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The continent of Teyvat, full of life, was created by the confluence of seven elements, and it is ruled by seven Archons… You are standing in clouds of dust under the sky of an alien world. You are brother and sister brought here by the journey. But suddenly your twin is kidnapped by an unknown deity, and you fall into a deep sleep. You wake up in a completely unfamiliar place
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Anthem of Tir Yazada - Genshin Impact Walkthrough

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Quest "Hymn to Tir Yazad" in Genshin impact: how to complete the Sumeru world quest and clear the giant tree. A guide to completing the Hvarna of Good and Evil storyline in the game. Explore our tips and learn how to place all the great songs of Hvarna and defeat the monsters. Don't miss the chance to get a reward of 350 Adventure Points, 40 Primogems, 25k Mora, 6 Enchantment Magic Ore, and 3 Hero Books. Read more on our website.

Contents:

How to start Anthem Tir Yazada Genshin Impact

You need to complete the Hymn to Tir Yazad quest in the Hvarna of Good and Evil series after you have collected all the great songs of Hvarna in the quest "As the Khvarena’s Light Shows". You have to return to the oasis of Vurukash to continue what you started, as well as eliminate the anomaly in the sky. For the successful completion of the task, you will receive a reward in the form of 40 Source Stones, as well as 60 Stones for completing the second part of the task.


Walkthrough Hymn of Tir Yazad

Walkthrough Hymn Tir Yazada Genshin Impact.

You have collected all the great songs of Hvarna. It's time to eliminate the anomaly in the sky...

When you arrive at the Vurukash oasis, Paimon will notice that Sorush has withdrawn into herself and hardly speaks after visiting the workshop. It turns out that she felt a sense of shame that Nasejuna fooled her. Paimon manages to restore Sorush's self-confidence, after which she begins to recover her strength and prepares for the next task. After that, you can teleport to the teleport near the Tuniga Gap and complete the next part of the quest by placing the First Great Song of Hvarna near the withered tree along with Rashna and Mihir. After watching a short cut-scene, you will be ready to continue your journey.

When you met Zurvan, she told you that in her opinion, the search for great songs Nasejuna was swayed by a servant of the black abyss, her old acquaintance. She is convinced that Nasejuna is under the influence of this creature, and only by awakening the goddess Hvarna, it will be possible to defeat his influence. To do this, you must enter Harvisptohm and cleanse it, and then wake up the goddess. Inside the tree is a giant lotus, Gaokerena, in which the consciousness of the goddess of the bet lies dormant.

To clean up all the filth and wake up the goddess of the bet, you need to collect and give 4 great songs of Hvarna. To do this, you need to go to four different locations indicated on the map and pass special tests. We'll take a closer look at each location below.

At the gap Tunigi are waiting for you Rashna и Mihir, and now you need to break the seal and collect the power of Hvarna with the help of songs.

You will find a sprout next to a dry tree at the Tunigi Gap. Give him one of the great songs of Hvarna to make him come to life. Then go around the area and distribute the remaining four songs to other sprouts.

Great Song of Hvarna 1

To get the first great song of Hvarna, head to the tree with a bright purple aura in the northwestern part of the location. Then, using Sorush's ability, open a green bud on a tree and create a flower platform that you can fly onto.

On the platform you will find a four leaf symbol, which you can climb up to find another four leaf symbol.

Use it to get to the source of the corruption and defeat it. After that, you can return to the tree and give it the first great song of Hvarna.

Great Song of Hvarna 2

Move a little to the northeast to reach the next tainted tree. Here you will encounter three Hilichurls that you need to defeat in order to set the Great Song of Hvarna in place.

Great Song of Hvarna 3

Head southeast to find the next tree, which is surrounded by Rupture Puppies. They will be guarding the third Great Song of Hvarna, so deal with them and set the song in place.

Great Song of Hvarna 4

To get the last Great Song of Hvarna, head to the last tree in the south. In order to reach the source of corruption, which is located at the top of the tree, you will need to go around the back of the crystal and use the Sorush ability to hook on the four-leafed symbol. After that, destroy the purple orb with any available attacks and go downstairs. Place the song in the tree and then meet up with Mihir, who will be waiting for you on the other side of the breach.

Talk to Mihir, who will express his uncertainty about what to do next. He will suggest that Soroush use the two-horned crown, however she is not used to using it yet. At Soroush's suggestion, you are sent on a mission to purify the new shoots.


Cleaning Giant Trees: Finding and Executing

We advise you to take the characters Geo and Electro to the squad to deal with the Hounds of the Rupture, as well as Hydro and Cryo heroes to kill the Void mages. Then follow Sorush to the first giant tree, don't get too far away from it. Once you reach the tree, wait until the green "Tishtriya" bar fills up and move to the next object, protecting Sorush from enemies.

After you clear the first tree, move on to the next trees. Prepare to fight the Rift Puppies at the second tree, and the Rift Hounds and Puppies, as well as the Void Electro Mage at the third tree. Remember to keep a healer on the team, as shields against Rupture Pups are useless.

When the last scale is full, a new cut-scene will begin. After the cutscene ends, talk to Rashnu and Mihmir. They will report that the road to the depths is now open. After talking with them, the task will come to an end, and you will receive the achievement "Rope over the abyss”, as well as a reward of 350 adventure points, 40 primogems, 25 thousand pestilence, 6 magical enhancement ore and 3 hero books. You will also be able to proceed with the last task of the chain "Hymn of Tir Yazad 2».


Sequel to "Hymn to Tir Yazad"

You have to go through a tunnel located in the depths, which will take you to the top of a huge stump. There, you and Soroush will see the memories, after which she will lose consciousness and both of you will fall into the stump where the lotus of Gaokeren is located. Your task is to enter the corrupted chamber within the consciousness of this deity in order to save the hearts of Spenta.

Right after talking to the bet, go to the green hole in the ground and go down to get to the top of Harvisptohm. To catch a hovering Dendroculus, try to fly a little higher before jumping.

At the top of a giant stump, Soroush will meet you. After a short cutscene that takes you inside the Harvisptohm, you'll have to awaken the divine consciousness by collecting three Spenta hearts. Their location will be indicated on the map. In the following sections, we will detail how to find them.

Hearts of Spenta in the first defiled chamber

First, it is recommended to leave the flower, head south and activate the teleport in order to quickly return to this location if necessary. After lifting the camera up, stick to the four-leaf symbol to get over to the upper ledge. Next, use the other quatrefoils to get to the northwest portal (marked on the map as number 1). Activate Sorush and use her skill next to the green orb to create a path of light. Pick up the core of the spirit and transfer it to the created bridge, after which you will get rid of the filth and will be able to go through the portal, hitting the first defiled chamber.

Inside the chamber, use Sorush to find the invisible floating slabs. Hold her interaction skill to stop at the platforms. Please note that the purple turret must be destroyed with the bet skill. You can also use an alternative method - activate Sorush, fly under the floating island next to the spirit core and pick up a special four-leaf symbol. Transfer it to the opposite side of the abyss with the power of the bet.

Ok, to continue, after you reach the next islet, follow the green orb until you find the second heart of Spenta. It is located in a frozen lake, and in order to get it, you need to break the ice and go down into the lake. You will also find a hidden spirit in the lake, which you must release in order to get a new skill.

After you've obtained the second heart and the new skill, return to the main island and find the third heart of Spenta. It's in the north, and in order to get it, you need to go through the labyrinth using the new skill you got in the frozen lake.

Once you have all three of Spenta's hearts, return to the first Corrupted Chamber and place them in place to open the door to the next area.

After touching the second core of the spirit, you need to move towards the cliff, where there is another special four-leafed symbol.

Transferring it to the right place, you will fly to another island. Here you will find the second stone ball, which will disappear after the green sphere approaches it. This will give you the opportunity to get the second heart of Spenta. To leave the defiled chamber, you need to move towards the light, flying to other islands with the help of four-leaf symbols. At the end, you will reach a portal that will take you back to Harvisptohm.

Hearts of Spenta in the Second Corrupted Chamber

To get through the second chamber, you will need to defeat monsters and collect hearts using the core of the spirit. Sorush will accompany you and help you pass the barriers and symbols leading to the exit. After exiting the chamber, follow the path of light up.

Then, switching to Sorush, fly to the blob of energy above and to the right and use the bet skill to create a second ghostly bridge. Then switch to the character and go up the bridge to its end. Turn the camera down and to the right and you will see an island with a spirit core. Plan there, approach the green sphere and follow it to the second portal using the four leaf symbols.

When you are near the passage, turn the camera to the left and you will see the second spirit core in the distance. Get to it using the four-leaf symbols and touch it. It will cleanse the portal of corruption, and you will be able to enter it without problems.

In the new Corrupted Chamber, you will need to find two Spenta Hearts. First, locate the Spirit Core slightly ahead and use it to revive the Rupture Hounds. Then fight them and take the white orb.

Move to the southern cliff and pull on the four-leaf symbol to fly over to the next floating island.

Repeat this to get to the other area and keep using the clovers until you reach the top. Take the Spirit Core and revive the Rift Hounds using it. After you deal with them, take the second heart of Spenta. Just follow Sorush, who will create special Quatrefoils for you and deal with the purple turrets. The end result is a return to Harvisptohm.

Hearts of Spenta in the third defiled chamber

After you've exited the portal, look out for the four-leafed symbol and approach it to climb up. Using the signs along the way, keep moving up until you see a green orb. Activate Sorush to create phantom bridges and move forward along the path of light, taking along the path the spirit core needed to unlock the final portal. He will take you to the third corrupted chamber.

Head down to the frozen lake and follow the quatrefoils to the quest marker, touching it to teleport to another area. Take the right path to the right and touch the core of the spirit to start following it to the first heart of Spenta. Back at the fork, find the second heart of Spenta, which is located next to the lighthouse, visible from the purple column of light. Use Sorush to climb up and find the right route, picking up a spirit core along the way.

Once you've found both of Spenta's hearts, head towards the lighthouse using the directions on the screenshots and head into the light to leave the desecrated chamber.

Approach Gaokerene and go down to return to the lotus. The hearts of Spenta will automatically return to their places, and now you can begin the rite of awakening the divine consciousness. However, Sorush will warn you that the filth accumulated in the sacred lotus during the rite can turn into monsters.

Move to the center of the lotus and activate the flower, but before you start the fight, it is recommended to hire a healer to your team. You have to fight with the hounds and puppies of the gap. Defeat multiple waves of enemies to complete the Rite of Ab-Zohr.

  • In the first wave, you will have to fight the Rupture Puppies.
  • In the second wave, you will encounter several Hillichurls.
  • The third wave will also present a challenge for you in the form of Rupture Puppies.
  • In the fourth wave, you will have to fight the pups and the Hounds of the Rupture.
  • In the fifth wave, you will have to face the puppies of the Rupture and the hydromage of the Abyss.
  • The sixth wave will also include combat with pups and rift hounds.
  • In the seventh wave, you will have to fight the pups of the Rupture.
  • Finally, in the eighth wave, you will face the pyro- and hydromages of the Abyss.

After the completion of the rite, a huge tree will grow from the stump, and Apaosha's sign will be extinguished.

In the finale, Zurvan will talk about what happened 500 years ago: “Long ago, when I first awoke in the oasis of Vurukash, the sky was filled with darkness and there were monsters everywhere. Monsters filled the whole earth, except for this small shelter. According to the last wish of the divine bird, I gathered all the power of Hvarna and went to pacify the monsters, until one day I met a man with golden hair in the desert. Half of his body turned into a monster, but I didn't feel a monster in him. When I found him, he was holding a ring tightly in his hand. I returned with him to the oasis of Vurukash, and when he woke up, he declared that he was a Dahrya swordsman who survived only because he was cursed. For some time I traveled with this masked swordsman, and we confronted the devas who invaded the oasis of Vurukash. After some time, from the lands to the east of the desert came people in the robes of scientists, led by a one-armed sage. They claimed that they had once fought shoulder to shoulder with the Dahrya heroes and that these heroes had traveled the path they were destined to, despite the notoriety they had acquired… They also said that they had followed the path of the heroes here in order to fulfill their will and put an end to the calamity from the dark depths. Later, together we entered the ruins left by the Dahrians, and found machines there that opposed the monsters. Vehicles that belonged to the squad that fought alongside these scientists. Finally, the one-armed sage used the writings left by the Dahrians to find his way through the darkness to Harvisptohm. So we went to the tree, and with the help of amrita, we cleansed the sky and the earth of filth. After that, the oasis of Vurukash began to constantly generate bets, and the monsters gradually disappeared from the face of the earth. Later, the masked swordsman left the oasis of Vurukash with a young man with the same golden hair as yours, and the sage went into the underground ruins and never returned. The remaining people sealed the bonds with the newborn bettors, called themselves the order of skeptics and settled here.

After all the difficulties and battles, you finally returned to the oasis, where other festival participants were already waiting for you. You exchange impressions and share experiences, and then get the achievement "Festival Tirgan«.

However, your mission is not yet complete. You go to Katerina to tell her about all the events that have taken place. Katerina listens to your story and thanks you for your help in solving the problem with Apaoshi. Finally you get achievement "Hvarna good and evil" (10 Source Stones).

Now that peace has been restored to the oasis, it's up to you to decide what mission you will take on next.


Quest rewards Hymn of Tir Yazad

Adventure EXPx 500
Primogemsx 60
Morax 50000
Hero's Witx 5
Mystic Enhancement Orex 6
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