The continent of Teyvat, full of life, was created by the confluence of seven elements, and it is ruled by seven Archons… You are standing in clouds of dust under the sky of an alien world. You are brother and sister brought here by the journey. But suddenly your twin is kidnapped by an unknown deity, and you fall into a deep sleep. You wake up in a completely unfamiliar place
Bow Guide Genshin Impact Hunting Trail
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Here you can buy any amount of game currency. Payment is made by any available means. We will send you the selected amount of game currency directly to the game, you only need the UID.
Also, you get daily gifts in free cases in the form of source stones, which you can also sell.
Hunting Path is a Genshin Impact bow added to the game in version 3.0. Below you will find information about the statistics of the bow, methods and materials for pumping and tuning it, as well as how to get it.
Contents:
- Description
- Statistics
- Passive Ability Progression
- How to get the Hunting Trail in Genshin Impact
- Image Gallery
- All Weapons Genshin Impact 3.0
hunting trail
«This gilded bow, crafted from precious white branches, slew countless evil creatures that attempted to invade the forest.»
hunting trail | |
A type | Weapon, Bow |
Rarity | |
Exp | 300000 |
Basic ATK | 44.34 |
Add. har. | Crit chance. hits % |
Base Substance. | 9.6% |
Passive ability | End of the animal trail |
Ability Description | Gives 12% bonus damage to all elements. Hitting with a charged attack grants the character the Relentless Hunt, which increases the damage of charged attacks by 160% of Elemental Mastery. After 10 sec. or after 12 activations, the effect disappears. Can occur once every 12 sec. |
Materials for pumping |
Bow stats Hunting trail
Lvl. | ATK | bonus | Materials |
1 | 44.34 | 9.6% | |
20 | 110.17 | 16.96% | |
40 | 209.82 | 24.72% | |
50 | 275.46 | 28.6% | |
60 | 341.46 | 32.48% | |
80 | 474.55 | 40.22% |
Passive Ability Progression
Lvl. | Description | Materials |
1 | Gives 12% bonus damage to all elements. Hitting with a charged attack grants the character the Relentless Hunt, which increases the damage of charged attacks by 160% of Elemental Mastery. After 10 sec. or after 12 activations, the effect disappears. Can occur once every 12 sec. | — |
x2 | Gives 15% bonus damage to all elements. Hitting with a charged attack grants the character the Relentless Hunt, which increases the damage of charged attacks by 200% of Elemental Mastery. After 10 sec. or after 12 activations, the effect disappears. Can occur once every 12 sec. | |
3 | Gives 18% bonus damage to all elements. Hitting with a charged attack grants the character the Relentless Hunt, which increases the damage of charged attacks by 240% of Elemental Mastery. After 10 sec. or after 12 activations, the effect disappears. Can occur once every 12 sec. | |
4 | Gives 21% bonus damage to all elements. Hitting with a charged attack grants the character the Relentless Hunt, which increases the damage of charged attacks by 280% of Elemental Mastery. After 10 sec. or after 12 activations, the effect disappears. Can occur once every 12 sec. | |
5 | Gives 24% bonus damage to all elements. Hitting with a charged attack grants the character the Relentless Hunt, which increases the damage of charged attacks by 320% of Elemental Mastery. After 10 sec. or after 12 activations, the effect disappears. Can occur once every 12 sec. |
How to get the Hunting Trail bow in Genshin Impact
The Bow of the Hunter's Trail can be obtained from the Prayer of the weapon event.
The drop rate for Prayers of an event that includes multiple weapons is 5★ and multiple possible weapons is 4★.
Subject | base probability | Total Probability including warranty |
---|---|---|
Weapon 5★ | 0,7% | 1,85% |
Characters and weapons 4★ | 6% | 14,5% |
Weapon 3★ | 93,3% | 83,65% |
Bow Image Gallery Hunting Trail
All Weapons Genshin Impact 3.0
Icon | Name | Rarity | ATK | Sat. | Buff | Passive ability |
wooden blade | 43.73 | IS% | 6.67% | The Burning, Stimulating, Escalating, Growth, Budding, Vegetation, and Blooming statuses create a Consciousness Seed near the character that lasts for 10 seconds. The character who picks it up gains 60 Elemental Mastery. for 12 sec. A consciousness seed can spawn every 20 sec. This effect triggers even if the equipped character is not on the battlefield. The seed of consciousness is not cumulative. | ||
Regalia of the Forest | 43.73 | IS% | 6.67% | The Burning, Stimulating, Escalating, Growth, Budding, Vegetation, and Blooming statuses create a Consciousness Seed near the character that lasts for 10 seconds. The character who picks it up gains 60 Elemental Mastery. for 12 sec. A consciousness seed can spawn every 20 sec. This effect triggers even if the equipped character is not on the battlefield. The seed of consciousness is not cumulative. | ||
piercing the moon | 43.73 | EM | 24 | The Burning, Stimulating, Escalating, Growth, Budding, Vegetation, and Blooming statuses create a Revive Leaf near the character that lasts 10 seconds. The character who picks it up gains 16% Attack Power for 12 seconds. A revive leaf can spawn every 20 seconds. This effect triggers even if the equipped character is not on the battlefield. | ||
fruit of replenishment | 42.4 | IS% | 10% | Calling an elemental reaction grants the character the Grow and Wake effect, which increases Elemental Mastery by 24 but reduces attack power by 5%. The effect can occur once every 0,3 seconds. and stacks up to 5 times. If not causing elemental reactions, every 6 sec. lost by one effect level. This effect triggers even if the equipped character is not on the battlefield. | ||
Approximate king | 41.07 | Atk% | 12% | Activating an elemental skill or elemental blast grants the character the Guidance of the Forest effect, increasing their elemental mastery by 60. for 12 sec. When switching characters, the effect will disappear. When the effect expires or expires, one nearby enemy is dealt damage equal to 100% of its attack power. This effect can occur every 20 sec. | ||
Wither | 42.4 | IS% | 10% | Activating an elemental skill causes a Drifting effect: on-hit attacks deal area damage equal to 80% of attack power. After 15 sec. or after 3 damaging attacks, the effect will disappear. The effect deals damage no more than once every 2 seconds. and can occur once every 12 seconds. | ||
hunting trail | 44.34 | CrR% | 9.6% | Gives 12% bonus damage to all elements. Hitting with a charged attack grants the character the Relentless Hunt, which increases the damage of charged attacks by 160% of Elemental Mastery. After 10 sec. or after 12 activations, the effect disappears. Can occur once every 12 sec. |
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