, Legion's Rift, Retribution and Desolation have been added to their respective playlists.
      • Removed Emperor's Reprieve, Equinox, Echo Base, and Vostok from all Crucible playlists.
      • Private matches can still be played on these maps
  • City center
      • Changed physics stats to prevent players from clinging to walls
  • Legion Gorge
      • Changed physical stats to prevent players from leaving the play area
  • dead rocks
      • Changed resurrection points and the calculation of the probability of their selection. Especially near the edges of the map
  • Retribution
      • Changed respawn points to improve gameplay on this map
  • Endless Valley
      • Changed dangerous physical stats to keep players within the play area
  • Twilight Gap
      • Changed physical stats to prevent players from leaving the play area
  • widow's yard
      • Changed physical stats to prevent players from leaving the play area
 

PC

Steam
  • Added support for controllers via Steam input:
  • steam controller
  • switch controller
  • Steam Link and Remote Play available for supported controllers
  • When restoring Steam servers, text chat lobbies will attempt to recover
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