Rune Guide Diablo II: Resurrected - Official Russian Localization
Diablo 2 Resurrected runes are small objects that, like gems, do not work until they are inserted into an item. When inserted into sockets, they imbue the item with magical properties.
How to use the rune
Runes add different properties to shields or armor. Runes can be improved; 2 or 3 gems of the same type, plus a gem of a certain type/quality, can be combined into Horadric cube, to advance to the next higher rune level. Runes are most powerful when combined with special runic words so be sure to check out their recipes.
On their own, runes act in a manner similar to gems and gems, although some of them have unique bonuses - if you insert them into an item with empty sockets, then this item will receive a corresponding bonus, which is activated when equipped on a character. Like all items in the game, runes are tied to the level of the location - for example, the rune Zod (Zod) cannot physically drop from opponents of the Throne of Destruction (Act V) location even on the Nightmare difficulty level, but it may well drop in Act II of Hell.
The usefulness of runes is not limited to runewords alone, as many builds such as finding magic items, collecting gold, low leveling, etc. rely on individual runes. Let's take the runes Ist (Is) and Lem (Lem) - they can be inserted in 6 pieces into 2 crystal swords with 6 sockets, used on a barbarian who can carry a weapon in each hand, and get a total of + 360% to the probability of finding a magic item, or 900% to gold for killing monsters with just two items.
Runes and their places of extraction
As for the ways and places to get runes, in the first case, they can fall out of absolutely any source (any monster, chest, boss, human remains or a broken environmental object) containing loot. In the second, we have given a table for obtaining the maximum possible rune by acts and difficulties (we repeat, the maximum possible runes are indicated - this means that, for example, in Act V of the "Hell" difficulty level, absolutely all 33 runes can fall out, and not just Zod (Zod):
- Act I "Normal": Runes cannot drop from this Act's difficulty.
- Act II "Normal": E (El), Held (eld), Tire (Shoot) and Nave (Nave).
- Act III "Normal": Et (Eth), Um (ith), Tal (Valley) and Ral (Ral).
- Act IV "Normal": Avg (Place), Tul (Thule), Amn (Amn) and that (SOL).
- Act V "Normal": Shael (shael) and Dol (Dol).
- Act I "Nightmare": hal (Hel) and And about (Io).
- Act II "Nightmare": Lum (Lum) and Ко (Ko).
- Act III "Nightmare": Fal (Wall) and Lem (Lem).
- Act IV "Nightmare": Pool (Pul) and Mind (Um)
- Act V "Nightmare": Small (Evil) and Ist (Is)
- Act I "Hell": Hoot (Yellow) and Vex (Vex).
- Act II "Hell": Om (Ohm) and of the (Lo).
- Act III "Hell": Sur (Public chat) and Ber (Ber).
- Act IV "The Underworld": Ms. (Yes) and Cham (Cham).
- Act V "Hell": Zod (Zod).
Here is a short list of comparative rune scarcity.
El = 144 Eld = 96 Tir = 69 Nef = 46 ETH=43 Ith = 29 Tal = 32 Ral=21999 ort = 21 133 Thul = 14 Amn = 11 | Sol=7881 Shael = 6028 Dol = 4019 Hel = 2899 Io/Po = 1933 Lum = 1343 Ko = 895 fal=606 Lem = 404 Pull = 267 Um = 178 | Mal = 115 Ist = 77 Gul = 48 Vex = 32 Ohm = 19 Lo = 13 Sur = 7,2 Ber = 4,8 Ja = 2,4 Cham = 1,6 Zod = 1 |
All 33 Diablo II: Resurrected runes and their effects
Below is a complete list of all runes, the recipe for a Horadric Cube to obtain a particular rune, the rune's effects for each type of equipment, and the level required to use it:
number | rune name | Rune Recipe | Effects and rune level |
1 | E (El) | Primal Rune | Weapon: +50 Attack Rating, +1 Vision Radius Armor/helmets/shields: +15 defense, +1 vision radius Required level: 11th |
2 | Held (eld) | 3x E (El) | Weapons: +75% damage against undead, +50 attack rating against undead Armor/helmets: Stamina decays 15% slower Shields: 7% chance to Block Required level: 11th |
3 | Tire (Shoot) | 3x Held (eld) | Weapons: +2 Mana on Kill Armor/helmets/shields: +2 Mana on Kill Required level: 13th |
4 | Nave (Nave) | 3x Tire (Shoot) | Weapons: Throws away Armor/helmets/shields: +30 Projectile Defense Required level: 13th |
5 | Et (Eth) | 3x Nave (Nave) | Weapons: -25% target defense Armor/Helmets/Shields: Restores 15% mana Required level: 15th |
6 | Um (ith) | 3x Et (Eth) | Weapons: +9 Max Damage Armor/helmets/shields: 15% damage is mana Required level: 15th |
7 | Tal (Valley) | 3x Um (ith) | Weapons: +75 Poison Damage over 5 seconds Armor/Helmets: +30% Poison Resistance Shields: +35% Poison Resistance Required level: 17th |
8 | Ral (Ral) | 3x Tal (Valley) | Weapons: +5-30 fire damage Armor/Helmets: +30% Fire Resistance Shields: +35% Fire Resistance Required level: 19th |
9 | Avg (Place) | 3x Ral (Ral) | Weapons: +1-50 lightning damage Armor/Helmets: +30% Lightning Resistance Shields: +35% Lightning Resistance Required level: 21th |
10 | Tul (Thule) | 3x Avg (Place) | Weapons: +3-14 Ice Damage Armor/Helmets: +30% Ice Resistance Shields: +35% Ice Resistance Required level: 23th |
11 | Amn (Amn) | 3x Tul (Thule) + chipped topaz | Weapons: Leeches 7% of Life per Hit Armor/helmets/shields: Attacker takes 14 damage Required level: 25th |
12 | that (SOL) | 3x Amn (Amn) + chipped amethyst | Weapons: +9 to minimum damage Armor/helmets/shields: -7 damage Required level: 27th |
13 | Shael (shael) | 3x that (SOL) + chipped sapphire | Weapons: +20% Attack Speed Armor/Helmets: +20% Hit Recovery Speed Shields: +20% Block Speed Required level: 29th |
14 | Dol (Dol) | 3x Shael (shael) + chipped ruby | Weapons: 25% chance to Rout a Monster on Hit Armor/Helmets/Shields: Restores +7 Health Required level: 31th |
15 | hal (Hel) | 3x Dol (Dol) + chipped emerald | Weapons: Requirements -20% Armor/helmets/shields: Requirements -15% Required level: 0th |
16 | And about (Io) | 3x hal (Hel) + chipped diamond | Weapons: +10 Vitality Armor/Helmets/Shields: +10 Vitality Required level: 35th |
17 | Lum (Lum) | 3x And about (Io) + cloudy topaz | Weapons: +10 Energy Armor/helmets/shields: +10 energy Required level: 37th |
18 | Ко (Ko) | 3x Lum (Lum) + hazy amethyst | Weapons: +10 Agility Armor/Helmets/Shields: +10 Agility Required level: 39th |
19 | Fal (Wall) | 3x Ко (Ko) + cloudy sapphire | Weapons: +10 Strength Armor/helmets/shields: +10 strength Required level: 41th |
20 | Lem (Lem) | 3x Fal (Wall) + cloudy ruby | Weapons: +75% gold for killing monsters Armor/helmets/shields: +50% gold for killing monsters Required level: 43th |
21 | Pool (Pul) | 3x Lem (Lem) + cloudy emerald | Weapons: +75% damage against demons, +100 attack rating against demons Armor/helmets/shields: +30% defense Required level: 45th |
22 | Mind (Um) | 2x Pool (Pul) + cloudy diamond | Weapons: 25% chance to inflict an open wound Armor/Helmets: +15 All Damage Resistance Shields: +22 All Damage Resistance Required level: 47th |
23 | Small (Evil) | 2x Mind (Um) + topaz | Weapons: Prevents monsters from healing Armor/Helmets/Shields: -7 Magic Damage Required level: 49th |
24 | Ist (Is) | 2x Small (Evil) + amethyst | Weapons: +30% chance to find a magic item Armor/helmets/shields: +25% chance to find a magic item Required level: 51th |
25 | Hoot (Yellow) | 2x Ist (Is) + sapphire | Weapons: +20% Attack Rating Armor/Helmets/Shields: +5% Max Poison Resistance Required level: 53th |
26 | Vex (Vex) | 2x Hoot (Yellow) + ruby | Weapons: Leeches 7% of mana per hit Armor/Helmets/Shields: +5% Max Fire Resistance Required level: 55th |
27 | Om (Ohm) | 2x Vex (Vex) + emerald | Weapons: +50% damage Armor/Helmets/Shields: +5% Max Ice Resistance Required level: 57th |
28 | of the (Lo) | 2x Om (Ohm) + diamond | Weapons: 20% chance to land a killing blow Armor/Helmets/Shields: +5% Max Lightning Resistance Required level: 59th |
29 | Sur (Public chat) | 2x of the (Lo) + flawless topaz | Weapons: Blinds the target on impact Armor/Helmets: +5% Max Mana Shields: +50 mana Required level: 61th |
30 | Ber (Ber) | 2x Sur (Public chat) + flawless amethyst | Weapons: 20% chance to deal a crushing blow Armor/helmets/shields: -8% damage Required level: 63th |
31 | Ms. (Yes) | 2x Ber (Ber) + flawless sapphire | Weapons: Ignores target's defense Armor/Helmets: +5% Max Health Shields: +50 Health Required level: 65th |
32 | Cham (Cham) | 2x Ms. (Yes) + flawless ruby | Weapons: Freeze target +3 Armor/Helmets/Shields: Cannot be frozen Required level: 67th |
33 | Zod (Zod) | 2x Cham (Cham) + flawless emerald | Weapons: Does not lose strength Armor/helmets/shields: Does not lose durability Required level: 69th |