Romance Club
The Romance Club is a collection of interactive romance novels in which the player controls the fate of a character by making multiple decisions during each story. The game offers dozens of stories to choose from, divided into seasons and series. The novels unfold in popular and romantic settings: an aspiring actress in Hollywood, a confrontation between vampires and werewolves, pirates in the seas, the curse of the Aztecs, a medieval fairy tale, and so on.
About the game Release date Requirements News Official site Song of the Crimson Nile Elite Tag Heaven's Secret 2 The Desert Rose Vying for Versailles Psi The One Hell and High Water
z-library zlibrary project

Sails in the Fog Romance Club walkthrough (Season 1)

Sails in the Fog season 1 walkthrough will show the impact of each choice on your character and story. A guide to the popular history of the Romance Club.

PLEASE PAY ATTENTION:  options that do not have a significant impact on the story (e.g. do not affect game points and statistics) or that do not provide interesting information about the characters or backstory were NOT included in the walkthroughs.

Features of the gameplay in the story “

Most of the decisions you make in the Sails in the Fog story affect one of four stats: you can follow the path Diplomacy ⚖️ or Energy 💪, explore Light 🔮 or Dark 🔥 magic.

Your choice may also affect your pirate reputation 🏴‍☠️ and The state of your ship ⚓. These options greatly change the story, how you interact with other characters, the outfits you can use, and the scenes you can play.

Your romantic choice also has a significant impact on the story. If you choose to have a relationship with a certain character, romantic scenes with other characters may be cut off or not available at all. Some characters can become love interests at the same time, but others are only available if you've made certain choices in the story.

Contents:


Sails in the Fog Season 1 Walkthrough The Romance Club (episode 1-10)

Episode 1 - The Best Day Ever

Diamond cost: 19/31 - extra outfit 11/11/19/19- extra hairstyle

The main character's name is Adelaide, before the start of the story we will be able to choose an additional outfit or hairstyle for diamonds.

Choosing a dress:

  • flamenco dress (19 diamonds);
  • Reception dress (31 diamonds).

Choosing a hairstyle:

  • Aristocratic styling (11 diamonds);
  • Flamenco styling (11 diamonds);
  • Hairstyle with beads (19 diamonds);
  • court hairstyle (19 diamonds).

Father and mother will come into Adelaide's room. The family is in anticipation of the wedding ceremony - the main character will soon become a wife.

"Parents…"

  1. Mother. What was your wedding day like? - Nothing. Everything was fine, the whole city was decorated. Even relatives from Spain came to the ceremony. The woman rode to the altar, and the townspeople solemnly waved to the bride.
  2. Father? How do you remember your wedding? - nothing. The man has few memories, before the wedding he spent the whole night with friends, celebrating the last day of his free life. He went down the aisle with a big hangover.

The ringing of the bell gathered all the guests for the beginning of the ceremony. The groom is already waiting for his bride. Adelaide was walking towards the altar when a dead man in pirate rags blocked her way. A wave of the blade, splashes of blood and the city is on fire. Adelaide woke up from a terrible nightmare.

In the 18th century, the family of the governor lived in the Spanish colony, in which the only daughter Adelaide, our main character, grew up. These lands were inhabited by her ancestors during the time of the conquistadors. And since then, generation after generation, their family rules these lands.

Adelaide went for a walk in the city, where she met a familiar boy, William, who was detained by two soldiers in officer uniforms.

Some choices increase Adelaide's Strength or Diplomacy value. Choose what suits you. These choices will significantly affect the plot of the story!

"How to proceed?"

  1. Crack a soldier with a basket. +1 Strength. The soldier remembered you well.
  2. Distract the soldiers by talking. +1 Diplomacy. The soldier remembered you well.

We learn that William was detained on the orders of Don Diego de Ochoa, the boy crossed his path. Don himself will appear. A man will speak contemptuously about the local population of the colony. The junior soldier will introduce Diego to the main character. Standing in front of Adeloid is the Admiral of the Separate West Indian Flotilla, Knight of the Order of the Spanish Crown. "What to say?"

  1. Sorry senor. - nothing.
  2. Here's the bastard. - nothing.
  3. You have no rights! - nothing.

Diego would not mind having fun with the girl standing in front of him, but the men have a lot to do, saying goodbye, he will leave. "Tell the soldiers:"

  1. And how often do you drag girls for your Don? - nothing.
  2. And for what reason did you come? - nothing.

Adelaide continued her walk through the city. Going out to the sea pier, the girl met the boatswain of the ship. A conversation began between them. The main character in a romantic light represents sea voyages, and the sailor hastened to convince Adelaide of the opposite. Describing sailing as a dangerous and difficult undertaking. “Answer, Boatswain…”

  1. Then why are you needlessly scaring others? - Nothing.
  2. Will I be able to go to sea with you someday? - Nothing.

“But tell me how it feels…”

  1. Hear the roar of guns and go boarding? +1 Strength.
  2. Do you see new unexplored countries and lands? +1 Diplomacy.

William will appear, the guy really wants to get on this ship. But the Boatswain has a different opinion on this matter, the man is against it.

Adelaide returned to her home. Mom will hurry to tell the latest news - a spouse has been found for the main character, the girl is getting married soon. "Mother…"

  1. I won't marry a stranger! - Nothing.
  2. For whom? And why am I the last to know about it? - Nothing.

Because of the pirates, economic affairs on the island have deteriorated completely. Parents were looking for a profitable party for Adelaide in order to solve all the problems in the city overnight. The absence of a male heir obliges the Crown to transfer the governorship to another family. Marriage to a young heir to a powerful family with his own fleet will allow him to maintain power. "What to answer mother?"

  1. And what about love? Feelings for each other? - Nothing.
  2. I understand... It's all just politics... - Nothing.

The father of the family will enter the room. "Father…"

  1. You sold me... - Nothing.
  2. Did you and your mom do the same? - Nothing.
  3. I just thought... - Nothing.

Adelaide spent the whole night reading about pirates and sea voyages, and in the morning her mother would come into the room with the news. The future husband of the main character arrived, he brought a pearl taming as a gift.

Choose an outfit:

  • regular dress (is free).
  • ceremonial dress (is free).

Diego appeared at the door. The same Admiral that Adelaide encountered on the streets of the city.


Episode 2 - Into the Fog

Adelaide's life is turned upside down and now she has to feel like a fugitive.

Diamond cost: 23 - trophy.

Diego is very happy with this set of circumstances. The stranger, who so liked the Admiral on the city street, will now be his wife. Adelaide does not share his views. The man will point to his gift - a pearl jewelry that he is going to put on the girl's neck. “How to respond to his intention?”

  1. Let him wear the necklace. +1 Diplomacy.
  2. Don't let him back down. +1 Strength.

Diego will begin to sort out his fantasies about carnal love with Adelaide. The main character will panic from such frankness.

Attention, timing!

  1. Throw away. - Nothing.
  2. Throw a book at him. - Nothing.

Diego did not wait for the first wedding night, but immediately climbed to the girl's underskirt. Adelaide no longer intends to associate life with such a sadist. “How to get out?”

  1. Draw out his dagger (19 diamonds). - this scar will now show off on the face of Diego to the grave.
  2. Call for help. - Nothing. We won't get a trophy from the next choice.

If you decide "Drag out his dagger", the following selection will appear: "So what's now?"

  1. Hide the dagger and take it with you. +2 Strength. You received Diego's dagger, it will come in handy in season 1, episode 4.
  2. Cut off the Order of Diego. +2 Diplomacy. You received the order of Diego, it will come in handy in season 1, episode 4.

Adelaide's father entered the room, the men immediately assessed the situation and rushed at Diego. “So what now?”

  1. Help your father neutralize the enemy. - Nothing.
  2. Jump out the window. - Nothing.

Diego was rendered harmless, and the parents of the main character realize that they will not do well for attacking the admiral. The only thing they can do is keep Adelaide safe by letting the girls escape.

On the street, the main character will meet Diego's soldiers, whom she had seen before. "Listen soldiers:"

  1. Deceive them. +1 Diplomacy.
  2. Threaten them. +1 Strength.

Waking up Diego intended to catch the girl, and Adelaide saw the only salvation in the sails in the fog, which were raised and prepared to sail. The main character rushed to the ship.

Elections end on the way "Drag out his dagger".

If you did not take a paid choice "Drag out his dagger", then running away from Diego's soldiers through the streets of the city, there will be other choices. "What to do?"

  1. Block their way. +1 Strength.
  2. Confuse them. +1 Diplomacy.

To hide from Diego and his people, the quartermaster will help Adelaide, the man will put them on the wrong track.

End of the scene along the way by free choice "Call for help".

Boy William will help the girl find her way to the ship. Before parting, the boy confesses his love to the main character.

  1. Support the guy in his feelings. +1 Diplomacy. This choice influenced his relationship with you. This will affect the future.
  2. Bring him back down to earth. +1 Strength. This choice influenced his relationship with you. This will affect the future.

Path of Diplomacy: having approached the cargo of the ship, Adelaide began to wait for the moment when it would be possible to slip unnoticed onto the sea vessel.

Path of Power: Adelaide will straighten her disheveled dress and proudly ascend the ship's ladder.

The main character, in payment for her passage to Tortuga, will give the pearl necklace to the Boatswain. The captain of the ship will appear, the man will warn the girl that the jewelry will only be enough for passage, and on the island where the ship is sailing, Adelaide will have to pay in kind. "Captain…"

  1. Should you be concerned? - Nothing.
  2. I'm not as helpless as I seem. - Nothing.

For the main character, they allocated their own cabin, and while Adelaide was enjoying the new apartments, Sebastian, the captain of the ship, came to her without knocking.

  1. Keep up appearances! - Nothing.
  2. They could knock. - Nothing.

Sebastian will report that his ship has its own rules and there can be no talk of decency. But the captain promises his patronage for the girl.

  1. Are you hinting at something? - Nothing.
  2. Thank you for your generosity. - Nothing.

The man will ask what Adelaide was running from, and then he will offer the girl to change into men's clothes, so it will be more convenient to work on the ship. "What to do with the captain?"

  1. Chase him away to change. - Nothing.
  2. Ask for help unlacing the corset. - Nothing. A slightly intimate scene between Adelaide and Sebastian.

Diego de Ochoa is going to arrange a chase and by any means to return his runaway bride.


Episode 3 - New Life

Hard days on the ship. Adelaide will feel in her own skin what marine life means.

Diamond cost: 20 - Information from the Quartermaster, 0/30 - outfit.

Dressed in men's clothes, Adelaide went up on deck to meet the ship's crew. “How to appear in front of the team?”

  1. Be bravado and bold. +1 Strength.
  2. Smile and be kind. +1 Diplomacy.

Sebastian will inform the team that Adelaide is their passenger, who fully paid for his stay on the ship, henceforth the girl will help along with the rest of the sailors. One of the team members will give a dirty joke about this.

  1. Keep silent. - Nothing.
  2. make a joke. +1 Diplomacy. Sebastian will give Adelaide a slap on the back of the head, only the captain can talk to his team like that.
  3. To joke. +1 Strength. Sebastian will give Adelaide a slap on the back of the head, only the captain can talk to his team like that.

The captain will make an announcement that everyone on deck should treat Adelaide as a valuable item that Sebastian has given away for safekeeping.

By order of the captain, a boatswain named Sheamus gave Adelaide a mop and a bucket. The girl will have to tear out the deck of the ship to a shine. While working, sailor Bobi will push a bucket of water, and then call the main character clumsy, due to the fact that before washing you need to throw out all the water. "You know…"

  1. Thanks for the tip. +1 Diplomacy.
  2. And without you I'll figure it out. +1 Strength.

During lunch, Adelaide will sit down with Jackie, the girl wants to know the details of how a black guy could fit into the team.

  1. This is not an answer. I want to know everything. (20 diamonds). - does not affect history. A slave trader transported little Jackie and his father to the New World to sell them into slavery. The ship was captured by pirates led by Roberts Barthalmew. He will offer little Jackie to go to his ship as a cabin boy.
  2. And that's enough? - we will once again be offered to listen to a story that does not affect anything.

On deck, Adelaide will meet Sebastian, the man will ask how the girl and the team are doing.

  1. Yes. Everything is just wonderful. - Nothing.
  2. No. I am not accepted. - Nothing.

Sheamus will report that Adelaide has an ill-wisher. Someone rolled a cannonball up to her - this is a sign of enmity.

  1. Who is this filthy coward? +1 Strength.
  2. We apparently did not understand each other. +1 Diplomacy.

Adelaide gave a pep talk about her intentions and goals on board the ship. The captain and sailors supported the girl with loud ovations and applause.

Bobby knocked on the cabin to the tired Adelaide, he will report that the team is ready to issue its verdict on the girl. The main character will go down into the hold, pitch darkness reigned around.

Path of Power: Jakey attacked the girl, grabbed Adelaide and pushed her into a barrel of water. “On the last breath of air”

  1. Flip the barrel. - Nothing.
  2. Bite your hand. - Nothing.

Getting out of the barrel, ready to fight further, the girl will see how the light came on and the team will say in chorus: “One of us!”. So the main character was baptized with water, it remains to drink a mug of rum. The team prepared a uniform for the girl:

  • Stylish outfit (30 diamonds). - Nothing. Verbal team approval.
  • Neat shape (is free). - Nothing.

Path of Diplomacy: the light came on and the girl saw a festively laid table, and a hold decorated with improvised means, someone played the violin. In the corner was a mannequin with a new uniform for the main character.

  • Stylish outfit (30 diamonds). - Nothing. Verbal team approval.
  • Neat shape (is free). - Nothing.

Bobby will approach Adelaide, he will say that he apologizes for himself and the behavior of the team in front of the girl.

  1. I don't need gestures, under the Captain's lash. - Nothing.
  2. I'm flattered and glad you figured it out. - Nothing.

Sebastian is surprised by such mannered behavior of the team, and is now thinking of arranging such evenings on a permanent basis.

  1. Take pity on the team. - Nothing.
  2. This is a great idea. - Nothing.

To the music of the violin, Sebastian whirled Adelaide in a waltz.

The end of division along the path of Strength and Diplomacy.

The girl went up to her room, took off her clothes and at that moment Sebastian appeared on the threshold of her cabin. The captain will ask permission to enter.


Episode 4 - Tipping Point

Danger again overtakes Adelaide: the flagship Diego follows on the heels. The heroine will have to face her enemy face to face.

Diamond cost: 29 - love scene with Sebastian, 21 - convince the chaplain 9 save Jackie.

Sebastian ended up in Adelaide's cabin. The girl will not understand the captain's intentions. The man will explain that the girl for him is something more than just a passenger of the ship, and then take a few steps towards the main character.

  1. Reciprocate. - this choice affected mutual relations.
  2. Besiege. - Nothing.

If you chose the option “Reciprocate", then the following choice will follow: "AND…"

  1. seduce (30 diamonds). - the love scene of Adelaide and Sebastian, where the captain will dominate. +1 Diplomacy.
  2. Slow down. - Nothing.

If you chose the option "Besiege", then the following choice will follow: “Do you know what I want?”

  1. You! (30 diamonds). - this choice affected the relationship. Adelaide and Sebastian love scene where the girl will dominate. +1 Strength.
  2. Freedom. - Nothing.

The next day, the sailors will notice how the ship under the Spanish flag was going to intercept the “First Swallow”. Adelaide recognized the ship as a ship from Diego's fleet.

  1. The scoundrel wants to rob us. +1 Strength.
  2. My fiance. He came for me. +1 Diplomacy.

Adelaide will voluntarily surrender to the negotiators who came to announce the deal with the First Swallow. For the sake of saving Sebastian's team, the main character swam in a boat with a premiak into the clutches of Diego. “How to greet Diego?”

  1. Insult and spit in the face. +1 Strength.
  2. Discuss the terms of the deal. +1 Diplomacy.

A chaplain was present on Diego's boat, specifically to immediately betroth Adelaide to her betrothed fiancé. "Holy father!"

  1. Protest, and convince of the illegality of what is happening. (21 diamonds). - this choice influenced the attitude of the padre towards you in particular the situation as a whole. This will affect the future.
  2. Humble yourself. - Nothing.

Sebastian decides to pursue Diego's ship, but the admiral is not going to endure it. Having broken all his promises, he orders to open fire on the “First Swallow”. "We need to save the team"

  1. Stab Diego with his own dagger/Distract Diego with his own order. +3 Strength/+3 Diplomacy (aftermath of season 1 episode 2).
  2. Hit with whatever comes to hand. +1 Strength.
  3. Distract his team. +1 Diplomacy.

The first swallow began boarding, afraid to open fire, so as not to damage Adelaide. Between the ships began a massacre.

The Path of Democracy: Adelaide will scream with all her urine that so far she is the only ruling representative of these lands, and she declares Diego de Ochoa a traitor to the crown and a traitor to the motherland.

Path of Power: Adelaide will rush into battle. Bullet from a musket, and then continue the battle on an equal footing with everyone.

A fight breaks out between Diego and Sebastian. Jackie will rush to help his captain when the admiral points a musket at the guy. "Jackie!"

  1. Rush and save Jackie (9 diamonds). - this choice influenced his relationship with you. He will never forget this. We can save Jackie's hand.
  2. Freeze in horror. - Nothing. Jackie will lose a hand and subsequently insert a hook into herself.

A grenade exploded next to the main character. Everything around disappeared, and the cold sea water swallowed the girl.


Episode 5 - All over again

Adelaide was washed out to sea. There is not a soul around and death begins to creep on the horizon.

Diamond costs: 12 - pretend to be governor 18 - dress, 32 - hope for a miracle.

Adelaide was on the high seas. Scenes from the recent past flashed through the girl's mind. "And what should I do now?"

  1. It is necessary to plvt - it will not be worse. +1 Strength.
  2. We must stay put. +1 Diplomacy.

The main character was on the verge of fainting. "How to replenish strength?"

  1. Try to catch a fish. - Nothing.
  2. Try to grab a seagull. - Nothing.
  3. Pull the clam off the board. - Nothing.

Some choices increase the knowledge of Dark or Light magic. Choose what suits you. These choices will significantly affect the plot of the story.

“My only regret is that…”

  1. Diego did not see her revenge. +1 Dark magic.
  2. I don't know if my friends or parents are still alive. +1 Light magic.

Depending on the type of magic you used, a magical creature Mermaid / Manta will appear from the depths of the sea, thanks to which Adelaide will be lifted aboard the ship of a passing colonist. The ship will head to Santo Domingo, its owner is going to pay tribute to Señor Diego and his wife. It's time for the main character to introduce herself and tell her story. "I…"

  1. Impersonate the Governor (12 diamonds). - This choice affected the relationship with you. +1 Strength, +1 Diplomacy.
  2. Adelaide (tell the truth). +1 Diplomacy.
  3. Captain (hide the truth). +1 Strength.

In exchange for wet clothes, the colonist will offer Adelaide a change of clothes.

Choose an outfit (does not affect the story):

  1. Noble ball gown (18 diamonds). - a compliment from the colonist.
  2. Dress in the English style.
  3. Dutch style dress.

A strange fog lay on the way of the ship, from which the main character was seized with a bad premonition. "Captain."

  1. Order the team to prepare for battle. +1 Strength.
  2. Rudder rights! We need this fog. +1 Diplomacy.

A riddled ship appeared out of the mist with the dead on board. The undead actively began to storm the small vessel of the colonist. “Listen to my command!”

  1. Drop everything! Launch the boats into the water. +1 Diplomacy.
  2. Row the ranks! Fight with everything you have! +1 Strength.

It is impossible to hide from the dead, and the colonist's team is not able to fight back. “This can't be the end!”

  1. Ask for a miracle by the sea. (32 diamonds). - this choice will have a serious impact in the future. The colonist will live.
  2. Try to stop them. - the dead will kill the entire team of the colonist, the captain himself and Adelaide will remain. We will once again be offered to ask for a miracle by the sea (an option for diamonds), if we also refuse, then the colonist will die and will not appear in the story in the future.

If you asked for help from the sea, then the plot will depend on the amount of light or dark magic.

Path of Dark Magic: a monster will appear on the surface of the sea, which will help defeat the dead. Some part of the team and the colonist himself will remain alive. +2 Dark Magic.

Path of Light Magic: a mermaid will appear on the surface of the sea, which will help the team and the colonist himself stay alive. +2 Light magic.

Merviy Kapin will grab Adelaide anyway. Due to lack of strength and a sudden encounter with the undead, the girl will lose consciousness.


Episode 6 - New Shore

Diamond cost: 0/6/10 - necklace, 27 - story from Panzo / dreams, 10 - follow the spirit.

The sea washed Adelaide on a tropical coast as it turned out to be an uninhabited island. On it, the heroine will face the history of these lands.

Adelaide, along with the wreckage of the ship, carried the sea to a desert island. The girl was met by a strange old man who could not believe his eyes that he saw a real person. “Listen!”

  1. I demand an explanation. +1 Strength.
  2. I am real. Believe me. +1 Diplomacy.

Convinced of the reality of the main character, the old man will offer her food. The choice of food does not affect the story.

The old man will lead Adelaide to his hut in the jungle.

  1. Who are you? - Nothing. The old man's name is Panzo
  2. What kind of place is it? - Nothing. The island on which Panzo planted conquistodors that were 200 years ago.

Panzo will ask about the strange things that have happened to Adelaide lately.

  1. There is nothing… - Nothing.
  2. Yes it was. - Nothing.

The old man knows about the fog and the dead.

The main character will meet in the Jungle lemur и a parrot, you can adopt one of them as a pet. It's up to you, but a parrot will delight you with constant chatter, and a lemur is no different.

Panzo escorts Adelaide to his hut. The girl will be surprised by the many outlandish decorations that the old man has collected. Her eyes were drawn to the necklace.

  • Precious necklace. (6 diamonds).
  • Royal necklace. (10 diamonds).
  • Simple necklace. (is free).

The main character saw the armor, just like that she had at home. They belonged to her great-grandfather Garcia. Pancho confesses that he served with him in his youth. Adelaide wants to know the details of how this is even possible.

  1. As detailed as possible (27 diamonds). - Nothing. Let's see the story in pictures.
  2. Short. - Nothing. Brief retelling.

History of Panzo: Two hundred years ago, Garcia and Panzo, under the command of Cortez, arrived on this uninhabited island to conclude a peaceful alliance with the local amulets - the Aztecs. The leader of the tribe escorts the guests to the temple for the gods to testify to their pact. But Cortez decided to deceive everyone, he took the leader's daughter hostage and demanded Aboriginal artifacts in exchange for her life. The leader agreed. So Cortez got the Sword of Death (those who have already left this world are subject to him), Panzo received the Amulet of Life (will extend the years on earth), and Garcia the Ring of True Magic (opens the true gift of the bearer). Cortez again did not keep his promise, he took the artifacts, but killed the daughter of the Aztec leader. The spirits appeared and cursed the violators.

If you have listened to Panzo's short retelling, then you will be offered the opportunity to see the story in pictures, but already in a dream. “She dreamed…”

  1. Visions of the distant past (27 diamonds). - Nothing. Let's see the story in pictures.
  2. Dreams of home and a carefree life. - Nothing.

Adelaide woke up in the middle of the night and went outside. “I need to leave this island quickly so that…”

  1. Revenge and restore justice. +1 Dark magic.
  2. To see those who are dear to me. +1 Light magic.

Extraneous sounds attracted the attention of the main character "How to proceed?"

  1. Check scary sounds. +1 Dark magic.
  2. Go to the aid of the victim. +1 Light magic.

If you chose the option "Check scary sounds" then Adelaide went to the beach, from the water a dead man came to meet her. "What to do?"

Attention, timing!

  1. Wait for the action of the dead man. - Nothing.
  2. Attack first. - Nothing.

If you chose the option "Go to the aid of the victim." then Adelaide went to the beach, at the edge of the sea, the snake was about to eat a little bird. "What to do?"

Attention, timing!

  1. Stay away and don't take risks. - Nothing.
  2. Rush with a torch and drive away. - Nothing.

Path of Dark Magic: A stingray appeared from the sea water, which turned into a man in black. He will report that the dead man was a test for Adelaide and she passed it.“Wait…”

  1. I need to know what's going on! (10 diamonds) - does not affect history. We will see an additional scene with Manta. Adelaide will follow the magical creature and find herself in the Dead Man's Locker - hell for sea travelers. Manta will tell you that he is an evil spirit who will come to the aid of Adelaide if she calls him.
  2. Freeze in a daze. - Nothing.

Path of Light Magic: A mermaid appeared from the sea water. In her own language, she informed Adelaide about the test and the light in the girl's soul, and then hurried back into the watery depths. “Wait…”

  1. I need to know what's going on! (10 diamonds) - does not affect history. We will see an additional scene with the Mermaid. Adelaide will follow the magical creature and find herself in a paradise for seafarers. The mermaid will tell you that she is a kind spirit that helps those in trouble, and the main character is a guide, with the help of which the spirits penetrate the real world.
  2. Freeze in a daze. - Nothing.

Pancho will appear, the old man promises to teach Adelaide magic.


Episode 7 - New Me

Adelaide begins hard training under the guidance of a hermit as she faces the mysterious spirits of the land.

Diamond costs: 34 - family saber Panzo, 20 - dress, 11 - scene with spirit.

Panzo's magic amulet worked in a special way. He created a special field over his carrier, which slowed down the passage of time. Every day spent on the island was equal to months on the rest of the earth.

Five years have passed, we see how Diego is hosting in Santo Domingo. He caught Sebastian's team and is going to publicly execute them. Meanwhile, Pancho, along with Adelaide, are drinking tea in their shelter on the island, and discussing the gift of the main character - magic in her blood. "Same…"

  1. Sin and dark forces. - Nothing.
  2. wonderful and wonderful. - Nothing.

The ring, which is on the hands of the girl, is a gift from the Aztecs, which was given to Garcia, the ancestor of Adelaide.

In the morning the girl was awakened by a pet.

  1. Scold / scold. +1 Strength.
  2. Praise/Forgive. +1 Diplomacy.

It's time for Adelaide's training. The hermit went on the offensive. “What to do?”

Attention, timing!

  1. Freeze in place. - Nothing.
  2. Run. - Nothing.
  3. Rush to the attack. - Nothing.

The first lesson was learned and the girl had a chance to show her abilities again. “This time, I won’t give up so easily.”

Attention, timing!

  1. Wait on the spot. - Nothing.
  2. Attack carefully. - Nothing.
  3. Rush into battle. - Nothing.

Panzo will offer to replace the sticks with real weapons.

  • Panzo Family Saber (34 diamonds). - now you will always have a reliable ally in battle. You can get additional stats in subsequent series.
  • simple rapier (is free).

Day after day, Pancho actively coached Adelaide. The girl overpowered herself and did not complain. Once again, the old man attacks the main character. “What to do?” We can win anyway.

Attention, timing!

  1. Wait. - Nothing.
  2. Turn right. You are a smart student.
  3. Turn left. - Nothing.

Panzo will truly appreciate Adelaide's craftsmanship. “I will use this…”

  1. Only as a last resort. +1 Diplomacy/+2 Diplomacy if you have a Panzo saber.
  2. To take revenge on the enemy.+1 Strength/+2 Strength if you have a Panzo saber.

In the evening, the old man will offer a new dress for Adelaide, her old order worn out.

  • Holiday dress La Muerte. (20 diamonds).
  • Just mexican dress (is free).

If you took la muerte dress, an additional choice will appear: “I feel like…”

  1. Light sorceress. +2 Light magic.
  2. Dark witch. +2 Dark magic.

The pagan totems decorating Panzo's hut lit up. The old man will offer to take a step towards the spirits.

Path of Diplomacy: Adelaide will turn to the spirits with reverence, but they do not believe her. The ancestors also went in peace, but in the end they betrayed and left on the verge of death. The spirits will try to occupy her body. The main character will use her magic and allow the spirits to flow into her.

Path of Power: Adelaide stepped boldly towards the spirits. She came to seize their power without any conditions and rules. But the spirits do not believe the girl, they will try to occupy her body. The main character will use her magic.

Path of Dark Magic: Adelaide will be in the Ruduk of the Dead, and then subdue the spirits. A spirit in black will appear, he will not bow to the girl like the others, but will warn her that he is the embodiment of all the anger and strength of the main character. "You…"

  1. The one I need. - the spirit will remain with Adelaide.
  2. Not the one I need. - Mermaid will come in place of Manta.

Manta wants to be closer to Adelaide after she wins her dangerous fight. "My devil..."

  1. seduce him (11 diamonds). - the spirit will remember this night. Love scene with Manta on the seashore.
  2. Cool down your ardor. - nothing. Let's skip the intimate scene.

Path of Light Magic: Adelaide was in paradise for seafarers. The girl, with the help of love and compassion, tamed the forgotten spirits, and they obeyed her. Mermaid will appear.

  1. The one I need. - the spirit will remain with Adelaide.
  2. Not the one I need. - Manta will come to the place of the Mermaid.

Mermaid wishes to kiss Adelaide “Even though you are an angel, but…”

  1. I want the same (11 diamonds). - the spirit will remember this night. Love scene.
  2. It is not right. - nothing. Let's skip the intimate scene.

Episode 8 - Start Again

There are people on the island, which means there is hope for an escape. But who will these guests be?

Diamond cost: 8 - answer LU, 6/advertising - leave the animal 30 - say goodbye to Panzo.

Adelaide hurried through the jungle to the sound of extraneous voices. Someone landed on a deserted island. Having reached the appointed place, the girl will see a ship without a merchant flag - this is a pirate ship.

  1. Delicate and coquettish. +1 Diplomacy.
  2. Bold and bold. +1 Strength.

Captain Flint was inspired by the appearance of the girl on the island. The pirate will order Dirty Lou to deliver the girl to his own cabin. Adelaide immediately drew her saber, ready to fight back at any moment. Lefty Lu went on the attack. "Let's dance"

Attention, timing!

  1. Wait for his attack. is the wrong choice.
  2. Leave to the left. - right choice. You are an excellent student. This action has improved your reputation with the pirates. (+1 reputation/+2 reputation if you have a Panzo saber.).
  3. Leave right. is the wrong choice.

If you made the wrong choice, you can correct the situation thanks to an additional choice: "I need…"

  1. Fix your mistake (6 diamonds/ad). - this action improved your reputation with the pirates.
  2. Continue attacking. - will take us back to the original fight, so you don't have to spend money or watch ads, you just need to choose an option "Go to the left."

Even victory in battle did not contribute to raising the authority of the pirates. Men first met a woman who could give a fitting rebuff. A young guy Chris will hasten to intercede for Adelaide. “Something urgently needs to be done to win them over to our side.”

  1. Start negotiations with the captain. +1 Diplomacy.
  2. Demonstrate blade prowess. +1 Strength.
  3. Use light magic. +1 Holy Magic.
  4. Cast dark magic. +1 Dark Magic.

Dirty Lou, hurt by the mockery of his teammates, threatens Adelaide for her daring antics.

  1. Reply to scoundrel (8 diamonds). - this greatly affected the attitude of the team towards you and the position of Dirty Lou.
  2. Be quiet and don't escalate the situation. - this action worsened your reputation among the pirates.

Flint will offer the main character to go up on the deck of a pirate ship. The girl's pet does not share her desire to go on a sea voyage.

  1. Persuade to stay (6 diamonds). - now the pet will never part with you. Will be of little help in the future.
  2. Let him go. - you are without a pet.

The main character will be left alone with Chris.

  1. Thank you for standing up for me. +1 Diplomacy.
  2. I managed without you. +1 Strength.

With the advent of another person on the ship, supplies may not be enough. It was proposed to hang up the prisoner, thereby equalizing food chances. A man was brought on deck - it turned out to be William, the same boy who helped Adelaide find the ship on the day of her escape.

  1. This prisoner will be mine! +1 Strength.
  2. This is an important person! +1 Diplomacy.

Path of Power: Adelaide will threaten the pirates to save William's life.

Path of Diplomacy: Adelaide is negotiating with the pirates to keep William alive.

"William…"

  1. You have become so strong. +1 Diplomacy.
  2. You remain an asshole. +1 Strength.

Before sailing, Adelaide wants to say goodbye to Panzo, but Chris tries to convince the girl, because if she is late, the pirates will not wait for her. “Perhaps…"

  1.  I will go anyway (30 diamonds). - You will receive the Amulet of Life from the dying Panzo. This subject will still play a role.
  2. You are right. I will stay. - in the next series, you will have to waste time and return to the island for the amulet.

Episode 9 - Yo-xo-xo

In this chapter, fate will bring you to one of the most formidable pirates of the seas - Flint. Can you survive and prove your courage?

Diamond cost: 0/10 - fancy hat 0/18 - outfit, 31 - love scene with William/Chris.

Adelaide and Flint will go down into the hold of the ship. The captain will show the girl the treasures that he has won and collected throughout his life, and then he will put a knife to the throat of the main character. Flynn does not intend to endure the antics of a woman who questions his authority on his own ship. "You have to fight for your life."

  1. To apologize. +1 Diplomacy.
  2. Threaten a pirate. +1 Strength.
  3. Fight Flint. (22 Strength points). You have a strong warrior spirit. +1 Strength. This action has improved your reputation with the pirates. (+1 reputation). Adelaide will be given the status of Quartermaster of the Walrus.

After a private conversation with Flint, Adelaide became nervous. William will appear, the man will ask about the girl's affairs.

  1. Everything is fine. - nothing.
  2. Not all is well. - nothing.

Adelaide wants to know about the fate of Santo Domingo and her parents, but William does not want to upset the girl with the details of Diego's "fair" reign.

  1. Please respond. It is important. +1 Diplomacy.
  2. Don't lie to me and answer immediately. +1 Strength.

Chris will not let the conversation take place and will send William to work, and then ask if the new lady has bothered him. “Actually…”

  1. You interfered with us. +1 Strength.
  2. I wanted to talk to you. +1 Diplomacy.

Adelaide went to Silver, he must determine the girl's place on the ship. The pirate will assign the girl to the boarding party.

  1. I agree with the hammock. - Nothing.
  2. Convince him to give up the cabin (22 Diplomacy points). – you are an excellent diplomat. This action improved your reputation with the pirates (+1 reputation). Let's take the pirate's cabin.

As a token of their emerging friendship, John Silver will give Adelaide a gift.

  • Luxurious hat with a feather (10 diamonds). - this action improved your reputation among the pirates (+1 reputation).
  • Pirate Bandana (Free). - Nothing.

Adelaide went out on deck to get some fresh air, the walls of the Walrus pressing down on the girl. "Pull yourself together"

  1. And think positive. +1 Holy Magic.
  2. And break down the barriers. +1 Dark Magic.

Adelaide retired with Chris in the hold. The guy drank too much and began to pester you:

  1. Freeze. - Nothing.
  2. Give a slap. +1 Strength.
  3. Give him a bottle. +1 Diplomacy.

The pirates working on the deck were discussing the gold in the hold, which they were already mentally sharing. Flint did not appreciate the arguments about his treasures and shot off the poor fellow's ear. Taking advantage of the hype among the pirates, Pugh whispered in Adelaide's ear the place and time of the secret gathering where the girl was to appear.

The main character is going to get allies. The choice fell on Chris, and the girl took the cabin boy to a secluded place to talk. Adelaide will start the conversation with the secrets that the young guy keeps. But Chris, having taken a sip of rum from a bottle, will say that he fell in love with the main character and this is his only secret. “How to react?”

Attention, timing!

  1. Freeze. - Nothing.
  2. Give a slap. +1 Strength.
  3. Give him a bottle. +1 Diplomacy.

Chris will be naked in front of Adelaide, it will turn out that the pirate is a girl who escaped from a terrible life. "Oh…"

  1. Support her. - Nothing.
  2. Shout her. - Nothing.

There will be a gathering of pirates soon, you need to change clothes (the choice of outfit does not affect the story).

  • kitsch pirate outfit (18 diamonds). - a compliment from the pirates.
  • simple pirate outfit (is free).

The team met to discuss their future, without Flint's involvement. A ship with a full hold of gold is heading straight into the thick of the fog with the living dead. Silver will ask why ships disappear in it? "I know."

  1. But I will listen to him. - Nothing.
  2. And I'll take the hit. - Nothing.

We learn that William is the most wanted criminal in Santa Domingo, and a large reward has been appointed for his head. It turns out that Flint is in no hurry to sell treasures, but is going to work for Diego. The team is not happy with the actions of their captain and began voting for the issuance of the "Black Mark" for Flint.

  1. Behind. +1 Dark magic. 
  2. Vs. +1 Holy Magic. The black mark will still be put forward, Adelaide's vote will remain in the minority.

Everyone has dispersed, but Adelaide does not want to be left alone.

Attention! Thanks to the next choice, you will be able to start a love line with Christina or William, you will not have such an opportunity further in the story.. In the 2nd season of the 3rd series, you will be able to renew your relationship with Sebastian for diamonds.

"Whom to call?"

  1. Chris. Let's stay with Christina.
  2. William. Let's stay with William.

If called Chris, that the cabin boy will approach Adelaide. Kristina likes Adelaide, and she hopes that the girl reciprocates her feelings.

  1. I can't give you what you want. - you reject Christina's feelings.
  2. Or maybe so... - this choice will affect the relationship with Christina. You have opened a love branch with this character.

If you responded to Christina's feelings, the following selection will appear:

  1. Don't stop (31 diamonds). - Nothing. Love scene of Adelaide and Christina.
  2. Stop. - Nothing.

If called William, then the guy will come to Adelaide. He is sure that with the advent of the girl, the people of Santo Domingo will rise up against the tyranny of Diego. The main character is not sure that the people of her city still love and honor the fugitive. William will hurry to convince Adelaide, because the guy loves her all this time.

  1. I cannot reciprocate. - you reject William's feelings.
  2. Now, I look at you differently. - this choice will affect the relationship with William. You have opened a love branch with this character.

If you responded to William's feelings, the following selection will appear:

  1. Don't stop him (31 diamonds). - Nothing. Love scene of Adelaide and William.
  2. Stop him. - Nothing.

We'll see a scene where Flint is talking to himself but talking to Davy Jones. The captain reports that he discovered Adelaide and she had magic. We learn that Flint and Jones made a deal - to bring 15 people to replenish the dead man's locker.


Episode 10 - Treasure Island (bonus episode)

It will be at the very beginning of the events that marked the beginning of pirate stories. A map with a cross, a treasure island and fifteen people on a dead man's chest.

Diamond costs: 0/9 - a cap, 23 - Diego's uniform.

Work on the "Walrus" stopped. The team gathered around Captain Flint. "Captain".

  1. Threaten him. +1 Strength.
  2. Understand him. +1 Diplomacy.

Flint will reassure the team and announce a clear plan of action to legalize the gold from the hold. The sailors will go into the hold for a meeting, and Adelaide will remain with the captain. The man will ask the girl's opinion about his proposal.

  1. I agree with the plan. +1 Diplomacy.
  2. I don't believe you. +1 Strength.

The returning team announced their general approval for Flint's plan and then got to work. But after a while, an alarm was raised on board the ship - thick fog was approaching. Flint once again hastened to reassure the team, in some unimaginable way, he created a gap through which you can safely cross a frightening obstacle. One of the team members began to lead, Ben was ready to throw himself over the fence. "Ben!"

  1. Shake it. +1 Strength.
  2. Calm him down. +1 Diplomacy.

Behind the fog appeared the island of "Skulls". This is where Flint is going to hide the treasure from the hold. Adelaide will feel the warmth emanating from her ring, and then went into the forest. Silver will ask where the main character is going.

  1. I have a strange feeling... +1 Diplomacy.
  2. None of your business. We need to check something. +1 Strength.

The ring seemed to be leading Adelaide on the trail. The first sign appeared - a hat hung on a branch.

  1. admiral's hat (9 diamonds). - Nothing.
  2. Simple triangle. - Nothing.

The ring led the girl to a mountain, on top of which there was a cave. There, Adelaide met her counterpart in Diego's admiral's uniform. Reflection tried to convince the main character in cooperation with a potential husband. “He won’t hurt anymore…”

  1. To me. +1 Dark magic.
  2. No one. +1 Light magic.

The copy insists that there is no need to shed blood for nothing, but rather team up with Diego, take possession of the artifacts, defeat the enemy and rule the world together. “I am ready to…”

  1. Suspend Diego and return power to my father. +1 Strength, +1 Holy Magic
  2. Kill Diego and take everything he has. +1 Strength. +1 Dark Magic.
  3. Get ahead of Diego and prevent anyone from such power. +1 Diplomacy. +1 Holy Magic.
  4. Stop the fight and team up with him. +1 Diplomacy, +1 Dark Magic.

Adelaide's twin melted into the air, and then Sebastian / William / Christina appeared, who will announce his desire to find the sword of Death, and he does not need a competitor in this matter, and after that the illusion will attack the main character. "Weapons at the Ready"

Attention, timing!

  1. Freeze/Defend. - does not affect history.
  2. Defend/Attack. - does not affect history.

Adelaide will understand that all this is a mirage and the girl is talking to herself. “And the twin spirit melted…”

  1. Leaving Diego's uniform on Adelaide's shoulders (23 diamonds). - in the 2nd season of the 8th series we will receive +1 reputationif we wear it.
  2. Without a trace. - Nothing.

Adelaide was returning to the pirate camp when she met Ben. The man panicked at the situation and the voices in his head. "Ben…"

  1. Come to your senses. +1 Strength. This choice will affect the fate of Ben. The pirate will remain on the team.
  2. You're right. +1 Diplomacy. This choice will affect the fate of Ben. The pirate will escape and we will not see him again in history.

Adelaide joined the pirates who were waiting on the shore. The fog reappeared, and then the dead. These were the same team members, 15 people, who were taken by Flint into the jungle. “Listen to my command!”

Attention, timing!

  1. Defend. - does not affect history.
  2. Advance. - does not affect history.

Blades and muskets did not help in the fight against the dead. Adelaide decides to take matters into her own hands. “I didn’t pass the test in vain…”

  1. Light. +1 Holy Magic
  2. Darkness. +1 Dark Magic.

Having dealt with evil spirits, the team will notice how the Walrus begins to sail away. But Pugh and Flint won't be able to steer the ship alone.

Path of Light Magic: The forgotten spirits set to work and the wind, along with the fog, stopped, like the ship itself.

Path of Dark Magic: The forgotten spirits set to work and the water receded from the banks, and then arrived in a huge wave, throwing the Walrus aground.

The team successfully made it to the hold when they caught Pugh and Flint in a skirmish. The captain threatened the man to gouge out his last eye because he was going to steal Flint's map. "How to proceed?"

  1. Letting this happen is for betraying Pugh. - this choice will affect the fate of Pugh. +1 Dark Magic. Pugh will lose his second eye. In the 3rd season, we will lose the integrity of the ship. In the 5th season, on the contrary, we will preserve the integrity of the ship.
  2. Stop Flint from doing justice. - this choice will affect the fate of Pugh. +1 Holy Magic. Drink will remain with the eye. In the 3rd season, we will preserve the integrity of the ship. In the 5th season, on the contrary, we will lose the integrity of the ship.

Flint will be placed in chains, the treasure will remain on the island, which cannot be reached because of the fog, and the team is headed for Santo Domingo.


SEASON SELECTION:

Was the article helpful?
Thank you very much!
[addtoany]
Romance Club
0 Comments

Add a comment

Your email address will not be published. Required fields are marked *

Romance Club
Heaven's Secret: Requiem - Season 1 walkthrough Romance Club
Heaven's Secret 2
Heaven's Secret: Requiem - Season 1 walkthrough Romance Club
100% Passage of Season 1 of the story Secret of Heaven: Requiem Romance Club. All plot branches, decisions and their consequences, relationships with characters and...
Garden of Eden Season 2 – Walkthrough Romance Club
Romance Club
Garden of Eden Season 2 – Walkthrough Romance Club
Walkthrough of season 2 of the Garden of Eden of the Romance Club. All the choices, their consequences, the development of relationships with the characters, as well as the narration of the plot. Edemov...
Garden of Eden: Episode 2 of Season 2 – walkthrough Romance Club
Romance Club
Garden of Eden: Episode 2 of Season 2 – walkthrough Romance Club
Garden of Eden – walkthrough of episode 2 “Condescension” for season 2 of the Romance Club. All the choices, their consequences, the development of relationships with the characters, and...
Garden of Eden: Episode 1 of Season 2 – walkthrough Romance Club
Romance Club
Garden of Eden: Episode 1 of Season 2 – walkthrough Romance Club
Garden of Eden - walkthrough of episode 1 of season 2 of the Romance Club. All the choices, their consequences, the development of relationships with the characters, as well as...
W: Time Stalker Season 2 Walkthrough Romance Club
Romance Club
W: Time Stalker Season 2 Walkthrough Romance Club
W: Time Hunter is the thirty-fourth fantasy and mystery story that was released in the mobile game “Romance Club”...
W: Time Hunter: walkthrough of episode 3 of season 2 Romance Club
Romance Club
W: Time Hunter: walkthrough of episode 3 of season 2 Romance Club
Walkthrough of episode 3 “Verdict” in season 2 of the story W: Time Hunter of the Romance Club. All elections, their consequences, descriptions of character threads,...