Description of TFT Update 10.21: Divine & Moonlight Rework, Azir Buff and More
The latest Teamfight Tactics update is coming, bringing a host of new balance updates to fan-favorite champions, as well as fresh tweaks to various traits.
While Riot Games seemed happy with the state of TFT until patch 10.20 , the latest update shakes things up again.
In the 10.21 update, some traits, champions, and runes have been changed to change the meta of the game.
Expect the balance to shift as usual with new overhauls as it may take time to get comfortable with the new content. Check out the full patch review below.
Changed champions in TFT 10.21 patch
First, when it comes to champions, there have been several adjustments at each level. Most of the tweaks are fairly minor in the overall scheme of things, although some have been changed significantly.
At level 4, Ahri suffered a lot of damage. Spell damage has been greatly reduced, so you'll need to factor that into your next games. The same can be said for all of Jin's abilities, although to a lesser extent.
At the very top, Azir has been buffed at level 5 with increased ability damage. Meanwhile, Zilean can now hit more targets than ever before.
Divine and Moonlight reworked in TFT 10.21 patch
Moving on to features, nine have been changed in the new patch, although some are larger than others. Most of them have undergone minor statistical changes, but others have been completely redesigned.
Divine now has a new feature as it removes "all crowd control and climbing" for selected champions. These units take 66% less damage and deal 50% additional True Damage while the effect is active.
Meanwhile, Moonlight now also has an updated effect. At the beginning of the battle, the champions with the lowest star level will increase until the end of the battle.
The full patch notes for the 10.21 update can be found below.
TFT 10.21 Update Preview Notes
- Ability hit health increased from 40/80/120 to 40/80/160.
- Spell damage amplification per hex increased from 10% to 20%.
- Ability Orbs changed from 4/5/6/10 to 4/5/6/9.
- Ability damage increased from 175/250/500 to 175/250/750.
- Ability damage increased from 200/300/600 to 300/450/900.
- Ability damage increased from 300/450/900 to 300/450/1350.
- Ability damage reduced from 500/650/1000 to 450/600/900.
- Ability attack speed reduced from 50/75/300% to 45/65/300%.
- Spell damage reduced from 444/500/4444% to 444/500/1234%.
- Ability wave damage reduced from 300/450/1500 to 300/450/1350.
- AD skill bonus reduced from 2/2,25/3 to 2/2,25/2,5.
- Ability damage reduced from 500/800/4000 to 500/750/3000.
Cain
- Shadow assassin bonus damage reduced from 75% to 65%.
- Ability damage increased from 200/350/2000 to 200/350/8888.
- Ability sleep duration changed from 3,5 / 3,5 / 8 to 3/4/8.
- Ability targets increased from 2/2/10 to 2/3/10.
- Ability health regen reduced from 350/700/3000 to 350/500/3000.
Traits
- 4 unit attack speed reduced from 80% spell mana cost to 70% spell mana cost.
- Bonus damage changed:
- 2 units reduced from 175% to 150%.
- 4 units increased from 175% to 200%
- 5 units increased from 175% to 225%.
- [ Feature changed ]
"After attacking 6 times when health drops below 50%, Divine Champions break crowd control and rise, taking 66% less damage and dealing 50% additional True Damage for the duration."
2 units: 4 seconds4 units: 7 seconds6 units: 10 seconds8 units: 14 seconds
- [ Changed effect ]
“At the beginning of the fight, Lunar Champions of the lowest star level will rise until the end of the fight.(If there is a tie, the champion with the most items is selected.)
3 units: 1 champion5 units: 2 champions »
- 2 damage bonus increased from 100 to 125
- 3 units bonus damage increased from 325 to 400.
- 4 units bonus damage increased from 650 to 750.
- 6 armor increased from 500 to 600
- Added bonus 8 units: 1500 armor.
- 4 piece.
- AD increased from 120 to 150
- Spell power increased from 120% to 150%.
- 2 duration increased from 2 to 2,5
- Squad 3 duration increased from 3 to 4
- 4 - duration increased from 5 to 7.
- 2 MR increased from 35 to 40.
- 4 MR increased from 95 to 100.
- 6 MR increased from 175 to 200.