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Cyberpunk 2077 Graphics Settings. Optimal Graphics Options

guide

This guide covers important graphics settings that greatly affect the performance of Cyberpunk 2077.

guide

The guide talks about important graphics settings that greatly affect the performance of the game (author PURESHKA).

  • The test is used:
    GTX 1060 6gb
    Ryzen 2700
    32gb RAM
    HDD 1TB
    Medium texture settings

Performance impact and importance of options

General Settings

Grain, chromatic aberration, depth of field, glare and motion blur do not affect performance in any way and are set as desired.

Advanced options

Those that significantly affect the picture and FPS will be described.

Anisotropic filtering

Anisotropic filtering allows you to increase the clarity of textures visible to the game camera at a certain angle and distance.
16X
1X

When the parameter is enabled at 16x, 2-3 fps are subtracted from the overall performance, however, it is recommended to enable the option so as not to soap the game's textures.


shadow

This category includes quality settings for local, cascading, and far shadows.
Affects the draw distance and detail.

Low


average


For a more “realistic picture”, I recommend setting medium settings, since only 3-4 frames are lost and the image becomes believable. At high presets, the difference is not so noticeable, which cannot be said about fps.

Fog and clouds

It does not give noticeable changes in the picture and at impressive settings 1-2 frames are lost. I don’t see the point in these settings, since at ultra there will be only a couple of clouds of lame quality in the sky, and the fog will be where it should be, even at low settings. You can set it to low if you value every frame.

Reflection quality
The name speaks for itself. Worst setting ever.

OFF

Low

On a low preset, a grainy effect appears for all textures and the overall quality of lighting increases and dark places (underground tunnels, dimly lit streets, transitions from shadow to light) really become dark, as it should be.
From the transition to low, somewhere around 5-6 frames are lost (it's critical when you have 30 permanently), but it gives a noticeable change in image quality, adding volume to light and shadows. At high FPS sags significantly and the difference in the picture is not so significant. For a pathetic parody of RTX and a more pleasant picture, it's better to set the quality to low so as not to lose fps on bespontoon high ones.

Texture quality

It is set in the settings through the main menu.
It does not affect performance in any way, since it consumes only the memory of the video card, but it affects the draw distance and the overall quality of the textures.
At low settings, 4gb is consumed and 5gb at high.


Minor parameters

All other settings like:
Dynamic deadlifts (bullet shots, blood, tire tracks)
Subsurface scattering quality (skin illumination)
Diffuse shading (presumably meaning SSAO)
Quality of reflections in mirrors
The level of detail (game images, photos, posters) - slightly affect the picture even with the bottom video (below gtx1070ti or AMD equivalent - who the hell knows what they have (Vega 56)) ♥♥♥♥♥♥♥♥♥ with settings.

A few words about the computer
with these presets, which I recommend, the game is stable at 40-50 frames (indoors 60+) for gtx 1060 or rx580 video cards. You can get 60 frames on this config only if you turn the resolution to HD and remove all settings to a minimum.

My config at fullHD
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