League of Legends Update 10.23: Everything We Know About the Season 11 Patch
The highly anticipated League of Legends Season 11 pre-season update, which should include a huge item overhaul, is just around the corner, with LoL Update 11 coming out November 10.23th - here are all the changes Riot Games has revealed so far.
Riot Games has abandoned its plans for League of Legends Season 11, and major changes are on the horizon. In the foreground - new legendary and mythic items LoL , as well as a new feature "Ability Acceleration" и other forest changes .
LoL Patch 10.23, due on live servers on Wednesday, November 11th, has been in the pipeline for some time now. PBE testing areas . Riot is slowly making changes in the preseason to balance ahead of Season 11.
A plethora of changes to items, champions, runes, and more have taken place over the past few weeks, which means you need to get your head around them carefully. We have prepared everything that should appear in League of Legends 10.23 update, which will be released next month.
Riot begins work on reworking new league items
League of Legends is set to have a massive overhaul of its item system in the 2021 preseason, and Riot Games has revealed what to expect with the many mythic and legendary items that will be released in November.
The idea behind these mythic items is to give players a clearer idea of what to build for and what these items will allow your champion to do.
Riot previously explained that they wanted to keep about a third of all items the same, update another third, and make the final part consisting of completely new items that people would struggle with.
“Mythic items are the cornerstones of your high-impact builds that define your playstyle from game to game,” Riot Producer Jessica told “Safelocked.”
Victor received a minor pre-season improvement
Victor is due to receive a slight League of Legends pre-season rework as part of Season 11's overall balance changes to "hopefully" bring him in line with the Mythic and Legendary items released in PBE LoL patch 10.21.
Machine Herald has always had one main goal in its kit: earn upgrades to its iconic Hex Core item tied to its passive and take over the game with extra ability power.
However, Riot is about to make drastic changes to the mid lane passive, Glorious Evolution, as part of the Season 11 Pre-Season Update. Gone is Victor's old prototype Hex Core; in its place are "evolution points" that must be unlocked in the middle of the game.
Passive changes are not the only change that Riot Games plans to make to the rework of mini Viktor. His E ability, known as Death Ray, will have a reduced mana cost, and the ability's laser emissivity will be increased from 0,6 to 0,7.
League of Legends patch 10.23 will be released on Wednesday, November 11th.
We will continue to add any planned balance changes as Riot releases concrete buff and nerf numbers for Season 11.
League of Legends Update 10.23: All Planned Changes
Champions
Anivia
- ➤Стоимость Q 80/90/100/110/120 ⇒ 60/70/80/90/100.
- R 75 base cost (+40/50/60 reps) ⇒ 60 (+40/50/60 reps)
Caitlin
- Passive Headshots take 25% less additional damage from Critical Strike Chance.
Cassiopeia
- ➤E cost 50 ⇒ 50/45/40/35/30
Eco
- ➤Base mana 280 ⇒ 330
- ➤Base mana regen 7 ⇒ 8
Eliza
- Spider Q now applies on-hit effects.
Fizz
- ➤Base mana 317 ⇒ 400
- ➤Basic mana regen 6 ⇒ 7
Gin
- Passive Critical Damage Reduction: 25% (150% Live Crits) ⇒ 14% (150% PBE Crits)
- ➤Additional attack damage with critical strike chance 4% attack damage per 10% critical strike ⇒ 3% attack damage per 10% critical strike chance
Katharina
- The passive effect now applies on-hit effects to all units hit.
- ➤E now applies on-hit effects.
- ➤R splits damage into (base + ability power ratio) magical and (attack damage + ASPD ratio) physical. Now applies on-hit effects with 33% effectiveness to all units hit. Each unit receives a total of 3 Katarina's hits over the entire 2,5 seconds of the channel's duration.
Cale
- Passive Attack Speed per stack of Zeal: 6% (30% at 6 stacks) ⇒ 2% + 100% / 30 AP (10% + 100% / XNUMX AP at XNUMX stacks)
orn
- ➤All mythical items have Orn upgrades. Only mythical items can be upgraded. Each improvement is statistically worth approximately 1000 gold.
Senna
- ➤Passive stats:
- Attack speed ratio 0,2 ⇒ 0,32
- Attack Speed per level: 4% ⇒ 2,5%
- Critical Damage Reduction: 35% (130% crit damage while alive) ⇒ 14% (150% crit damage while PBE)
- Critical Strike Chance per 20 souls: 15% ⇒ 10%
- Critical Strike to Life Steal Conversion: 35% ⇒ 50%
- ➤Movement speed E 20% ⇒ 20% (+3% / 100 ability power)
- 0,5 damage power factor R ⇒ 0,8
Silas
- ➤Base mana 280 ⇒ 350
Tryndamere
- 0,35-0,5 Passive Critical Strike Chance per Fury ⇒ 0,3-0,6
Distorted Fate
- ➤ per level 19 ⇒ 29
Victor
- ➤Complete rework
Volibir
- Passive Attack Speed now has a 4% / 100 AP ratio per stack.
- Q Movement Speed now has a 3% / 100 Ability Power ratio (doubled against Champions).
- ➤Cooldown E 15 ⇒ 15-11
- Max damage against minions and monsters: 150/250/350/450/550 ⇒ 150/300/450/600/700
Yasuo
- Passive Critical Strike Chance 100% ⇒ 150%
- Critical Strike Damage Reduction 10% ⇒ 15%
Yone
- ➤Passive 100% Critical Strike Bonus ⇒ 150%, 10% Critical Strike Damage Reduction ⇒ 15%
Zilean
- ➤Mana per level 19 ⇒ 29
Zoe
- ➤W does not currently work with new active elements. Will be updated to work shortly before the 10.21 pre-season patch.
Mana per level change
The following champions also have their mana per level increased by 20:
- Camilla
- Cork
- Darius
- Fiora
- Hecarim
- Gangplank
- Illaoi
- Irelia
- Jax
- Cain
- Nasus
- Olaf
- Scarner
- Udyr
- Vi
- Warwick
- Xin Zhao
- Yorick
Runes
Statistics
- Cooldown Reduction stat changed to +8 Ability Speed.
Ravenous hunter
- NEW EFFECT: Healing based on a percentage of damage dealt. Healing: 1% + 2% per stack of Bounty Hunter. Bounty Hunter stacks are earned the first time you get a kill for each enemy champion. Healing reduced to 1/3 against non-champions.
genius hunter
- NEW EFFECT: Increase item speed by 15 plus an additional 10 item speed per stack of Bounty Hunter (including trinkets). Bounty Hunter stacks are earned on the first kill of each enemy champion.
Conqueror
- ➤Adaptive Strength 1,7-4,2 ⇒ 2-5
- ➤Healing 15% ⇒ 10%
- ➤Ranged healing 8% ⇒ 6%
Presence of reason
- NEW EFFECT: Dealing damage to an enemy champion increases your mana regeneration by 1,5-11 (80% ranged) mana per second for 4 seconds. Instead, all energy consumers receive 1,5 energy per second. Kills restore 15% of your maximum mana or energy.
Legend: Destroyer
- Added to the Precision Rune Tree in Update 10.23.
- BEFORE: Gain 2% bonus armor and bonus magical penetration per stack of legends (max 10 stacks). Earn progress towards the Legend stack for each champion kill, epic monster kill, large monster kill, and minion kill.
Legend: Pedigree
- ➤Max charges 20 ⇒ 15
Transcendence
- ➤NEW EFFECT: Receive bonuses when you reach the following levels:
- Level 5: +5 Ability Speed.
- Level 8: +5 Ability Speed.
- Level 11: When a champion is destroyed, reduces the remaining cooldown on basic abilities by 20%.
Cosmic insight
- ➤ +15 Summoner Spell Speed.
- ➤ +10 Item Speed.