Romance Club
The Romance Club is a collection of interactive romance novels in which the player controls the fate of a character by making multiple decisions during each story. The game offers dozens of stories to choose from, divided into seasons and series. The novels unfold in popular and romantic settings: an aspiring actress in Hollywood, a confrontation between vampires and werewolves, pirates in the seas, the curse of the Aztecs, a medieval fairy tale, and so on.
About the game Release date Requirements News Official site Song of the Crimson Nile Elite Tag Heaven's Secret 2 The Desert Rose Vying for Versailles Psi The One Hell and High Water
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Romance Club. Sails in the Fog walkthrough (Season 3)

Walking through Season 3 of Sails in the Mist will show the impact of each choice on your character and story. A guide to the popular history of the Romance Club.

PLEASE PAY ATTENTION:  options that do not have a significant impact on the story (e.g. do not affect game points and statistics) or that do not provide interesting information about the characters or backstory were NOT included in the walkthroughs.

Features of the gameplay in the story "

Most of the decisions you make in the Sails in the Fog story affect one of four stats: you can follow a path Diplomacy ⚖️ or Energy 💪, explore Light 🔮 or Dark 🔥 magic.

Your choice may also affect your pirate reputation 🏴‍☠️ and The state of your ship ⚓. These options greatly change the story, how you interact with other characters, the outfits you can use, and the scenes you can play.

Your romantic choice also has a significant impact on the story. If you choose to have a relationship with a certain character, romantic scenes with other characters may be cut off or not available at all. Some characters can become love interests at the same time, but others are only available if you've made certain choices in the story.

Contents:


Sails in the Fog Season 3 Walkthrough The Romance Club (episode 1-10)

Episode 1 - Under the black sail

All the troubles and the old life behind. A new chapter of a long journey begins for the Galleon crew.

Diamond costs: 18 - become a captain 5/11/18 - Galleon repair, 11 - snake/hat 18 - shaman's cape.

Adelaide got up early. The girl wanted to meet the dawn on the deck, where she met some of the crew of the Galleon.

  1. Support the team. +1 Diplomacy.
  2. Cheer up the team. +1 Strength.

The team began their official duties. Sebastian joined the others, the captain will warn that the ship needs to be repaired, despite the lack of manpower. Bobby is going to appropriate something from the luxury of the Galleon, for a gift to his beloved Margarita, who works as a lady of easy virtue in Tortuga. "Bobby…"

  1. Poke fun at him... +1 Strength. Adelaide will offer Bobby, upon arrival at Tortuga, to invite Margarita to the Galleon and retire to the main character's cabin to impress the girl. Bobby is going to have an interestingwaiting.
  2. Help him… +1 Diplomacy. Adelaide has Bobby use the expensive curtains that are on the ship. Everything, in order to apply your good sewing skills and make a dress for Margarita. You helped Bobby with an upcoming gift.

The galleon will catch up with the Walrus pirates.

If the pirates did not participate in galleon hijacking, then the team regrets what has not been done and forgive me to rejoin Adelaide and her team.

"Let's do it..."

  1. You owe... +1 Strength.
  2. We forgive you... +1 Diplomacy.

If the pirates participated in galleon hijacking, then the team wants to participate in the sharing of values ​​​​in an equal share with everyone.

"I'm offering a deal..."

  1. Intimidate +1 Strength.
  2. to haggle +1 Diplomacy.

The question will be raised, who will be the captain of the new ship? "Captain of the galleon..."

  1. Я (19 diamonds).Adelaide will become the captain of the new ship, and if before that you were the captain of the Walrus, then the main character will become the Admiral.
  2. Sebastian. — become the captain of a new ship.

The ship landed on an unknown tropical island to repair the ship. "What repair would you like to do?"

  1. in-depth (5 diamonds). +2 integrity.
  2. Reinforced (11 diamonds). +3 integrity.
  3. Maximum (18 diamonds). +4 integrity.
  4. Surface. +1 integrity.

Adelaide will feel something, the girl will trust the ghostly call and follow into the jungle, straight to the abandoned temple. The walls of the building were covered with ancient drawings and writings. One of the signs was a sugar loaf and a black snake. "To touch what?"

  1. To the skull. +1 Light magic. A scene will appear along the path of Light magic.
  2. To the snake. +1 Dark magic. A scene will appear along the path of Dark Magic.

Path of Dark Magic (does not depend on the number of stats, but will appear if you touched a two-headed snake): A strange creature Xibalba will appear before Adelaide, he will introduce himself as the half-brother of the worst enemy of the main character Davy Jones. The main character will ask the spirit to return her magic, and he, in turn, will offer a deal.

  1. I agree. +2 Dark Magic, +1 Strength. You have received power, but you will have to pay for it in the future. We will receive a snake bracelet as a gift, which was added to the wardrobe automatically. Agreeing to a deal with Xibalba will help Adelaide save Sheamus' life in the future and earn extra points on the pirate council without spending diamonds, but you have to pay for everything. In Season 5, one of your friends will die.
  2. I refuse. +2 Light magic. +1 Diplomacy.

Choose the decoration that Xibalba will give you:

  • two headed snake (11 diamonds).
  • Snake (Free).

The end of the scene along the path of dark magic.

path of light magic (does not depend on the number of stats, but will appear if you touch the skull): Before Adelaide will appear a sugar loaf, a beautiful death, La Muerte's painting. The main character will ask the spirit to return her magic, but the woman is unable to do this, only Davy Jones can please the forces to the right and to the left. But Adelaide does not need anyone's help, the magic is already inside the girl.

  1. Thank you, you helped me a lot... +1 Diplomacy.
  2. You didn't help me at all! +1 Strength.
  • If you put on la muerte dress or above the shipwhether Flag of La Muertethen +1 Light magic!
  • If you are in la muerte dress and raised above the ship Flag of La Muerte, that +2 Light magic and Katrina will give you a necklace of their skulls.

Choose the hat Katrina gave you:

  • Sombrero LA Muerte (11 diamonds).
  • Simple sombrero (free).

The end of the scene along the path of light magic.

Adelaide will notice a cloak thrown over a tree. Choose:

  • Shaman Cape (18 diamonds). +1 Dark magic.
  • Cape of the Indians (Free).

Meanwhile on the ship we will see the scene of communication between Silver and Billy Bones. The old man suspects the man of an impending plot against the captain.

And in Santa Domingo, Diego is talking to the auditor. From the conversation we learn that the governor has his own man in the Adelaide team and will soon be done with this matter.


Episode 2 - Before the Storm

The ship is on the move and there is a team. Now Adelaide will have to learn more about the order at sea and make a choice in accordance with her conscience.

Diamond costs: 23 - a scene with a favorite, 0/8 - linen, 0/23/26 - pirate outfit

Adelaide returned to her ship. From the eyes of Sebastian and Sheamus did not hide some changes in the image of the girl. "I AM…" (the choice will appear if you did not change the outfit purchased in the previous series.)

  1. Found this in the forest. +1 Diplomacy.
  2. Saved in advance. +1 Strength.

The galleon set off. The coast of an uninhabited island was left far behind. "The sea is..."

  1. Yearning… +1 Dark magic.
  2. Beauty… +1 Light magic.

If you previously saved Pugh's eye, then Adelaide will turn to the pirate, the last time he badly taught the girl the art of knitting knots. Because of this, the team lost a valuable prisoner. The main character will take up intensive training - You may find this skill useful in the future.

There will be a dove on the ship, a note was attached to its paw. It was not possible to catch the bird, but Adelaide and Sebastian all immediately became clear. There's a traitor on board. “So we need to find him and…”

  1. Hang up. +1 Strength.
  2. Find out everything. +1 Diplomacy.

Sebastian doubts the loyalty of the Walrus crew.

  1. Around one betrayal. +1 Dark magic.
  2. This team will not betray. +1 Light magic.

The main character is depressed by the betrayal of the team and the difficulties that have fallen to her lot. After drinking a bottle of strong alcohol, Adelaide will have a love scene with her favorite - Christina / Sebastian / William / Jackie / Clyde.

Relationship with William: A man knows one way to relieve stress. "Think…"

  1. I know him too (23 diamonds). - lovenaya scene of William and Adelaide.
  2. Not now. - Nothing.

We choose underwear if we decide on a love scene with a favorite:

  • Light revealing outfit. (8 diamonds).
  • Dark revealing outfit. (8 diamonds).
  • Light nightie.

Relationship with Sebastian: The man hurries to reassure the girl. "Sebastian…"

  • I know him too (23 diamonds). - lovenaya scene of Sebastian and Adelaide.
  • Not now. - Nothing.

We choose underwear if we decide on a love scene with a favorite:

  • Light revealing outfit. (8 diamonds).
  • Dark revealing outfit. (8 diamonds).
  • Light nightie.

Relations with Christina: "Kristina…"

  • Yes… (23 diamonds).love scene of Christina and Adelaide.
  • Not today. - nothing.

Relationship with Clyde: The man is glad to be alone with Adelaide. He is afraid to repeat, together with the main character, the fate of Tristan and Isolde. "So…"

  1. Let's do something more interesting (23 diamonds). Love scene between Clyde and Adelaide.
  2. Let's continue the conversation. - nothing.

Relationship with Jackie: Adelaide and Jackie recognized each other, and then began to move closer and closer to each other. Something serious was brewing between the young people.

  1. Yes… (23 diamonds).love scene between Jackie and Adelaide.
  2. Not today. - nothing.

The next day, the Galleon will meet with a small pirate ship. His captain, Evie, is taking the slaves to Santa Domingo to be sold.

  1. Reach an agreement. +1 Diplomacy.
  2. Threaten. +1 Strength.

Path of Power: Adelaide wouldn't let Evie treat living people like that. There will be conflict between the girls.

  1. Enter into an unequal battle. - these actions will worsen your reputation among pirates (-1 reputation). Evie will be killed, and her first mate will vote against Adelaide on the council of captains.
  2. convince (7 Strength points).at the council of captains, Evie will vote for Adelaide. Will become a full member of the team of the main character.

What to do with Evie's body?

  1. Buried with honors. +1 Light magic.
  2. Throw it to the sharks. +1 Dark magic.

Path of Diplomacy:

  1. convince (7 Diplomacy points). - nand on the council of captains, Evie will vote for Adelaide. Will become a full member of the team of the main character.
  2. Go to the mustachestupid. - these actions will worsen your reputation among pirates (-1 reputation). At the council of captains, Evie will vote against you.

What to do with Evie?

  1. Forgive her. +1 Light magic.
  2. Curse her. +1 Dark magic.

A rescued slave approached Adelaide. He, along with his comrades, sewed a uniform for the main character as a token of gratitude.

  • pirate outfit (23 diamonds).
  • Bold Pirate Outfit (26 diamonds).
  • Pirate clothes (free).

The horizon was covered with dark clouds. Pirates expected a meeting with the storm.


Episode 3 - Eye of the Storm

The storm is coming. Mortal danger hung over the crew and the ship...

Diamond costs: 30 - save Sheamus and the team, 20 - choose a partner, 10 - fix the mistake.

The galleon got into a big trouble - a strong storm. The whole team was on the move. You still have to fight for salvation.

  1. Damn it! +1 Dark magic.
  2. We will break through. +1 Light magic.

Adelaide took up the bowsprit, but the storm did not give maneuvers for full action. Overdoing herself and not paying attention to the pitching, the main character crawled to the central sail.

Attention, timing!

  1. Break loose. is the wrong choice.
  2. Grab hold.right choice.
  3. Break loose. is the wrong choice.
  4. Break loose. is the wrong choice.

Having reached the sail, the girl wanted to untie the knots, but the pitching and water threatened to wash the girl into the sea.

Attention, timing!

  1. Fly away. is the wrong choice.
  2. Grab hold.right choice.
  3. Fly away. is the wrong choice.
  4. Fly away. is the wrong choice.

The last knot remained, but he did not give in to the girl.

If you previously saved Pugh's eye and he taught AdeleаI go knitting knots, now this skill will help the main character cope with the task and maintain the integrity of the ship.

If earlier Pugh was left without an eye and did not teach Adelaide how to work with knots, that -1 ship integrity.

Descending from the mast.

  1. Nearly got killed. +1 Strength.
  2. Yes thank you. +1 Diplomacy.

But the storm isn't the only problem. Galleon waiting for the next danger. Tornadoes are an unnatural phenomenon on the high seas. Sebastian gives commands in the direction of the course.

"Directly"

Attention, timing!

  1. Hold. — right choice.
  2. Left. is the wrong choice.
  3. Right. is the wrong choice.

"Half turn left"

Attention, timing!

  1. Hold. is the wrong choice.
  2. Left. — right choice.
  3. Right. is the wrong choice.

"Quarter Right"

Attention, timing!

  1. Hold. is the wrong choice.
  2. Left. is the wrong choice.
  3. Right. — right choice.

If you did not follow Sebastian's command and stumbled upon a tornado, the next choice will follow.

  1. Correct mistake (10 diamonds). - Preserve the integrity of the ship.
  2. Prepare to hit. -1 ship integrity.

Sheamus and his team fell into a trap. "I AM…"

  1. Gotta help them (30 diamonds).you saved a friend and crew. This will affect history in the future. +1 Light magic, +1 Dark magic.
  2. I can use Xibalba's gift. — you saved a friend and crew. This will affect history in the future.
  3. I can't help them. — — you didn't save your friend and crew. This will affect history in the future. Sheamus will die, but will return in Season 4 and Adelaide will lose her Magic stats.

In front of the galleon will be an empty ship. Adelaide intends to get there. "I will go..."

  1. One. Adelaide will receive a gift after visiting Santa Maria.
  2. With an assistant. - Adelaide's assistant will receive a gift after visiting Santa Maria.

If Adelaide went to the derelict ship alone, then the favorite will say that he will always wait for the girl.

  1. I soon. +1 Light magic.
  2. Goodbye. +1 Dark magic.

If Adelaide went with an assistant, then you need to choose with whom exactly the main character will go.

  1. William (20 diamonds). We go with William.
  2. Chris (20 diamonds). We go with Christina.
  3. Jackie (20 diamonds). Let's go with Jackie.
  4. One. I changed my mind. - we go alone.

Having landed on the ship, Panzo will report that the girl is on Santa Maria. One of the three ships on which Columbus discovered America.

We will see the scene in which Diego complains about the slippery Nick. The governor wants to quickly possess magic, but he can’t increase the momentum. Nick tries to calm him down, but Diego doesn't think to listen to him.


Episode 4 - Santa Maria

Adelaide stepped onto a lone ancient ship, caught in the heart of a tornado. What secrets does he hide and what is to be learned from him on board?

Diamond costs: 21 - carefully inspect the galley, 21 - a story from the captain, 9/12 - a gift from the Spirit.

Adelaide stepped onto the deck of Santa Maria by herself or with a partner. The ship was empty at first glance. Must see (we can go through all the options, the order of inspection does not matter):

  1. Cockpit. - look at the 1st point.
  2. Hold. - look at the 2nd paragraph.
  3. Galley. - look at the 3rd paragraph.
  4. Cabin. - look at the 4th paragraph.

Cockpit: Adelaide will see the skeletons of the Santa Maria team. The girl will conclude from the black bottle on the floor that the men were treacherously poisoned. One of the skeletons seemed to be looking at the main character.

  1. Thank you friend. +1 Diplomacy.
  2. Don't stare at me. +1 Strength.

2. Hold: Adelaide noticed equipment for magical rituals in the hold. "What to do with this inventory?"

  1. Don't touch. +1 Light magic.
  2. Take a copy. +1 Dark magic. The ancient dagger will come in handy for the final battle of Adelaide.

3. Galley: Adelaide tried to find at least some documents that were used to calculate food on the ship. "So…"

  1. Show utmost care (21 diamonds). - find an old bottle of wine (we can use it for a romantic evening with a favorite or to persuade Jacques-Lumière to our side on the advice of the captains).
  2. Speed ​​up your search. - nothing.

The main character will find a cook magazine. It indicates the number of sailors.

4. Cabin: Adelaide will notice a locked door, and on it are golden disks with the inscription: “...the numbers have left the house. And for a long time they struggled with the depths of the sea. Whole … days that way lasted. But there was no turning back. All …. did not return home. They drowned in the depths of the sea" After you have passed from points 1 to 3, then the door with the disc will let Adelaide inside and the girl will be in the captain's cabin. A logbook will fall into the hands of the main character.

  1. Dive into history (21 diamonds). - nothing. Let's see the story in pictures.
  2. Run through the text. - nothing. Read the captain's note.

History from the logbook: By order of Cortez, the ship Santa Maria was raised from the day of the sea, which participated in the discovery of the New World. The ship was put on alert, and the inside of the ship was decorated with wood carvings of skulls and bones - all this was also the whitening of Cortez. The man gathered a team and went on an expedition, and no one except him knew about the destination. The provisions coming to an end, the mysterious prisoner of Cortez, not seeing what was happening - all this frightened the captain and the sailors of Santa Maria. But one fine day, Cortez ordered the whole team to gather and get special bottles of rum.

Path of Light Magic: A thin black man in chains will appear in front of Adelaide - the spirit of Anansi. He was captured by Cortez himself. The man refuses to give out information to the main character until he is freed from the shackles. The girl is not satisfied with this alignment of events. "Listen Anansi..."

  1. Threaten. +1 Strength.
  2. Reach an agreement. +1 Diplomacy.

Anansi will tell you about a magic blade that can break the veil between the worlds. This blade went to Cortez, the man led the expedition and decided to subjugate the world of spirits.

«Cortez…”

  1. Just confused... +1 Light magic.
  2. Crossed the line... +1 Dark magic.

Adelaide is going to look into this situation - stop Cortez or eliminate the consequences of his actions in order to restore balance among the worlds. To do this, she needs to get to the end of the world, but Anansi does not know how a person can get there. You need a map that the spirit saw last time on Tortuga. Farewell: "I want…"

  1. Ask for a keepsake...(9/12 diamonds). - we will receive a souvenir in the form of a new hairstyle in the Afrokos style. If you came to Santa Maria with an assistant, then Anansi will offer an outfit for him.
  2. Just say goodbye. - Nothing.

Path of Dark Magic: A woman with black, long hair in chains will appear in front of Adelaide - the spirit of Kelpie. She was captured by Cortez himself. The captive refuses to give out information to the main character until she is freed from the shackles. The girl is not satisfied with this alignment of events. "Listen Kelpie..."

  1. Threaten. +1 Strength.
  2. Reach an agreement. +1 Diplomacy.

Kelpie will tell you about a magic blade that can break the veil between the worlds. This blade went to Cortez, the man led the expedition and decided to subjugate the world of spirits, and then lead it.

«Cortez…”

  1. Just confused... +1 Light magic.
  2. Crossed the line... +1 Dark magic.

Adelaide is going to deal with this situation - to restore balance among the worlds. To do this, she needs to get to the end of the world, but Kelpie does not know how a person can get there. We need a map that the spirit saw last time on Tortuga. In parting, Adelaide wants some gift. "Kelpie..."

  1. Insist. (9/12 diamonds).we will receive a souvenir in the form of a colored hairstyle. If you came to Santa Maria with an assistant, then Kelpie will offer him / her a meeting in Tortuga.
  2. Let go. - Nothing.

We'll see the scene with Diego. The governor received a dove with a message from his spy. The man is about to attack Adelaide and her crew.


Episode 5 - Robbery

fate predestinedgives Adelaide the opportunity to finally gain a foothold in the status of a gentleman of fortune.

Diamond costs: 18 - a date with a favorite, 0/18 - dress, 32 Take Laurence with you.

Santa Maria is sinking. The sea gradually swallows the ship. "You…"

  1. Served well. +1 Light magic.
  2. Soaked in blood. +1 Dark magic.

The main character returned to her ship. The team feasted on the leftover food from Diego's banquet and took out more than their fair share of rum. Each of those present will say for what he is ready to raise his glass. "Behind…"

  1. The rescue. +1 Diplomacy.
  2. Revenge. +1 Strength.

The main character will go on deck to get some air and admire the starry sky and the night sea. If your favorite is Sebastian, William, Christina or Jackie, he will offer to join Adelaide. And if your chosen one is Clive the colonist, then the girl will write a love letter ...

  1. Yes. Join (18 diamonds). - nothing. Walk with a favorite.
  2. No. I want to be alone. - nothing.

The next day, the Walrus will sail to the Adelaide ship. The pirates pursued the merchant ship, but lost sight of it just before meeting with the Galleon. "I think it's necessary..."

  1. Leave him alone. +1 Diplomacy.
  2. Start pursuit. +1 Strength.

In any case, Adelaide will have to lead the boarding of the merchant ship.

Merchants jumped out in a crowd on deck and surrendered to the mercy of the pirates. One of the men promises to show the best goods, so long as they do not use violence against them. "Here…"

  1. Reasonable people... +1 Light magic.
  2. Pathetic shorts... +1 Dark magic.

The Adelaide crew began to loot the merchant ship.

If in the 2nd season, episode 11, you raised a pirate flag with the Broken Heart emblem over the Galleon, then the merchant will show you where the cache is located. Adelaide will be able to take Venetian necklace.

Chris will offer the main character to try on the stolen dresses.

  • Graceful Venetian dress (18 diamonds).
  • Italian dress (is free).

Adelaide learns from the sailors that a noble person is sailing on the ship. The main character will come to her cabin. A noble girl will offer Adelaide to draw a tarot card. "I'll pull..."

  1. First.
  2. Second.
  3. Third.
  4. Fourth.

Which card you take on the score does not matter, but all because they fall out randomly. Each of the cards will play a role (get a bonus) in the final battle!

Tower - denotes a heavy loss of what was important to you.

The Empress - this card means that Adelaide has a lot of troubles and worries, she portends help in worldly affairs.

Lovers - this card is about the fact that before responsible elections one should be guided by the heart.

Mage - the card hints at the abilities of the main character.

World - the card predicts the completion of adventures, release from debt. He says that a worthy reward awaits you.

Death is not a bad card. Basically, it portends renewal and rebirth ... And often a successful completion of the case.

Force - This card means that you are filled with strength. A symbol of great accomplishments. A force that will never leave you.

Fortune - a card denoting changes in life, but for the better or for the worse - this remains a mystery. You will not be the same as before.

For diamonds we can try our luck again.

  1. I want to try more...(12 diamonds). - a drawn card will also affect the fate of Adelaide in the future (final battle).
  2. Enough cards. We finish the prediction.

Senorita does not want to become the wife of some influential man, but wants to go to Tortuga. There she can be free. The main character will explain that it is not easy for women there either.

  1. Dissuade. +1 Diplomacy.
  2. scare. +1 Strength.

Senorita will share her difficult fate, and then hope that Adelaide will be able to patronize her. "I decide…"

  1. Take with you to Tortuga (32 diamonds). - this choice will affect the fate of Lorenza. You can save the girl from an unfortunate fate and find a good companion or even a favorite in the face of a girl.
  2. Leave you. - Lorenza will sail further towards her destiny, we will meet the girl later on the island of Martinique.

Episode 6 - Freedom Island

The island of freedom has been reached. Finally, there is an opportunity to take a breath and just relax.

Diamond cost: 0/6/10 - cocked hat, 0/10 - cocked hat for Jackie, 27 - Persuade Chris 10 - clothes for Chris, 0/10 - deluxe room 23 - a scene with a favorite.

First of all, upon arrival at Tortuga, you will need to convene a council of captains. "They need to be convinced..."

  1. Oppose Diego. - nothing.
  2. Help fight the fog. - nothing.

The long-awaited lands of Tortuga could be seen straight ahead. The team succumbed to surging joy.

  1. Rejoice with everyone. +1 Diplomacy.
  2. Brawl. +1 Strength.

Having moored the Galleon to the pier, Adelaide will meet with the beholder. The man will point to 10 of the share of the loot, which the team undertakes to donate to Totruga according to the Pirate Code.

  1. Humble yourself. +1 Diplomacy.
  2. Mind. +1 Strength.

If you stop at the Tortuga pier with ship integrity 10 out of 10, then we get +1 reputation.

Depending on the integrity of the Galleon, you will be asked to repair it.

  • in-depth (4 diamonds). +2 ship integrity.
  • Reinforced (11 diamonds). +3 ship integrity.
  • Maximum (19 diamonds). +4 ship integrity.
  • surface (is free). +1 ship integrity.

The whole team dispersed to their own affairs, and Adelaide decided to follow their example. The girl went to explore the peaceful streets of Tortuga. One of the merchants offered the main character to buy a pirate cocked hat (the choice of hat only affects the dialogue):

  • Tricorne with decorations (6 diamonds).
  • kitsch cocked hat (10 diamonds).
  • simple cocked hat (is free).

Choosing a cocked hat for Jackie (the choice of hat only affects the dialogue):

  • Chic cocked hat (10 diamonds).
  • simple cocked hat (is free).

The next scene and choices will depend on the outfit of the main character!

If you meet a pirate in stealth outfit or conspiracy cloak, then the man will think that Adelaide is going to attack him, and will attack the girl.

  1. Attack back. +1 Strength.
  2. Solve everything peacefully. +1 Diplomacy.

If you meet a pirate in simple cheap dress or underwear, then the man will consider that Adelaide is a girl of easy virtue.

  1. Refuse. +1 Diplomacy.
  2. Get nasty. +1 Strength.

If you meet a pirate in paid ball gown, then the man will take Adelaide for a girl from high society.

  1. Not bad. +1 Diplomacy.
  2. None of your business. +1 Strength.

If you meet a pirate in sea ​​uniform, Then:

  1. I bring good luck. +1 Diplomacy.
  2. I bring trouble. +1 Strength.

If you meet a pirate in clothes from spirits, Then:

  1. Good sign. +1 Light magic.
  2. Bad sign. +1 Dark magic.

If you meet a pirate dressed as a nun or sister of mercy, Then:

  1. I forgive you your sins. +1 Light magic.
  2. Your sins are inexcusable. +1 Dark magic.

Speech with a pirate will be about Tortuga. "This city…"

  1. Beautiful and free. +1 Light magic.
  2. Needs improvement. +1 Dark magic.

On one of the city streets, Adelaide will meet Christina. The girl stopped near a brothel, in which her father sold her 2 years ago. Chris's former boss will appear from the building, who will begin to lure the young pirate to her apartment.

  1. Be tactful. +1 Diplomacy.
  2. Start a conflict. +1 Strength.

The girls will stop in front of a women's clothing store.

  1. You need to buy women's clothes (27 diamonds). - you influenced the fate of the character. Christina changes her men's clothes into women's and confesses to the team that she is a girl. The perception of Christina will change.
  2. As you wish. — nothing. Christina will remain Chris in menswear.

Choosing clothes for Christina (the choice of outfit does not affect anything):

  • Female outfit (10 diamonds).
  • Bold Pirate Outfit (10 diamonds).
  • Simple dress. (is free).

Adelaide will go into one of the taverns. The next scene will depend on the drinks ordered and the path you are on.!

  1. Wine. - dancing on the table (path of diplomacy) or sword duel (the path of the Force).
  2. Rum. - an evening of fascinating stories (path of diplomacy) or a fight in a tavern (the path of the Force).

Adelaide decides to take a break. Approaching the bartender, the girl will order:

  1. Suite (10 diamonds). +1 reputation.
  2. The simplest number. - Nothing.

Adelaide was taking a bath when her favorite showed up in her room. If you are running a branch with William or Sebastian, then the opportunity to get a love scene will follow.

  1. Well, what are you waiting for? (23 diamonds). - a love scene with a favorite (Sebastian / William).
  2. turn away! - nothing.

If you have selected a love scene, then a choice of underwear will appear:

  • Light revealing outfit (10 diamonds).
  • Dark revealing outfit (10 diamonds).
  • Bright nightie (is free).

Episode 7 - Advice

For the first time in many years, a meeting of pirate captains is taking place, and now the fate of Tortuga is in your hands.

Diamond cost: 0/20/34/95 - pirate outfit 11 - a story about a captain 34 - Fix the situation yourself.

Today Adelaide will meet with the council of captains. But before this important event, the main character will be brought a captured carrier pigeon. Apparently, the enemy is already aware of their movements.

  1. Great luck. +1 Light magic.
  2. Terrible problem. +1 Dark magic.

With the third dove, the last message should be sent, but what kind of information was supposed to be contained there? "I propose..."

  1. Leave the dove and make an ambush. — you set up an ambush. Wait to see what happens next. Let's catch the traitor before the battle for Tortuga.
  2. Send a dove with your message. — you sent a letter. I wonder what the reaction will be? We will anger Diego and deprive him of his discretion during the battle for Tortuga.

Before the council of captains, we will choose an outfit:

  • Good corsair outfit (20 diamonds). - nothing.
  • Graceful corsair outfit (34 diamonds). - nothing.
  • Anne Dieu-Le-Vaux's outfit (96 diamonds). +1 reputation.
  • Simple corsair outfit (is free). - nothing.

Sebastian has no rosy illusions before the council. The captains are not used to obeying anyone, much less listening to the girl's words.

  1. Let's convince them. +1 Light magic.
  2. And we'll get along without them. +1 Dark magic.

Adelaide accidentally witnesses a conversation between two pirates. “These people are missing…”

  1. manner. +1 Diplomacy.
  2. Disciplines. +1 Strength.

The main character will be in the council room. Jackie is ready to share information with the girl about each captain, since he grew up on Tordug from childhood and revolved in their circles. "Let's…"

  1. Detail (Captain Jacques-Lumière) (11 diamonds). - nothing. Detailed information to think about the captain. Lumiere is a famous brawler and drunkard. He pretends to understand wine. We will see a scene with the participation of the captain: Lumiere laid siege to one of the seaports. As a ransom, he demanded a lot of good wine, even gold and jewelry did not seduce him so much.
  2. Briefly. - nothing. Short story.

The second captain, Jorge de Fantasma, will speak. "Tell about him…"

  1. Detail (captain Jorge de Fantasma ) (11 diamonds). - nothing. Detailed information to think about the captain. According to rumors, some nobleman from Spain. He quarreled with the crown and, stealing a ship, fled to Tortuga. We will see the scene in pictures, how Jorge is accused of treason to the crown, but the man does not agree with such a statement, on the contrary. He saw how the enemy tried to mix poison into the royal wine. Jorge quickly dealt with the traitor, but as it turned out it was a nobleman from the noble family of Ochoa. The act was not appreciated and they were going to hand over Jorge to justice. The man immediately found a way out - he hijacked the ship and fled away from the crown.
  2. Briefly. - nothing. Short story.

Sebastian will introduce Adelaide to the assembly and then give the floor to the girl. "Begin…"

  1. Diplomatically. +1 Diplomacy.
  2. Sharp and brutal. +1 Strength.

The main character will begin by describing the threat posed by Diego's fleet. One of the captains will immediately speak out against it. "What can you tell about him?"

  1. Detail (Captain Tom Good ) (11 diamonds). - nothing. Detailed information to think about the captain. He is a merchant, even more than a pirate. For a shilling in a teaspoon will drown. We will see the scene of Tom Good bargaining with the owner of the brothel. The pirate is not satisfied with the set prices. After some arguing, Goode was able to negotiate his price.
  2. Briefly. - nothing. Short story.

Tom Hood is unable to defeat Diego's fleet. "I have a plan…"

  1. Strong defense. +1 Diplomacy. Tortuga will take a defensive position during the attack of Diego's fleet.
  2. Cunning sabotage. +1 Strength. The Tortuga captains will take up an attacking position against Diego's fleet.

The word will be taken by Kai Whaler, the man is not afraid of Diego, but fears the fog. "And who is this?"

  1. Detail (Captain Kai Whaleboy) (11 diamonds). - nothing. Detailed information to think about the captain. Terrible bully, ready to flattery into a fight for any reason. He decides all his affairs through duels. We will see a scene in which Kai intends to fundamentally pursue his opponent, despite the small profit and inconvenience of his team.
  2. Briefly. - nothing. Short story.

The voting of captains will begin. Votes will be distributed according to your previous choices.

  • If the captain of the Walrus Adelaide, Chris or William, then it will be naked BEHIND.
  • If Bones became the captain of the Walrus, then a man will vote for Adelaide FOR, only in the scenario that the girl is in the lead in the vote.
  • If Bones became the captain of the Walrus, the man will vote VS, only in the scenario that the girl loses in the vote.
  • If earlier in season 3 episode 2 killed Evie, then the voice of her deputy will be AGAINST.
  • If earlier in season 3 episode 2 you convinced Evie, then her voice will be BEHIND.
  • If Kai was defeated in a duel, then his vote will be BEHIND. (See duel rules below.)
  • If you presented Jacques-Lumière with an old bottle of wine from Santa Maria, then his voice will BEHIND.
  • If you didn't give Jacques-Lumière an old bottle of wine from Santa Maria, then his voice will AGAINST.
  • If you have enough reputation to complete the Pirate Codex, then Jorge's voice will be BEHIND.
  • If the captain of the Walrus Adelaide, Chris or William, then it will be naked BEHIND.
  • If Bones became the captain of the Walrus, then a man will vote for Adelaide FOR, only in the scenario that the girl is in the lead in the vote.
  • If Bones became the captain of the Walrus, the man will vote VS, only in the scenario that the girl loses in the vote.
  • If earlier in season 3 episode 2 killed Evie, then the voice of her deputy will be AGAINST.
  • If earlier in season 3 episode 2 you convinced Evie, then her voice will be BEHIND.
  • If Kai was defeated in a duel, then his vote will be BEHIND. (See duel rules below.)
  • If you presented Jacques-Lumière with an old bottle of wine from Santa Maria, then his voice will BEHIND.
  • If you didn't give Jacques-Lumière an old bottle of wine from Santa Maria, then his voice will AGAINST.
  • If you don't have enough reputation and can't complete the Pirate Codex, then Jorge's voice will be AGAINST.

Attention, after the voice of Evie or her deputy, Tom Good's monologue will begin. If you remember exactly where the pirate is going to go from the pursuit of Diego, we can earn +1 Diplomacy later.

An argument will start between Whaler and Hood. "Which side to take?"

Attention, timing!

  1. Tom Good (Hunger of the Mind). +1 Diplomacy.
  2. Kai Whaler (Courage). +1 Strength.

Kai Whaler will challenge Adelaide to a duel. "How to proceed?"

Attention, timing!

  1. Refuse to fight. -1 reputation.
  2. Get out of the situation. +1 Diplomacy.
  3. Answer a call. +1 Strength. If you're going to get the voice of Kai Whaler, it's best to accept the challenge to a duel.

If you answered Kai's call, then Adelaide and the man will climb onto the table, thereby violating the code of pirates. You need to correctly respond to Kai's blows.

Attention, timing!

"A harpoon stab in the face."

  1. Crouch down. — right choice.
  2. Parry. is the wrong choice.
  3. Jump up. is the wrong choice.

2. Attention, timing!

"Chop to the body."

  1. Crouch down. is the wrong choice.
  2. Parry. — right choice.
  3. Jump up. is the wrong choice.

3. Attention, timing!

"Slanting kick to the legs."

  1. Crouch down. is the wrong choice.
  2. Parry. is the wrong choice.
  3. Jump up. — right choice.

If you did everything right, then Adelaide will get +1 Strength, +1 Reputation.

"How to proceed?"

  1. Try to defend yourself. — losing a duel. Kai will vote AGAINST.
  2. wriggle out (35 Strength points).victory in a duel. Kai will vote BEHIND.

If an old wine was found on Santa Maria, then you can seize the moment and bribe Jacques-Lumière. "How to proceed?"

  1. Leave for better times. Jacques will vote AGAINST. You can leave a bottle of wine for a romantic meeting with a favorite.
  2. Suggest a special wine. - Jacques will be flattered by such a present and will vote FOR.

Jorge decided to turn to the pirate code to make voting decisions. But nothing of the kind is indicated in the old book, so the man refuses to participate in Adelaide's adventure. "I think…"

  1. They have the right to refuse. +1 Light magic. Jorge will vote AGAINST.
  2. They will have to be forced. +1 Dark magic. Jorge will vote AGAINST.
  3. Need to add code (12 reputation points). Jorge will vote for Adelaide.

Tom Good is still of his opinion that you just need to run away from Diego. "Where?"

  1. To the Ivory Coast?
  2. In the fjords of Scotland?
  3. To the black sea?
  4. To the northern seas?

The correct answer can be given if you previously listened to Tom's monologue, where the pirate randomly indicates a place to escape. +1 Diplomacy for the correct answer.

  1. No. No. - Tom Hood's voice will be AGAINST.
  2. Very big. (35 Diplomacy points). - Tom Hood's voice will be BEHIND.

If the score is 3:4 not in favor of Adelaide, and you previously made a deal with Xibalba, then the following choices will appear: "I AM…"

  1. I myself (34 diamonds).you will be able to demonstrate your abilities for magic and one of the captains will go over to the side of Adelaide.
  2. I refuse... nothing.
  3. I agree. — you can demonstrate the magic of Xibalba and one of the captains will go over to the side of Adelaide.

If the score is 3:4 or less - not in favor of Adelaide, then the following choices will appear: "Remains..."

  1. Just calm down. - nothing.
  2. Only magic (34 diamonds).you will be able to demonstrate your abilities for magic and one of the captains will go over to the side of Adelaide.

Depending on quantity FOR or VS, Adelaide will win or lose the vote.

The main character will pay attention to the code of pirates. It depicts signs that the girl has already met before.


Episode 8 - On the Other Side

Darkness consumes Adelaide and now she will have to awaken the magic in herself again in order to save herself and her friends.

Diamond cost: 0/21 - dreadlocks, 0/21/30 - outfit, 21 — the story of the Spirits, 0/8/21 makeup.

Impenetrable darkness swallowed Adelaide. All feelings left the girl. And at the very moment when she almost despaired, Darkness spoke to the main character. She promised to meet soon.

  1. I will be glad to this meeting. +1 Diplomacy.
  2. I'm not sure I want this. +1 Strength.

Adelaide woke up in a shaman's hut after being unconscious for five days. The main character learns about her mark on her hand, it means that soon her soul will belong to Devi Jones.

  1. Damn it! +1 Dark magic.
  2. Is it being treated? +1 Light magic.

No mortal can lift this curse, but the Spirits must be able to.

  1. Help me meet your spirits. +1 Diplomacy.
  2. You must put me in touch with your spirits. +1 Strength.

The shaman will advise Adelaide to smile wider, because Spirits do not like boredom and sadness. "What amuses me?"

  1. Bobby and Margot. - nothing.
  2. Victory over Diego. - nothing.
  3. Drinking with friends. - nothing.

Soothsayer will offer the main character to change her image so that the local spirits do not immediately turn away from the girl, but take her for their own.

Choosing a hairstyle (does not affect the story):

  • fetish dreadlocks (21 diamonds).
  • Simple dreadlocks. (is free).

Choosing an outfit (does not affect the story) :

  • Mysterious shaman outfit (21 diamonds).
  • Mystical shaman outfit (30 diamonds).
  • simple shaman outfit (is free).

Adelaide needs to go to the cemetery and paint Bridget's sign.

  1. Of course not. - nothing.
  2. I think you're right. - nothing.

The main character did everything exactly as the shaman said.

Path of Light Magic: Adelaide looked into the heavy bag that the shaman handed her. "What would you use from this?"

  1. A bunch of peppers. +1 Strength.
  2. Coffee pot with grinder. +1 Diplomacy.
  3. Candies. +1 Light magic.
  4. Perfume. +1 Dark magic.

Baron Saturday will appear before Adelaide - the spirit of drinking, dancing, tobacco and sex. The spirit will not listen to Adelaide, but will immediately inform that the girl will not leave him again to return to the world of the living. The main character will be asked to drink.

  1. I will not refuse. +1 Diplomacy.
  2. No. +1 Strength.

Bridget's mother will appear - the wife of the Baron Saturday. A woman will quickly reason with her husband. "Expensive Bridget's mom...

  1. Thanks for the rescue. +1 Diplomacy.
  2. Give him more. +1 Strength.
  3. Everything is fine. +1 Rreputation.

Bridget is disappointed with the behavior of the Baron, because people like him don't get along with the Spirits.

  1. I totally agree. +1 Dark magic.
  2. Don't talk to him. +1 Light magic.

Path of Dark Magic: Adelaide took advantage of the cigar that the shaman gave her. "And now what do I do with it?"

  1. smoke. - nothing. Affects dialogue.
  2. Put on the headstone. - nothing. Affects dialogue.

Baron Saturday will appear before Adelaide - the spirit of drinking, dancing, tobacco and sex. The spirit will not listen to Adelaide, but will immediately inform that the girl will not leave him again to return to the world of the living. The main character will be asked to drink.

  1. I will not refuse. +1 Diplomacy.
  2. No. +1 Strength.

Adelaide decides to change tactics and have fun with the Baron.

  1. Let's drink! +1 Strength.
  2. Kiss Me… +1 Diplomacy.
  3. Teach me to dance... +1 Light magic.
  4. Sing to me... +1 Dark magic.

The end of the division of the plot along the path of Dark and Light magic.

Mom Bridget/Baron Saturday won't be able to help Adelaide with the black mark. But the main character herself can. But how can a girl get her magic back? Mom Bridget, along with the Baron, will take the girl to her own soul. Adelaide will be asked what colors fill the main character from the inside.

"I like…"

  1. Red. - Remember the color.
  2. Green. - Remember the color.
  3. Blue. - Remember the color.

The colors of the soul will change on the screen. When the color you have chosen appears, you need to select the answer option: "Accept".

Attention, timing!

  1. Refuse. - the right choice if another color appeared.
  2. Accept. - the right choice if the color you have chosen appears.

If the colors of the soul are set correctlythen Adelaide regained control of her magic.

Forgotten spirits will appear, they will report that they were captured by a very bad person.

  1. tell me everything (21 diamonds). - nothing. History in pictures. Slippery Nick will come to the forgotten spirits, he will trick them into joining Diego's side. But the alliance between the governor and the spirits will not happen, they will understand that they have been betrayed and will refuse to serve Diego.
  2. It doesn't matter… - nothing.

The spirits confess that they missed Adelaide.

  1. I missed you too. +1 Light magic.
  2. You will have to work it out. +1 Dark magic.

With the sunrise, the knowledge dissipated, and on the face of the girl there will be a reminder of the meeting with the spirits - makeup. The choice of grimm does not affect the story.

  • Makeup "Sugar Loaf" (8 diamonds).
  • Grim voodoo shamans (8 diamonds).
  • Grim Quetzalcoatl (21 diamonds).
  • Grim Mictlancihuatl (21 diamonds).
  • Strip (is free).

Episode 9 - Unfinished Business

While Adelaide slept, time did not stand still, and now she should deal with the accumulated cases and find out what happened in her absence.

Diamond cost: 18 - helper scene with Kelpie (path of dark magic), 18 - spirit story 18/31 - Laurence's fate 10 - solve the problem, 31 - kiss with Lorenza.

If in season 3, episode 4, on Santa Maria, along the path of Dark magic, they met Kelpie, and then asked her for a reward for their assistant, then at the beginning of the series we will see a scene with the participation of Kelpie and that very assistant.

Near the river, the spirit will present a black pearl as a gift, which will be useful to us in the future, and for diamonds we can buy a love scene.

  1. Try to get close to her (18 diamonds).Kelpie won't forget this. Touching, love scene with Kelpie.
  2. Say goodbye. - nothing.

Adelaide decides to take up her duties, because the girl has been absent for so long. The first step is to reconsider the code of pirates with strange symbols. Forgotten Spirits have joined the main character, they know important information about the map. "Tell..."

  1. LEARN MORE (18 diamonds). - nothing. History in pictures. Two hundred years ago, Cortez was in Tortuga. The man was once again engulfed in dreams of a comprehensive power over the world of spirits and the world of people. Under his hands was a piece of cloth, on which he drew a map to the end of the world. After a while we will see Panzo, the men did not have time to stop Cortez before his campaign. Seeing a map drawn by a friend, Panzo decides to hide it from human eyes. So a quarter of the map left Tortuga along with the missionary who disappeared on his journey. In the next scene, we will see Garcia and his wife, a piece from a quarter of the map will fall into their hands, it shows a picture. This piece of art still hangs in Adelaide's room.
  2. Faster. - nothing. Short retelling.

One part of the map leading to the end of the world went to the binding of the code of pirates. Another in Santa Domingo, and the third on an abandoned island, but the Spirits know the way to it.

"What to do with the map on the codex?"

  1. Scrupulously redraw. +1 Diplomacy.
  2. Invisibly tear off the spine. +1 Strength.

Adelaide was walking down the street of Tortuga when Lorenza came across her (the scene is available if you took the girl from the merchant ship earlier). The girl was in a deplorable position - she was assigned to a brothel.

  1. You don't belong here. Come with me. (18 diamonds).Lorenza will become a member of the team and will accompany Adelaide on her journey. Lorenza will help you more than once in the future.
  2. I want her. Be with me on my travels. (31 diamonds).Lorenza will become your favorite (whether you've been in a relationship before or not), as well as a member of the team and will accompany Adelaide on her journey. Lorenza will help you more than once in the future.
  3. Everything will be fine. +1 Diplomacy. Lorenza will remain in Tortuga.
  4. Don `t cry. +1 Strength. Lorenza will remain in Tortuga.

Relationship with Lorenza: Left alone, the main character: "Lorenza..."

  1. Pull her to you. +1 Diplomacy.
  2. Kiss her. +1 Strength.

The owner of the brothel will appear. The woman will express her dissatisfaction with Lorenza and offer Adelaide to join the ranks of girls of easy virtue.

  1. Solve the problem with her once and for all (10 diamonds). +1 Diplomacy, +1 Strength. The brothel owner won't give you any more trouble.
  2. Arrogantly ignored. +1 Diplomacy.
  3. Rough to send. +1 Strength.

Adelaide will spot the Chaplain coming out the back of the brothel. (the scene is available if Adelaide takes the holy father with her on a voyage). Holy Father, he will try to explain all this. He allegedly arranged a confession for local girls.

  1. I believe you. +1 Light magic.
  2. I won't tell anyone. +1 Dark magic.

The main character finally got to the members of her team. "How to enter the tavern?"

  1. Loud and cheeky. +1 Strength.
  2. Graceful and pompous. +1 Diplomacy.

Adelaide finds out about the preparation of friends before meeting with Diego, and hurries to join them, but the strength will leave the girl. She needs to rest.

Relationship with Lorenza: Left alone, the main character: "Lorenza..."

  1. To embrace. - nothing.
  2. Kiss her. - Nothing.

There will be an exit to the love scene:

  1. let it happen (31 diamonds). Kiss Laurence.
  2. recoil. - nothing.

Episode 10 - Tipping Point

Time is running out and now there is a battle for the island of freedom. Friends, enemies, traitors and magic - a turning point in the fate of Tortuga has come.

Diamond cost: 28 ship's response 18 - spirit story 9 - appearance of the box, 23 - take the captain 28 - become a spirit 23 - make a couple 23 leave Evie.

After awakening in the morning, Adelaide hurried to the galleon. Work on the ship was in full swing, and new members appeared among the crew. One of them assured the main character of his loyalty.

  1. I believe you. +1 Diplomacy.
  2. Do try. +1 Strength.

If previously decided ambush on a traitor, and track down who uses the pigeon mail and sends messages to Diego, then Adelaide bring out Billy Bones.

  1. Judging by the laws of the sea. +1 Diplomacy.
  2. Pull him up on a yardarm... +1 Strength.

Diego's fleet sailed to Tortuga. Adelaide is ready to meet the intruder and fight back. But the governor decided to demonstrate his ace up his sleeve - the evil spirits that he now commands. And that's not Adelaide's only problem. The new members of the team, along with the traitor Billy Bones, captured the galleon.

"Oh you creature..."

  1. You will answer to the team and the code... +1 Light magic.
  2. ?!?!?! (foul language)... +1 Dark magic.

A massacre ensued between the team of the main character and the invaders. Bones went on the attack on Adelaide.

Attention, timing!

  1. Freeze in place. is the wrong choice. (-1 reputation).
  2. Leaving to the left. — right choicesystem. (+1 reputation).
  3. Departure to the right. - nothing.

Having dealt with the rebels, Adelaide will have to face the magic of evil spirits.

First attacks Inquisitor, its magic blue, it must be applied red aura.

Attention, timing!

  1. Red. — right choice.
  2. Violet. is the wrong choice. (-1 ship integrity).
  3. Blue. is the wrong choice. (-1 ship integrity).

Second attacks EMPRESS, its magic red, it must be applied blue aura.

Attention, timing!

  1. Red. is the wrong choice. (-1 ship integrity).
  2. Violet. is the wrong choice. (-1 ship integrity).
  3. Blue. — right choice.

Attacks third SLAVER, its magic green, it must be applied purple aura.

Attention, timing!

  1. Red. is the wrong choice. (-1 ship integrity).
  2. Violet. — right choice.
  3. Blue. is the wrong choice. (-1 ship integrity).

Having stood against the evil spirits, the main character decides to retaliate. "What magic to use?"

  1. Light. +1 Light magic.
  2. Dark. +1 Dark magic.

The next choice depends on the previous one, regardless of the path of Light or Dark magic. If you used light magic, then we will be offered to make a decisive blow using 50 points of Light and vice versa.

  1. Just try your hand. - nothing.
  2. Show all your strength to the fullest (50 points of Light Magic/Dark Magic). +1 reputation.

Diego's flotilla was defeated, but Adelaide's galleon was able to survive. The girl will turn to the ship.

  1. Thank you (28 diamonds).Looks like you have a new crew member. The figure on the galleon will come to life and speak to Adelaide. In the future, she will help the main character more than once.
  2. Be silent. - nothing.

If we revived the figure on the ship, we can choose an image for it:

  • Pallas (9 diamonds). +1 Strength.
  • Nika (9 diamonds). +1 Diplomacy.
  • Aphrodite (9 diamonds). +1 Light magic.
  • Hecate (9 diamonds). +1 Dark magic.
  • Ursula (9 diamonds). +2 reputation.
  • Do not change (is free). - nothing.

The spirits indicate the direction to the north, and Adelaide decides to set the ship on a proper course. Allies will begin to swim up to the galleon. We can invite them to join our journey for diamonds.

According 23 diamonds we can invite them to join our journey. It is worth noting that we can make Kai Whaler or Jorge de Fantasma our favorite.

Pairing:

Christina turns to Jackie for help (if the girl is dressed in a woman's dress and is not in a relationship with Adelaide), Evie (if the girl joined the trip) and Laurenz.

  1. Come on, go… (23 diamonds). - the next choice will appear in which we can pair Jackie.
  2. No... You're already helping me. - nothing.

If they sent Jackie to help the girls, then: "Go to…"

  1. Christina.. - Jackie starts a relationship with Christina.
  2. Loronze… Jackie and Lorenza start a relationship.
  3. Evie… Jackie and Evie begin a relationship.

If Jackie wasn't reunited with Evie, then we will be offered to pick up a couple for the girl. "Who will help the lady?"

  1. One of the crew members (23 diamonds). - the next choice will appear in which we can pair Jackie.
  2. Никто. - nothing. Evie will be left alone.

"Who exactly?"

  1. William. — Evie starts a relationship with William.
  2. Clive. — Evie starts a relationship with Clive.
  3. Sebastian. — Evie starts a relationship with Sebastian.
  4. Chris (if the girl was left in men's clothes). — Evie starts a relationship with Chris.

If you ivy was left without a mate, then for 23 diamonds we can keep the pirate on our ship. The girl will help Adelaide in the future.

Path of Light Magic: The mermaid will draw Adelaide into her world. The main character learns that she has the opportunity to become a spirit, but the Mermaid did not tell the girl about this. "You…"

  1. Betrayed me! +1 Strength.
  2. Did the right thing... +1 Diplomacy.

Adelaide will be able to become a mermaid over time - that's a deal. "I AM…"

  1. I agree (28 diamonds). +2 Light magic. Now your fate is predetermined. This choice will allow you to stay in the final with Mermaid.
  2. I will refuse. - nothing.

Path of Dark Magic: Manta will pull Adelaide into his world. The main character learns that she has the opportunity to become a spirit, but the man did not tell the girl about this. "You…"

  1. Betrayed me! +1 Strength.
  2. Did the right thing... +1 Diplomacy.

Adelaide will be able to become a spirit over time - that's a deal. "I AM…"

  1. I agree (28 diamonds). +2 Dark Magic. Now your fate is predetermined. This choice will allow you to stay in the final with Manta.
  2. I will refuse. - nothing.

In the last scene we will see Diego.

  • If in season 3 episode 7 you won the captain's vote, then Tortuga will remain free.
  • If in season 3 episode 7 you lost in the vote of the captains, then Diego will capture Tortuga.

The Governor, like Adelaide, is going to find the end of the world.


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