Codes for all 11 safes in Dying Light 2: Stay Human
Dying Light 2 contains several safes that require a code to open. Fortunately, the codes are fixed and will always be the same for all players. This guide shows all codes for safes in Dying Light 2 Stay Human.
Some safes contain inhibitors, which are upgrade points in Dying Light 2 to increase health and stamina. How it works? You must enter the code on the dial one digit at a time and confirm the code at the end. After entering all the numbers correctly, the safe will open.
Keep in mind that several safes are tied to specific side quests. All information is listed below, so do not waste time and go ahead for the codes!
The code for the safe in the bell tower in the Bazaar (Trinity)
This is one of the first safes you can find. Climb to the top level of the tallest tower of Holy Trinity Church. Inside the safe is a collectible record.
Safe code: 5-1-0 (a note with a hint is hidden behind a poster nearby).
The code for the safe in the quest "The First Biomarker" (Houndfield)
In Trinity, you can take an additional task "First biomarker”, which is rewarded with an inhibitor. To complete it, you need to open the safe in the hospital nearby.
Safe code: 9-7-3 (a detailed guide on solving three riddles with the code see here).
The code for the safe in the Night Runner's Hideout (Houndfield)
Another safe with an inhibitor inside. Follow the Night Runner's Hideout marker to find him. The note with the code is in the drawer next to the bed.
Safe code: 1-0-1.
The code for the safe in Aunt Rud's house in the quest "Not your level" (Houndfield)
Code for the safe: 11 11 19, indicated in the photo next to the corpse. The safe will contain 700 Old World money.
Safe code at Quarry End
Quarry-End - Code of the safe: 22 67 66
The code from the safe in the quest "Moonshine" (Horseshoe)
If you do not kill Jack and Joe in the story, you will later meet them in a prison on the Missy. They will ask you to retrieve the moonshine from the safe in the Horseshoe water tower. Without the quest, the safe is inaccessible.
Safe code: 14-9-2 (year of discovery of America).
Treasure Hunt Security Code (Water Tower)
If you keep the encryption for yourself during the completion of the additional task "The Deserter" (you can take it on the board on the Missy), you will receive another quest - "Treasure Hunt".
To advance, you will have to decipher the text from the note. Here's what happens: Muddy Grounds Tower Basement Zero Three Two One Six Seven.
Go down to the basement of the Muddy Grounds water tower to find the safe itself. Without a quest, he will not appear there.
Safe code: 03-21-67
Code for the safe in the Downtown bandit camp (Downtown)
The safe is in one of the rooms in the high part of the building. You can take the dropped load as a landmark, and then go to the mark with the inhibitor.
Safe code: 3-1-3 (the note with the code is in the room next to it)
Code to the safe at Harrison Power Plant (Harrison Boulevard)
Garrison's power plant has a safe with an inhibitor. You will pass by as you complete the storyline.
Safe code: 3-1-4 (a note with a hint lies nearby).
Code from the safe in the TV Tower VNC
The safe is in a hidden room at the top of the tower. After completing the local story mission, you can take the elevator to the roof, and then carefully jump into this room, focusing on the inhibitor mark.
Safe code: 6-6-6 (a note with a hint lies nearby).
The code for the safe in the church of St. Thomas the Apostle
To get to this safe, climb to the top level of the bell tower of the Church of St. Thomas the Apostle on St. Paul's Island. You can focus on the label of the dropped load, and then climb to the next level. Inside the safe is an inhibitor.
Safe code: 4-4-4 (the note with the code is in the box one more level above the safe).