Dying light 2 stay human
Dying Light 2 Stay Human is the sequel to the action-packed first-person shooter set in the world of the zombie apocalypse. The game takes place in the city of Villedora 20 years after the events of the first part. You will take on the role of the mysterious Aiden, who travels in search of an important person for himself. As in the original, a large open world awaits you, hordes of bloodthirsty living dead and a well-developed parkour system.
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Dying Light 2 Stay Human World Map: All Marks and Points of Interest

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The Dying Light 2 map has a lot within its borders. And much beyond them too.

The Dying Light 2 map is big - even bigger than I thought when I started playing. After the tutorial takes you to the city for the first time, the map becomes available and you get an idea of ​​the first four districts within its borders. A simple run from start to finish through one area can take a while, even if the parkour helps you dodge zombies and race across the rooftops.

But this is only the beginning of the open world of Wildor. There's an entire second part of the city that's even bigger that only becomes available after completing a few story missions that grant access to a tunnel that connects the two halves of the city. The two parts of the city are separated thanks to the military bombarding the area with a yellow toxic sludge that quickly kills anyone who tries to cross it.

Here's a look at the full Dying Light 2 map after 60 hours of play. There are separate maps of all districts of the city and significant locations with all the necessary marks!

Complete world map of Dying Light 2

The screenshot below shows the full map of Villedor with all faction buildings and fast travel points. To get achievements, you need to complete all the activities listed below:

  • VGM insulator - a place where you can get 4 inhibitors and a lot of resources. The entrance is always on the roof.
  • VGM anomaly - a quick way to get 2 inhibitors by killing a revenant.
  • Windmill - a tower that supplies energy to the surrounding houses, opening up more merchants, tasks, challenges and UV zones. First you need to unlock the faction building in the area.
  • Bandit Camp - a place where you are guaranteed to get weapons of gold quality.
  • Dropped cargo - you can get equipment, inhibitors or spoils of war needed to upgrade the paraglider, grappling hook and UV flashlight.
  • Water towers and power plants - faction buildings that determine who owns the area and what points the windmill will open there.
  • Metro station - local fast travel points. The ability to move will appear after you get to the Central Loop in the story.
  • Radio tower - not needed for achievements on their own, but they show the location of all inhibitors in the coverage area. Can be used after the story mission "Broadcast".

Maps of the districts of Old Villedore

You will get to Old Villedor after completing the Prologue, during the story mission "Get Stronger".

Trinity

  • Settlement of Survivors "Bazaar" (story location)
  • Metro station "Church of the Holy Trinity" — 1 pc.
  • Windmill - 2 pcs.
  • VGM anomaly — 1 pc.

Quarry End

  • Settlement of Peacekeepers "Main Railway Terminal" (story location)
  • Windmill - 1 pcs.
  • VGM anomaly — 1 pc.

 

Horseshoe

  • Object of the Horseshoe Water Tower faction (story location)
  • Windmill - 2 pcs.
  • VGM insulator — 1 pc.
  • Bandit Camp — 1 pcs. (story location)
  • Dropped cargo - 2 pcs.

 

Houndfield

  • Object of the Houndfield Power Plant faction
  • Hayward Square Metro Station — 1 pc.
  • Windmill - 2 pcs.
  • VGM anomaly — 1 pc.
  • VGM insulator — 1 pc.
  • Dropped cargo - 1 pcs.
  • Radio tower — 1 pc. (covers Trinity, Quarry End, Horseshoe, Houndfield)

 

Maps of districts of Central Loop

You will get to this part of the map during the main mission "A place that I will call home". You won't be able to get here earlier.

New Down Park

  • Fisheye Diner Survivor Settlement (Story location)
  • Newvols Crossing Metro Station — 1 pcs.
  • Dropped cargo - 1 pcs.

Shipyard

  • Peacekeeper Settlement "Missy's Floating Fortress" (story location)
  • Waterside Underground Station — 1 pc.
  • Windmill - 1 pcs.
  • VGM anomaly — 1 pc.
  • VGM insulator — 1 pc.
  • Radio tower — 1 pc. (story location, covers Shipyard and Muddy Grounds)

 

Business center

  • Object of the faction "Power Plant of the Business Center" (story location)
  • Ploshchad Delovoy Tsentr metro station — 1 pc.
  • Windmill - 2 pcs.
  • VGM anomaly — 1 pc.
  • VGM insulator — 1 pc.
  • Bandit Camp — 1 pcs. (unique level 3 two-handed axe)
  • Dropped cargo - 3 pcs.
  • Radio tower — 1 pc. (covers Downtown, New Down Park)

 

Muddy Grounds

  • Object of the Shipyard Water Tower faction
  • King William Bridge Metro Station — 1 pc.
  • Windmill - 1 pcs.

 

Harrison Boulevard

  • Object of the Garrison Power Plant faction (story location)
  • KNV TV tower metro station — 1 pc.
  • Windmill - 3 pcs.
  • VGM anomaly — 3 pcs. (one halfway between Garrison Boulevard and the Observatory)
  • Bandit Camp — 1 pcs. (antique two-handed hammer level 4)
  • Dropped cargo — 3 pcs. (everything is on the roofs, you need to paragliding from the TV Tower, after the story task you can go there by elevator)
  • Radio tower — 1 pc. (story location, covers Garrison Boulevard area)

 

St. Paul's Island

  • Object of the St. Paul's Island Power Plant faction
  • Sobor Metro Station — 1 pc.
  • Windmill - 2 pcs.
  • VGM anomaly — 1 pc.
  • VGM insulator — 1 pc.
  • Dropped cargo - 1 pcs.

 

Lower Dam Air

  • Object of the faction "Water Tower of St. Paul's Island"
  • South Loop Metro Station — 1 pc.
  • Windmill - 1 pcs.
  • VGM anomaly — 2 pc.
  • VGM insulator — 1 pc.
  • Bandit Camp — 1 pcs. (antique two-handed mace level 6)
  • Dropped cargo - 2 pcs.
  • Radio tower — 1 pc. (covers Lower Dam Air and St. Paul's Island)

 

Newfound Lost Lands and the Flooded Region

  • Dropped cargo - 13 pcs. (great place to pick up high level gear)
  • Radio tower — 1 pc. (covers Newfound Lost Lands and the Flooded Region)

 

Here is the list of achievements that you will get by unlocking all the points of interest from this guide:

  • Utilities - open all structures.
  • Entrance to the tunnel - start the metro station.
  • Subway map - launch all subway stations.
  • Sancho Panza - start the first windmill.
  • Don Quixote - start all the windmills.
  • I see the signs - collect all the inhibitors hidden in the VGM isolation rooms.
  • There is something interesting - to find all the dropped cargo.
  • Not so difficult, yes - to deal with the VGM anomaly.
  • Revenants - deal with all VGM anomalies.
  • Burning flag - clear the bandit camp.
  • Banhammer - clear all bandit camps.

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