The Dangerous Path of Genshin Impact: How to Complete the Trials of the Kingdom of Lies and Strife
The main event of Genshin Impact 2.7 The Dangerous Path contains many surprises, the main one being the receipt of the 4-star Fading Twilight bow after successfully completing the Kingdom of Lies and Strife challenges.
The Traveler and Paimon again set off to explore the mysteries of the depths of the Rift, but after an unexpected meeting, they found themselves involved in another dangerous enterprise...
Event Description
There are several trial characters available in the event to help players who want to use them. Similarly, they can equip Stratagems for various buffs. Top event rewards include The crown of insight and a complimentary 4-star bow known as Fading dusk.
How to start the Dangerous Path event
Its first stage will start on May 31, 2022, as soon as the 2.7 update is released. Then, additional stages will open daily for the next three days. Access to the latter is unlocked on June 3rd. The event will end on June 20 at 03:59 server time, and its store will close on June 27.
To participate in this event, you will need to follow a few steps:
- Obtaining Adventure Rank 28.
- Complete the Archons mission "Approach of a new star”, Chapter 3 Volume I.
- Complete the Peace Quest"Where is the soul gem from?» in the Rift.
- Start the Archon Quest "A Dangerous Path”, which is the second chapter of the Intermediate Volume.
How to complete all challenges of the Dangerous Path event in Genshin Impact 2.7
The Dangerous Path is a task for the Archons, in which such characters of the game as Yanfei, Ye Lan, Itto и Cookie Shinobu with Traveler in the Break. The group will seek out Xiao, and after completing the Archon quest, they will eventually discover Kingdoms of lies and discord. In it, users will defeat enemies in a dungeon in the area of battle trials against the clock. One unique part is that they will have to redistribute their team to match the rules of the dungeon.
To start the challenge, you will need to interact with a mysterious wooden board that has appeared in the Rift.
Interact with the mysterious wooden plank at a certain location to participate in the challenge in the Kingdoms of Lies and Strife. |
Dungeon Rules
You must constantly defeat opponents in Kingdom of lies and discord. Complete 3 missions to complete 1 battle round. At the end of each combat round, your progress will be automatically saved.
If you fail or leave the battle in the middle of a fight, you will start from the first fight of the last round of the fight you were in by default.
When each battle round ends and 3 tasks are completed, the current party setting must be adjusted. Only one member of the current group can be selected to continue, the rest cannot be deployed again.
- You can equip a maximum of 3 Stratagems per round. Stratagems provide improvements in combat.
- At the end of each round, you will be able to draw 5 random stratagems for the next round.
- You can use Stratagem Shards to get new Stratagems or select a previously equipped Stratagem for later use.
Kingdoms of lies and discord
- Travelers can challenge 4 "Kingdoms of Lies and Strife", of which the 4th one will only be unlocked once the previous 3 have been completed.
- Each Kingdom of Lies and Strife has 3 challenge difficulties. Completing higher difficulties will allow you to not only collect the corresponding rewards, but also rewards at lower difficulties.
Stage 1: Direcliff Court
Assignments | Awards |
---|---|
Complete two rounds of the Cliff Hall on Default Animosity difficulty. | Source Stones x60 moonlight stone x450 Pills x3 |
Complete the Cliff Room on Normal Hostility difficulty | Source Stones x60 Fading dusk x1 Cloud Sea Quicksilver Pill x3 |
Complete two rounds of the Hall over the cliff in Stern Antagonism | Source Stones x30 moonlight stone x450 Mora x30,000 |
Complete the Cliff Room on Hard Hostility difficulty | Source Stones x30 moonlight stone x240 Mora x30,000 |
Complete the Cliff Room on Extreme Hostility difficulty | Mora x30,000 Hero XP x3 Arcane Enhancement Ore x3 |
Stage 2: Kaleidoscope Cage
Soon
Stage 3: Rebel Twilight
Soon
Stage 4: Ultimate Deception
Soon
Stratagems
A maximum of 3 Stratagems can be equipped per combat round, which will provide buffs in combat. When each battle round ends, 5 stratagems will be drawn randomly for use in the next round. Stratagem shards can be used to redraw Stratagems, or to select a previously equipped Stratagem for later use.
Name | Rarity | Description |
---|---|---|
Assurance | 4 | The active character's ATK SPD will be increased by 30%. When hitting enemies, their Normal Attack restores HP equal to 5% of their Max HP. This effect can only be triggered once every 3 seconds. |
Eternal Valor | 4 | The active character's charged attack no longer consumes stamina and their DMG will be increased by 40%. The character's interrupt resistance is greatly increased when performing a charged attack. |
Tactical deployment | 4 | Upon entering combat, inactive party members will regenerate 3 elemental energy per second. |
Galfors | 4 | Significantly enhances the jumping abilities of the characters. Characters' sinking attacks generate a cyclone at your position when hitting enemies, attracting those nearby. This effect can only be triggered once every 2 seconds. |
Golden trick | 4 | Character geoconstructs periodically unleash shockwaves that inflict True Geo DMG on nearby enemies. This effect can only be triggered once every 3 seconds. |
Leadership from the front | 4 | The CRIT rate will be increased by 30% when the active character delivers DMG to opponents while having 100% Elemental Energy. |
Set arrangements | 4 | CD for switching characters extended to 6s. When a character enters the scene, their normal attack speed and SPD movement will be increased by 15%, HP will be restored by 15%, and Elemental Energy will be restored to 100%. Their interruption resistance will be greatly increased. |
Abundant Recovery | 4 | When the active character recovers HP, there will be a lingering wave lasting for 4 seconds that records the recovered HP for all party members (including overflow healing). The lingering wave will be followed by a shockwave that deals 60% of the accumulated healing as DMG to surrounding enemies. There will be up to one long wave every 4 seconds, which is capable of registering up to 80000 recovery (including overflow recovery). |
Thunderstruck | 3 | After the active character's Normal Attack hits an enemy, their Normal Attack DMG will be increased by 15%. This effect can be triggered once every 0,1s, lasts for 5 seconds, and stacks up to 4 times. The duration of each stack is independent. |
Transfixing blow | 3 | After the active character's charged attacks hit an enemy, their charged attack DMG will be increased by 20%. This effect can be triggered once every 0,1s, lasts for 8 seconds, and stacks up to 3 times. The duration of this effect will be updated each time it is triggered. |
Meteor Blitz | 3 | When the active character's charged attacks hit an opponent, they generate 1 elemental particle to restore 2 elemental energy. This effect can only be triggered once every 1s. |
Tidal Power | 3 | After a character's active dive attack hits opponents, their Dive Attack DMG will be increased by 20%. This effect lasts for 8 seconds, stacks up to 3 times, and can trigger once every 0,1s. |
light scattering | 3 | When a character's active dive attack gives DMG to opponents, they will be given back 3 Elemental Energy and 3% of their Max HP. This effect can trigger every 1,5 seconds. |
Unity | 3 | After a character uses their Elemental Burst, the Elemental Burst DMG of all party members will be increased by 50% for 6 seconds. |
transience | 3 | When opponents take Electro-Charged DMG, they Electro и Hydro RES is reduced by 40% over 5 seconds. |
Rapid lethality | 3 | Electro и Hydro DMG of party members will be increased by 20% for each character Electro or Hydro in the party. |
Fortbreaker | 3 | When the active character receives Crystallize Shards, their DMG will be increased by 50% over 6 seconds. |
Shield counter | 3 | The character's shield strength will be increased by 40%. Backlash will occur when enemies hit a shielded character, dealing AoE DMG to nearby enemies. This effect can be triggered once every 5s. |
superior form | 3 | After a character's Elemental Skill hits an opponent, their Elemental Skill DMG will be increased by 50% for 6 seconds. |
Genius adaptation | 3 | When HP is restored, the maximum HP of the character will be increased by 60% in 6 seconds. |
Fanfare of the assault | 3 | When a character with HP above 70% recovers HP, their ATK will be increased by 80% over 5 seconds. |
Terrible determination | 3 | Upon entering combat, the active character's CRIT DMG will be increased by 80% when working with DMG. They will also continuously lose HP based on 3% of their Max HP every second. |
Force-A-Nature | 3 | All party members' normal attack and charged attack gain 50% All Elemental DMG bonus. |
Untamed wind | 3 | When a character triggers a Swirl reaction, all party members gain 80% Anemo DMG bonus in 8 seconds. |
Flawless | 3 | When party members use 3 or more different weapons, the ATK of all party members will be increased by 60%. |
Superior degree | 3 | Increases the level of Elemental Mastery and Elemental Surge of all party members by 1. The maximum upgrade level is 15. |
Swagger | 3 | While on the field, the character's ATK DMG will increase by 25% every 3 seconds. This effect can stack up to 3 times. |
Stunning | 3 | After the active character's normal attack hits the opponent 3 times, they will release a shockwave at the opponent's position that deals an AoE DMG hit. This effect can only be triggered once every 2 seconds. |