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Fortnite Update 10.40 | Full Description of All Changes

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Fortnite update v10. 40 brings a lot of major changes to the game, many of which we already know about. Here's what we know We're fast approaching the end of Season X, arguably the most controversial Fortnite season ever, but we still have a few more updates to go.

WHAT'S NEW?

Combat sprint Test your skills and muscle memory! In this new mode, you need to get to the finish line as soon as possible, destroying all the targets along the way. Compete with friends and other participants for the title of the fastest player. Post your high scores with #FortniteCombine! 10BR_TheCombine_Social.jpg Lovely suburb Have you ever seen a shooting star make a wish for incredible loot? Come to this new rift area to grant a wish - stars fall here with some very cool loot!

TIME MODES

ZONE WARS

Number of players in a team: Solo battles | Rebirth: off The game recreates the conditions of the final stage of the Battle Royale match with a dynamically moving Storm! Eliminate enemies and don't get caught in the Storm. With random loot and inventory contents, each round is unique. You can go into battle with up to 15 friends.
  • Zone Wars: Colosseum
    • Author: Jesgran.
    • Become the greatest gladiator on an island inspired by the Roman Colosseum. To win on this open island, you will have to build very quickly.
  • Zone Wars: Desert
    • Author: JotaPeGame.
    • Survive in a desert town and get to the last circle. Due to the wide variety of weapons and mobility, each match is unique in its own way, so the battles on this island never get bored.
  • Zone Wars: Down the river
    • Author - Enigma.
    • Float down the river and stay out of the Storm on this original Zone Wars island. After playing a couple of rounds, you will remember how the Storm moves, and the launchers will allow you to see the whole map.
  • Zone Wars: Vortex
    • Author: Zeroyahero.
    • Conquer steep mountains in this unusual variation of Zone Wars. Get ready for a tangible difference in altitude!

WEAPONS AND ITEMS

  • Explosive Batarang
    • Added an icon in the sound visualizer for proximity signals.
  • armored sphere
    • Armored Sphere thrown at another player now bounces off of them.
  • Returned to the game
    • Trampoline
      • Rare trap.
      • Appears in sets of 3.
      • Found in Supply Drops, Vending Machines, Llamas, and Buildings.
      • Can be placed on floors, walls and ramps/stairs.
      • Throws in a direction perpendicular to its location.
  • Bat Claw and Explosive Batarang have been added to Arena Mode and Tournaments.
Corrected mistakes
  • Fixed a bug due to which the indicators of transport durability were not displayed.
  • When a Junk Rift object hits a player disguised as a bush, it will now damage the bush instead of the player.
  • If a player enters a rift by using a Bat Claw, they no longer lose their ability to move in free fall.
  • Fixed a bug that allowed a player disguised as an object to deploy a hang glider.
  • The Explosive Batarang's targeting system now reacts to players disguised as objects.
  • Explosive Batarangs no longer remain suspended in the air after destroying the object they were on.
  • Fixed a bug due to which the electric trap was not placed where its frame from the preview was.
  • Armor Spheres attached to a Supply Drop no longer disappear when the Supply Drop is destroyed.
  • Armor Spheres no longer prevent fall damage.
  • Armor Spheres no longer get stuck in the air.
  • Fixed a bug due to which armored spheres did not attach to vehicles when they were thrown by a player who was driving a vehicle.

GAME PROCESS

  • Double XP Weekend
    • Double the fun on the weekend! From 16:00 Moscow time on September 27 to 16:00 Moscow time on September 30, you will receive double experience for participating in matches.
  • Matchmaking
    • We've improved the matchmaking system in the main game modes.
      • The system now more often matches players with the same skill level.
      • The better you play, the stronger your opponents become.
      • We will gradually launch this system for the main modes in all regions and will closely monitor its work.
      • Read more about this in our блоге.
  • There are new sensitivity and aim assist options for controllers.
    • Read more about the new options in our блоге.
    • Note: When using these options, the crosshair now turns red when aimed at an enemy target that is within the radius where it will be dealt maximum damage.
  • Combat sprint
    • This new regime will help you get comfortable with the advanced controller options we mentioned above.
      • "Combat Sprint" is great for this purpose, but you can also play using the old settings, keyboard and mouse, or touch screen.
    • In this mode, you need to get to the finish line as soon as possible, destroying all the targets along the way.
      • The leaderboard will allow you to compete for the title of the fastest player with friends or other opponents.
        • You can sort the results in each table by the selected input device.
  • Lovely suburb
    • The rift area has reclaimed the devastated area next to Pleasant Park. True, now the homeowners association is in charge of affairs here, so the landscape is pleasing to the eye!
      • This area became so pleasant that the stars began to fall here. Break the stars in search of powerful loot, including new, hitherto unseen weapons!
  • marshy palms
    • Players can now press the crouch button to exit object mode.
  • Hit marks no longer appear on allies.
  • Removed button to reset camera settings.
Corrected mistakes
  • Fixed a bug that allowed rift graffiti to be used indefinitely.
  • Selecting a building item no longer switches the game to walls when the player is using a controller and the Reset Building Selection option is turned off.

SOUND

Corrected mistakes
  • Fixed a bug due to which the sound effect of the chest was heard after the player opened it.
  • Music emotion "Where is Matt?" no longer restarts after each cycle.

INTERFACE

  • The "Management Help" section, intended only for the mobile version, has been removed from versions for other platforms.
  • Moved the "Edit building" option from the "Miscellaneous" subsection to "Construction" in the management settings.
Corrected mistakes
  • Match stats no longer go off screen during Victory Royale celebrations.

REPEAT SYSTEM

Corrected mistakes
  • The "storm surrounds you" warning no longer appears multiple times when switching between players in spectator mode.
  • Armored sphere sound effects now play properly when the player rewinds a replay.

MOBILE VERSION

  • Added a 2x multiplier to sensitivity settings when editing/building.
  • Clarifications have been added to the tooltip text about camera acceleration.
  • The On/Off option aiming" is enabled by default.
Corrected mistakes
  • Fixed a crash that occurred when exiting the Battle Bus on low-end iOS devices.
  • Fixed a critical error that occurred when switching from custom settings to standard settings in the fire mode selection menu.
  • The Firing Mode button in the Options menu now displays the selected Firing Mode.
  • The crosshairs of an assault rifle with a scope are now loaded the first time you switch to scope mode.
  • Players can now modify or destroy a floor element placed in a 1×1 pre-built building.
  • A player crouching under a player-built ladder can no longer be shot through it.
  • Duplicate confirmations no longer appear in the friend request menu.
  • Players can now freeze in place in Sludge Palms by pretending to be an object without changing the UI layout.
  • Vending machines now dispense the currently selected item on the press of a fixed button.
  • The Edit by Touch feature is now reset when you click the Reset button in Settings.
  • The button to talk in voice chat no longer has a white square when pressed.
  • The blueprint is now displayed when placing a prefabricated element or an object from a set with the "Retro" filter turned on.
  • When using the "Block and Report Abuse" option, the blocked user will not appear twice in the blacklist.
  • Improved graphics for the following objects:
    • equipment of the moon;
    • equipment of the Postulate;
    • equipment Amplitude of the future;
    • cloak from Pulsar's equipment set;
    • equipment with Jonesy as the base model;
    • decoration on the back "True standard"
    • emotion "From all legs";
    • barrels in Treacherous Funnel;
    • floating island

REVIEW

  • September 19 server update
  • Small update from September 19th
    • Halved the dance duration of Taco Time!
  • September 20 server update
    • Fixed a bug due to which the "Deal damage with your squad or teammate" task from the mission "Team Spirit" was not taken into account during the "Team Rumble".

CREATIVE MODE

CREATIVE MODE

Area Wars Ready to take part in the hot battle of #FortniteZoneWars? Play popular Zone Wars games created by the community. Purchase the Zone Wars Challenge Pack from the Item Shop to receive the Risk and Danger outfits. Complete challenges and unlock additional rewards. 10CM_ZoneWars_Logo_Social.jpg Sets of creepy objects and devices Halloween is almost in the yard. Pumpkins, ghosts, gravestones and haunted houses are back in style! Use the Spooky Objects and Spooky Particle Packs to create spooky games to provide you with spooky buildings and other visual elements. And add the Radio and Speaker devices, which now make a lot of scary sounds. 10CM_HalloweenProp_Social.jpg Flashlight device and customizable lighting The flashlight put on the character illuminates the area in front of him. Customizable lighting can turn on and off depending on the player's actions or ongoing events. It's perfect for a haunted house. 10CM_Flashlight_Social.jpg Single Creature Spawner Intimidate players the way you like by manually placing individual creatures with this device. Let them pounce on your players! Surprise! 10CM_CreaturePlacer_Social.jpg

GAME PROCESS

  • Added new options for the Time Limit option in the My Island tab: 30 minutes, 45 minutes, 60 minutes, 90 minutes, 120 minutes.
Corrected mistakes
  • The Ostrich Shotgun no longer drops from a destroyed B.R.U.T.E.
  • Players will no longer be able to spectate players who are in the command center during a mini-game.
  • Fixed a bug due to which a player who was killed with a deployed hang glider could not attack after respawning.
  • Fixed an issue that prevented players from joining a match in progress when the countdown to the end of the round started.
  • Fixed an issue that prevented spectators who had joined a match that had already started from progressing to the next game when the match was restarted.
  • Fixed an issue that caused spectators to see the defeat screen at the end of a round.

WEAPONS AND ITEMS

  • Added rare flare gun variant.

KITS AND FINISHED ITEMS

  • Added 2 new prefabs.
    • Junkyard Warehouse
    • Landfill Loading Dock
  • Added new sets.
    • Junkyard Object Set
    • Desert cliff set
  • Set of spooky objects
    • ghosts;
    • graves;
    • hay bales;
    • scarecrow;
    • flashlights, candles and lighting;
    • spiders and cobwebs;
    • Pumpkins
    • baskets of sweets;
    • smoke generator;
    • inflatable items.
  • Spooky Particles Set
    • blinking eyes;
    • clouds of fog;
    • the bats
  • Custom lighting set
    • This lighting has configurable options to turn the lighting on and off when triggered or interacted with the player.
    • Initial state: on, off (default: on).
    • Game Phase Activation: Never, Pre-Game, Preparation, Game Start (Default: Never).
    • Color Brightness: 0 - 10 (Default: 5)
    • Color: white, red, orange, yellow, green, teal, blue, purple, team color (default: orange).
    • Team Color Default: None, Team 1-16 (Default: None).
      • Will only work if the parameter is set to Team Color.
    • Time to turn on the light: determines how quickly the light turns on when interacting.
      • Instant, 1-5 sec. (default: immediately).
    • Team able to turn on the light: determines which teams can turn on the light.
      • Nobody, Everyone, Team 1-16 (Default: None).
    • Time to turn off the light: determines how quickly the light goes out when interacting.
      • Instant, 1-5 sec. (default: immediately).
    • Command capable of turning off the timer: determines which commands can turn off the light.
      • Nobody, Everyone, Team 1-16 (Default: None).
    • Receiver Support
      • Enable When Receiving From: No Channel, Channel 1-50 (Default: No Channel).
      • Disable When Receiving Signal: No Channel, Channel 1-50 (Default: No Channel).
      • Toggle When Receiving Signal: No Channel, Channel 1-50 (Default: No Channel).
      • Reset on Reception: Restores the original lighting settings.
        • No channel, channel 1-50 (default: no channel).
      • Color Team Color When Signaled: Colors the lighting to the team color of the player who performed the action.
        • No channel, channel 1-50 (default: no channel).
  • Added new objects for the Mysterious Barn of the Old Warehouse.
  • Added new objects for the Old Warehouse and Diner Object Set.
Corrected mistakes
  • Fixed the spelling of the word "Instant" in the descriptions of the hero and villain sets in the English version of the game.
  • Kevin's cube healing effects no longer remain on screen after the author removes the cube from the island.
  • Restored the missing corner columns of the "Ghastly Tomb" prefab.

DEVICES

  • Added "Single Creature Spawner" device.
    • With it, you can place individual creatures exactly where you need them on the map. The creature control panel affects all creatures placed this way.
    • Creature type: Nightmare, Red Nightmare, Dread, Red Dread, Marksman, Mega Dread, Mighty Ice Dread, Ice Dread, Might Ice Dread, Ice Shooter, Poison Nightmare, Exploding Dread (default: Nightmare).
    • Activation radius: 1-15 squares (default: 7 cells).
    • Appearance Effects Visibility: On, Off (default: on).
    • Game Phase Activation: Never, Prepare, Game Start (Default: Game Start).
    • Disappearance type: creature distance, generator distance (default: creature distance).
    • Vanishing Radius: 1-20 squares (default: 9 cells).
    • Create When Necessary: ​​Allows you to prevent a new creature from spawning while the previous creature created by this device (including via triggers) is alive.
      • On, off (default: on).
    • Create On Received: No Channel, 1-50 (Default: No Channel).
    • Delete on Reception: No Channel, 1-50 (Default: No Channel).
    • On Destroy, Transmit Signal: No Channel, 1-50 (Default: No Channel).
  • Added device with round parameters.
    • Allows you to change the parameters for all rounds at once or a single round of your game. The device can be activated and deactivated using receivers and make additional changes as the game progresses.
    • Round: determines which round the parameters belong to.
      • All, 1–100 (default: all).
    • Turn on at the beginning of the mini-game: on, off. (default: on).
    • Keep Items Between Rounds: Don't Change, No, Yes (Default: Don't Change).
    • Resource retention between rounds: do not change, none, 25%, 50%, 75%, 100% (default: do not change).
    • Reload weapons and replenish ammo at the beginning of the round: do not change, no, yes (default: do not change).
    • Wood per round none, 5, 10, 25, 50, 100, 150, 200, 250, 500, 1000, 1500, 2000 (default: no).
    • Metal per round: none, 5, 10, 25, 50, 100, 150, 200, 250, 500, 1000, 1500, 2000 units (default: no).
    • Stone per round: none, 5, 10, 25, 50, 100, 150, 200, 250, 500, 1000, 1500, 2000 (default: no).
    • Wood to winners per round: none, 5, 10, 25, 50, 100, 150, 200, 250, 500, 1000, 1500, 2000 units (default: no).
    • Metal for the winners per round: none, 5, 10, 25, 50, 100, 150, 200, 250, 500, 1000, 1500, 2000 units. (default: no).
    • Stone for winners per round: none, 5, 10, 25, 50, 100, 150, 200, 250, 500, 1000, 1500, 2000 units. (default: no).
    • Last Man Standing Wins: Don't Change, No, Yes (Default: Don't Change).
    • Receiver support:
      • Enable When Signal Receiving: No Channel, 1-50 (Default: No Channel).
      • Disable When Receiving From: No Channel, 1-50 (Default: No Channel).
      • Disable conditions for ending a round when receiving a signal: No channel, 1-50 (default: no channel).
  • Added additional values ​​for the Respawn Time option in the Sentry Device Settings: 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 40 seconds, 50 seconds, 60 seconds.
  • A new trigger has been added to the Capture Item Spawner device settings.
    • Transmit signal on item return: When a dropped item is returned to capture, a signal is sent on the selected channel.
      • No Channel, 1-50 (Default: No Channel).
  • Changed the behavior of the "Item Spawner to Capture" device when disabled.
    • Now, when the device is turned off, the item to capture, if it is not picked up, disappears.
  • New options have been added to the settings of the Ball Generator device.
    • Ball material: standard (blue), white, red, yellow, green, grey, chrome (default: standard).
    • Energy Shell: Disabled, Enabled (Default: Disabled).
  • A new object has been added to the set of pickups: a pumpkin.
  • A new option has been added to the Carbon Copy Gun Control Panel device settings.
    • Durability: Determines how durability is calculated based on the size of the object or according to the durability parameters specified in the game options or team options.
      • Fit to size, do not change (default: Fit to size).
  • Added new sounds for the Radio device: Haunted Hotel, Night (background sounds), Blood Vacation, Threat Level: Low, Bats (background sounds), Squeak #1 (background sounds), Squeak #2 (background sounds), creak #3 (background sounds), creak #4 (background sounds), creak #5 (background sounds), creak #6 (background sounds), crickets (background sounds), falling drops (background sounds), fire #1 (background sounds) sounds), fire #2 (background sounds), floorboard #1 (background sounds), floorboard #2 (background sounds), floorboard #3 (background sounds), insects (background sounds), background music #1, background music #2 , background music #3, voices (background sounds), wind #1 (background sounds), wind #2 (background sounds), wind #3 (background sounds), wind #4 (background sounds), wind whisper (background sounds) .
  • Added new sounds for the Speaker device: Halloween Riddle, Halloween Negative, Halloween Positive, Halloween Horror A, Halloween Horror B, Halloween Secret, Halloween Start, Halloween Victory, Halloween Bats, Halloween Ghosts, Halloween Laugh A, Halloween Laugh B, Halloween singing, Halloween whisper.
Corrected mistakes
  • Triggers no longer create objects near the target when they are thrown.
  • The UI message device now properly displays messages in Timed Modes and on Published Islands.
  • Fixed an issue that caused the vending machine to stop working when crafting an item and not picking it up at the end of the previous game.
  • Fixed an issue in the Transmit Signal on Item Creation option where the trigger would not transmit a signal when the vending machine item was created by another trigger.
  • Fixed an issue that caused the B.R.U.T.E. to drop to 100 HP when opening the My Island options menu.
  • The slowdown effect at the end of the game no longer affects players who are out of bounds on the same server.
  • Fixed various bugs with the "Capture Area" device:
    • Players can now properly grab items they pick up in the grab area.
    • The capture area item filter should now work as intended.
    • Updated the tooltip text for the "Item disappears when scoring" parameter.
  • The task device now shows the correct health value to spectators who have joined a game that has already started.

INTERFACE AND COMMUNICATION

  • The interface design of the "Create Island" menu has been updated.
Corrected mistakes
  • Fixed an issue that allowed players to use the My Island options menu during gameplay if they left the menu open after the game started.

MOBILE VERSION

Corrected mistakes
  • The Hero and Villain Base Object Set is now visible in the game.
  • The track from the Hero's Mansion item no longer has an "Open" button.

BATTLE THE STORM

WHAT'S NEW?

Out of Time Mini Questline Time is broken! Together with Principal Riggs, you are running a race with ... well, not with time, we broke it ... 10StW_Quest_BigBen_Social.jpg Quinn hits the road for the last time! This week, help Quinn cross the Unfamiliar Lands and reach the radio station. Load up the van and assemble your squad, because a new weekly challenge awaits you. Time to go! 10StW_Social_Main-Stage-Quinn_1920x1080.jpg

MISSIONS AND MECHANICS

  • Added a mini-quest line "Out of Time".
    • Complete this mini-quest line to earn Hit the Road Tickets and Gold.
  • At the end of Canny Valley, several more zones with a ghost town appeared. This will make the missions more varied for those running the campaign.
  • A final quest has been added to complete the Stand Up and Fight Campaign.
    • Complete the new Canny Valley quest to see something interesting!
  • The Explosive Gift Storm mod, Strike Impulse mini-boss mod, and exploding Husks in War Games no longer explode gas tanks.
Corrected mistakes
  • Canny Valley quests can now be completed in all areas of Lynch Peaks while meeting the quest requirements.
  • Players will no longer be able to block the clay disc by standing in front of the target launcher.
  • Players no longer get out of sync when standing on a weather balloon with a sensor from the mission "Weather Challenge".
  • Fixed an issue that prevented some players from interacting with the bomb in the Deliver the Bomb mission.

INTERFACE

  • Clarified the text of pop-up messages when players cannot place defenders.
Corrected mistakes
  • Sorting by subtype now properly organizes weapon blueprints in the armory.
  • Fixed an issue that caused the icons in the Emote Radial Menu to become too small when viewed while playing.
  • The "Activate XP Booster" button on the command bar no longer creates multiple confirmation windows when using the keyboard and mouse.
  • Added missing ammo icon to outpost interaction indicator.
  • Fixed a bug due to which the animation of the chest and medal on the results screen was frozen or displayed incorrectly.
  • Disabled changing privacy settings using the social menu when matching players, as is done in other menus with privacy settings.

HEROES

Corrected mistakes
  • Commander Perk Space Tech now increases damage as intended.
  • Slow Field Gadget now falls to the ground if the floor is destroyed underneath it.
  • Soundwafers can no longer be obtained by destroying player buildings and shooting metal structures.
    • Due to this fix, we have made the reset available for Celebrity Quinn.
  • BASE no longer appears in the hotbar when disabled.

WEAPONS AND ITEMS

  • The Staccato Shotgun has arrived in the Weekly Store!
    • Automatic shotgun with a large magazine, high knockback force and high rate of fire. Fires projectiles that pierce through enemies.
    • This product is available from 03:00 Thursday, September 26 until 03:00 Thursday, October 3, Moscow time.
Corrected mistakes
  • The following weapons/attacks no longer damage gas tanks:
    • "Accord" - "Sound impulse";
    • "Microphone" - "Response impulse";
    • Plasmatron-9000
    • Pulsar-9000
    • Subwoofer
  • Fixed excessive damage reduction causing explosions from the following weapons (and their less rare variants) to deal less damage than intended:
    • "Cannonade";
    • "Deciblaster";
    • "Dragon Claw";
    • "Rage of the Dragon";
    • "Dragon Power";
    • "Easter Egg Launcher";
    • "Herald of Freedom";
    • "Jarmaglot";
    • "Little Tool of Extermination";
    • "Six cylinders";
    • "Warm tube grenade launcher";
    • Disintegrator "Windertech";
    • "Bang bang"
  • Fixed a bug due to which a powerful melee attack did less damage than intended. For certain types of attacks, the damage will increase slightly, but for most, the increase will be very noticeable.
    • "Black hole";
    • "Cut and stab" - also increased attack speed by 35%;
    • "Double punch";
    • "Double Strike" (axe) - also reduced energy consumption from 60 to 40 units;
    • "Double Strike" (sword) - also reduced energy consumption from 60 to 40 units;
    • "Electric shock";
    • "Energy Strike";
    • "Swing";
    • "Home Run";
    • "Water hammer";
    • "Knight's dash";
    • "Lunge";
    • "Whirlwind Attack";
    • "Blow from above";
    • "Push with a blow";
    • "Meat grinder";
    • "Ghost Strike";
    • "Steam Boost";
    • "Burial";
    • "Hurricane Attack"
  • The damage zone is now in front of the impact point instead of in the center when using a heavy attack with these weapons:
    • "Will of the Guardian";
    • "Trucker";
    • "Buzoter"
  • The Music Kit trap now has the correct power level.
  • The Music Kit trap now triggers when enemies walk through speakers.

ENEMIES

Corrected mistakes
  • Police shields no longer spawn before the suppressor is fully spawned.
  • Brainflies no longer walk sideways when being pushed off high ground by Rush.

GENERAL CHANGES

  • Added support for the following devices:
    • Samsung Galaxy A9
    • Samsung Galaxy A40
    • Samsung Galaxy A70
    • Samsung Galaxy A80
    • Samsung Galaxy A90
    • Samsung Galaxy M20
  • Added support for 60 fps mode for OnePlus 7 Pro.
Corrected mistakes
  • Reduced audio latency during the first snooze on mobile devices.

INTERFACE

  • Your squad/teammates in Battle Royale or Save the World now display a globe icon instead of a platform if they are not in your party or friends list.
  • Controller icons are now displayed when using a DualShock 4 controller on Sony Xperia devices.

PERFORMANCE

  • Optimized writing and reading files on Xbox One and Nintendo Switch.
    • This will improve performance when streaming loading the level and speed up loading.

KNOWN ISSUES

Want to know what issues players care about the most? Browse the Trello board Fortnite | Community Issues, which is located here.
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