Sons of the Forest
Sequel to The Forest about survival in the forest. New mysterious forest... New monsters and cannibal mutants. The main character went in search of a missing billionaire on a remote island and ended up in a hellish place teeming with cannibals. To survive, he seeks resources and tries to build a place to sleep and shelter; hunts and crafts various items and weapons.
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Sons of the Forest Patch 12: Official Notes, New Cave, Details

Endnight Games has released the twelfth major patch for Sounds of the forest. The developers have made many changes to improve stability and gameplay. Moreover, they are constantly adding new features and content to keep players happy. One of the main features of this patch is the new sensitivity option when aiming at distant targets, which gives players more freedom when using ranged weapons.

In this article, we will provide a brief description of Patch 12 for Sons of the Forest. For detailed information, you can refer to the official website.

Official notes for Sons of the Forest patch 12

New features in Sons of the Forest patch 12:

  • Added pickaxe.
  • You can now mine the Solafite mineral found in caves.
  • A new cave has been added.
  • Added a second item with an unknown name.
  • Added 2 new book items, allowing you to build two new structures.
  • New weapon upgrade system.
  • Hanging crosses, grief attributes and rhizomes have been added to Cave A and Cave F.
  • Added hanging skeletons on some trees in the world.
  • Added sensitivity option when aiming at distant targets.
  • Cannibal leaders or village guards can now quickly call for backup from others in the area.

Gameplay improvements in Sons of the Forest patch 12:

  • Animal heads can now be hit with the golf putter.
  • Virginia will laugh if she sees an animal fall into a spring trap or a healthy Kelvin get hit by a stone.
  • Kelvin will react to animal heads.
  • Improved the appearance of ambient sun light and work lights.
  • You can now carry up to 3 turtle skulls.
  • The location for skulls removed from animals will now be at the head.
  • Burning Player, Torch, Molotov and Spreading Fire now react to the sprinkler system.
  • Improved performance of the irrigation system in bunkers.
  • The irrigation system will clean blood from the player and the weapon they are holding.
  • Improved placement of loose wire ends when placing them on beams and posts.
  • Electrical wires can now be placed on three-quarter height poles.
  • Moved the ramp placement arrow up a bit to make it easier to see when aiming from below at a ramp.
  • The player no longer slides while standing on ramps.
  • Placing boards on ramps is now easier to aim while standing next to them.
  • Physics collider cleanup and optimization on several items.
  • Various environment fixes.
  • Synchronized tree collisions in Bunker caves so the AI ​​interacts with them.
  • Improved the transition animation of water in the food bin.
  • Improvements in wood physics.
  • Some character optimizations and AI updates.
  • Kelvin no longer stops building after one structure, he will now complete everything he can before finishing the order.

Balances in Sons of the Forest patch 12:

  • Crippies have become more resistant to bullets and received a slight increase in overall health.
  • Puffies with high health will no longer split up.
  • Added a 2 second delay after being hit to reduce Puffy's stun.
  • Fingers and Twins now exhibit more aggressive behavior.
  • Reduced the maximum number of creepies on the street in the late game by 20%.
  • Reduced the likelihood of creeppies being stolen in overpopulated villages.
  • Spear damage reduced from 15 to 10.

Bug fixes in Sons of the Forest patch 12:

  • Fixed a case where Frank would try to attack himself after setting himself on fire.
  • The player can no longer be killed during cinematic scenes.
  • Fixed missing spit in the fun bunker.
  • Fixed missing small stone when digging.
  • Fixed some snail sound issues in Cave C.
  • Fixed light bulb visually cutting off too early.
  • Fixed supported bolt structure being destroyed when adding a rod to a beam.
  • Fixed an issue where the defensive wall enchant would sound like the player was swinging a weapon.
  • Fixed the ability to place a ramp corner beam on off-mesh structures, which would typically create incorrect corner beams.
  • Fixed a case where placing a rod under a slanted beam would visually invert the beam.
  • Fixed the behavior when pressing the Shift key when placing a path of sticks or stones, which left the player in a broken state.
  • Fixed lifting beams causing the display to rotate after lifting.
  • Fixed a case where beams supporting a bowed corner beam would block floor placement on the wrong side of the beam.
  • Fixed a case where placing a rod under an inclined beam was not possible.
  • Fixed an effect on the placement of walls above floors that caused the floor to break from the support beam.
  • Fixed leakage of own shadow on logs and posts.
  • Fixed issues with grass and leaves with fake ground covering some inventory items.
  • Shards will no longer respawn if the player has already collected them.
  • Added missing interface menu for wires in inventory.
  • Fixed an issue where other players would hide items when an online player triggered a Pafton scene.
  • Fixed missing knife in the tree falling scene.
  • Fix for tar smoke sometimes cutting off the alpha channel.
  • Fixed a case where Armsy would sometimes not activate traps.
  • Fixed the type of Greg carrying the figurine not matching the clients.
  • Fixed floating saliva sometimes appearing on destroyed huts.
  • Fixed a case where bullets fired from extremely close range would sometimes pass through the enemy.
  • Fixed an issue with player blocking and parrying where hits would occur during animation transitions.
  • Fixed a situation where the player would hold a severed head in a creepy style when clients did so.

Audio fixes in Sons of the Forest patch 12:

  • The sounds of skinning animals have been revised.
  • Adjusted sounds of burning stick and molot cocktail events.
  • Added new physical interaction sound effects for small batteries.
  • Changed the slime event to make it XNUMXD.
  • Changed the distance settings for the slime spawn event.
  • The insurance sting has been slightly reduced.
  • Added sounds for skeletons and falling stones.

This is a summary of the updates and fixes in Patch 12 for Sons of the Forest.

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