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Sails in the Fog Romance Club - Season 4 Episode 1: The Beginning of an Odyssey

romance club

Welcome to Episode 1 Walkthrough: The Beginning of an Odyssey» 4 Seasons of the interactive book "Sails in the Fog". This page contains a description of the plot of the Romance Club, a popular novel for Android and IOS.

romance club

Most of the choices you make for your Protagonist (Adelaide) in this book affect one of four variables: you can follow the path  Diplomacy ⚖️ or Strength 💪 and you can follow the path  Light Magic 🔮 or Dark Magic 🗿. Your choice may also affect your  pirate reputation 🏴‍☠️  and the state of your  ship ⚓ .

DENIAL OF RESPONSIBILITY:  Due to the highly convoluted nature of this game, where each choice you make sets in motion a complex series of consequences, there are many possible play routes and scene combinations. As a result, walkthroughs may not match your gaming experience. If you encounter something that is not covered in our walkthroughs, please leave a comment so we can update the page and add an additional possible route.

Season 4, Episode 1: The Beginning of an Odyssey.

The battle for Tortuga was left behind, and ahead of Adelaide was the beginning of a long journey, to the ends of the world ...

Adelaide woke up after meeting Mermaid/Manta. The entire crew was in her cabin and was interested in her condition.

Choice: "…"

  • ➤ OK… (+1 Light Magic 🔮)
  • ➤ Disgusting… (+1 Dark Magic 🔥)
  •  

Adelaide asked the spirits to show on the map where the desired island is located. But spirits can't read cards...

Choice: "…"

  • ➤ Okay... We'll deal with this... (+1 Light Magic 🔮)
  • ➤ Damn! You are setting me up! (+1 Dark Magic 🔥)
  •  

The team has decided on a direction. Suddenly, a sea monster appeared from the water and immediately rushed to the attack.

Choice on time ⏰: "..." (You'll get +1 Pirate reputation 🏴‍☠️ for dodging all attacks.)

  • ➤ Attack with a spike on the left cheek.
    • ➤ Freeze in horror ...
    • ➤ Dodge left...
    • ➤ Dodge right...
  • ➤ The monster sweeps everything off the deck. 
    • ➤ Freeze in horror ...
    • ➤ Jump to the side…
    • ➤ Jump over it…
    • ➤ Roll back…
  • ➤ Attacks Adelaide with open mouth.
    • ➤ Freeze in horror ...
    • Turn left... 
    • ➤ Dodge right...
    •  

What happens in the rest of the serpent fight depends on what kind of allies you were able to gather for your journey. Each attack of your allies will slowly reduce the health of the snake. Evie's team attacks from your ship. Jacques, Kai, Tom, Jorge and Clive attack from their ships.

Sebastian tells Adelaide to take control of the cannons and asks her to tell her where the kite is. The duration of the battle depends on how much health the monster still has.

Choice on time ⏰:

  • ➤ Left.
    • ➤ Get lost.
    • ➤ To port side!
      • ➤ Get lost.
      • ➤ Fire cannonballs! (Not correct, but hurts the snake. If you had all the allies, that's enough to kill him.)
      • ➤ Fire with knipels!
      • ➤ Fire with buckshot!
    • ➤ To starboard!
  • (If you choose the wrong option and you don't have all the captains as allies, there will be another attack.)
  • ➤ Right.
    • ➤ Get lost.
    • ➤ To port side! 
    • ➤ To starboard!
      • ➤ Get lost.
      • ➤ Fire cannonballs!
      • ➤ Fire with knipels!
      • ➤ Fire with buckshot!
      •  

Having defeated the beast, the team began to dismantle its carcass for trophies. 

Choose a trophy:

  • ➤ Scaled gloves. (9 💎) (+1 Dark Magic 🔥)
  • ➤ Scale necklace. (9 💎) (+1 Light Magic 🔮)
  • ➤ Scale mask. (9💎)
  • ➤ Scale gloves and necklace (22 💎) (+1 Light Magic 🔮) (+1 Dark Magic 🔥)
  • ➤ Nothing.
  •  

The spirits told Adelaide that this serpent was supposed to guard the way to the end of the world and the edge between the worlds. The path is expected to be much more difficult than the team thought.

Choice: "Tell..."

  • ➤ Uplifting and soft… (+1 Diplomacy ⚖️)
  • ➤ Seriously, with a warning... (+1 Strength 💪)
  •  

The crew offered to stop at the nearest colony for reinforcement and rest. Choice: "…"

  • ➤ Support the team. (+1 Diplomacy ⚖️)
  • ➤ Pull the command. (+1 Strength 💪)
  •  

Having stopped in the colony, the team began to improve the ship. Each choice gives one or another ability. If you make an upgrade, your ship gains (+6 Ship Condition ⚓).

Choose an improvement:

  • ➤ Vitality. (27 💎) (+2 Ship Integrity⚓)
  • ➤ Firepower. (27 💎) (+1 Strength 💪)
  • ➤ Maneuverability. (27💎) (+1 Diplomacy ⚖️)
  • ➤ An ominous look. (27 💎) (+1 Dark Magic 🔥)
  • ➤ Good signs. (27 💎) (+1 Light Magic 🔮)
  • ➤ Stealth. (27💎)(+1 Pirate reputation 🏴‍☠️)
  • ➤ No change.
  •  

Lorenza/Chris or Evie (depending on their fate) wants to walk the streets of the city. 

Choice: "I'll go..."

  • ➤Together with… (27💎) (If a girl is single, she has a chance to start a relationship.)
  • ➤ One. (She remains alone.)
  •  

Adelaide felt some power. The already familiar smell of cigar and rum caught her attention...

Season selection:

!Be sure to use the side menu, where you can find guides to all the stories of the Romance Club. Readers using a mobile phone should scroll down the page to the "Romance Club Game Center" section!

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