Sons of the Forest
Sequel to The Forest about survival in the forest. New mysterious forest... New monsters and cannibal mutants. The main character went in search of a missing billionaire on a remote island and ended up in a hellish place teeming with cannibals. To survive, he seeks resources and tries to build a place to sleep and shelter; hunts and crafts various items and weapons.
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Sons of the Forest Update 1.0: Lots of Changes!

В Sounds of the forest there is a list of innovations added in update 1.0 and the list is truly impressive!

Sons of the Forest is finally complete, and the game's long-awaited 1.0 update brings a ton of new features to the game for new and returning players alike.

Сегодняшнее обновление Sons of the Forest 1.0 было долгожданным, и это не преувеличение. Описание обновления чрезвычайно обширно – почти так же длинно, как и у отрубленных рук, которыми можно махать, – но ключевыми моментами, о которых стоит знать, являются добавление новой сюжетной линии и множество изменений, которые улучшат игровой процесс, делая его еще более захватывающим по сравнению с версией в раннем доступе.

The new storyline in Sons of the Forest includes a number of new cutscenes and voice acting. There are also plenty of new locations, giving the game more variety and options to explore after spending many hours in the Early Access version. Update 1.0 brings new mutants and other wild creatures to Sons of the Forest, as well as more gear storage options and additional structures to build on. It's essentially the same game you remember, but with a whole host of new features to explore.

Sons of the Forest has been available in Early Access since February 2023, and now, a year later, it is ready for a full release. The game has sold millions of copies during its time in Early Access, and we expect this player base to continue to grow.

Description of update 1.0 for Sons Of The Forest

  • The player can now carry up to four stones at a time and can place several stones at the same time, as many as are currently located
  • Reworked the stone wall so that the top rows only require four stones instead of five.
  • Hell cave lava, lighting, effects, details and sound reworked and improved
  • After the player falls asleep, Kelvin will also be found sleeping somewhere nearby
  • Virginia and Calvin will now wear the outfits you gave them in cutscenes.
  • The GPS screen now more accurately reflects the world around us, showing rocks, paths and clearings
  • Many items and pickups have been moved to better locations.
  • Added weather occlusion support for structural tarps
  • A new system has been added to ensure a smooth transition for multiplayer clients to completed ghost buildings, regardless of network connection conditions.
  • Slightly increased the size of the tarp sleep trigger to make it easier for all players to fall asleep.
  • Grounded beams and false posts now clear snow around them.
  • Cross and leg powered lamp now has a fixed wire anchor point
  • When placing a new stone floor, it will now be placed in front of where the player is aiming, rather than in the default calculated position, which may be outside the viewport.
  • Improved placement UI to better reflect anchor point position.
  • Placing a stone beam on the ground now shows more accurately where the stone will be placed.
  • Added a snow blower to the golf cart snow plow.
  • Added sound effect when moving buildings
  • Fly Swatter and Bone Maker traps can now be moved after installation
  • Furniture supported by other furniture is now tied, preventing the support one from being dismantled, destruction also applies to supported furniture
  • Players can now exchange dice
  • Reworked the entrance to the luxury bunker and improved scenery design
  • All bunkers are illuminated and some have additional details added.
  • Stone beams and floors now have more subtle animations.
  • Mushrooms, twinberries and snowberries can now be grown in pots
  • Large female cannibals now have new taunts and short scream animations.
  • Added boots to player pajamas.
  • Improved Oyster greeble layout
  • Improved some areas in Cave D where players would get stuck.
  • Added a tutorial message for scaling the tracker.
  • Improved placement of tree structures
  • Added more golf carts to the golf course.
  • Golf carts and hang gliders now appear on the GPS screen when they are nearby
  • Eagles will now sometimes perch on logs and dead trees
  • Added several additional areas with animals throughout the map.
  • Improved fall detection to prevent falling animation from triggering when walking on small ledges.
  • Removed crunch from all textures smaller than 1,024 to improve performance
  • Virginia Mank now saves locations and adds many more locations that she can take you to.
  • Any consumable item, including drinking dirty water directly from a reservoir, will now play the "Bad Food Eaten" sound event on the player.
  • Added loading screen prompts for getting sick and switching creative inventory mode.
  • Quantity reading is enabled for all products on shelves that are not one-to-one visual elements.
  • Fixed an issue where muds would run towards water or food and return to trees before finishing eating or drinking.
  • The Flashlight and Shotgun no longer respawn when loaded if they are already in the inventory.
  • Solar panels can no longer be placed in enclosed spaces (underground basements)
  • Reduced the number of shader variants and added shader warm-up on load to eliminate delays when compiling shaders the first time they are compiled.
  • The GPS tracker now remembers the current zoom level when refitting.
  • Drawing buildings that move will now retain their previous facing direction.
  • Updated the strength tooltip on the loading screen to include damage.
  • Now, when dismantling a structure, bundles of objects may appear.
  • Changed so that the last tabs in the blueprint book stay open longer if the mouse moves away from them
  • Added LODS to armor racks and armor on shelves
  • Improved the Freecamera system, which now uses the main camera so assets around it load correctly, and now works with a gamepad (Freecamera on via the debug menu)
  • All held items will now play the stash audio event when not equipped.
  • All held items will now play when clicking on a sound when the item is equipped.
  • All colliders in the inventory have been optimized and the display of items when opening the inventory has been accelerated.
  • Added area highlighting to the screen of a held GPS tracker to give it a glow.
  • Cloth in inventory now has a stack of five items that will fill up.
  • The animation speed for pointing items in the inventory has been doubled.
  • Items can now be added to and removed from the mat in the inventory by holding down the button
  • Reduced the sound of gasping for air when the player reaches the minimum survivability level when all their stats are reduced.
  • Improved interaction and animation for throwing items from a bag.
  • You can now hold down the button to continue throwing items from your bag.
  • You can now hold the button to continue eating berries in your inventory
  • Added a stack of watches on the crafting mat.
  • Removed small river rocks from Gribble Lake to reduce the number of object intersections.
  • Improved navigation mesh for Hell Cave
  • Placing walls under inclined beams on the ground is now possible if they are level
  • Updated the canopy blueprint to use walls instead of vertices for surrounding elements, and added one-way vertices to fill gaps on the sides.
  • Reduced CPU costs due to large number of idle structures
  • Now only the structure that is actively being placed turns red if the placement is invalid.
  • Log planks and variants are now thrown in the same orientation as logs.
  • Improved appearance of solafit
  • Added Timmy's drawings and Jianyu's notes as world details.
  • Reworked and improved many temporary art resources.
  • Added animation for throwing a stone when adding stone to buildings.
  • An additional snow sled has been added to help players get from the snow disaster to the first ice cave.
  • Removed extra locator on GPS for cave F
  • Improved skin appearance on Creepy Virginia and Armsy
  • Fixed an issue where some objects in the world were dynamic when they should have been static
  • Increased brightness of headlights on golf carts.
  • Added “Squad Search Frequency” and “Building Resistance” settings to the game’s custom menu.
  • Added a pause menu icon above players in multiplayer (appears as a gear above their name)
  • Improved Creepy Virginia Rag Doll
  • Swarms of bats at the cave entrance can now occur at any time of the day
  • Improved AI interaction with village objects
  • Added burning sound and light when the actor is on fire.
  • The Required Ingredients interface will no longer display more than the required amount of available ingredients.
  • Added a tutorial for when the player has been killed and needs to retrieve their backpack.
  • The tab for the currently active page now remains active, not just when hovering over it.
  • Both held books now have a closed UI tooltip at the bottom.
  • The text in the interface has been updated and a localization has been added for recharging an equipped item using a battery or an air tank.
  • Some items can now be added to storage more than one at a time.
  • Removed page numbers at the top of the page in the blueprint book, as tabs now remain open for the current page.
  • Added flashing exclamation mark and bright red light for detectable laptops.
  • Added loading screen tooltip for drying racks placed by fire, which dries things faster
  • "Golden Armor" has been renamed to "Ancient Armor"
  • Added Drink and Dump Out interface for flask and pan.
  • Fire arrows and torches now set bodies on fire when the arrow hits or when the torch lands a downward strike.
  • Updated notifications in the Cooking Buffs UI to include a pot icon.
  • Ziplines will now have visual safety straps when attaching rocks or logs to the zipline.
  • Added a pot rest when the pot is placed on the fire to prevent it from visually floating.
  • The UI for required building items is now hidden when the player is in caves or bunkers.
  • Added a pulsating light beacon to the dropped inventory bag to make it easier to find in the dark.
  • Added a close interface when holding a history page element
  • Lakes will now visibly freeze when players are nearby.
  • Various memory and CPU optimizations
  • New Dead Puffy poses have been added to the world.
  • Other players' names are now hidden when riding in a golf cart.
  • The network node non-response delay has been increased from five to 6,5 seconds.
  • The texture streaming budget is now updated when texture resolution settings are changed.
  • Optimized the streaming system to improve movement through the world and eliminate the risk of leaving objects active when moving quickly.
  • The procedure for “taking an object” according to Kelvin has been renamed to “taking clothes”
  • Reworked the save code to be more reliable in the event of an error in the serialization process.
  • To avoid spoilers, all items picked up by blueprints are now called blueprints rather than the name of the recipe.
  • Added sound notification about an event when saving a game
  • Updated golf cart default bindings to default to RT and LT.
  • When giving items to other players using a bag, the item UI will now say "GIVE AWAY" instead of "USE".
  • The minimap view is now slightly smaller
  • Improved flashlight on hanging tactical
  • Updated Ancient Armor inventory visuals.
  • Story objectives are now displayed in red.
  • Added a tutorial for creating a vault the first time the player is unable to pick up an item due to a full inventory.
  • Improved memory usage of billboard textures
  • Action cameras no longer drop fake ones. If the player picks up the camera and already owns the video clip, they will receive a notification in the UI
  • Added a UI notification showing how many people are waiting to sleep in a multiplayer game to let others know it's time to sleep.
  • Added a UI informing the player how to change the icon on held GPS locators.
  • Added bones and skulls to some clay pots when they break.
  • All blueprint buildings are now correctly cleared of grass and bushes.
  • Campfires and bonfires now use new sound events associated with the fire burning.
  • If the bow does not have a loaded arrow, but the player has an available arrow type available in the inventory, it will be automatically loaded into the bow
  • Certain items in sets will now drop from storage when a structure is destroyed.
  • Only one person can interact with the bonfire at a time
  • Structure disassembly now occurs in X instead of C to avoid conflicts when adding items to the warehouse.
  • You can now drink water while holding a spear
  • You can now add Twinberries and Snowberries to your shelves
  • Improved placement of some spits in caves.
  • Added a notification to the interface when the player is distracted from sleep by nearby enemies.
  • Fallen tactical soldiers now wear balaclavas and bloody clothing
  • Improved mountain fog layout.
  • Improved smoke trails from torches.
  • Added setting for anisotropic landscape graphics
  • The player now has idle and movement animations when holding artifacts.
  • The player can now look down before the spear changes grip.
  • The rebreather mouthpiece now moves off the screen when exiting the water.
  • Eating berries in your inventory is much faster
  • Inveterate cannibals can now wear winter clothes
  • Glowing Puffs now have a more unique appearance.
  • Fixed some issues where cannibal facial deformations would not match on transferred bodies and would not darken when burned.
  • Added more variations to Enemy Hunt Party events.
  • Improved loading speed of item textures in inventory
  • Added Holosprings logo to screens in bunkers.
  • Improved appearance of the radio
  • Reworked the appearance of bunker icons on GPS to make them more visible.
  • Smaller cave icons on GPS
  • Added an interface to display the player's current power level.
  • Artificial Intelligence You can now better navigate furniture and small structures built by players.
  • Improved AI navigation through player databases
  • Added AI path to rope bridges.
  • Improved the blood and moisture of creepy Virginia and on babies
  • Improved physics of bushings when cutting
  • Dead stumps respond better to cutting down
  • Richer visual effects for coins to make them easier to see in your inventory.
  • Kelvin can now walk on logs (pushing them through terrain has also been fixed)
  • Inventory now receives the correct fake ground each time the inventory is opened.
  • All inventory items now have hover animations.
  • Setting up LODS for pre-installed tarpaulins
  • Optimized database construction to reduce CPU load and reduce the amount of data sent over the network in multiplayer games.
  • Adjusted the combined LOD system and added a 4th LOD to optimize the cost of rendering stone floors
  • Improved appearance of defensive wall detail levels.
  • The visualization of the construction user interface has become more consistent.
  • Broken tiles on frozen lakes
  • Shoreline moisture has been added to the rocks.
  • Rainbows will now appear after rain.
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  1. kettle
    where are the new types of blood?
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