Description of Teamfight Tactics 10.20 Update
TFT Patch 10.20 is out, along with the first major balance changes for TFT Fates. Riot are targeting two features in particular nerfs while a few weaker units will get a boost. Here's everything you need to know.
Fate has been on the live servers for two weeks now and Riot is very happy with where it has landed.
"We're very pleased with the state of the balance, which is arguably the most diverse TFT meta we've ever seen." announced on September 25 League Design Director Meddler .
However, they keep a close eye on the balance of power. One slip and everything can go crazy. That's why Riot is carefully sidestepping TFT Patch 10.20, making necessary but measured changes to Dusk, Spirit, Moonlight and more.
When will the TFT 10.20 patch be released?
TFT Patch 10.20 is expected to be released on schedule at the same time as League Patch 10.20. The update should go live on September 30 at approximately 8:00 AM local time, depending on your server location.
Before that, however, the servers must go down. There will be three hours of maintenance before the live update goes live, so be sure to get the latest games before 5am local time.
KEY FEATURES OF THE UPDATE
SYSTEMS AND INTERFACE
Summary of battle results
- The combat results panel now displays more information: total blocked damage, shield strength and healing efficiency of your team.
Round timer
- The planning phase is once again shorter by 5 seconds. At the beginning of each season, we briefly increase this phase to make it easier for players to get used to it.
Champion Store
With the introduction of the Chosen mechanic, Rank 4 champions have become more likely to reach 3 stars, which is unacceptable given their power. Therefore, we are lowering the spawn rate of these fighters at level 8 to make them rarer.
- Champion spawn chance at level 8 (by rank): 14/20/35/25/6% ⇒ 14/25/35/20/6%
ITEMS
- Titan's Resolve - Max Charges: 50 ⇒ 25
- Hand of Justice Damage & Heal: 50% ⇒ 45%
FEATURES
Total balance
- ➤Cultists (3) - Tyrant Galio Attack Damage: 150 ⇒ 125
- Cultists (3) Tyrant Galio Health: 1800 ⇒ 1600
- Nightfall - Team Ability Power: 20/20/50 ⇒ 20/20/40
- ➤Nightfalls - Ability Power: 0/50/75 ⇒ 0/50/70
- Defenders - Shield Strength: 175/250/325 ⇒ 175/250/400
- Mages - Ability Power: 70/110/180% ⇒ 80/110/180%
- Spirits - Attack Speed: 35/90% ⇒ 35/80%
lucky ones
We have increased the approximate cost of getting lucky ones (3) at all levels, and also removed the possibility of getting gold with a large number of defeats. Also, Spatula can now drop after 5+ defeats.
- ➤0 losses: 2 gold ⇒ 3 gold
- ➤1 loss: 4,5 gold ⇒ 6,5 gold
- ➤2 losses: 8 gold ⇒ 11,5 gold
- ➤3 losses: 13 gold ⇒ 17 gold
- ➤4 losses: 18,5 gold ⇒ 24 gold
- ➤5 losses: 23,5 gold ⇒ 31 gold
- ➤6 losses: 29 gold ⇒ 38 gold
- ➤7 losses: 35 gold ⇒ 45 gold
- ➤8 losses: 41,5 gold ⇒ 55 gold
- ➤9 losses: 55 gold ⇒ 70 gold
In addition, we have increased the overall value of getting lucky ones (6):
- ➤Average cost: 9,25 gold ⇒ 10,25 gold
- Removed ability to get gold
- ➤Added the ability to get Spatula
- ➤Now with a very low probability you can get a jackpot - a lot of items at once
CHAMPIONS
1st rank
- ➤Number of Diana Orbs: 3/4/6/10 ⇒ 4/5/6/10
- Lissandra's Thousand Dagger Damage: 300/400/600/900 ⇒ 350/450/600/900
- Lissandra's Thousand Dagger Bonus Damage: 150/200/300/450 ⇒ 175/225/300/450
- Nami Water Prison stun duration: 2/2,5/3 seconds ⇒ 2,5/3/4 seconds
- ➤Vayne Attack Speed: 0,8 ⇒ 0,9
2st rank
- ➤Annie's Blast Shield Damage: 200/300/450 ⇒ 250/350/450
- ➤Annie's Blast Shield Strength: 400/600/900 ⇒ 500/700/900
- Aphelios Turret Duration: 6/7/9/11 seconds ⇒ 7/8/9/11 seconds
- ➤Hecarim's Aura of Life Heal: 250/350/500 ⇒ 250/400/600
- Jax Attack Speed: 0,65 ⇒ 0,75
- Jax Starting/Total Mana: 50/125 ⇒ 50/100
3st rank
- Jinx's skill now counts as a skill instead of a basic attack.
- ➤Xin Zhao Total Mana: 50 ⇒ 30
- Xin Zhao's skill is now correctly integrated into the auto-attack system. (He no longer heals from Hextech Bayonet, but can use the benefits of Bloodthirster. Also, using the skill now counts as one attack for Statikk's Sharpen and Furyblade.)
- Yuumi's Catcher Heal: 30/45/60% ⇒ 30/45/75%
- Yuumi's Catcher Attack Speed: 30/40/50% ⇒ 30/40/60%
- Veigar now prioritizes enemies with the lowest health in absolute instead of percentage when targeting.
- Veigar Butterfly Explosion Damage: 500/650/1150 ⇒ 500/650/1000
- Veigar Butterfly Explosion Ability Power: 1/2/5 ⇒ 1/2/4
4st rank
- ➤Riven Sweep Strike Shield: 175/250/1000 ⇒ 175/250/750
- Riven Sweep Damage 180/250/1000 ⇒ 175/250/750
- Riven Sweep Wave Damage: 300/450/2000 ⇒ 300/450/1500
- ➤Shen Armor: 50 ⇒ 60
- Shen Starting/Total Mana: 60/125 ⇒ 50/100
- Shen's Shadow Rush Taunt and Shield Duration: 4/4/4 seconds ⇒ 4/4/8 seconds
5st rank
- ➤Lee Sin's total mana: 50 ⇒ 40
- Sett Starting/Total Mana: 50/125 ⇒ 70/175
- ➤Yone Total Mana: 100 ⇒ 80
- Zailen can no longer apply the skill to himself. (But he can still apply it to other Zileans.)
ITEMS
- ➤Echo of Luden Damage: 180 ⇒ 200
- ➤Statikk's Sharpening Damage: 80 ⇒ 85
- ➤Statikk's Sharpening - Bonus Damage: 80 ⇒ 85
- Sunfire Cape Damage Rate: 1 second ⇒ 2 seconds
ERROR CORRECTION
- Aphelios' turrets are now destroyed when he dies, instead of after 0,24 seconds.
- Sett no longer returns to the battlefield and disappears after being dropped by Lee Sin.
- Yone can now correctly cast Unforgotten while disarmed.
- Thresh, Warwick, and Xin Zhao pickboxes have been increased vertically to better match the size of champions.
- Nami's control is no longer overwritten by other knockup effects (like Lulu's skill).
- Vi can now cast the skill from a greater distance if she has a Rapid Fire Cannon.
- Azir Warriors no longer have an attack speed of 5,00, which could cause other fighters to target them with skills.
- Lee Sin no longer knocks back CC immune targets.