Dota 2 is a continuation of the legendary team tactical-strategic game with elements of a role-playing game, in which each player controls one hero, and, if the hero has the appropriate abilities, a number of additional creatures.
The studio hasn't said much about the content of the patch other than its name - the "Mistwood Update" - and earlier that the newest Multiplayer Hero will be released in 7.28. However, now we know what's in store for us - the patch notes have dropped and we've laid it all out for you below. As detailed in the Dota 2 7.28 update notes, the newest addition to the character roster is Hoodwink. She is a fox-like woodland creature with a hint of red panda, and is referred to by Valve as a ranged nuker who specializes in escapes and disabling.
Among her abilities is Acorn, a ranged ricochet attack that deals additional damage to secondary targets while slowing them down. If Hoodwink targets a point with his acorns, a tree will spawn at that location and the acorn will bounce to nearby targets. Hoodwink's second ability is Bushwhack, which throws a net trap that stuns enemy heroes if they are near a tree. Enemies caught in the net will take damage when they are pulled towards the tree and have their vision reduced to zero while the stun is in effect. Her third ability is Flee, which passively gives Hoodwink an additional chance to dodge attacks whenever she approaches trees. It also adds bonus movement speed, phased collision, and a short tree walk time.
Finally, Hoodwink's ultimate ability is Marksman. To do this, Hoodwink charges his crossbow and fires a bolt that does a lot of damage and also adds slow and tear to the enemy hero. Damage and debuffs increase the longer Hoodwink charges Marksman, with the bolt automatically firing after five seconds. Another major addition to the Mistwoods Update is the new Aghanim's Shards. These shards, which you can purchase for 1400 gold starting at 20 minutes, give each hero a new ability or improve an existing ability.
General Changes Updates
Common
➤Now the game starts at night. At the moment the creeps are released, the day begins;
The reward for killing neutral creeps no longer increases with time;
➤Reward for the hero who stacked neutral creeps reduced from 40% to 30%;
Roshan Armor Growth increased from 0,325 to 0,375
Radiant ancient creep camp is now easier to stack;
➤Added plot descriptions for all items;
Changed the order of items in the shop UI: mostly the order has been changed in accordance with price changes, but some items have moved to other categories. Consumable items remained in their original places;
➤During assembly, items will occupy the inventory slots containing the item with the most similar active effect. So, Magic Wand will appear in the Magic Stick slot, Bloodthorn will appear in the Orchid Malevolence slot, and so on.
Balance of neutral creatures
The magic resistance of the ancient creeps has been reduced from 70% to 50%;
Ancient Thundersaurus: Frenzy no longer interrupts movement
Ancient Thundersaurus Slam no longer interrupts movement
Ancient Thundersaurus Slam damage increased from 70 to 250
Ancient Thundersaurus Slam slow increased from 25% to 60%
Ancient Thundersaurus: Slam radius increased from 250 to 350;
Ancient Thundersaurus: War Drums Aura ability given to Ancient Thundersaurus;
➤Incorrect work of War Drums Aura has been fixed;
➤Ancient Granite Golem: model size increased;
Ancient Dragon: Fireball ability cooldown increased from 10 to 15 seconds;
Wolf Leader: level increased from 4 to 5;
Ghost: Base attack interval increased from 1 to 1,2 seconds.
Hero Changes
Abaddon
Aphotic Shield cast delay reduced from 0,4 to 0,3 seconds
Borrowed Time Scepter duration increased from 5/6/7 to 6/7/8 seconds
Level 15 Talent increased from +48 Mist Coil Damage/Healing to +50
Level 15 Talent changed from +6 Armor to +65 Damage
Level 20 Talent changed from +80 Damage to +8 Armor
Level 25 Talent increased from +375 Mist Coil Cast AoE to +425
Ability from Aghanim's Shard
Mist Coil and Aphotic Shield apply Curse of Avernus to enemies. Increases base slow by 6%.
Alchemist
Unstable Concoction mana cost reduced from 120 to 90/100/110/120
Unstable Concoction cooldown reduced from 22/20/18/16 to 16 seconds
Acid Spray DPS increased from 15/20/25/30 to 20/25/30/35
Acid Spray now deals damage immediately instead of after a second delay
Greevil's Greed max bonus gold reduced from 18/22/26/30 to 18/21/24/27 (required last hits reduced from 5/7/8/9 to 5/6/7/8)
If you melt Aghanim's Scepter on an ally who already owns the item or its upgrade, the 4200 or 5800 gold spent on it will be returned to the owner;
Molten Aghanim's Scepter grants all stat bonuses to an ally;
Reduced bonus attack and spell damage per scepter from 30% and 6% to 20% and 5% respectively
Level 20 Talent reduced from +30% Cleave to +25%.
Ability from Aghanim's Shard
Grants a new ability: Berserk Potion. Throws a potion at an ally that applies a normal dispel on them and grants them +50 attack speed and +40 health regeneration for 10 seconds. Cast range: 800. Cooldown: 45 seconds. Mana cost: 125. Can be cast on yourself.
Ancient Apparition
➤Ice Blast: ice ball maximum flight time reduced from 2 to 1,75 seconds;
Chilling Touch mana cost reduced from 30/50/70/90 to 30/45/60/75
Ability from Aghanim's Shard
Ice Vortex deals 40 damage per second and reduces attack speed by 20.
Anti Mage
Mana Break percentage of max mana burned reduced from 1/2/3/4% to 1/1,8/2,6/3,4%
Level 15 Talent changed from +12 Agility to +8 Armor
Level 15 Talent reduced from +325 Blink Range to +300
Level 20 Talent changed from Blink Leaves an Uncontrollable Illusion to +0,1 Mana Void Damage Per Mana
Aghanim's Scepter upgrade has been changed. Grants a new ability: Blink Fragment. Moves an uncontrollable illusion to the selected enemy or to the selected point, which attacks enemies for 7 seconds. The illusion deals 50% damage, takes 250% damage, and casts a Counterspell at the same time as the main hero. Cooldown: 20 seconds. Mana cost: 50. Same cast range as Blink.
Ability from Aghanim's Shard
A successful reflection of the spell creates an illusion that will attack the attacker for 5 seconds. Removes the mana cost of Counterspell.
Arc Warden
Strength gain reduced from 3,0 to 2,8
Aghanim's Scepter upgrade has been changed. Improves Spark Wraith. When a ghost spark reaches an enemy, a new spark is created in its place, which activates after 3 seconds and does not create a new spark when triggered;
Level 10 Talent reduced from +300 Flux Cast Range to +250
Level 15 Talent reduced from +15% Spell Cooldown to +12%
Level 15 Talent reduced from +50 Attack Speed to +40
Level 25 Talent changed from +250 Spark Wraith Damage to +12s Tempest Double action."
Ability from Aghanim's Shard
Magnetic Field pushes enemies away on cast and grants allies +20% magic resistance.
Axe
Battle Hunger cast range changed from 750 to 700/775/850/925
Aghanim's Scepter upgrade has been changed. Improves Berserker's Call. She now applies the effect of the Battle Hunger ability on the victims. Also, Battle Hunger reduces the armor of victims by 7, and the owner of the ability gains 7 armor for each hero affected by it (half as much for creeps). Reduces the cooldown of Berserker's Call by 2 seconds;
Level 10 Talent changed from +20 Movement Speed to +1,75 Mana Regen
Level 15 Talent changed from +2 Mana Regen to +25 Movement Speed
Level 15 Talent changed from Counter Helix Trigger from Self Attacks to +300 Health.
Ability from Aghanim's Shard
Grants a chance to cast Counter Helix when attacking. Counter Helix procs while attacking ignore cooldown. Increases attack speed by 20.
Bane
Night vision increased from 800 to 1200
Brain Sap damage type changed from magic to pure
Brain Sap damage reduced from 100/200/300/400 to 75/150/225/300
Brain Sap Scepter no longer reduces cast delay
Brain Sap delay before cast reduced from 0,4 to 0,2 seconds
Fiend's Grip damage type changed from magical to pure
Fiend's Grip damage reduced from 100/155/215 to 80/120/160
➤Nightmare and Enfeeble abilities have been swapped and cast keys;
Enfeeble: Reduces attack damage by 25/35/45/55%, health regen by 25/35/45/55%, and spell haste by 30%. Lasts 8 seconds. Does not pierce magic immunity. Cooldown: 20/26/12/8 seconds Cast range: 1100. Mana cost: 40/50/60/70. Delay before application: 0,2 seconds;
Level 15 Talent increased from +9% Spell Damage to +12%
Level 15 Talent reduced from +125 Cast Range to +100
Level 25 Talent reduced from +200 Brain Sap Damage/Healing to +150
Ability from Aghanim's Shard
Fiend's Grip creates an uncontrollable illusion that casts Fiend's Grip on the same enemy and dies instantly if interrupted. Illusion takes 750% damage. Fiend's Grip effects on the same target do not stack.
batrider
Base armor increased by 1;
➤Sticky Napalm: now the damage on creeps is the same as on heroes;
Sticky Napalm bonus damage per stack reduced from 10/15/20/25 to 6/12/18/24
Sticky Napalm turn slow reduced from 40/50/60/70% to 10/30/50/70%
Sticky Napalm radius increased from 375 to 375/400/425/450
Firefly movement speed bonus reduced from 4/7/10/13% to 3/6/9/12%
Flaming Lasso cooldown increased from 100/90/80 to 120/115/110
Flaming Lasso cast range increased from 100 to 175
Scepter Flaming Lasso: second target lock range increased from 550 to 600;
Level 20 Talent increased from +25 Movement Speed to +30
Level 20 Talent changed from -12% Spell Cooldown to 2 Flamebreak
Level 25 Talent -10s Flamebreak cooldown" changed to -35 sec. reloading Flaming Lasso".
Ability from Aghanim's Shard
Allows you to cast Flaming Lasso on an ally, granting them 80% damage resistance. When cast on an ally, it has a 20 second cooldown.
Beast Master
Wild Axes: Ax damage increased from 30/60/90/120 to 40/70/100/130
Level 15 Talent changed from +200 Hawk Vision AoE to +3 Mana Regen
Level 20 Talent changed from +450 Health to +50 Wild Axes Damage
Level 25 Talent changed from +100 Wild Axes Damage to +350 Hero and Minions Health.
Ability from Aghanim's Shard
Gives control over hawks. They gain the Dive Bomb ability: the hawk reveals its invisibility and after a 1 second cast, dives into the target enemy, dealing 175 damage to them, stunning them for 1 second and dying. Cast Range: 500.
bloodseeker
- Base intelligence reduced from 21 to 17;
Blooddrage max health loss per second reduced from 2,2/2,3/2,4/2,5% to 2%
Blooddrage bonus attack speed increased from 50/80/110/140 to 60/90/120/150
Blood Rite damage reduced from 120/180/240/300 to 120/160/200/240
Blood Rite cooldown increased from 12 to 15/14/13/12
Blood Rite mana cost increased from 70/80/90/100 to 90/100/110/120
Thirst: Increased creep max health healing from 8/12/16/20% to 11/14/17/20%
Thirst: the ability no longer heals the owner if an enemy creep dies within 300 radius of him;
Thirst: The ability now heals the wearer at full strength if an enemy hero dies within 300 radius of them;
Thirst: Hero maximum health heal reduced from 12/18/24/30% to 10/15/20/25%
Rupture mana cost reduced from 200/225/250 to 100/150/200
Rupture movement damage increased from 30/45/60% to 36/48/60%
Level 25 Talent reduced from -5s Blood Rite Cooldown to -4s.
Ability from Aghanim's Shard
Each attack while affected by Bloodrage heals the hero for 1,5% of the victim's maximum health and deals the same amount of pure damage. Only affects the owner of the ability.
Bounty Hunter
Base movement speed increased from 315 to 320
➤Intellect changed from 19 + 2 to 22 + 1,9;
Shadow Walk movement slow increased from 14/20/26/32% to 16/24/32/40%
Track movement speed increase radius increased from 900 to 1200.
Ability from Aghanim's Shard
The acceleration from Track also affects allies, but only half as much. Provides 800 radius vision around the target.
brew master
Base agility reduced from 22 to 19
Drunken Brawler now passively grants a 6/12/18/24% chance to dodge an attack and a 24% chance to deal 145/160/175/190% damage with a critical hit;
Drunken Brawler: Can now be cast, increasing dodge and critical hit chances by 3x, but movement speed between -20% and +40%. Lasts 5 seconds.
Drunken Brawler cooldown increased from 23/21/19/17 to 29/25/21/17 seconds
Primal Split Earth Warrior armor increased from 3 to 3/5/7
Primal Split Earth Warrior health rescaled from 1500/2200/3000 to 1400/2200/3000
Primal Split Earth Warrior health regen increased from 1/2/2 to 2/4/6
Primal Split Storm Warrior health regen increased from 1/2/2 to 2/4/6
Primal Split: Storm Warrior's magic resistance increased from 0 to 25%;
Primal Split Storm Warrior health reduced from 1000/1500/1900 to 1000/1400/1800
Primal Split Fire Warrior armor increased from 0/3/6 to 0/4/8
Primal Split Fire Warrior health regen increased from 2/4/4 to 2/4/6
Primal Split: Fire Warrior now has 30% status resistance.
Aghanim's Scepter upgrade has been changed. Improves Primal Split. Grants the ability 2 charges and allows it to be interrupted at any time. The hero will unite in the position of the warrior whose cancel ability was used. Charge recovery time is equal to normal recharge;
Level 10 Talent changed from +175 Health to +1s slowdown from Thunder Clap";
Level 15 Talent: +2,5s Thunder Clap Slows" replaced with "+30% Cinder Brew Duration and Damage"
Level 15 Talent changed from +15% Magic Resistance to +350 Health
Level 25 Talent reduced from +120% Drunken Brawler Critical Damage to +80%
Level 25 Talent - -65s Primal Split cooldown" has been replaced with "Warriors gain the passive ability Drunken Brawler".
Ability from Aghanim's Shard
Adds a Void Warrior to Primal Split's ability. He has the ability Astral Pulse, which slows enemies within a 500 radius by 20/30/40% and inflicts Powerlessness on them. Duration: 2,5 seconds. Cooldown: 20 seconds.
Bristleback
Warpath damage per effect increased from 22/28/34 to 25/30/35
Viscous Nasal Goo: Aghanim's Scepter now increases maximum effects from 4 to 8;
Viscous Nasal Goo scepter radius increased from 825 to 950
Level 15 Talent changed from +5 Viscous Nasal Goo Max Effects to +15 Attack Speed.
Ability from Aghanim's Shard
Grants a new ability: Hairball. Expectorates a lump of needles into the indicated area. Upon landing, it bursts and applies one stack of Viscous Nasal Goo and two stacks of Quill Spray to all enemies within a 700 radius. Cast range: 1500. Cooldown: 20 seconds. Mana cost: 100.
brood mother
Agility gain reduced from 3,2 to 3.
Ability from Aghanim's Shard
Grants a new ability: Silken Bola. Consumes one charge of Spin Web to root a target enemy for 2 seconds. Cast range: 900. Cooldown: 12 seconds. Mana cost: 50.
Centaur Warrunner
Stampede duration rescaled from 4 to 3,5/4/4,5 seconds
Stampede Strength damage multiplier increased from 100/200/300% to 200/250/300%
Level 15 Talent changed from +40 Damage to +1s actions Stampede";
Ability from Aghanim's Shard
Casting Double Edge increases the wearer's Strength by 15% per Hero hit for 12 seconds. Getting a new effect renews the duration, and there can be no more than 5 of them. Also slows the victims by 15% for 2 seconds.
Chaos Knight
Ability from Aghanim's Shard
The Chaos Bolt projectile creates a copy of Phantasm that attacks the target during the stun. Increases cast range by 300.
Chen
Divine Favor is now a passive aura
Holy Persuasion: Can now be cast on an already possessed creature to teleport it to you. By applying the ability on himself, the hero will transfer all his controlled creeps to him;
Level 10 Talent increased from +150 Health to +175
Level 10 Talent increased from +150 Cast Range to +175
Level 25: +4 Max Holy Persuasion minions" has been replaced with "+3 Holy Persuasion charges, +3 max minions".
Ability from Aghanim's Shard
Allows you to cast Divine Favor on an ally to teleport them to the fountain after a 6 second delay. Cannot be cast on spell immune allies. Cooldown: 35 seconds. modifier cost: 200 cast range: 500. Dispellable.
Clinkz
Base mana regen reduced from 0,25 to 0
Level 10 Talent changed from Skeleton Walk Ending to Summon a Skeleton from Burning Army to +8 Agility.
Level 20 Talent changed from Kills Reset Death Pact Cooldown to -10s reload Strafe".
Ability from Aghanim's Shard
The end of the Skeleton Walk summons two skeletons from the Burning Army.
clockwork
Level 25 Talent changed from +40% Magic Resistance to Magic Immunity inside Power Cogs.
Ability from Aghanim's Shard
Grants a new ability: Jet Pack. The hero soars into the sky, gaining unimpeded movement and vision. Movement speed is increased by 15%, but the hero cannot attack and has a reduced turn speed. Lasts 6 seconds or until Hookshot is cast. Cooldown: 25 seconds. Mana cost: 150.
Crystal Maiden
Frostbite damage interval reduced from 0,7 to 0,25 seconds (total damage unchanged and deals 0,25 seconds after cast)
Frostbite damage over time has been changed to a flat 25 damage every 0,25 seconds instead of based on total damage. Under normal conditions, the damage remains the same, but as the duration increases, for example, due to a talent or a reduction in the target's status resistance, the ability will deal more damage.
Ability from Aghanim's Shard
Reduces Frostbite's cooldown and allows you to cast it on yourself to reduce damage taken by 70%. Forbids moving or attacking. Casting Frostbite does not interrupt other abilities if the target is within range.
Darkseer
Ion Shell radius increased from 250 to 275
Level 15: Ion Shell +350 Max HP health" was replaced by "+6 to armor";
Level 20 Talent changed from +8 Armor to +1s Armor slowdowns from Wall of Replica";
Aghanim's Scepter upgrade has been changed. Upgrades Ion Shell. Replaces cooldown with two charges. The ability lasts 20 seconds longer and increases the target's health by 350.
Ability from Aghanim's Shard
Grants a new ability: Normal Punch. Passive attack effect with cooldown. The next attack on an enemy hero will create an illusion of him, as from the Wall of Replica ability, stun, deal additional damage and knock him back. The strength of the effect depends on how far the hero traveled 3 seconds before the attack. At a distance of 1500, the maximum effect is achieved: 2 seconds of stun, 250 damage and a push at a distance of 350. The illusion lasts 5 seconds. Cooldown: 14 seconds.
Dark Willow
Base intelligence increased by 3;
Cursed Crown cast range increased from 600 to 600/625/650/675
Bramble Maze cast range rescaled from 1200 to 1100/1200/1300/1400
Terrorize cast range reduced from 1500 to 1300
Level 10 Talent increased from +0,4s Cursed Crown Stun Duration to +0,6s
Level 10 Talent changed from +100 Cast Range to -2s Shadow Realm cooldown";
Level 20 Talent reduced from -10s Bramble Maze Cooldown to -8s
Level 25 Talent increased from +1,3s Terrorize Duration to +1,5s
Ability from Aghanim's Shard
When Cursed Crown expires or is dispelled, 4 thorn bushes spawn around the target. Reduces cooldown by 3 seconds.
Dazzle
Shallow Grave duration rescaled from 5 to 4/4,5/5/5,5 seconds
Shallow Grave cooldown reduced from 60/46/32/18 to 42/34/26/18
Shallow Grave cast range increased from 550/700/850/1000 to 700/800/900/1000
Level 15 Talent changed from +30 Shadow Wave Heal/Damage to +35 Attack Speed
Aghanim's Scepter upgrade has been changed. Improves Shadow Wave. The ability applies a dispel on allies. Increases healing by 60 and damage by 80.
Ability from Aghanim's Shard
Each time the ability is cast, the hero attacks the three closest enemies (primarily heroes) within a 1200 radius.
Death prophet
Base movement speed increased from 310 to 335
Spirit Siphon no longer steals movement speed
Spirit Siphon charge cooldown reduced from 45/40/35/30 to 36/34/32/30 seconds
Exorcism Spirit Movement Speed increased from 500 to 525
➤Hero turn speed increased from 0,5 to 0,8;
Level 25 Talent changed from Exorcism Grants Rune of Haste to -20s Spirit Siphon recharge."
Ability from Aghanim's Shard
Spirit Siphon steals 0,75 armor per second from the target. Armor changes on the hero and victim last 14 seconds from the moment they are applied.
Disruptor
Level 10 Talent increased from -2s Kinetic Field Cooldown to -3s.
Ability from Aghanim's Shard
Allows you to apply Thunder Strike on an ally so that lightning deals damage around him. Each time it hits (once every 2 seconds), the ally gains a buff for 1 second that grants +50% movement speed and +75 attack speed. When cast on an ally, the radius is increased by 160.
Doom
Aghanim's Scepter upgrade has been changed. Improves Doom. Reduces cooldown from 145 to 100 seconds and inflicts exhaustion on the victim;
Level 10 Talent increased from +2s Doom Duration to +3s.
Ability from Aghanim's Shard
Increases the stun duration from Infernal Blade from 0,6 to 1,2 seconds. If the victim's level is a multiple of 3 or greater than 24, the duration of the stun will increase by an additional 0,6 seconds and the damage will increase by 150.
Dragon knight
Breathe Fire mana cost reduced from 100/110/120/130 to 90/100/110/120
Dragon Tail damage increased from 25/50/75/100 to 50/75/100/125
Elder Dragon Form AoE increased from 300 to 350
Level 15 Talent increased from +350 Health to +400
Ability from Aghanim's Shard
Gains the Fireball ability while in dragon form. Ignite an area with a 450 radius for 10 seconds, dealing 80 damage per second to enemies in it. Cast range: 1400. Cooldown: 20 seconds. Mana cost: 150.
Drow ranger
Base damage reduced by 2
Frost Arrows slow reduced from 16/32/48/64% to 15/30/45/60%
Marksmanship agility bonus changed from 28/36/44% to 25/35/45%
Marksmanship damage bonus reduced from 70/80/90 to 50/70/90
Level 20 Talent: +2,5s Silence Gust" was replaced with "-4 sec. reloading Gust".
Ability from Aghanim's Shard
The Frost Arrows ability inflicts a hypothermia effect on the victim. Each effect reduces health regeneration by 10% and lasts 7 seconds. If an enemy hero dies under the effect of hypothermia, all enemies within a 650 radius around him will take 60 magic damage per effect and slow by 2% for 25 seconds. Maximum effects: 7.
earth spirit
Stone Remnant copy duration reduced from 120 to 60 seconds
Enchant Remnant can now be cast on stone copies with a 5 second cooldown.
Ability from Aghanim's Shard
Gives copies of Stone Remnant's ability 400 radius of vision (hold Alt to see the radius). Increases the number of charges by 4.
Earthshaker
Ability from Aghanim's Shard
Reduces the cooldown of Fissure by 2 seconds and allows you to walk on the created furrow. Casting any ability along the furrow also triggers Aftershock.
Elder Titan
Ability from Aghanim's Shard
Allows you to enable automatic application of Echo Stomp. If it is enabled, after using the ability, the hero will be transferred to the place of the Astral Spirit.
Ember Spirit
- Intelligence growth increased from 1,8 to 2,2;
Activate Fire Remnant Scepter mana cost increased from 25 to 75.
Ability from Aghanim's Shard
The fiery copies from Fire Remnant deal 45 damage per second to enemies within a 600 radius. The owner of the ability will leave a fiery replica nearby if he kills an enemy hero within a 400 radius or dies. Damage from multiple copies does not stack.
enchantress
Enchant cooldown changed from 20 to 28/24/20/16 seconds
Sproink no longer grants a passive attack range bonus.
Sproink now launches spears with the Impetus effect at the three most distant enemies within its attack radius + 200;
Sproink cooldown increased from 3 to 5 seconds.
Ability from Aghanim's Shard
Adds 3 Fireflies from Nature's Attendants that always fly near the wearer.
Enigma
Demonic Conversion delay before attacking eidolons reduced from 0,4 to 0,3 seconds;
-Demonic Conversion: Eidolons duration increased from 35 to 40 seconds;
Malefice cooldown reduced from 18/17/16/15 to 14 seconds
Level 10 Talent: +4s Midnight Pulse duration" changed to "+0,35 sec. stuns from Malefice";
Level 15 Talent reduced from +12% Cooldown Reduction to +10%
Level 15 Talent: +0,35s stun from Malefice" has been replaced with "+150 Midnight Pulse radius".
Ability from Aghanim's Shard
Black Hole pulls enemies in a 1200 radius to the center, but does not interrupt their action. Pull Speed: 175
Faceless Void
Base agility reduced by 4 (base damage remains the same)
Time Lock bonus damage reduced from 20/25/30/35 to 10/15/20/25
Level 15 Talent reduced from +275 Time Walk Range to +250
Ability from Aghanim's Shard
Increases the cast range of Time Walk by 200. Allows you to cast this ability again within 1,5 seconds after moving to return to your previous position. The return does not affect the health of the hero.
grimstroke
Base attack range increased from 575 to 600
Ink Swell max damage reduced from 100/200/300/400 to 90/180/270/360
Ink Swell: The ability now reaches its maximum values after 2,5 seconds on the enemy;
Phantom's Embrace mana cost reduced from 110/120/130/140 to 80/100/120/140
Phantom's Embrace cooldown changed from 32/28/24/20 to 36/30/24/18
Phantom's Embrace: Phantom bounty reduced from 37/20 gold/exp to 10/10d;
Phantom's Embrace now resets its cooldown if the target dies before the phantom reaches them.
➤Dark Portrait copy duration increased from 15 to 25 seconds
Level 10 Talent changed from +80 Ink Swell Max Damage to -4s Reload Ink Swell".
Ability from Aghanim's Shard
Grants a new ability: Ink Over. Coats an enemy in ink for 6 seconds. Slows the target's attack by 50, movement by 20%, and deals a total of 240 damage over the duration. Cast range: 700. Cooldown: 14 seconds. Mana Cost: 125
gyrocopter
- Delay after attack animation reduced from 0,65 to 0,1 seconds;
Changed base damage spread from 40-50 to 42-48
Base agility increased by 7 (base damage remains the same).
Ability from Aghanim's Shard
Rocket Barrage fires at one more target and lasts 1 second longer.
Huskar
Berserker's Blood max attack speed increased from 130/190/250/310 to 160/210/260/310
Life Break scepter taunt duration increased from 2,5 to 3 seconds
Life Break Aghanim's Scepter now increases cast range by 300
Level 20 Talent changed from +325 Life Break Cast Range to -3s Life Break recharge";
Level 25 Talent increased from +175 Attack Range to +200
Ability from Aghanim's Shard
Inner Fire reduces the healing and health recovery of victims by 50%, and also slows their movement by 35%. Reduces cooldown by 2 seconds.
Invoker
Forge Spirit: The ability now spawns two spirits if both Quas and Exort are above level XNUMX.
Forge Spirit Max Spirit Attack Armor Reduction increased from 10 to 20
Cataclysm cooldown increased from 90 to 100 seconds
Level 10 Talent increased from +30% Chaos Meteor Damage to +40%
Level 15 Talent changed from Summon 2 Forge Spirits to +40 Ice Wall DPS
Level 20 Talent reduced from +40 Alacrity Damage and Attack Speed to +35
Level 20 Talent increased from -8s Tornado Cooldown to -10s
Ability from Aghanim's Shard
Allows you to apply the Ice Wall ability vectorially. Cast Range: 900.
Io
Now turns not instantly;
Delay before attack increased from 0,15 to 0,3 seconds;
Base damage spread changed from 39-48 to 45-51
Tether slow increased from 8/16/24/32% to 15/25/35/45%
Tether bonus movement speed rescaled from 5/8/11/14% to 6/8/10/12%
Tether health regen multiplier reduced from 0,6/0,9/1,2/1,5 to 0,6/0,8/1/1,2
Spirits: Spirits In (brings spirits closer) and Spirits Out (moves them away) abilities back;
Spirits hero damage increased from 20/40/60/80 to 30/50/70/90
Spirits: creep damage increased from 10/18/26/34 to 10/20/30/40;
Overcharge attack speed bonus reduced from 50/80/110/140 to 50/70/90/110
Overcharge now increases ability damage by 10/12/14/16%
Relocate cooldown increased from 90/75/60 to 100/90/80 seconds.
Ability from Aghanim's Shard
Breaking the link from Tether deals 150 damage to enemies that touch it and stuns them for 1,75 seconds. Increases bonus movement speed by 5%.
jakiro
Level 15 Talent increased from +1s Ice Path Cooldown to +1,5s
Ability from Aghanim's Shard
NEW ABILITY
Grants a new ability: Liquid Frost. Automatic attack effect. Infuses your attack with a frost effect that slows the enemy's movement by 30% and deals damage equal to 20 + 2,5% of their maximum health every second. Duration: 4 seconds. Cooldown: 12 seconds.
Juggernaut
Blade Fury radius increased from 250 to 260
Omnislash: the ability can now be cast on ancient creeps;
Swiftslash can now be cast on ancient creeps
Level 15 Talent changed from Blade Fury +100 Movement Speed to -20s cooldown Healing Ward";
Level 20 Talent increased from +140 Blade Fury DPS to +160
Ability from Aghanim's Shard
While affected by Blade Fury, movement speed is increased by 100 and the wearer attacks a random nearby enemy every second.
Keeper of the Light
Illuminate mana cost increased from 150/160/170/180 to 100/125/150/175
Chakra Magic can no longer be cast on enemies.
Blinding Light is no longer a base ability.
New basic ability: Solar Bind. Reduces the target enemy's magic resistance by 15/20/25/30% and slows them down more the more they move. For every 100 distance traveled, the victim's movement speed is reduced by 4/5,5/7/8,5%. Duration: 7 seconds. Cast range: 700/750/800/850. Mana Cost: 60/80/100/120 Cooldown: 22/20/18/16 seconds
Spirit Form: new ult. Turns the hero's body into pure light, granting them +20/25/30% movement speed, +125/250/375 spell range and Recall (15 second cooldown, 3 second delay, 150 mana cost), and Blinding Light (Cooldown: 18s, Cast Range: 600, Miss Chance: 40%, Duration: 4s, Push Range: 400, Damage: 100, Mana Cost: 150) Illuminate in this form is applied by a separate spirit. Cooldown: 90/80/70 seconds. Duration: 40 seconds. Mana Cost: 75/125/175
Aghanim's Scepter upgrade has been changed. Grants the Will-O-Wisp ability, however the flicker no longer stuns victims. The wisp now mesmerizes enemies, pulling them towards it at a rate of 60 units per second, but does not prevent them from attacking victims or casting spells. Cooldown: 60 seconds.
Level 10 Talent: -2,5s Blinding Light Cooldown" replaced with "+30% Blinding Light Miss Chance"
Level 15 Talent changed from +2 Will-O-Wisp to -6s Blinding Light Cooldown"
Level 20 Talent changed from +150 Will-O-Wisp AoE to +15s Spirit Form actions"
Level 25 Talent changed from +3 Will-O-Wisp Attacks to +1,2s stuns from Blinding Light"
Level 25 Talent changed from +160 Illuminate Damage/Healing to +160 Illuminate Damage
Ability from Aghanim's Shard
During the day, a wave of Illuminate heals allies for 40% of the damage dealt by this ability.
The flower
Intelligence growth increased from 1,5 to 1,8;
Ghostship: rum haste increased from 10% to 12%;
Base health recovery increased from 0 to 0,25;
Level 10 Talent changed from +6 Armor to +150 Cast Range.
Level 20 Talent increased from +18 Strength to +20
Level 25 Talent increased from +110% Tidebringer Cleave to +140%
Ability from Aghanim's Shard
NEW ABILITY
Grants a new ability: Tidal Wave. Releases a tidal wave that deals 225 damage to enemies and transports them up to 1,25 range over 600 seconds without interruption. The wave appears behind the hero at a distance of 600 and travels forward for a distance of 1400. Wave speed: 700. Radius: 750. Cooldown: 16 seconds. Mana cost: 150.
Legion Commander
Level 15 Talent increased from -6s Overwhelming Odds Cooldown to -9s
Level 15 Talent reduced from +25 Attack Speed to +20
Ability from Aghanim's Shard
Every 1,5 seconds of a duel in an area around a random enemy within a radius of 900, Overwhelming Odds is automatically applied (on heroes first of all). Cannot be cast twice in an area around the same target.
leshrac
Aghanim's Scepter upgrade has been changed. Grants the Nihilism ability. Activates a temporary aura that causes the wearer and enemies within 450 radius to become incorporeal, unable to attack, take 30% increased magic damage, and are slowed by 30%. The effect lasts 4 seconds. Does not slow down the owner of the ability, but speeds it up by 30%. Cooldown: 25 seconds. Mana Cost: 75
Ability from Aghanim's Shard
Split Earth's ability is cast at the same location 2 more times, 5 seconds apart. With each trigger, the radius increases by 75. The place of repeated trigger is visible to both teams.
Lich
Level 10 Talent increased from +60 Frost Blast AoE Damage to +90
Ability from Aghanim's Shard
Grants a new ability: Ice Spire. Creates an icicle at the target location that slows all enemies within a 500 radius by 20%. The icicle has 300 health and lasts 15 seconds. The ball from Chain Frost's ability can bounce towards the icicle if there are no enemies nearby. You can apply the Frost Shield ability to an icicle. Cast range: 750. Cooldown: 25 seconds. Mana cost: 150.
Lifestyler
Base attack speed reduced from 130 to 120;
Feast max health lifesteal increased from 1,5/2/2,5/3% to 1,6/2,2/2,8/3,4%
Feast no longer increases attack speed
New Passive Ability: Ghoul Frenzy. Replaces Open Wounds. Each attack reduces the target's movement speed by 6/12/18/24% for 1,5 seconds. Increases the wearer's attack speed by 20/30/40/50;
Rage mana cost increased from 75 to 75/100/125/150
Infest mana cost increased from 50 to 100/150/200
Level 20 Talent: -4s Open Wounds cooldown" replaced with "+8% slow from Ghoul Frenzy";
Aghanim's Scepter upgrade has been changed. Allows you to climb into the body of an enemy hero for 4 seconds, attacking him every 1,25 seconds and receiving double the healing from this ability. The enemy hero does not benefit from this ability. Increases cast range to 500 and reduces cooldown to 25 seconds.
Ability from Aghanim's Shard
Allies receive as health 50% of the damage dealt to the victim. Cast range: 800. Cooldown: 25 seconds. Maximum Movement Slow: 50%. Mana Cost: 125
Lina
Base damage spread changed from 49-61 to 49-57
Base armor reduced by 1;
Fiery Soul bonus attack speed per stack increased from 40/55/70/85 to 40/60/80/100
Light Strike Array cooldown increased from 7 to 10/9/8/7 seconds
Laguna Blade mana cost reduced from 280/420/680 to 250/400/550
Level 15 Talent increased from +110 Light Strike Array Damage to +130
Level 15 Talent increased from +300 Health to +350
Level 20 Talent increased from +30/1,5% Fiery Soul Haste to +30/2%.
Ability from Aghanim's Shard
Allows you to cast Laguna Blade on a point and increases the range of the ability by 150. Lightning always has a maximum length and works on all creatures in the path.
Leo
Agility increased from 15 to 18;
Earth Spike cast range increased from 500 to 575
Hex: target movement speed reduced from 140 to 120;
Mana Drain with the multi-target talent now looks for creatures within +300 cast range (primarily heroes) instead of within 400 radius around the target;
Finger of Death Scepter no longer modifies mana cost at level 3
Level 15 Talent reduced from +150 Cast Range to +125
Ability from Aghanim's Shard
Mana Drain reveals the victim's invisibility and reduces their attack speed by 90.
Lone Druid
Level 20 Talent increased from -32s True Form Cooldown to -40s
Level 25 Talent changed from +1000 True Form Health to +1000 Bear & True Form Health.
Ability from Aghanim's Shard
Savage Roar buffs allies within a 700 radius, granting them +20% movement speed and +60 attack speed for 4 seconds.
Luna
Base agility increased by 6 (base damage remains the same)
Lunar Blessing damage bonus rescaled from 10/18/26/34% to 5/15/25/35
Lunar Blessing night vision increased from 200/400/600/800 to 250/500/750/1000
Moon Glaives damage reduction per bounce reduced from 52/46/40/34% to 50/44/38/32%.
Ability from Aghanim's Shard
Allows you to cast Lucent Beam on a target to hit an enemy within a 325 radius around it, and increases the duration of the stun to 1,1 seconds. Casting grants +30% movement speed for 3 seconds.
Lycan
Howl cooldown reduced from 24/22/20/18 to 18 seconds
Howl mana cost reduced from 50 to 35/40/45/50
Feral Impulse now has no range and affects all creatures it controls globally.
Level 10 Talent changed from +4 Armor to +8 Feral Impulse Health Per Second
Level 15 Talent changed from +10 Feral Impulse Health Per Second to +75 Shapeshift Movement Speed
Level 20 Talent increased from +15% Feral Impulse Damage to +25%
Ability from Aghanim's Shard
Adds an uncontrollable wolf to one of the creep waves.
Magnus
Empower duration changed from 38/42/46/50 to 40 seconds
Level 15 Talent changed from +140 Shockwave Damage to -5s Skewer reload";
Level 25 Talent reduced from +12% Empower Damage/Cleave to +10%
Level 25 Talent increased from +0,8s Reverse Polarity Stun to +1s
Aghanim's Scepter upgrade has been changed. Upgrades Shockwave. The hero releases 2 additional waves at an angle of 30 degrees to the left and right of the main one. Each enemy can only be affected by one wave. Upon reaching maximum range, the waves return, dealing 75% damage and pulling enemies again.
Ability from Aghanim's Shard
Grants a new ability: Horn Toss. The hero throws enemies behind him in front of him. They fly for 0,6 seconds, take 150 damage when they land, and are stunned for 0,25 seconds. Cast Range: 100. Cooldown: 30 seconds. Mana Cost: 125
Mars
God's Rebuke mana cost increased from 65/70/75/80 to 80
Arena of Blood mana cost reduced from 200 to 150/175/200
Arena of Blood damage reduced from 120/185/250 to 100/175/250
Aghanim's Scepter upgrade has been changed. Upgrades Bulwark. When it is turned on, invulnerable soldiers appear in front of the owner. They move with him and attack enemies, dealing the wearer's full damage plus 75, applying his attack effects, and slowing victims by 1% for 20 second. Each enemy can only be attacked by one soldier;
Level 10 Talent: -3s Spear of Mars cooldown" replaced with "+15 movement speed";
Level 15 Talent changed from +20 Movement Speed to -4s God's Rebuke cooldown";
Level 25 Talent increased from +80 Ally Health in Arena of Blood to +120.
Ability from Aghanim's Shard
Spear of Mars pierces up to 10 units and leaves a trail of flames for 35 seconds, dealing 20 damage per second to enemies and slowing them by 2%. Once out of the flames, enemies burn for an additional XNUMX seconds.
Medusa
Level 25 Talent changed from +800 Mana to +75 Intellect.
Ability from Aghanim's Shard
Grants a new ability: Cold Blooded. Each time a hero is targeted by a spell, a snake is launched at the attacker by the Mystic Snake ability, which only affects the offender. Cooldown: 12 seconds.
Meepo
Turn rate increased from 0,65 to 0,7;
Level 15 Talent increased from +30 Poof Damage to +35
Level 20 Talent changed from +8% Life Steal to +8 Ransack Health Leech
Level 25 Talent: -4s Poof cooldown" was replaced by "+1 to the number of clones from Divided We Stand";
Aghanim's Scepter upgrade has been changed. Grants a new ability: Dig. Copies of the hero also have this ability. After 0,75 seconds of casting, the hero is buried in the ground for 3,5 seconds, making him invulnerable and untargetable. While in the ground, the hero gradually restores 25% of his maximum health. Cannot be used while numb. Cooldown: 40 seconds. Mana cost: 150.
Ability from Aghanim's Shard
Ransack gains a 30% chance to apply a Geostrike effect to the victim, slowing them by 4% for 20 seconds and dealing 20 damage per second. Effects applied by different copies of Meepo are cumulative.
mirana
Level 10 Talent increased from +12 Damage to +15
Aghanim's Scepter upgrade has been changed. Improves Sacred Arrow. During the flight of the main arrow at enemies within a radius of 500 from it, the Starstorm ability is triggered. On hit, casts Starstorm again on the victim, dealing 50% damage.
Ability from Aghanim's Shard
Adds 1 charge to Leap. While sprinting, the hero inflicts critical attacks with 150% damage.
Monkey King
Base armor increased by 1;
Mischief cooldown reduced from 20 to 15 seconds
Level 20 Talent increased from +320 Primal Spring Damage to +350
Level 25 Talent increased from +100 Wukong's Command Armor to +200
Ability from Aghanim's Shard
Reduces cooldown from 1 to 0,3 seconds and cooldown from 0,3 to 0,1 seconds.
Morphing
Level 25 Talent changed from +3 Adaptive Strike Targets to +30 Strength.
Ability from Aghanim's Shard
Adaptive Strike is applied to 1 additional target (primarily heroes). After casting one of Adaptive Strike's abilities, the other one no longer goes on cooldown.
Naga Siren
Mirror Image cooldown reduced from 45/40/35/30 to 40/36/32/28
Ensnare cast delay reduced from 0,5 to 0,4 seconds
Level 20 Talent: -9s Ensnare cooldown" changed to "-30 sec. Song of the Siren cooldown"
Aghanim's Scepter upgrade has been changed. Improves Ensnare. Allows you to use it on sleeping and magic immune enemies. Reduces cooldown by 5 seconds and increases cast range by 400.
Ability from Aghanim's Shard
Allows you to activate Rip Tide to apply a stronger version of the ability that deals 100 more damage and slows enemies by 3% for 30 seconds. The effect works around all illusions, but can only affect each enemy once. Cooldown: 15 seconds. Mana Cost: 75
Nature's Prophet
Nature's Call Treant movement speed rescaled from 325 to 300/320/340/360
Nature's Call Treant base damage reduced from 24/28/32/36 to 22/26/30/34
Nature's Call: Treants base attack interval reduced from 1,75 to 1,6 seconds;
Sprout cooldown after cast reduced from 1,1 to 0,5 seconds
Wrath of Nature bonus damage per jump reduced from 11% to 9%
Aghanim's Scepter upgrade has been changed. Improves Wrath of Nature. Reduces cooldown from 85 to 60 seconds. Inflicts a root on affected enemies, the duration of which increases with each jump and ranges from 1,2 to 3 seconds;
Level 15 Talent increased from +4 Treants to +5
Level 25 Talent increased from +1,8 Treant Health/Damage to +2.
Ability from Aghanim's Shard
The first two trees destroyed by Sprout's ability spawn big treants. No more than two large treants can be alive at the same time.
Necrophos
Ability from Aghanim's Shard
Grants a new ability: Death Seeker. Fires one fast and large Death Pulse projectile at the target enemy or ally (not self), with healing and damage increased by 50%. After reaching the target, the projectile will apply Death Pulse around the target. Cast range: 900. Cooldown: 20 seconds. Mana cost: 150.
Night Stalker
Level 10 Talent changed from +7% Hunter In The Night Movement Speed to +4 Armor
Level 15 Talent changed from +20% Lifesteal to +10% Hunter In The Night Movement Speed.
Ability from Aghanim's Shard
Allows you to use the Hunter in the Night ability at night to instantly devour a small creature and restore 25% of your maximum health and mana. Cannot be cast on creatures controlled by players. Cooldown: 20 seconds.
Nyx Assassin
Base intelligence increased from 18 to 21;
Vendetta damage increased from 250/375/500 to 300/450/600
Impale cast delay reduced from 0,4 to 0,3 seconds
Level 20 Talent increased from +60% Spiked Carapace Damage to +75%
Ability from Aghanim's Shard
Vendetta's invisibility attack reduces the target's magic resistance by 4% for 20 seconds. Vendetta also increases movement speed by 40% and allows you to exceed its maximum.
Ogre magi
Base damage reduced by 2;
Ignite mana cost increased from 90 to 100
Ignite: Now the ability starts to deal damage without delay;
Fireblast mana cost reduced from 75/85/95/105 to 70/80/90/100
Unrefined Fireblast mana cost reduced from 45% to 30% of current mana
Level 25 Talent changed from +60 Movement Speed to 20% Chance to Stun Attack for 1,5 seconds.
Ability from Aghanim's Shard
Grants a new ability: Fire Shield. Creates a shield around an allied creature or building that absorbs 70% of the damage from the next 3 attacks. Fireballs are fired at the attacker, dealing 125 damage. This ability can be triggered by Multicast. Duration: 25 seconds. Cast range: 600. Cooldown: 18 seconds. Mana Cost: 125
omniknight
Heavenly Grace duration reduced from 12 to 10 seconds.
Ability from Aghanim's Shard
Grants a new ability: Hammer of Purity. Automatic attack effect. The next attack will deal additional pure damage equal to 25 + 150% of the hero's base damage and restore that much health. Cooldown: 6 seconds. Mana cost: 30.
Oracle
Aghanim's Scepter upgrade has been changed. Fate's Edict does not inflict powerlessness on allies and does not protect enemies from magic damage;
Level 20 Talent changed from False Promise Grants Invisibility to -50% Purifying Flames Damage to Allies.
Ability from Aghanim's Shard
False Promise grants invisibility with a 0,3 second delay.
Outworld devourer
The hero received a new name: Outworld Destroyer;
Agility reduced from 24 + 2 to 22 + 1,3;
Minimum attack damage increased from 46 to 49;
Astral Imprisonment cast range increased from 300/350/400/450 to 650
Astral Imprisonment scepter cast range bonus reduced from 300 to 150
Astral Imprisonment duration reduced from 4 to 1,75/2,5/3,25/4 seconds
Astral Imprisonment no longer deals damage around the target
Astral Imprisonment damage increased from 100/175/250/325 to 120/190/260/330
Astral Imprisonment mana cost reduced from 140/160/180/200 to 120
Astral Imprisonment now steals 14/16/18/20% of the target's maximum mana for 30/40/50/60 seconds (does not increase the hero's current mana nor directly reduce the victim's current mana)
Arcane Orb mana cost rescaled from 80/120/160/200 to 20% of current mana
Arcane Orb cooldown increased from 0 to 6/4/2/0 seconds
Arcane Orb damage increased from 7,5/9/10,5/12% to 14% of current mana
Essence Flux can no longer be cast;
Sanity's Eclipse no longer increases mana on hit with other abilities
Sanity's Eclipse base damage increased from 150/250/350 to 200/275/350
Sanity's Eclipse cooldown reduced from 160 to 160/145/130 seconds.
Ability from Aghanim's Shard
Makes Essence Flux a 1,5 second castable ability that swaps 75% of the wearer's maximum health and mana. Cooldown: 45 seconds.
pangolier
Shield Crash damage increased from 75/150/225/300 to 90/160/230/300
Shield Crash mana cost reduced from 90/100/110/120 to 80/90/100/110
Shield Crash cooldown reduced from 19/17/15/13 to 18/16/14/12 seconds
Level 10 Talent increased from +350 Swashbuckle Range to +400
Level 20 Talent increased from +16 Strength to +18
Ability from Aghanim's Shard
Grants a new ability: Roll Up. The hero curls up into a protective ball for 4 seconds, gaining immunity to magic and not losing the ability to turn. This ability can be used while Rolling Thunder is active to temporarily stop it. While Roll Up is active, both Rolling Thunder and Shield Crash can be used. If you attack a hero curled up in a ball, he will roll from the attackers for 0,75 seconds. with the same damage and stun as Rolling Thunder. Cooldown: 30 seconds.
phantom assassin
Blur delay before disappearing without a scepter reduced from 0,75 to 0,5 seconds;
Blur evasion reduced from 20/30/40/50% to 15/25/35/45%
Level 10 Talent reduced from +175 Health to +150
Level 15 Talent reduced from +350 Phantom Strike Cast Range to +300
Level 25 Talent changed from +100% Coup de Grace Critical Damage to +7% Coup de Grace Critical Chance.
Ability from Aghanim's Shard
Grants a new ability: Fan of Knives. Fires sharp daggers in a 550 radius. They deal damage equal to 12% of their maximum health to enemies and inflict debilitating for 3 seconds. Cooldown: 20 seconds. Mana Cost: 125
Phantom lancer
Base intelligence increased from 19 to 21;
Spirit Lance mana cost rescaled from 110/120/130/140 to 120
Phantom Rush: Bonus Agility is not lost when the dash is interrupted.
Phantom Rush minimum dash distance reduced from 250 to 200
Level 15 Talent increased from +1s Spirit Lance Cooldown to +2s
Level 20 Talent reduced from +400 Phantom Rush Range to +350
Aghanim's Scepter upgrade has been changed. Improves Juxtapose. It can be used to destroy all illusions from it and create the maximum possible illusions (6/8/10) that last 10 seconds longer. Cooldown: 60 seconds. Mana Cost: 75
Ability from Aghanim's Shard
The spear from Spirit Lance bounces at one enemy in a 900 radius (primarily at heroes). Increases Spirit Lance illusion damage by 20%.
Phoenix
Supernova cooldown increased from 110 to 120 seconds
Supernova mana cost rescaled from 200 to 150/200/250
Sunray mana cost increased from 100 to 100/110/120/130
Level 10 Talent increased from +18% Icarus Dive Slow to +24%.
Ability from Aghanim's Shard
Makes Fire Spirits passive. Each spirit has a 7 second cooldown.
Puck
Agility gain increased from 2,2 to 2,5;
Turn rate increased from 0,5 to 0,8;
Illusory Orb damage increased from 70/140/210/280 to 75/150/225/300
Waning Rift max range increased from 275 to 300
Dream Coil burst stun with scepter changed from 1,8/3/4,5 to 2/3,25/4,5 seconds (stun without scepter is 1,8/2,4/3 seconds)
Dream Coil base damage increased from 100/150/200 to 125/200/275
Level 10 Talent increased from +25 Damage to +30
Level 25 Talent reduced from +300 Waning Rift AoE/Range to +275
Ability from Aghanim's Shard
Waning Rift deals 70 more damage, knocks enemies back 250 for 0,4 seconds (does not interrupt spells). Reveals invisible enemies and wards in the area for 5 seconds.
Pudge
Base damage increased by 2;
Base armor increased by 1;
Agility gain reduced from 1,5 to 1,4;
Strength gain reduced from 3,2 to 3;
Flesh Heap magic resistance increased from 8/10/12/14% to 12/14/16/18%
Level 10 Talent changed from +30 Rot Damage to -14% Rot Speed to Enemies
Aghanim's Scepter upgrade has been changed. Improves Rot. Increases its radius by 200 and its damage by 80. Reduces the health recovery of hit enemies by 25%.
Ability from Aghanim's Shard
Allows you to use this ability on an ally to swallow them and heal them for 6% of their maximum health every second. When cast on an ally, it recharges twice as fast.
Pugna
Ability from Aghanim's Shard
Every 1,75 seconds of Life Drain's duration, the hero begins casting this ability on another random enemy hero within +200 cast range. The ability lasts until it reaches its maximum duration or runs out of enemy heroes.
Queen of Pain
Strength gain increased from 2,2 to 2,4;
Level 10 Talent increased from +8 Strength to +9
Level 25 Talent changed from 1,2s Scream of Pain Fear to +200 Sonic Wave Damage.
Ability from Aghanim's Shard
Blink starts and ends with a sonic boom that deals 150 damage in a 300 radius and silences for 1,5 seconds (one enemy can be affected by both hits).
Razor
Base movement speed increased from 285 to 290
Base health recovery increased from 0 to 1;
Plasma Field minimum damage increased from 15/25/35/45 to 35/40/45/50.
Ability from Aghanim's Shard
The Storm Surge ability strikes those who attack the owner of the ability with lightning, and up to 2 additional nearby enemies. This effect always triggers when a hero is targeted by a spell, and has an 18% chance when attacked. Lightning deals 120 damage and slows victims by 50% for 1,5 seconds.
Riki
Smoke Screen: This ability can now be cast while under the effect of Tricks of the Trade.
Smoke Screen radius increased from 280/310/340/370 to 300/325/350/375
Smoke Screen miss chance rescaled from 25/35/45/55% to 20/35/50/65%
Smoke Screen mana cost reduced from 90 to 75
Tricks of the Trade Scepter cast range reduced from 1000 to 700
Tricks of the Trade: Scepter attack targets increased from 1 to 2.
Ability from Aghanim's Shard
Grants a new ability: Sleeping Dart. The hero fires a dart at the target enemy, putting them to sleep for 3 seconds (and making them invulnerable for the duration of their sleep). Upon awakening, the target takes 150 damage and moves 4% slower for 25 seconds. Cooldown: 20 seconds. Cast Range: 1200 Mana Cost: 125
rubick
Arcane Supremacy no longer increases the duration of debuffs
Arcane Supremacy now grants +75/125/175/225 spell range
Spell Steal now increases the duration of stolen effects by 10/20/30%;
Spell Steal cooldown changed from 20/18/16 to 26/20/14 seconds
Spell Steal Scepter cooldown changed from 2 to 6/4/2 seconds
Level 10 Talent changed from +50 Base Damage to Fade Bolt Steal Hero Damage
Level 15 Talent changed from Fade Bolt Steal Hero Damage to +100 Base Damage.
Ability from Aghanim's Shard
Allows you to cast Telekinesis on yourself or an ally, with 60% more throw range and 30% less cooldown. Reduces the delay before throwing to 0,5 seconds.
Sand king
Epicenter now has a cast delay instead of a cast time
Epicenter radius increased from 275->725 to 500->725
Level 15 Talent increased from +8% Caustic Finale Slow to +15%.
Ability from Aghanim's Shard
Every 700 units overcome around the hero, one push from the Epicenter ability with a radius of 400 is triggered.
shadow demon
Shadow Poison can no longer be dispelled;
Scepter Demonic Purge: Casting on the same target again now ends the previous ability effect and deals damage based on the elapsed time.
Ability from Aghanim's Shard
Allows you to cast Demonic Purge on an ally. Does not slow him down and permanently dispels negative effects. At the end of the effect, heals for an amount equal to the damage of the ability.
Shadow Fiend
Shadowraze mana cost reduced from 90 to 75/80/85/90
Level 10 Talent increased from +15 Attack Speed to +20
Ability from Aghanim's Shard
Necromastery grants +0,75% spell damage per soul.
Shadow Shaman
Mass Serpent Ward damage increased from 50/80/110 to 50/85/120
Level 15 Talent increased from -4,5s Hex Cooldown to -5s
Level 25 Talent reduced from +30 Mass Serpent Ward Totem Damage to +25
Ability from Aghanim's Shard
Creates 4 Serpent Totems when you cast Shackles and increases its cast range by 150. Totems last 8 seconds.
Silencer
Last Word scepter radius increased from 600 to 650.
Ability from Aghanim's Shard
Glavies of Wisdom attacks bounce once at the nearest enemy for 50% attack damage. Bounce Range: 600.
Skywrath Mage
Ability from Aghanim's Shard
Debuffs applied to Ancient Seal victims last 40% longer. Gives an overview of the target.
Sdardar
Sprint movement speed bonus reduced from 18/26/34/42% to 16/24/32/40%
Sprint river movement bonus rescaled from 7/19/31/43% to 10/20/30/40%
Slithereen Crush mana cost increased from 80/95/105/115 to 90/100/110/120
Scepter river health regen reduced from 35 to 30
Scepter river bonus armor reduced from 12 to 10.
Ability from Aghanim's Shard
Improvement
Applies a Corrosive Haze ability to Slithereen Crush victims that lasts 5 seconds.
slark
Shadow Dance cooldown reduced from 80/70/60 to 80/65/50 seconds
Pounce scepter range increased from 1100 to 1200
Level 10 Talent increased from +6 Agility to +7.
Ability from Aghanim's Shard
Grants a new ability: Fish Bait. Reduces the enemy's movement speed by 30% for 4 seconds and reveals their invisibility. Grasping a victim with Pounce grants +50 attack speed to the wearer for the duration of the bind. Cast Range: 1100 Mana Cost: 100 Cooldown: 20 seconds
snapfire
Firesnap Cookie mana cost increased from 100 to 110
Lil' Shredder mana cost reduced from 90 to 75/80/85/90
Gobble Up now has a mana cost of 150
Spit Out no longer costs mana
Gobble Up: The ability can now be cast on special creatures like Golems and Bears.
Gobble Up spit damage reduced from 400 to current ult hit damage (160/240/320).
Ability from Aghanim's Shard
Scatterblast pushes units at close range to you 250 away, dealing 125 additional damage to them and stunning them for 1,5 seconds.
Sniper
Strength gain increased from 1,7 to 2;
Agility gain reduced from 3,4 to 3,2;
Base agility increased from 21 to 27 (base damage remains the same)
Shrapnel charge cooldown reduced from 40 to 35 seconds.
Ability from Aghanim's Shard
Grants a new ability: Concussive Grenade. Throws a grenade that knocks enemies back 425 range, slows them by 50%, and inflicts Powerlessness on them. Duration: 3 seconds. Radius: 375 Cast Range: 550 Cooldown: 20 seconds Mana cost: 75
Spectre
Base attack speed reduced from 100 to 90;
Dispersion damage reflected from 7/12/17/22% to 8/12/16/20%
Spectral Dagger cooldown increased from 16 to 22/20/18/16 seconds
Spectral Dagger mana cost increased from 100/120/140/160 to 130/140/150/160
Shadow Step: Now also applies Spectral Dagger to the target.
Ability from Aghanim's Shard
Allows you to cast Dispersion to create a spectral copy of the Haunt ability near the enemy hero that was the last to deal damage to the owner of the ability in the last 5 seconds. The illusion lasts 5 seconds. Cooldown: 25 seconds. Mana Cost: 150
Spirit Breaker
Nether Strike cooldown reduced from 100/80/60 to 90/70/50 seconds
Charge of Darkness Scepter cooldown increased from 6 to 7 seconds
Charge of Darkness Scepter bonus speed increased from 100 to 175.
Ability from Aghanim's Shard
Changes the cast time of Nether Strike to a pre-cast delay, during which the caster becomes immune to magic. The ability also deals 200 more damage and applies an Exhaust on the victim for 4 seconds.
Storm Spirit
Level 15 Talent increased from +325 Health to +375
Level 25 Talent changed from Overload Penetrates Magic Defense to 2 Overload Attack Rebounds (Your attack will recoil up to XNUMX times on a random enemy; may recoil if there are two enemies).
Ability from Aghanim's Shard
Grants a new ability: Electric Rave. Grants 3 Overload charges to the wearer and allied Heroes within 750 AoE. Lasts 12 seconds or until the charges run out. Cooldown: 30 seconds. Mana cost: 150. Passively increases the wearer's attack speed by 40.
Sven
God's Strength bonus damage reduced from 110/160/210% to 100/150/180%
Storm Hammer with scepter: the hero no longer attacks the target of the ability;
Storm Hammer Scepter bonus cast range reduced from 500 to 350
Level 15 Talent changed from Storm Hammer Dispel Buffs to +4s Warcry actions".
Ability from Aghanim's Shard
Storm Hammer dispels positive effects.
Techies
Ability from Aghanim's Shard
Increases the cast range of Blast Off! by 600. The ability stuns enemies within a 1,5 radius (half the damage radius) for 200 seconds.
Templar Assassin
Base strength increased from 19 to 21;
Base attack range increased from 140 to 160;
Psi Blades bonus attack range rescaled from 60/120/180/240 to 80/130/180/230
Psi Blades: Penetration range is now equal to twice the range of your attacks;
Level 10 Talent increased from +15 Movement Speed to +20.
Ability from Aghanim's Shard
Traps from Psionic Trap silence victims. The duration depends on the accumulated energy, but is not less than 0,5 and not more than 2,5 seconds.
terrorblade
Reflection duration increased from 2,5/3,5/4,5/5,5 to 3,25/4/4,75/5,5 seconds.
Terror Wave: The hero now gains this ability with the scepter, and not after casting Metamorphosis;
Terror Wave: Fear duration reduced from 3,75 to 2,5 seconds
Terror Wave: Fear enemies now run away from the hero instead of towards the fountain.
Terror Wave: Casting this ability now grants the hero Metamorphosis for 10 seconds. If Metamorphosis is active, extends its duration by 10 seconds;
Level 25 Talent increased from -32s Sunder Cooldown to -34s
Ability from Aghanim's Shard
Grants a new ability: Demon Zeal. The hero spends 25% of his current health to gain +25% movement speed and +50 attack speed for 6 seconds. The bonus is 50% more if the hero fights in melee. Cooldown: 14 seconds.
tidehunter
Kraken Shell damage block increased from 14/26/38/50 to 18/30/42/54
Level 10 Talent increased from +15 Movement Speed to +20
Level 10 Talent changed from +80 Gush Damage to +1,75 Mana Regen
Level 15 Talent changed from +3 Mana Regen to +120 Gush Damage.
Ability from Aghanim's Shard
Reduces the cooldown of Anchor Smash by 1 second. The ability affects buildings and deals 90 more damage.
timbersaw
Level 10 Talent increased from +175 Health to +200
Whirling Death base damage rescaled from 90/120/150/180 to 80/120/160/200
Whirling Death radius increased from 300 to 325
Timber Chain speed increased from 1600/2000/2400/2800 to 1900/2200/2500/2800
Chakram now stacks with normal and scepter slows.
Chakram cast time reduced from 0,3 to 0,15 seconds (this change also applies to the scepter ability).
Ability from Aghanim's Shard
Grants a new ability: Flame Thrower. Fires a flame forward that deals 75 damage per second to enemies, slows them by 20%, and stays on the ground for 7 seconds. Once out of the flames, enemies burn for an additional 3 seconds. Trees that are set on fire are destroyed after 5 seconds. Cooldown: 15 seconds. Mana cost: 100.
tinker
Aghanim's Scepter upgrade has been changed. Replaces Laser's ability with a stronger one: Shrink Ray. Increases cast range by 400 and reduces target's size and current health by 20%. Effects from multiple uses stack. The beam is reflected at the farthest enemy within a 700 radius around the target (primarily at heroes).
Ability from Aghanim's Shard
Grants a new ability: Defensive Matrix. Creates a barrier around an allied unit that blocks 200 damage and grants 40% status resistance. The barrier lasts up to 10 seconds or until it absorbs maximum damage. Cast range: 400. Cooldown: 30 seconds. Mana cost: 100.
Tiny
Tree Grab cooldown reduced from 25/20/15/10 to 16/14/12/10
Avalanche: Now the damage for the victims of the Toss ability is increased from 3 to 2,5 times;
Grow bonus damage increased from 25/50/75 to 30/70/110
Level 15 Talent increased from +3 Tree Grab Attacks to +5
Level 25 Talent increased from +7s Avalanche Cooldown to +8s
Ability from Aghanim's Shard
Grants a new Passive Ability: Craggy Exterior. Enemies attacking the owner of the ability have a 20% chance to be stunned for 1 second and take 100 damage. Affects enemies within 400 radius. Triggered when attack damage is taken. Does not affect creatures immune to magic.
Treant Protector
Overgrowth ability interrupts victims again
Ability from Aghanim's Shard
Nature's Guise's invisibility attack applies a Root to the target that lasts for 1 second and deals 200 damage over time. The duration will increase by 1 second if you attack near a tree. Cooldown: 10 seconds.
Troll Warlord
Berserker's Rage movement speed bonus increased from 10/20/30/40 to 15/25/35/45
Level 25 Talent: -5s Whirling Axes cooldown" replaced with "+2 sec. Battle Trance actions";
Aghanim's Scepter upgrade has been changed. Improves the abilities of Whirling Axes. In ranged combat, she removes positive effects from enemies, and in melee, she removes negative effects from the hero. Reduces mana cost by half and cooldown from 9 seconds to 4 seconds.
Ability from Aghanim's Shard
Casting Battle Trance grants +60 Attack Speed to all allied Heroes, including the owner.
Tusk
Walrus Kick: The ability now applies in the direction indicated. The hero kicks the nearest enemy within a radius of 250 (primarily heroes);
Level 25 Talent increased from -8s Snowball Cooldown to -10s
Ability from Aghanim's Shard
Grants a new ability: Frozen Sigil. Summons a flying seal with a frosty aura with a radius of 650. It slows enemies' attack by 30 and their movement by 20%. Duration: 25 seconds. Cooldown: 30 seconds. Mana cost: 100.
underlord
Level 10 Talent changed from +12% Magic Resistance to +2 Firestorm Waves.
Aghanim's Scepter upgrade has been changed. Improves Dark Rift. Allows you to use it on allied heroes. Reduces the ability's cooldown by 50 seconds and teleportation delay by 1 second.
Ability from Aghanim's Shard
Allows you to cast Firestorm on yourself so that it acts around the owner and heals them for 15% of the damage dealt. Halves the delay before application.
Undying
Decay mana cost increased from 70/85/100/115 to 85/95/105/115
Soul Rip damage/heal per unit reduced from 22/29/36/43 to 19/26/33/40
Level 10 Talent changed from +5 Health Per Second to +40 Seconds. actions Decay";
Level 15: +40s Decay actions" has been replaced with "+10 Soul Rip damage/healing";
Level 20 Talent changed from +4 Tombstone Attack Attack to -1,5s recharge Decay";
Level 25 Talent: -2s Decay Cooldown" has been replaced with "+6 Attack to Destroy a Tombstone".
Ability from Aghanim's Shard
Increases Decay radius by 100 and spawns zombies near each hero hit.
Ursa
Overpower cooldown reduced from 15/13/11/9 to 12/11/10/9
Overpower mana cost reduced from 40/50/60/70 to 30/40/50/60
Earthshock slow increased from 10/20/30/40% to 16/24/32/40%
Level 15 Talent increased from +300 Health to +350
Ability from Aghanim's Shard
Whenever a multiple of 6 Fury Swipes stacks on the same target, the hero gains the effect of the Enraged ability for 1 second.
Vengeful spirit
Base intelligence increased from 17 to 19;
Magic Missile cast range increased from 550 to 575/600/625/650
Magic Missile: projectile speed increased from 900 to 1350;
Vengeance Aura no longer increases attack range and primary attribute.
Vengeance Aura no longer creates an illusion on death
Vengeance Aura now increases base attack damage by 8/16/24/32%
Aghanim's Scepter upgrade has been changed. After death, a strong illusion appears in the place of the hero, which can use all abilities, deals 100% damage, takes 100% damage, and moves 30% faster. If the illusion is alive at the time of the hero's respawn, he will take its place. The experience earned by the illusion is transferred to its owner.
Nether Swap no longer has charges.
Nether Swap cooldown reduced from 90/80/70 to 60/45/30 seconds
Nether Swap cast range increased from 700/850/1000 to 800/950/1100
Level 20 Talent changed from +100 Vengeance Aura Attack Range to +125 Spell Range.
Level 25 Talent changed from Vengeance Aura Illusion Abilities to +16% Vengeance Aura Base Damage.
Ability from Aghanim's Shard
Wave of Terror steals 25% of enemy heroes' base damage and grants its owner the ability for the duration.
Venomancer
Venomous Gale hit damage increased from 25/50/75/100 to 50/75/100/125
Level 15 Talent changed from Heroic Venomous Gale to Spawn 2 Plague Totems to +100 Attack Range.
Ability from Aghanim's Shard
Creates 2 Plague Totems when a Venomous Gale projectile hits an enemy Hero. Increases the range of the ability by 400.
Viper
Nethertoxin mana cost rescaled from 70/80/90/100 to 85
Attacks with Poison Attack reduce the victim's armor
Face care
Attack projectile speed increased from 1000 to 1400;
Familiars base attack time increased from 0.4 to 0.5
Familiars damage increased from 20/40/60 to 25/50/75
Aghanim's Scepter upgrade has been changed. Adds the Silent as the Grave ability. Makes Visage and Familiars invisible, grants +20% movement speed, and makes Visage fly. After breaking invisibility, the hero and Familiars deal 30% bonus damage over 4 seconds. Lasts 35 seconds. Reload time: 45 seconds. Mana cost: 100.
Ability from Aghanim's Shard
Allows the hero to turn to stone when pressing Gravekeeper's Cloak to restore up to 25% health. Reload time: 60 seconds. Mana Cost: 300
Void Spirit
Level 20 Talent changed from -5.5s Astral Step Cooldown to -5s
Ability from Aghanim's Shard
Adds the Dissimilate ability to a partial outer circle and increases her damage by 125
Warlock
Level 20 Talent increased from +300 Shadow Word Cast Range to +500.
Ability from Aghanim's Shard
Shadow Word modifies movement speed. If the target is an ally, it increases by 20%. If the enemy - reduces by 20%
Review
Ability from Aghanim's Shard
Reduces the cooldown of The Swarm by 4 seconds. The bugs from this ability cling to invisible enemies and provide vision on them. The additional hit from a triggered Geminate Attack ability is applied to all enemies within a 1200 radius with bugs.
Wind ranger
Aghanim's Scepter Windrun speed bonus reduced from 45% to 40%.
Ability from Aghanim's Shard
Powershot becomes a global ability, but beyond the standard cast range, it only deals damage to one hero. If the hit hero has less than 13% HP, then he will instantly die (damage depends on the preparation time).
Winter Wyvern
Base damage increased by 2;
Cold Embrace base health per second increased from 20/26/32/38 to 30/35/40/45
Aghanim's Scepter Arctic Burn mana cost reduced from 30 to 20
Aghanim's Scepter now also increases Winter Wyvern's movement speed by 25% while Arctic Burn is active
Level 25 Talent increased from +1.2s Winter's Curse Duration to +1.5s
Ability from Aghanim's Shard
When Cold Embrace expires, the cocoon explodes with Splinter Blast shards that fly at enemies within a 1200 radius
Witch Doctor
Ability from Aghanim's Shard
Adds a new Voodoo Switcheroo ability. Transforms the hero into a totem from Death Ward for 2 seconds, with -30 attack speed. During the duration of the ability, the hero is hidden. Reload time: 70 seconds. Mana Cost: 250
Wraith king
Reworked Mortal Strike. It is now a passive ability with a 4 second cooldown. Critical Hit Damage: 150/190/230/270%
Reworked Vampiric Aura. The new name is Vampiric Spirit. Gain 10/18/26/34% Life Steal. Can be activated when skeletons are summoned (depending on the number of stacks). Skeletons also have Vampiric Spirit. Two killed units give one charge. Dead skeletons respawn 1 time. Maximum number of charges: 2/4/6/8. Reload time: 50 seconds. Mana cost: 50/60/70/80;
Aghanim's Scepter now also grants +75 Attack Speed to Ghosts
Level 20 Talent changed from Reincarnation No Mana Requirement to +30 Attack Speed.
Level 25 Talent changed from +20% Lifesteal to 2s Mortal Strike Cooldown Reduction.
Ability from Aghanim's Shard
Reincarnation does not require mana. The ability's triggering spawns 3 skeletons next to each nearby enemy hero.
Zeus
Thundergod's Wrath mana cost increased from 250/350/450 to 300/400/500
Thundergod's Wrath cooldown increased from 120 to 130/125/120
Level 10 Talent reduced from +1.5 Mana Regen to +1.25
Level 20 Talent changed from -12% Item/Spell Cooldown to +100 Thundergod's Wrath Damage
Level 25 Talent reduced from +115 Arc Lightning Damage to +100
Ability from Aghanim's Shard
Allows you to activate Static Field to cast Heavenly Jump. The hero jumps, during which he shocks the nearest visible enemy in a radius of 2000 (primarily heroes), deals Static Field damage to him and reduces his movement speed by 100% for 2.5 seconds. If the hero was moving, he will jump forward 450. Cooldown time: 14 seconds. Mana cost: 100.
ITEM CHANGES
FLUFFY HAT - NEW ITEM
Costs 250 gold;
Gives +125 health.
FALCON BLADE - NEW ITEM
Assembly requires Fluffy Hat,
Gives +150 Health, +1,6 Mana Regen, +10 Damage.
ORB OF CORROSION - NEW ITEM
Required for assembly blight stone, Orb of Venom and Fluffy Hat;
Gives +150 health. Attacks slow the target by 13%/4%, deal 3 magic damage per second, and reduce their armor by 3. The effect lasts for 3 seconds.
WITCH BLADE - NEW ITEM
Assembly requires Blitz Knuckles, chainmail, Robe of the Magi and recipe for 600 gold
Grants +35 Attack Speed, +12 Intelligence, +6 Armor, and +300 Attack Projectile Speed. Attacks inflict a curse that slows the target by 3% for 25 seconds and deals damage equal to the wearer's intelligence every second. Cooldown 9 seconds.
GLEIPNIR - NEW ITEM
Required for assembly maelstrom, Rod of Atos and recipe for 700 gold;
Grants +30 Damage, +20 Intelligence, +12 Strength, and +12 Agility. Passive: Attacks create chain lightning that deals 160 damage.
Active: Cast on an area with a 450 radius, lightning strikes each enemy, inflicting a root on them for 2 seconds and creating a chain lightning that deals 220 damage. Cast Range: 1100 Mana Cost: 200
MAGE SLAYER - NEW ITEM
Required for assembly Cloak, Blade of Alacrity, Claymore and recipe for 600 gold;
Grants +20% Magic Resistance, +20 Agility, +20 Damage. Attacks apply an effect that reduces spell damage by 35%. The effect lasts 4 seconds.
ETERNAL SHROUD - NEW ITEM
Required for assembly hood of defiance, Voodoo Mask and recipe for 1100 gold;
Gives +8,5 health regen, +20% spell lifesteal against heroes, and +4% spell lifesteal against creeps;
Can be activated to create a shield that blocks up to 400 magic damage and turns it into mana. Lasts 12 seconds. Cooldown 60 seconds. Mana cost: 50.
HELM OF THE DOMINATOR - NEW ITEM
Now Helm of the Dominator can be upgraded to level 2 by purchasing the Ultimate Orb and the recipe for 1600 gold;
Allows you to tame ancient creeps. Increases the creep's minimum health to 1800, and the bonuses to attributes, armor, and health regeneration from 6/6/6 to 20/8/8.
OVERWHELMING BLINK - NEW ITEM
Required for assembly Blink Dagger, Reaver and recipe for 1750 gold;
Gives +25 strength. After moving, deals damage equal to 200 + 100% of the wearer's power to all enemies within 800 radius and slows their movement by 50% and their attack by 50. The slow lasts for 6 seconds.
SWIFT BLINK - NEW ITEM
Required for assembly Blink Dagger, Eaglesong and recipe for 1750 gold;
Grants +25 Agility. After moving, the owner gains +6% movement speed, +30 damage, +40 attack speed for 40 seconds, and can pass through creatures.
ARCANE BLINK - NEW ITEM
Required for assembly Blink Dagger, Mystic Staff and recipe for 1750 gold;
Grants +25 Intelligence. After moving, the wearer gains +6% Ability Cooldown Reduction and -25% Ability Cooldown Reduction for 50 seconds. Does not affect items.
WIND WAKER - NEW ITEM
Required for assembly Eul's Scepter of Divinity, Mystic Staff and recipe for 1600 gold;
Grants +50 Movement Speed, +6 Mana Regen, +35 Intelligence. Allows you to cast the Cyclone ability on allies. When cast on self, the wearer can move the hurricane in any direction at a speed of 360.
Aether Lens
Mana bonus reduced from 450 to 300.
soul booster
No longer grants +10% Magic Resistance.
Octarine Core
No longer grants +10% Magic Resistance
Assembly no longer requires a 900 gold recipe;
Now the assembly requires Aether Lens, not Voodoo Mask (gives corresponding bonuses from Aether Lens);
No longer grants spell lifesteal.
Bloodstone
No longer grants +10% Magic Resistance
Now the assembly requires Voodoo mask;
Now grants +15% spell lifesteal (+3% on creeps).
Echo Saber
Mana regen bonus increased from 1,25 to 2,5.
Silver Edge
Build now requires Oblivion Staff rather than Echo Saber (note: Echo Saber can still be dismantled)
Changed from +45 Attack Speed, +40 Damage, +12 Strength, +10 Intelligence, and +1,5 Mana Regen to +45 Attack Speed, +40 Damage, +10 Intelligence, and + 3 to restore mana;
Recipe cost increased from 600 to 1100 gold (total cost decreased by 500);
Shadow Walk cooldown reduced from 22 to 18 seconds.
Ring of Tarrasque
Removed from the game.
Heart of Tarrasque
Assembly is no longer required Ring of Tarrasque;
Recipe cost increased from 650 to 900 gold;
Health bonus reduced from 400 to 250;
Strength bonus increased from 40 to 45;
Health regeneration bonus increased from 1% to 1,6%;
No longer has a passive ability that works out of combat.
Holy Locket
Energy Charge: Now automatically gains a charge every 15 seconds
Build now requires Fluffy Hat and Headdress instead of Ring of Tarrasque
Recipe cost reduced from 500 to 475 gold (total cost remains the same)
Now grants an aura that restores 3 health per second instead of restoring 4,5 health per second to the wearer.
Satanic
Assembly no longer requires a 500 gold recipe;
No longer grants status resistance;
Damage bonus increased from 25 to 45;
Unholy Rage duration increased from 5 to 6 seconds.
Sange
Status Resistance no longer stacks with items collected from Sange.
Heaven's Halberd
Recipe cost reduced from 400 to 200 gold;
Health bonus from recovery and lifesteal reduced from 30% to 24%;
Status Resistance bonus reduced from 20% to 16%.
Kaya and Sange
Status Resistance bonus increased from 20% to 25%.
Sange and Yasha
Status Resistance bonus increased from 20% to 25%.
Eye of Skadi
Health bonus reduced from 225 to 200;
Mana bonus reduced from 250 to 200.
Drum of Endurance
The number of charges has been increased from 6 to 8;
Build now requires Wind Lace, Robe of the Magi, Belt of Strength, and a recipe for 550 gold.
Now grants +6 Strength, +6 Intelligence, and +20 Movement Speed Aura.
Boots of Travel
Upon receiving this item, the owner will automatically sell all available scrolls of teleportation and gain 1 charge. Also works on Meepo clones.
Mask of Madness
Damage bonus reduced from 15 to 10.
Abyssal Blade
Overwhelm: Casting this ability puts Bash's passive ability on cooldown as well.
BladeMail
Recipe cost increased from 500 to 675 gold.
glimmer cape
Crafting now requires a 450 gold recipe instead of Gloves of Haste
No longer grants +20 Attack Speed.
Necronomicon
Summoning cooldown reduced from 90 to 80 seconds;
The archer now has an aura that grants +5/7/9% movement speed.
Javelins
Pierce proc chance increased from 25% to 30%
Pierce proc damage reduced from 80 to 70.
Demon Edge
Damage bonus reduced from 42 to 40.
Monkey King Bar
Damage bonus reduced from 42 to 40;
Recipe cost increased from 550 to 675 gold;
Pierce proc damage reduced from 100 to 70
Now the magic damage from the proc is not affected by lifesteal (this is a general change for all similar items).
Maelstrom
Chain Lightning proc chance increased from 25% to 30%.
Mjolnir
Chain Lightning proc chance increased from 25% to 30%.
bleak
Damage bonus reduced from 60 to 55.
Divine Rapier
Damage bonus reduced from 330 to 300.
Armlet of Mordiggian
Unholy Strength bonus damage increased from 31 to 35
Unholy Strength health per second reduced from 54 to 50.
Hood of Defiance
Reduced magic resist bonus from 25% to 20% (still has Barrier active)
Crafting no longer requires a 300 gold recipe.
Pipe of Insight
Recipe cost increased from 1250 to 1550 gold.
Vladimir's Offering
Now the assembly also requires a Buckler;
Vladmir's Aura: Aura now gives +3 Armor.
Vladmir's Aura aura mana regen reduced from 2 to 1,4.
Mekansm
Build now requires Chainmail instead of Buckler
Mekansm Aura no longer increases armor.
Restore mana cost reduced from 225 to 200
Recipe cost increased from 1175 to 900 gold.
Guardian Greaves
Now the assembly also requires a Buckler.
Quelling Blade
Quell melee damage bonus reduced from 15 to 13.
Orb of Venom
Cost reduced from 300 to 275 gold;
Slow reduced from 15% to 13%.
Ring of Regen
Health regeneration bonus reduced from 1,5 to 1,25.
Sage's Mask
Mana regen bonus increased from 0,6 to 0,7.
Enchanted Mango
Eat Mango mana regen reduced from 110 to 100.
Voodoo mask
Cost reduced from 900 to 700 gold;
Spell lifesteal bonus reduced from 12/2,5% to 10/2%.
Medallion of Courage
Mana regeneration bonus increased from 1,25 to 1,5;
Valor duration and cooldown increased from 7 to 12 seconds.
solar crest
Shine duration and cooldown increased from 7 to 12 seconds.
Spirit Vessel
Mana regen bonus increased from 1,5 to 1,75.
Eul's Scepter of Divinity
Mana regeneration bonus reduced from 5 to 3,5.
Vanguard
This item can now be disassembled.
Crimson Guard
Guard damage block increased from 60 to 70.
Radiance
Burn now affects ancient creeps.
Refresher Orb
Reset mana cost reduced from 375 to 300
Reset cooldown reduced from 180 to 160 seconds.
Dagon
Build now requires Staff of Wizardry, Crown, and a 1300 gold recipe.
Grants +14/16/18/20/22 Intelligence and +6/8/10/12/14 Strength and Agility.
Claymore
Damage bonus reduced from 21 to 20;
Cost reduced from 1400 to 1350 gold.
Nullifier
Nullify projectile speed increased from 1000 to 1100.
Shiva's Guard
Recipe cost reduced from 750 to 650 gold.
Reaver
Cost reduced from 3000 to 2800 gold.
Eagle Song
Cost reduced from 3000 to 2800 gold.
Mystic Staff
Cost increased from 2700 to 2800 gold.
Neutral items
1 bit
FAIRY'S TRINKET - NEW ITEM
+100 Health, +5% Spell Damage, +5% Mana Cost Reduction.
CHIPPED VEST - NEW ITEM
+3,5 Health Regen. When the owner is attacked, the item deals damage to the attacker: 26 to the hero or 13 to the creep.
POSSESSED MASK - NEW ITEM
+7 primary attribute, +7% lifesteal.
Mango Tree
Removed from the game.
Poor Man's Shield
Removed from the game.
Iron Talon
Removed from the game.
Arcane Ring
Replenish Mana cooldown increased from 40 to 45 seconds.
Ironwood Tree
Plant Tree cooldown increased from 4 to 15 seconds.
2 bit
QUICKSILVER AMULET - NEW ITEM
+30% attack animation speed and attack projectile speed. +5% movement speed and +10 attack speed. Gain +15% movement speed and +5 attack speed when any of your abilities are on cooldown.
BULLWHIP - NEW ITEM
+3 Health Regen and +3 Mana Regen. When cast on an ally, speeds up their movement by 16%. When cast on an enemy, slows their movement by 16%. The effect lasts for 5 seconds. Cast range: 850. Cooldown: 12 seconds.
Clumsy Net
Removed from the game.
Vampire Fangs
Removed from the game.
imp claw
Critical Strike cooldown reduced from 8 to 7 seconds.
Essence Ring
Life Essence health bonus reduced from 425 to 400.
3 bit
ELVEN TUNIC - NEW ITEM
+26 attack speed, +16% evasion, +8% movement speed.
CLOAK OF FLAMES - NEW ITEM
+5 Armor, +10% Magic Resistance. Has a passive aura that deals 45 damage every second to enemies within a 400 radius.
CEREMONIAL ROBE - NEW ITEM
+350 mana. Has a passive aura that reduces status resistance by 10% and magic resistance by 10% for enemies within a 1200 radius.
PSYCHIC HEADBAND - NEW ITEM
Increases Intellect by 12% and grants +100 Cast Range. The active ability pushes the selected enemy away from the owner for a distance of 400. Cast range: 800. Cooldown: 30 seconds.
repair kit
Removed from the game.
craggy coat
Removed from the game.
Greater Faerie Fire
Removed from the game.
Telescope
item rank changed from 3 to 4.
Quickening Charm
Cooldown reduction reduced from 13% to 12%.
4 bit
PENTA-EDGED SWORD - NEW ITEM
+45 damage, +80 attack range (melee). Each attack has a 20% chance to slow the enemy's movement by 3% and attack by 20 for 60 seconds.
STORMCRAFTER - NEW ITEM
+4 mana regen. The passive ability electrocutes a random enemy within 700 radius, dealing 200 damage and slowing them by 0,3% for 40 seconds. Beat interval: 3 seconds. The active ability lifts the wearer into the air for 0,75 seconds. Mana cost: 50. Cooldown: 25 seconds.
TRICKSTER CLOAK - NEW ITEM
+20% Evasion, +20% Magic Resistance. The active ability makes the wearer invisible for 6 seconds. Cooldown: 25 seconds.
magic lamp
Removed from the game.
Witless Shako
Removed from the game.
Prince's Knife
Removed from the game.
Havoc Hammer
Removed from the game.
Telescope
rank changed from 3 to 4;
Prescient Aura attack and ability range bonus increased from 125 to 135
Prescient Aura: The aura now only affects player-controlled creatures.
Flicker
Flicker: maximum movement radius increased from 400 to 450;
Flicker no longer costs mana.
Spell Prism
Cooldown Reduction cooldown reduction reduced from 20% to 18%.
Illusionist's Cape
Illusion Mastery: Illusion and controlled creature damage bonus reduced from 10% to 8%.
5 bit
GIANT'S RING - NEW ITEM
+40 Strength, +60 Movement Speed, +60% Model Size. Enemies under the owner (within a radius of 100) take damage equal to 100% of his strength every second.
BOOK OF SHADOWS - NEW ITEM
+12 to all attributes, +400 to vision at night. The target of an active ability can be an ally, an enemy, or the owner himself. The target creature cannot be targeted for 4 seconds, and it cannot use abilities, use items, or attack. Applies a normal dispel. Cast range: 700. Cooldown: 25 seconds.
Woodland Striders
Removed from the game.
Trident
Removed from the game.
ballista
Knockback damage increased from 40 to 50.
Ex Machina
Armor bonus increased from 20 to 25;
Reset Item Cooldowns no longer costs mana
Reset Item Cooldowns cooldown reduced from 45 to 30 seconds.
Seer Stone
The item now has an active ability that grants vision in any area with a 800 radius for 5 seconds. Enemies see this effect. Cooldown: 70 seconds.
Force Boots
Force: the ability can now be cast on a creature within a radius of 750;
Force push range increased from 600 to 750
Force cooldown reduced from 9 to 8 seconds.
Book of the Dead
Greater Demonic Summoning minion health bonus increased from 50% to 100%.
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