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Devil May Cry 5 Complete Walkthrough Guide. Page 4

Guide navigation:

Page 1

  • Prologue
  • Mission 01: Dante
  • Mission 02: Qliphoth
  • Mission 03: Flying Hunter

Page 2

  • Mission 04: V
  • Mission 05: Sparda Devil Sword
  • Mission 06: Steel Strike
  • Mission 07: United Front

Page 3

  • Mission 08: Demon Lord
  • Mission 09: Genesis
  • Mission 10: Awakened
  • Mission 11: Reason
  • Mission 12: Yamato
  • Mission 13: Three Warriors

Page 4

  • Mission 14: Crossroads V
  • Mission 15: Nero's Crossroads
  • Mission 16: Dante's Crossroads
  • Mission 17: Brothers
  • Mission 18: Awakening
  • Mission 19: Virgil
  • Mission 20: True Power

Mission 14. Crossroads: V

We play as V. Run forward until you see a cutscene. After him, V will lose his abilities. There will be three doors in front of you, behind which the ghosts of the bosses that you killed before await you - Cavaliero Angelo, Artemis and Goliath. Before the battle, you will be asked to choose one of the familiars, which you can return. The tactics of battles have not changed since the first meeting with them, with the only difference being that at first you will have only one familiar, and during the second battle - two. After defeating the ghost bosses, go through the portal and run forward, destroying blood clots along the way.

Mission 15. Crossroads: Nero

We play as Nero. Upgrade Niko's skills and move forward. Jump with the cable up, carefully jump over the spikes and go down to the arena. After the victory, go through the opened passage. The Ragtime prosthesis will help you overcome the spikes. Don't forget to restock near the Divine Statues. Run down through many arenas until you meet a boss named Malphas.

Try to jump higher and deal damage to the rider in close combat. The most dangerous attacks are rams with a beak after a teleport, from which you need to dodge. When Malphas begins to restore vitality - do not hesitate, run up and cut her with a sword.

 

Mission 16. Crossroads: Dante

We play Dante. Jump down the platforms, from one arena to another. Collect red orbs along the way. Immediately after the Divine Statue, you will have a fight with the Cerberus Leader.

The most dangerous attacks of this boss are area attacks. Dodging them is difficult, so run as fast as you can as soon as you see that the Leader began to prepare a powerful attack. The rest of the time, hit him in the muzzle (maximum damage, but a high risk of missing a hit) or stay behind and attack on the paws and back. Several times during the fight, Cerberus will fall exhausted - at this moment, you need to run up to his heads as quickly as possible and inflict as many blows with the sword as you can.

Mission 17. Brothers

We play Dante. The seventeenth mission is the last duel with Urizel. It can be defeated with ranged combat. Pistol damage is low, but the demon's ranged attacks are easy to dodge. If you beat him with a sword or nunchucks, you will have to constantly dodge kicks and punches. On the other hand, in close combat, Urizel is killed much faster. Choose the method that you like best.

 

Mission 18. Awakening

We play Dante. Attack Griffon with a pistol, and if the distance is reduced, jump up and hit with melee weapons. After he flies away, kill the remaining demons and move forward to the teleport. Pass through it and you will find yourself in the Shadow arena. Her tail and paw attacks are fast, but her ranged attacks are easy to dodge, so keep your distance and shoot until she runs away. Go forward, destroy the blood clot and climb the fallen ledges. Here you will have to fight simultaneously with Shadow and Griffon. The tactics are the same, but this time you will have to dodge more often and periodically switch to close combat. When they run away - run to the teleporter. There you will find a fight with three familiars at once. After taking damage, they will try to restore health. Unlike the battle with Malphas, you should not interfere with them, it is better to attack the others. They have one life bar, and as soon as it ends, all three will fall dead.

Mission 19. Virgil

We play Dante. The nineteenth mission is dedicated to the battle of Dante with Virgil. It will be long and difficult. Shooting is almost useless, because Virgil deflects bullets. Dodge and counterattack in close combat. If you start to hit first, he will dodge and hit with a sword. Good damage can be dealt in demonic form, but remember that Vergil also has this ability. It is better to transform at the same time so that he does not have an advantage.

 

Mission 20. True power

We play as Nero. The second fight against Virgil is easier than the first due to the fact that Nero can use his demonic form much more often. After the victory, a cutscene will follow and the game will end.

 

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