Diablo Immortal
Diablo Immortal is a mobile action RPG with an isometric camera view set in the Diablo fantasy universe. The events of the game take place 5 years after the destruction of the stone of the universe. In total, 6 classes are available in the game: barbarian, monk, sorcerer, crusader, demon hunter and necromancer. You will also find unique zones, dangerous dungeons and convenient touch controls that are not inferior to a mouse and keyboard.
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Guide to the Necromancer in Diablo Immortal. The best builds (PvE and PvP)!

In this guide, we'll cover everything you need to know to effectively prepare a necromancer for optimal performance in Diablo Immortal. We'll introduce you to class strengths and weaknesses, stats, skills, important attributes and magic affixes, class-specific equipment, gems and legendary gems, and Paragon Points.

We'll also explain how to level up the Necromancer and provide an overview of the best end-game builds, as well as highlight our additional Diablo Immortal class guides on skill selection and leveling, best gems and legendary gems, gear recommendations, Paragon points, and builds. , created around specific equipment and different types of endgame.

Overview of the Necromancer in Diablo Immortal

Necromancers are lords of life and death who gather the power of the dead by tormenting their enemies with skeleton minions and dark magic.

The Necromancer is perfect in PvE for crowd control, summoning up to 7 minions: including 4 Skeleton Warrior (Team Skeletons), 1  Skeleton Mage and 1 Bone Golem (Command Golem). Start by attacking the Golem on your desired target on the battlefield to taunt your enemies, then summon the Skeleton Warriors and Mage. Replenish losses as needed and continue to actively press to increase the attack speed of the Skeleton Warriors by 80%.

Assembly focused on Bone Wall can delay the movement of enemies, blocking the path between them and the Necromancer, protecting allies, as well as from enemy projectiles that are absorbed by the wall.

There are several AOE skills to deal a lot of damage across the battlefield:  corpse explosion Curse of Darkness Bone Thorns Corpse Spear Grim Harvest . In addition to these skills, there are Power Essences in Legendary items that add additional AOE abilities - for example, Skeleton Warriors that explode on command, Golem with a self-immolation aura, Bone Wall that transforms into a Pillar of Corpses that slow nearby enemies with a pool of acid, surrounding a pillar, or the Wall of Bone, blazing when the Necromancer ignites the wall with primary attacks.

Strengths and weaknesses of the Necromancer in Diablo Immortal

First of all, if you are not familiar with the Diablo Immortal game, then you need to understand that the Necromancer in Diablo Immortal is a type of mage, so Intelligence and Health Regeneration have become Necromancer's main stats and should be played accordingly.

Necromancer abilities in Diablo Immortal are extensive. He knows how to summon a small army of dead monsters: for example, skeletons are summoned around the character himself, and this happens automatically while you have this skill installed in the slot. These skeletons attack a random nearby target or a target of your choice, meaning they can be directed. Each time an ability level increases, their damage increases along with the amount. Up to a maximum of 4 skeletons per skill.

It is worth noting that the hero has unique mechanics. Some of his abilities work only with the corpses of opponents, and are tied to the presence of monster corpses on the battlefield. The necromancer can tear the bone out of the enemy's body, and then it will be used as a real spear. Or the class can cause a huge bone wave that not only deals a lot of damage, but also stops the enemy and pierces his entire body when it hits. It is worth noting the skills that can work after a certain time. The explosion of corpses allows you to use the corpses as a real "bomb", which will require the bodies of defeated opponents. These remains of opponents (and even their own summoned creatures and even the bodies of players) explode when the skill is activated, which causes huge damage around that place. Curses are the second character token. By sending them, the Necromancer is able to weaken the characteristics of enemies. The Curse of Darkness skill has an AoE effect and such curses can be applied to multiple enemies that fall within its area of ​​effect.

At least some others classes in Diablo Immortal and have in their arsenal the ability to summon a creature, for example, the Barbarian has a legendary weapon for the second hand The Remembered, thanks to which the skill “Hammer of the Ancients” now summons the Spirit of the Ancients, which for some time fights next to you, the Necromancer simply has no equal in this regard. He has as many as 3 skills per summon, which makes him a self-sufficient class in PvE (with the exception of the late endgame, where a team is indispensable).

There is one skill for control (and some AoE) and three skills for summoning, and the Golem also has some control. This is the easiest PvE build for beginners.

Inconsistencies

The fact that he carries a scythe in his main hand and a shield in his secondary doesn't mean anything in terms of implementing all this in the game. This is purely decorative for the character, although he does have two skills that use the scythe. The first is when he strikes with his scythe in front of him, but it still says that the scythe is summoned (summoned, but no carried weapon is used). And the second is the Ult of the main attack, which also uses a scythe in melee combat (when changing weapons, its appearance in the game also changes, but the Ult always uses the same scythe, most likely also called).

Since the game states that “The Necromancer summons a scythe”, it turns out that this is most likely a magical melee attack, and not a melee attack. On the other hand, the Necromancer carries a scythe as a weapon in his main (right hand). It turns out that this is a blow with a cold weapon. Such uncertainty still exists, however, as long as resistances to various types of elements and / or types of magical attacks are not implemented in Diablo Immortal, all this does not matter. So far, the damage from the magic attack is equal to the physical damage.

Strengths

If the classic Wizard in Diablo Immortal is focused more on damage and AoE with control, then the Necromancer can be an excellent summoner (summoner), but which can also be collected for support control for PvP as well. Necromancer - only a class in Diablo Immortal that, with the right build, can successfully counter Crusader in PvP, and even destroy him if he makes mistakes or is not well prepared.

Versatility is perhaps the main advantage of the class over others. Summoning the Golem Lord draws monsters to him, it is something like a taunt from the card game Hearthstone, which distracts monsters and even some bosses.

Bone Armor combined with legendary armor Parting Gift gives you, your party, and your minions a 5-stack buff that can absorb 5 attacks no matter how big the damage is before the shield is gone. For example, this is a required class ability to survive in any group in a raid on Reliquary bosses.

In PvP, Necromancers also have many options. The strongest option by far is the Bone Wall ability. This skill, combined with the mod from the legendary Exhumer Stan armor, gives you 3 charges of Bone Pillars, each of which first knocks back, then stuns, and then remains on the battlefield for a few seconds, slowing all enemies (and potentially constantly dealing damage), who dare to approach him. This is the most annoying PvP skill out of all the classes in the game. In addition, they have a 2-shot Bone Spikes skill that can knock back all enemies within a 45 degree radius in front of you, while dealing damage to them.

The Necromancer does not depend on combinations of skills and their combos as much as, for example, the Sorceress does, or does not depend at all, depending on the build. Moreover, the summoner does not depend on the combination of skills, since it is a self-sufficient class. In addition, legendary items contribute to the character's skills, thanks to which you can change your Necromancer in the direction you need.

Advantages

  • Excellent raid buffs for the team;
  • Minions for all occasions;
  • The best ultimate attack in the game;
  • Excellent area of ​​effect and single target damage.

Weak sides

There are disadvantages of the Necromancer in Diablo Immortal, this is not an imbalanced class (although the effect with pillars from the changed skill can be considered as such). For example, one of the obvious disadvantages of the class is the lack of any skills to collect opponents at all (remember the Mage and his Black Hole skill). There is no way you can collect monsters in a bunch, except perhaps leading them along, but all classes can do this. Also the Necromancer doesn't have enough crowd control effects (like the Wizard does). More precisely, they are, there are many of them, but they are all different. If you are used to playing as a Mage, then there will be no such control here - here he is different. There are plenty of technical skills marked “Control”, and in PvP, if used correctly, he is able to compete with the Crusader (and counter him).

For beginners, it may seem that the control is only indirect, that there is no direct impact on the target with a restriction of its movements, either slowing down, or stunning, freezing, and similar negative effects. Sometimes it is difficult for beginners to understand how to properly play AoE, and this difficulty in understanding the class can be called a disadvantage.

The Necromancer is more focused on Resistance, but not the application of negative effects, although he may have such abilities, for example, under the influence of legendary weapons Plague Maw he can change his basic attacks to poison, dealing damage over 3 seconds.

Another disadvantage of Nekra for beginners is its “softness” compared to melee classes, although this can be attributed to all ranged classes. We agree that the class of Necromancers in Diablo Immortal is slightly stronger than the magician in melee combat, holds a blow a little better, and at later levels is much stronger, but it still won’t save you, being surrounded by a crowd of monsters, your Necromancer has every chance not to get out of there.

If we move away from the views of beginners, then the Necromancer in Diablo Immortal has only 2 drawbacks: mobility and range of skills.

The only option for the mobility of the Necromancer is the skill incorporeality, while the best legendary stats for this ability conflict with other great legendary options. And secondly, the range of skills. Almost all of the best abilities in this class are very short to medium range, so most of the time you'll have to get close to your enemies.

Disadvantages

  • Lack of mobility
  • May depend on corpses (depending on build);
  • Constant replacement of their builds;
  • Many short and medium range skills;
  • Requires tactical PvP play;
  • Worst class consumable.

Necromancer skills in Diablo Immortal

All necromancers have three types of skills: basic attacks, skills, and ultimate.

You can have up to 1 main attack and 4 skills available to you at any time, and they can switch while out of combat. Using basic skills charges up your ultimate bar. When the Ultimate bar is full, you can unleash the power of the Necromancer Against your enemies and the bar will start charging again. A full Ultimate bar will not continue to charge until it is used up.

These abilities unlock as you level up in the game, although all classes start with 1 basic attack and 2 skills to start with.

  • Main attack: Players learn 2 basic attacks, one at level 1 and one at level 34. Primary attacks have no cooldown.
  • Skills and abilities: Players learn 12 general skills, starting with 2 skills at level 1. All skills have cooldowns ranging from less than a second to almost a minute.
  • Ulta: This is a charged power that changes the primary skill you have chosen. It takes a long time to activate.

Basic Necromancer Attacks

Necromancers have 2 primary attacks. Using them will charge the bar for your Ultimate ability.

 Soul Burn

  • Unlocked: Level 1
  • Recharge: Instant
  • Description: Throws a Soulfire Orb that explodes when it hits an enemy, dealing 445 damage to the target and 25% to all nearby enemies.

Power Skill: Hungering Soul Burn - Soul Burn for 12 seconds, instead launches several large bone spirits that seek out enemies and deal 702 damage to each. Targets hit multiple times at the same time take 75% reduced damage from each subsequent hit.

This Ultimate ability is the best Primary Attack Ultimate for both Necromancers and in the whole game among all classes.

Application: The burst of damage from this ability is great for taking out large groups of enemies.

 Bone Spear

  • Unlocked: level 34
  • Recharge: Instant
  • Description: The Necromancer throws a piercing spear that deals 924 damage and pierces up to 2 additional enemies. Damage against each additional enemy is reduced by up to 50%.

Power Skill: Sinister Skull Scythe - Empowers Bone Spear for 12 seconds, instead swinging a massive scythe that deals 1166 damage to all nearby enemies and knocks them back.

Application: Use in farm-only builds or in scenarios where damage is much more important than survivability.

Skills and abilities of the Necromancer

Necromancers have up to 12 skills in addition to their basic attacks.

Skeleton Master

  • Max rank: 14;
  • Reloading: 8 sec;
  • Description: Command your Skeleton Champions to rush to a target location and increase their attack speed by 80% for 4,5 seconds. Passive: Raise a Champion Skeleton every 8 seconds, up to a maximum of 4 Skeletons. Skeletons deal 84 damage per attack.

Application: These skeletons are good in almost every PvE build. Unfortunately, they are too “gentle” and slow for PvP.

Corpse Spear

  • Max rank: 4;
  • Reloading: 1 sec;
  • Description: The Necromancer summons projectiles from nearby corpses that pierce the target and other random nearby enemies. Each corpse summons 3 spears, each dealing 960 damage. Multiple hits on the same target deal 20% reduced damage. Prerequisites: corpses in the area where the spell is cast. Enemies that will be damaged are marked with a red symbol.

Application: One of the most frustrating abilities of the Necromancer. It uses corpses quickly and reduces damage when hitting the same target multiple times.

Bone Thorns

  • Max rank: 13;
  • Reloading: 12 sec;
  • Description: The Necromancer summons bone spikes from the ground that immobilize enemies for 2 seconds and deal 617 damage. Holding the skill button longer will charge it, increasing cast distance and damage up to 777.

Application: A great crowd control ability for PvP that also deals decent damage.

Golem Lord

  • Max rank: 2;
  • Reloading: 36 sec;
  • Description: The Necromancer summons a bone golem for 24 seconds. When summoned, it deals 588 damage to all nearby enemies and immobilizes them for 2 seconds. While the golem is active, you can order it to jump to a target location, where it will deal damage and force all nearby enemies to attack it for 6 seconds.

Application: This Golem is great for any type of content in the game. Use its mobility options as this creature can deal a lot of damage as well as knock back enemies.

incorporeality

  • Max rank: 11;
  • Reloading: 9.4 sec;
  • A type: buff.
  • Description: The Necromancer transforms into a ghost form, granting 50% movement speed and invulnerability for 2 seconds. During this time it is impossible to attack.

Application: You can certainly attack while Phantasmal Form is active, but any attack will cancel the effect of the skill. This ability is useful for surviving raids and PvP. Otherwise, don't use the skill slot.

Curse of Darkness

  • Max rank: 4;
  • Reloading: 12 sec;
  • A type: control.
  • Description: The Necromancer curses all enemies in the area of ​​effect, dealing 798 damage over 6 seconds, and greatly reduces the area of ​​vision of enemies.

Application: This ability has a couple of great legendary items that complement it and are suitable for any build. The most notable of these is the “madness effect”, which can buff all of your summoned creatures.

Bone Armor

  • Available from: 41 levels;
  • Max rank: 4;
  • Reloading: 20 sec;
  • A type: buff.
  • Description: The Necromancer protects himself and nearby allies with a shield of bones that absorbs 4263 damage over 12 seconds.

Application: Great for extra survivability in raids and PvP.

Bone Spirits

  • Max rank: 2;
  • Reloading: 0.5 sec;
  • A type: damage, energy consumption.
  • Description: Unleash a continuous barrage of bone spirits dealing (each) 158 damage to enemies. Using the skill slowly drains his energy, which regenerates as long as the Bone Spirits are not used. The skill can be directed by holding the button.

Application: Can give good Dare Portal damage when playing in a group. Very bad skill for single player.

Bone Wall

  • Max rank: 7;
  • Reloading: 14 sec;
  • A type: control.
  • Description: The caster casts a wall of bone, which costs 9.2 seconds and blocks the movement of enemies and allies, and also blocks all ranged attacks from enemies. The skill can be directed by placing walls in the right place. A maximum of 3 walls can be placed.

Application: Necromancer's best skill for PvP (probably among all classes), although it can be good in PvE as well. It can be tricky to use, but give yourself a little time and you'll be able to do a lot of great things with this skill.

Corpse Explosion

  • Max rank: 14;
  • Reloading: 1 sec;
  • A type: damage.
  • Description: The necromancer detonates all corpses in the target area. Each corpse deals 517 damage to all nearby enemies. Enemies hit by simultaneous corpse explosions take 40% less damage per additional hit.

Application: Great ability for both Rifts. But the skill is not so good outside of these activities.

Grim Harvest

  • Max rank: 14;
  • Reloading: 9 sec;
  • A type: damage.
  • Description: The Necromancer performs a sweeping slash in an area in front of him, dealing 582 damage to all enemies. Each hit on enemies generates a corpse, maximum 2 units. Number of charges: 2.

Application: This ability suffers from the fact that it has a short range and has absolutely no legendary items (yet) to buff this skill. The skill is not terrible and quite usable, but in most cases there are better options.

Skeleton Mage

  • Max rank: 10;
  • Reloading: 8 sec;
  • A type: damage.
  • Description: The Necromancer summons an immobile skeletal mage for 13 seconds, which fires directed projectiles of fiery souls, each dealing 149 damage to all enemies in the path of the projectiles. You can summon multiple Skeleton Mages to the battlefield after the skill's cooldown expires. In general, you can summon a maximum of 6 Skeleton Mages and Skeleton Warriors (both in general) at the same time.

Application: The great thing about this skill is that it is the best skill in the game for a kill streak. Summon it at strategic positions to take on the enemies alone while moving forward to the next group of enemies for very long kill streaks.

Attribute Priorities

Battle Rating (BR) is the most important stat for all classes in Diablo Immortal. To maximize BR, prioritize the total number of attributes of your equipment. You gain 1 BR for each attribute point (Strength, Fortitude, Vitality, Willpower, Intelligence).

In Diablo Immortal, Necromancers' primary stat is Intelligence, which grants +4 damage per point. All other things being equal, use gear with Intelligence to maximize your damage output. Fortitude is also important early on because it gives you armor penetration (and thus crit chance), but becomes less important later on due to the reduced benefit of how much crit chance you can get.

The worst stat for Necromancers is Strength because it only gives +1 BR. If possible, don't use it. Here is how the attribute priority for the Necromancer is ranked, from best to worst:

  1. Intelligence: +1 BR and +4 damage;
  2. Resistance – +1 BR, +6 Armor and +6 Armor Penetration. Armor increases your chance to block which reduces 20% of incoming damage. This is a good defensive buff, especially when going through Daring Portals or Hell Reliquary bosses. Armor Penetration in the game grants Critical Strike Chance, but grants a diminishing benefit at higher values;
  3. Vitality – +1 BR and +40 health. It never hurts to have more life, especially late game and in PvP. Vitality is the best stat after all damage-dealing attributes;
  4. Willpower – +1 BR, +1 Strength and +1 Resistance. Might increases the duration of the harmful effect on enemies, while Resistance reduces the duration of the harmful effect on you from enemies. Currently they don't seem to matter much and never take precedence;
  5. Force – +1 BR. Gives nothing more to Hunter and is therefore the worst indicator for him.

Bonus Attributes

Gear reforging is what allows you to change the bonus attributes you get as you upgrade your core items. In general, you can get 3 bonus attributes in total, and from each main item. It works like this: if all three bonus attributes on an item are from the same Family, then the family bonus is awarded. See the guide at the link below for more details.

But which of the family bonuses are the best for this class?

  • Forest Flame (Wildfire): Family bonus has a chance to summon a Hydra from an enemy's corpse. She can tank well, but does very little damage. The family bonus attributes are some of the best in the game: Critical Strike Chance, Main Attack Damage, and All Skill Damage;
  • Revenge (Vengeance): The family bonus attribute is just great for classes that use their main attack heavily, as each main attack has a chance to increase all damage by 100% for 1 second. However, the attributes in a family are not perfect;
  • Ravager (Ravager): A bonus family attribute grants you a chance to make your enemy's corpse explode and deal area damage, making it almost useless in PvP and mediocre at best in PvE. Family bonus attributes, on the other hand, are great for Necromancers because there are 2 important attributes among them: the damage dealt by your summons has been increased (3,0-4,0%) and the damage taken by your summons has been reduced (3,0, 4,0–XNUMX%);
  • shaking (Jolt): is a reliable option for maximum survivability. The family set bonus has a chance to protect you while you are under attack. The best attribute of this family is block chance, which can be critical for some builds;
  • Barrier (Barrier): Gives you a chance to protect you when you're under attack, but like the previous case, only works when you're under attack;
  • Tremor (Tremor): Since the family set bonus uses basic attacks, it is insanely good for melee classes in both PvP and PvE as it adds damage and crowd control to their main attacks. Family attributes are more useful in PvP than in PvE.

Choosing Gems for the Necromancer

regular gems

Maxing out regular gem slots can help boost your character's power, but it shouldn't take precedence over total attributes.

  • red slot: Tourmaline > Ruby. Since Tourmaline is a damage dealer, this is your most important of the regular gems;
  • blue slot: Sapphire > Aquamarine. Aquamarine becomes a better choice when you start getting the waning benefit of Critical Strike Chance from Armor Piercing, as discussed earlier;
  • yellow slot: Citrine OR Topaz. Both of them are bad, so use the highest level gem you can.

Legendary Gems

Some of the legendary gems provide more powerful stat boosts and effects than others, but luckily there are plenty of good options for Demon Hunters. Read about the properties of all legendary stones at the link below.

Best to Start

  • Eternal Torment - Deals incredible damage over time after a critical hit. For a simple legendary gem with 1 star, this is very good;
  • Ardent Fang (removed from the game ?) - Deals fantastic damage to a single target. It can be easily obtained from the battle pass without relying on luck from emblems (Ancient Portals);
  • Eye of the Berserker - Increases damage in all cases if you are ready to take more damage. This compromise works well for this type of build;
  • Vitality of Ka'arsen - goes well with a strong main attack and the ultimate ability of the Necromancer;
  • Stone of Zod - Your ultimate attack deals more damage and has a longer duration. The Necromancer, having the best Ultimate in the game, can wear this legendary gem, which is great for clearing Rifts;
  • Bound Death - Gives a solid damage boost, especially in AoE situations.

Best for endgame

  • Bloody Jade is one of the best legendary gems in the game. It provides massive damage and movement speed, much needed for a Necromancer;
  • Oozing Bile - Has a poison that is destructive at high density, as seen in Rifts. The gem also slows enemies affected at higher ranks. It pairs well with the Corpse Explosion skill and the legendary Rotspur Shoulders (Corpse Explosion unleashes rot in an area that poisons enemies);
  • Frozen Heart (Removed ?) - Provides a large damage reduction against ranged enemies and a chance to freeze nearby enemies at higher ranks. Another must-have gem for our slow mid-range Necromancer;
  • Stone Flesh Shard - Has a chance to petrify the target and grants you a damage bonus. Petrifying enemies can keep you alive in the Portal of Daring or ensure you get a single kill in PvP, making this a pretty good choice;
  • Call of the Howler - has a chance to summon the Ghost Wolf during the main attack, and we often use it as a Necromancer. Another minion summon in our arsenal that can also stun hit enemies as the gem ranks up;
  • Echoing Shadow is a gem that can take first place after increasing its ranks. At 1st level, he summons a shadow clone that uses some of your abilities. At later ranks, he can summon up to four clones.

Set Items

Shepherd's Call to Wolves is a clear favorite for a summoner build. By launching Skeletons, Golem or Skeleton Mage, you can easily take advantage of the maximum potential of this set. All set kits are shown in the tables at the link.

  • 2 set items equipped - Your summoned creatures deal 15% more damage.;
  • 4 set items equipped - Critical strike chance is increased by 3% for each of the summoned creatures, up to 18%;
  • 6 set items equipped - your summoned creatures go berserk for 10 seconds each time one of them deals a critical hit. While frenzied, their damage and attack speed are increased by 100%. Cannot occur more than once every 40 seconds.

Paragon

When allocating Paragon Points to Necromancers in Diablo Immortal, we always prioritize damage wherever possible. You can choose one of two routes depending on whether you prefer PvE or PvP.

Levels 1-74: Vanquisher tree.

bottom path: 5 points Damage -> 1 Zeal point -> 25 damage points -> 1 Wrath point -> 25 Armor Penetration points.

Upper way: 10 Power -> 1 Judgment -> 5 Deeper Pockets -> 1 Heart of Wrath.

Levels 75-111: The Treasure Hunter tree.

middle path: 5 Armor -> 1 Swift Learner -> 15 Damage -> 1 Greed -> 15 Armor Penetration.

Levels 112-116: The Gladiator tree.

5 armor penetration points.

Path for PvE: levels 117-174: Survivor tree.

5 Health -> 1 Unyielding -> 10 Armor -> 1 Escape Artist -> 15 Hit Points -> 1 Stalwart -> 25 Damage.

PvP route, levels 117-174: Gladiator tree.

1 point of Uncontrollable -> 10 points of life -> 1 point of Rapid Recovery -> 10 points of armor -> 10 points of life -> 1 point of cheat death (Cheat Death) -> 25 points of damage.

Levels 175-221: Soldier tree.

1 point hold formation (Hold Formation) -> 10 points armor -> 15 points damage -> 1 point battle morale (Battle Morale) -> 20 points armor penetration.

Levels 222+: starting from here, you can put points into any nodes and trees you want.

Legendary items on the Necromancer

There are several legendary items for the Necromancer that are best found as soon as possible. More specifically, we're looking for the legendary modifiers that the item bestows (and which can then be transferred to other items), since not all legendary items are suitable for awakening for this class (see the next section of the site). For example, if we are playing as a summoner, then we need properties that can be obtained from such items:

  • Shoulders: Sirocco;
  • Helm: Gilded Bridle Crown;
  • Main hand: Desolation;
  • Armor: optional. For example, the Parting Gift;
  • Pants: optional. For example, Lament of Rozhina;
  • Second hand: Desired Rock.

But if you are not playing through a summoner, then consider yourself very lucky if you find these items:

  • Shoulders: Rotspur;
  • Helm: Veiled Skull or Dread Dawn;
  • Main hand: Desolation;
  • Armor: Shimmering Heat;
  • Pants: Larval Trail or Grieving Destroyer;
  • Second hand: Evil Trinity.
 

Awakening Priorities

First, focus on awakening your gear with 1-star gems like Ka'arsen's Vivacity, Torment of Eternity, Berserker's Eye, and more (see gems for starters). For Necromancers, we recommend awakening items in the following order.

Legs:

  • Sacred Highways - the cooldown of the Bone Wall skill is reduced by 10%;
  • Carved Bastion - Bone Armor cooldown is reduced by 10%.

Shoulders:

  • Weight of Grave Earth - the cooldown of the Bone Armor skill is reduced by 10%;
  • Clinging Cape - Curse of Darkness cooldown is reduced by 10%;
  • Rotspur - Corpse Explosion damage increased by 10%.

Breast:

  • Exhumer Mill - Bone Wall's cooldown is reduced by 10%;
  • Parting Gift – Bone Armor cooldown is reduced by 10%.

Second hand:

  • Alluring Fire - The cooldown of the Bone Wall skill is reduced by 10%;
  • Life in Balance - The life of skeletons from the Skeleton Master skill is increased by 10%.

Main hand:

  • Desolation - damage from summoning the Golem Master increased by 10%;
  • Thrombo Cutter – Corpse Explosion damage increased by 10%.

Helmet:

  • Sign of the Alien - Golem Master cooldown reduced by 10%;
  • Hidden Skull – Skeleton Mage cooldown reduced by 10%.

Class Consumable

Each class has its own Consumable Item. The Necromancer has a Shining Skull:

Shining Skull

Call the Soul Keeper. For 2 minutes, it can recharge your empty Resurrection Stone (in Diablo Immortal, you can resurrect after death by using a resurrection stone, which charges when killing monsters). Works only in open locations and in dungeons. Useful against difficult bosses that you can't kill solo. The worst class consumable.

Best Diablo Immortal Necromancer Builds

Necromancer - Demon Hunter 

Because the other classes in game Diablo Immortal designed simply for support or tank classes and have a variety of melee classes, players also have the freedom to choose another solid class, which is the Demon Hunter. This class hones the art of using archery to your advantage to take down your worst enemies. 

Since the players in Diablo Immortal are on the battlefield, the enemy will come face to face with you many times, and if you are not good at dodging, avoiding damage can be quite difficult. 

To avoid this, demon hunter class is ideal as it combines bow combat, mobility and agility to give players the ability to get close and fire at opponents from a safe distance.

Their ranged damage equals damage per second, so build Diablo Immortal demon hunter will tell you everything you need to know about this class! 

Along with excellent performance on the front line, this class is also impeccable in delivering lethal area attacks to opponents. That being said, it also works well when used for single target attack or crowd control in the heat of battle. With that, let's get started! 

Demon Hunter skills in Diablo Immortal

As far as skills are concerned, demon hunters will be able to hone these five skills that will help them dominate the arena by providing them with certain offensive and defensive buffs that make them invincible and pose a threat to other opponents. 

crossbow shot

With the first skill in hand, known as Crossbow Shot, the player will get the kind of help that many other skills can't provide. With this special skill on their side in the arena, they will be able to pierce and stab through enemies using their Demon Hunter arc shots and destroy opponents. 

Cast Crossbow Shot to fire an arrow that will target either one enemy or multiple enemies and pierce their heart, causing them to instantly lose most of their health. The high damage is offset by the reduced speed players will receive. 

To counteract this, use Ultimate Volley, which will significantly increase the duration of the skill to 12 seconds, and also be able to increase the overall damage dealt per hit landed on enemies. A volley of arrows will pose a threat to enemies, as well as increase the player's overall movement speed. 

Retribution 

The next skill we would like to mention is Retribution, which can be unlocked when an immortal Diablo player reaches level 50 in their gameplay. However, it will also have a cooldown of 20 seconds. 

Whenever the skill itself is used, it grants Demon Hunter class players the ability to transform into a physical version of "Retribution" for 6 seconds. The main reason for this is that the player will be able to fire two extra shots with their bow to land more critical hits on opponents. 

The general passive gives the player a total of 3% increased movement speed, and it will depend on the number of enemies present in a certain radius on the battlefield. The passive effect can stack up to 10 times, and the skill is pretty broken, which is why it is part of the Diablo Immortal Demon Hunter build..

Downpour of Vengeance 

Therefore, the next skill players can choose is Downpour of Vengeance, not to be confused with the previously mentioned skill. This skill itself will be unlocked whenever players are new to the game at level 3, and its total cooldown will be 16 seconds. 

When the Demon Hunter activates the skill, a shower of arrows will rain down on the enemies, which will continue to pierce the strongest opponents for a certain period of time. Whenever arrows land, enemies will continue to take damage for 4 seconds, which is enough to kill them. 

Volley 

Next, another fairly viable skill that can be used in heavy fights, whether used in PvE or PvP combat is Volley. With him in the player's arsenal, any enemy unfortunate enough to face him must fast his wrath and almost instantly accept his death. 

When used, players can fire a hell of a lot of arrows, all of which will be aimed at a certain number of enemies, and when hit, will deal damage that will destroy said enemies and help the player achieve victory. 

The skill itself is very easy to use. As such, this skill is suitable even for novice Demon Hunters, and the three charges make this skill even more deadly when used against a herd of experienced foes. 

Daring swing 

And last but not least:Daring swing» - this is another skill that can become an indispensable assistant to the player in Diablo Immortal, when he is in the heat of battle. It can be purchased and used whenever the player reaches at least level 15. It also has a cooldown of 10 seconds. 

When the player uses it, they will be able to throw a rope to grapple with and then instantly move to the nearest enemy location to instantly kill.

Not only that, but the Diablo Immortal Demon Hunter build is also endowed with this skill for one reason: whenever the player swings on the rope, he will continue to attack the enemies that are in his way. 

Demon Hunter weapons in Diablo Immortal

The next category that we will deal with is demon hunter weapon, and players tend to choose two-handed weapons that they can wield at the same time to take out enemies in their path. 

The Hungerer 

Starting with a main hand weapon, Demon Hunter players can choose Ravenous, which will be used all the time players are in the arena and will serve as one of the best weapons players can equip. Mainly used at the beginning, middle and end of the game and serves as a perfect option for all phases of gameplay. 

Hold it in your main hand to stay at a safe distance and keep firing arrows that will destroy enemies. As far as host plants are concerned, players are generally required to equip lightning core on the weapon itself. 

With the gem, players can feel their resonance increase by 30, making them even more stronger in combat. However, every time the player performs normal attacks, he will continue to be charged with electricity. Once fully charged, a chain of lightning will be thrown down, rendering any opponents useless.

Fiery malice (Flamespite) 

As far as off-hand weapons go, nothing beats Fire Malice, which is a great addition to a Demon Hunter build. Diablo Immortal. By being close to the player in combat, you can be sure that no enemy will be left alive on the battlefield, no matter how strong or difficult it may seem. 

When it comes to gems that players can use with this particular Demon Hunter weapon, Might and Command will always be the best choice. Whenever this gem is equipped with Fiery Malice, the player's Resonance will be increased by 30 as we mentioned earlier. 

Might and Command will be buffed as it will change two states every 9 seconds. This will increase the player's normal attack power by 24% and also increase skill damage by 24%. 

Demon Hunter Armor in Diablo Immortal

To stay protected, Demon Hunter players will have to equip some form of equipment such as leggings, armor, shoulder pads as well as headgear so that they can be protected from any kind of attack directed at them from the enemy. 

Coff's Unrelenting Fury 

Starting with the first part, the leg of choice for Demon Hunter players - Kaff's Relentless Fury will protect you and help you stay on your feet as you enter the battlefield and slay foes. Leggings have a similarity to regular jeans, but at the same time they look pretty cool! 

As for the recommended gems, players can choose the Fervent Fang, which will increase Resonance by 30 and the Battle Rating of Diablo Immortal players. by 12, making them even stronger in the arena. 

Along with this, players will also see that when attacking enemies with their normal or charged bow shots, the opponents will continue to receive 2,40% more damage as normal attacks are carried out. This damage can be increased by 24% with the 10 stacks it has to offer. 

Hailstone Shoulders 

Players who want to make sure their shoulders are always protected should not remove their shoulder pads. with hail from the Diablo Immortal demon hunter build. The shoulder pad itself is enough to deflect any incoming enemy attacks as well as protect your health. 

The main gem/gem used for the shoulder pad is Eternal Torment, which should be one of the most powerful gems in Diablo Immortal. With its passive effect, players will receive an increase in Resonance by 15, as well as an increase in their overall combat rating by 8. 

Additionally, whenever a player in Diablo Immortal is in combat, they can expect their critical hits to continue to inflict agony on enemies, which unleashes 30% of base attack as damage, dealing 122 additional damage every 6 seconds. Attack speed will also be increased by 6%. 

Heart of Vengeance 

Heart of Retribution is unmatched in breastplates as it can provide protection that no other can provide. With this chestplate, any attacks directed at the player's chest will be neutralized and they will be able to stay alive for as long as possible. 

Diablo Immortal players can equip the Kaarsen Vigor Stone to become even more resilient and powerful in the arena. Overall Resonance and Battle Rating will be increased by 15 and 8 respectively. 

As for the game aspect, every time the player decides to attack enemies and shoot with a bow, his attack speed is increased by 16%. Players will also be able to find 5% more magic items. 

Vision of the lost 

Vision of the Lost - this is a headdress that will decorate the top of the player's head, and without it the Diablo Immortal demon hunter build cannot be implemented properly in gameplay. In terms of gems, a viable option is Eye of the Berserker, which can be unlocked fairly early on. 

Its main purpose will be to increase the overall damage dealt to enemies by a total of 16%, and it will also be able to increase the player's overall critical strike chance by 2%, making you more critical hits on enemies. A small side effect is that players will take 5% damage from enemies with this gem.

Burning heart of Shal'baas 

Now that we've mentioned the core pieces, players will also need to invest in a core set, including pieces for the neck, fingers, arms, torso, and legs. Starting with the collar Blazing Heart of Shal'bass - A great option, as it will strengthen the player by providing additional protection in battle. 

There are no separate stats for items, but there are several gems that can be equipped. For this neck item, Demon Hunter class players can choose Aquamarine at rank 5, which will grant 56 armor stats. A Citrine gem at rank 5 will increase Strength by 56, and a Ruby gem at rank 5 will add 680 HP/HP. 

Braided serpent of Shal'baas 

The next essential item for maximizing Diablo Immortal Demon Hunter builds is Shal'baas' Wicker Serpent. This item in question is essentially a ring, and while it may not look like it, it will be able to increase normal attack damage by 15% when combined with a two-piece set. 

When worn alone, the main stone to be used for the Braided Serpent item will be Tourmaline 5th rank and no other gems. The main focus of this gem will be the 68 damage increase, which just buffs players in combat. 

Dozen strikes of Shal'baas 

At the same time Shal'baas' Dozen Strikes would also be considered important, and the reason for this is simply to protect the player's hands, which is very important if you are aiming to use your bow to shoot at opponents and deal damage. them down. This piece benefits Demon Hunter players, but it also looks damn cool!

Equipped Gems will include Tourmaline, but instead of wearing one, they will be stacked to triple the damage by 68, making you an absolute beast in the arena.

Storm-tack of Shal'baas 

To protect yourself, it's best to choose Shal'baas' Storm Path, which will be worn around the lower waist, allowing players to stay alert in combat as well as consistently attack after attack. 

As for the gems, choose a rank 5 topaz and stack them one together, which will provide 56 resistances, giving players in Diablo Immortal increased protection against physical and elemental damage. 

Wind-trods of Shal'baas 

Let's finish the build by introducing the Shal'baas Wind Trods, which are just greaves, to the Diablo Immortal character did not have to suffer the wrath of the enemy's attacks directed at his feet. 

The only set of gems you must equip is the sapphireas it will boost your armor penetration protection, making it easier to tank enemy strikes so you can unleash terror on your enemies in turn. 

Stones Diablo Immortal 

The last category that remains to be revealed is the best stones Diablo Immortal, which will be useful in combat. Our Essence Transfer guide in Diablo Immortal will definitely help you through the story stages!

wild fire stone 

To start off, we have a Wildfire Stone that will give players the following buffs when reforging weapons: 

  • Main attack damage will be increased by 3-4%. 
  • The damage of the skill will be increased by 1,5-2,0%, depending on the amount of reforging. 
  • Further, any elite, normal enemy or boss with HP below 30% will receive damage increased by 3-4. 
  • Players' critical strike chance will be increased by 2,3-3,0%. 
  • Each time a player is close to death, they receive 1,5-2,0% healing.

Stone of Retribution

Apart from the Wildfire Stone, the Vengeance Stone is also another incredible stone that is vital to the Diablo Immortal Demon Hunter build. 

  • Attack speed increased by 1,5-2,0%. 
  • Damage dealt to players will be reduced by a total of 4,5-6,0%. 
  • Damage dealt to demons will be increased by 4,5-6,0%. 
  • Any enemy that goes out of control will take increased damage. 

Ravager Stone

Finally, the Ravager Stone is another solid stone worth investing in as it offers the following buffs:

  • The cooldown of using a healing potion will be reduced by 1,5-2,0%. 
  • Health regeneration will be increased by 0,8%. 
  • Elite enemies will take increased damage. 
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