Daehya Genshin Impact: Build, rating, top weapons and artifacts
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Dehya
- Rarity: ★★★★★
- God's Eye: Pyro
- Weapon: Two-handed
- Region: Sumeru
Using Daehya's best build Genshin impact can give you a huge advantage over your enemies in Teyvat. Here are the best artifacts for Dehyи, Ascension Weapons And Materials, as well as the teams with which he will reveal himself to his maximum and tips on playing for 5★ character pyro with claymore
Dahya Lor
Character introduction
«Take a sitar and sing. We will sing until we fall asleep.
Let us sing of her bow, sword and proud turn of the shoulders.
Nothing will interfere. Only Dehya's anger is terrible.
O great beautiful Dehya! We pray for your successis a song sung by the Flame Beasts Squad around the campfire.
The deserters are a free group of mercenaries, they are the most powerful armed force in Sumeru. It consists of numerous mercenaries and brigades that perform tasks independently of each other.
One such unit is the Flame Beasts, whose most famous member is Dehya, nicknamed "Flame Mane".
Dehya is a highly respected warrior in mercenary circles. Brave but not impulsive, strong but not arrogant. During her harsh life in the desert, she has gained a lot of experience in numerous battles and is by no means a typical brash and ignorant martial artist.
If the price is right and the task acceptable, Daehya will willingly take up a sword to protect his employers. However, employers should remember that the agreement they make with Daehya is temporary. Work for the sea, nothing more. They won't be able to tame this lioness.
That's right. The honor and life of mercenaries belong only to themselves.
— HoYoLAB character introduction.
Personality
Like all hermits, Daehya enjoys training and sparring whenever she gets the chance. She gets along well with Dunyarzada and respects her determination, wanting to help her in any way she can, although a little embarrassed to publicly admit it: When Dunyarzada tried to revive the Sabzeruz holiday, Dehya secretly sold her two-handed sword and anonymously donated to the moru to help. Although Dehya is not a follower of the gods, she respects the minor ruler Kusanali, because she sees what a great influence she had on the life of Dunyarzada.
Appearance
Daehya is a tall young woman with dark skin, sky blue eyes, and black hair with buffy accents. On her head, accessories resembling cat ears can be seen. Her outfit consists of a black and red fabric top, short black shorts, high boots and fingerless gloves, and a bunch of belts. On her arms, elements of gold-colored armor can be seen: a pauldron, bracers, and a glove on her right arm and a bracelet on her left bicep. She also wears a crimson "feathery" cape with two gold ornaments dangling from it, and her God's Eye dangles from her belt at her right hip.
Guide to Dehyyu in Genshin Impact
Dehya (ranking and builds)
Dehya (Additional Information)
Daehya ranking in Genshin Impact
Chief DPS | Sub DPS | Support | Research |
---|---|---|---|
We have a separate guide where you can explore the ratings of all Genshin Impact characters available today, following this link.
Best build (assembly) Daehya
Build Chief DPS
Reed Sea Lighthouse |
1. Wolf death 2. Dragonbone sword 3. Blessed Lord of the Waters |
Crimson Witch of Flames х4 |
Sands: ATK% or Elemental Mastery Cup: Pyro Damage Bonus Ring: CRIT/DMG speed |
Energy Recharge, CRIT Ratio, CRIT DMG, Element Mastery, ATK%, HP% |
As the main DPS, Dehya equipped the artifact Crimson Witch of Flames, set to improve melt or vapor reactions. This build is best used on characters that can constantly cast Hydro or Cryoso that she can achieve maximum damage on her explosion of the elements.
However, if you are using Daehyu in mono pyro team, you'd better use instead Emblem of a split Fate.
Dehya Sub-DPS Build
Reed Sea Lighthouse |
1. Wolf death 2. Dragonbone sword 3. Blessed Lord of the Waters 4. Favonia's two-handed sword |
Emblem dissected Fate х4 |
Sands: ATK%, Energy Recharge or HP% Cup: Pyro Damage Bonus Ring: CRIT/DMG speed |
Energy Recharge, CRIT Ratio, CRIT DMG, Element Mastery, ATK%, HP% |
Equipping Dehya with the Emblem of Sundered Fate allows her to deal the most damage out of all other Artifact Sets due to the amount of damage it adds to her Elemental Blast as a Sub-DPS.
You must consider HP% on an artifact SANDS only if you have it in C1. In C0 she will deal more damage with HELP ATK%.
Dehya Support
Reed Sea Lighthouse |
1. Wolf death 2. Favonia's two-handed sword 3. Sword-bell |
Tenacity of the Millelith х4 |
Sands: HP% Cup: HP% or Pyro Damage Bonus Ring: HP%CRIT Rate/DMG |
Energy Recharge, HP%, CRIT Rate, CRIT DMG, Elemental Mastery, ATK%, |
With the ability to increase his HP and provide out-of-field ATK buffs to the team, Daehya in a support build should use Tenacity of the Millelith (Tenacity of the Millelith) to buff your teammates and effectively mitigate the damage they take.
You can use basic stats Triple HP%, if you want to sacrifice her damage to increase tank damage.
Daehya Genshin Impact Best Team
Best Daehya DPS Teams
Home DPS | Sub DPS | Sub-DPS/Support | Support |
---|---|---|---|
Dehya | Ganyu | Shen He | Bennett |
Dehya | Kazuha | Kokomi | Bennett |
Dehya | Xiangling | Kazuha | Bennett |
Dehya can be used as a primary DPSif she has proper support buffers. Her damage multipliers are a bit lackluster, so it's very important that she has the right teammates for the job.
For elemental reaction groups, Daehya can use EM% Main Stats instead of ATK% or HP% if she can consistently trigger elemental reactions.
Dehya Sub-DPS and support groups
Melting Team for Daehya
Sub DPS | Home DPS | Sub-DPS | Support |
---|---|---|---|
Dehya | Ganyu | Nahida | Bennett |
This command Dehyand focuses on providing consistent combustion reactions when paired with Nahida. When the enemy is on fire, Gan Yu is free to launch melting with their charged attacks, while in the comfort of a strong resistanceprovided by Dehya.
Evaporation team for Dehya
Support | Home DPS | Sub-DPS | Support |
---|---|---|---|
Dehya | Hu Tao | Xingqiu | Ye Lan |
Daehya can work in a team vaporize together with Hu Tao, if she is in double team hydro. Dehya's Elemental Skill fires slowly enough that he can't overcome the Hydro Aura on the enemy.
Dehya can deal some damage to herself while Hu Tao is on the field, and both characters can benefit from Double Hydro Resonance.
Grow Team for Daehya
Support | Home DPS | Sub-DPS | Support/Sub-DPS |
---|---|---|---|
Dehya | Ayato | Nahida | Kokomi |
Dehya | Nahida | Xingqiu | Kokomi |
Dehya | al-Haytham | Xingqiu | Ye Lan |
This command is centered around allowing the formation of a core dendro for Dehya to run the Burgeon out of the field. In order not to cause burning, it is recommended to use two hydro characters (or Anemo to spin the Hydro) to facilitate the reaction.
For Burgeon teams, Daehye is highly recommended to use triple EM primary stats to maximize Dendro Cores damage.
Daehya's rise materials?
lvl 20 | Agnidus Agate Shard x 1 Sand Wen Larva x 3 Faded Red Silk x 3 |
---|---|
lvl 40 | Fragment of Agnidus agate x 3 Sand Wen Larva x 10 Light guide tetrahedron x 2 Faded Red Silk x 15 |
lvl 50 | Fragment of Agnidus agate x 6 Sand Wen Larva x 20 Light guide tetrahedron x 4 Banded Red Silk x 12 |
lvl 60 | A piece of Agnidus agate x 3 Sand Wen Larva x 30 Light guide tetrahedron x 8 Banded Red Silk x 18 |
lvl 70 | A piece of Agnidus agate x 6 Sand Wen Larva x 45 Light guide tetrahedron x 12 Goldweave Red Silk x 12 |
lvl 80 | Precious Agnidus Agate x 6 Sand Wen Larva x 60 Light guide tetrahedron x 20 Goldweave Red Silk x 24 |
Skill Leveling Materials
Abilities Dehya Genshin Impact
Normal attack: Gold-sweeping rush
Gold-sweeping rush | Normal attack: Up to four slashing blows with a two-handed sword combined with Daehya martial arts. Charged Attack: A combo attack that continuously consumes stamina. After a combo attack, performs an additional powerful sword attack. Plunging Attack: Swiftly falls to the ground, attacking all enemies on the way. Upon landing, deals area damage. |
normal attack stats
Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 | Lv13 | Lv14 | Lv15 | |
Attack Damage 1 | Present in several = 62.12% | Present in several = 67.17% | Present in several = 72.23% | Present in several = 79.45% | Present in several = 84.51% | Present in several = 90.29% | Present in several = 98.23% | Present in several = 106.18% | Present in several = 114.12% | Present in several = 122.79% | Present in several = 131.46% | Present in several = 140.13% | Present in several = 148.79% | Present in several = 157.46% | Present in several = 166.13% |
Attack Damage 2 | Present in several = 61.71% | Present in several = 66.73% | Present in several = 71.76% | Present in several = 78.93% | Present in several = 83.95% | Present in several = 89.7% | Present in several = 97.59% | Present in several = 105.48% | Present in several = 113.37% | Present in several = 121.99% | Present in several = 130.6% | Present in several = 139.21% | Present in several = 147.82% | Present in several = 156.43% | Present in several = 165.04% |
Attack Damage 3 | Present in several = 76.63% | Present in several = 82.87% | Present in several = 89.11% | Present in several = 98.02% | Present in several = 104.25% | Present in several = 111.38% | Present in several = 121.18% | Present in several = 130.99% | Present in several = 140.79% | Present in several = 151.48% | Present in several = 162.17% | Present in several = 172.87% | Present in several = 183.56% | Present in several = 194.25% | Present in several = 204.94% |
Attack Damage 4 | Present in several = 95.29% | Present in several = 103.05% | Present in several = 110.8% | Present in several = 121.88% | Present in several = 129.64% | Present in several = 138.51% | Present in several = 150.69% | Present in several = 162.88% | Present in several = 175.07% | Present in several = 188.37% | Present in several = 201.66% | Present in several = 214.96% | Present in several = 228.26% | Present in several = 241.55% | Present in several = 254.85% |
Spin attack damage | Present in several = 56.33% | Present in several = 60.91% | Present in several = 65.5% | Present in several = 72.05% | Present in several = 76.63% | Present in several = 81.88% | Present in several = 89.08% | Present in several = 96.28% | Present in several = 103.49% | Present in several = 111.35% | Present in several = 119.21% | Present in several = 127.07% | Present in several = 134.93% | Present in several = 142.79% | Present in several = 150.65% |
Last Charged Attack Damage | Present in several = 101.82% | Present in several = 110.11% | Present in several = 118.4% | Present in several = 130.24% | Present in several = 138.53% | Present in several = 148% | Present in several = 161.02% | Present in several = 174.05% | Present in several = 187.07% | Present in several = 201.28% | Present in several = 215.49% | Present in several = 229.7% | Present in several = 243.9% | Present in several = 258.11% | Present in several = 272.32% |
Stamina consumption | 40 units / sec. | 40 units / sec. | 40 units / sec. | 40 units / sec. | 40 units / sec. | 40 units / sec. | 40 units / sec. | 40 units / sec. | 40 units / sec. | 40 units / sec. | 40 units / sec. | 40 units / sec. | 40 units / sec. | 40 units / sec. | 40 units / sec. |
Max. duration | 5 seconds | 5 seconds | 5 seconds | 5 seconds | 5 seconds | 5 seconds | 5 seconds | 5 seconds | 5 seconds | 5 seconds | 5 seconds | 5 seconds | 5 seconds | 5 seconds | 5 seconds |
Fall Damage | Present in several = 74.59% | Present in several = 80.66% | Present in several = 86.73% | Present in several = 95.4% | Present in several = 101.47% | Present in several = 108.41% | Present in several = 117.95% | Present in several = 127.49% | Present in several = 137.03% | Present in several = 147.44% | Present in several = 157.85% | Present in several = 168.26% | Present in several = 178.66% | Present in several = 189.07% | Present in several = 199.48% |
Low/High Hit Damage | 149.14% / 186.29% | 161.28% / 201.45% | 173.42% / 216.62% | 190.77% / 238.28% | 202.91% / 253.44% | 216.78% / 270.77% | 235.86% / 294.6% | 254.93% / 318.42% | 274.01% / 342.25% | 294.82% / 368.25% | 315.63% / 394.24% | 336.44% / 420.23% | 357.25% / 446.23% | 378.06% / 472.22% | 398.87% / 498.21% |
Elemental Skill: Molten Ash
Elemental Skill: Molten Ash | Daehya uses various techniques of her own martial art depending on the situation on the battlefield. Relentless Flame Activated by Dehya if there is no Flame Prison created by her on the battlefield. Deals AoE damage to Pyro and creates an area of Fire Prison. Flame Orb Activated by Dehya if there is a Fiery Prison created by herself on the battlefield. Dehya performs a jump attack, dealing AoE damage to Pyro, and creates a Flame Prison at the new position. A new Fiery Prison created this way will inherit the duration of the original Fiery Prison. During the existence of one Fiery Prison, Orb of Flame can only be used once. Fire Prison When enemies in its area take damage, Molten Prison makes a joint attack and deals AoE damage to them with Pyro. The effect can occur once every 2,5 seconds. The interrupt resistance of active characters in its area is increased. Some of the damage taken by such characters is absorbed and transferred to Crimson Mane Blood. Dehya takes this damage after 10 seconds. When the damage accumulated by the Blood of the Scarlet Mane reaches a certain percentage of the max. Dehya's HP or exceeds it, she will stop absorbing damage. Only 1 Flame Prison can exist at a time, created by Dehya herself. Pass with me the test of the fire that cleanses from filth, like a beast descending in flame. |
Elemental Skill Statistics
Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 | Lv13 | Lv14 | Lv15 | |
Relentless Flame Damage | Present in several = 112.88% | Present in several = 121.35% | Present in several = 129.81% | Present in several = 141.1% | Present in several = 149.57% | Present in several = 158.03% | Present in several = 169.32% | Present in several = 180.61% | Present in several = 191.9% | Present in several = 203.18% | Present in several = 214.47% | Present in several = 225.76% | Present in several = 239.87% | Present in several = 253.98% | Present in several = 268.09% |
Flame Orb Damage | Present in several = 132.8% | Present in several = 142.76% | Present in several = 152.72% | Present in several = 166% | Present in several = 175.96% | Present in several = 185.92% | Present in several = 199.2% | Present in several = 212.48% | Present in several = 225.76% | Present in several = 239.04% | Present in several = 252.32% | Present in several = 265.6% | Present in several = 282.2% | Present in several = 298.8% | Present in several = 315.4% |
Area Damage | Present in several = 68.8% | Present in several = 73.96% | Present in several = 79.12% | Present in several = 86% | Present in several = 91.16% | Present in several = 96.32% | Present in several = 103.2% | Present in several = 110.08% | Present in several = 116.96% | Present in several = 123.84% | Present in several = 130.72% | Present in several = 137.6% | Present in several = 146.2% | Present in several = 154.8% | Present in several = 163.4% |
Damage diversion | Present in several = 32% | Present in several = 34% | Present in several = 36% | Present in several = 38% | Present in several = 40% | Present in several = 42% | Present in several = 44% | Present in several = 46% | Present in several = 48% | Present in several = 50% | Present in several = 52% | Present in several = 54% | Present in several = 56% | Present in several = 56% | Present in several = 56% |
Maximum Crimson Mane Blood | 200% of max. HP | 200% of max. HP | 200% of max. HP | 200% of max. HP | 200% of max. HP | 200% of max. HP | 200% of max. HP | 200% of max. HP | 200% of max. HP | 200% of max. HP | 200% of max. HP | 200% of max. HP | 200% of max. HP | 200% of max. HP | 200% of max. HP |
Area duration | 12 seconds | 12 seconds | 12 seconds | 12 seconds | 12 seconds | 12 seconds | 12 seconds | 12 seconds | 12 seconds | 12 seconds | 12 seconds | 12 seconds | 12 seconds | 12 seconds | 12 seconds |
Rollback time | 20 seconds | 20 seconds | 20 seconds | 20 seconds | 20 seconds | 20 seconds | 20 seconds | 20 seconds | 20 seconds | 20 seconds | 20 seconds | 20 seconds | 20 seconds | 20 seconds | 20 seconds |
Elemental Explosion: Lioness Fangs
Elemental Explosion: fangs of a lioness | Dehya unleashes a scorching rage, discards the sword she no longer needs, and enters the Flaming Lioness state, in which her interrupt resistance increases. In this state, Dehya automatically and continuously attacks with Flamemane Fists, dealing damage to Pyro. After it ends, Dehya performs a Burning Strike that deals AoE damage to Pyro. If there is a Flame Prison created by Dehya's Molten Ash elemental skill at the time of this skill's activation, Dehya will cancel it and upon ending the Burning Lioness state, create a Flame Prison in a new position. The new Fiery Prison inherits the duration of the original Fiery Prison at the time of its return. While in this state, Dehya is unable to use an elemental skill, as well as normal attacks, charged attacks, and falling attacks. Dehya's normal attack Gold Sweeping Blast and elemental skill Molten Ashes are replaced with Roaring Flurry. Roaring Flurry If within 0,4 sec. After activating Flamemane Fists to use Roaring Flurry, Flamemane Fists activate faster the next time. Even the flame, obeying her will, becomes her claws and fangs on command. |
Elemental Burst Statistics
Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 | Lv13 | Lv14 | Lv15 | |
Flamemane Fist Damage | Present in several = 112.8% | Present in several = 121.26% | Present in several = 129.72% | Present in several = 141% | Present in several = 149.46% | Present in several = 157.92% | Present in several = 169.2% | Present in several = 180.48% | Present in several = 191.76% | Present in several = 203.04% | Present in several = 214.32% | Present in several = 225.6% | Present in several = 239.7% | Present in several = 253.8% | Present in several = 267.9% |
Burning Strike Damage | Present in several = 159.2% | Present in several = 171.14% | Present in several = 183.08% | Present in several = 199% | Present in several = 210.94% | Present in several = 222.88% | Present in several = 238.8% | Present in several = 254.72% | Present in several = 270.64% | Present in several = 286.56% | Present in several = 302.48% | Present in several = 318.4% | Present in several = 338.3% | Present in several = 358.2% | Present in several = 378.1% |
Duration | 4 seconds | 4 seconds | 4 seconds | 4 seconds | 4 seconds | 4 seconds | 4 seconds | 4 seconds | 4 seconds | 4 seconds | 4 seconds | 4 seconds | 4 seconds | 4 seconds | 4 seconds |
Rollback time | 18 seconds | 18 seconds | 18 seconds | 18 seconds | 18 seconds | 18 seconds | 18 seconds | 18 seconds | 18 seconds | 18 seconds | 18 seconds | 18 seconds | 18 seconds | 18 seconds | 18 seconds |
Power consumption | 70 | 70 | 70 | 70 | 70 | 70 | 70 | 70 | 70 | 70 | 70 | 70 | 70 | 70 | 70 |
Daehya's Passive Talents
Passive Talent 1. Sun way | Increases the movement speed of party members during the daytime (06:00 - 18:00) by 10%. In dungeons, the Twisted Abyss, and the Dungeons of Punishment, the skill does not work and does not stack with similar passive talents. |
Passive Talent 2. Endless Support | After Dehya uses Molten Inferno's Orb of Flame or Lioness's Fangs to cancel Fire Prison, Dehya's damage taken if she takes Crimson Mane Blood damage for 6 sec. reduced by 60%. This effect can occur once every 2 sec. In addition, for 4 sec. after creating a Fiery Prison, the interruption resistance of characters in its area will increase. This effect can occur once every 8 sec. |
Passive Talent 3. Unwavering Sincerity | When Daehya's HP falls below 40%, she recovers 20% of her max. HP and 6% of max. HP every 2 sec. over the next 10 sec. This effect can occur every 20 sec. |
Constellations Daehya
blinding flame (C1) |
Max. Dehya's HP is increased by 15%. She also deals additional damage based on her max. HP: · Molten Ash damage increased by 5,2% of max. HP. Lioness Fangs damage increased by 8,4% of max. HP. |
Glittering Blades of the Sands (C2) |
After activating an Orb of Flames of Molten Inferno, the duration of the re-spawned Flame Prison is increased by 6 sec. In addition, while there is a Flame Prison on the battlefield, if active characters in its area of effect are attacked, the damage of the next combo attack of the Flame Prison is increased by 25%. |
fiery fury (C3) |
Increases Lioness Fangs by 3. Max. level: 15 |
Immutable Oath (C4) |
Firemane Fists and Lioness's Fangs Burning Strike restore 1,5 health when hitting enemies. Dehya's energy, as well as 2,5% of her max. HP. This effect can occur every 0,2 sec. |
Rampant Lioness (C5) |
Increases the skill level of Molten Ash by 3. Max. level: 15 |
Rending fiery claws (C6) |
Crit chance. Lioness Fangs hit is increased by 10%. Additionally, if Flamemane Fists critically hits an enemy during the same Flaming Lioness state, before the critical hit ends. Lioness's Fangs damage is increased by 15%, and Flaming Lioness's status duration is increased by 0,5 seconds. The effect can occur every 0,2 sec. You cannot increase the duration by more than 2 seconds this way. Crete. damage is increased by a maximum of 60%. |
What is the best way to use Dehyu?
Molten Ash
Dehya's elemental skill summons a fiery field of the Penitentiary that inflicts AoE damage when called. When an enemy inside the field takes damage, it unleashes a coordinated attack, dealing AoE Pyro damage to them (based on her ATK and Max HP).
When active characters in the field take DMG, Dehya will take some of the damage dealt up to a certain limit! In addition, characters inside the circle also increase their interrupt resistance. This skill is a worthy tool for surviving heavy attacks.
Elemental Blast: Lioness Fangs
During Dehya's Elemental Explosion, she enters a state Flaming Lioness. In this state, Dehya will automatically and continuously attack with Flamemane Fists, dealing Pyro damage. After it ends, Dehya performs a Burning Strike that deals AoE damage to Pyro.
Considering how expensive her explosion is, you can use the stats energy recharge for your artifacts or weapons if you want to constantly use its cooldown.
Strengths of Daehya
- Quite an unusual gameplay based on completely new mechanics, which will surely please those who like to experiment or veterans who are tired of the monotonous actions in battle.
- Can increase the interrupt resistance of the main damage dealer, allowing him to reach his full potential on the battlefield.
- Able to replace both the healer and the shielder, diverting damage from other characters, and then recovering with the help of automatic regeneration. It can even compete with Zhong Li, since, unlike him, it also protects against Decay.
- Elemental Skill and Elemental Explosion damage is partially scaled by the size of her Max HP, which not only increases as the heroine ascends, but also boasts relatively high values even in the base.
- With his skill, he can inflict a Pyro status on enemies, aiding in the creation of reactions such as Melt, Steam, Burn, Overcharge, or Bloom.
- Increases party movement speed during daylight hours. Together with Rosaria in the team, the squad will move faster around the clock.
Weaknesses of Daehya
- Has very low base attack values for a 5-star character, which makes her extremely difficult to use as a main damage dealer.
- With insufficiently high HP, Dehya should still have a good healer in the team.
- To use the Lioness as a sub-DD, you will need to simultaneously increase not only her HP, but also her Attack, which will significantly complicate the construction of her build.
- Due to the low damage of the elemental skill and the too long intervals between the joint attacks of the Fiery Prison, she demonstrates herself much worse as an applicator or reactor when compared to the same Xiang Ling.
- It shows itself poorly without signature weapons and the opening of at least the initial constellations, therefore it is not suitable for free play.
- Turning Dehya into the main damage dealer may require Bennet with the 6th constellation.
- Comparatively expensive ult (70 units) with a long cooldown (18 seconds) and a short duration (4 seconds).
- Unusual gameplay can scare off newbies and conservative players.
Dahya Gallery
Daehya name card
Daehye's special dish
Blazing Hermit's Cauldron | |
A type | special dish |
Rarity | ★★★ |
Effect | Increases max. HP of all party members by 30% for 300 sec. In co-op mode, this effect only applies to your character. |
Class | Food |
Description in the game | Daehya's special dish. Under the unsightly lid, the softest pieces of meat languish, which leave a heady meat flavor in the mouth ... Daehya's culinary skills, as well as her physical strength, can be completely relied upon. |