Season 4 Chapter 4 of Fortnite is almost here and teasers about the storyline have already begun to appear online. Weird poster...
Description of the Fortnite Update 10.30 - Muddy Palms, Greasy Diner
CREATIVE MODE
WHAT'S NEW?
good and evil Prove your allegiance to the cause of good or evil with four new prefabricated elements. Create a heroic mansion or design a villainous base. Vending machine You've been waiting for this for so long! You can now install and set up vending machines on your island. Devices for classes This set of devices with flexible settings will allow you to create your own classes and give them unique features.ISLANDS
- The appearance of the My Island settings screen has been updated. Now it is available as a tab in the main game menu, but you can also call it in the usual way.
- Fixed an issue that sometimes resulted in players being disconnected while saving an island.
- Fixed a bug due to which the island sometimes became invisible, and players were left hanging in the air.
GAME PROCESS
- New options have been added to the My Island settings.
- Initial class ID: allows you to set the class that will be assigned to players at the beginning of each round.
- None, 1-16 (default: none).
- When to return the player's original class: Determines when the player's class should return to its original class.
- At the end of the round, at the end of the game, when a player is eliminated (default: at the end of the game).
- Initial class ID: allows you to set the class that will be assigned to players at the beginning of each round.
- Temporarily disabled hotkey blocking when the "Build" option in the game settings is inactive, as this prevented the placement of traps on some of the existing islands.
- Fixed a bug that caused the game to immediately end when the Last Man Standing option in the game settings was enabled and one of the teams had an infinite number of lives.
- Fixed an issue where attempting to drive a vehicle parked at a rift could render the player unable to move after teleporting.
- Players will no longer respawn indefinitely when returning to the hub after spectating a game.
- Fixed an issue that caused players to remain disguised as an item after attempting to remove their disguise while colliding with another object.
WEAPONS AND ITEMS
- Added the Legendary Bolt-Action Sniper Rifle to the Creative Inventory.
- A rare pistol has been added to the creative inventory.
- An electric trap has been added to the creative inventory.
- Flags will now disappear from the player's inventory after being defeated.
KITS AND FINISHED ITEMS
- Added 4 new prefabs.
- villainous base;
- destroyed villainous base;
- hero mansion;
- destroyed hero's mansion.
- Added 6 new sets.
- a set of villainous base;
- a set of destroyed villainous base;
- hero mansion set;
- a set of destroyed heroic mansion;
- a set of gray rocks (grass);
- set of hero and villain building objects.
- A dark purple car has been added to vehicle set B.
- A flock of bats has been added to particle set B.
- Some containers in the "Container Complex" preset have been removed from search results.
DEVICES
- The number of available channels for the transmitter has been increased from 32 to 50, and the number of available receivers has increased from 40 to 50.
- Added "Create Class" device.
- This device allows the player to create unique custom classes. Each device allows you to set parameters and initial inventory for one class.
- Drop inventory items on this device to determine the starting inventory for the class.
- Used in conjunction with the Class Select device to allow players to use unique classes in the game mode.
- Class Name: Specifies the display name of the corresponding class to be used in the interface.
- Class ID: Identifies the class to which this device's settings will be applied.
- None, 1-16 (default: none).
- Give on Respawn: Determines whether players will receive items from the generator upon respawn.
- On, off (default: off).
- Displayed in game: on, off. (default: off).
- Additional ammo: on, off. (default: on).
- Starting Health: 1% Health, 50% Health, 100% Health, Invincible, Don't Change (Default: Don't Change).
- Max Health: 1 health, 25 pts. health, 75 pts. health, 100 pts. health, 200 pts. health, 500 pts. health, 1000 units. health, 2000 units. health, 10 units. health, do not change (default: do not change).
- Starting Shields: No Shield, 50% Shield, 100% Shield, Don't Change (Default: Don't Change).
- Max. Shield Durability: No Shields, 25 HP shield, 50 pcs. shield, 75 units. shield, 100 units. shield, 200 pcs. shield, 500 units. shield, 1000 units. shield, 2000 units. shield, 10000 units. shield, do not change (default: do not change).
- Instant Recharge: On, Off, Do Not Override (Default: Do Not Override).
- Infinite ammo: On, off, do not change (default: Do not change).
- Infinite Resources: On, Off, Do Not Change (Default: Do Not Change).
- Keep Items on Kill: Dropped, Saved, Deleted, Don't Change (Default: Don't Change).
- Save resources on kill: Drop, save, delete, don't change (default: Don't change).
- Fall Damage: On, Off, Do Not Override (Default: Do Not Override).
- Gravity: Very Low, Low, Normal, High, Very High, Don't Change (Default: Don't Change).
- Jump Fatigue: On, Off, Do Not Override (Default: Do Not Override).
- Player flight: On, off, do not change (default: Do not change).
- Player name and location: Always show, always hide, do not change (default: Do not change).
- Drop Open: On, Off, Do Not Override (Default: Do Not Override).
- Severe Injury: Default, On, Off, Don't Change (Default: Don't Change).
- Building: On, off, do not change (default: Do not change).
- Replace time: 1-30 sec, do not change (default: Do not change).
- Lives: Infinite, 1-10, don't change (default: don't change).
- Health per kill: 0, 10, 25, 50, 100, 250, 500, 1000, don't change (default: don't change).
- Wood per kill: 0, 5, 10, 15, 20, 25, 30, 40, 50, 100, 250, don't change (default: don't change).
- Stone per kill: 0, 5, 10, 15, 20, 25, 30, 40, 50, 100, 250, do not change (default: do not change).
- Metal per kill: 0, 5, 10, 15, 20, 25, 30, 40, 50, 100, 250, don't change (default: don't change).
- Max. number of resources: 0, 100, 150, 200, 300, 400, 450, 500, 750, 999, 2000, do not change (default: Do not change).
- Item Spawn: Yes, No, Don't Change (Default: Don't Change).
- Pickups: Yes, No, Do Not Override (Default: Do Not Override).
- Gathering Speed: 0x, 0,1x, 0,5x, 1x, 2x, 3x, 4x, 5x, 10x, don't change (default: don't change).
- Respawn Invulnerability: 0 seconds, 1 second, 2 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 40 seconds, 50 seconds, 1 minute, 2 minutes, 5 minutes, 10 minutes change).
- This device allows the player to create unique custom classes. Each device allows you to set parameters and initial inventory for one class.
- Added class selector device.
- Forms an area in which the player's class changes according to the settings.
- Class ID: Determines which class will be assigned to players upon entering the area. If "None" is selected in the settings, players entering the area will lose their current class.
- None, 1-16 (default: none).
- Command: Determines which commands can activate the device.
- any, 1-16 (default: any).
- Time to Class Change: Determines how long you need to be in range of the device before the player's class changes.
- Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 6 seconds, 7 seconds, 8 seconds, 9 seconds, 10 seconds, 15 seconds, 20 seconds (default: 3 seconds).
- Respawn on Class Transfer: Determines whether a respawn will follow a successful class transfer.
- On, off (default: off).
- Impact radius: 0,5 meters, 1 meter, 2 meters, 3 meters, 4 meters, 5 meters, 10 meters, 15 meters, 20 meters, 30 meters, 40 meters, 50 meters (default: 1 meter).
- Device Display in Game: Determines whether the scope of the device is displayed during the game.
- On, off (default: on).
- In-Game Display: Determines if the device is visible during gameplay.
- On, off (default: on).
- Accent Color: Team Color, White, Sky Blue, Red Orange, Gold, Green, Fuchsia, Orange, Aqua, Beige, Purple, Acid Green, Sky Blue, Silver, Aqua, Pink, Green (Default: Aqua ).
- Enabled: Will be active during these game phases.
- Disabled, Enabled, Prep Only, Gameplay Only (Default: Gameplay Only).
- Transmitter support:
- Transmit signal on class change: When a player uses a device to change class, a signal is sent on the selected channel.
- No Channel, 1-50 (Default: No Channel).
- Transmit signal on class change: When a player uses a device to change class, a signal is sent on the selected channel.
- Receiver support:
- Enable When Signal Receiving: No Channel, 1-50 (Default: No Channel).
- Disable When Receiving From: No Channel, 1-50 (Default: No Channel).
- Change player class when receiving a signal: changes the class of the activated player to the one specified by the device after receiving a signal on the selected channel.
- No Channel, 1-50 (Default: No Channel).
- Added custom vending machines.
- Allows players to place vending machines and customize the content available for sale, as well as specify the cost in the materials.
- Install the machine and throw items near it to place them in the device. Items will be available to players in the same order they were placed on the device.
- When buying the first registered item, the indicated number of wood units will disappear from the player's inventory, the specified number of stone units will disappear from the second, and metal units will disappear from the third.
- Cost of the first item in wood: Free, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200 , 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 550, 600, 650, 700, 800, 900, 999 (Default: Free. )
- Second item stone cost: Free, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200 , 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 550, 600, 650, 700, 800, 900, 999 (Default: Free. )
- Cost of the third item in metal units: free, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200 , 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 550, 600, 650, 700, 800, 900, 999 (Default: Free. )
- Additional ammo: on, off. (default: on).
- Enable at game start: on, off. (default: on).
- Receiver support.
- Enable When Signal Receiving: No Channel, 1-50 (Default: No Channel).
- Disable When Receiving From: No Channel, 1-50 (Default: No Channel).
- Create Item on Signal Received: No Channel, 1-50 (Default: No Channel).
- Switch to the next item when receiving a signal from: no channel, 1-50 (default: no channel).
- Transmitter support.
- Transmit Signal on Item Creation: No Channel, 1-50 (Default: No Channel).
- The item generator for capture now supports the settings of transmitters and receivers.
- Transmitter support:
- Transmit signal when item is dropped: When a player throws an item to capture, a signal is sent on the selected channel.
- No Channel, 1-50 (Default: No Channel).
- Transmit Signal When Item Is Captured: When the player successfully delivers an item to the capture area, a signal is sent on the selected channel.
- No Channel, 1-50 (Default: No Channel).
- Transmit signal when item is dropped: When a player throws an item to capture, a signal is sent on the selected channel.
- Receiver support:
- Enable When Signal Receiving: No Channel, 1-50 (Default: No Channel).
- Disable When Receiving From: No Channel, 1-50 (Default: No Channel).
- Transmitter support:
- The ball generator now allows you to add text and visible marks.
- Allows players to indicate the current location of the ball using an icon or add visible text depending on the player's team affiliation
- UI icon: none, icon style (default: none).
- Allies: All Neutral, Any, 1-16, All Enemy (Default: All Neutral).
- Team Mapping: Any, 1-16, All Enemy, All Neutral, All Friendly (Default: Any).
- UI Icon ID: None, AD, WZ (Default: None).
- Line of Sight: Yes, No (Default: Yes).
- Hide UI icon at distance: 2m, 5m, 10m, 15m, 20m, 30m, 50m, 100m, 150m, 200m, 250m, 500m (default: 20m)
- Enemy team icon text: The text that players on the enemy team will see.
- Text above icon for allied teams: The text that allies will see.
- Text above icon for neutral players: The text that neutral players will see.
- Interface text size: 1x, 1,5x, 2x (default: 1x).
- Receiver Support
- Hide Interface When Receiving Signal: No Channel, 1-50 (Default: No Channel).
- Display Interface When Receiving Signal: No Channel, 1-50 (Default: No Channel).
- The item generator has a new parameter.
- Nonstop Item Crafting: Allows you to craft additional items even if previously crafted items are still in play.
- On, off (default: off).
- Nonstop Item Crafting: Allows you to craft additional items even if previously crafted items are still in play.
- A new option has been added to the Team Settings and Inventory device settings.
- Initial class ID: allows you to set the class that will be assigned to the players of the selected team at the beginning of each round.
- No, 1-16, do not change (default: do not change).
- Initial class ID: allows you to set the class that will be assigned to the players of the selected team at the beginning of each round.
- The standard and advanced Storm Controllers have a new setting.
- Behavior after resizing: Determines what happens to the Storm when it reaches its final phase.
- Remains, Instant Kill, Kill After 5 Seconds, Kill After 10 Seconds, Kill After 15 Seconds, Kill After 30 Seconds, Kill After 60 Seconds, Kill After 2 Minutes, Kill After 3 Minutes, Kill After 4 Minutes, Kill After 5 Minutes ( default: remains).
- Behavior after resizing: Determines what happens to the Storm when it reaches its final phase.
- A new setting has been added to the Creature Control Panel device settings.
- Movement Speed: Very Slow, Slow, High, Very High (Default: High).
- Added new values for the "Time since the start of the round" parameter in the device settings for displaying messages in the interface.
- 6 minutes, 7 minutes, 8 minutes, 9 minutes, 10 minutes.
- Added new options for the Capture Area device.
- Active during phase: All, Preparation Only, Gameplay Only, None (Default: All).
- Enable When Receiving From: No Channel, Channel 1-16 (Default: No Channel).
- Disable When Receiving From: No Channel, Channel 1-16 (Default: No Channel).
- Item Disappearance on Scoring: Yes, No (Default: Yes).
- Dropped item credit: yes, no (default: yes).
- Fixed a bug due to which it was impossible to pick up consumable items from the generator with the "Autopick on the move" option active.
- The "Allow damage to buildings in game" setting in the Team Options device now takes precedence over the settings in the "My Island" section.
- Disabled aim assist for balls generated by the generator.
- Players will no longer see a red box in game after placing a random number generator.
- The Storm Circle created by the Advanced Storm Control Device will no longer be displayed after it is completely closed in-game.
- Fixed an issue that allowed Gunners to fire at players even inside a weapon-free zone.
- Fixed an issue that caused the "Prepare Only" option in the Barrier device settings to not function before the game started.
- Fixed an issue where the "Send Signal When Picking Up" option in the Capture Item Spawner settings would not work if the item used was a flag.
- In preview mode, the item spawner settings now take into account the "Item scale" parameter.
- Fixed an issue where the Explosive Device's "Distance" setting would trigger it at the start of the game.
- Fixed a bug due to which items after activating the capture zone did not disappear.
- Fixed a bug due to which the capture animation was displayed, but points were not awarded.
- Fixed a bug due to which particles inside large capture zones could become invisible after moving away from the center.
- Fixed a bug that caused incorrect operation of the "Display to teams" parameter in the settings of explosive barrels.
- Fixed a bug due to which explosive barrels could be destroyed during the pre-match stage.
- Fixed a bug due to which damage particles were visible when hitting an invisible device "Target".
INTERFACE AND COMMUNICATION
- Added another way to access the My Island menu from the creative inventory. Now opening the menu and starting the game is as easy as choosing a device and setting it up on the island.
- Added a "Remove Items" button to the settings of the following devices, which allows you to remove all items previously dropped near it: Capture Zone, Capture Item Spawner, and Class Creation Device. With the release of future updates, this button will be added for other devices.
- The game now shows a warning when the player reaches the maximum possible number of devices on the island.
- Players can now delete islands that have the same name as the currently loaded island.
- The speed of inventory scrolling on different tabs has been brought to a single standard.