Diablo 2: Resurrected Necromancer (Summoner) Guide - Best Builds (Build)
Want to know the best Necromancer build in Diablo 2 Resurrected? The Necromancer is one of the seven classes in Diablo 2 Resurrected. With the summoner build, you can assemble an army of undead soldiers, mages, and golems to destroy any demons that stand in your way.
So, if you like the idea of controlling a screen filled with possessed corpses, the Necromancer should be on your radar.
The Necromancer features a unique playstyle that is very casual compared to any other class in the game. Your summoned creatures do most of the hard work for you, so once the Necromancer summons his army, there's nothing for you to do but watch your enemies give way to the undead.
We highly recommend picking the Necromancer if you're new to RPG as it's the most accessible of the seven Diablo 2 Resurrected classes, especially with this build. Here's everything you need to create the best Necromancer build in Diablo 2 Resurrected.
- Diablo 2: Necromancer - Summoning
- Diablo 2: Necromancer - Poison and Bone
- Diablo 2: Necromancer - Curses (Curses)
About Necromancers
Necromancers are followers of forbidden black magic. They control skeletons and all other evil spirits, for which many dislike them. And some even take them for their enemies. But those who become allies of these magicians, as a rule, do not regret the choice: after all, they are under the protection of a whole retinue. The necromancer is one of the most "lazy" characters: after all, recruits do everything for him! Although there are other dark magicians: they do not play with skeletons, they poison everyone they can with deadly poisons. They are afraid to deal with necromancers, because they can curse so much that they ruin their whole life.
The Necromancer is a lover of dark magic, curses and poisons, who is squeamish about fighting himself, and instead uses minions.
Starting characteristics: | Boost: |
Strength 15 | |
Agility 25 | |
Vitality 15 | +2 life +1 stamina |
Energy: 25 | +2 mana |
Life: 45 | +1,5 per level |
Mana: 25 | +2 per level |
Stamina: 79 | +1 per level |
Best Necromancer Build - Diablo 2: Resurrected Summoner
As mentioned earlier, your undead skeletons will carry you through every action. Appeal - your main skill at the beginning of the game. Focus your points on this ability until you can summon up to 12 skeletons at once. Skeleton Mastery as important for upgrading as it permanently increases the life and damage of your undead army. To diversify your undead army, add points to Clay Golem, to tank some damage for you.
After your summoned minions have killed a few enemies, use Corpse Explosion on a killed enemy to deal area damage to all nearby enemies. This skill may not be impressive initially, but it becomes one of the best direct damage skills later on and is extremely effective on harder difficulty levels. Also worth using Decrepify, to curse a group of enemies, slowing them down and increasing the damage they take.
Summoner stat boost
Stat points for assembling the Summoner are extremely simple - increase your strength up to 26, to own certain items, and reset the rest of your points to vitality . The Necromancer does not have the strongest armor, and if the enemies break through your army, you will need a lot of health to protect against incoming attacks. You may choose not to invest stat points into Agility and Energy, as the Necromancer doesn't need any of those stats.
Skill leveling
Here are all the skills you need to level up the Diablo 2 Resurrected Summoner build:
- Raise the skeleton - 20.
- Skeleton Mastery - 20.
- Corpse Explosion - 20.
- clay golem - 10.
- revive - 10.
- Golem Mastery - 8.
- Conscription Resistance - 1.
- Teeth - 1.
- Damage Boost - 1.
- Let loose - 1.
- Terror - 1.
- decrepify - 1.
- less resistance - 1.
- Iron Maiden - 1.
- life tap - 1.
Equipment for the Summoner
- Weapon - Berserker Ax with Runic Beast (Ber, Tyr, Um, Mal and Lum)
- Shield — Monarch armed with a runic word of Spirit (Tal, Tul, Ort and Amn)
- Helmet - Harlequin Coat of Arms (Shaco)
- Armor - Magic plate with the runic word Enigma (runes Jah, Ith and Ber)
- Belt - Arachnid Mesh (web sash)
- Rings - Stone of Jordan and Wedding Ring of Bul-Kathos
- Amulet - Mary's kaleidoscope
- Gloves — Magefist (Light gauntlets)
- Boots — Marrowwalk (Boneweave boots)
- Amulets - Hellfire Torch (large amulet) , Annihilus (little amulet ) and the great amulet Graverobber
All of this equipment increases the survivability and damage of the Necromancer's army through stat buffs, additional skills, and higher casting speed. One of the most important buffs comes from the Beast rune word. This grants the Necromancer a level 9 Zealotry aura, a skill that is usually exclusive to a Paladin. Zealotry imbues your entire party with an offensive aura, drastically increasing damage, attack speed, and attack rating.
Mercenary Summoner
We are specifically looking for an offensive mercenary to give our party the Paladin: Might Aura skill. You can expand these buffs using the equipment below to give your minions additional offensive auras.
- Weapon - Reaper (Thresher) with rune Om
- Armor - Boneweave with the rune word Betrayal (Shael, Tul and Lem)
- Helmet - Crown of Thieves (Great crown)
This is what you need to get the best Necromancer build in Diablo 2 Resurrected. Now let's break down the Necromancer's class to the bone and look at all his statistics much deeper!
Diablo 2: Necromancer - Summoning
Minions such as Golems, Skeletons, Skeleton Mages, Animated Monsters can disappear if they get too far away from you. Turn on the minimap to make sure they are near you. You can use the Town Portal, dungeon/crypt entrances or waypoints to put them together. Sometimes minions will appear near you if they are too far away, although this may not happen, and then they will simply disappear.
Some people can't calculate minion health correctly. Base life is calculated first, and only then the bonus from Skeleton Mastery is added.
Also, the Teleport skill is considered incredibly useful, because it allows you to quickly gather all the conscripts together. You can buy a staff with teleport charges and swap it (as a second weapon). Fast switching between weapons - W key. You can also collect the Enigma runeword, but it is incredibly expensive. Also, in the game you can find rings / amulets with teleport charges, but finding them is very difficult. So the easiest option is to buy a staff. With the help of Teleport, it will become much easier to keep monsters near you.
Golems
At the same time, you can only one golem. If you call a new golem, the old one will immediately disappear.
You don't need a corpse to summon a golem (although you do need an iron item to summon an Iron Golem).
All golems, with the exception of the Iron golem, have a fixed defense.
Golems' health and damage increase when going to Nightmare/Hell difficulties.
If you summon a golem next to a monster (for example, a boss), then the monster will start attacking the golem and forget about its previous target (!)
This way, you can just continuously summon golems when attacking bosses. And for constant challenges, Clay Golem and Fire golem are suitable. After all, Iron golem requires a thing to summon, and Blood Golem spends your health. But Fire golem spends a lot of mana, because. when called, it deals damage, and the old Fire golem explodes (although this will be irrelevant on Hell difficulty). So it's best to use Clay golem or Fire golem to call.
Skeletons and Skeleton Mages
The number of skeletons and skeleton mages you can have is limited only by the number of skill points. So wearing magic items or using altars that have the +skills property will increase the number of skeletons you have and the skeleton magicians you can summon. As soon as the effect from the altar ends, the skeletons or skeleton magicians that were summoned due to the increase from it will disappear.
The lives of skeletons and skeleton magicians increase when moving to Nightmare/Hell difficulties
The attack rating of golems, skeletons and skeleton mages does not change, however, it depends on the level of the caster, and this level plays an important role in calculating the Attack rating.
Skills
Raise Skeleton Level Required: 1 Requirements: No |
Used on a monster corpse. Summons a Skeleton Warrior to fight by your side until it is killed.
Skeletons thrive on Normal difficulty, especially if they get the bonus from Skeleton mastery. However, when you go to Nightmare/Hell difficulties, they will die very quickly. Once you reach level 30, you can pump in the revive skill and stop using skeletons. Although, if you level up the raise skeleton and skeleton mastery skills, hire an act 2 mercenary and use curses, then skeletons can be used on Nightmare/Hell difficulties as well.
When a skeleton is summoned, it has a 5% chance to spawn with a shield. Although, a skeleton with a shield only has a 3% chance to block, so it's not a huge advantage.
Formula for calculating the life of skeletons: {[('Raise skeleton skill level'-3)*0.5)+1.0]*'base life'}
Base life values on different difficulties:
Standard: 21
Nightmare: 30
Hell: 42
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Number of skeletons: | 1 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 5 | 5 |
Mana cost: | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
Damage: | 1 - 2 | 1 - 2 | 1 - 2 | 1 - 2 | 1 - 2 | 1 - 2 | 1 - 2 | 2 - 4 | 4 - 5 | 6 - 7 |
Attack Bonus: | 20 | 35 | 50 | 65 | 80 | 95 | 110 | 125 | 140 | 155 |
Protection: | 20 | 35 | 50 | 65 | 80 | 95 | 110 | 125 | 140 | 155 |
Health: | 21 | 21 | 21 | 31 | 42 | 52 | 63 | 73 | 84 | 94 |
Level: | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Number of skeletons: | 5 | 6 | 6 | 6 | 7 | 7 | 7 | 8 | 8 | 8 |
Mana cost: | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 |
Damage: | 8 - 9 | 10 - 11 | 12 - 14 | 14 - 16 | 17 - 19 | 21 - 23 | 26 - 28 | 31 - 33 | 37 - 39 | 37 - 39 |
Attack Bonus: | 170 | 185 | 200 | 215 | 230 | 245 | 260 | 275 | 290 | 305 |
Protection: | 170 | 185 | 200 | 215 | 230 | 245 | 260 | 275 | 290 | 305 |
Health: | 105 | 115 | 126 | 136 | 147 | 157 | 168 | 178 | 189 | 199 |
Raise Skeleton receives bonuses from:
Skeleton Mastery
Summon Resist
Skeleton Mastery Level Required: 1 Requirements: Raise Skeleton [1] |
Passive Effect: Improves the quality (so to speak) of your Skeletons, Skeleton Mages, and Animated Monsters.
This skill increases the health and damage of skeletons, as well as animated monsters.
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Skeleton health + | 8 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 80 |
Skeleton Damage + | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 |
Monster Health +% | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
Monster Damage +% | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 |
Level: | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Skeleton health + | 88 | 96 | 104 | 112 | 120 | 128 | 136 | 144 | 152 | 160 |
Skeleton Damage + | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 |
Monster Health +% | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 |
Monster Damage +% | 110 | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 |
Clay Golem Required level: 6 Requirements: No |
Summons a golem straight out of the ground to fight by your side.
Thanks to the "enemies slowdown" bonus, it is used by players on high difficulties.
Protection: 20 (does not increase with level).
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Mana cost | 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 | 39 | 42 |
Damage | 2-5 | 2-6 | 3-8 | 4-10 | 4-12 | 5-13 | 6-15 | 6-17 | 7-19 | 8-20 |
Health | 100 | 135 | 170 | 205 | 240 | 275 | 310 | 345 | 380 | 415 |
Attack bonus | 80 | 100 | 120 | 140 | 160 | 180 | 200 | 220 | 240 | 260 |
Enemies Slow % | 11 | 20 | 27 | 33 | 37 | 41 | 44 | 46 | 49 | 51 |
Level: | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Mana cost | 45 | 48 | 51 | 54 | 57 | 60 | 63 | 66 | 69 | 72 |
Damage | 9-22 | 9-24 | 10-26 | 11-27 | 11-29 | 12-31 | 13-33 | 13-34 | 14-36 | 15-38 |
Health | 450 | 485 | 520 | 555 | 590 | 625 | 660 | 695 | 730 | 765 |
Attack bonus | 280 | 300 | 320 | 340 | 360 | 380 | 400 | 420 | 440 | 440 |
Enemies Slow % | 53 | 54 | 56 | 57 | 58 | 60 | 60 | 61 | 62 | 63 |
Clay Golem receives bonuses from:
Golem Mastery
Summon Resist
Blood Golem: +5% health per level
Iron Golem: +35 defense per level
Fire Golem: +6% damage per level
Golem Mastery Required level: 12 Requirements: Clay Golem [6] |
Passive Effect: Golem mastery adds life (HP) to the golem's base life value, and not to the value specified in the Golem Summon skill itself. Clay Golem: 100 HP, Blood Golem: 201 HP, Iron Golem: 306, Fire Golem: 328.
Before investing a lot of points in this skill, pay attention to the golem's movement speed (things with +skills should be taken into account). If he moves at the same speed as you (or even faster), then no more skill points should be invested in this skill. But the golem may fall behind you if you are wearing Faster Run/Walk items. Also, thanks to the speed bonus, the golem will be able to reach its target faster. Although, if he does not lag behind you, then you do not need to invest additional points in this skill.
Thanks to the increase in lives, golems can live longer when they are attacked by monsters. Although, if the golem dies, then nothing will stop you from summoning a new one. If the golem dies infrequently, manages to run after you and mana is not a problem for you, then invest additional points in this skill not worth it.
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Health +% | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 200 |
Movement Speed +% | 6 | 10 | 14 | 17 | 20 | 22 | 23 | 24 | 26 | 27 |
Attack Bonus +% | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 250 |
Level: | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Health +% | 220 | 240 | 260 | 280 | 300 | 320 | 340 | 360 | 380 | 400 |
Movement Speed +% | 28 | 29 | 30 | 30 | 31 | 32 | 32 | 32 | 33 | 33 |
Attack Bonus +% | 275 | 300 | 325 | 350 | 375 | 400 | 425 | 450 | 475 | 500 |
Skeletal Mage Required level: 12 Requirements: Raise Skeleton [1] |
Summons a Skeleton Mage to fight by your side using elemental magic (Fire, Cold, Lightning, or Poison). You need a corpse to call.
- The type of element that the mage will attack with is chosen randomly when summoned. However, you can summon skeletons until those who have the right element appear. Skeleton mages have high resistance to magic, and especially to the element they attack with.
- Skeleton mages are useful on all difficulties. At a minimum, they distract the monsters to themselves. And this is good: after all, it will be better for you if the monsters attack them, and not you. In addition, monsters will take damage (and kill themselves) due to Iron Maiden.
- Skeleton mages are quite useful when you enter the game. For those necromancers who specialize in revive, the goal will be to revive enough monsters so that they can fight normally without the risk of dying. First you need to create a golem and kill the monsters yourself in order to create the necessary corpses in order to revive them in the future (curses help a lot with this). If the monster cannot be revived, then summon a skeleton mage from this corpse. Next, cast iron maiden on the monsters. When attacking Skeleton Mages, monsters will take their damage back (and greatly increased), and die, leaving corpses for Revive or Skeletal mage to use. Skeleton mages are very useful in this situation, especially in Outer Steppes.
- The cold damage dealt by Skeleton Mages can interfere with a comfortable game. After all, if the monster is frozen, then it may not leave a corpse, which is used for Corpse Explosion and for summoning skeletons / skeleton magicians or Revive monsters. However, cold damage is very useful if you don't need to leave corpses. If you see a skeleton magician with an element that you do not need, then you can simply kill him (unsummon) and summon a new one.
- Skeleton Mastery increases the damage dealt by Skeleton Mages.
Base health of skeletal mages: Normal - 61, Nightmare - 88, Hell - 123.
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Number of Skeleton Mages | 1 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 5 | 5 |
Mana cost | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 |
Protection + | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 |
Level: | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Number of Skeleton Mages | 5 | 6 | 6 | 6 | 7 | 7 | 7 | 8 | 8 | 8 |
Mana cost | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 |
Protection + | 110 | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 |
If the levels of skeleton Mastery Raise and skeletal mage are greater than 20, then use the following formula to calculate the relative level:
('skeleton mastery'.lvl)+(('Raise skeletal mage' .lvl-2):2)
This means: Substitute the skeleton mastery and Raise skeletal mage skill levels into the formula. Note: Raise skeletal mage must be level 4 or higher in order to calculate the relative level with this formula. If the raise skeletal mage level is 3 or less, then the relative level is equal to the level of the skeleton mastery skill.
So, if the levels of skeleton mastery and Raise skeletal mage are 40, then the relative level is calculated as follows:
40-((40-2):2)=59
Damage info:
Poison:
- 7 levels adds 1 poison damage per level
- 7 levels adds 2 poison damage per level
- 7 levels adds 4 poison damage per level
- 7 levels adds 6 poison damage per level
- All subsequent levels add 8 poison damage per level
- Adds 10 seconds of poison duration per level
Cold (Cold):
- 7 levels adds 1 cold damage per level
- 7 levels adds 2 cold damage per level
- 7 levels adds 3 cold damage per level
- 7 levels adds 4 cold damage per level
- All subsequent levels add 5 cold damage per level
- Adds 1 second of cold duration per level (Normal difficulty)*
Fire (Fire):
- 7 levels adds 2 fire damage per level
- 7 levels adds 3 fire damage per level
- 7 levels adds 5 fire damage per level
- 7 levels adds 7 fire damage per level
- All subsequent levels add 5 cold damage per level
Lightning:
- 7 levels adds 3 points to maximum lightning damage per level
- 7 levels adds 5 points to maximum lightning damage per level
- 7 levels adds 8 points to maximum lightning damage per level
- 7 levels adds 11 points to maximum lightning damage per level
- All subsequent levels add 14 points to maximum lightning damage per level
- Adds 1 to minimum lightning damage each level
*Cold deals 1/2 damage on nightmare difficulty and 3/4 on Hell difficulty.
Skill level | Poison Damage | Poison Duration | Cold Damage | Slow Duration* (sec) | fire damage | Lightning Damage |
1 | 6 | 20 | 1-4 | 1 | 2-6 | 1-7 |
2 | 7 | 30 | 2-5 | 2 | 4-8 | 2-10 |
3 | 8 | 40 | 3-6 | 3 | 6-10 | 3-13 |
4 | 9 | 50 | 4-7 | 4 | 8-12 | 4-16 |
5 | 10 | 60 | 5-8 | 5 | 10-14 | 5-19 |
6 | 11 | 70 | 6-9 | 6 | 12-16 | 6-22 |
7 | 12 | 80 | 7-10 | 7 | 14-18 | 7-25 |
8 | 13 | 90 | 8-11 | 8 | 16-20 | 8-28 |
9 | 15 | 100 | 10-13 | 9 | 19-23 | 9-33 |
10 | 17 | 110 | 12-15 | 10 | 22-26 | 10-38 |
11 | 19 | 120 | 14-17 | 11 | 25-29 | 11-43 |
12 | 21 | 130 | 16-19 | 12 | 28-32 | 12-48 |
13 | 23 | 140 | 18-21 | 13 | 31-35 | 13-53 |
14 | 25 | 150 | 20-23 | 14 | 34-38 | 14-58 |
15 | 27 | 160 | 22-25 | 15 | 37-41 | 15-63 |
16 | 31 | 170 | 25-28 | 16 | 42-46 | 16-71 |
17 | 35 | 180 | 28-31 | 17 | 47-51 | 17-79 |
18 | 39 | 190 | 31-34 | 18 | 52-56 | 18-87 |
19 | 43 | 200 | 34-37 | 19 | 57-61 | 19-95 |
20 | 47 | 210 | 37-40 | 20 | 62-66 | 20-103 |
21 | 51 | 220 | 40-43 | 21 | 67-71 | 21-111 |
22 | 55 | 230 | 43-46 | 22 | 72-76 | 22-119 |
23 | 61 | 240 | 47-50 | 23 | 79-83 | 23-130 |
24 | 67 | 250 | 51-54 | 24 | 86-90 | 24-141 |
25 | 73 | 260 | 55-58 | 25 | 93-97 | 25-152 |
26 | 79 | 270 | 59-62 | 26 | 100-104 | 26-163 |
27 | 85 | 280 | 63-66 | 27 | 107-111 | 27-174 |
28 | 91 | 290 | 67-70 | 28 | 114-118 | 28-185 |
29 | 97 | 300 | 71-74 | 29 | 121-125 | 29-196 |
30 | 105 | 310 | 76-79 | 30 | 130-134 | 30-210 |
31 | 113 | 320 | 81-84 | 31 | 139-143 | 31-224 |
32 | 121 | 330 | 86-89 | 32 | 148-152 | 32-238 |
33 | 129 | 340 | 91-94 | 33 | 157-161 | 33-252 |
34 | 137 | 350 | 96-99 | 34 | 166-170 | 34-266 |
35 | 145 | 360 | 101-104 | 35 | 175-179 | 35-280 |
36 | 153 | 370 | 106-109 | 36 | 184-188 | 36-294 |
37 | 161 | 380 | 111-114 | 37 | 193-197 | 37-308 |
38 | 169 | 390 | 116-119 | 38 | 202-206 | 38-322 |
39 | 177 | 400 | 121-124 | 39 | 211-215 | 39-336 |
40 | 185 | 410 | 126-129 | 40 | 220-224 | 40-350 |
41 | 193 | 420 | 131-134 | 41 | 229-233 | 41-364 |
42 | 201 | 430 | 136-139 | 42 | 238-242 | 42-378 |
43 | 209 | 440 | 141-144 | 43 | 247-251 | 43-392 |
44 | 217 | 450 | 146-149 | 44 | 256-260 | 44-406 |
45 | 225 | 460 | 151-154 | 45 | 265-269 | 45-420 |
46 | 233 | 470 | 156-159 | 46 | 274-278 | 46-434 |
47 | 241 | 480 | 161-164 | 47 | 283-287 | 47-448 |
48 | 249 | 490 | 166-169 | 48 | 292-296 | 48-462 |
49 | 257 | 500 | 171-174 | 49 | 301-305 | 49-476 |
50 | 265 | 510 | 176-179 | 50 | 310-314 | 50-490 |
51 | 273 | 520 | 181-184 | 51 | 319-323 | 51-504 |
52 | 281 | 530 | 186-189 | 52 | 328-332 | 52-518 |
53 | 289 | 540 | 191-194 | 53 | 337-341 | 53-532 |
54 | 297 | 550 | 196-199 | 54 | 346-350 | 54-546 |
55 | 305 | 560 | 201-204 | 55 | 355-359 | 55-560 |
56 | 313 | 570 | 206-209 | 56 | 364-368 | 56-574 |
57 | 321 | 580 | 211-214 | 57 | 373-377 | 57-588 |
58 | 329 | 590 | 216-219 | 58 | 382-386 | 58-602 |
59 | 337 | 600 | 221-224 | 59 | 391-395 | 59-616 |
*Slow duration is reduced by 1/2 on Nightmare difficulty and 3/4 on Hell difficulty.
Skeletal Mage receives bonuses from:
Skeleton Mastery
Summon Resist
Blood Golem Required level: 18 Requirements: Clay Golem [6] |
Summons a blood golem. The golem will steal health from enemies, and transfer some of the stolen health to the necromancer.
- The health taken by the Blood golem depends entirely on its attack, and is independent of the monster's health. Also, if there are Thorns and Iron Maiden on the monsters, the stolen health will still depend only on his attack, and not on the damage that the enemy inflicted on himself.
- Lives stolen from the enemy not deductible from his health.
- The golem gets 70% of the stolen life, and the necromancer 30%. If the golem's current life + stolen lives is greater than its maximum life, then the excess will go to the necromancer. If the current life of the necromancer + stolen lives is greater than the maximum health of the necromancer, then the excess life will go to the golem up to the maximum.
Golem health: 201, defense: 80. Does not increase with skill level.
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Mana cost | 25 | 29 | 33 | 37 | 41 | 45 | 49 | 53 | 57 | 61 |
Damage | 6-16 | 8-21 | 10-27 | 12-32 | 14-38 | 16-44 | 18-49 | 20-55 | 22-60 | 24-66 |
Damage to health conversion % | 86 | 95 | 102 | 108 | 112 | 116 | 119 | 121 | 124 | 126 |
Level: | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Mana cost | 65 | 69 | 73 | 77 | 81 | 85 | 89 | 93 | 97 | 101 |
Damage | 27-72 | 29-77 | 31-83 | 33-88 | 35-94 | 37-100 | 39-105 | 41-111 | 43-116 | 45-122 |
Damage to health conversion % | 128 | 129 | 131 | 132 | 133 | 135 | 135 | 136 | 137 | 138 |
blood golem receives bonuses from:
golem mastery
Summon resist
Clay golem: +20 attack rating per level
Iron golem: +35 defense per level
Fire golem: +6% damage per level
Summon Resist Required Level: 24 Requirements: Clay Golem [6], Golem Mastery [12] |
Passive: Increases the elemental resistances (fire, cold, lightning, and poison) of your summons.
Summon resist allows your summons to better withstand magical attacks. This skill is vital on high difficulties. So, in Act 3 Zakarum Priests will attack you with Blizzard and Lighting. This skill is also useful for preventing strong and rare summons from dying from magic (Rare revive monsters or Iron golem obtained from a very good item).
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
All resistances % | 28 | 34 | 39 | 44 | 47 | 50 | 52 | 54 | 56 | 57 |
Level: | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
All resistances % | 59 | 60 | 61 | 62 | 62 | 64 | 64 | 65 | 65 | 66 |
Iron Golem Required level: 24 Requirements: Clay Golem [6], Blood Golem [18] |
Summons a golem from a metal item. The golem acquires the properties of a thing.
- The power of this golem lies in the returned damage (thorns damage). Thanks to him, he is incredibly strong against enemies who use melee (melee).
- A golem can be created from an ordinary, non-magical item. At the same time, he acquired an additional damage if made from a weapon or sub. protection if made of armor. The golem will not receive additional. damage if it's from a two-handed weapon.
- Keep powerful rare and magic items that you don't want to sell, use or give away to another player, because you can use them to create an Iron golem. But some properties from things not transmitted golem, such as “Chance to find Magical Items” or “Mana steal”.
- You can create iron golem only from metal things, and you cannot create it from maces (clubs), wands (Wands), Crystal swords (Crystal Swords), Gloves (Gloves), belts (Belts), Throwing weapons (Throwing Weapons), staves (Staves) , Bows, Crossbows, Quest Items, Jewelry, Leather Armor, and Leather Boots.
- Iron golem will receive bonuses from a socketed item that has gems/runes/jewels in it.
- If you create an Iron golem from an ethereal item, it will be transparent.
- The iron golem is saved when you exit the game.
How does Iron Golem work with Iron Maiden?
Both damages are calculated separately.
Attack: 100
Mana cost: 35
Урон: 7-19/11-30/12-33
Health: 321
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Thorns % | 150 | 150 | 165 | 180 | 195 | 210 | 225 | 240 | 255 | 270 |
DEF | 190 | 225 | 260 | 295 | 330 | 365 | 400 | 435 | 470 | 505 |
Defense bonus | 35 | 70 | 105 | 140 | 175 | 210 | 245 | 280 | 315 | 350 |
Level: | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Thorns % | 285 | 300 | 315 | 330 | 345 | 360 | 375 | 390 | 405 | 420 |
DEF | 540 | 575 | 610 | 645 | 680 | 715 | 750 | 785 | 820 | 855 |
Defense bonus | 385 | 420 | 455 | 490 | 525 | 560 | 595 | 630 | 665 | 700 |
Iron Golem receives bonuses from:
golem mastery
Summon resist
Clay golem: +20 attack rating per level.
Blood golem: +5% life per level.
Fire golem: +6% damage per level.
Fire Golem Required level: 30 Requirements: Clay Golem [6], Blood Golem [18], Iron Golem [24] |
Summons a golem that uses fire damage to regenerate health.
- The fire golem deals fire damage to all monsters within a certain radius (similar to the Holy fire aura on a Paladin).
- When a golem is summoned or dies, it deals fire damage to all monsters in a certain radius. Thus, you can constantly summon Fire golem in order to deal damage to monsters.
Amount of health: 328 (Norm) / 643 (Night) / 1063 (H)
Protection: 235
Attack Rating: 140
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Mana cost | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 |
fire damage | 44 - 90 | 59 - 106 | 74 - 122 | 89 - 138 | 104 - 154 | 119 - 170 | 134 - 186 | 149 - 202 | 165 - 219 | 187 - 242 |
Aura Fire Damage | 4 - 6 | 5 - 7 | 6 - 8 | 7 - 9 | 8 - 10 | 9 - 11 | 10 - 12 | 11 - 13 | 12 - 14 | 14 - 16 |
Fire Damage Absorption % | 36 | 45 | 52 | 58 | 62 | 66 | 69 | 71 | 74 | 76 |
Level: | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Mana cost | 150 | 160 | 170 | 180 | 190 | 200 | 210 | 220 | 230 | 240 |
fire damage | 203 - 259 | 225 - 282 | 241 - 299 | 263 - 322 | 279 - 339 | 307 - 368 | 330 - 392 | 359 - 422 | 382 - 446 | 411 - 476 |
Aura Fire Damage | 15 - 17 | 17 - 19 | 18 - 20 | 20 - 22 | 21 - 23 | 24 - 26 | 26 - 28 | 29 - 31 | 31 - 33 | 34 - 36 |
Fire Damage Absorption % | 78 | 79 | 81 | 82 | 83 | 85 | 85 | 86 | 87 | 88 |
fire golem receives bonuses from:
golem mastery
Summon resist
Clay golem: +20 attack rating per level.
Blood golem: +5% life per level.
Iron golem: +35 defense per level.
Revive Required level: 30 Requirements: Raise Skeleton [1], Clay Golem [6], Raise Skeletal Mage [12], Blood Golem [18], Iron Golem [24] |
Resurrects a monster to fight by your side.
- While Skeletons and Skeleton Mages are great in the beginning, revive monsters are the ultimate summons (not counting golems). As soon as an enemy's corpse appears, revive it and the monster will resurrect with additional health and fight for you. Soon, the enemies will be in the minority: after all, you will revive more and more monsters, and they will make more and more corpses. You can increase the health and damage of monsters by investing skillpoints in skeleton mastery. Also, you can increase their magic resistance by investing skillpoints in summon resist.
- Animated monsters will be able to use all their abilities, however, they will not be able to revive other monsters. Some monsters have special abilities: Lightning, Fire Ball, Meteor, Blizzard, etc. Once revived, they will use these abilities against former allies.
- Animated monsters will be affected by allied auras and any friendly spells that will increase their power.
- You may notice that animated monsters are much more stupid than other summons. They often scatter around the area and it's often difficult to put them together. Although, their abilities outweigh their stupidity, so it makes sense to use them.
- You cannot revive bosses (Diablo, Andanriel, etc.), super-unique bosses (Rakanishu, Nihlatak, etc.), Leapers, Undead Mages, and a number of other monsters. If you cannot select a corpse to revive, then this monster cannot be revived.
- If the monsters move too far away from you, they will simply disappear. So it's best to keep an eye on them by turning on the minimap. Sometimes it's worth waiting for them to catch up with you, although this is not always possible (enemies are on the alert!). If large groups of monsters have begun to disappear, then you have most likely moved away from them too far. Also remember that animated monsters live only 3 minutes.
- If you are not satisfied with the monsters found in the area you are playing in, then go to another area and revive the monsters living there. Next, return with the acquired retinue back to the desired area. This is very useful when you go to kill a boss, or when the monsters you have revived are very good against the enemies encountered in this location.
- Choose the best monsters to revive. In cases where it is difficult to lead a crowd of conscripts, revive flying monsters such as Wraith or Finger Mages. Monsters like Abyss Knights, Willowisps are incredibly effective, so you can revive them (or other monsters you like).
- Before investing a lot of skillpoints in Revive, see how many monsters you can have at the same time. Add a point and see if you can hold on to max monsters when you play. If not, then it's not worth investing more points in Revive. For each skillpoint invested in Revive, you gain one +1 to the maximum number of monsters you can revive.
Do animated monsters remain at the mercy of the necromancer until they die?
Yes, but they die 3 minutes after being revived.
Mana cost: 45 (does not increase with skill)
Health: +200% of the initial health of monsters.
Duration: 180 seconds.
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Number of animated monsters | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Level: | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Number of animated monsters | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Revive receives bonuses from:
Skeleton mastery
Summon resist
Diablo 2: Necromancer - Poison and Bone
Poison Damage
In this article, skills record total poison damage, not poison damage per second.
Bone Spear vs. bone spirit
Bone Spear hits multiple enemies in a row (Pierce effect), so it's very good to use against multiple enemies. At high levels, Bone Spirit deals more damage than Bone Spear, however, Bone Spirit can only hit one enemy at a time. Bone Spirit is easier to use because it chases the enemy. However, Bone Spirit only attacks the monster it's targeting, and therefore you can't "Shoot" monsters that are out of line of sight, unlike Bone Spear. If you want to kill enemies in droves, use Bone Spear. If you want to help golems and conscripts in battle use Bone Spirit. Because of the synergy system, it becomes less important to use one of these skills: after all, they give bonuses to each other.
bone spear:
1. Deals half damage, costs half mana, attacks multiple targets at once (compared to Bone Spirit).
2. It is possible not to aim at the enemy: to attack, it is enough to indicate only the direction of the throw.
3. At high levels (40+) can overtake Bone Spirit in terms of damage.
4. Rarely used in PvP.
5. Almost useless in the last acts on Hell difficulty.
Bone Spirit:
1. Deals double damage, costs twice as much mana, only attacks 2 target at a time (compared to Bone Spear).
2. Easier to attack monsters.
3. When attacking enemies, you can cast this skill less often.
4. Useful for PvP battles.
Is there any way to counter these necromancer spells?
No. The only way to avoid damage is to dodge them. So keep this in mind when fighting PvP or encountering Oblivion Knights that cast Bone Spirit.
Skills
Teeth Required level: 1 Requirements: No |
Summons multiple teeth that attack enemies.
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Mana cost | 3 | 3.5 | 4 | 4.5 | 5 | 5.5 | 6 | 6.5 | 7 | 7.5 |
Damage | 2-4 | 3-5 | 4-6 | 5-7 | 6-8 | 7-9 | 8-10 | 9-11 | 10-12 | 11-14 |
Number of teeth | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Level: | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Mana cost | 8 | 8.5 | 9 | 9.5 | 10 | 10.5 | 11 | 11.5 | 12 | 12.5 |
Damage | 12-15 | 13-17 | 14-18 | 15-20 | 16-21 | 17-23 | 18-25 | 20-27 | 21-29 | 23-31 |
Number of teeth | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Teeth receives bonuses from:
Bone Wall: +15% magic damage per level
Bone Spear: +15% Magic Damage per Level
Bone Prison: +15% Magic Damage per Level
Bone Spirit: +15% Magic Damage per Level
Bone Armor Required level: 1 Requirements: No |
Creates a bone shield around the necromancer that absorbs incoming damage.
- Bone armor absorbs only Physical damage.
- Before investing a large number of Skillpoints in this skill, please note that bonuses from other skills provide a large increase in defense (by 50%) and do not increase the mana spent than the skill itself.
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Mana cost | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Amount of damage absorbed | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 |
Level: | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Mana cost | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
Amount of damage absorbed | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 | 210 |
bone armor receives bonuses from:
Bone Wall: +15 Damage Absorbed per Level
Bone Prison: +15 Damage Absorbed per Level
Poison Dagger Required Level: 6 Requirements: No |
Makes a dagger strike, with additional poison damage.
Poison dagger will be strong if you level it up. This skill is designed specifically to give the necromancer the ability to use alternative weapons (except Wand). There are high-level daggers in the game, which are designed specifically for a necromancer with pumping this skill.
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Mana cost | 3 | 3.2 | 3.5 | 3.7 | 4.0 | 4.2 | 4.5 | 4.7 | 5.0 | 5.2 |
Poison Damage | 7-15 | 13-23 | 20-32 | 30-43 | 40-56 | 53-70 | 67-85 | 82-103 | 104-126 | 129-153 |
In X seconds | 2 | 2.4 | 2.8 | 3.2 | 3.6 | 4 | 4.4 | 4.8 | 5.2 | 5.6 |
Attack bonus | 30 | 50 | 70 | 90 | 110 | 130 | 150 | 170 | 190 | 210 |
Level: | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Mana cost | 5.5 | 5.7 | 6.0 | 6.2 | 6.5 | 6.7 | 7.0 | 7.2 | 7.5 | 7.7 |
Poison Damage | 155-181 | 185-212 | 216-245 | 250-281 | 286-319 | 325-359 | 374-410 | 426-464 | 481-521 | 540-581 |
In X seconds | 6 | 6.4 | 6.8 | 7.2 | 7.6 | 8 | 8.4 | 8.8 | 9.2 | 9.6 |
Attack bonus | 230 | 250 | 270 | 290 | 310 | 330 | 350 | 370 | 390 | 410 |
Poison Dagger receives bonuses from:
Poison Explosion: +20% Poison Damage per Level
Poison Nova: +20% Poison Damage per Level
Corpse Explosion Required level: 6 Requirements: Teeth [1] |
The targeted corpse explodes, dealing damage to all nearby enemies.
If you want to make a "big mess" then this skill is for you. Since being named "The Best Skill of All Time" by Blizzard staff, this skill has become a favorite among many players. Corpse explosion is perfect for taking out a large group of enemies very quickly. All you need is to create a corpse and bring the monsters closer to the body. Explode the corpse to make new bodies and keep blowing up until there are none left. Minions and Bone Spells will help you create the first corpse, and then you just need to bring the monsters to it, and then blow it up. With each invested point, the radius of the explosion will increase.
Corpse explosion deals 50% physical and 50% fire damage. Therefore, monsters with fire resistance will take less damage (50%).
Deals damage to surrounding monsters in the amount of 70-120% of the maximum life of the monster whose corpse explodes. At the same time, the bonus to health from the number of players in the party is not taken into account (or using the /players x command), which greatly reduces the effectiveness of the skill with 8 players.
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Mana cost | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 |
Radius (meters) | 2.6 | 3 | 3.3 | 3.6 | 4 | 4.3 | 4.6 | 5 | 5.3 | 5.6 |
Level: | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Mana cost | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 |
Radius | 6 | 6.3 | 6.6 | 7 | 7.3 | 7.6 | 8 | 8.3 | 8.6 | 9 |
Bone Wall Required level: 12 Requirements: Bone Armor [1] |
Creates a wall of bones.
Nightmare/Hell: The table below shows the characteristics of Bone Wall only on Normal difficulty. Bone Wall Hit Points increase when going to Nightmare difficulty, and then increase again when going to Hell
Duration: 24 seconds.
Mana cost: 17
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Health | 20 | 25 | 30 | 35 | 39 | 44 | 49 | 54 | 58 | 63 |
Level: | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Health | 68 | 73 | 77 | 82 | 87 | 92 | 96 | 101 | 106 | 111 |
bone wall receives bonuses from:
Bone Armor: +10% health per level
Bone Prison: +10% health per level
Poison Explosion Required level: 18 Prerequisites: Teeth [1], Corpse Explosion [6], Poison Dagger [6] |
Summons a cloud of poisonous gas from a corpse.
Mana cost: 8
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Poison Damage | 28-86 | 43-112 | 60-140 | 80-172 | 103-206 | 129-244 | 158-284 | 189-327 | 242-392 | 301-462 |
In X seconds | 2 | 2.4 | 2.8 | 3.2 | 3.6 | 4 | 4.4 | 4.8 | 5.2 | 5.6 |
Level: | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Poison Damage | 366-539 | 436-620 | 512-708 | 594-801 | 682-901 | 775-1006 | 905-1146 | 1043-1295 | 1189-1454 | 1345-1620 |
In X seconds | 6 | 6.4 | 6.8 | 7.2 | 7.6 | 8 | 8.4 | 8.8 | 9.2 | 9.6 |
Poison Explosion receives bonuses from:
Poison Dagger: +15% Poison Damage per Level
Poison Nova: +15% Poison Damage Per Level
Bone Spear Required level: 18 Prerequisites: Teeth [1], Corpse Explosion [6] |
The necromancer throws a magical bone spear that deals damage to all enemies in its path.
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Mana cost | 7 | 7.2 | 7.5 | 7.7 | 8 | 8.2 | 8.5 | 8.7 | 9 | 9.2 |
Damage | 17-25 | 25-34 | 34-42 | 42-51 | 51-59 | 59-68 | 68-77 | 77-85 | 86-95 | 96-104 |
Level: | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Mana cost | 9.5 | 9.7 | 10 | 10.2 | 10.5 | 10.7 | 11 | 11.2 | 11.5 | 11.7 |
Damage | 105-114 | 115-124 | 125-133 | 134-143 | 144-153 | 154-162 | 166-176 | 179-190 | 192-204 | 205-218 |
Bone Spear receives bonuses from:
Teeth: +7% Magic Damage per Level
Bone Wall: +7% magic damage per level
Bone Prison: +7% Magic Damage per Level
Bone Spirit: +7% Magic Damage per Level
Bone Prison Required level: 24 Prerequisites: Teeth [1], Bone Armor [1], Corpse Explosion [6], Bone Wall [12], Bone Spear [18], |
Forms a ring of bones around the selected target.
PvP: You can also use this skill on other players.
Use this skill on bosses or players and curse them with Iron Maiden. If they try to break the bone environment, they will damage themselves. Also, you can call a golem inside the ring in order for it to attack whoever is inside. Attack the enemy inside with Bone Spear and Bone Spirit (You will not deal damage to Bone Wall).
Note: This skill is different from what Diablo casts. He has his own Bone Prison skill that no player can use.
Nightmare/Hell: The table below shows Bone Prison's stats on Normal difficulty only. Bone Prison's Hit Points increase when going to Nightmare difficulty, and then increase again when going to Hell.
Duration: 24 seconds.
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Mana cost | 27 | 26 | 25 | 24 | 23 | 22 | 21 | 20 | 19 | 18 |
Health | 22 | 26 | 31 | 36 | 41 | 45 | 50 | 55 | 60 | 64 |
Level: | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Mana cost | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 |
Health | 69 | 74 | 79 | 83 | 88 | 93 | 98 | 102 | 107 | 112 |
bone prison receives bonuses from:
Bone Armor: +8% health per level
Bone Wall: +8% health per level
Poison Nova Required level: 30 Prerequisites: Poison Dagger [1], Teeth [1] Corpse Explosion [6], Poison Explosion [18] |
The ring of poison explodes and spreads from the necromancer in all directions.
Poison Nova's damage does not overlap, and Poison Nova's duration is always 2 seconds.
- So if you cast Poison Nova more than once every 2 seconds, then there will be virtually no benefit from this (each new cast does not affect monsters in any way if they are already poisoned). But, despite the shortcomings, this skill is still very powerful.
- Poison Nova works great with (Curse) Lower Resist. You can quickly clear an area of weak enemies if you cast Lower Resist on them and then start attacking them with Poison Nova.
Mana cost: 20
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Poison damage over 2 seconds | 52-93 | 67-108 | 82-123 | 97-138 | 112-153 | 127-168 | 142-183 | 157-198 | 176-217 | 194-236 |
Level: | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Poison damage over 2 seconds | 213-254 | 232-273 | 251-292 | 269-311 | 288-329 | 307-348 | 337-378 | 367-408 | 397-438 | 427-468 |
Poison Nova receives bonuses from:
Poison Dagger: +10% Poison Damage per Level
Poison Explosion: +10% Poison Damage per Level
Bone Spirit Required level: 30 Prerequisites: Teeth [1], Corpse Explosion [6], Bone Spear [18] |
The necromancer summons a spirit that pursues and attacks the chosen target.
PvP: You can attack anyone inside the Bone Prison and the Bone Prison will not be damaged.
In addition to being a high damage dealer, Bone Spirit also stabs the target. You can unleash multiple spirits on the same target and it will be hit for sure.
Bone Spirit will start attacking the nearest monster if the target goes missing. If the monsters are too far away from you, then he will continue his movement without touching anyone. If you select a target and launch several spirits on it, and at the same time the first spirit kills it, then the rest of the Bone Spirits will continue to move without hitting anyone. So, only pick monsters when you want to attack them on purpose; if you don't care who to attack, then unleash spirits without choosing monsters.
Oblivion Knights in Chaos Sanctuary in Act 4 can also use Bone Spirits.
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Mana cost | 12 | 12.5 | 13 | 13.5 | 14 | 14.5 | 15 | 15.5 | 16 | 16.5 |
Damage | 22-33 | 40-52 | 58-71 | 76-90 | 94-109 | 112-128 | 129-147 | 147-166 | 166-187 | 185-207 |
Level: | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Mana cost | 17 | 17.5 | 18 | 18.5 | 19 | 19.5 | 20 | 20.5 | 21 | 21.5 |
Damage | 204-227 | 224-247 | 243-267 | 262-287 | 281-308 | 300-328 | 320-349 | 340-370 | 360-392 | 380-413 |
Bone Spirit receives bonuses from:
Teeth: +6% Magic Damage per Level
Bone Wall: +6% magic damage per level
Bone Spear: +6% Magic Damage per Level
Bone Prison: +6% Magic Damage per Level
Diablo 2: Necromancer - Curses (Curses)
Usually only one curse can be active on a monster at a time. The effects of curses do not stack even if there are 2 Necromancers in the game.
Skills
Amplify Damage Level Required: 1 Requirements: No |
Cursed monsters take more damage.
- Amplify damage reduces the monster's Physical resistance by 100%. It also removes immunity to physical. Damage (Immune Physical).
- Amplify damage allows you to quickly kill enemies. It proves to be very useful against monsters that need to be killed quickly. These can be bosses, champions, and monsters that resurrect other monsters.
- Use Amplify damage when playing in a team with other players and in cases where you deal more damage to enemies than they do to you.
Does Amplify damage add additional spell damage to monsters?
No, only additional physical damage is dealt
Does Amplify Damage work with Corpse Explosion?
Partly, because Corpse explosion deals 50% Physical and 50% Fire damage.
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Radius (meters) | 2 | 2.6 | 3.3 | 4 | 4.6 | 5.3 | 6 | 6.6 | 7.3 | 8 |
Duration | 8 | 11 | 14 | 17 | 20 | 23 | 26 | 29 | 32 | 35 |
Level: | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Radius (meters) | 8.6 | 9.3 | 10 | 10.6 | 11.3 | 12 | 12.6 | 13.3 | 14 | 14.6 |
Duration | 38 | 41 | 44 | 47 | 50 | 53 | 56 | 59 | 62 | 65 |
Dim Vision Required level: 6 Requirements: No |
Reduces the sight radius of cursed monsters.
PvP: Useless against other players.
- Dim vision does not work on Super Unique monsters and bosses;
- Dim Vision works great against archers like Dark Archers, or against mages who cast powerful spells. Dim Vision will allow you to attack monsters from a distance without letting them see you. This curse is also useful in that it will allow you to run away from monsters, as they won't be able to follow you.
- Dim Vision will not affect monsters if they are cursed with Attract or Confuse (although these curses will replace Dim Vision).
- The duration of the effect from Dim Vision will decrease when going to Nightmare difficulty, and then decrease again when going to Hell difficulty.
- A monster hit by Dim Vision loses the ability to use its special skills. For example, Blood Lord will not be able to use Frenzy, Frozen Horrors will not be able to use Arctic Blast, etc. The only exception is archer monsters (like burning Dead Archers), which will be able to attack you from melee range.
- Oblivion knights are immune to Dim Vision. This is quite frustrating, as Oblivion Knights can fire Bone Spirit at you from behind their comrades. Switch to Decrepify against these monsters and/or respawn the golem near them. This will prove to be the most effective strategy against them.
- Dim Vision is incredibly useful when playing on Hardcore difficulty. With maxed out (20 skillpoints nested) Dim Vision and a lot of +skills stuff you can even curse monsters behind the screen. Thus, you will never run into a monster that could see you. This skill is also useful when playing in a team: melee monsters will lose their Charge or Frenzy skills anyway, making them less dangerous. And this will greatly facilitate the life of the melee warriors that are in your team.
Mana cost: 9
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Radius (meters) | 2.6 | 3.3 | 4 | 4.6 | 5.3 | 6 | 6.6 | 7.3 | 8 | 8.6 |
Duration (seconds) | 7 | 9 | 11 | 13 | 15 | 17 | 19 | 21 | 23 | 25 |
Level: | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Radius (meters) | 9.3 | 10 | 10.6 | 11.3 | 12 | 12.6 | 13.3 | 14 | 14.6 | 15.3 |
Duration (seconds) | 27 | 29 | 31 | 33 | 35 | 37 | 39 | 41 | 43 | 45 |
Weaken Required level: 6 Prerequisites: Amplify Damage [1] |
Cursed monsters deal less damage.
Damage reduced by 33%
Mana cost: 4
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Radius (meters) | 6 | 6.6 | 7.3 | 8 | 8.6 | 9.3 | 10 | 10.6 | 11.3 | 12 |
Duration (seconds) | 14 | 16.4 | 18.8 | 21.2 | 23.6 | 26 | 28.4 | 30.8 | 33.2 | 35.6 |
Level: | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Radius (meters) | 12.6 | 13.3 | 14 | 14.6 | 15.3 | 16 | 16.6 | 17.3 | 18 | 18.6 |
Duration (seconds) | 38 | 40.4 | 42.8 | 45.2 | 47.6 | 50 | 52.4 | 54.8 | 57.2 | 59.6 |
Iron Maiden Required level: 12 Prerequisites: Amplify Damage [1] |
Cursed enemies get a portion of their own damage dealt back.
- The curse only works on melee monsters;
- When Iron Maiden is cast on a monster, the damage it deals to you or your minions will be returned to it (and amplified). This way the monsters will kill themselves by attacking you or your minions. The more skillpoints you put into Iron Maiden, the more damage will be returned to the monsters. Sometimes the monster will kill itself in one hit;
- Iron Maiden makes Skeletons and Skeleton Mages incredibly useful, even at high levels. In order for this curse to work effectively, the monsters need to beat someone. Monsters start to deal damage to Skeletons, Skeleton Mages, Golems, and due to Iron Maiden and the returned damage, they simply die;
- Remember that Iron Maiden doesn't work against shooters. Curse enemies (archers or sorcerers) with Amplify Damage and then attack;
- Iron Maiden only affects physical damage. Also, Iron Maiden only returns physical damage. Physical Resistance is very effective against this curse.
- Also:
- Iron Maiden allows you to quickly kill Hephasto the Armorer and Smith;
- Iron Maiden works against Flayer's darts;
- Iron Maiden's effectiveness decreases on Nightmare and Hell difficulties.
Mana cost: 5
Radius (meters): 4.6
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
% damage returned | 200 | 225 | 250 | 275 | 300 | 325 | 350 | 375 | 400 | 425 |
Duration (seconds) | 12 | 14.4 | 16.8 | 19.2 | 21.6 | 24 | 26.4 | 28.8 | 31.2 | 33.6 |
Level: | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
% damage returned | 450 | 475 | 500 | 525 | 550 | 575 | 600 | 625 | 650 | 675 |
Duration (seconds) | 36 | 38.4 | 40.8 | 43.2 | 45.6 | 48 | 50.4 | 52.8 | 55.2 | 57.6 |
Terror Required level: 12 Prerequisites: Amplify Damage [1], Weaken [6] |
The cursed monsters flee in panic.
PvP: Does not affect other players.
- Terror does not work against Super Unique Monsters and Bosses;
- Terror works well with Poison Spells. Poison a monster and then curse with Terror: the monsters will scatter around, and they will be damaged by poison;
- Monsters cursed by Terror will run until either the curse ends or they crash into something. If you cast another curse on these monsters, then the effect of Terror will not disappear;
- If monsters are cursed with Terror, they will run in the opposite direction from where Terror was cast. This can be used to drive monsters in a certain direction;
- Monsters that have different run speed values will run at their maximum speed. If you curse the monster several times, then the speed changes are cumulative, and he will run away very quickly;
- Speed changes caused by Terror will reset as soon as it is no longer active. After that, the monsters will either stop or start moving at normal speed.
Mana cost: 7
Radius (meters): 2.6
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Duration (seconds) | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 |
Level: | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Duration (seconds) | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 |
Confuse Required Level: 18 Requirements: Dim Vision [6] |
Cursed monsters attack random targets.
PvP: Does not affect other players.
- Confuse does not affect Super Unique Monsters and bosses.
- You gain experience for monsters that were killed by other monsters, but cursed by Confuse.
- The duration of this curse decreases on Nightmare difficulty, and then decreases again on Hell difficulty.
Mana cost: 13
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Radius (meters) | 4 | 4.6 | 5.3 | 6 | 6.6 | 7.3 | 8 | 8.6 | 9.3 | 10 |
Duration (seconds) | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 |
Level: | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Radius (meters) | 10.6 | 11.3 | 12 | 12.6 | 13.3 | 14 | 14.6 | 15.3 | 16 | 16.6 |
Duration (seconds) | 30 | 32 | 34 | 36 | 38 | 40 | 42 | 44 | 46 | 48 |
Life Tap Required level: 18 Prerequisites: Amplify Damage [1], Iron Maiden [12] |
If you attack cursed monsters, you gain health.
When a monster is cursed with Life Tap, the attacker gains health equal to 50% of the damage dealt.
Mana cost: 9
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Radius (meters) | 2.6 | 3.3 | 4 | 4.6 | 5.3 | 6 | 6.6 | 7.3 | 8 | 8.6 |
Duration (seconds) | 16 | 18.4 | 20.8 | 23.2 | 25.6 | 28 | 30.4 | 32.8 | 35.2 | 37.6 |
Level: | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Radius (meters) | 9.3 | 10 | 10.6 | 11.3 | 12 | 12.6 | 13.3 | 14 | 14.6 | 15.3 |
Duration (seconds) | 40 | 42.4 | 44.8 | 47.2 | 49.6 | 52 | 54.4 | 56.8 | 59.2 | 61.6 |
Attract Required level: 24 Requirements: Dim Vision [6], Confuse [18] |
Causes monsters to attack their allies.
PvP: Does not affect other players.
- Attract does not work on Super Unique Monsters and bosses;
- Attract causes monsters to attack each other, however, does not affect Super Unique Monsters or bosses. Curse a group of monsters and watch them fight each other!
- You gain experience for killing a monster, even though it was killed by other monsters;
- Attract will not replace Confuse if monsters are already cursed with it;
- Cursed monsters can be killed (unlike, for example, Paladin Conversion monsters). In addition, they can attack the player and his minions;
- The duration of this curse decreases on Nightmare difficulty, and then decreases again on Hell difficulty.
Mana cost: 17
Radius (meters): 6
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Duration (seconds) | 12 | 15.6 | 19.2 | 22.8 | 26.4 | 30 | 33.6 | 37.2 | 40.8 | 44.4 |
Level: | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Duration (seconds) | 48 | 51.6 | 55.2 | 58.8 | 62.4 | 66 | 69.6 | 73.2 | 76.8 | 80.4 |
Decrepify Level Required: 24 Prerequisites: Amplify Damage [1], Weaken [6], Terror [12] |
Cursed Enemies' Speed, Damage, and Physical Resistance are reduced by 50%.
- The speed of projectiles fired by cursed monsters is not reduced.
- The Decrepify Slow Effect is a separate calculation with the slow caused by cold damage (Cold Damage) and the target slow from effects and items (Slows Target By % items and effects). For example, the slowing effect is given by Clay Golem.
- Decrepify works on Super Unique Monsters and bosses;
- Note that additional skillpoints invested in this skill only increase the duration of the curse and do not increase the radius. So 1 nested skillpoint is enough and +skills from things will be enough. In principle, you can constantly cast Decrepify on the target, and thus update the duration of the spell.
Mana cost: 11
Radius (meters): 4
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Duration (seconds) | 4 | 4.6 | 5.2 | 5.8 | 6.4 | 7 | 7.6 | 8.2 | 8.8 | 9.4 |
Level: | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Duration (seconds) | 10 | 10.6 | 11.2 | 11.8 | 12.4 | 13 | 13.6 | 14.2 | 14.8 | 15.4 |
Lower Resist Level Required: 30 Prerequisites: Weaken [6], Amplify Damage [1], Terror [12], Iron Maiden [12] Life Tap [18], Decrepify [24] |
Reduces the resistance of cursed monsters, so elemental damage against them will deal more damage.
- Lower Resist is very effective in multiplayer as you will help your team deal more damage to enemies (with Elemental attacks or poison). This curse will also help summoners who use Elemental attacks (or poison attacks): Skeleton Mages, Fire Golems, and some Revived monsters.
- Lower Resist reduces resistance to fire, cold, lightning, and poison damage, but does not reduce resistance to physical damage.
- Monster resistances can be negative. For example, when a monster has 0% lighting resistance and it is cursed with a level 20 Lower Resist (-62% All Resistanses), its lightning resistance will be -62%. Accordingly, the damage that he will receive from this element will increase by 62%.
- Lower Resistanses removes immunity to fire, cold, lightning and poison (Immune to Fire, Cold, Lighting, Poison).
- If a necromancer uses Lower Resist lvl 1 (-31% All Resistanses) on a monster that has 31% resistance to fire, does that mean its fire resistance will go to 0%? Yes, it will become 0%
- This curse, when removing immunity (Immune), will only have 1/5 of its effectiveness.
Mana cost: 22
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Radius (meters) | 4.6 | 5.3 | 6 | 6.6 | 7.3 | 8 | 8.6 | 9.3 | 10 | 10.6 |
Duration (seconds) | 20 | 22 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 |
All resistances -% | 31 | 37 | 41 | 44 | 47 | 49 | 51 | 52 | 54 | 55 |
Level: | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Radius (meters) | 11.3 | 12 | 12.6 | 13.3 | 14 | 14.6 | 15.3 | 16 | 16.6 | 17.3 |
Duration (seconds) | 40 | 42 | 44 | 46 | 48 | 50 | 52 | 54 | 56 | 58 |
All resistances -% | 56 | 57 | 58 | 59 | 60 | 61 | 61 | 61 | 62 | 62 |
That's all there is to know about Necromancers. Good luck with your game!