Assassin's Creed Valhalla: Wrath of the Druids
The first major expansion for Assassin's Creed: Valhalla. Go to the picturesque expanses of Ireland and uncover the ancient secrets of the druids. Fight to make your way through the eerie forests and enlist the support of the Gauls.
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Walkthrough Assassin's Creed Valhalla - Wrath of the Druids

The Assassin's Creed: Valhalla - Wrath of the Druids expansion is related to the conflict in Ireland. Eivor's cousin is rooted in Dublin and asks for help for him and the newly crowned king. The mysterious druids have their own plans to prevent the unification of Ireland. These druids are somehow connected to the mystical cult known as the Children of Danu. 

Wrath of the druids contains new quests, secrets, artifacts, treasures, equipment and more. There are also new skill trees and abilities.

Contents:

How to start The Wrath of the Druids expansion

After downloading the extension, you will be able to access Wrath of the Druids in Ravenshorn by doing the following:

Find a new character, Azar, at the pier. Hazard will appear after completing 1 of the 2 arcs available in England (immediately after arriving from Norway). Ireland has a power level of 55.

If you're at a higher level, the expansion will automatically adjust to the player's strength to offer the most balanced experience in Ireland.

Irish adventure

Talk to Azar at the docks in Rivensthorpe to start the quest. Azar will ask you to sabotage a naval blockade at the end of the river northwest of Rivensthorpe. You can get there fairly quickly by quickly getting to the top of Crowland in Lincolnshire and then turning east.

Burn the sea barrier

If you are approaching the blockade from the west, you can stay on the cliff and take out the enemies with your arrows quite easily. Your goal is to destroy/burn the blockade buildings. You can use Raven Vision to spot them easily. Almost everywhere there are cans of oil that can be blown up. As you destroy the place, the meter on the left side of the screen fills up. Once you've destroyed enough buildings, head towards the river.

Before you cross the river to the south side of the blockade, you can use the crossbow by the river. He can destroy a bunch of enemies and they won't even reach you.

The southern buildings you need to destroy are basically all the buildings and a few oil tanks. Just throw a torch on the thatched roofs of the houses. Once you've destroyed enough of the southern buildings, head back to Ravensthorpe.

Azar is now on the east side of the village. Travel to Azar to build an Irish outpost and complete the quest.

Blood Ties

Speak to Azar after the Irish outpost is built and you can travel to Ireland. Unlike your trips to Vinland, you will take with you all the money, equipment and resources you already have. When you arrive in Dublin, you will be reunited with Barid. For the next few minutes, just keep following him as he walks around town. He will introduce you to the master, who will present you with a light bow and ask you to test it. You will shoot for the clock, but it doesn't matter if you pass or fail. After checking the bow, keep following Barid until you reach the King's Hall.

Once inside the hall, talk to Azar on the left and the Irishman on the right side of the hall. You can choose any of the dialogue options you want. Then continue right to reach Barid and his son Seehfrith. Regardless of which dialogue you choose, the conversation with Seahfrith will end in a fight. Defeat him to move on to the next part.

You will then be free to explore Ireland or even return to England.

Find Barida

Sykhfrih mentions that Barid is probably visiting the family grave on "the hill near the big tree". You can actually see this place from where you stand. Look south and you will see a large tree with bridges flying over it. There is even a tree next to you that is leaning away from the cliff. If you go to synchronize the highest point in the city center, you will know that this place is called Gortnau. Travel to Gortnau and you will find Barid at the graves on top of the hill.

As you approach Barid, a cutscene will activate. After the cutscene, follow Barid back to town. Along the way, you will be ambushed by enemies and their wolfhounds. After defeating all the enemies, continue to follow Barid home.

Capture Thorstein

Here we will tell you everything you need to know about how to find Thorstein and bring him to justice.

Find Amu

After waking up in your new home, head to the northwestern part of the city to speak with Seahfrit. He offers to talk to Ama. You can find her north of here drinking near the docks.

Challenge Ama to a drinking competition. After winning the challenge, put on your cloak and stagger along after Ama. Keep a short distance because the guards she has will fight you if they see you. Ama stops at the pier to clear his stomach. This is the moment at which you need to sneak up on her and steal the key. Once you have Ama's Key, slip away.

Dubgale

Dubgale is located in the northeast corner of the city. This is a closed area, with many enemies. On the west side of the area is a high bluff with a tree that provides excellent views.

Kill as many enemies as possible from this vantage point. Kill all the enemies in the camp - this will make your escape much easier! You need to enter a building near the center. The façade has torches and many decorations.

Use Ama's key to enter the underground part of the building. There are only a few enemies and Thorstein inside, but you still have to sneak around to prevent Thorstein from escaping. After defeating the enemies and weakening Thorstein, bind him. Be sure to search this place before taking out Thorstein.

You need to take Thorstein back to the King's Hall. Exit the building and follow the path leading to the camp gate. Exit through the gate and follow the main road to get to the King's Hall. When you get to Barid, choose any of the options you want (all have the same result).

Restoration of Ra-an-Duin

Here we will break down everything you need to know about the quest in which you must open a trading post in Ra'an Duin, raid Lambay Abbey, and obtain exotic spices for High King Flann.

Talk to Azar

After talking to Barid, he mentions that he received a gift for the High King. Speak with Azar at the market shop. She will give you the document on Rathdown. This document is required to open the Rathdown Trading Post. As you progress through the game, you will need to open different trading posts throughout Ireland. 

Call your horse and ride north to Rathdown. Stop a short distance from the desired point. Sneak up on Rathdown and explore the area. Kill all the enemies inside to clear the area. Once all enemies have been defeated, you can approach the wooden signpost and use the document to build the Rathdown Trading Post.

After creating the Trading Post, talk to the overseer. Trading Posts require Irish Shipments for upgrades. Irish Cargo is a type of wealth obtained from raiding. The closest location is Lambay Abbey on an island off the east coast of Dublin. Get to the coast, call your ship and go to the monastery. 

Raid on Lambay Abbey

Raid the abbey with your crew. There are four chests in Lambay Abbey, each containing 70 supplies. You will need to collect all four cargo chests before returning to Rathdown. When raiding Lambay Abbey, be sure to grab the Book of Knowledge (Smoke Bomb Arrow) behind the altar of the largest church. After collecting everything you can, return to Rathdown.

Trading post upgrade

You will return from the raid with 280 Trading Post Supplies. These supplies are used to restore various buildings at the trading post. There are three options: Storage (cost 100), Worker's House (cost 220) and Supply Depot (cost 70). You only need to restore one building to continue the quest. At this point in the story, we recommend restoring the Worker's House for 220 units. 

After restoring the building at the trading post, return to the Azar store in Dublin. Talk to Azar and open the chest in her shop to get the goods. Talk to Azar again to exchange clothes for exotic spices. Azar will deliver the spices to Barid and this will complete the quest.

Flann, Lord of Ireland

Here we'll tell you everything you need to know about helping High King Phlan's coronation.

Looking for Ciara

Talk to Barid in the King's Hall to start the quest. You will need to find the Royal Poet. Head west towards the markets and eventually you will hear Ciara singing very loudly drunk. Defeat the other two villagers in a fight and then return to find Ciara passed out on the floor.

Take Ciara down the road and place her in a shallow spring to wake her up. Follow her to the stables and then keep following her until you reach the king's ceremony.

The Lost Priest

Examine the tent and use Odin's Gaze to highlight the blood trail. Follow the path up the steps and then it will turn north along the path to the tents. Explore the area and you will notice cart tracks coming down the hill.

Call your horse and head northwest until you reach a small bridge by the river. Examine the cart that has crashed into the water.

Follow the road to the northwest until you reach the enemy camp. Kill all enemies in the camp. Search the bodies for a kill order. Then loot the rest of the camp and return to Ciara for the ceremony. You will complete the quest when all objectives are completed.

A show of force

Here we break down everything you need to know about finding the Celtic Book.

Go to Darrow

Meet Barid and Flann at the big building (this is High Point Darrow). Talk to Ciara and the High King and you will be informed that the religious book has been stolen. During the conversation, you will be prompted with a selection dialog. Choose whichever option you want, as it produces the same result.

Find the Celtic Book - Dane Camp (Incrow)

The Danes camp is in a swamp north of Darrow called Inchro. Call your horse and ride north. The camp is likely to be covered in heavy fog, making reconnaissance much more difficult. There are three search points marked on your map.

Visit each of them and then you will be able to access the dedicated area. The front door is not locked. Enter the building to find Thorstein inside. He will then tell you that he sold the book to someone in the Boyne tombs.

Before you leave Incrow, don't forget to collect the treasure and Lisdurrow Trading Post Act from the camp. 

Boyne Tombs

The Boin Tombs are located near Meath's eastern border. You can get there quickly by quickly reaching Rathdown Trading Post and then heading northwest. The location is a large hill with an underground shelter of the enemy. You can log in in two ways. You can go through the entrance to the tomb or enter by breaking the wooden panel at the top of the hill. Whichever entrance you choose, it will still lead you to the same place.

Once inside the tomb, you will need to deal with a few more enemies. Be careful because there is a floor with spikes in the central room! You will be able to spot the trap. It looks like the obvious big square on the floor. When you activate a spike trap, you have a second to roll back before the spikes are released.

You will need to take the key from the table in the central room. Use the key to open the door on the lower floor.

When you enter, look for blocks on the right side of the hall. There is a small hole in the wall through which you can go and find a chest with druid armor.

After taking the armor, go back through the hall to find the Celtic Book. Take the book, search the rest of the room and return to Darrow to speak with Flann.

Preparations for war

Here we will break down everything you need to know about the introduction of Royal Requirements during the War Endeavor quest.

Meet Ciara at Durrow

Return to Darrow and meet Ciara in the royal hall. Ciara reveals that they need the support of the kings of Meath. To do this, you need to visit the dovecote. Accept and fulfill three royal demands from the kings of Mede (the requests of the kings do not affect this).

After completing the three royal requirements, you will complete the War Endeavor quest. 

How royal requirements work

Royal Requirements are new side quests added to the Wrath of the Druids DLC. Completing the royal requirements is required for certain story quests, and also earns you valuable Irish resources. 

Talking to Ciara at the start of the War Endeavor quest will give you access to the dovecotes. They are located in trading posts and cities throughout Ireland. At the start of the quest, you can use the Darrow dovecote near the King's Hall.

The location of the dovecote determines the kings of the territories they are associated with - this means that all dovecotes associated with the kings of Meath will have the same requirements. Requirements are cyclically repeated as they are fulfilled. There can only be three active applications per territory at a time. This means that you can potentially have a total of 9 active royal requirements if you visit dovecotes associated with each of the three territories. The list below shows the locations of each dovecote, as well as the kings of the territories it is associated with.

Kings of Meath

  • Dublin
  • Darrow
  • Knockfree
  • Rathdown Trading Post
  • Drumlish Trading Post
  • Lisdurrow Trading Post

Kings of Connaught

  • Rathkrogan
  • Port Aley Trading Post
  • Athlone Trading Post

Kings of Ulster

  • Clocher
  • Trading Post Dissert
  • Ardmel Trading Post

The Dovecote is also available in Kachelor during the Northern Reach quest.

Royal Requirements are pretty simple side quests. They are very similar to Reda's Thousand Eyes contracts. Most of them require you to leave the area in order to complete them. It simply means: run away from the camp/target area after you have completed the task. When choosing a royal requirement, you can see two rewards that you receive for completing it. The first reward can be increased if you have a raider's tent in one of the trading posts of the corresponding territory. All types of royal requirements are listed below.

  • Blood Deed: Kill the target.
  • Death Sentence: Clear the camp.
  • Gems: Find jewelry.
  • Retribution: Kill the target.
  • Royal Revenge: Clear the camp.
  • Stamp them: Kill targets.
  • Return: Return the jewels.
  • They must pay: Kill targets.

Royal requirements

Each royal requirement also contains one or two randomized bonus objectives called "Prayers of Kings". They are not required to be performed. For completing them, you get a double reward for each goal. Failure to comply with the requests of the kings does not prevent you from fulfilling the royal requirement. Prayer can be any of the following: take no damage, stay undetected, and/or make no non-essential kills.

Depending on what type of royal requirement the pleas are attached to, the difficulty of the quest can actually increase. However, there is a way to help you deal with them more successfully. You can save your progress before attempting a requirement. So if you lose, you can reboot and try again. Be aware that if you do this, the NPC you are targeting may change. The target will remain the same, but the NPC may be someone else in the area.

Your royal demand is a death sentence. This means that you must kill all the enemies in the target camp. Prayer of Kings: Stay undetected and take no damage. In this situation, you can stay outside the camp. If no restricted area message is displayed, then you know that you are outside the camp and therefore the plea of ​​the kings has not yet taken effect - this means that you will be detected or damaged outside the camp. Attack enemies with your arrows. You can even whistle to draw the attention of the enemies so that more of them leave the camp and come after you. This is a great way to reduce their numbers (or maybe even fulfill the requirement and kill them all) before entering the camp.

Gathering strength

This quest is simple. Just meet Flann at Knockfree. Knockfree is located on the western edge of Meath. You will find Flann standing near the cliff. Approach and talk to him. This confirms the alliance of the Southern Army and completes the quest! However, while you're there, you should take the Drum Trading Post's charter if you haven't already! He is in a tower on top of a cliff. 

Stronghold in Connacht

Here we will tell you everything you need to know about the Beachhead in Connacht quest, where you have to infiltrate the citadel in Cashelor.

Find Scout Flann

Speak with Barid in Knockfree. You will find his tent about halfway up the cliff.

After the conversation, you will be tasked with finding Scout Flann. The scout is located in the north of Connaught territory, high in the mountains. You will see Loch Glendallon to the west of the quest marker location. In fact, they are separated by a very deep abyss. However, you should still consider synchronizing the viewpoint first. In fact, you can get to Kachelor quite quickly from a high point. You should perform the Leap of Faith on the waterfall. There is a road at the base of the waterfall. Follow the road east to get to Kaschelor. You will find Scout Flann under the bridge.

To enter Cashelor you need to use the wooden scaffolding. Follow them clockwise as they circle the mountain. This will lead you straight to the castle wall. Sneak up and kill the soldier patrolling the area.

Your goal is to open the front gate. Get into the courtyard and destroy the lock on the gate. As soon as you open them, your allies will burst inside. Even if you kill all the enemies before you open the gate, new enemies will now appear. The quest will continue after all the enemies in the area have been defeated.

Help Flann open the next door. If this part of the quest did not activate, it is possible that a random enemy is still alive somewhere. Use Odin's Gaze and your raven to find him. Perhaps at some point he jumped out, and then could not return to the yard. Fight your way across the bridge and defeat all the enemies on the other side to claim victory!

During the feast, you will need to find Ciara. She sits inside a tower on the west side of the keep. Talk to her. You will have a chance to flirt with her during the conversation if you choose the first option with a heart. After talking with Ciara, the quest will be completed.

Blood Potion

Here we will break down everything you need to know about the Potion of Blood quest, as well as how to find and kill the Wren. This quest introduces the Children of Danu order.

Ciara's friend

Speak with Barid in the courtyard of Kashelor. You will learn that the soldiers were poisoned. Ciara's friend may know the cure, so she asks you to accompany her. Meet her at the stable in front of Cashelor. Take the horse and follow it.

As you enter the forest, you will reach a fork in the road. Follow the good road on the left side. Keep following her and you will eventually be ambushed by several wolves. Defeat the wolves, hop back on your horse and continue down the road. You will arrive at Deirdre's hut in Asfinn. Enter the hut to speak with Deirdre.

Looking for the Wren

You have unlocked Children of Dana. Open the menu and select the Order tab to see the Children of Dana (you can switch between them and the Order of the Ancients by clicking on their icon in the lower right corner of the screen).

The first clue to Wren mentions exploring an abandoned cottage in the north of Connaught. Port Olay is a trading post at the mouth of the river. The dock is a place for fast travel. The abandoned cottage is located next to the pier at the foot of the mountain. Enter it and examine the clue on the bags.

A note found in Port Olay leads you to investigate a ritual stone located on a small island in Lough Gar, found near Rathcrogan. Look at the map image above. Loch Gara about 350m west of the fast travel jetty. You will find a clue on a rock near a small chest.

A note found near the Great Stone is the final clue and reveals Wren's identity. Go to the order menu and now you can mark the location of the Wren on your map. It is located in the city of Rathkrogan, about 430m south of the previous clue. The city is a danger zone. Make your way there and kill the Wren.

Killing the Wren will give you a Blood Amber! You will also receive two more clues, one for the Damned (objects found on the Wren) and another for the ashes (a note found at the Wren).

Return to Deirdre's hut in Asfinn and speak with Ciara. This completes the quest and also provides the next clue for the Damned (from a conversation with Ciara). You will also unlock the Children of Danu quest, which involves defeating all members of the order and collecting their Amber Shards.

Through the mist

Here we will break down everything you need to know about finding all the collectibles in this quest, as well as how to find and kill the Damned.

This is the second story quest related to the Children of Danu order. 

Looking for the damned

After talking with Ciara about the Damned, she will offer to check the cottages in Tuam. Tuam is located near the western border of Connacht, west of Loch Thaum.

When you get to Tuam, use your raven to find the hidden entrance. It's a huge hole in the ground. Take a leap of faith into the pit. Then get out of the water and go through the cave. Move quickly through the cave to avoid traps along the way. You will find yourself in a bear den.

Defeat the bear, then use the door at the top of the cave to enter the next area. The next door is closed, but you can enter this room through a hole in the wall on the upper left. The first clue for finding the Damned is on the table next to the barred door. Take it, let go of the door and again climb onto the hanging ropes.

There are several enemies in the room. Use hanging ropes to sneak around and kill them all. Kill and loot the enemy on the left to collect the Cave Key.

Don't forget to take the Book of Knowledge as well.

Open the prison cell in the center of the room to free the Irishman inside. He will give you the next clue about the Damned. The last clue is a note on the table in the center of the room. After reading the note, continue down the path as the stairs lead to the exit and back outside.

You can now meet up with Ciara, who is waiting for you at the southeast entrance to the city. There is another treasure in the city. 

Find the damned and fight them

Ride with Ciara and follow the road to Carnagan. Explore the paths on the ground to find a clue. Follow the path and keep using Odin's Gaze to see the path.

You will climb a hill, over a bridge, and under a fallen tree - until the path leads you into a foggy area. In the foggy area the trail splits. Use Odin's Gaze and you'll see that most of the footprints point to the left. Use the left path and follow it to the end.

After examining the place on the ground, the beast will appear in the form of a werewolf and attack you. Dodging is your best defense against werewolves. Lock a target on it so you can always see what it's doing. Attack when you get the opportunity. You don't have to kill him, you only have to fight him until he returns to the normal wolf form he had before. Once he returns to his original form, use Odin's Gaze to complete the rest of the path.

As you climb the steps, dark figures will appear along the edges of the path. They can't hurt you, so keep going up the hill. When you get to Lakanskaul, Ciara will run to the top. Follow her. She stops at a point with good visibility. There are a lot of enemy druids here. They can be thinned out a little before going out into the yard. Use the wooden poles outside the walls to take out the enemies around the perimeter.

When you're ready to go into battle, you can really take advantage of staying on the edge of the wall and using the Marked for Death ability to hit multiple enemies at once!

When you're in melee, keep an eye on your health, as many of these druids will use poison attacks. You will also have to kill the werewolf. The melee ability Fire Strike is also very useful against druids.

After destroying the Damned, be sure to open the chest on the side of the altar to find the Ceremonial Sickle.

Once you're done looting this place, meet up with Ciara at Loch Glendallon. Talk to her to complete the quest. 

Consequences of the war

Here we will break down everything you need to know about the Pay the War quest. This is one of the last story quests that reveals the identity of the leader of the Children of Danu, Oak!

The goal of this quest is to uncover and kill the Seed. There are several factors that can determine what you must do in this quest to reveal the Seed's identity. It is also possible to ignore all these factors and just go for the kill. We have detailed all the steps below so you can choose which method is best for you!

Earnings in the war 

Speak to Seachfreet in the King's Hall in Dublin to start the quest and get the note given by Azar. You will then be tasked with finding the remaining clues to reveal the identity and whereabouts of the Seed. To reveal it, you must find and kill another child of Dana, Deer, in order to get the note he has. Another clue is in Movilla Abbey and is titled "A Note Found in Movilla Abbey". However, if you don't want to do all that, you already have everything you need to just kill the Seed now.

A note

You can kill the Deer without finding all the clues that reveal his whereabouts. The deer remains on the northern shore of Lake Ulster at the port of Inch Lough Neagh. Most likely, he will be inside the enemy camp, which contains the Celtic cloak. If you want to collect a clue that reveals the identity of the Hart, you can find it at Ardmel, a trading post in eastern Ulster. The clue is located next to the dock, not far from the walls of the trading post. 

Note found in Movilla Abbey

Once you have the note, you will need one final clue to reveal the Seed's identity and whereabouts. She can only be found in Movilla Abbey during this quest. Even if you raided Movilla Abbey and completely ransacked it prior to this quest, you still need to go back to find the key. Movilla Abbey is located on the east coast of Ulster. The note found in Movilla Abbey is on a bench inside the largest church.

While you're at Movilla Abbey, you can raid to collect four Irish Cargoes. Inside the largest church there is a chest with a druid helmet. To get the Helmet of the Druids, walk along the outside of the church until you find metal bars that allow you to look inside the room that contains the chest. Use the Sight of Odin and your bow to shoot an arrow through the holes in the metal bars to open the door at the far end. Then just enter the church and enter the room on the left.

Killing the Seed

The seed is located in the enemy citadel Dunseverik at the northeastern tip of Ulster. There is a very easy way to quickly get to it. Approach the main gate of Danseverik from the main road. Just behind the fortress, on the left side of the entrance, you will see a ramp formed by a fallen wagon. Use the ramp to jump over the wooden posts and the ropes coming out of the walls follow them as they lead you clockwise along the outer wall of Dunseverik.

You will eventually reach a point that allows you to hit the open window. Go to the windowsill and sit outside. There are two enemies in this room. One of them is Seed! Whistle a couple of times to get their attention. Once the Seed is close enough to the windowsill, you can kill it! If the Seed doesn't get close enough for you to kill him, jump through the window and attack him instead.

While in Dunseverick, take the opportunity to collect two Ulster treasures in the area! The citadel contains a tungsten ingot and a Book of Knowledge.

Ulster Tungsten Bar: The chest with the ingot is in the north corner of the citadel, under the red tent.

In the right front corner of the stronghold, there is an area with a hay cart. Next to the wagon is a crane with a bag of boulders. Remove the clamp from the crane so that the bag of boulders collapses. Climb into the hole and go down to the bottom floor to get the book. To exit, move the block away from the wall and climb it to reach the middle floor. Then open the door.

Banishing snakes

Here we break down everything you need to know about the final story quest! Completing this quest also involves killing Oak, the leader of the Children of Danu.

Ready for battle

Flann and his army are waiting in a camp near the Blackwater River, south of the high point of Gallion Arm. Talk to Flann and he will ask you if you are ready to launch an attack on Arma. If you refuse, the quest will be paused until you speak to him again and say yes. Once you agree to start the battle, the quest will send you to the walls of Armagh.

Attack on Armagh

The assault begins just outside the walls of the village. Head towards the entrance and the enemies will lower the drawbridge to attack you. Although they are trying to kill you, it is very kind of them to open the door so that you can enter the courtyard.

Once inside, you need to kill all the enemies. There are many of them, but around the buildings there are many jugs of oil. Use them to blow up groups of enemies. However, you don't have to stay in the courtyard, you can climb the fortress walls to take out enemy archers and destroy heavy artillery (or use it for yourself).

Watch out for exclamation points inside the white circle. This means that Flann or Seachfreet will not attack. You can run up to them and make them move to continue the quest. It doesn't look like they can actually die, so you can ignore them until you've dealt with the nearby enemies first.

Raise the bars

After all the enemies in the first courtyard have been defeated, you must raise the grate. To the right of the grate there is a ladder that can be knocked down. Use it to reach the mechanism above the grate.

Burn down the village

In this next part, you will need to set fire to the village and defeat all the enemies. The place is overrun with enemies. It's easy to get burned by the very fire you light, so be careful! You can climb towards the inner gate. You will be out of the fire and the enemies will chase you. If the quest doesn't progress to the next part, use Odin's Gaze to find all the enemies that are still alive.

Escort Flann through the inner gate

To open the inner gate and reach the next area, use the elevator to climb over the wall. There will be no enemies around until you destroy the locks that keep the doors closed. Don't worry about raising the grille at the far end. It will rise when enemies ambush you. You can leave gifts for them by placing a couple of traps on the ground to trigger when enemies run past. Once you open the doors of the inner gate, escort Flann to the church at the top of the hill.

Oak - Battle with Eoghan

Break down the door to enter the church and meet Eoghan. After a short conversation, he and two of his thugs will fight you. Eoghan fights dirty, throwing mud to blind you, but other than that, there's nothing remarkable about fighting him. He's just an old psycho with a staff. Defeat him and his two thugs to complete the quest and destroy Oak!

Only one story quest left! However, since you've killed the leader of the Children, Dana, you may want to consider killing the rest of them. Once you have returned all ten bloody shards to Deirdre, you can try to get the mythical Gae Bolg spear! 

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Assassin's Creed Valhalla - Guide to All Asgard and Jotunheim Quests
In our guide to completing all of the Asgard and Jotunheim story quests in Assassin's Creed Valhalla, we'll walk you through the intricacies of…