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Half Life: Alyx. 100% Game Walkthrough

Welcome to our guide to Half-Life: Alyx! This walkthrough will take you through all 11 chapters of the campaign including collecting items, resins and ammo as much as we can find.

Minimum system requirements

  • ♦Operating system:
    Windows 10
  • ♦Processor:
    Core i5-7500 / Ryzen 5 1600
  • ♦Video card:
    GTX 1060 / RX 580 - 6GB VRAM
  • ♦RAM (GB):
    12.0

 Guide navigation:

  • Entanglement.
  • Quarantine zone.
  • Already or will be.
  • Superweapon.
  • North Star.
  • Arms race.
  • Jeff.
  • Captivity
  • Revelations.
  • Break-in.
  • Departure.

1. Entanglement

Half Life: Alyx. Entanglement

Look beyond the horizon for a beautiful view of City 17's Citadel, the towering superstructure that serves as the anchor point on Earth for the oppressive Combine empire you may remember as a returning player from Half-Life 2 and its subsequent episodes. ,

Get up for some fresh air and get ready for an epic adventure. The first thing you'll notice around you is some loose objects, a radio, and a lot of harvester activity. Take as much time as you need to get used to the controls, play with the physics, and focus on being in Alyx Vance's shoes.

Half-Life

You can crush the popcorn cans on the shelf and throw them over the ledge, or even tune the radio to check what's on the air in City 17. Once you're ready to move on, head up the stairs and enter the room. Press the yellow button on the microphone console and watch as Eli and Russell inform you of the day's tasks.

On the left are markers, we can draw on the glass with them. 

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Hearty snack (Good Grub)
Feed the snark.
In the starting room with the computer, on the table near the globe is a jar with a caught snark.
Next to canned food, pour the food into a jar

The yellow door at the back of the room will open. Take the red strips and pull them towards you, opening the door and leading into a dimly lit hallway. Go down the stairs to the end, open the door (holding the handle) and exit to the terrace overlooking another part of City 17. Watch as Strider climbs over the nearby roof and connect the electrical substation leading to the Citadel. Go left up the next stairs and into the densely packed studio. There are several interactive objects here. You can move the camcorder to the far window by grabbing and pulling it, and you can view through its viewfinder.

When you're ready to leave, simply enter the next door, which is directly to the left of the door you entered the room through (or to the left of the desk, opposite the window on the far side of the room) and continue into the enclosure. Press the red button next to the elevator door, then go inside once the door opens. Once inside the elevator, press the green button at the bottom of the panel. He will take you to the laundry. Take a step forward and watch the soldiers of the plant push the civilians.

Go through the door on the opposite side of the room and keep going. Continue down the corridor and open the next door. Head up the stairs and let the civilian speak to you through the bars for a moment. Turn around and walk down the street past the square and turn right when you are near the parked car. Continue up the stairs and through the door. Watching the civilian cross the corridor and close the door, go up the stairs and turn right upstairs.

You will exit to the balcony with stairs. Climb the stairs to the roof and follow the wooden boards to a window with red-handled blinds. Grasp the handle and lift it up, then jump over it by pressing down on the analog stick or handle with your dominant thumb.

Jump down the elevator below and press the green button. A couple of mill guards will be waiting for you when the doors open and you'll see your father, Eli Vance, taken prisoner. When the two Combine guards tell you to stay put and raise your arms, there's no point in disobeying them, so sit up straight and wait for the cutscene to end.

Raid on the vehicle (Hit and Run)
Secretly
Plot. We will receive after the release from the truck

After a short loading screen, you will wake up in the back of a harvester truck. Once again, sit down and wait for the scene to play out. After the transport "stops", Russell's drone will come and deliver the headset to you. Grab and put on your headphones, then move to the other side of the truck door. Continue down the street and turn left through the tunnel crossing onto the next street. Keep walking until you reach the exit, then go up and over the ledge around the ramp opposite.

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Pokatushki (On a Roll)
Play with something in the playground.
Riding on your own is useless. You need to take any item, such as a red bucket, and
ride it on a carousel or roll it down a hill.

Jump off the ledge and continue down the alley to the nearest open door. You will find yourself in a fenced garage with a parked car with the door wide open on the driver's side. Walk around the car (and close the door, it's only being polite!) To continue, go through the hole in the fence opposite where you entered. Go right and you will find another open door. This time Russell's drone will meet you! Walk past the playground and up the nearby stairs to another balcony. Walk along the balcony and move through the fence to a makeshift alley of metal bars.

Half-Life

On the opposite side of the passage is another closed window with a red handle. Take it and pull it up to enter the next room. In the next room, you'll find a set of lockers on the right side of the wall from where you first entered. Open the farthest locker on the right and press the red button on the wall inside. The lockers will disappear, revealing a passage to Russell's private headquarters. Take literally any object nearby and place it on the glowing holographic circle on the table of Russell's studio. This will activate a short cutscene where Russell explains his plan to break Eli out of prison.

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Geiger sees (Eye of the Geiger)
Secretly
At Russell's base, we take a yellow device - a Geiger counter, point it at Russell's face.

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Big guy with a bat (Little Slugger)
Secretly
Russell will ask you to take any item and put it on the table with a plan to depict our
location. We use a baseball player figure for this.

Russell Laboratory

When Russell is finished speaking, turn around and stick your hands into the two opening tube-shaped machines. When you pull them out, you will officially have the very first levitating gloves, which will allow you to capture objects at long distances. Just point to what you would like to capture and it will be highlighted on your screen. You will also feel a quiet rumble, depending on which VR controller you are using.

To bring an object closer to you, grasp it while it is highlighted, then rotate your wrist towards you. There will be a slight delay as the snapping motion only bounces the object in your direction, so you'll want to reach out and physically grab it as it approaches you. Go through the door on the left, drop down to the crates below and keep going. You will go through another door (on the left) and out into a small parking lot with another parked car. Russell will yell at you through the window to practice grabbing various objects. Once you're done with that, he'll then quit. pistolso you can take it. He will also throw you one bullet.

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Faster than a bullet (Mag-Snagger)
Secretly
You need to catch the clip that Russell threw so that it does not have time to fall to the ground.

Shoot at the castle, then move straight ahead to the open train car. The only clip for the pistol is hidden in a box right in front of the car. Flip the box over to pick it up and keep moving.

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Bunker for my gnome (Gnome Vault of My Own)
Secretly
In the backyard of Russell's lab is a garden gnome that must be carried through the entire game to the final chapter in order to unlock the achievement.

2. Quarantine Zone

Half Life: Alyx. The Quarantine Zone

 

Starting, you will be on a moving carriage, which will soon stop. Sit in the car for a few minutes while Russell briefs you. As soon as the train stops, get off the car onto the gravel. Immediately turn right where you will see a dead zombie. You can pick up the yellow construction helmet next to the dead zombie and put it on your head if you want.

Drop down to the platform and turn left. Follow the path to the next dead zombie, which will be leaning against the fenced door. The crate next to it contains one unit of resin. You use it to upgrade your weapons at the Combine fabricator weapon upgrade stations scattered throughout the campaign, so it's worth picking up every Resin you find. Pick up this resin and lay it on your back the same way you put ammo magazines.

You can also check the amount of Resin you are carrying, your weapon holster, and the GUI next to your health bar, which will be located on your non-primary hand. You can holster your weapon by pushing inward on the analog stick or thumb pad of your dominant hand until the weapon wheel appears, then point your controller at the hand icon and release. Plus, it's also how you switch between weapons.

Press the analog stick to quickly switch between weapon holsters. There is a pistol cartridge hidden on the ground next to the resin box. Hidden in the next box, hidden in a cardboard box, is another one. Move the box to pick up the ammo. Shoot the lock to open the door, then move the corpse out of the way and keep going forward.

At the end of the next room, open your weapon up to equip your multi tool. Press the end of it against the glowing red and white sensor on the left side of the wall and connect the power circuit to open the door. You need to make sure the power is connected in the following order:

Next, you will find a medical station with dirt stuck in it. Pull the handle on the machine to wet the dirt, then put your hand on the panel to heal yourself. You won't take any damage at this point, but it's worth learning how it works early on. Turn left and continue down the corridor. The resin is located on top of the crate, on top of the adjacent shelf.

In the next room, grab one of the barrels blocking the doorway with both hands and throw it to clear a path. Shoot the castle next door and keep moving. You will enter a small room with several crates and barnacles. The Resin will be hidden behind bars to your left as you enter the room. We go to the car, inside the resin. There are a lot of barnacles on the left, we throw a barrel to them, we run under the monsters. Ahead lies a body, it has cartridges. To the right is a toilet, there are more cartridges inside. In
second trash can tar. We go around the corner on the left, there is resin inside the box.

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Dead Giveaway
Search the corpse.
You can collect cartridges and syringes from the belts of killed combines.

Hatch Hatch
To the left in the wall is a hatch to the quarantine zone. We go to the old house on the right. We climb one ladder, take the resin in the box. Above in the window is the body of a zombie, it has ammo.
We pull the body out of the window. We move the box closer, stand on it, move through the window.
Inside, in the middle room, there are two clips on the table. There is a first aid kit on the wall to the right. There is another device on the wall opposite, use the multitool, press the red button. We direct the sight at the blue beam, we conduct it to another blue beam, without touching the red ones. So we break open the locker, inside the battery.

We approach the console of the harvesters, with a multi-tool we press the red button from the bottom left. Inside we pull the lever, insert the battery. We move two more cells. Cool
ejected contents for the laser to pass through. The hatch will open, we return to it. We go through the corridor with alien vegetation.

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Forty days in Italian (Quaranta Giorni)
Secretly
Plot. We will get it after opening the hatch to the Karatnin Zone.

Quarantine zone
In the room on the left on the table we take cartridges, a syringe. We ask Russell about him, he will say that this is a medicine. We put the syringe in the pocket above the left hand. At the wall we disassemble the blockage from the canister and the box, we enter the door.
Behind the fence we will see a living zombie, near the door of the barnacle. We shoot at the lock on the door, the zombie will enter, and the barnacle will eat it. Outside, we go to the car on the right, there is resin in a dead end.
We go further around the corner, there are two more barnacles on the way, we go past them into the next car.
Here lies the first wooden box, we take it and throw it on the ground, it will break, cartridges will fall out of it.

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Smash and Grab
Break the supply crate with your bare hands.
There are a lot of such boxes in the game, we take and throw them on the floor to break them and pick up useful
content.

We climb the stairs to the roof of the train. There are several barnacles on the way, we can throw red balloons at them, and then blow them up. We go down into the gap. In the last car
take out the pipe from the door, open the door. A zombie will attack us, shoot. The second one will start climbing through the window. At the exit, we knock out the boards.
At the station we kill the third zombie. The yellow box can be opened, there are ammo inside. There is resin in a bucket on the table. Nearby is a first aid kit and an alliance fabricator. We hack the device: you need to take a blue sphere, and move it so that the rays pass through all the other spheres, they will also turn blue. At the fabricator, we will be able to improve our weapons for the collected resin. We need from 10 to 35 resin, until we have enough.

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Up in Arms
Install the first upgrade on the pistol.
The cheapest upgrade costs 10 resin.

There are three zombies in the waiting room at once, then three more. We enter the car, the next door is closed by a pipe on the other side. We stick our hand out the window, pull out the pipe
we enter. Two zombies will attack us, in front and behind, we quickly turn around and shoot them.
We get out of the car. There are barnacles to the right around the corner, behind them there is resin in a dead end. On the left we tear out the boards, we will go out to the crossroads. Ahead we will see a headcrab, but he will run away.
Ahead we climb into the hatch near the barrel, shoot two headcrabs. We reach the door with a valve.

Cellars
We turn the valve, we enter. Another headcrab is on the way. To the left on the rack is resin, next to it is a non-working first aid kit. Ahead is a ladder down, to the right of the mattress there are cartridges. Behind the right window are zombies. Through the window we attract the first-aid kit battery. Inside the room, you can examine the floppy disk. Under the computer we raise the box, inside the resin. Repairing first aid kit
heal and go down. Green electricity is on the way, and the image of an eye has formed from the debris. There is resin on the shelves in the room on the right.
Let's go out into the yard with a strange device and dead headcrabs. We approach the cage where the sheets of paper are locked. We grab the red handle, unlock it. Sheets of cardboard
fly out and draw the shape of the eye again. We look through the eye at the wall with dots, we will see the correct combination for the device. Enter a combination of two buttons:

1st row 3rd column, 4th row 2nd column.
Gates will rise ahead, we pass under them. We go along the corridors with drawings.
We reach the door with the image of the eye, the alarm hangs on the right, we pull the lever, and the vortigaunt will open the door for us.


In the next room, the Vortigaunt will reveal that his Kindred have been captured by the Alliance. He himself is separated from the network due to a head injury. After the conversation, the alien will open the way, jump off
one floor below. The Vortigaunt will instruct us to look for the north star. We go down into the corridor on the right.

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Fresh squeeze (Freshly Squeezed)
Try squeezing the headcrab's heart.
In the lair of the vortigaunt there is a saucepan with headcrab hearts, we take any in our hands, squeeze it. If not
special controller, then we pick it up and press the button.

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Subsistence
Get a treat.
Plot. We'll get it when the vortigaunt throws us one headcrab as a supply of food.

3. Already or will be

Half Life: Alyx. Is Or Will Be

 

You will start the mission in a corridor filled with sewer pipes. Walk down the corridor and stop at the first yellow crate you see on the right. Open the latch with either hand and take the ammo. Behind bars are armored headcrabs that can only be shot from below. More ammo on the table. We knock down the lock from the door, inside there is a battery on the dark box
alliance, put it in your pocket. We go to the metal door, on the left we insert the battery into the receiver.

Move away from the bridge to the right, then go under it to find the resin. Return to the main path, go up the stairs and find a hanging zombie corpse with a shotgun. Before jumping down the stairwell, grab the two pistols that are hidden on the left and right.

The next section is tricky. You have to jump down to the rotary device that keeps the zombies in the air, and you must pull out the white pipe on which the rotary device is fixed. After you pull it out, the zombie will start descending. What you want to do here is set the pivot to the position you want, then re-insert the white pipe to lock the zombie back in place so you can grab the shotgun. We pick up shotgun cartridges from the zombie belt, put it in a backpack, load it. After that, 3 zombies will break through the wall, shoot them.

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Zombie with a Shotgun
Take the shotgun.
Plot. We get it by taking a shotgun from a suspended zombie.

After you have killed everything that stands in your way, explore the holes where the walls used to be. We go into the corridor with drawings, there is one headcrab. Resin on the floor. In the corridor opposite, there are shotgun shells on the yellow box. We climb under the archway, there are several
headcrabs and zombies. There is resin under the archway on the right. At a small staircase, on the left we take a wooden box, break it against the wall, cartridges will fall out of it. There is a yellow box with resin on the corner.

We hack the fabricator, improve the weapon, 4 improvements for the shotgun, for 10-40 resin.
We climb the stairs. Ammo is on the left side of the box. At the far wall is a first-aid kit battery. The first aid kit is on the wall on the left. There are more headcrabs on the way. There are bullets near the body of the zombie. We break the wooden box, the shotgun cartridges will fall out. Resin lies on the electrical panel.

We take a flashlight
From the poster "Warning" we go into the corridor on the right. The path is blocked by an energy shield. There is a button on the wall to the right, track the wires, turn off the shield. When will we pass
inside, turn the wires to open the second shield. A little further with both hands we lift the sash up.
Behind the gates of zombies. On the left side of the box is a syringe. We go down into the dark corridor. Ahead hangs a zombie, we approach, we take away his flashlight. To the left, dark poisonous headcrabs will start jumping. We go through the darkness, to the blue light, into the corridor below it. Let's enter a bright room with electrical cabinets, a syringe, resin on the rack. We shoot at the castle.
Let's go back to the power shields.

In the dark
We return to the fork, go to the left of the poster "Warning", into a dark corridor. We take a red balloon from the shelf, we throw the barnacles in front. The second balloon under the bench on the right, we throw the second barnacle. Out comes the third monster. Resin lies on top of the arch.
On the left is a non-working medical station, in the left dead end there is resin, a first-aid kit battery. At the yellow barrel we jump to the right into the darkness. We will be attacked by poisonous headcrabs and
zombies, lure them to the red balloons, and blow them up. Resin on the floor in the corner. Under the bench is a wooden box, inside is a syringe. We climb the stairs, more zombies are higher and
headcrab. Ammo on the right bench. We tear out the boards near two yellow barrels, go down the bright stairs.

Underground warehouses
Let's go to the living room. There is a syringe on the right under the blue box. We remove the boards from the path, we will see a dead combine, we take its cartridges. We go along a narrow corridor, on us
Manhack will fly, shoot him. Ahead is a non-working first aid kit. At a dead end on the rack is a cartridge, clip. To the right of the first-aid kit, we break open the door of the alliance: on the sphere you need to connect pairs of identical drawings with lines. Inside the office, unlock the yellow box, take the cartridges. There is a first-aid kit battery on the table, we can heal behind the door. We go down into the corridor opposite the office. There is resin on the floor to the left. We go under the barnacles. Near a small ladder on a rack is a wooden box with shotgun shells inside. Above on the table is resin.
We return to the crossroads, right above the barnacle stairs, blow it up with a balloon.
Above are two manhacks. To the left behind we can go to a dead end behind the fence, there is resin.
There is still resin ahead of the stairs. On the rack on the right are cartridges.


On a surface
We lure several zombies to the cylinders, blow them up. In the building on the right there are cartridges, in the corner there is resin. There is tar in the street ahead on the right in a dead end. On the street we unlock the blue
door, behind it are two manhacks. We remove the pipe from the lattice door. We remove the valve from the fence pipe, put it in place in the wall. We turn the valve, we pass into the building.


Plant
We pass the factory hall, go down to the basement. There are a lot of explosive barrels around, if we explode, we will die. Above the next staircase is a barnacle, we come across and shoot at it.
On the way there is a gate without a valve.
We go to the left of the gate, carefully shoot at the castle near the barrels, open the doors, move the barrels. In the dark we go past the barnacles. There is a body on the way, we take cartridges from it.
We move to the left, after turning the zombies. The next body has resin, there is more resin on the shelf to the left. Then the barnacle will grab the balloon, quickly shoot the monster,
so that there is no explosion, and then we kill the zombies. The last barnacle is holding the faucet.
In empty rooms on the shelf we take the battery of the first-aid kit, we are treated. Ahead we shoot at the castle, we can quickly return to the gate.

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Zen garden (Xen Garden)
Secretly
Plot. We will receive after leaving the explosive warehouse

Railroad
Let's go to the surface to the railroad. Resin lies near the body of the zombie. We pass over the bridge, we go down to the next basement. Ammo box on the left. Hacking
fabricator.
We approach the cliff, ahead of the ventilation there is resin. We jump down, hide around the corner, engage in a shootout with a combine. There is a first aid kit ahead. Let's go out to
train, take 3 clips from the barrel. We hide behind a column, exchange fire with two harvesters.

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Burning pain (Pro-Pain)
Kill an Alliance soldier by shooting his gas tank.
You need to hit the balloon on the back of any combine. Can be done anywhere in the game.

We go into the car with the doors ajar, on the way there are cartridges. There are two more harvesters outside.
There is a working first-aid kit on the wall opposite, a box next to it, shotgun shells inside. We crack the button near the first-aid kit, draw two wires to the power shield on the left.
We pass through the disabled field. Ammo on the left side of the cabinets. In the control room, open the door, there is resin on the shelf. Raise the shutters, find the battery
alliance, let's go insert it into the remote control. We take out four cells, rotate them. One cell is missing.

We go into the side corridor, there are a couple of zombies and headcrabs. We search round devices, in one of them we will find a remote control cell. We return, start the remote until
end. Push the lever on the right, it will break off.
In 10 seconds, we need to have time to switch the road in manual mode. We run out into the street, climb the hill, turn the yellow lever, and hold in this position. The train will go to the left branch, crash and destroy the building.

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Off the Rails
Secretly
Plot. We will get for stopping the train in which Eli was transported.

After the crash
We go to the overturned car, pull the red handle from below, crawl into the opened hatch. Inside we will see a new type of harvester. We pass through the next car in the tunnel.
We will see Eli hanging over the cliff. He will fall down, but the vortigaunt will lift him up from the abyss. Eli will tell you that he saw the superweapon of the alliance, you need to find it in
"Northern Star". Eli and the alien will go the other way.
We jump to the bridge below. There is resin on the shelf in the room. Breaking the button.
We go down below, jump over the fence.

4. Superweapon

Half Life: Alyx. superweapon

 

The superweapon section in Half-Life: Alyx starts with you standing in a closet next to the underground train tracks. Go through the door and out onto the tracks, and take care of the barnacles that stand in your way. One of them will drop ammo. Go all the way behind the wagon in front of you (to the right) and take the resin. Head back and up the platform, and shoot the nearby ammo box for the Medical Syringe. The Resin is hiding between a trash can and a pillar nearby, and if you continue down the platform, you'll find another Resin next to a cardboard box. Climb up the ladder and find another resin hanging from a nearby ventilation shaft.

Through ventilation we pass to another balcony, we enter the door. There is a dark headcrab in the control room. Ammo on the right side of the cabinet. We take from the keyboard in front of the computer yellow pass card. We return to the previous door, open it with a card.
Behind the electronic door are two zombies, a little further one more. We press the elevator button, sit down. We rise to the middle floor.
At the top through the window we will see an alliance bunker floating in the air. In the office on the right in the open drawer of the table we take the blue card. There is a syringe on a shelf in the warehouse.
We return to the elevator, three headcrabs will fall from the ceiling. We go down to the bottom floor. We go to the control room, unlock the door blue card.

We take grenades
Behind the door we find 2 grenades. Hack the locker on the wall, inside 5 grenades. We throw grenades at the barnacles. We jump down, break out the boards. On the bridge there are boxes with grenades. There are several zombies on the lower floor, we throw grenades at them. We go down the stairs, on the way barnacles. Resin lies behind the ventilation grate. There is a syringe in a wooden box, resin on the floor nearby. New headcrabs and zombies will pop up below.
Resin lies on the fallen door. Hack the button, open the locker with grenades. We go to a dead end with blue seats, there are 2 pitches. We go to the force field, on the left is a locked room. We will see that wires enter the room
through the hatch under the ceiling, we throw a grenade into this hatch, and the room will open from the explosion.
There is resin on the ceiling inside the hatch. On the screen we will see the nailed reinforcements of the alliance. We hack the fabricator.

Metro station
Near the screens, press the green button, a force field will open in the corridor. A heavily armed harvester will attack us, it hides behind a power shield, shoots from
shotgun. We throw grenades at him from around the corner.

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Indirect Approach
Kill an Alliance heavy soldier while it has a shield up.
You need to successfully throw a grenade behind the back of an enemy with a shield.

We go to the warehouse on the right in front, from the rack we collect cartridges, a first-aid kit battery. There is an open electrical panel in the corridor, we break open the button, we trace the wires. The alarm will turn on, one combine will run out. After we go into an open dead end, we can
share at the first aid kit. Inside we can unlock the locker with grenades.
Let's go to the metro station, there are two combines. There is another first-aid kit by the stairs, the battery of the first-aid kit lies nearby behind the side door. Two manhacks will fly in ahead.
We rise to the floor above, we enter into a shootout with two combines. We pass to the dead end in front, there are 2 pitches. On the right we go up the stairs to the surface.
Right in front of us we will see the hotel "Northern Star". There is an open white car in the square, next to it there is a box of resin. We go to the hill in front of the bar, in the corner on the bag
lies a syringe. We approach the open window, raise the sash with one hand, move inside.

Checking In
Secretly
Plot. We will receive for the entrance to the hotel.

5. North Star

Half Life: Alyx. The Northern Star

 

1st floor

First, we will see how an unknown monster will run and break the elevator. There are zombies and a headcrab in the room to the right. There is resin in the paper cabinet. We take cartridges from the piano, we can play by pressing the keys. To the left of the bar counter are cartridges, 3 resins, an alliance battery.
Behind the door we use the battery on the electrical panel. We reconfigure the wires in the wall.
Near the wall is a locker with a grenade. There are 2 resins on the rack with boxes. There's still resin in the bottle crate. In the middle of the way we move the boxes, open the electrical panel,
inside the cartridge and the last rotary piece of wire.
We return to the elevator, on the wall on the left we crack the button, we examine the wire to the elevator. We press the elevator button, in the mine we go up the stairs.


2nd floor
Here everything is overgrown with biomass, barnacles hang on the way. There is resin on the kitchen table.
Nearby in a wooden box is a cartridge. We put forward the drawers of the side table, inside the resin. Shotgun shells in a large closet. Resin in the cabinet opposite.
Resin lies at the bottom of the bathroom. We go through the bedroom, on the left in the bedside table resin. Let's go out on a cliff with a barnacle, jump down, behind on the floor there is resin. There is a body in the chair, we take the resin from it. We jump even lower.


Footer
We examine the warehouse on the left, on the rack there is resin. In the right warehouse we will see the stem of the plant, which holds a round spore. First tickle the plant from below, then from above
take the zen grenade. We approach the bubbles, they will start to explode, we run back in time.
We shoot at the barnacle, we take away the shotgun cartridges from him. Nearby on the rack are 2 resins.

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Xen Lootism
Retrieve the Zen Grenade from its original location.
First, we tickle the plant from below, then we take the zen-grenade from above.

In the kitchen room, on the left in the box with the body are shotgun shells. Resin in the shell. In the corridor we will see a flash of electricity. On the way there is a wooden
syringe box.
In the laundry room we will see an unusual headcrab with a tail, it shoots electricity like a stingray, and releases a dark cloud around itself, like an octopus. From the monster
an electric heart will fall out, we select it. On the right in the drawers there is resin. Near the washing machines on the rack there are cartridges. In the corner there is an ajar elevator, inside the battery
first aid kits. We go up the stairs, insert into the alliance panel not a battery, but a heart. Next to the right we can repair the first aid kit

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From the bottom of my heart (Heart-Breaker Hotel)
Secretly
Plot. Use the electric heart on the alliance panel.

On a surface
Let's go up to the balcony of the building. We break open the locker, inside the cartridges, resin. On the bridge we go to the neighboring building, break open the door of the alliance. There are ammo in the security room, a fabricator.

Hotel
Through the gap we go down to the floor below. In the bedroom, there are cartridges inside the chest of drawers. Behind the door is a headcrab and zombies. Through the living room we pass into the bathroom, inside the resin. Let's jump off
lower.
There are headcrabs and explosive bubbles in the corridor. A zen grenade grows in the bedroom.
We go out to the landing, go up to the top floor. Resin in the dresser, shotgun shells in the closet. Resin in the nightstand under the TV. In the corner behind the chair
more resin. Through the broken window we get out on the balcony. We go along the ledge to the right, open the wooden window with the handle. There are three zombies inside the room. Behind the door is another zombie. We go through two doors. Let's go out to the landing, but already behind the blockage.
On the floor above we will meet zombies. We remove the mountain of suitcases, open the doors. In the long corridor we go into the far right door. We jump through the breach. Down under
resin TV. We go to the door on the left.

multi-storey hall
We find ourselves in a large multi-storey hall with gaps. On the right in the toilet is a headcrab.
We pass along the board, a zen-grenade grows on the other side. On the lower floor we shoot dark headcrabs. We go down the stairs, at the very bottom behind the boxes is hidden resin.
We climb to the top of the stairs, on the left in the toilet there is resin. Ahead on the table is resin, a syringe.
There is an alliance wall on the top floor, a thick cable goes down from it.
We go down to the lowest floor. Below we unlock the door, in a bright room in a box we will find an alliance machine. There is a syringe nearby.

alyx

Tied (Unbonded)
Pick a PP.
Plot. We get it by taking an alliance assault rifle from the box.

We remove the box of weapons, we pass into the next room, behind bars we shoot zombies. We break open the locker, inside there are 3 clips of the machine gun. We shoot at the castle, at the dead end we will find resin, 4 clips. On the right, open the electrical panels, lower the red lever, this will turn off the light in the entire building.
We return upward with a flashlight, new headcrabs are on the way. We rise through the shaft of the bodice, along the boards, along the stairs. Upstairs, the headcrabs will collapse the sloping boards, so
that we go to the stairs inside the elevator shaft. Behind the disabled wall there is a working first aid kit.

electric dogs
In the corridor we take cartridges from the cart. We go through the billiard room. We break into the locker of the alliance, inside there are cartridges, a clip of a machine gun, a grenade. In the second locker ammo, shotgun charges. We go down the stairs, at the bottom of the third locker, there are cartridges.
In the center at the top, we look into the abyss, throw off the balloon or grenades on the enemies.
We jump off, take the resin near the chair, next to it on the bedside table and on the floor there are 2 syringes. In the neighboring rooms we shoot a few zombies, aim at their electrical growths.
We need to catch up and kill two electric dogs, we take their electric hearts. We insert the hearts into the two lower panels, the door will open, we can return upstairs.
From above, you need to pick up one heart below through the gap, but not the nearest, but the farthest around the corner.
We put the heart in the upper panel, there should be another heart in the gap below, then the door will open further. In the security room, we jump into the hatch.


top of the building
At the exit there is a first-aid kit, inside the locker there is a first-aid kit battery, cartridges, a clip of a machine gun.
Let's go out to the balcony, on the top floor of the building. Before us is an alliance device connected to a bunker in the air. Turn the switch with your left hand, press with your right hand
lever arm. We shoot at the opening red cylinders at the top, from where the cables come out.
We go to the control room. In the room in the center we open the capsule, a vortigaunt was enclosed inside. He'll go
release their relatives in other substations, and we need to go to the bunker. We go to the elevator of the alliance, close the sash, press the button. Let's go down the street.

alyx

Nipper (Cord-Cutter)
Secretly
Plot. We'll get it for shutting down the first substation.

The streets of the town
On the square, manhacks will fly at us, later a combine-armored car and a couple of ordinary soldiers will come up. At the end, two more combines will come out.

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Deadliest Catch
Use your Gravity Gauntlet to catch an enemy grenade before it reaches you.
This is the best place to catch a grenade. We will be bombarded from all sides. Catching grenades and
throw back.

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Invading harvest (Combine Harvester)
Use Gravity Gloves to steal an item from a living Alliance soldier.
Here, from around the corner, we can pull the object from the commander's belt.

We go through the gate, on the right we enter the green doors. There is a first aid kit inside, the first aid kit battery is on the floor. There is resin on the rack behind the boxes. On the wall need to set up
wires. First, we break open the button to the right of the electrical panel, from this the shield door will fly out. You need to stretch your hands forward, past the dangerous wires, and turn the sections on the far wall. Let's turn on the fabricator.
In the alley we go up the stairs, from above we jump to the street behind the fence. There is tar in the trash can. The next building has three harvesters. On the street, by the refrigerator, there is resin, a cartridge. At the entrance to the building, on the right in the chest of drawers are cartridges.


Residential high-rise building
Inside the entrance we go down under the stairs, there is resin, a clip of a machine gun. We climb up, there is a laser stretch on the way, hack it: you need to move the cursor along the line from
blue dots.

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Sweet Mine (Safe Trip)
Break open the booby trap with the multi-tool.
We will get for breaking any mine. It's hard to miss.

There is a syringe in the box next to it. Further stretching. Resin on top. The beam of the third stretch is directed at the door, but the mine itself cannot be reached, so we throw it from afar
any item on the laser.
In the room they will start firing at us through the window, two manhacks will fly in. On the left in the nightstand there are cartridges. On the sloping door we go outside, we jump to the neighboring balcony. There is a syringe in the drawer of the nightstand. There are two stretch marks behind the door. We pass the rooms with biomass, two combines will attack here. There is a clip of a machine gun on the table, there is a grenade on the shelves.
We go down the stairs, below the headcrab and shotgun shells. On the top floor there is a stretcher, behind it is resin, cartridges. Behind the door is another stretch. Ammo under the table. Let's go out to the bridge where the harvesters were.
Eli, who arrived at Russell's base, will speak to us. We go into the security room on the right, there is resin in the chest of drawers. Behind the bridge we go into the double door, we will see a headcrab on a mannequin. Resin on the floor. In the corridor we jump down to the floor below.

6. Arms race

Half Life: Alyx. Arms Race

 

You start in a dimly lit room with a walled enclosure and alien wiring coming through a hole in the floor. You can immediately find Resin by teleporting across the gap and looking for an open window. Inside the fenced enclosure is a weapon upgrade station. Completing the puzzle to unlock the weapon upgrade station isn't easy at all, so here's how you solve this puzzle:

When you're ready, drop down to the platform below. You will see the Combine soldiers patrolling the first floor, but you cannot reach them. You also won't be able to go through that locked door at the end of the platform.

Instead, teleport to the pipes running under the platform and crawl through the shaft to find a crawler door slightly ajar on the other side leading to a locked security room. Inside, press the button that controls the elevator across the walkway. You can also find Resin and SMG ammo on the shelf next to the door. Once you're ready to leave, break the wooden box and the lock that's holding the door closed, then shoot the zombie waiting for you on the other side.

Kill the barnacle guarding the nearby stairs, take the resin that will fall out of it, and climb up. Make your way through the hallway and exit the door at the opposite end, releasing you onto a rooftop overlooking the sunset. Watch as the Vortigaunt knocks out a substation on the horizon, then jump down to the platform below you. Head straight through the door in front of you and you'll end up on the path where you started the level. Teleport to the (now raised) elevator, then press the button to go down to the lower floor.

Move along the corridors until you find the resin under the blue crate. In addition, you can see a Combine soldier with a mini-machine gun, who kills a zombie thug and calls your name. Turn left and go down the stairs.

Pass by where you saw the Combine Mini Shooter kill the zombies and take cover behind the window at the end of the corridor. The combo will return from a high position and continue to fire the minigun as long as you are in a visible position. Move slowly and take pictures from cover whenever possible and you will eventually kill them.

Once they're dead, go through the boarded up door to a small side room with ammo and syringes. When you get to the opposite end, grab the resin from the top of the dung heap, then head up the stairs and past the corpse of the combine you just knocked down. Climb up the yellow stairs around the corner.

Go through the ventilation shafts, killing the barnacles, until you are above the closed locker room. Open the locker inside to find the Resin, then open the locked container for the Medical Syringe. Shotgun shells on the stairs.
There are two zombies behind the double door. Let's go to the construction site. We kill the barnacle, jump down the bags of cement, enter the blue doors. Ahead on the rack are shotgun shells, cartridges. There are two headcrabs in a garbage can outside. There are two zombies in the building in the big room. From above, we attract resin from the scaffolding. Climbing in the corner
stairs, on the scaffolding we jump out into the street.


Construction site

A detachment of combines will attack us. We go to the ladder, on the right on the barrel is a syringe. An armored combine and an ordinary soldier will come out of the building. We collect ammo from enemies. in the toilet
there is resin on the right. There is a clip of a machine gun in the next toilet. Under a canopy on a rack there are 2 clips of cartridges. In the dumpster is a crate of shotgun shells.
We go to the control building. Ahead, a zombie will die on a laser stretch. Behind the door is a rack with resin. We break glass, we pass through it. There are two stretch marks on the way, resin.
Hack the lower laser. Two more lasers can be bypassed to the left behind the column. We jump down, open the sash.


Fuel depot

Let's enter a room with a lot of red barrels and lasers. You can’t shoot, you need to carefully pass, and crack some stretch marks on the way. There is a syringe on the shelf.
We get to the lattice door, shoot at the lock, behind the door we break the box in it, shotgun cartridges.

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Explosive Memories (Blast From the Past)
Secretly
Plot. Obtained after passing through the explosive room.

Distillery yard

From the rack we take cartridges, a syringe. Let's go out into the yard, exchange fire with a detachment of three combines. There is an ammo box on the hanging platform to the left. There are cartridges in the toilet in the yard. There is a syringe on the round bay, next to it there is another syringe on the concrete blocks.
We break into the locker of the alliance, inside the clip of the machine.
We go to the room. There is a syringe on the table. Open the window sash, take the resin. Near the window there is more resin. On the rack is a box with cartridges, resin. Control panel on the table
does not work, we go along the wires to the street. We climb the stairs to the container, there is a fabricator in the room, a first-aid kit battery. We break into the locker of the alliance, inside the cartridges, the battery of the alliance. Russell's drone will fly in, tell us to enter the distillery building, but he won't have time to guide us, he will be knocked down by manhacks. We are fighting with a new detachment of combines. In the center of the yard we use the battery, we use the first aid kit. We go to the fabricator, next to the wall we set up the wires.

We return to the building with the remote control. In the far left we crack the button, we lead the wire from it. We set up the wire to the switch behind the right rack. The remote control will turn on, we can control the hanging platform with it. Move the platform to the left and then up. In the courtyard we go to the center, we climb the tower along the stairs. At the top we jump onto the raised platform, and further into the distillery building.

7. Jeff

Half Life: Alyx. Jeff

 

Plant entrance
Let's go to the vodka warehouse. We can break 50 bottles to get the achievement.
Further, the premises were overgrown with biomass. There is resin on the floor behind the bar. We leave on a wooden balcony, we will see the bunker. We go into the room on the right. We go past the thickets and barnacles, climb the stairs. Behind the door we will see that the barnacle grabbed the man by the leg. We shoot at the monster, the person will thank. He will tell you that the screams from below are blind Jeff, and run away without explaining anything. We go down, on the left there is resin. We get up on the box, and climb up
down stairs. Above, the person will show that Jeff is a wild zombie who only navigates by sounds. We pass along the ledge on the right, behind the right door there are only empty bottles.
Let's meet at the next door, the man's name is Larry. We quickly pass by a smoky place. You can cover your mouth with your left hand to avoid taking damage from alien fumes. Below is a yellow box with resin in it. Remove the latch from the next door. On the locker we shoot at the castle, inside the resin. Open with two hands
partition by moving it up.

Hiding from Jeff
Immediately behind the partition we will see Jeff. Here we move to the side. We take and throw away a bottle to distract a dangerous enemy. We run forward, on the way there is a force field, to the left of it lies resin.
We climb to the hill in the middle of the corridor, from there we can go into the room behind the bars. There is a valve in the center of the room, you need to turn it, but first you need to distract
Jeff. To the right behind the door is a dark room, on the shelves under the box of resin. You need to lure Jeff into this room, and then close the door from the outside: move the door with your right hand,
put the latch on the left.

The valve will open the corridor ahead. We press the elevator button. The cabin will not have time to arrive, the light will turn off. We set up wires on the wall next to it. We need to get Jeff out of
traps to set up the wires in the right room. Part of the wire is behind the smoking plants. We climb into the opened door of the elevator. To the left of the entrance you need to configure
the wire. Jeff will get into the elevator with us. We get up near it, we press the red button.

One step away from Jeff (Near-Jeff Experience)
Secretly
You need to stand next to Jeff for 10 seconds, and not die. Can be done in the elevator, or at the end of the
panels.

Let's go to the next floor. We run along a narrow corridor. A force field is on the way. Nearby the headcrab will break the bottles, we slip into the opened side passage until
Jeff came running. Through the gap in the wall we climb into the technical corridor, go to the left, along the plants. Let's go out to the balcony.

alyx

Shell Panic (Crustacean Frustration)
Secretly
You need to kill the headcrab upstairs before it breaks anything.

We are looking for batteries
The remote control is missing 3 batteries. On the right we go down into the building. We shoot at the lock on the door. Bottom floor with Jeff, back to him. We can immediately drop
ladder on this wall, so that in case of danger to climb back up.
We go to the locked door on the right, through the broken glass we remove the interfering chair, we move away. Jeff will break through this door and then leave. Inside the room we unlock
two doors, behind them there are 2 clips, resin, a syringe, the 1st battery of the alliance. On the right in the red lockers there are cartridges, a respirator mask that can be worn on the face,
so as not to suffocate from the fumes.

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In a china shop (Hold Your Liquor)
Secretly
Near the 1st battery, open the right door, a bottle will roll from it, you need to catch it in time,
not to break.

On the left side of the corridor there is a lattice door with a valve. Next to the locker with bottles, resin. We remove the valve from the upper reinforcement, thread it onto the lower reinforcement to insert it into the groove on the wall. Because of the interfering fittings, we can only lift the door a little bit, so from afar from the shelf we attract the 2nd battery of the alliance, we take
it from below under a raised grille.
There is a force field in the corridor ahead, to the right of it there is a light gap in the wall, we move the box, from afar we attract the 3rd battery of the alliance.


Near the remote control
We return to the street, put all three batteries on the balcony. At the bottom of the console, levers and valves begin to move. At this point, Jeff will break out of the building, we run away.
Monster destroy the remote.
We pass through the destroyed door. On the left, there is a resin in the trash can. There is more resin in the yellow box. On the right is an open garbage press, throw a bottle in there, Jeff
runs inside, lock it by lowering the lever. We save, execute one option, load, execute the second.

alyx

Flat Halftone (Flat Note)
Secretly
1 option. If we press the red button, then Jeff will die inside the press.

Dead Silence (Sound Strategy)
Secretly
Option 2. If we leave without pressing the button, Jeff will stay alive.

After two rooms we will go out to another remote control, turn two valves, lower two levers.
A hatch under the ground will open nearby, we gradually go down there along the rocks. (To get the achievement later, we take one bottle of vodka for Russell with us).

alyx

All for a Comrade (Team Spirit)
Secretly
Leaving the distillery, we take with us one bottle of vodka for Russell. Achievement will get in
beginning of chapter 8.

8. Captivity

Half Life: Alyx. captivity

 

Metro station
Through the darkness we will go to the toilet. The next room has empty animal cages, with resin inside one of the top cages. We hack the fabricator. In the right overgrown
room we take the alliance battery, insert it into the device on the left wall. We press the lever, the lattice door will open.
There is resin on the floor behind the door. On the way, a killed ant lion. Through the window we will see that we are in an underground passage, near the zoo building. Until you go outside. Side white
brick wall, there is a box on it, inside there are cartridges. Behind the zombie door. The next bathroom room has resin, the body has ammo. There is a syringe on the floor in the hall.

Let's go to the surface, ahead of the sand, and stones. We will be attacked by one ant lion, more like a huge insect. A few more insects will come out a little later. The locked door has ammo, a working first aid kit. We raise the sash, we enter the building.


Zoo
There are glass terrariums inside, some headcrabs sit in them. We pass to the warehouse, unlock the doors, at the dead end with the bathroom is resin. In the next corridor there are many
barnacles. To the left behind the shutter is a warehouse of mannequins, there is one grenade.
Outside the door is a hall with a jungle, several zombies will attack here. In the far right corner we break through the glass, the gorilla statue has a box, inside the syringe. We go to the cave in the center,
through it we can climb to the floor above.
Eli will report that the forces of the alliance did not come up with a superweapon themselves, found something in an ordinary house, and built a bunker around it. Let's go to the aquarium room. Right in
dead end on the stairs there are 2 resins. To the left in front of the glass is a box, inside there are cartridges.
To the right of the glass, on the boxes we will find a syringe, cartridges.

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Sea Level
Secretly
Plot. We get it by entering the hall with aquariums.

Harvester building
On the street, harvesters shoot antlions from a tower. We shoot at the barrel near the enemies. On the right we go through the blockage, we rise inside the overturned truck.
We run through the yard with insects. We enter the open gate of the yellow building.
There is a button in the room to the right of the door, hack it, track the wires. Behind the open door on the rack there are all kinds of cartridges, a first-aid kit battery. Behind turned on
laser streamers, they are cleared by zombies. There is a first aid kit on the opposite side of the hall.
We go to the gap in the wall, on the right in the dead end there are cartridges. Behind the breaches is an ant lion. At the dead end in front of the lying body there is resin, but at the same time a grenade will fall out, we run back.

Breaking the force field
On the left we go through the red door, we will see a force field, we break open the wires. On the top shelf is a box with ammo inside. Near the overgrown wall on the ceiling is another button,
we climb higher, turn the wires around it. A few more turning elements in the wires near the break in the wall. After hacking, the sash on the door will open
on the right, behind them are two laser streamers.
In the warehouse on the racks there are cartridges, resin. There are a couple of zombies on the way. Let's enter a bright room behind the gap, there is resin on the shelves of the cabinet, there is more resin behind the door below. In a pomegranate shell.

Inside the room we approach the hole in the wall, on the left we change the wire so that electricity goes to this room. On the right wall we bring the wire to the button, set up the elements in
cupboard recesses, behind the TV and lower shelves. We bring electricity to the electrical panel, raise the lever, and the force field will turn off. near the break we switch
wire to its original position, exit. On the way back, harvesters will attack.

9. Revelations

Half Life: Alyx. Revelations

 

Under the bunker
We go through the tunnel, at the stairs lies a clip of a machine gun, shotgun cartridges.
Let's go to the surface, behind the harvester tower. We kill one enemy from above.
We'll see the vortigaunt turn off the last substation near us. The bunker building will start to fall, but it will be caught by the emergency system. On the tower, press the button below
the gate will open.
In the yard with cars we fight against ant lions. To the left, at the top of the stairs, two harvesters shoot back, we lure insects there. After we shoot
soldier. Inside the whole machine in the cab there are cartridges. At the top of the stairs, ammo in the trash can.

Overheard the conversation
We go near the walls, we will hear the conversation of a woman with an alien boss. We learn that they have locked Gordon Freeman in suspended animation. The woman asks to take him out of the dangerous
places so that it doesn't break free.
Two harvesters will come up, with a grenade they will destroy the wall in front of us. We go out and shoot. On the rack there are shotgun shells, on the bottom shelf under the box is a first-aid kit battery. Further along the path is a force field, on the right near the thickets
we go down to the floor. We break the boards. On the right is an inconspicuous entrance to the living room, inside the syringe, 3
resin, 2 clips. We jump down, past the barnacles, behind the bent bars.

Climbing up the balconies
On the lower level is a blue ant lion that can spit and release a blue cloud of smoke. We go to the lever, from above we shoot at the explosive plant on the elevator.
We press and hold the lever, the elevator will go down, we stand on it, it will automatically rise back up. We can draw resin from the top of the boxes.
Upstairs on the right is a dead end, there is resin in a yellow barrel. We go along the white pipe to the yellow stairs, near it is a working first-aid kit. There are two harvesters in the room carrying a barrel. In the corner on the left
ammo is lying around. On the right, we break open the alliance locker, inside there is 1 clip of the machine gun, 2 clips of the pistol. We go up the stairs.
On the balcony there is a locker with grenades, we can throw them into the windows opposite, from where two blue lions spit. On the left side of the balcony, turn the handle, lower the side wall,
on it we go to the next balcony. We go down the stairs.
Explosive barrels and laser streamers are on the way. We shoot at the lock on the hatch in the ceiling.
We return upward, through the open hatch in the floor we shoot at the barrels, the explosion will not touch us.
We go down into the room, on the left in the table is the battery of the alliance. Two zombies will attack. We insert the battery at the bottom, a dead end with a factory will open. Resin in a box on the left. On right
Barnacle is holding a first aid kit battery.


tanker yard
Behind the door we go out into the street, in the right tank there is a clip of the machine gun, further on the barrel is a syringe. We go to the railway, on the right in the car there is a box, inside there are cartridges. Further on
On the way, several lions and a harvester on the tower. Right ahead in the illuminated room there is a working first aid kit, cartridges.
There is a red door in the far left corner of the courtyard, you need to adjust the wires near it, simultaneously shooting insects. We set up the lower fragments, and then quickly twist the two upper elements so that the current briefly reaches all three door flaps.

alyx

Triple Bypass
Secretly
Plot. We get it by breaking the door with three shutters.

10. Burglary

Half Life: Alyx. Breaking And Entering

 

Underground
We pass by a round shaft with pipes, we rise. There is a grenade in the lockers.
There is a clip of a machine gun near the body. Resin in the yellow box. A zombie will come to life nearby.
In the large hall on the left on the floor there is resin, cartridges. In a box of pomegranates. Under the right ladder in the yellow box is a clip of a machine gun, shotgun shells. Ammo at the top of the stairs. In the far right corner, under the balcony lies resin. We rise to the right stairs, remove the boards, open the door. Behind the zombie door. On the right, we break open the alliance locker, inside the syringe, the clip of the machine gun. Let's go to the crane control panel. To the right of the board is the control panel
pipe in the central hall, move it to the right. On the main console we lift two loads with boards.
We return to the center, we pass through the remaining boxes in the center. Two blue lions will attack. On the right, we remove the boards from the path, jump to the yellow platform, climb the stairs.
On the other side, near the barrels, there is a clip of a machine gun, resin. Russell will tell you that we have the last fabricator on the way, we spend all the resin. Go right, go up
stairs. At the top of the body there are bullets. On the next floor is a first aid kit. In the locker on the right there is a machine gun clip, shotgun shells. In the yellow box is a pomegranate.


last tower
Behind the door we will go out to the surface. On the right side of the box is a syringe. We exchange fire with a detachment of combines. There is another syringe in the center near the round shaft. Right in the building house
there is a newspaper about Mr. Breen, cartridges, grenades, a working first-aid kit on the shelves. Behind the house there is a lattice, we shoot at the castle, we enter.

High Water March
Secretly
Plot. Get it by entering the water tower

Let's enter the base of the water tower. Above left we take cartridges. We climb the spiral staircase, shoot back from the manhacks and one combine. Let's go out to the balcony, there are two more combines.
Behind the control center bridge. Inside at the entrance is a box with cartridges. In the corridor, a regular and armored soldier. Behind the force field is the battery of the first-aid kit, we attract it.
We remove the boards from the side, unlock the yellow door. More boards and a white door. We rise to the top of the tower. On the way near the bodies there are cartridges, a syringe. Let's go to the control panel. We pull the lever, the bridge will extend to the left. A lot of levers will open, try them all. As soon as we move the right one, the beam will turn off and the bunker will land on the ground.


After the crash
Wake up in front of the ruins. We go down into the hole underground, on the way there is a working first-aid kit, next to the body there are cartridges. We go through the underground parking, in the basement with pipes
we will see the harvester. We break open the locker, inside the clip of the machine gun, shotgun cartridges, grenade.
We go down through the rubble, go out to the elevator shaft, in front of it are two combines.
On the left is a dead strider. On the right is a yellow box with ammo inside. Next we break open the electrical panel, set up the wires. On the left is a low passage, by hand we raise the sash over
by ourselves, we jump forward.
Set up another electrical panel. On the left on the shelf there are cartridges, a box of cartridges. Ahead we lower the ladder, climb it. Let's go to the yellow device, power it with wires. On the left under the boxes is a yellow box, inside there is a clip of a machine gun, a syringe.
We go down, to the right of the elevator shaft, press the green button, and the elevator will begin to descend towards us. At this point, the strider will come to life.

alyx

Like a Crow (Textbook Jinxing)
Secretly
Plot. We will receive after the awakening of the strider.

Hiding from the strider
We dodge shots, run into the elevator, go up. At the top we run through the rubble, past the fires, go down a little lower to the elevator, go forward along the cliff.
Let's go inside the building.
The Strider will shoot through the walls. We run, in a small intermediate room on the right lies a syringe. Let's go to the parking lot, there are three harvesters. Around the corner
a couple more combines. To the left on the bench is a syringe, cartridges. To the right is a first aid kit. There are ammo inside the car. Further in the trunk of the car is a box with a grenade. in yellow
box of 2 syringes.
We raise the gate leaf, we will see a strider behind the breach. We run to the left, climb into the wreckage of the building, there are 2 syringes on the way. Through the rooms we get to the big gun,
we sit down and fire shells at the strider until he falls.
There is a syringe near the gun. A green beam will appear under the bunker. We are waiting for a bridge from the wreckage to appear in the center, we walk, we stand under the beam. We will be pulled inside the shelter, but
in this case, all our ammunition will scatter on the sides.

alyx

Bunker for my gnome (Gnome Vault of My Own)
Secretly
The gnome, taken at the end of the 1st chapter, must be carried to the green beam leading to the bunker. Thereafter
Get the hardest achievement in the game.

11. Departure

Half Life: Alyx. Point Extraction

 

This level is the final level of the game and is therefore slightly shorter than the others. You don't have the usual inventory or weapons at the moment, and there's really nothing to pick up (except for the very last moment), so sit back, relax, and enjoy the ride.

You start in a dark kitchen. Go through the door, then turn left down the corridor. Turn left again onto the stairs, then climb the stairs all the way to the top.

Keep going through the next few doors until you are on a balcony. Wait for the walls to open, then teleport to the railing and move back to the platform below. Go through the bedroom to the next room. Go through the next door to find yourself in a house where gravity seems to have stopped working properly. Walk around the right wall to the opposite wall (uh, floor?), then teleport onto the table in the dining room and foyer. The dead enemy will fall to the floor next to your face, but it won't hurt you. Travel through the next apartment until you find yourself in a kitchen with floating dishes. Go through the kitchen and enter the door on the back left, into a completely black hallway. Turn right at the end of the corridor and approach the corpse leaning against the window. Dead headcrabs will spawn from the floorboards, but you can ignore them.

alyx

Move the corpse away and jump down into the bathroom below. Make your way around the apartment until you exit into the corridor, the ceiling of which has a mirror. Follow the corridor to the end, then tear off the loose floorboards and drop down into the room below. Click on the next door and you will find yourself in another mirrored room. You can explore the apartment for as long as you like, but eventually the front door will open on its own, allowing you to teleport through it. On the other side, you will see the inside of the Vault from the catwalk. Turn around and go into the corridor covered with green concretions. Aim at the nodes with your VR controllers and press the grab button, then press the grab again to release what appears to be Vortigon's green lightning ability.

Use your newfound ability to blow open the Combine door and kill the Combine soldiers inside. Each of your lightning attacks will kill anything it touches, but you can still take damage, so it's worth taking cover and using the healing syringes dropped by the dead Combine soldiers. Walk down the corridor until you reach a long corridor with grenades.

In this section, simply activate a grenade and move your wrist in the direction you want, and momentum will take care of the rest, gently transferring the explosive payload to the troop formation at the opposite end of the corridor. This is the very last stretch, so count it and use the nearest medical station if you need it.

alyx

Departure (Point Extraction)
Secretly
Plot. We get it by going inside the bunker.

At the end of the corridor, blow up the last door and cross the green light bridge. Go through the next few doors and you'll see a containment chamber with two glowing red threads, one on the right and one on the left for you to grip with both hands. This will lead to their release, release the prisoner from the cell, and begin the final story sequence.

Inside we will meet Ji-man. He will offer us what we need, but do not yet know about it. G-man will let us touch his suitcase and we will see the future
- The moment of Eli's death (at the end of the Half-Life 2: Episode 2 storyline). G-man will rewind time back and offer us to save his father. We release an energy ball at an alien,
who grabbed Eli, and the old man would live.
G-man will be glad that we accepted his gift. According to him, the previous worker with the tire iron refused to follow his orders, and we agreed. He will leave
through the door in the white space.
Subject: Alyx Vance. Status: hired. Waiting for a job.

alyx

Consequences
Secretly
Plot. We get for completing the entire game.

After the credits, we will find ourselves in a scene at the end of Half-Life 2: Episode 2, in the role of Gordon Freeman.
Eli survived due to interference in the past, but Alyx herself disappeared after that. We need to find her. From the hands of Eli we take the mount.

This is the end of chapter 11! Congratulations on completing your Half-Life: Alyx playthrough.

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