Tell Me Why ━ Walkthrough, Guide, Guide
Our Tell Me Why guide is a collection of important information about the game. It contains a walkthrough of the game, a description of the controls, system requirements, and information about the length of the storyline.
Contents of the Guide:
Walkthrough
Chapter 1: Homecoming
- Воссоединение
- Homecoming
- entrance to the house
1.1. reunion
Confession
"Tell me Why" begins with an emotional confession scene. Little Tyler sits in the interrogation room and talks about the worst nightmare of his life.
There is nothing you can do here. Your quest is simply to look at the sad scene, which should introduce you to the history of the family.
Alison
You start your adventure with Alison. She is waiting in her room. Your quest is to find Keys . If you do this, you can continue playing and simply leave the room.
You can also take a close look around the room and get to know your character better.
The keys are very easy to find. All you have to do is get up from the table and your character will be looking straight at the bed. Underneath is a small cardboard box. Come closer and pull it out from under the mattress.
There are three items in the box - goblin figurine , Keys and baby photo. Examine all the items so Alison can tell you the story and place them in your inventory.
You can leave the room with the keys. However, you can take a closer look at the area. If you look at the bedside cabinet, you will find that Alison loves handicrafts. Looking at the posters, the girl will remember her and her brother's childhood. On the shelves you will find her favorite films, series and books. This will help you get to know your character better.
Another amazing thing is the photographs. You will find them above the table and in drawers. They will let you meet Alison's closest friends.
Once you get to know your character, you can leave the room.
Tyler
After going through the door, you will move to your twin. Tyler is waiting for his turn in the room. Your quest is to find Goblin . If you do so, you can continue the game and simply exit the room.
As with Alison, you can also look around the room and get to know your character better.
Let's start with the fact that Goblin hard not to notice. There is a box on the table, and directly above it is the handmade figurine in question.
After finding the figurine, you can simply leave the Well. But if you look at the posters, books, and letters, you'll recognize part of your character's story.
Since the character's transsexuality is an important part of the plot, the developers immediately communicate it quite clearly. In Tyler's room, you will find books and posters with transgender and transgender colored themes.
Leaving the room, you will see the first meeting of the twins in 10 years.
1.2. Homecoming
First conversation
After greeting your brother and sister, you will head to the car. This will give you the opportunity to talk for the first time in the game.
Your sister will ask you what you will miss. The following options are possible:
- Food;
- Ludi.
Whatever you choose, Tyler eventually decides that this place was like home to him.
Ferry
During the ferry journey, you will have several conversations with your sister. You can pay attention to the surrounding houses or environmental elements to keep the conversation going.
During the conversation, a new option will appear. You can press Shift to display the new dialog options. In this way, you can influence your relationship with your sister and other people.
At some point in the conversation, you will receive a ring from your sister. This is Eddie's gift. He is the police officer who took care of Alison after her mother's death. However, at the same time, he arrested Tyler when he was still a child.
You must choose one of three answers:
- Good;
- I can't accept it;
- I do not care.
If you choose the first option, you will accept a gift from the policeman. You are not going to put it on your finger, just put it in your pocket. However, the last option will upset your sister. She wants the two most important people in her life to be close, not quarreling. By refusing the gift, you show your bad attitude towards Eddie.
Your conversation is interrupted by Alison's phone call. This time can be spent exploring the boat. You see little. Focus on the pickup behind Alison's car. There are several items in the back that will interest Tyler.
You can start a conversation with a man. But you don't have to do this if you don't want to. But if you want to meet new people, you can start a conversation in two ways:
- If you say so…
- Are you going hunting?
If you immediately notice that this person is a hunter, he will praise your insight. This will make him friendly towards you.
Continuing the conversation will open additional dialogue options:
- Born and raised;
- Just visiting.
If you acknowledge that you are visiting someone, he will ask who you are visiting in that part of the country:
- My sister:
- I'm just traveling.
Eventually, the man will introduce himself to you. You can only give it your first name or your full name. This way you can get his attention and continue the discussion.
Remember that at any time you can simply stop the dialogue and leave.
In your free time, look at the stickers on your sister's car.
When Alison is finished speaking, you can return to her. If you want to get off the ferry, just get in the car. This will take you to the next part of the game.
1.3. Enter the house
looking for an entrance
To begin with, there is no point in exploring the area until you have examined Door . Otherwise, all your interactions will be useless, and the characters will only remember what happened in their lives.
Start by inspecting the door. When it turns out that the key does not fit, check all other inputs. Two more pairs of doors lead into the house and a passage from the balcony door. You won't be able to open any of them.
As you check each door, your sister will remember the passage under the house you used to play in as a child. Approach the boarded up entrance. Tyler immediately indicates that he needs screwdriver .
Screwdriver
Being a well-behaved child, Tyler wants to unscrew boards, not destroy them. The screwdriver can be found in barn . But first you need to get inside.
To do this, first go to the window and look inside. When the siblings spot the screwdriver in the shed, they will want to get inside. At this stage, you will learn another new mechanic.
Gemini has the ability to remember their memories . So they will remember where they hid the key.
Head towards figurines of frogs located to the left of the farm building. Under the middle figure you will find a key - it will take you inside.
A screwdriver can open the entrance to the house. Just open the passage and enter the old play area.
You can also take bird food from the barn. Take it to the feeder hanging on the tree in front of the entrance to the house.
passage under the house
When you go inside, your sister will stay outside. After a while, she will think of you before entering the house. You will be introduced to yet another new mechanic. Twins can talk to each other without words. For now, this will only be small talk, but in the later parts of the game it will become a key mechanic. This way you will be able to make plans independently of the people around you.
Under the house you will find many interesting items that will remind you of your childhood. Tyler will keep his sister updated on the items he finds so they can both relive their memories.
One of the most important things under the house - it's a secret . It is located next to the fireplace. You just need to approach it and put it in your inventory. Tyler will immediately remember one of the scariest stories of his childhood. Pay attention to this. This character plays an important role later in the story.
After collecting the figurine, you finally enter the house. Look up at the ceiling and you will see a hole that you can go through. This is how you enter the building.