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Fortnite update v9.20. Everything You Need to Know!

fortnite

WHAT'S NEW?

Storm Shaper
The power of the Storm is now yours!

WEAPONS AND ITEMS

  • Storm Shaper
    • A throwable object explodes on impact and creates a spherical shaped area.
    • Where the sphere overlaps with the Tempest zone, a safe zone is created.
    • Where the sphere overlaps the safe zone, a Storm zone is created.
    • Storm Shaper deals the same damage as the current Storm.
    • The zone exists for 20 seconds and then disappears.
    • An item of epic rarity.
    • Can be found in buildings, chests and vending machines.
    • Appears in sets of 1.
    • Max. set size: 1 pc.
  • Items removed from the game
    • All types of hunting rifle
    • While we appreciate the variety of ranged weapons, the semi-automatic rifle has outperformed the hunting rifle in some ways since it became hitscan, hitting the target instantly. And now there are several types of sniper rifles available to players, and they do not have an urgent need for a hunting rifle.
  • cargo drone
    • Sniper Pack spawn chance reduced from 12,5% ​​to 8,45%
    • Explosive Pack spawn chance reduced from 12,5% ​​to 7,04%
    • The drop rates for rare and highly effective items from Cargo Drones were too high in our opinion, so we slightly lowered the availability of these items.
  • Turret
    • The turret is now 20% more resistant to overheating.
    • Players have become less likely to use the turret. By making it slightly more resistant to overheating, we have balanced the risk/benefit ratio.
  • Max. Thunderbolt charge time increased from 1 sec. up to 1,25 sec.
    • Bow "Gromoboy" turned out to be more powerful than we expected. This change is intended to reduce the weapon's rate of fire, making it more risky to miss. We want to evaluate this change before making new ones, and may continue to update bow stats until we have the desired effect.
  • The sound of the air pipe, the pink ring, and the rotating blades are disabled during the fifth phase of the Tempest, when the air pipes themselves are disabled.
  • Players resurrected using the Respawn Van will lose invulnerability when shooting or starting construction.
  • Fans no longer require such landing accuracy. This was done to prevent players from taking damage if jumped on them from a great height.


Corrected mistakes

  • Fixed an issue where weapons that previously had no ammo would not automatically reload.
  • Fixed an issue that resulted in players taking fall damage when exiting a Baller moving rapidly down a slope.
  • Aim assist can no longer be used when attacking a player affected by the Shadow Bomb effect
  • Fixed an issue where players could deal damage to teammates who were disconnected from a match.
  • Fixed a bug due to which the disc toy would freeze if it hit the baller.
  • Fixed a bug due to which the sounds and visual effects of the air pipe continued to play after the player left it.
  • Fixed a bug due to which the sounds and visual effects of the fans played more than once.
  • Fixed a bug due to which flying snowboards could not leave the air pipes.
  • Exiting a vehicle while in an air tube no longer results in a free fall.
  • Fixed a bug due to which it was impossible to use the vending machine if the player who used it died.
  • The Pistol Pistol now consistently knocks targets and the shooter back to the correct distance.
  • The dynamite sound no longer plays indefinitely during replays.
  • The visual effect of hitting lava will no longer persist when the Baller bounces out of lava and into water.

TIME ALTERNATION

SWORD FIGHT

In the treasure chest, you can find epic (or better) weapons, and sometimes even an infinity sword. Compete with other players and find out who is worthy to become its owner!

GAME PROCESS

  • The setting for automatic material switching has been removed from the game and is now always active.
    • Removing this setting allowed us to optimize the automatic switching algorithm, eliminating rare cases of incorrect material switching.
  • Increased the duration of the period during which a kill is credited to the player who last dealt damage to the deceased.
    • Fall Damage: from 15 sec. up to 60 sec.
    • Suicide: from 15 sec. up to 60 sec.
    • Death by Storm: from 5 sec. up to 60 sec.
  • Added foot controller support in Accessibility.
  • The description of the "Invert Aircraft Control" setting has been made more clear.
  • Getting Cryptography boards has become easier. Now in squad battles, duo and single battles, you need to get into the top ten players not 25, 50, 75 and 100 times, but 5, 15, 30 and 50.


Corrected mistakes

  • Gamepad Custom Settings now consistently allows players to use Turbo Building when using the Place action and the Stair, Wall, Roof, or Floor action is bound at the same time.
  • Fixed an issue where building destruction could be interrupted by reconnecting it to the foundation.
  • Fixed an issue that caused the player to remain suspended in the air when losing connection while jumping from a bus.
  • Certain Cryptography boards that require the use of a specific cosmetic item are now correctly available to players with the required item being used.
  • Fixed an issue that caused the player to accidentally place a floor element above themselves when attempting to build it below them.

SOUND

  • Weapon reload sounds now play in mono instead of stereo. This should help improve the positioning of weapon switch sounds.


Corrected mistakes

  • Storm damage sound no longer breaks prematurely.

MOBILE VERSION

We've noticed that iOS updates have been delayed in the App Store lately. Apple says it can take up to 24 hours for any app to appear in the store. If the update does not appear, check our social media pages for details.
 
  • Meet: Fast Healing
    • Makes it easier to use consumable items to restore health and shield.
      • When health or shield drops below 100. (max), a quick heal button will appear on the screen.
    • A separate button that needs to be added manually from the interface layout.
    • The button icon shows the current priority of the items in the player's inventory.
      • Priority 1: Vigorous Brew over all other healing items
      • Priority 2: Healing items over Shield restoring items
      • Priority 3: first aid kit before bandages
      • Priority 4: If the shield value is less than 50, use lesser defensive potions
      • Priority 5: If the value of the shield is 50 units. or higher, use defensive potions
  • Added an "X" (Exit) button to exit a number of screens where the "Close" button was too small.
  • Players will now receive an error message when trying to update a game when there is not enough free space on their device.
Corrected mistakes
  • Fixed a bug due to which equipment was displayed incorrectly when exiting the game and re-entering.
  • Aim Assist and Auto Fire can no longer be used when attacking a player who is affected by the Shadow Bomb effect.
  • Fixed an issue on the Android version that caused players to experience crashes when trying to watch live matches.
  • Fixed a bug due to which players could interact with doors and ziplines from a long distance.
  • Event and Challenge screens are now displayed in the center for devices with a 4:3 aspect ratio.
  • Fixed an issue where pressing the Combat and Build Mode button would put players in Combat Mode while the animation was playing.
  • Fixed an issue that caused the names of players from a defeated team to remain below the player being spectated.
  • The controller layout now displays correctly when viewed on widescreen devices.
Creative mode bug fixes
  • Fixed an issue that made selection arrows difficult to use.
  • The general management interface is now displayed permanently.
  • Fixed an issue that caused sound effects to repeat indefinitely when the player held a grenade.
  • Improved stability when using the controller to navigate to the Details menu.
  • Fixed a bug due to which points were displayed incorrectly at the beginning of the match.

GENERAL CHANGES

  • Flag Emblems: Resolution increased from 256x256 to 512x512.
    • Standard: added 31 types of large graphic flags.
    • Battle Royale: Added 17 types of large graphical flags.
  • Console players can change the language settings in the Options menu.
  • Players can now opt out of participating in surveys in the "Account" section.
  • The main menu lobby has been changed to be the same as the Battle Royale lobby.
    • The first improvements have been made to the new lobby. We plan to improve it over time, including finalizing the interface.
Corrected mistakes
  • Fixed an issue that resulted in videos not looping on PS4.
  • The question mark sign in the options menu now occupies the entire rectangle.

INTERFACE

  • You can now cancel purchases you just made in the Fortnite Store!
    • If you do not close the purchase screen, you will have the option to cancel your purchase within a few minutes.
    • After canceling a purchase, you will no longer be able to cancel a purchase of the same item for a period of time, but any other purchase can be cancelled.
    • By canceling the purchase, you will lose the purchased item and get back the spent V-Bucks.
    • Cancellation of a purchase is carried out on the same basis as the application for a refund.
      • What items can be canceled?
        • You can opt out of a purchase made in the Item Shop with V-Bucks.
          • Emotions
          • hang gliders
          • Picks and tools
          • Back decorations
          • Equipment
          • wrappers
          • Music
      • What items can't be cancelled?
        • Purchases of limited store offerings such as Lava Legends, Ice Legends, and Lagoon cannot be canceled.
        • V-bucks
        • Gifts
        • Battle Pass
        • Battle Pass Tiers
        • Founder's Pack
        • Founder's Pack Upgrades
        • Loot Llamas (Save the World)
        • Event Items and Weekly Store Items (Save the World)
  • The selection of talking players from your squad is now more noticeable.
    • Players in your squad no longer display voice indicators.
    • We've made these changes to maintain the visual emphasis on the talking player that voice indicators previously provided, while still making it easier to read important information about that player, such as health and shield levels.

CREATIVE MODE

WHAT'S NEW?

Transmitters and receivers
Cause an explosion with a coin? Disable the barrier by hitting the target? Easy! And this is just the beginning. In the next updates you will find a whole bunch of new devices and features!
09CM_TriggerReceivers_Social.jpg

Device "Storm"
Now you can set up a Storm to test what your players are capable of. Future game updates will add new ways to control the Storm.

09CM_CreativeStormDevice_Social.jpg

houses from pueblo
Build a desert city on a new island with a canyon using the new prefabricated elements and pueblo sets.

09CM_Theme_Pueblo_Social.jpg

ISLANDS

  • New Canyon Island: A deserted canyon with a river running through it.
Corrected mistakes
  • Graffiti will only be saved if the player has edit rights on the island.

GAME PROCESS

  • Updated "My Island" menu:
    • Added the "Principle of obtaining building materials" setting, which determines the amount of building materials received when environmental elements are destroyed.
      • Available options are Creative, Battle Royale, and Save the World (default is Creative).
    • Added Gathering Speed ​​parameter, which acts as a multiplier that determines the amount of building materials received when destroying environmental elements.
      • Available options: 0x, 0.1x, 0.5x, 1x, 2x, 3x, 4x, 5x, 10x (default: 1x).
    • Added Drop Items setting that controls whether or not players can drop items.
      • Available options: yes, no (default: yes).
    • Added a "Pickup" setting that controls whether or not players can pickup items during gameplay.
      • Available options: yes, no (default: yes).
    • Added an "Item Destruction When Swapping" setting that determines whether an object placed on a tile containing a player's structure will be destroyed, or whether structures can be placed in such a way that they intersect with objects.
      • Available options: yes, no (default: yes).
    • The "Lock building in game" option has been renamed to "Build". It determines whether players will be able to build during the game.
    • The "Allow damage to buildings in the game" parameter has been renamed, now it is called "Environmental damage". It determines whether players will be able to destroy elements of the environment during the game.
    • Item Drop on Death is now called Item Retain on Kill and determines if the player drops items upon death.
    • The "Infinite Resources in Game" setting is now called "Infinite Resources" and determines whether players will have infinite resources during the game.
Corrected mistakes
  • Fixed a bug due to which players were sometimes disconnected from the game after winning.
  • Fixed a bug due to which the automatic sprint did not turn off after the end of the round.
  • The "When lives run out, go to the team" feature now works with all teams.
  • Score to Win now correctly awards victory.
 

WEAPONS AND ITEMS

  • A new item "Flag" has been added to the inventory section with consumable items:
    • It is taken in hand as soon as you pick it up.
    • The flag makes it impossible to build and pick up other items from the inventory.
    • The flag can be used as a melee weapon or a resource gathering tool. You can also throw a flag to a teammate.
    • If the flag came from a Capture Item Spawner, then it will have that spawner's accent color.
Corrected mistakes
  • The Pistol Pistol now consistently knocks players back a certain distance.

CREATIVITY TOOLS AND PHONE

  • Airspeed, Pass Through, Grid Snap, Fall, and Collision settings are now saved and in effect across all game sessions.
  • Improved performance of multiple selection when copying multiple objects at once.
Corrected mistakes
  • Fixed an issue where Object Move mode could unexpectedly turn on when the left stick was set to jump.
  • Fixed a bug due to which copied objects could be shifted relative to the camera.
  • Fixed an issue where it was not possible to copy and paste the arctic base hangar door using the phone.
  • Fixed an issue where the control help text could sometimes disappear.
  • Fixed an issue where cosmetic items could sometimes obscure line of sight, making the items uninteractable using the phone.
  • Fixed an issue where the phone could display the power level from Save the World.
  • Fixed a bug due to which the control help showed the wrong button when copying an object.
  • Fixed multiple selection. It now works more consistently with wall, floor, stair, and roof elements when copying or cutting an object.
  • Fixed a crash that sometimes occurred when copying and pasting the maximum number of items allowed when using multiple selection.

KITS AND FINISHED ITEMS

  • Added 6 new Pueblo elements.
    • Pueblo (three houses)
    • Pueblo (two houses)
    • House from Pueblo A
    • House from Pueblo B
    • Main gate from pueblo
    • Belfry from Pueblo
  • Added 8 new sets.
    • Pueblo set
    • Pueblo Object Set
    • Desert set
    • Set of street objects
    • Set of containers
    • Set of interior items
    • No Collision Set - Objects the Player Can Pass Through
    • A set of Fortnite party objects including pointers and team flags
  • Added Rusty Car and Rusty Truck to Vehicle Set.
  • Added white brick walls to the factory wall set.
  • Desert stones and new floor types have been added to the indestructible object set.
  • Gnomes have been added to Core Object Set B.
  • "Floor set (grass)" renamed to "Floor set A (earth and grass)"
Corrected mistakes
  • Now the stone columns of the Tomato Pyramid are positioned correctly.

DEVICES

  • Transmitters and receivers
    • A new system has appeared that allows you to combine devices using channels.
    • There are currently 8 channels available on each island, with 15 devices per channel.
    • Each island can have up to 100 transmitters and 100 receivers.
    • Added activation device.
      • React to player: determines whether this activator will send a signal if it is stepped on by a player.
        • On, off (default: off)
      • Trigger When Damage Takes: Determines whether this activator will emit a signal when it takes damage.
        • On, off (default: off)
      • Trigger Count: Determines how many times this activator can signal.
        • Infinite, 1-10 (Default: Infinite)
      • Activation Delay: Specifies the delay time between activation and signal transmission.
        • None, 1 second, 2 seconds, 3 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 5 minutes, 10 minutes, 20 minutes (default: none).
      • Activation Reset Delay: Determines the amount of time to wait until the next signal transmission since the last activation.
        • None, 1 second, 2 seconds, 3 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 5 minutes, 10 minutes, 20 minutes (default: none).
      • Activation Sound: Determines whether a sound should be played when a signal is transmitted.
        • Enabled, Disabled (Default: Enabled)
      • In-Game Display: Determines if the device can be collided with in-game and is visible or not. This setting does not affect the device's ability to receive stimulation to activate.
        • On, off (default: off)
      • Enabled at the beginning of the mini-game: determines whether the device will react to the impact from the very beginning of the game, or to affect the device, another device must first be activated.
        • Enabled, Disabled (Default: Enabled)
      • Enable When Received From: Receive a signal from a specific channel to turn on this device.
      • Disable when receiving from: Receiving a signal from a specific channel disables this device.
      • Enable Broadcast on Activation: Specifies the channel on which the device will transmit a signal when activated.
  • Added new devices - receivers and transmitters. For each of these devices, a channel for transmitting and receiving a signal is defined, subject to the specified conditions.
    • Test set devices
      • Added "Turn on display when signal received" receiver.
      • Added "Turn off display when receiving a signal" receiver.
      • Added Transmitter "On Receive Transmit Signal".
    • Device "Sequencer"
      • Added "Start Sequence on Received Signal" receiver.
      • Added "Stop Sequence When Receiving Signal" receiver.
    • Task Device
      • Added "Destroy when received from" receiver.
      • Added "Enable Transmission on Kill" transmitter.
    • Pinball Flipper and Bumper Devices
      • Added "Activate when receiving a signal" receiver.
      • Added "Enable when receiving a signal" receiver.
      • Added "Disable when received from" receiver.
      • Added "Enable transmission on activation" receiver.
    • explosive device
      • Added "Explode on signal" receiver.
    • Device "Sentry post"
      • Added "Create on signal" receiver.
      • Added "Enable Transmission on Kill" transmitter.
    • Creature Spawner Device
      • Added "Kill creatures on signal" receiver.
      • Added "Destroy generator on signal" receiver.
    • Devices "Zone of defeat" and "Barrier"
      • Added "Enable when receiving a signal" receiver.
      • Added "Disable when receiving a signal" receiver.
  • Added default Storm control device.
    • With this device, you can add a diminishing Storm to the maps.
    • Start Radius: Determines the initial size of the Storm area at the start of the game.
      • 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m (default: 50m)
    • End Radius: Determines the final size of the area covered by the Storm.
      • 0 m, 5 m, 10 m, 20 m, 30 m, 40 m, 50 m, 75 m (default: 0 m)
    • Wait Time: determines how long it will take before the Storm's opening begins to decrease.
      • 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes, 20 minutes (default: 2 minutes)
    • Shrink Time: Determines how long it takes before the opening of the Tempest shrinks from its initial radius to its final radius.
      • 30 seconds, 1 minute, 1,5 minutes, 2 minutes, 2,5 minutes, 3 minutes, 5 minutes, 10 minutes (default: 1 minute)
    • Delay Time: Determines the amount of time that must elapse before the Storm begins.
      • None, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes (default: none)
    • Damage: determines what percentage of the maximum health the player will lose every second they are in the Storm.
      • 1%, 2%, 5%, 7%, 10%, 15%, 20%, 25%, 50%, 75%, instant death (default: 10%)
  • Updating the Capture Area Device
    • The "Points" setting now includes a value of "0".
  • Added Capture Item Generator device.
    • Allows you to add more functionality to the process of capturing an object using the item generator. Tip: Pairs well with the new Flag item.
    • Creative Mode: After placing a device, drop an item from your inventory into the capture area to make it a capture target.
    • Game Mode: The device will spawn one instance of the given item and will not spawn the next item until the previous item is removed from the game.
    • Allies: Identifies the team that owns the captured item.
      • 1-16 or all (default: all)
    • Who Can Capture: Determines which teams can capture the item.
      • Allies, Opponents (Default: Allies)
    • Accent Color: Allows you to visually distinguish your Capture Spawner device from other devices.
      • Team color, white, sky blue, red-orange, gold, light green, fuchsia, orange, aquamarine, beige, purple, acid green, azure, aqua, pink, green (default: aqua).
    • Points: determines the points received for capturing an item. Stacks with the points of the Capture Area device.
      • 0–100 (default: 0)
    • Dropped Item Return: Determines how long it takes to return a dropped item to the generator.
      • Instant, 3 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, never (default: never)
    • Capture Sounds: When enabled, play a sound effect when items change state (captured, taken, thrown, etc.)
      • On, off (default: off)
  • Player Checkpoint Device Update
    • Now up to five players can spawn at the same control point at the same time.
  • Pinball Bumper Device Update
    • Added "Toss" setting: Determines the height to which players are tossed when pushed.
      • None, Small, Medium, Large, Extra Large, Huge, Super Large (Default: None).
    • Living creatures can no longer activate bumpers if they are not affected by them.
    • Bumpers can now be activated when Knockback Power is off, allowing them to deal damage, grant points, or be thrown into the air.
    • Increased instant bumper cooldown from 0,1 second to 0,25 second, as the device can now be activated multiple times in a row when the Knockback Force setting is off.
    • The value has been renamed from "Instant" to "0,25 seconds" to accurately reflect the minimum delay.
    • Added "Object Direction Influence" setting: determines how much the direction of movement of an object colliding with the bumper affects the direction of the knockback of this object. (0% means the bumper will always knock the player straight away from it.)
      • 0%, 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90%, 100% (Default: 100%).
    • Added "Team" setting: the bumper works only when activated by a specific team.
      • Any, 1-16 (Default: Any)
    • Added "Points" setting: determines how many points the player who activates the bumper will receive.
      • -20, -15, -10, -5, -3, -2, -1, 0, 1, 2, 3, 5, 10, 15, 20 (default: 0)
    • Added "Enable at game start" setting:
      • Enabled, Disabled (Default: Enabled)
    • Added descriptions for all bumper settings.
    • Fixed a bug due to which the health bar was displayed on copies of the bumper.
  • Added additional settings for the explosive device.
    • Play visual and sound effects: Determines whether to activate the visual and sound effects of the explosion or deal damage silently and stealthily.
      • On, off (default: on).
    • Additional damage to buildings:
      • 150, 200, 250, 300, 350, 400, 450, 2000, 5000.
    • Strength display:
      • Well no. (Default: yes).
  • Updated the Kill Zone device.
    • The settings for "Affect Living Creatures", "Affect Players", "Affect Vehicles", and "Affect Vehicles Without Players" have changed from Yes/No to On/Off.
    • Added "Enable at game start" setting:
      • Enabled, Disabled (Default: Enabled)
    • Added setting "Impact on vehicles without players":
      • On, off (default: off)
  • Pinball Flipper Upgrade
    • Added setting "Toss Force": determines how high the flipper will toss an object.
      • None, Small, Medium, Large, Extra Large, Huge, Super Large (Default: None).
    • To align with the Bumper device, a Super Large option has been added to the Kickback Force setting.
    • New options have been added for the Throw Direction setting:
      • Any (activates from any direction and knocks back in that direction)
      • In the opposite direction (activates from any direction and knocks back in the opposite direction)
      • Sharp turn (with each activation, changes the side of the activation to the opposite)
      • Never (does not knock back, but still triggers other effects such as taking damage and scoring points).
    • Added "Kick back" setting: when returning to its original position, the flipper will hit any object behind it.
      • On, off (default: off)
    • Added "Knockback Angle" setting: determines how much the direction of movement of an object colliding with the flipper affects the direction of the knockback of this object. (0% means the flipper will always knock the player straight away from itself.)
      • 0%, 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90%, 100% (default: 100%)
    • Added "Team" setting: flipper works only when activated by a specific command.
      • Any, 1-16 (Default: Any)
    • Added "Enable at game start" setting:
      • Enabled, Disabled (Default: Enabled)
    • Added "Points" setting: determines how many points the player who activates the flipper will receive.
      • -20, -15, -10, -5, -3, -2, -1, 0, 1, 2, 3, 5, 10, 15, 20 (default: 0)
    • Creatures can no longer activate flippers without being affected by them.
    • Increased the Flipper's area of ​​effect if activated on damage or remotely.
    • Added descriptions for all flipper settings.
  • Challenge Set Update
    • Added setting "Display at the beginning of the mini-game":
      • On, off (default: off)
  • Updating the Watchtower device:
    • Added setting "Appearance at the beginning of the mini-game":
      • Available options: yes, no (default: yes).
  • Barrier device update:
    • Added "Enabled" setting: Determines when the barrier effect is active.
      • Disabled, Enabled, Prep Only, Gameplay Only (Default: Gameplay Only)
  • Added additional options for the "Team Options and Inventory" device:
    • Team Name: Defines the display name of the respective team to be used in the interface (score, victory screen, etc.)
    • Team Color: Defines the color of the corresponding team to be used in the UI and devices that respect the team color for the "Accent Color" setting (capture area, item spawner).
    • Island settings, white, sky blue, red-orange, gold, light green, fuchsia, orange, aquamarine, beige, purple, acid green, cerulean, aqua, pink, green (default: island settings).
    • Initial Player Per Team Ratio: This setting allows you to set an asymmetrical number of players per team due to the ratio value to any number of users in the game.
      • Island Settings, 1-10 (Default: Island Settings)
      • Example: A ratio of 4 for team 1 and 1 for team 2 means that with 10 players, team 1 will get 8 players and team 2 will get 2 players.
  • Added an additional setting for the Player Spawner device:
    • Player Name Limit: When entering text in this field, only players whose names contain the specified text will appear at this point. Leave this field blank to allow any player to spawn at this point.
  • Added an additional setting for the "Sequencer" device:
    • Play Phase Activation: Determines at what point the sequencer automatically activates.
      • Never, prepare, start game (default: never).
    • Added the ability for the sequencer to trigger the activation device.
Corrected mistakes
  • Fixed an issue where devices could not be rotated properly when placed on an existing floor.
  • Fixed a bug due to which the barrier was displayed incorrectly if a player was standing next to it at the start of the game.
  • Interaction with items placed inside the barrier has become more stable.
  • Fixed a bug with incorrect rotation of the Gunmen.
  • Fixed a bug due to which the Gunslingers took damage from explosive devices that exploded in their fire radius.
  • Looped music from sequencers is now correctly reset at the start of a game or round.

INTERFACE AND COMMUNICATION

  • Improved portal interface:
    • Now the names of portals are displayed only when approaching them.
    • Thanks to the new design, information about the portal has become more legible.
    • Changed the distance at which the tooltip for changing the portal appears; added clarification that this changes the destination of the portal.
  • The appearance of the list of servers has been changed and tips for new functions have been added.
Corrected mistakes
  • Fixed the location of the squad members in the main menu of the lobby so that they do not overlap with the "Recommended" panel.
  • Changed the width of the columns in the score table.
  • Fixed a bug where the time column in the scoreboard could show Elimination if there was no time available to display. The table now displays "—:—:—" in this case.
  • Fixed a bug due to which, after opening and closing the in-game menu, the "Details" button did not work.
  • Fixed an issue where, when using a gamepad, the tooltip text for the tool button would disappear when the tool was removed.
  • Fixed a bug due to which the "Return to Lobby" button could appear in the game menu when the player is already in the lobby.
  • Fixed an issue where the "Memory Used" indicator could be displayed in the lobby.
  • Fixed a bug with displaying controller input in the game description panel that occurred when using a controller on a smartphone.

BATTLE THE STORM

WHAT'S NEW?

Beyond the starry horizon
Join the Starry Horizon crew and send the Courageous ship flying.
09BR_RetroSciFiQuest_Social.jpg

Invasion
Stay away from lasers in the new War Games simulation!
09StW_Wargames_Social_Invasion.jpg

MISSIONS AND MECHANICS

  • New variation of "War Games": "Invasion"
    • A hostile UFO has appeared in the sky above your storm shield! It weakens your defenses and drops the landing of uninvited guests.
    • Destroy this flying saucer to give your defense forces a break. But know that the aliens will return!
    • This new simulation in War Games will allow you to get some more event tickets and a new flag, as well as add variety to the daily quests.
    • Coming to War Games on June 6 at 03:00 Moscow time.
  • Invasion, like all upcoming War Games, is now tied to a store rotation every night (03:00 UTC). This will better tie the new War Games missions to the available simulations.
  • A new futuristic llama is available in the store.
    • 4 new futuristic heroes and 5 futuristic weapons.
    • Price: 500 summer tickets.
  • You can now play War Games and complete Storm Shield missions with players from other zones while using the People's Regiment feature. This will reduce the time spent on matchmaking.
  • Updated weekly quest rewards!
    • Upon completion of the weekly quest, you will be rewarded with 500 Summer Tickets and one reward of your choice (Gold, Substitute, or Upgrade) based on your progress in the main questline.
    • Increased the amount of gold and materials to improve the properties that players receive as a reward.
  • You no longer need to complete the quest "Into the Storm" to access powerful melee attacks. They are available from the very beginning of the game.
Corrected mistakes
  • Fixed issues with matchmaking for War Games. Among other things, fixes have been made to the minimum and maximum difficulty settings for War Games and the Play with Others feature, as well as to the separation between Shield Defense missions and War Games simulations.
  • The "Trapped" challenge from War Games now properly regenerates traps after a simulation ends. In addition, this challenge is back in rotation again.
  • Fixed an issue where traps would not regenerate durability after completing the War Games or Shield Defense mission.
    • The first version of this fix appeared in version 9.10.
  • The hidden parts for the "Repairing the Shelter" quest no longer appear inside the landscape.
  • The SEE Bot now sees hidden parts as intended if it is successfully defended as part of the "Repair the Shelter" missions.
  • Players now properly receive the Personnel resource after completing Rescue Survivors missions in high-level zones.

INTERFACE

  • Inventory surplus can now be selected and used for conversion.
  • Items that have been evolved or whose rarity has been increased are no longer marked as new or unreviewed.
Corrected mistakes
  • The hero spawn animation on the hero pickup screen will no longer play twice.
  • Ward Trap health information is now correctly displayed on the blueprint.
  • Drop-down menus in the collection book now function more logically.
  • Inventory screen left open now closes as expected after completing a quest.
  • Switching between storage and backpack in the armory tab now works correctly.
  • Damage resistance now takes into account the amount of armor granted by skills from the support slot.
  • Players no longer experience freezes in the Account Boosters submenu when they navigate there from the Daily Rewards page.
  • Player names on the score page no longer appear above incorrect flags.
  • When quickly viewing multiple quests in a row, descriptions from the quest log now update correctly.
  • Portraits and item cards after purchasing from the store are now displayed correctly.
  • Fixed an issue where instead of the hero name being rewarded, the victory screen would show that a survivor had been obtained.

PERFORMANCE

  • Improved performance in the conversion menu, when viewing blueprints, and crafting items.
  • Optimized monster animations.
  • Various attacks and abilities have been optimized:
    • "Gas bottle" explosive
    • "Sudden attack" of a predator
    • Hivehead Cloud Attack
    • Thrower ranged attack
    • Suppressor Shield
    • Ninja skill "Back and forth"
    • Traveler's "Electric Tower"
    • Traveler's "phase shift"
    • "Hammer of Victory"
    • "Left-Right"
Corrected mistakes
  • Fixed menu freezes on weak computers that occurred when switching to the team or arsenal tabs for the first time.
  • Fixed a stutter when opening the Survivors menu and the Quest Selection Map.

HEROES

  • A new mythical adventurer, Azalea Clarke, is joining the party!
    • Standard skill: "Space technology"
      • Increases the energy damage of the ability by 15%.
    • Commander Skill: "Space technology +"
      • Increases the energy damage of the ability by 15%. When exploding, the Electric Tower also deals 107 damage. energy damage to nearby enemies.
    • Command Skill: "BATS"
      • REQUIRED: 2 space heroes.
      • Here's who you can always rely on! BAT deals 105 damage. base energy damage to a random enemy every 6 sec.
    • Available in the "Beyond the Starry Horizon" questline
  • Shock your enemies with a new soldier - Extraterrestrial Rio!
    • Standard skill: "Resonance Frequency"
      • Increases energy damage dealt to shields by 26%.
    • Commander Skill: "Resonance frequency +"
      • Increases energy damage dealt to shields by 78%.
    • The hero can be obtained from futuristic llamas.
  • Meet the new designer EDD-I!
    • Standard skill: "Protect at all costs"
      • Energy Damage from Melee Critical Hits is increased by 32% from the current charge of the shield.
    • Commander Skill: "Protect at all costs +"
      • Energy Damage from Melee Critical Hits is increased by 96% from the current charge of the shield.
    • The hero can be obtained from futuristic llamas.
  • Slay the Husks as Cybercyclops, the new adventurer.
    • Standard skill: "Plasma Arc"
      • Has a 20% chance to electrocute enemies, inflicting 58% energy damage.
    • Commander Skill: "Plasma Arc+"
      • Has a 20% chance of nearby targets taking 116% energy damage. TEDDY deals additional energy damage.
    • The hero can be obtained from futuristic llamas.
  • The new ninja Intergalactic Ken is ready for battle!
    • Standard skill: "Energy Absorption"
      • When killing enemies with energy damage, restores 8,5% from shield charge.
    • Commander Skill: "Energy Absorption+"
      • When killing enemies with energy damage, restores 17% from shield charge. Shurikens deal additional energy damage.
    • The hero can be obtained from futuristic llamas.
  • Archaeologist Jess has reappeared in the weekly shop.
    • Standard skill: "Energy consumption on impact"
      • Increases the effectiveness of a powerful attack when using the Armor Piercing Attack ability for 28%
    • Commander Skill: "Power consumption on impact +"
      • Increases the effectiveness of a powerful attack when using the Armor Piercing Attack ability for 128%
    • Available in the store on June 6 at 03:00 Moscow time.
    • On sale until June 13, 03:00 Moscow time.
Corrected mistakes
  • The paratrooper skill no longer heals heavily wounded players.
  • The "Don't Touch the Base" skill now works without errors after the player revives.
  • The skill tooltip for Six Shot+ now displays the correct values.
  • The Commander's Malfunction+ now adds the correct amount of damage to Plasma Pulse.
  • Cannonballs and gifts that appear after using the "Gift ... Weapons!" ability no longer disappear into the ground.
  • Fixed the animation of enemies hit by the Rush of a player using the Long Rush skill.
  • Players no longer get stuck if they are knocked back while placing a BASE.
  • The durability buff now stops affecting buildings after the BASE is destroyed.

WEAPONS AND ITEMS

  • Futuristic llamas now contain retrofuturistic weapons:
    • radioactive pike: An energy lance with a powerful Electric Strike attack that damages enemies at a long distance.
    • Blastotron-9000: an automatic sniper rifle without a scope that fires energy rounds.
    • mini blastotron: A rapid-fire pistol that fires energy rounds.
    • Gammatron-9000: rapid-fire energy machine that fires in bursts.
    • Photon crusher: A heavy hammer that deals high damage but weakly knocks back enemies. A powerful Black Hole attack draws Husks to the hammer before dealing damage.
  • A new resin trap has been added.
    • Enemies caught in this trap are briefly stuck in it. If the enemy fell into such a hole, shoot him!
    • Available in the Event Store on June 6th at 03:00 AM ET.
Corrected mistakes
  • Fixed a bug due to which the leprechaun turned into a troll after development.
    • Note: Previously, this bug caused difficulty classifying items, causing some players to find themselves unable to place a Leprechaun in the Collection Book. The troll is now considered a troll, and players who encounter this issue will receive the same leprechaun they had.
  • Trap modifiers that grant extra durability to buildings and restore building durability are now properly applied to the walls, floors, and ceilings they are attached to.
  • Fixed an issue that could prevent players from receiving Epic Blueprints purchased from the Item Shop.
    • Players experiencing this issue will soon receive Epic Blueprint Card Packs.

GAME PROCESS

  • Auto run is now canceled after death and respawn.
Corrected mistakes
  • Onslaught no longer destroys player buildings that are still under construction.
  • Player shields now begin to regenerate as intended if a player spawns with an incomplete shield and takes damage.
  • The health level of buildings in Lynch Peaks now correctly correlates with the maximum value.
  • Fixed a bug due to which throwers could stop attacking the Storm Shield.
  • Balanced the maximum health and shield charge of players in Wargames in Stonewood, Plankerton, Canny Valley, and Lynch Peaks.
  • If a high-level trap is placed in one of the starting zones, the game will attempt to reset that trap to its original level when the high-level "War Game" starts.
    • Storm Shield traps installed prior to this update will be maxed out.

ENEMIES

  • The EVs have invaded our world and temporarily replaced their fellow gunslingers.

SOUND

Corrected mistakes
  • During War Games, the countdown timer sound is now clearly audible at the end of each wave.
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