Overwatch
A dynamic multiplayer shooter designed for session play. In it, players fight 6v6 battles and discover the ability to act as a team. The outcome of the battle depends on the precise performance of the role. And the roles here are as follows: a maneuverable attack aircraft, resourceful defense, a fearless tank and reasonable support. Each character, without exception, requires maximum knowledge of their capabilities and individual style of play. Also, the use of roles, and the tactics of the team as a whole, change depending on the selected mode: capturing points and escorting. In the first, one should guard or unravel the secrets hidden in the temple of Anibus. Accompanied, you need to protect or destroy the device with EMP, the point of movement of which will be Kings Row.
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Overwatch August 13 Update: Shield Nerfs, Zenyatta Buffs, and Roadhog

heroes

A new Overwatch patch has been released on PC, Xbox One, PlayStation 4, and Nintendo Switch, bringing a host of nerfs and buffs to various heroes.

heroes

The big loser in this patch was Bridget, who saw her base health completely changed from 200 to 150, leaving 50 armor in reserve. In addition, her Inspiration healing has been nerfed, meaning her passive will make it harder to keep her teammates alive.

Briga should probably look for another hero to play with as it will be increasingly difficult to capitalize on a support tank hybrid. She will still be a threat, but to a lesser extent, especially for the lower ranks.

Orisa also sees an armor debuff that goes down from 250 to 200. In addition, the range of her Stop ability has been reduced, making it much harder for environmental kills on maps like Ilios Well.

Sigma is also being nerfed, with his barrier health reduced from 900 to 700. It will also now take longer to cool down, so he should be slightly more vulnerable to enemies, especially with Kinetic Grasp adding two seconds to his cooldown.

Elsewhere there are some improvements for Pharah, Roadhog, Symmetra and Zenyatta.

Pharah's Barrage duration has been reduced by half a second, which should make her slightly less vulnerable. In addition, her movement speed is increased by 20%.

Roadhog is getting a much-needed buff, his gun now does more damage, and should be easier to kill with the extra shot.

Symmetra's teleport will be active more often, its cooldown is reduced by two seconds.

Finally, Zenyatta's Orb of Destruction will charge faster and have a better rate of fire. For everyone who's craving a zen buff, it's time to shine!

UPDATE DESCRIPTION 

Brigitte

Common

  • Base health reduced from 200 to 150.

Inspire

  • -Total healing reduced from 130 to 90 (healing reduced from 21 to 15 health per second)
  • Self-healing is no longer halved.

Developer Comments:

  • ➤By gaining multiple charges of the Repair Kit, Bridget was able to play at safer ranges while still having a strong impact on her team. Combined with her personal barrier, she didn't need that much survivability in terms of pure health.
  • Inspire also had a powerful team impact, despite being hard to feel due to its passive nature, so we're lowering its team-wide healing, making it more beneficial to Brigitte herself.

Orisa

Common

  • Base armor reduced from 250 to 200.

Wait!

  • Radius reduced from 7 meters to 4 meters.
  • Projectile speed increased from 20 to 30

Developer Comment: Orisa's Big Stopping Radius! The ability made him too effective for creating combos against large groups of enemies with a relatively short cooldown. Changes to projectile speed and radius aim to change how it is used in order to be more effective at hitting single targets.

pharah

hover planes

  • ➤Movement speed increased by 20%.
  • Regeneration rate reduced from 50 to 35 per second.

barrage

  • - Duration reduced from 3 to 2,5 seconds.

Developer Comments:

  • We are making some changes to Hover Jets that should increase her flight speed and make her more maneuverable. To compensate for this change, we have also reduced its hover time.
  • The missile barrage has such massive damage that the end of the duration was often more of a hindrance than an advantage, especially with fewer obstacles around to break through.

Roadhog

Scrap gun

  • ➤(General) Ammo reduced from 6 to 5.
  • ➤(General) Damage per projectile increased from 6 to 7
  • ➤(General) cooldown increased from 0,7 to 0,85 seconds.

Developer Comment: These weapon changes are intended to make Roadhog's Chain Hook combo more consistent and bring back the heavy weight feel it had in the past.

Sigma

Experimental Barrier

  • Health reduced from 900 to 700.
  • Regeneration rate reduced from 120 to 80 per second.

Kinetic Grasp

  • Cooldown increased from 10 to 12 seconds.

Developer Comment: Considering Sigma's offensive power with hyperspheres and accretion, we've reduced some of his defenses to make him more in line with other tank heroes.

Symmetra

teleport

  • Cooldown reduced from 12 to 10 seconds.

Developer Comment: We're reducing the teleport cooldown to reduce the tension between using it as a personal and team mobility tool.

Zenyatta

Orb of Destruction

  • ➤(Secondary Fire) Charge speed increased by 15% (from 0,6 to 0,52 seconds per orb).
  • ➤(Secondary fire) Rate of fire increased from 8,5 to 9 shots per second.

Developer Comment: Zenyatta has low healing and mobility aside from his ultimate, but makes up for it with high damage potential. With the recent reduction in barrier uptime resulting in a faster paced game, we want to make sure Zenyatta continues to stand out for its strengths. This change will make his charged attack slightly better in combat.

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