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Full Description of Update 8.10 for Fortnite

Updates 8.10

BATTLE ROYAL

WHAT'S NEW?

Baller
Love to ride - love and ride! A new transport was brought to the Royal Battle. Don't forget to try out the accelerator and the suction cup for amazing stunts!

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Vending machines
These handy vending machines now dispense goods for free, but only one item or type of weapon, after which they disappear.

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WEAPONS AND ITEMS

  • Baller
    • This single-seat vehicle can be found near Expedition Outposts and near stashes in Pirate Hideouts.
    • Use its suction cup and booster to climb cliffs and quickly move between trees.
    • The driver is protected from damage, but enemies can damage the baller with shots.
    • 300 units strength
  • Self-loading rifle
    • Regular rarity rifles have been removed from the game.
  • heavy machine gun
    • The rarity of Heavy Assault Rifles has been lowered from Rare/Epic/Legendary to Common/Uncommon/Rare.
    • Base damage scaling for Common/Uncommon/Rare Heavy Assault Rifles is now 36/38/40.
  • Sticky
    • Max stock reduced from 10 to 6.
  • Vending machines
    • The item is now given away for free.
    • After issuing the item, the vending machine disappears.
    • Vending machines of common and uncommon rarity have been removed from the game.
    • Legendary vending machines no longer contain turrets.
  • The chance to find a treasure map in buildings has been reduced from 0,53% to 0,27%.
  • The chance to find a treasure map in chests has been reduced from 3,25% to 1,65%.

Corrected mistakes

  • Fixed a bug due to which the smoke trails from rockets disappeared immediately after the explosion.
  • Fixed an issue where balloon popping sounds would not stop when the player used them to climb to the maximum height of structures inside a vehicle.
  • Fixed a bug due to which the buried treasure could not be picked up automatically even if the player used the auto-pick up weapon function.
  • Fixed a bug due to which buried treasure chests sometimes appeared on the starting island.
  • Fixed an issue that caused the player to spin rapidly when throwing a Pulse Grenade or Impact Grenade while jumping on an anti-gravity board.

GAME PROCESS

  • Cross-Platform Matches in Battle Royale
    • Now Xbox One and PS4 owners are playing together.
      • You must allow participation in cross-platform matches.
      • Players who do not give permission will only be able to play in Creative Mode and Sandbox.
    • Now owners of mobile devices and Switch play together.
      • Previously, Switch users participated in cross-platform matches alongside Xbox One and PS4 owners.
      • We believe it will be much more comfortable for Switch and mobile users to play with each other.
    • This will improve optimization, run even more matches, and increase the number of data centers. We are waiting for your feedback!
  • The duration of the Infinite Dub in the menu has been reduced from 12 hours to 11 hours.
  • Joke! In fact, the duration of the "Infinite Dub" in the menu has been increased from 12 hours to 13.
  • Now, in case of exiting the game, self-destruction, or death from the effects of the Storm, the kill is credited to the player who last dealt damage to the deceased (if no more than 15 seconds have passed).
  • Added new visual effects for absorbing health when killing another player.
  • Players who fire themselves from the Pirate Cannon can now start building immediately after hitting any object.
  • Now players can dance without letting go of the balloon.
  • The Pirate Cannon icon in the Sound Visualizer now shows a cannon.
  • Now the player automatically takes the driver's seat when getting into an empty vehicle.
  • Added a special animation when using the following items:
    • bandages;
    • first aid kit;
    • small protective potion;
    • protective potion;
    • flowing nectar;
    • nuclear decoction.

Corrected mistakes

  • Fixed a collision bug that caused the Pirate Cannon to block shots for the player inside.
  • Fixed a bug due to which the pirate cannon could not fire while moving backwards.
  • Fixed an issue that caused the player to lose access to certain features when firing themselves from the Pirate Cannon.
  • Fixed an issue where landing explosion effects when a player fired themselves from a Pirate Cannon would be delayed.
  • Fixed an issue that caused Pirate Cannons to flip sideways and slide for too long.
  • Fixed an issue that caused Pirate Cannons to deal damage to themselves when fired at point-blank range.
  • Fixed a bug due to which players did not break through structures after shooting themselves from a pirate cannon from a short distance.
  • Vehicles that are empty or only filled with friendly players will no longer trigger traps.
  • Fixed a bug due to which the first shot taken by the player was incorrectly calculated if it was preceded by a strong camera shake.
  • Fixed a bug due to which the Kong emote did not take lava and similar surfaces into account.
  • Fixed a bug that caused the freefall animation to break unexpectedly.
  • Fixed an issue that allowed emotes to be interrupted while opening or closing doors.
  • Fixed an issue that caused players to hold the Buried Treasure Map upside down.
  • Fixed an issue where pressing the build and edit buttons in quick succession would cause the player to enter blueprint edit mode instead of build mode.
  • Flying snowboards no longer explode if the player jumps off them near a turret.
  • Fixed an issue that prevented mouse sensitivity adjustment on PS4.

TIME MODE

Review
Welcome to Escape Mode! In this mode, players compete to find the jewel and be the first to escape in one of the pre-arranged vans.

Features of the mode

  • Jewels are in special cargo with safes, which are scattered around the edge of the first circle of the Storm. It takes a long time to crack the safe, so get rid of the enemies first.
  • There are always four jewels on the island. If one of the players runs away with the jewel or it gets lost in the Tempest, a new safe with a replacement will be dropped.
  • There are four escape vans on the island. Three arrive at the beginning of the match, and another appears towards the end of the match.
  • The object of the game is to find or steal the jewel and escape with it in one of the wagons in order to win a royal victory.
  • Dropped cargo with safes and arrived escape vans are constantly visible on the map.
  • If someone took a jewel, it will be visible on the map to all players for 30 seconds.
  • The player carrying the jewel gains shields and health over time, but moves 10% slower.
  • The getaway van floats in the air. The player carrying the jewel must build a path to it and board the van in order to successfully make their escape.
  • At the start of a match, 10 Red Supply Drops drop on the island. They contain various types of long-range weapons and other items. And the only way in this mode you can get a sucker.
  • Only rare weapons (or better) are available in the Escape mode.
  • Removed rifts, pocket rifts, and launchers to make it harder for players to reach the wagons.
  • This mode takes into account profile statistics (the number of wins and the ratio of deaths and kills), but umbrellas are not issued for the victory.
  • For the sake of this mode, the VHK has temporarily returned, since this is the only ground transport for four.

EVENTS

  • Updated Tournament: Test Event "Great Trials" for doubles and singles
    • We will be hosting another extended match that will last 24 hours and end on March 20 at 7:00 Moscow time.
    • Selection of players:
      • The matchmaking system will no longer wait 8 minutes to create a match with players with a roughly equal score. Now, to start the game, a certain number of players with approximately the same number of points is enough.
      • Increased the chance that players with high scores will end up in matches with other high scoring players.
      • Note: Because tournament matchmaking is based on points earned, the quality and availability of matches can vary greatly throughout the day.
  • Updated scoring rules:
    • Loners
      • after reaching 15th place, the player receives +2 points (instead of 10th).
    • Pairs
      • The fare is now -3 instead of -2 points.
        • This is a temporary solution to an issue that occurred in doubles matches where players were earning too many points for kills and their final score increased a lot as the tournament progressed.
      • After reaching 7th place, the player receives +2 points (instead of 5th).
  • New tournament: "Sea Wolves" for couples (March 16 and 17) [prize fund: $100!]
    • To test our reward system ahead of the Fortnite World Cup, we'll be hosting a couples tournament on March 16th and 17th. The prize fund will be distributed among the servers of all regions. The official rules and description of the tournament will be published this week.
    • The top 3% of players (on the global leaderboard) are eligible to participate in this tournament, as well as the top 3% of the Great Challenges Test Event for Doubles and Singles on March 17 at 7:00 BST.
    • Format:
      • First round: all players eligible to participate.
      • Second round: Top 3000 players from the first round.

PERFORMANCE:

  • Fixed packet loss issue with ISPs where UDP network packets arrived in the wrong order.
  • Improved performance when writing/reading files on Xbox One. This will reduce delays when streaming objects are loaded.
  • Fixed a regression in the Switch version related to GPU cycles.
  • Improved the performance of the Switch version by making particles less likely to spawn when the time of day changes.
  • The ship's cannon has been optimized.
  • Optimized interface elements in modes for large teams.
  • Improved performance of the Quick Access Toolbar.
  • Fixed freezes on the post-match statistics screen that occurred due to the simultaneous loading of resources.

SOUND

  • Added a new sound that balloons make in flight.
  • Reduced the volume of sounds accompanying the destruction of small objects (chairs, beds, fences, etc.)
  • Pickaxe hits no longer echo.
  • While flying in a hang glider, open area background sounds are no longer heard.

Corrected mistakes

  • The hang glider deploy sound no longer plays twice when the hang glider deploys while falling.
  • Fixed a bug due to which the sounds of the opening / landing of the hang glider drowned out the music accompanying the royal victory.
  • Adjusted the volume of the music when previewing hang gliders with music in the lobby.
  • Pirate cannon movement sounds no longer stop after 10 seconds of sprinting.
  • Fixed a bug with a repeated sound of the bursting balloon when passing through the rift.

INTERFACE

  • Shortcut Keys: Actions in the shortcut key settings menu are now sorted by type to make it easier to find.
  • Label system:
    • Tooltips have been added to the game to explain what the player can do next to a particular marker. Hints appear when aiming the sight at the mark.
    • You can now tag vehicles and found consumables (like apples).
    • The appearance of item tags has been changed to make them more visible on all platforms.
    • Items that have just been marked are marked with large marks that shrink when the player aims at them.
    • Now marks are sorted by distance.
    • Squad checkpoint markers have been scaled down slightly so as not to obstruct vision.
    • The appearance of markers on the mini-map now matches the appearance of markers in the game world.
    • Now on the keyboard you can assign a key to set a label that marks the danger.
    • Items on the ground no longer prevent you from placing a danger marker by double-tapping the marker button.
    • Attempting to set a tag without leaving the vehicle now always works.
    • Now marks can be placed disguised as a bush.
    • Tell us what other improvements you would like to see in the tagging system!
  • Squad member nameplates and command arrows now become more transparent while aiming.
  • The ability to view a list of all current challenges during a match has been restored.
  • Wrap all your things quickly! Wraps can now be applied to items in all slots by selecting the Apply to All option while viewing the available wraps in your locker.
  • You can now control the camera while viewing certain types of challenge rewards.
  • If you're in a party, the challenge information panel in the lobby now switches to "Team Help" mode by default.

Corrected mistakes

  • The Glitter Set now appears on the challenge screen along with the Flibuster and Hybrid sets.
  • Wrap previews in the lobby now show them on the weapon or vehicle model at the highest resolution.
  • Fixed an issue on consoles that prevented the player from selecting "Team Assistance" for the final challenge in the set.
  • Fixed a bug due to which the next stage of the challenge did not automatically switch to "Team Assistance" mode.
  • Fixed a bug due to which the animation and sound when choosing a challenge using the controller played twice.
  • Fixed a bug that caused sudden jerks when scrolling through the challenge screen with the mouse.

REPEAT SYSTEM

  • Bus routes have been added to the mini-map.

MOBILE VERSION

  • Now it is possible to adjust the parameters of automatic firing for each type of weapon separately. It was previously available for other weapons, but now we have added it for pistols.
  • Obstacles affect the volume of footstep sound in the Android version.
  • Improved the quality of some sound effects on mobile and Switch.

Corrected mistakes

  • Fixed a bug due to which the shoot button was considered constantly pressed. As a result, the weapon fired non-stop or did not fire at all, and the effect could not be reset.
  • Fixed an issue where touch players had to aim very accurately at the "Use" button in order to press it.
  • Fixed a bug due to which turbo building did not start when switching from edit mode to build mode while holding down the button.
  • Fixed an issue that caused the left trigger to stop firing when using a Bluetooth gamepad.
  • Fixed weapon stats that are displayed in the inventory panel of the mobile version.
  • Autorun now allows you to run at full speed when "Controller default sprint" is disabled on mobile.
  • Fixed an issue that caused the player to exit Build Mode if they selected an item before releasing the Build/Combat Mode button.
  • Fixed a bug due to which dragging an item from the hotbar was counted as using it.
  • Fixed a bug due to which the trajectory of thrown objects remained on the screen when the player was driving in a vehicle in the mobile version.

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CREATIVE MODE

WHAT'S NEW?

New islands and themes
Visit two new exotic islands! Enjoy volcano and jungle views and create your dream tropical getaway with the new Wooden Chalet Theme.

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New Game Options
Do you prefer to attack or defend? We've added new game rules options to help you fine-tune team properties and rules for complex PvP matches.

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ISLANDS

  • New Islands
    • sandy island
      • Area: 105 cells
    • Island with volcanoes
      • Area: 105 cells
  • The number of player islands on the server has been reduced from 16 to 8.
    • This made it possible to increase the area of ​​the islands,
    • improve server performance.
    • A player who connects to the server after the first 8 players will not be able to get to their islands and will have to create a new server. We will address this issue in a future update when we finalize the portal system.
  • Removed blocking barrier on islands to allow for larger islands to be spawned.

Corrected mistakes

  • Fixed a bug due to which objects disappeared when loading or reloading the island, as well as when the game ended. We have disabled the record deletion system that caused a lot of problems.
  • Fixed an issue that prevented islands from being restored after being reset.
  • Fixed an issue where the island options would not work for players who connected to an island.
  • Fixed a bug that prevented a number of prefabricated items and devices from being placed in some places on the standard island.
  • Fixed an issue that caused some player options to become invalid after loading an island in creative mode and quickly returning to the creative hub.

GAME PROCESS

  • Added scoring.
    • Added "Score to Win" game end condition. Specify how many points a player or team needs to win.
      • The range of possible options is from 1 to 10.
    • New parameter for tracking results - "Total score". The total score of players and teams is displayed on the screen at the end of the game.
    • The score is increased by performing tricks on vehicles and collecting items from a set of challenges (for example, coins).
  • Added goals.
    • Added "Goals to Win" game ending condition. Specify the number of goals that need to be achieved to complete the game.
    • A new parameter for tracking results - "Goals". The number of goals completed by each player or team is displayed on the screen at the end of the game.
  • Challenge Coins have new visual effects to make them more visible to players.
  • The countdown now starts after the screen dims.
  • When launching the game on the recommended island, the UI is no longer displayed.
  • During the countdown before the start of the game, the participants now freeze in place.
  • Countdown duration reduced from 6 to 3 seconds.
  • Added a spawn point of a new type - "Current Location". At the beginning of the game, the participants will be in the same place where they were before. This is useful for testing games.
  • Changed the layout of the options on the Game tab for better visibility.
  • Added pop-up descriptions for various game options and settings.

Corrected mistakes

  • Fixed a bug due to which players who connected to the server after the start of the game did not reset the score.
  • Fixed a bug due to which, when trying to change a team, the player would not respawn, but would receive a severe wound.
  • Fixed an issue that prevented the player from exiting flight mode when the jump function was triggered by pressing the right stick on the controller.
  • Fixed an issue that caused the dimming to trigger twice when restarting the game.
  • Fixed a bug due to which the yellow triangle on the timer during preparation disappeared too quickly.
  • Fixed a bug due to which the timer animation did not work during preparation.
  • Fixed a bug due to which players respawning at the beginning of preparation were not idle.

WEAPONS AND ITEMS

Corrected mistakes

  • Fixed an issue where guided explosives would stick to the player when thrown while disguised as a bush.
  • Fixed a bug that prevented the stable operation of the game when interacting with a cannon.
  • Fixed SMG sound effect with disc magazine. Now you will hear the pleasant hum again.

CREATIVITY TOOLS AND PHONE

  • Graffiti now highlights when you point your phone at it, meaning you can remove it.
  • The phone can now interact with objects and building tiles below the surface of the island. They light up when you aim at them.
  • If you zoom in or out on an object with your phone while the grid snap is enabled, hold down the button to repeatedly zoom in or out on the object.

Corrected mistakes

  • Fixed holograms of characters or objects partially buried in the floor in the mobile version.
  • Fixed an issue that caused the zoom indicator to flicker in the wrong direction when zooming out.
  • Fixed a bug due to which some walls built by players took up more memory space than they should.
  • Fixed a bug due to which the phone stopped working after your character was launched from a cannon.
  • Fixed an issue that caused objects to temporarily take the wrong size when zoomed in or out using the phone while Snap to Grid was enabled.
  • Fixed an issue that made object snap and zoom center marks barely visible when the object was too large or very far away.
  • Fixed an issue where the terrain collision button looked the same when enabled and disabled in the mobile version.

FINISHED ELEMENTS

  • Large set of lights
  • Sets and elements of a wooden house
  • Sets of volcanic stones and lava cages
  • Jungle Temple Extended Set (Walls)
  • Trolley set
  • Added Lava Cells to the Elemental Cube Set
    • Known Issue: Lava Cells Do Not Damage Players
  • New floor options have been added to the Street B and Slope sets.

DEVICES

  • Added baller generator
    • This single-seat vehicle can be found near Expedition Outposts and near stashes in Pirate Hideouts.
    • Use its suction cup and booster to climb cliffs and quickly move between trees.
    • The driver is protected from damage, but enemies can damage the baller with shots.
    • 300 units strength
  • Added objects to eliminate
    • This device is a destructible object for a new variety of games.
    • Choose from 7 different destroyable objects. Yes, the DarrBurger and Pizzeria mascots are finally available to you. And there's also a bed.
    • Specify safety margin: 1, 20, 50, 100, 200, 400, 500, 800, 1000, 2000, 3000, 5000, 10, or 000 units.
    • Specify which command owns the object.
    • Specify the radius of the explosion when the object is destroyed. Everything within that radius will be destroyed, even indestructible terrain elements.
    • Optionally add a beacon so that players can easily find the object.
    • Known Issue: Vehicles do not deal damage to the object to be eliminated.
  • Changing the starting inventory in team and inventory options
    • Now you can set parameters for each command individually.
    • Additional ammo for weapons: "On", "Off"
    • Starting Health: 1%, Half, Full, Invulnerable.
    • Maximum Health: 1, 25, 50, 75, 100, 200, 500, 1000, 2000, 10 HP
    • Initial Shield Durability: No Shield, 50% Durability, Max. strength".
    • Max. Shield Strength: No Shield, 25, 50, 75, 100, 200, 500, 1000, 2000, 10 HP
    • Infinite Ammo: On, Off
    • Infinite Resources: On, Off
    • Fall Damage: On, Off
    • Gravity: Very Low, Low, Normal, High, Very High.
    • Jump Fatigue: On, Off
    • Player Flight: On, Off
    • Player names and location names: "Always show", "Always hide".
    • Drop Open: On, Off
    • Severe Injury: On, Off
    • Block construction in the game: "On" (players CANNOT build), "Off" (players can build if they have resources).
    • Respawn time: 1 to 30 sec.
    • Max. Initial Team Size: No Limit, 1 to 16 - Use this option to create teams of different sizes within the same match.
    • Number of kills to win: "Off", from 1 to 10.
    • Collect items to win: "Off", from 1 to 10.
    • Win Score: Off, 1, 2, 5, 10, 20, 50, 100, 200, 500, 1000, 2000, 5000, 10, 000, 20, 000, 50, 000 , 100, 000, 200, 000.
    • Goals to win: "Off", from 1 to 10.
  • Change not mentioned in version 8.00 description: Added a wall boost device. Very useful thing for elevators.
  • Command parameters have been added for the Checkpoint device.
  • The number of billboards is now limited to 50. This will solve many memory and performance issues on mobile devices. In the future, we will try to increase the allowable number.

Corrected mistakes

  • Fixed performance issues that occurred due to the sequencer with a large number of music blocks installed on the island.
  • Fixed an issue where the Starting Inventory Device could spawn item copies when the Drop on Kill setting was disabled.
  • Fixed a bug due to which players appeared in any team when the settings did not allow it.
  • Fixed an issue that caused billboards to display the background incorrectly.
  • Fixed an issue where the pinball flipper hologram would not resize when moved using the phone.
  • Fixed an issue that caused pinball bumper holograms to overlap when copied after resizing with a phone.
  • Fixed a bug due to which some music blocks placed in the sequencer sometimes did not play music.
  • Fixed bugs that caused the phone to stop working when the player moved on a flying snowboard.
  • Fixed an issue that caused the radio to play music even if the device spawned on an island where music playback was disabled.
  • Fixed an issue that caused players to lose access to their inventory after being launched from a cannon.

INTERFACE

  • If "Total Score" is selected in the Score Tracker, the score is now displayed on the screen.

Corrected mistakes

  • Fixed a bug due to which some UI elements were sometimes displayed incorrectly.
  • Fixed an issue where the game start bar would not disappear after returning to the creative hub from a recommended island.
  • Fixed grammatical errors and typos in the prefab menu in the English version of the game.
  • Fixed an issue where the game start screen would continue to be displayed after exiting a recommended island.
  • Clarifications have been made to the description of Joel's pub.
  • Fixed an inconsistency between Creative Mode and Sandbox when a solo player tried to open the team select tab in the game menu.
  • Improved stability when using the "Support Author" button on the game start screen.
  • Fixed an issue in the Switch version that caused button icons to be missing from the start screen.
  • Pressing the "Apply" button when selecting a team without changing its number, the player is no longer always placed in the 1st team.

SANDBOX

  • Fixed an issue where selected Sandbox options would continue to apply after entering a featured island, even if other options were in effect.
  • Players on an island in creative mode will now be able to chat with each other before starting to play on the island. The availability of voice chat during the game is determined by its settings.
  • Island games in creative mode now continue until all players leave the island or the player who started the game ends it in the menu. Previously, the game ended when the player who started it left the island.

PERFORMANCE

Corrected mistakes

  • Fixed performance issues when using the sequencer.
  • Fixed performance issues on servers with the maximum number of players.

BATTLE THE STORM

WHAT'S NEW?

Daredevil Southey
Beware of "Bear Eyes"! Take a traveler who is back in the game and fry husks with a laser.

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Mini Storms
Speed ​​is everything! Try yourself in the new mission "Mini Storm: Reach the Limit".

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GENERAL CHANGES

Corrected mistakes

  • Fixed a crash that occurred when players were in the collection book.
  • Fixed an issue that caused the Winter Llama to drop items from the wrong set.
    • This issue only occurred with Winter Llamas obtained in exchange for Snowflake Tickets after the release of Update 8.0.
    • As compensation, all players received a Winter 2018 Llama. In addition, all players who received corrupted Llamas from the Snowflake Ticket Exchange in Version 8.0 will soon receive a box containing the same number of correct Winter 2018 Llamas as a gift.

    Fixed an issue that caused players to continue earning Snowflake Tickets.

    • All remaining snowflake tickets will be converted into Winter 2018 Llamas.
  • Fixed an issue that caused the player to accidentally build a wall when selecting a trap from the trap menu with the mouse.
  • Fixed a bug due to which the last used / destroyed weapon or trap did not disappear from the cell. As a result, the next cell was forcibly selected, even if a new weapon or trap was placed in the previous one.
  • Fixed a bug due to which the outline of the building turned red after placing a trap on an existing building.

MISSIONS AND MECHANICS

  • Mini Storm
    • The mission "Data Collection: Mini-Storm" is again available in the game.
    • We took into account the feedback and made it so that players could vote for the early fall of the weather balloon. Now you don't have to wait for it to land.
      • When the weather balloon falls early, the Storm approaches faster.
    • The landing zone is a 1×1 construction site.
    • It is now easier to see objects through the Storm wall.
  • New mission: "Mini Storm: Reach the Limit!"
    • In the mission "Reach the Limit!" players race across multiple checkpoints. The more laps you manage to complete in the allotted time, the better the badge that is given out as a reward. Before the start of the race, there is time to prepare in order to lay the best route, after which the timer will start. This is a great way to test different hero builds.
  • Mini Storm: Kill & Collect will be delisted.
    • We thank everyone who participated in this mission and sent us feedback.

INTERFACE

  • Instead of the abilities tab, there was a "Layout", which displays detailed information about the current layout of the heroes right during the mission.
  • Now, to open mission information, you must hold the corresponding button.
    • To change the layout of heroes, it is now enough to press the appropriate button.
  • Reduced the length of tooltips for gadgets.
  • The "Resurrect at Start" action now has a corresponding button displayed when a player is badly wounded.
  • Evolving and increasing the rarity of an item obtained by converting a blueprint can now be done while inspecting.
  • The Reset All button on the Hero Pickup screen now also removes gadgets and team skills.
  • The Gadget and Team Skill selection panels on the Hero Pickup screen now have a button to enable/disable the description.

Corrected mistakes

  • Fixed an issue that prevented players with Classic and Quick Build controller configurations from being able to throw grenades assigned to the third ability slot.
  • Fixed erroneous warnings that another hero in the loadout already has this skill.
    • Swapping one hero in a slot for another with the same skill no longer gives an erroneous warning that the skill is already in the layout. It will be easier to replace a hero with one with a higher rarity or power level - now such heroes are displayed at the top of the list, and not at the bottom with a warning mark.
  • The description panel for the selected hero for an expedition now displays their correct abilities from the loadout.
  • Changed indentation in the zone name so that the text in the Korean version of the game is displayed in its entirety.
  • Fixed slanted surface structure to make the trap selection interface work properly.
  • Fixed an issue where the voice chat icon would not update when kicking a muted player.
  • Fixed a bug due to which the item counters in different categories of the collection book were not updated after the development of blueprints placed in cells.
  • Fixed an issue that caused the game to become unresponsive to gamepad button presses when selecting a cell to convert when the player opened and closed the friends list.
  • Fixed a bug due to which the name of the hero was displayed on the tag in all languages.
  • Fixed a bug related to choosing a defender located at a different guard post.
  • Fixed an issue that partially disabled menu navigation after returning to the Quest tab from the Quest Log.
  • Fixed a bug in matchmaking that prevented players from entering the zone when trying to start a quest in the quest log while in the lobby.
  • Fixed an issue that caused hero ability icons to become gray in the hotbar when using an ability right after another was on cooldown.
  • The expedition timer no longer overlaps with the progress bar.
  • Fixed an issue where the match filter would only show heroes with a matching team skill when it was in effect. The filter now shows all heroes as the team skill is activated by other supports.

HEROES

  • Daredevil Southey (back in the game)
    • Standard Perk: Bear Look
      • TEDDY fires lasers every 2 seconds for 26 damage. base energy damage.
    • Commander Perk: Bear Look+
      • TEDDY fires lasers every 1,5 seconds for 51 damage. base energy damage.
    • The Hero will be available in the Weekly Store from March 03 00:14 AM until March 03 00:21 AM EDT.
  • Lucky Wild Cat (back in the game)
    • Standard Perk: Create Grenade
      • For every 45th enemy killed, you get 1 grenade.
    • Commander Perk: Grenade Creation +
      • For every 20th enemy killed, you get 1 grenade.
    • The Hero will be available in the Weekly Store from March 03 00:14 AM until March 03 00:21 AM EDT.
  • Constructor BASE can now be placed automatically, like traps.
  • Increased the base damage dealt by Dragon Tail.
    • Standard Perk: Damage increased from 18 to 26.
    • Commander Perk: Damage increased from 45 to 68.
  • The "Reset Item Data" feature is now available for all heroes in the inventory and collection book.
    • For heroes that can be retrieved for free from the collection book, this feature becomes available after extraction.
    • Players could not discard heroes taken from the collection book. As a result, we've enabled the "Reset Item Data" option for all heroes.

Corrected mistakes

  • Fixed a bug due to which the ninja had problems with the calculation model of the collision with husks.
  • Fixed a bug due to which the "Powerful Solo" did not take into account the maximum number of kills.
  • Fixed an issue where the "No bullet past +" tooltip was displayed with incorrect values.
  • Fixed an issue that caused Dragon Tail to deal more damage than intended.
    • Every unit of time, he dealt Dragon Claw damage in addition to the base damage.
    • We've increased the damage dealt by Dragon's Tail (see above).
    • Due to this fix, we've made "Reset Item Data" available to Cuddle Officer Sarah.
  • The game will now display a warning when Powerful Solo is used in a support slot for a Commander who does not have a Warcry.
  • Fixed a bug due to which the repairman received an incorrect repair speed indicator.
  • Fixed an issue that caused Skeleton Lady Ramirez and Demonic Love Ranger Jonesy to have incorrect animations on the Hero Pickup screen.
  • Fixed a bug due to which the "Fighting Strike" never ended when using some types of melee weapons.
  • Fixed an issue where Impossibility Matrix was replacing the default Fragment Charge bonus.
  • Bear Eye's tooltip now lists the correct damage values.
    • The damage dealt by Bear Gaze has not changed, but its description is now correct.
  • Fixed an issue that caused Seismic Pulse to deal less damage than intended.
    • As a result, we've increased its base damage by 11.
  • Fixed a bug due to which the skill "Gift ... Weapon!" did not properly increase movement speed when used as a commander skill.
  • Parting Gift fireworks now play sounds.
  • Fixed an issue where Diamond Eye would never turn off.
  • Fixed an issue that caused Diamond Eye's visual effects to double.
  • Fixed a bug due to which the hit counter of "On the Hit" was never reset.
  • Clarifications have been made to the description of the "Assault Weapon Ammo Recovery" action.
  • Fixed a bug due to which the grenade could hit no more than 8 or 12 targets.
    • Now the skill "More is better" will be much more effective.
  • Clarified the description of Doppler Effect to indicate that it speeds up reloading rather than reduces the energy cost of Shockwave.
  • Fixed an issue where Phase Shift was not always receiving the speed bonus, or the bonus was incorrect.
    • The run speed bonus of Phase Run and Phase Shift now stacks properly with the On the Hit skill.
    • Phase Overtake + now correctly increases your run speed by 10%.
  • Fixed an issue that prevented Armor Piercing Attack with Energy Cost on Hit from being able to use less energy than it would take to use a strong attack with a normal pickaxe.
  • Fixed an issue where Armor Piercing Attack would sometimes fail to hit enemies that were very close.
  • Fixed an issue that allowed the Traveler to interrupt Armor Piercing Attack, causing a crash.
  • Fixed a bug that prevented placing a TEDDY when a player was nearby.
  • Fixed a bug due to which the bonus of the BOOM BASE skill continued to work after the destruction of the BASE.
  • Fixed an issue where Electrified Floor dealt the same amount of damage to Heroes and Commanders.
  • Fixed a bug due to which the area of ​​\uXNUMXb\uXNUMXbEndless Smoke was larger for heroes and commanders.
    • Previously, the proc radius of Smoke Bomb was increased by 380% for Heroes and Commanders, instead of 186%.
    • Due to this fix, we've made "Reset Item Data" available to Scout Ken.

WEAPONS AND ITEMS

Corrected mistakes

  • Fixed an issue that caused items to go into surplus when resetting item data.
  • Fixed a bug due to which tooltips of some weapons did not display their power-ups. This bug affected Guardian's Will, Trucker, Undertaker, Brute Crusher, Ghostblade, and Buzzer.
  • Fixed a bug due to which the Yeoman Sniper Rifle would sometimes create extra particles when hit by bullets.
  • Fixed an issue where each shot fired from the Space Pistol would damage the Storm King multiple times.

GAME PROCESS

  • Changed the behavior of electric husks.
    • They no longer deal damage over time.
    • They no longer apply a 3-second 6-point debuff. energy per second (total 18 units of energy).
    • They now apply a 2-second effect that takes 6 damage. energy on hit and 6 units. energy for 2 seconds (total 18 energy).
    • They now inflict the standard 2 second delay on energy regeneration, as it does when affected by an ability.
    • Damage dealt to metal structures has not changed.
    • Thanks to these changes, electric husks behave more logically.
  • Improved the hitbox for headshotting a blaster when fired from the side.

Corrected mistakes

  • Improved non-contact mines hit radius fixed.
    • The activation radius now increases with each expansion of the explosion area.
  • Fixed an issue that caused Laketown to load slightly expanded, causing building issues.
  • Storm Chests now drop both loot gifts properly.
  • Fixed an issue where Frost Brutes could damage players while running.
  • Fixed a bug due to which the teleporter became invisible for players who connected to an already started game or re-entered it.
  • Fixed an issue where the Frenzy effect visual would remain on Hivehead Husk Helmets and Exploder Tanks after the effect wore off.

GENERAL CHANGES

INTERFACE

Corrected mistakes

  • Fixed an issue in the deadzone menu that caused initial values ​​to not match the circle size on PS4 and Xbox.
  • Fixed a bug with the accuracy of moving the slider to select a large number of items when salvaging, transferring or discarding.

GAME PROCESS

Corrected mistakes

  • Fixed an issue that prevented mouse sensitivity adjustment on PS4 when using a keyboard and mouse.

COMMUNICATION

  • Your allies who are in a group or team are now displayed on the social panel!

PERFORMANCE

  • Graphics options that disable indirect shading now reduce the brightness of overhead lighting. Due to this, the difference in contrast between the shadowed and illuminated areas does not change much when changing the graphics settings.
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