Red Dead Redemption 2
Continuation of the western Red Dead Redemption from Rockstar. Take on the role of outlaw Arthur Morgan and learn the story of the Van der Linde gang, who rob, fight and steal to survive in the heart of the Wild West as civilization creeps closer and pushes the legendary outlaws from their homes.
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Red Dead Redemption 2: Chapter 1 Complete Walkthrough.

Chapter 1

Walkthrough Red Dead Redemption 2: Chapter 1 - Colter

 

Contents:

Colter

Comes with thoughts of the past

Old friends

Start of exodus

Who the hell is this Levite Cornwall?

To the East

 CRIMINALS FROM THE WEST 

Outlaws from the West

The game starts with a dialogue between Arthur and Dutch riding horses. Here you just need to move forward until you meet another friend of Mick's. It is not necessary to answer the questions of the interlocutors, you can just be silent.

The scene lasts until the arrival at the Odlers ranch, where you should dismount and find a secluded place. Once to the left of the barn, you need to wait for the moment when Dutch, who is talking with the locals, is not attacked. Let's go to help him! We take out a gun and solve the problem.

passing

After killing almost everyone, one of the enemies will run away. You can spare him or kill him, then go into the house and search it for useful things - open it.

If you get hurt during a firefight, restore your health with a special tool from your backpack. Go to the bedroom, there in the cabinet is the first collectible card (such items are very valuable). That's all, we're leaving with Dutch.

After leaving the house, head to the stables. There is an enemy lurking there that will attack you from behind as soon as you go inside. We'll have to wave our fists and properly stuff his face. Press the attack key more often to turn the tide of the fight.

 Having gained the upper hand, we interrogate the attacker and then either finish him, or give more cuffs or let go (at your discretion). The development of the mechanics of your honor in the game depends on this! 

 

 

passing

Not good deeds will lower your reputation, which will lead to an appropriate attitude towards you from others. But you can choose this path, because it also brings its own results and bonuses. 

 

We watch the cut-scene. Upon completion, you will receive a medal - bronze, silver or gold. Which one you get depends on your actions.

For gold, you need to take no damage (only shoot from cover). You need to break at least six things on the ranch and hit at least 80% of the bullets right on target.

COMES WITH THOUGHTS OF THE PAST 

passing

Here a new character Javier appears, with whom you need to scour the area, tracking the tracks. On the way, you can ask questions to a friend until you get to the right place. At the end of the path, you will hear a call for help. Dismount and go down the mountain. Swap out the revolver for the shotgun before moving away from the horse.

 

 We follow Javier and find John, who is injured. We pick it up and carry it with us. Soon, wolves will attack you on the plateau. This is where the shotgun comes in handy! While reloading, it is worth running back, as predators can knock you down.

 

  After repelling the first attack, get on your horse and continue the fight. You need to fight before arriving at the base in the mountains. To get the highest reward, you need to kill the wolves and not take damage. 

 

OLD FAMILIES 

Old friends

Once at the base, find Billy and talk to him. At the end of the cut-scene, you will find yourself near Odriscoll's camp. Explore the surroundings at the indicated point with the binoculars, and then return to the horse to get a more powerful weapon. Attack enemies. You can do it yourself, you can incite your partners.

During the battle, control the radar that indicates the approach of enemies. This will help you navigate the fight better. Hide and shoot from cover, aiming exactly at the head.

 

passing

When the first wave of bandits is destroyed, new ones will appear from the forest. Order your comrades to defend the camp, as in this case the damage will be significantly reduced. Kill everyone!

Having won, talk with friends and explore the base. Dutch will tell you which house to explore. Go inside and take the dynamite.

Explore the base

On the way home, you will stumble upon a bandit who managed to escape. It MUST be caught.

Change to a gallop to quickly catch up with Kieran, use the lasso. When the enemy gets tangled in the rope, quickly tie him up and take him to the indicated point.

Caught Kieran

For the gold medal, this quest must be completed as follows: Kieran must be caught in a maximum of 45 seconds, using a gallop at the right time.

In addition, the three Odriscoll bandits must be killed using the Dead Eye mechanic, which allows you to mark targets in slow motion and then instantly kill them. Also, you will have to put at least fifteen headshots and not take healing items.

THE BEGINNING OF THE EXODUS 

Aftermath

Talk to Mr Pearson. Then, on horseback with Charles, get to the hunting point. Use the received bow and arrows to silently kill the prey. If you do not want the animal to notice you, act quietly. In addition, the "Dead Eye" mode will allow you to find tracks and quickly get to the game.

Soon you will find a deer. Shoot immediately in the head, otherwise the animal may not die. Then it will begin to suffer, in addition, with a crooked shot, you can ruin the skin and, accordingly, reduce future profits for the sale. Behind the first target, you will immediately find the second one - do not approach it quickly and attack from afar.

Pick up a dead deer

After killing all the animals, take the first carcass. You must take her body on your horse all the way to the base and report to Pearson. After that, you need to skin the animal. We watch the cut-scene.

Carcass cutting

For the highest reward, you need to kill each deer with only one arrow. Hit in the head and don't let the animal find you and run away.

 

WHO THE HELL IS THIS CORNWALL LEVITE?

Cornwall

Your goal is to set up an ambush along with your brothers in arms. When Dutch gives all the instructions, go to Bill, who is mining the bridge. Spend the coil to the detonator, and then return with your comrades on the hill.

Ambush at the railroad

When the train approaches, your plan will not work. You will have to take the train manually, for which you need to catch up with it on a horse. You can go around it on top, and then jump to the roof. This is followed by a battle on a moving train. After picking up Lenny, kill all the enemies and move forward. Try to keep up with your friend, because without your supervision, several enemies can attack him at once and kill him, which will automatically fail the task.

Side by side you will eventually reach the locomotive. Kill the driver, and then put on the brakes. It remains only to kill the remnants of the enemies that will get out after the stop.

Climb onto the roof of the train

After that, the whole gang will gather near the train. People sitting in a rich carriage will refuse to leave and close, so you will have to scare them. By shooting the car, you will not achieve your goal, so you have to use explosives. Set the charge and blow up the door to get inside.

Inside the car

After killing the remaining enemies, take all the valuables. After that, go to the leading composition and follow the comrades. The task will end.

Collecting bonds

If you save Lenny on the roof of the train, then you can get gold. You also need to kill the guards in a minute and a half and get out of the battle without being wounded. You need to kill ten bandits with a headshot.

TO THE EAST

Eastern border

A new task will send you on a cart to the next camp. On the way you will lose the wheel, so you have to fix it. Basically, you will have to listen to conversations and answer questions.

Ladies and Gentlemen

Soon Javier will also join you. The quest will end when you reach a safe hill and set up a base there.

This mission also has medals. The maximum reward is given if the quest is completed in less than six minutes.

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