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Mythic and Legendary Items League of Legends: Stats, Classes and more

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League of Legends is set to do a massive overhaul of its item system in the 2021 preseason, and Riot has revealed what to expect with 23 Mythic and multiple Legendary items launching in November.

The well-documented changes coming to Rift will give each champion at least two mythic items to embed, according to Riot.

While it's going to be trial and error to see how they interact with champions, "Mythic items are the cornerstones of your builds with big effects that define your playstyle," Riot Games producer Jessica "Safelocked" previously told 

We've previously looked at a few items for the Marksmen, but now the studio has pulled back the veil on what to expect from the preseason, though a lot of that could change after Season 11 releases.

In the 2021 pre-season, some items will be removed in favor of Mythic -.

The idea behind these mythic items is to give players a clearer idea of ​​what to build for and what these items will allow your champion to do.

As League continues to expand its player base, this will help new players quickly understand what works and what doesn't, while still allowing theory makers to experiment with different builds.

Riot previously explained that they wanted to keep about a third of all items the same, update another third, and make the final part consisting of completely new items that people would struggle with.

We now have a better idea of ​​what the developers had in mind with this as they've revealed everything that's coming when the 2021 Preseason element overhaul goes into effect.

This, of course, does not include changes to the Item Shop, which will include a new interface and improved item trees.

While many of the new item changes are already available for testing on the PBE servers, the items listed are still subject to change before they are finally released to live servers.

All Mythic and Legendary items and jungle changes are here, courtesy of Riot Games.

Mythic items for shooters

Storm force

Mobility

Xnumx gold

+55 attack power

+20% attack speed

+20% Critical Strike Chance

Active - Gust of West Wind: you dash in a direction and unleash three charges at the lowest health enemy at the destination (priority to champions). The bolts deal a total of 105-300 (at levels 1-18) (+30% bonus AD) magic damage. The charges also deal bonus damage based on the target's missing health, up to 50% against targets with 30% health. (Cooldown - 90 sec.)

Mythic Passive: all other legendary items grant +3% movement speed.

kraken slayer

Against tanks

Xnumx gold

+60 attack power

+25% attack speed

+20% Critical Strike Chance

Harpoon: every third auto attack is empowered and deals an additional 80-120 (at levels 1-18) (+30% bonus AD) true damage.

Mythic Passive: all other legendary items grant +10% attack speed.

Crossbow of Immortality

Against burst damage

Xnumx gold

+50 attack power

+15% attack speed

+20% Critical Strike Chance

+12% lifesteal

Life line: When you take damage that reduces your health below 30%, you gain a 150-650 (at levels 1-18) shield for 3 seconds. In addition, you gain 20% lifesteal for 8 seconds. (Cooldown - 90 sec.)

Mythic Passive: all other legendary items provide +8 armor and +8 magic resistance.

Mythic items for tanks

Aegis of the Sun Flame

Rising Damage

Xnumx gold

+450 health

+30 armor

+30 magic resistance

+15 Skill Haste

Annihilation: Deals 20-40 (levels 1-18) (+1% bonus health) magic damage per second to surrounding enemies (minions and monsters take 50% more damage). When this effect deals damage to champions or epic monsters, you gain a charge that increases your Obliterate's subsequent damage by 12% for 5 seconds. (May accumulate up to 6 charges in total).

Effulgence: at maximum stacks, your auto attacks flare around you, setting nearby enemies on fire and causing them to take Obliterate damage over 3 seconds.

Mythic Passive: all other legendary items grant +5 skill acceleration.

Frostfire Gauntlet

Slows down enemies

Xnumx gold

+350 health

+50 armor

+30 magic resistance

+15 Skill Haste

Annihilation: Deals 20-40 (levels 1-18) (+1% bonus health) magic damage per second to surrounding enemies (minions and monsters take 50% more damage).

Ice Flame: Basic Attacks create a field of ice that slows enemies by 30% (+4% per 1000 bonus health) for 1,5 seconds. (Cooldown - 4 sec.)

Mythic Passive: all other legendary items grant +100 health and increase champion size by 7,5%.

Berserker Outfit

Initiation

Xnumx gold

+350 health

+30 armor

+50 magic resistance

+15 Skill Haste

Active - Pursuit: for 4 sec. Increases movement speed by 75% when moving towards enemies or enemy towers. Upon approaching an enemy (or after 4 seconds), unleash a shockwave that slows nearby enemy champions by 75% for 2 seconds. (Cooldown - 90 sec.)

Annihilation: Deals 20-40 (levels 1-18) (+1% bonus health) magic damage per second to surrounding enemies (minions and monsters take 50% more damage).

Mythic Passive: all other legendary items grant +5% stamina and slow resistance.

Assassin Mythic Items (Attack Power)

Twilight Blade of Draktarr

Kill streaks in team fights

Xnumx gold

+55 attack power

+18 lethality

+25 Skill Haste

Dusk: Basic Attacks against enemy champions deal an additional 50-150 (at levels 1-18) (+30% bonus AD) physical damage and slow them by 99% for 0,25 seconds. (recharge - 15 sec.). If a champion you've damaged in the last 3 seconds dies, the cooldown is reset and you gain invisibility for 1,5 seconds.

Mythic Passive: all other legendary items give +5 skill acceleration.

Eclipse

duels

Xnumx gold

+55 attack power

+18 lethality

+10% all-round lifesteal

Lunar Strike: When a Champion is hit by 2 separate Basic Attacks or Skills within 1,5 seconds. You deal additional physical damage equal to 16% of the target's maximum health. This increases your movement speed by 30% and grants you a 150 (+80% bonus AD) (100 (+60% bonus AD) for ranged) shield for 2 seconds. (Cooldown 6s; Ranged Champions cooldown 12s)

Mythic Passive: all other legendary items grant +5% armor penetration.

Hunter Claw

Quick kill

Xnumx gold

+65 attack power

+21 lethality

+10 Skill Haste

Active - From the shadows: Dash through a targeted enemy, dealing 100-200 (at levels 1-18) (+45% bonus AD) physical damage and reducing their armor by 30% for 3 seconds. (Cooldown - 60 sec.)

Mythic Passive: all other legendary items grant +6 lethality.

Mythic items for mages (with mana)

Suffering Liandri

Against tanks

Xnumx gold

+80 ability power

+600 mana

+25 Skill Haste

Torment: your skills set enemies on fire, dealing 60 (+10% AP) (+4% target's maximum health) magic damage over 4 sec. and reducing their magic resistance by 5% per second for 4 seconds. (up to 25%).

Mythic Passive: all other legendary items grant +5 skill acceleration.

Storm Luden

Explosive Damage

Xnumx gold

+80 ability power

+600 mana

+10 Skill Haste

+10 Magic Penetration

Echo: Dealing damage with a skill deals an additional 100 (+15% AP) magic damage to the target and 3 nearby enemies, and increases your movement speed by 30% for 3 seconds. (Cooldown - 8 sec.)

Mythic Passive: all other legendary items provide +5% magic penetration.

Eternal cold

Slows down enemies

Xnumx gold

+80 ability power

+200 health

+600 mana

+10 Skill Haste

Active - Frost Blast: Deals 100 (+30% Ability Power) damage in a cone, slowing enemies by 65% ​​for 1,5 seconds. Enemies in the center of the cone are immobilized. (Cooldown - 45 sec.)

Mythic Passive: all other legendary items grant +15 ability power.

Mythic items for mages (no mana)

Hextech Rocket Belt

Mobility

Xnumx gold

+80 ability power

+250 health

+15 Skill Haste

Active - Fire Projectile: you dash in a direction, launching a wave of missiles in front of you that deal 250-350 (at levels 1-18) magic damage. After that, you gain 75% increased movement speed when moving towards champions for 1 second. (Cooldown - 40 sec.)

Mythic Passive: all other legendary items provide +5% magic penetration.

Aksamuk's recklessness

Magic vampirism

Xnumx gold

+80 ability power

+15 Skill Haste

+150 health

+10% all-round lifesteal

Desecration: every second while fighting champions, your damage is increased by 3% (up to 15%). At maximum stacks, all bonus damage becomes pure.

Mythic Passive: all other legendary items provide +5% magic penetration.

night reaper

Kill streaks in team fights

Xnumx gold

+80 ability power

+250 health

+15 Skill Haste

Harvest: Dealing damage to an enemy champion deals an additional 150-250 (levels 1-18) magic damage and grants you 25% increased movement speed for 1,5 seconds. (Cooldown is 60 seconds per champion.)

Mythic Passive: all other legendary items grant +5 skill acceleration.

Mythic Items for Warriors (Attack Power)

Triple Alliance

Explosive Damage

Xnumx gold

+33 attack power

+33% attack speed

+200 health

+15 Skill Haste

Quick hits: Your auto attacks grant you 25 movement speed and 5% base attack damage for 3 seconds. Base attack damage bonus stacks up to 6 times.

Arcane Blade: Your next auto-attack after using a skill deals an additional 200% of your base attack damage as Physical. (Cooldown - 1,5 sec.)

Mythic Passive: all other legendary items grant +15% attack speed.

The Ripper

duels

Xnumx gold

+45 attack power

+400 health

+15 Skill Haste

+150% base health regeneration

Active - Hungry Cut: Deals physical damage equal to 110% of total attack power to enemies in the circle. Restores health equal to 20% of your total attack damage + 12% of your missing health per champion hit. (Cooldown 15 seconds, reduced by skill haste.)

Aggression: increases attack power by 1% for every 5% of missing health (maximum increase is 15% of attack power at 75% of missing health).

Mythic Passive: all other legendary items grant +3 skill acceleration and +5 attack power.

Knifebreaker

Slows down enemies

Xnumx gold

+50 attack power

+20% attack speed

+300 health

+10 Skill Haste

Active - Quick Cut: you lunge a short distance and deal 110% of your total attack damage as physical damage to enemies in the circle. This causes targets to be slowed by 60% (effect decays over 2 seconds). (Cooldown - 20 sec.)

Agility: Dealing Physical Damage grants you 20 Movement Speed ​​for 2 seconds. If you kill the target, the bonus increases to 60.

Mythic Passive: all other legendary items grant +3% movement speed.

Divine Absorber

Against tanks

Xnumx gold

+40 attack power

+400 health

+25 Skill Haste

Arcane Blade: Your next auto attack after using a skill deals an additional 6% of your maximum health as Physical damage. (Cooldown - 1,5 seconds; minimum damage - 150% of base attack damage.)

Feast: Heals 60% of the damage dealt when hit by an Arcane Blade.

Mythic Passive: all other legendary items give +100 health.

Mythic items for sorcerers

Shurelia's War Song

Team Mobility

Xnumx gold

+300 health

+25 Skill Haste

+10% movement speed

Active - Inspire: Speeds you and nearby allies by 40% (decreases over time) for 4 seconds. In addition, your next 3 auto attacks or skills against champions deal an additional 60-100 (at levels 1-18) magic damage.

Mythic Passive: all other legendary items grant +3% movement speed.

Medallion of the Iron Solari

Against burst damage

Xnumx gold

+150 health

+25 Skill Haste

+30 magic resistance

+30 armor

Active - Intervention: Grants nearby allies a 260-430 health shield (at ally levels 1-18). Shield strength decreases over 2,5 seconds. (Cooldown - 90 sec.)

Iron Aura: Increases the armor and magic resistance of nearby allied champions by 5.

Mythic Passive: all other legendary items increase the effectiveness of the Iron Aura by 2 armor and magic resistance.

healing moonstone

Intermittent treatment

Xnumx gold

+150 health

+25 Skill Haste

+100% base mana regeneration

The flow of vitality: When you use basic attacks or abilities on champions in combat, heal the most injured nearby ally for 30-60 (at levels 1-18) health (2 second cooldown). This effect increases by 25% per second while fighting champions, up to 100%.

Mythic Passive: all other legendary items grant +5 skill acceleration.

New Legendary Items

debt collector

Xnumx gold

+45 attack power

+20% Critical Strike Chance

+18 lethality

Hitman: if you deal damage that leaves the target below 5% health, they die. Kills grant an additional 25 gold.

Swiftblade Navori

Xnumx gold

+60 attack power

+20% Critical Strike Chance

+30 Skill Haste

Dexterous blows: critical strikes reduce the remaining cooldown of non-ultimate skills by 20%.

Power of nature

Xnumx gold

+350 health

+55 magic resistance

+7% movement speed

Rhythm of Ionia: Taking damage from skills increases your movement speed by 6 and your magic resistance by 4 for 5 sec. (Stacks up to 5 times; no more than 1 charge per skill).

Serpentine fang

Xnumx gold

+60 attack power

+18 lethality

Shield Breaker: You deal an additional 300% damage to shields.

long range sight

Xnumx gold

+100 ability power

Aimed fire: if you deal damage with a skill to a champion more than 850 range away. or immobilize it, it expands and takes 15% more damage from you for 6 seconds.

space accelerator

Xnumx gold

+60 ability power

+200 health

+30 Skill Haste

Magic dance: When you deal damage with skills, you gain 10 (+20% Ability Haste) Movement Speed ​​for 4 seconds.

Demon Embrace

Xnumx gold

+80 ability power

+400 health

Passive - Azakan Gaze: When your skills damage a champion, they take an additional 2% of their maximum health in magic damage every second for 4 seconds. While active, you gain 20 Armor and Magic Resist (+5 for each additional champion hit).

Serilda's Malice

Xnumx gold

+50 attack power

+30% armor penetration

+20 Skill Haste

Malice: your damaging skills slow targets by 30% for 1 sec.

Silver Greaves

Xnumx gold

+35 attack power

+200 health

+35 magic resistance

Active - Swift Silver: Removes all control effects and grants +40% Tenacity and Slow Resistance for 3 seconds. (Cooldown - 90 sec.)

Chempank Knife

Xnumx gold

+45 attack power

+200 health

+15 Skill Haste

Curse: Dealing Physical damage to enemy champions inflicts Grievous Wounds (40%) on them for 2 seconds. If the target is below 50% health, the effectiveness of Grievous Wounds is increased to 60%.

Himtekovy fumigator

Xnumx gold

+45 ability power

+15 Skill Haste

+100% base mana regeneration

Curse: Dealing magic damage to enemy champions inflicts Grievous Wounds (40%) on them for 2 seconds. In addition, Grievous Wounds (60%) are applied when rooting enemy champions.

Staff of Flowing Water

Xnumx gold

+60 ability power

+15% healing and shield strength

+150% base mana regeneration

Low tide: When you heal or shield an ally, you both gain 15% movement speed and 20-40 (at ally levels 1-18) ability power for 3 seconds.

Ancient Runestone

Xnumx gold

Requires level 13 to purchase.

Control: this item stores up to 3 purchased Totems of Control.

Visions of Ishtal: placing 20 Hidden Totems converts this item into an Ishtal Wardstone.

Ishtal Warding Stone

Upgrading Ancient Runestone

+25 Skill Haste

Control: this item stores up to 3 purchased Totems of Control.

Visions of Ishtal: Increases the maximum number of Hidden Totems and Control Totems that can be placed at the same time by 1.

Ishtal Warding Stone Upgrade

Xnumx gold

+40 Skill Haste

+10% movement speed

Control: this item stores up to 3 purchased Totems of Control.

Visions of Ishtal: Increases the maximum number of Hidden Totems and Control Totems that can be placed at the same time by 1.

Updated Legendary Items

Infinity Edge

Xnumx gold

+80 attack power

+20% Critical Strike Chance

Infinite Accuracy: Increases Critical Damage by 8% for every 20% Critical Chance.

Guinsu's Fury Blade

Xnumx gold

+50% attack speed

+20% Critical Strike Chance

Exile of Guinsu: on-hit, auto-attacks deal an additional 40 magic damage per 20% critical strike chance, but cannot be critical.

Chaos Guinsu: every third autoattack applies on-hit effects twice.

Lord Dominic's bow

Xnumx gold

+30 attack power

+20% Critical Strike Chance

+30% armor penetration

Giant Slayer: Deals an additional 20% physical damage to champions with a greater maximum health than you (maximum damage at 2000 health difference).

Essence Reaver

Xnumx gold

+40 attack power

+20% Critical Strike Chance

+20 Skill Haste

Arcane Blade: Your next auto-attack after casting a skill deals bonus damage (100% base attack damage + 40% bonus attack damage) and restores 3% of your maximum mana. (Cooldown - 1,5 sec.)

Ghost Dancer

Xnumx gold

+40% attack speed

+20% Critical Strike Chance

+7% movement speed

Ghost Waltz: Basic attacks give you the ability to pass through units and increase your movement speed by 7% for 2 seconds. After 5 auto attacks, Spectral Waltz increases your attack speed by an additional 40%.

Gargoyle Stone Armor

Xnumx gold

+60 armor

+60 magic resistance

+15 Skill Haste

Active - Monolith: grants a shield with 100 durability (+100% bonus health). Shield strength decreases over 2,5 seconds. (Cooldown - 90 sec.)

Stone strength: Increases bonus Armor and Magic Resistance by 3% for 6 seconds when you take damage from a champion (stacks up to 5 times; max 1 charge per enemy).

Spirit Vestments

Xnumx gold

+450 health

+40 magic resistance

+10 Skill Haste

Invincible Will: Increases healing received by 25% and shields by 15%.

Void Mask

Xnumx gold

+350 health

+60 magic resistance

Doom: Rooting an enemy champion reduces their armor and magic resistance by 25% for 4 seconds.

Icy heart

Xnumx gold

+80 armor

+400 mana

+20 Skill Haste

Winter's Embrace: Decreases the attack speed of nearby enemies by 15%.

Rock Hardness: Reduces basic attack damage by 7 per 1000 maximum health. The total reduction cannot exceed 40% of attack power.

Omen of Randuin

Xnumx gold

+250 health

+80 armor

+10 Skill Haste

Actively: Slows nearby enemies for a short time, and reduces their attack power by 10% and their critical damage by 20% for 4 seconds. (Cooldown - 20 sec.)

Rock Hardness: Reduces basic attack damage by 7 per 1000 maximum health. The total reduction cannot exceed 40% of attack power.

Titanic Hydra

Xnumx gold

+30 attack power

+550 health

Titan Power: Increases attack power by 1,5% of your maximum health.

Dissection: Basic attacks deal an additional 5 (+1,5% bonus health) physical damage to the primary target and 40 (+3% bonus health) physical damage to other enemies in a cone. Structures also take damage from Cleave.

Ravenous Hydra

Xnumx gold

+65 attack power

+20 Skill Haste

+15% physical lifesteal

Gluttony: physical lifesteal also extends to pure damage.

Dissection: Basic Attacks deal up to 60% of your total Attack Damage as Physical Damage to other nearby enemies. Minimum damage (to the farthest targets) - 12% of the total attack power.

Black ax

Xnumx gold

+40 attack power

+300 health

+25 Skill Haste

Cutting: Dealing Physical damage to an enemy champion reduces their armor by 4% for 6 seconds. (maximum reduction - 24%).

Crush: Your auto-attacks and skills against enemies with a maximum number of Slash deal additional Physical Damage equal to 5% of their missing Health (2% for damage over time effects). (Cooldown - 0,5 sec.)

Sterak's Trial

Xnumx gold

+50 attack power

+400 health

Rage: Damaging or taking damage from an enemy champion heals you for 3% of your maximum health over 6 seconds. The effect stacks and refreshes for each unique champion, up to 5 times.

Life line: When you take damage that drops below 30% health, you gain a 200 shield. Durability is increased by 7,5% of your maximum health per Fury. The shield lasts 8 seconds. (Cooldown - 90 sec.)

Dance of Death

Xnumx gold

+50 attack power

+40 armor

+15 Skill Haste

Ignoring Pain: 35% of incoming physical damage (15% for ranged champions) is not dealt immediately, but over 3 seconds.

Disobedience: killing or assisting champions increases your movement speed by 30% for 2 seconds, cancels remaining damage from Ignore Pain, and heals you for 20% of your maximum health for the duration.

Death of the Mind

Xnumx gold

+40 attack power

+40% attack speed

+40 magic resistance

Curse: on hit, your auto attacks deal an additional 15–80 (at levels 1–18) magic damage and increase your movement speed by 20 for 2 sec.

Blade of the Fallen King (formerly Blade of the Ruined King)

Xnumx gold

+40 attack power

+30% attack speed

+15% lifesteal

Shattered Blade: Basic Attacks on Hit deal an additional 10% (8% for Ranged) of the target's current Health as Physical Damage. (Max bonus damage against minions and monsters is 60.)

Pull: Landing 3 auto attacks on a champion steals 25% of their movement speed for 2 seconds. (Cooldown - 20 sec.)

Zika Convergence

Xnumx gold

+300 health

+30 armor

+250 mana

+20 Skill Haste

Active - Channel: you choose your companion. (Cooldown - 60 sec.)

Convergence: when you immobilize an enemy for the next 4 sec. Your companion's attacks and skills deal an additional 25-50 (at levels 1-18) (+1,25% of Max Health) magic damage to this target, no more than once per attack or skill against a single enemy.

Champions can only be linked by one Zeke Convergence at a time.

Knight's Oath

Xnumx gold

+400 health

+200% base health regeneration

+10 Skill Haste

Active - Pledge of Allegiance: you choose an ally worthy of being your partner. (Cooldown - 60 sec.)

The oath: while a partner is nearby, you redirect 15% of the damage they take to yourself. If your partner is below 50% health, you gain 35% movement speed when moving towards them.

Champions can only be bound by one Knight's Oath at a time.

Damage redirection stops if you are below 30% health.

Blessing of Mikael

Xnumx gold

+30% healing and shield strength

+200 health

+15 Skill Haste

+150% base mana regeneration

Active - Gift of Swift Silver: Removes all crowd control from an allied champion and heals them for 100-200 (at levels 1-18). (Cooldown - 120 sec.)

Herald of death

Xnumx gold

+20 attack power

+25% attack speed

+20% Critical Strike Chance

+7% movement speed

Curse: Dealing Physical damage to enemy champions inflicts Grievous Wounds (40%) on them for 2 seconds. If you auto-attack 3 times in a row on an enemy champion, Grievous Wounds on them is increased by up to 60% until the effect ends.

Spiked armor

Xnumx gold

+350 health

+60 armor

Curse: When you are hit by basic attacks, you deal 10 (+10% bonus Armor) magic damage to the attacker and Grievous Wounds (40%) for 2 seconds if it's a champion. Rooting enemy champions also inflicts Grievous Wounds (60%) on them for 2 seconds.

Morellonomicon

Xnumx gold

+70 ability power

+250 health

Curse: Dealing magic damage to enemy champions inflicts Grievous Wounds (40%) on them for 2 seconds. If the target is below 50% health, the effectiveness of Grievous Wounds is increased to 60%.

Muramana

Manamune Upgrade

+35 attack power

+750 mana

+15 Skill Haste

Trembling: Increases attack power by 3% of your maximum mana.

Shock: single-target skills and attacks deal 5% additional physical damage to champions equal to XNUMX% of their maximum mana.

Embrace of the seraph

Archangel's Staff Upgrade

+80 ability power

+750 mana

Trembling: Increases ability power by 3% of bonus mana.

Seventh heaven: Increases maximum mana by 5% (+2,5% per 100 ability power).

Evolved Legendary Items

Items on this list have evolved into Mythic (see above).

  • ➤Sunflame Cape (Aegis of the Solar Flame)
  • ➤Righteous Glory (Berserk Outfit)
  • ➤Coldborn Gauntlet (Gauntlet of Frostfire)
  • ➤Draktarr's Twilight Blade
  • ➤The torment of Liandri (Suffering of Liandri)
  • ➤Echo of Luden (Storm Luden)
  • ➤Hextech Protobelt-01 (Hextech Rocket Belt)
  • ➤Triple Alliance
  • ➤Dreams of Shurelia (Shurelia's Warsong)
  • ➤Medallion of the Iron Solari

Removed legendary items

The following items were removed for one of the following reasons: either they didn't fit into the game at all, or their effects overlapped with other effects that could be obtained in better ways, or they only existed because there were no other decent options in the item system for them users.

  • ➤Adaptive helmet
  • ➤Unholy Grail Athena
  • ➤Frozen Hammer
  • ➤Hextech NLP-800
  • ➤Hextech Bayonet
  • ➤Spell Catcher
  • ➤Sharpen Statick
  • ➤Two shadows
  • ➤Forest items - look for details at the bottom of the page!

Remaining Legendary Items

We will adjust the balance of these items - and, most likely, change the parameters, - but their effects will remain the same, so you can use them in much the same way as you do now. We are posting a list of them for people to search for the names of individual legendary items using CTRL+F.

Guardian Angel, Armor of the Dead, Edge of the Night, Storm of the Liches, Stormrazor, Warmog's Armor, Veil of the Banshee, Maw of Malmortius, Tooth of Nashor, Redemption, Bloodblade, Bloodsucker, Zhonya's Hourglass, Medjai Soul Eater, Staff of the Abyss, Youmuu's Ghostblade, Blazing Censer, Quicksilver Scimitar, Rapid Fire Cannon, Rabadon's Death Hat, Shadow Glaive, Runaan's Hurricane, Rylai's Crystal Scepter

Items for foresters

The jungle item rework took inspiration from last year's Support Items update, after which champions in this role only needed to spend gold on the first item. Junglers will be given a choice of two starting items that disappear from their inventory after a few Smite uses, permanently granting their effects and upgrading Smite to Chilling or Defiant.

Doran's Blacksmith's Heart

Xnumx gold

+10% all-round lifesteal against monsters

Fang and Claw: Damaging monsters will set them on fire and take magic damage (2% bonus health + 10% ability power + 5% bonus attack damage) for 5 seconds. Monsters that should die from burning die instantly.

Burnt Path: using Smite 5 times consumes this item and changes Smite to Challenging Smite. In addition, you permanently gain the effects of this item.

Hunter: killing a large monster grants 60 extra experience. The first large monster killed grants 150 bonus experience.

Ley Line Wanderer: restores up to 8-15 (at levels 1-18) mana per second while in a forest or river. The amount depends on the missing mana.

Doran's Ice Crystal

Xnumx gold

+10% all-round lifesteal against monsters

Fang and Claw: Damaging monsters will set them on fire and take magic damage (2% bonus health + 10% ability power + 5% bonus attack damage) for 5 seconds. Monsters that should die from burning die instantly.

Frozen Path: using Smite 5 times consumes this item and changes Smite to Chilling Smite. In addition, you permanently gain the effects of this item.

Hunter: killing a large monster grants 60 extra experience. The first large monster killed grants 150 bonus experience.

Ley Line Wanderer: restores up to 8-15 (at levels 1-18) mana per second while in a forest or river. Amount depends on missing mana

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The League of Legends 12.20 patch is due out next week. Riot Games will be looking to make quite a few changes to the champion meta as the game…
New K'Sante League Of Legends Champion: All That Is Known
League of Legends
New K'Sante League Of Legends Champion: All That Is Known
The new champion K'Sante will appear in League of Legends before the end of 2022. Ryan Mireles, Lead Producer on the popular MOBA game Riot Games, League…
League of Legends season 13 is a much-needed simplification of the MOBA complex
League of Legends
League of Legends season 13 is a much-needed simplification of the MOBA complex
League of Legends is loved—and hated—for its complexity. Veterans love depth while making the game almost...