League of Legends Update 10.12 Description
The League of Legends 10.12 update is live and we have all the champion balance changes, in-game tweaks and more to get players jumping ahead of booting into the Rift.
In this update, as always, the overly strong champions were weakened and the overly weak ones (Akali, Brenda, Victor, Shayu) were buffed. In addition, the developers are carefully reducing the power of some of the favorites of professional players (like Trundle and Varus) so that they do not stand out from the competition. Finally, a few changes have been made to the Dire Bear's arsenal, as well as a number of bug fixes.
But the focus of this update is to rework unpopular or niche runes to make them more useful to more champions. The power of some of them was too subtle; others were unnecessarily difficult to use. We hope these changes will give players a free hand and allow them to better adapt to their chosen playstyle. We also checked the summoner spells and noticed that the Ghost. Now it is stronger, so if the glory of one blue hedgehog haunts you, choose this spell and rush around the map faster than the wind!
CHAMPIONS
AKALI
Q Five-Point Strike damage increased.
Despite the deadly arsenal and competitive potential, Akali is not very popular among professionals. Since her power was limited precisely because of her former effectiveness in competitions, we can now increase the base power of Akali's main skill to deal damage.
FIVE-POINT PUNCH [Q]
BRAND
Increased mana regeneration when finishing off enemies affected by Ignite (passive skill).
We're increasing Brand's mana regeneration in the hope that it will improve his mid lane strength without affecting his effectiveness as a support. This time around, we decided to go big with buffs to see if it could bring him back to the mid lane.
BURN (PASSIVE)
CASSIOPEIA
Base health and armor reduced; magic resistance increased.
The Serpent has heavily occupied the top and bottom lanes, and today's changes are intended to reduce its strength in these positions. However, we are also increasing Cassiopeia's magic resistance to mitigate the debuff for those who take her to the mid lane.
BASIC INDICATORS
SENNA
Fixed a bug related to preparing an auto attack. The drop rate of Liberation Mist Wraith (Passive) has been increased.
After the changes in update 10.6, Senna as a shooter became too weak, so we increase her benefit from clearing minions. We also fixed a bug that caused the Liberator to take too long to prepare her auto-attacks on critical strikes, so she now has more room in her arsenal for items that affect critical damage.
GENERAL CHANGES
RELEASE (PASSIVE)
TRANDLE
Base health, mana, and mana regen rounded up. The bonus movement speed from Ice Land [W] has been reduced.
Despite the nerf in Enslavement [R], Trundle is still the main troll in professional games. We want to reduce his early mobility so he can no longer run away from combat so easily. In addition, we round off some indicators, otherwise these fractions are as ugly as he is.
BASIC INDICATORS
ICE GROUND [W]
VARUS
Base attack power growth reduced. Penetrating Arrow [Q] damage ratio decreased.
Varus' lethality build overwhelms other options, especially in pro play, and he's noticeably stronger than the competition. With this build, he performs well in the early game, and we don't want to take that away from him, so we hit the scaling.
BASIC INDICATORS
PUNCHING ARROW [Q]
VICTOR
Power Drain Discharge [Q] damage ratio increased; shield durability increased.
Buffing Viktor's power in mid-range duels so he doesn't have to rely on E alone.
POWER DRAIN [Q]
VOLIBEAR
Improved clarity of gameplay. Base mana and health gains have been increased. Fixed bugs with Lightning Strike [Q] and made useful changes. Turret disable duration adjusted, Stormbringer's damage area and base damage increased; bugs fixed.
Since the introduction, Volibear has been showing poor results in the top lane, especially at higher levels. Even additional changes did not help. It would seem that this is normal, because his main position is the forest, and yet the gap is too big to ignore.
As such, we're making a number of other changes that should improve the recoil of his skills and make the gameplay more enjoyable, while increasing his base strength at the same time. Now the competent use of skills and outplaying enemies will bear fruit - kills / assists, a successful escape from an unpleasant situation, etc.
GENERAL CHANGES
BASIC INDICATORS
LIGHTNING STRIKE [Q]
MAVE [W]
STORMBRINGER [R]
YaSUO
Base health reduced. Wanderer's Path (Passive) shield durability increased. Wind Wall's W cooldown has been increased.
Yasuo performs marvels of efficiency in the bot lane, but remains weak in solo positions. Therefore, we increase the cooldown of the skill that is most useful in the bottom lane, and the strength of the shield, since it is easier for shooters to knock it down. Hopefully, these careful changes will reduce Yasuo's power in the bottom lane without affecting his solo performances too much.
BASIC INDICATORS
WAY OF THE WALKER (PASSIVE)
WIND WALL [W]
RUNES
APPROACH SPEED
Approach Speed and Dreadnaught are not popular at all and have non-intuitive functionality. We want to expand the scope of their application, while making it clearer and easier to use.
GUARD
Guardian is a powerful keystone that isn't very popular, despite being stronger in the hands of some champions than other options like Fluffy or Tremors. We've decided to revitalize the rune by giving players more control over when it triggers and by increasing the protection it provides so that it now grants a stronger shield instead of haste. In general, we want the rune to stay at the same level of power despite the changes, but at the same time become more pleasant and reliable to use. Perhaps it's time to finally take it into service!
PREDATOR
The Predator has a beautiful design, but everything is spoiled by the complexity of use and non-intuitive optimizations. It's currently a niche rune for a couple of junglers, so we want to broaden its scope and make it the standard choice for initiators.
UPDATEDFEARLESSNESS
Dreadnaught and Approach Speed are extremely low in popularity and have non-intuitive functionality. We want to broaden their scope while also making them easier to use and easier for players to understand.
SUMMONER SPELLS
GHOST
For a long time, Ghost has been too weak a spell for most champions. We are increasing the strength of the Ghost, emphasizing its unique features and making it more useful for fans of aggressive play.
NATURAL GORKS
We increase the influence of elemental Gorges on the gameplay.
Fire Gorge
- ♦Added explosive cones near each triple bush near Gromp
- ♦Added explosive cones in front of the wolf camp
- ♦Added explosive cones in front of all gates to the base
- ♦Added explosive cones in alcoves
cloud gorge
- ♦Added seer flowers in front of all base gates
- ♦Added seer flowers in front of all triple bushes on the river
- ♦ Cloud Rift Acceleration Areas now increase movement speed by 35% when you are not in combat with champions (otherwise the effectiveness is reduced to 20%)
ERROR CORRECTION
- ♦Clash team names, tags, and logos are now displayed on the loading screen and in-game score window during Clash tournaments.
- ♦Fixed a bug due to which incorrect frames were displayed on the loading screen after enabling queues.
- ♦Fixed an issue that caused Kled to lose movement speed faster than necessary when his enemies were out of sight.
- ♦Description Rampage [Q] The Hecarim in the Collection has been updated to reflect its current state.
- ♦Description Demonic Ascension / Demon Flare [R] Swain in the Collection has been updated to more accurately reflect its current state.
- ♦ The description of the cloud soul now more accurately reflects its current state.
- ♦Name and description Invisible Predator (Passive) Rengar are no longer missing from the damage taken summary.
- ♦Fixed a bug due to which the running animation of the shy crab was not played when it was paralyzed.
- ♦Name and description Call of the Wanderer (Passive) Bard is no longer missing from the damage taken summary.
- ♦Mordekaiser no longer blocks Teleport (and any other modified summoner spell) from enemies that received it with Revealed Spellbook for the rest of the game if it is interrupted during cast with Death Realms [R].
- ♦Horror [Q] Fiddlestick now properly activates and scares monsters when it casts on them Bountiful Harvest [W].
- ♦Now when Aurelion Sol activates Rising star [Q] by clicking on the mini-map, the projectile is sent to the specified location, and not to where the mini-map is located (usually it is the lower right corner).
- ♦Elemental Rage [Q] Bush buffed Qianah now properly leaves a stealth trail when she casts a skill after respawning (e.g. Guardian Angel or Time Warp [R] Zilean).
- ♦In-game description Caustic Spit [Q] Kog'Maw now more accurately reflects his current state.
- ♦Visual effects Glacial Rift [R] Brauma no longer shifts when cast close to an enemy.
- ♦In the description Devastating Strike [Q] Sion now correctly states that his total attack damage modifier is increased when cast.
- ♦From description Broken Wings [Q] Riven removed the mention that the skill increases attack speed.
- ♦Seduction [W] Evelynn now properly affects Baron Nashor at any skill level and from any distance.
- ♦Hunting Thrill [R] Rengar no longer reduces tower armor.
- ♦Spear Throw [Q] Nidalee now correctly triggers Crouching Beast (Passive Skill) when cast on Baron Nashor from any distance.
- ♦Action Living Forge (Passive) Orna is no longer interrupted if the ally it's enchanting dies while the skill's projectile is flying.