Yu Gi Oh! CROSS DUEL is another digital version of the iconic CCG. A distinctive feature of this version from others (the same Master Duel) is the use of 3D models of creatures during the drawing of cards, as well as fights designed for 4 people. According to the Yu-Gi-Oh! CROSS DUEL, which is revealed through text and voiced dialogue, you are invited to the Cross Duel academy as one of the Chosen.
Site rating:
September 6, 2022
About the game Release date Requirements News APK File

About Yu-Gi-Oh! Cross Duel

Yu Gi Oh! Cross Duel is a card battle for 4 players Yu-Gi-Oh! video game for iOS and Android. 

The closed beta test ran from October 4, 2021 to October 14, 2021 with 5000 participants, and the game was first released in Canada, Hong Kong and the Netherlands on July 6, 2022.

Game modes

  • Ranked Matches: A 4-player match mode where players can gain or lose ranks based on their performance in ranked matches.
  • Raid Duel: A 4 player co-op mode where 4 players team up to defeat a raid boss.
  • Tag Duel: A single player mode in which the player teams up with a tag partner to take on another team of two duelists from Yu-Gi-Oh! series.
  • Room Matches: A room where players can chat or duel with custom duel settings.

Getting cards

The player starts the game with an initial deck of 20 cards and can get new cards from the Gacha card. Duplicate cards are sent to the Vault and can be used to exchange cards in the Store or converted into Medals.

Gacha Map

The Gacha Map is where players can get new cards by spending Crystals, Gems, or Tickets. The following Gahas Cards are available:

  • Gacha for beginners
  • Liberation in memory of Gacha
  • Gacha memory release with bonuses
  • Special Gacha I
  • Special Gacha II

Shop

The store consists of 3 sections:

  • Crystal Shop: Players can use real money to buy crystals.
  • Trading Cards: Players can obtain any card from the card catalog by exchanging 4 cards of the same rarity from the Vault.
  • Medal Shop: Players can use medals to purchase materials or accessories.

Rules

Cross Duel Field

  • Cross Duels are specially designed for 4 players to fight with unique rules.
    • Each player has three monster zones and three trap zones. Their Monster Zones are connected to each other by lanes that their monsters will cross. Each player's left and right monster zones have a stripe that connects to one of their opponents' monster zones, while all players' central monster zone stripes converge at the center of the field.
    • Each player must have exactly 20 cards in their main deck, and they can only have one copy of each card in that deck.
    • There is no additional deck. Fusion, Synchro, Xyz, and Link monsters are placed in the main deck, and they (as well as ritual monsters) can be summoned from hand by sending their listed summon materials from the player's board to the graveyard.
      • Xyz monsters do not have Xyz materials attached to them; their Summoning Materials will be sent from the field to the Graveyard, like other monsters.
      • Link Monsters have DEF and can be placed defensively like other monsters. When a Link Monster is summoned by Link, its Summon Materials are placed in its Link Arrows, and the Summoned Monster gains a DEF equal to the ATK of any Link Monsters in its materials that are linked to it.
    • Each player starts with 4000 LP instead of 8000. The maximum limit in which LP can be increased to 8000.
    • Each player starts the duel with five cards in his hand, including the card that is labeled as the Ace Card.
    • Spell cards cannot be installed and can only be activated during the battle phase. Trap Cards can be placed during the Main Phase and are activated automatically when their activation conditions are met (even during the same turn they were placed). Some trap cards can be placed halfway along the lane.
  • The rotation structure of Cross Duels functions differently than in other formats. There is a set limit of eight moves and all players must complete them at the same time.
    • At the start of each turn (including the first turn), players draw a card. At the beginning of the 7th and 8th turns, the players draw 2 cards.
    • During the main phase, players can place trap cards from their hand, change monster defense position to attack position, or summon monsters from their hand to their monster zones in either face-up attack position or face-up defense position. When all players have completed their main phase, they move on to the combat phase.
    • Card effects that are activated when a monster is summoned are activated at the end of the Main Phase, after all players have completed their Main Phase. Monsters that are specially summoned cannot activate their effects, which are activated when they are summoned.
    • From the start of the combat phase until the monsters start moving, players can activate spell cards. After that, the monsters in the attacking position cross the designated lanes for one space (half of the lane).
    • When two or more monsters meet in the same space, a battle occurs. When two monsters fight, their ATK if they are in attack position or their DEF if they are in defense position are reduced by the value of their opponent's fighting monster. Then, if the value reaches zero, that monster is destroyed. If more than two monsters in different lanes meet in the same space, the monsters facing each other fight first, and then the rest of the monsters fight each other.
    • Players do not take combat damage when their monster is fighting another monster. The only way to deal combat damage to a player is to attack directly with a monster that has completely crossed the lane into an empty enemy monster zone. When a player deals combat damage with a direct attack, they gain LP equal to the damage they dealt, up to the amount of LP lost by their opponent.
    • After an Attack Position monster destroys another Attack Position monster with a battle, it can continue to move in its lane and fight other monsters or attack directly if it reaches the end of the lane. If a defensive position monster is destroyed in combat, the attacking monster cannot attack directly in the same turn.
    • If the player has 0 LP, they cannot gain LP, but they can still activate cards and their monsters will keep moving until the end of that turn.
    • At the end of the turn, if a player has 7 or more cards in his hand, he must discard until he has a hand size of 6.
    • At the end of the eighth turn, or if the player has no LP at the end of the turn, Cross Duel ends with the player having the highest LP as the winner.
  • All monsters in the game, including monsters that start a duel in an extra deck in TCG/OCG, are first acquired as normal monsters and can be acquired skills through the skill tree system.
    • Monsters become Effect Monsters when equipped with any Skill. Pendulum Monsters will only become Pendulum Monsters if they are equipped with the Pendulum Skill. Ritual, Fusion, Synchronization, Xyz and Link monsters will only become the corresponding card types if they are equipped with a Special Skill or Master that can change their Summon Materials.
4 player match
  • At the beginning of the duel, a bonus card appears in the middle of the field, where the center stripes intersect. The first player whose monster reaches the bonus card gets it to use.
    • If multiple monsters reach the bonus card at the same time, they fight first. If exactly one monster survives, its controller receives a bonus card; otherwise, no player receives it and it remains on the field.
Tagging Duel
  • The player and their chosen partner start next to each other and are allies. The two opponents are also connected to each other. Teams share a pool of 4000 LP.
  • When a monster reaches the end of an ally's lane, instead of attacking, the monster will help heal the team for 500 LP and then go to the graveyard.

Skills

Skills are effects that can be assigned to monsters. Each monster has its own skill tree where they can unlock skills. Monsters can be assigned up to 5 skills, but the number of skills a monster can use during a duel is determined by the format.

  • Standard Format: Ace Monsters can use up to 3 skills and other monsters can use 1 skill. The standard format is used in ranked matches.
  • Unlimited Format: All monsters can use up to 5 skills. The unlimited format is used in raid duels and sword duels.

During a duel, when multiple effects are activated at the same time, they are activated in the following order.

  1. Skill denial
  2. Change Status
  3. Skill attribution
  4. Change of fighting position
  5. Change ATK/DEF
  6. Increase/Decrease LP
  7. Monster Movement / Special Summons
  8. Destruction of cards / Return to hand

Special Skills

These skills are exclusive to SR and UR rare monsters. Each SR and UR RARITY MONSTER has 1 exclusive special skill.

Skill Master

These skills are exclusive to UR rarity monsters. They are stronger versions of the monster's special skill and can only be used by aces of monsters. Each UR rarity monster has 1 exclusive master skill.

General Skills

These skills are general skills that are not exclusive to any monster.

Buff Skills

Icon First name Description
ATKBust-Skill-CrossDuel.png ATK Boost <When invoked>
Gaines 200 ATK.
DEFBoost-Skill-CrossDuel.png Def Boost <When summoned>
Gaines 200 DEF.
ATKSupport-Skill-CrossDuel.png ATK support <When summoned>
All your other monsters will receive 200 ATK.
DEFSAPPORT-SKILL-Crossduel.png DEF Support <When summoned>
All other monsters you have get 200 DEF.
ATKBuff-Skill-CrossDuel.png ATK Buff
Gain 200 ATK while in attack position.
DEFBuff-Skill-CrossDuel.png Def Buff
Gain 200 DEF if in defensive stance.
ATKSupplement-Skill-CrossDuel.png ATK Supplement <At the End of the Combat Phase>
Gain 400 ATK. (Applicable to original ATK.)
DEFBussment-Mastery-Crossduel.png DEF addition <At the end of the combat phase>
Gain 400 DEF. (Applies to original DEF.)
Sorcery-Mastery-CrossDuel.png Witchcraft <Activation condition>
Gains 300 ATK/DEF when a spell card is activated.
Cohesion-Mastery-Crossduel.png Clutch <Activation condition>
Gains 200 ATK/DEF for each monster you summon.
Inventor-Skill-Crossduel.png Inventor <When summoned>
Gaines 1 Skill at random. 1 additional skill is gained if your monsters have activated [Inventor] 4 or more times in a duel.
Healer-Skill-CrossDuel.png Healer <When invoked>
Gain 200LP.
Focus-Skill-Crossduel.png Фокус <At the beginning of the combat phase>
Gain 200 ATK.
ExtraAttack-Skill-CrossDuel.png Additional attack <When direct attack>
500 ATK.

Debuff Skills

Icon First name Description
ATKDebuff-Skill-CrossDuel.png ATK Debuff
When fighting a monster in an enemy's attacking position, it loses 300 ATK.
DEFDebuff-Skill-Crossduel.png DEF Debuff
When fighting an opponent's defensive position monster, it loses 300 DEF.
Snipe-Skill-CrossDuel.png Snipe <When invoked>
Inflict 200 damage to the player in the lane ahead.
Intimidation-Mastery-Crossduel.png intimidate <Please fighting>
When attacking the enemy's Attack Position monster, change it to Defense Position.
Provoke-Skill-Crossduel.png Provoke
When attacking an opponent's defensive position monster, change it to Attack Position.
Seal-Skill-Crossduel.png Seal
Apply Denial to all enemy monster skills.
Curse-Mastery-Crossduel.png Curse <When destroyed in battle>
Until the end of the next turn, the monster that fought this monster gains [Stationary] and [Phantom].
Detonated-Skill-Crossduel.png Blown up <When destroyed in battle>
The monster that fought this monster loses 500 ATK/DEF.
Crusher-Skill-Crossduel.png Crusher <Destroy an enemy monster in combat>
Include 300 damage to the player who controlled the monster.

Unique Skills

Icon First name Description
Reincarnation-Mastery-CrossDuel.png Reincarnation <When destroyed>
This monster returns to your hand with Deny applied to all of its skills.
Pierce-Skill-Crossduel.png Puncture You will be able to attack your opponent even if you attacked a defensive position monster in its monster zone or guardian monster zone.
Superspeed-Skill-CrossDuel.png super speed Increases movement speed by 50%.
<two>[Hyperspeed]
Hyperspeed-Skill-CrossDuel.png Hyper speed Doubles movement speed.
Stealth-Skill-CrossDuel.png Invisible Can pass by without fighting enemy monsters.
DoubleMaterial-Skill-CrossDuel.png double material Can be treated as 2 Summon Materials when used to Summon a Normal, Effect, or Pendulum Monster.
SpeedySummon-Skill-CrossDuel.png Quick call Can be summoned with one less Summoning Material but loses 1000 ATK/DEF.
<dual>[Effective Challenge]
EfficientSummon-Skill-Crossduel.png Effective call Can be summoned with one less Summoning Material.
PendulumRed-Skill-CrossDuel.png Pendulum PendulumScalesReborn-CrossDuel.png <When summoned>
Gein "Pendulum scalePendulumScalesReborn-CrossDuel.png
PendulumBlue-Skill-Crossduel.png Pendulum PendulumScalesblue-CrossDuel.png <When summoned>
Gein "Pendulum scalePendulumScalesblue-CrossDuel.png
LinkArrow-Skill-CrossDuel.png Link arrow Can be treated as 2 Summon Materials when used to Summon a Link Monster.

Immunity Skills

Icon First name Description
ImmunityAnnihilationEffects-Skill-CrossDuel.png Immunity: Devastating Effects Immune to destructive effects.
ImmunityPositionChange-Skill-CrossDuel.png Immunity: change of position Immune to effects that change combat position.
ImmunitySkillNigation-Skill-CrossDuel.png Immunity: Skill Denial Immune to effects that apply Denial to Skills.
ImmunityNegativeStatus-Skill-CrossDuel.png Immunity: negative status Immune to the effects of [Negative Skills].
ImmunityBoonsTeleport-Skill-CrossDuel.png Immunities: Rebound/Teleport Immune to influences that will return this monster to hand or cause it to teleport.
ImmunityATKDEFRResume-Skill-Crossduel.png Immunity: decreased ATK/DEF Immune to ATK/DEF loss from consequences.

Negative Skills

These skills have effects that negatively affect the monster. They cannot be unlocked by any monster, and can only be assigned to a monster by other Skills.

Icon First name Description
Slow-Skill-Crossduel.png Deceleration Half speed.
<dual>[Stationary]
Stationary-Skill-CrossDuel.png Fixed Can't move.
Phantom-Skill-Crossduel.png Phantom Cannot deal combat damage to enemy players.
Fear-Skill-CrossDuel.png Fear Cannot change combat position during the Main Phase.
Collapse-Skill-Crossduel.png Collapse <At the end of the combat phase>
Destroy this monster.

Raid Skills

These skills can only be used during a raid duel.

Icon First name Description
AntiBoss-Skill-CrossDuel.png Anti Boss
Gains 500 ATK when fighting a raid boss.
AntiRideMonster-Skill-CrossDuel.png Anti-raid monster
When this monster in Attack Position fights a Raid Monster, that monster loses 500 ATK/DEF.
BossBuster-Skill-Crossduel.png Boss Buster
Gains 1000 ATK when attacking a raid boss' weak spot.
AntiObject-Skill-Crossduel.png Antiobject Damage to objects is increased by 1.
Antishield-Skill-CrossDuel.png Anti-Shield Damage to shields is increased by 1.
AssistBoost-Skill-CrossDuel.png Assist Boost LP gained from Assisted Healing is increased by 500.
SPBoost-Skill-CrossDuel.png SP Boost <When invoked>
Gains 2000 ATK/DEF.
SPEfficientSummon-Skill-Crossduel.png Efficient SP call This monster can be summoned without any summon materials.
SPHyperspeed-Skill-CrossDuel.png SP Hyperspeed All your monsters gain [Hyper Speed].
SPReincarnation-Skill-CrossDuel.png IP Reincarnation <When Destroyed> or <When Assisted Healing>
Return this monster to your hand.
SPSupport-Skill-CrossDuel.png SP Support <When summoned>
All monsters controlled by you or an ally gain 1000 ATK/DEF.

 

Yu-Gi-Oh! Release Date Cross Duel

Yu Gi Oh! Cross Duel is out now on Android and iOS

PTA :

Yu Gi Oh! CROSS DUEL is out in CBT (USA) — July 7, 2022

Released:

Android (Global) - September 6, 2022
iOS (Global) - September 6, 2022

Yu-Gi-Oh! System Requirements Cross Duel

Minimal:

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