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Destiny 2.9.1 Update 2: Weapon and Armor Fixes, Raid Changes, and More

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The new patch 2.9.1 for Destiny 2 brings significant changes to the weekly multi-raid reward limits, various weapon and armor fixes, and more. So let's take a look at all the changes in the latest update.

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The latest Destiny 2 patch, Update 2.9.1, was released on July 7th. Players were able to log in again after 10 hours of server downtime, but Bungie warned that those attempting to log in or download a patch could experience severe disruption.

As far as what's included in the July 7 update, the most significant change is the removal of weekly reward caps from major raid encounters, including Leviathan, Eater of Worlds, Spire of Stars, Crowns of Sorrow, and Scourges of the Past.

It's important to note that secret chests will still have weekly locks after the update, so you won't be able to craft them indefinitely.

Moving on to changing armor and weapons, the issue that prevented Season of the Worthy Seasonal Armor mods from being able to be purchased from Banshee-44 has finally been fixed.

Additionally, an issue that prevented players from purchasing Banshee-44's Unflinching Machine Gun Mod has been fixed, so the mod should now be available for purchase.

In terms of investment, players have been complaining for a while that Heavy Hitters Triumph was not tracking properly when the Contact event bosses were defeated, but this should no longer be an issue once this patch is released.

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A bunch of annoying issues we were experiencing in the contact public event have also been fixed, and the full Destiny 2 July 7 patch notes can be read below.

PATCH DESTINY 2 PATCH 2.9.1

TASKS

Open event "Contact"
  • ♦Fixed a bug due to which players could collect and deposit 15 particles before unlocking the "Shadow Mastery II" gift in the prism transducer.
 
Test
  • ♦Increased the amount of glitter in the Trials of Osiris rewards.
 
Hunt for nightmares
  • ♦Fixed an issue where Nightmare Hunts could drop more Season of Arrivals rewards than intended.
 
Raids
  • ♦The list of raids that do not have a weekly limit on receiving rewards for defeating bosses:
      • ◊Leviathan
      • ◊Eater of Worlds
      • ◊Star Spire
      • ◊Crown of Sorrow
      • ◊Fighters of the Past
  • ♦Note: Rewards from secret chests can still only be received once a week.
  • ♦Weapons and armor from the raids listed above have been updated and have received the maximum power level corresponding to the Season of Arrivals.
  • ♦Weapons and armor from the raids "Last Wish" and "Garden of Salvation" have been updated and received the maximum power level corresponding to the Season of Arrivals.

GAMEPLAY AND GEAR

Equipment
  • ♦Fixed a bug where promotion in the "Heavyweights" triumph was incorrectly calculated when destroying the bosses of the "Contact" public event.
  • ♦Fixed a bug due to which the statistics gauge "Rank in the Season of Worthy" was displayed incorrectly.
 
Orders
  • ♦Fixed a bug due to which the task from the Guardian Games remained in the players' inventory even after the titans won outright.
      • ◊Hunters are still very worried.
  • ♦Fixed a bug due to which the types of weapons and ammunition were mixed up in the description of the stages of the "Major Robbery" quest.
  • ♦Fixed a bug due to which the use of weapons from the "Seraphim" did not count towards the catalyst quest for "Sleep Simulator".
 
Weapon
  • ♦Fixed a bug due to which, in rare cases, the game crashed when using the Anarchy grenade launcher.
  • ♦Fixed a bug due to which it was impossible to get additional bonuses for "Cold Refusal" and "Guillotine Blade" after opening the gift "Shadow Empowerment III".
  • ♦Fixed a bug due to which heavy attacks with swords with the Vortex Shapes bonus did not complete properly when playing online.
  • ♦Fixed a bug due to which some weapons from Season of Arrivals were missing from the Collection section.
 
Armor
  • ♦Fixed a bug due to which Banshee-44 could not be purchased seasonal armor mods Season of the Worthy.
  • ♦Fixed a bug due to which the Banshee-44 could not be purchased with the "Resistant Machine Gun Scope" modifier.
Other
  • ♦Added the ability to use Season of Dawn modifiers with Lightshot effects on Season of Arrivals armor.
  • ♦Fixed incorrect icons for Season of Arrivals armor mods.
  • ♦Fixed incorrect descriptions for the bonuses of two Season of Arrivals modifiers: Rocket Impulse (formerly Fountain of Light) and Radiant Light. Descriptions now match the effects of these modifiers.
  • ♦Added slots for Season of Arrivals modifiers to EDZ armor set items that did not have such slots.
  • ♦The Artifact Unstoppable Pulse Rifle mod no longer allows you to stun Unstoppable units with non-Pulse Rifle damage while using the Pulse Rifle Scope.
  • ♦The Rival Warlock Skin from Guardian Games now displays ghost projections.
  • ♦Fixed an issue where the Unstoppable Pulse Rifle mod icon was showing a Scout Rifle.
  • ♦Fixed a bug that affected aim assist when shooting through barricades with Cyten Fortification Gauntlets.
 

USER INTERFACE

Eververse
  • ♦The title of the "Accessories" section of the Eververse store now displays the correct text.

Remapping control on controllers

  • ♦Updated the description of the run toggle button.
 
Zur
  • ♦Updated description of Xur's Exotic Engrams so that players can now purchase more than one engram per week using an Exotic Cipher.
 

Subtitles

  • ♦Fixed an issue where the Drifter's dialogue subtitles in Season of Arrivals would refer to the player as "brother" even when playing as a female character.
 

OTHER

Common
  • ♦The weekly selection of bounties in strikes has been adjusted to better match the objectives of the current season.
  • ♦ Scorn, Cabal, Vex, and Fallen variants no longer appear in Season of Arrivals.
  • ♦Fixed a bug due to which it was impossible to complete the exotic quest "A New Dawn" because there was no sleeping node at the coordinates of CB.NAV/LAUNCH().Power Plant.Passage.Vault.
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