TFT Fate: All New Champions, Origins and Classes in 4 Pack
Teamfight Tactics (TFT) 4 Pack: Fates is coming very soon, and we have all the info on the new Legends, Origins, Classes, and new content coming with it.
The new TFT set will arrive with patch 10.19 on September 16, according to Riot, but the developer also said we'll be seeing it in a public beta environment soon to try it out.
The galaxies leave the scene in coming weeks, and fate will take over Riot's autobattler, Teamfight Tactics, 18 months after its release.
The new set takes TFT into a fantasy world, including new dragon-themed Little Legends, cosmetics, and a new line-up of champions, lineages, and classes to use in combat.
We've known about TFT: Fates for quite some time, but it's only recently that we've seen Riot give Season 4 a special touch with a new the "Chosen" mechanic, which revolves around the units themselves .
Chosen gives power to individual champions in your store, and players will definitely want to build their comps around them as they bring very handy stat boosts that can really buff your team.
This new mechanic obviously has a lot to do with the champions you buy in the store. The Chosen Champion will sometimes appear in your shop as a two-star unit. They will cost three times the normal one-star price - so a one-cost unit will cost three gold, and a five-price unit will cost 15 gold.
Though beyond the basic math, you're probably wondering what new sources and classes we'll see in Fates and which ones will return from the Galaxies. Luckily, Riot has included a very helpful cheat sheet that lists all of them and their various team buffs.
If you'd like to learn more about what champions, traits, classes, and abilities are coming to TFT: Fates, check out the full description below.
TFT: Fates Set 4 Champions
CHAMPION | COST | Hell | RECORD DESCRIPTION (*Numbers subject to change) |
Us | 1 g | Enlightened Mage | Us traps the nearest enemy in a bubble, dealing 150/250/350 magic damage and stunning them for 2/3/4 seconds. |
Morgan | 4 g | Enlightened Dazzler | Morgan Consecrates the ground under his target, dealing 400/600/2000 magic damage to enemies over 5 seconds and reducing magic resistance by 20/40/60 during that time. Morgana recovers 10/20/30% of the damage dealt. |
Irelia | 3g | Enlightened Divine Adept | Irelia Launches a flurry of blades in front of you, dealing 200/400/800 magic damage and applying on-hit effects. Enemies hit are disarmed for 2,5 / 3 / 3,5 seconds. |
Jeanne | 2 g | Enlightened mystic | Jeanne protects allies with the 2/3/4 lowest health by 150/225/350 for 4 seconds. Shielded allies take 15/30/50 attack damage for the duration. |
Fiora | 1 g | Enlightened Duelist | Fiora enters a defensive stance for 1,5 seconds, becoming immune to damage and the effects of enemy spells. When she leaves this stance, she strikes back, dealing 200/300/450 magic damage to the nearest enemy and stunning them for 1,5 seconds. |
Heel | 4 g | Enlightened Assassin | Claw Strikes its target, dealing a critical hit for 300/400/500% attack damage. (Total: @TooltipADBonus@ ) If it kills them, Heel becomes unstoppable, invulnerable, and invulnerable while he jumps on the enemy that dealt the most damage this round and gains 10/15/25 mana. |
Evelinn | 3g | Cultist Shadow | Evelinn Deals 200/300/400 magic damage to up to 3 nearby enemies and then teleports away. Damage is increased by 300/400/500% against targets below 50% health. |
Eliza | 1 g | Cultist Guardian | Eliza transforms into a spider, increasing her maximum health by 35/45/60% and causing her attacks to regenerate 40/70/100 health. |
Distorted Fate | 1 g | Cultist Mage | Twisted fate Throws three cards into a cone that deal 225/350/550 magic damage to each enemy they pass through. |
Calista | 3g | Cultist Duelist | Passive: Spears Calista remain in her target, each capable of dealing true damage of 3/4/5% of the target's maximum health when she removes them. Kalista will remove the spears if it kills the target. |
Pike | 2 g | Cultist Assassin | Pike dashes behind the farthest enemy, creating an afterimage that deals 150/200/250 magic damage and stuns enemies it passes through for 1,5 / 2 / 2,5 seconds. |
Gin | 4 g | Cultist Sniper | Passive: Gin converts every 1% of his bonus attack speed into 0,8 attack damage. Every fourth shot Jean deals 244/344/4444 additional damage. |
Atrox | 4 g | Cultist Vanguard | After a short delay Aatrix draws 1/2/3 of the farthest enemies into it, then slams the ground for 300/600/1200 magic damage to all nearby enemies. |
Zilean | 5 g | Cultist Mystic | Zilean grants immortality to allies of the highest star level 1/2/3. Upon death, they lose all negative effects and revive with 400 health after 5/4/3 seconds. This effect can trigger any number of times in each combat while another ally is alive. |
Wukong | 1 g | Divine Vanguard | Wukong strikes his target with his staff, dealing 250/300/350% of his attack damage as physical damage and stunning them for 1,5/2/3 seconds. |
Jax | 2 g | Divine Duelist | Jax dodges all incoming attacks for 2 seconds, then strikes all nearby units, dealing 175/325/500 magic damage and stunning them for 1,5 seconds. |
Luxury | 3g | Divine Dazzler | Luxury fires a sphere of darkness towards the farthest enemy. Enemies in its path take 200/400/600 magic damage and are stunned for 1,5 / 2 / 2,5 seconds. |
Is it a sin | 5 g | Divine Duelist | Lee Sin strikes its target, dealing 500/800/2000 magic damage, knocking them back to the edge of the battlefield and stunning them for 4/6/10 seconds. Any enemies the target collides with during the knockback also take half damage and are stunned for 1,5 seconds. If the target is already on the edge of the battlefield, it is removed from combat instead. |
Tahm Kench | 1 g | lucky brawler | Tahm Kench ignores 20/35/60 damage from all sources. |
Jinx | 3g | good luck shooter | Next attack Jinx launches a rocket, stunning its target for 1,5 seconds and dealing 200/350/800 magic damage to its target and all nearby enemies. |
Annie | 2 g | Mage of Fortune | Annie Unleashes a cone of fire that deals 300/400/700 magic damage to enemies in front of it, then shields itself with 400/600/800 health for seconds. |
Sejujuan | 4 g | Fortune Vanguard | Sejujuan launches giant fireworks. After a short delay, enemies inside take 100/175/250 magic damage and are stunned for 2/4/6 seconds. |
Maokai | 1 g | Dragon from the Ancient Forest | Maokai shatters enemies in front of it, dealing 175/300/425 magic damage and slowing their attack speed by 50% for 3 seconds. |
Veigar | 3g | Mage of the Ancient Forest | Veigar Hits the lowest health enemy with a burst of energy, dealing 350/550/850 magic damage. If it kills the target, Veigar permanently gains 1/3/9 spell power. |
Lissandra | 1 g | Lunar Dazzler | Lissandra throws a dagger at its target, exploding with multiple daggers on contact with an enemy or upon reaching the target. The initial dagger deals 200/400/600/1000 magic damage, and all enemies hit by the dagger's explosion deal 100/200/300/500 magic damage. |
Diana | 1 g | moon killer | Diana protects herself from 150/250/350/550 damage for 4 seconds and summons 3/4/5/7 spheres around her. These spheres explode, dealing 60/80/100/140 magic damage on contact with an enemy, refreshing her shield when the latter explodes. |
Aphelion | 2 g | Moon Hunter | Aphelion summons a turret for 5/7/9/15 seconds. An extension of his will, the turret is considered by Aphelios himself when it fires and deals damage, and dies when he dies. |
Silas | 2 g | Lunar Brawler | Silas breaks his chains in a line of 3 hexes, dealing 100/200/300/500 magic damage to enemies hit and increasing the cost of their next spell by 40%. |
Zed | 2 g | Ninja Shadow | Passive: On every third attack Zed Deals 50/90/150 bonus magic damage and steals 20/33/50% of current attack damage. |
Kennan | 3g | ninja guardian | Kennen summons a storm around it, dealing 200/375/550 magic damage over 1,5 seconds and stunning enemies within it for XNUMX seconds. |
Akali | 3g | Ninja Assassin | Akali throws a kunai at the target, dealing 140/260/380 magic damage. |
Shen | 4 g | Adept Ninja | Shen runs past his target, protecting himself from 500/1000/2000 damage and taunting all nearby enemies for 3 seconds. |
Wayne | 1 g | Twilight Shooter | Passive: Whenever Wayne attacks the same target 3 times with an auto attack, it deals 50/100/175 additional true damage. |
Riven | 4 g | twilight keeper | Riven dashes and defends itself for 200/350/1200, then dashes forward dealing 100/150/600 magic damage to nearby enemies. Every third cast, Riven jumps into the air and unleashes a large wave of energy that deals 300/500/1500 magic damage. |
thresh | 2 g | Twilight Vanguard | Trash Throws his lantern at the lowest health ally, protecting them and nearby allies from 250/400/600 damage for 4 seconds. |
Cassiopeia | 4 g | Twilight Mystic Dazzler | Cassiopeia Releases a cone of magical energy towards its target, dealing 100/200/1000 magic damage to all enemies hit, stunning them for 2,5 / 3/5 seconds and causing them to take 10% more damage while stunned. |
Lily | 5 g | Twilight Mage | Lily Sings a magical lullaby, causing 2/3/10 awakened enemies with the highest current health to fall asleep for 5 seconds. Enemies will wake up if they take 450/700/1500 damage while sleeping, resulting in an additional 250/500/1000 magic damage. |
Yasuo | 1 g | Exiled Duelist | Yasuo strikes forward two hexes, dealing 200/225/250% of their attack damage as physical damage and inflicting on-hit effects. |
teemo | 2 g | Ghost Shooter | Timo fires a dart at a target that explodes in a cloud of spores on contact, poisoning nearby enemies. Poisoned enemies take 200/350/500 magic damage over 2,5 / 3/4 seconds and are blinded for the duration. |
Yumi | 3g | Spirit Mystic | Yumi Throws yourself near a low health ally, healing them for 30/50/70% of their missing health and increasing their attack speed by 40/60/80% for 5 seconds. She then repeats this for the farthest ally. |
Relative | 3g | spirit hunter | Wolf torments the Kindred target, dealing 200/375/650 magic damage and reducing healing by 50% of its target for 5 seconds, while the Lamb bounces off the Kindred target. |
Ari | 4 g | ghost mage | Ari directs, collecting a large ball of spiritual energy. After 1,5 seconds, she attacks the target, dealing 400/700/1000 magic damage to all enemies within 2 hexes. |
I ne | 5 g | Exile Adept | Yone Strikes a path in front of him, dealing 800/1300/9999 magic damage divided among all enemies hit and knocking them up for 2 seconds. Enemies hit are marked for death, reducing their armor and magic resistance by 60%. Yone's spell is then changed to Unforgettable until there are no more enemies marked for death. Unforgotten (20 mana): Yone charges towards the enemy with the lowest health that is marked for death, instantly killing them. |
Nidali | 1 g | Warlord Sniper | Nidali throws his spear at a distant enemy, dealing 150/250/350 magic damage plus 25% per hex traveled. |
Garen | 1 g | Warlord Vanguard | Garen spins his sword for 4 seconds, reducing incoming magic damage by 50% and dealing 360/585/810 magic damage to nearby enemies during that time. |
Jarvan | 2 g | Warlord Guardian | Jarvan strikes the furthest target within 3 hexes with his spear and pulls himself up to it, dealing 175/300/425 magic damage to units it passes through, knocking them up and stunning them for 1,5/2/2,5 seconds. |
Xin Zhao | 3g | Warlord Duelist | Xin Zhao envelops him, dealing 200/250/350% of his attack damage and challenging enemies for 4 seconds. While the enemy is in a summoned state, Xin Zhao deals 100/150/250% more damage from Basic Attacks and takes 50% less damage from all other sources. |
Azir | 5 g | Warlord Guardian Emperor | Azir Attacks with a wall of soldiers, knocking back hit enemies and dealing 250/400/550 magic damage. After their attack, the wall of soldiers remains in place in front of Azir for 3 seconds as impassable terrain. Any spearmen with the General trait will accompany Azir on the attack and then move into position to defend him. |
Hecarim | 2 g | Vanguard of the Elder Forest | Hecarim absorbs 160/280/400 health from each nearby enemy over 2 seconds. |
Lulu | 2 g | Mage of the Ancient Forest | Lulu makes a giant ally with low health, granting them 400/600/900 additional health and knocking up nearby enemies for 1,5 seconds. |
Oh well | 3g | Dragon from the Ancient Forest | Willump bites its target, dealing 375/650/1200 magic damage. If Willump's target has less health than it did before the bite, it deals an additional 50% damage and deals true damage instead. |
Ash | 4 g | Hunter of Elderwood | Attack speed Ash increases by 50/75/100% for 5 seconds, and her auto attacks fire a barrage of arrows that deal 30/35/75% physical damage. |
Sept. | 5 g | boss brawler | Sett grabs its target and pushes it forward, dealing 30/40/100% of the target's maximum health as magic damage to all enemies in a wide area. Enemies further away from the epicenter take less damage. |
Warwick | 4 g | Divine Brawler Hunter | Warwick gains 150/200/500% attack speed, 40/40/100% lifesteal and moves faster for the rest of the fight. In this state, if Warwick scores a takedown, he howls, fearing all nearby enemies for 1,5 / 2/4 seconds. |
Ezreal | 5 g | Elderwood Dazzler | Ezreal shoots at the enemy with the highest attack speed, healing allies it passes by for 200/300/5000 and giving them and 50% attack speed for 5 seconds while dealing 200/300/5000 magic damage to enemies and slowing their attack speed by 50% for 5 seconds. |
Cain | 5 g | Tormented Shadow | Cain rushes to the nearest group of enemies before cutting a circle around him, dealing 300/600/1200 magic damage. Darkness: Kain recovers 80% of the damage dealt. Shadow: Cain deals an additional 5/10/20% of his target's maximum health. |
Katharina | 3g | Warlord Fortune Assassin | Katharina casts for 2,5 seconds, throwing knives at 4/6/8 nearby enemies, dealing 750/1125/1500 magic damage over the duration and reducing healing by 50% to their targets for 3 seconds. |
Vi | 2 g | Warlord Brawler | Атака In and passes through her target, dealing 200/350/500 magic damage to all enemies in a cone and reducing their armor by 40/60/80% for 6 seconds. |
TFT: Destiny sets 4 classes
Adept
- 2 counts: Reduce the attack speed of all enemies by 50 percent for 3 seconds
- 3 counts: Reduce the attack speed of all enemies by 50 percent for 5 seconds.
- 4 counts: Reduce the attack speed of all enemies by 50 percent for 8 seconds.
Assassin
- 4 units: 25% critical hit chance, 25% critical damage
- 6 units: 40% critical hit chance, 40% critical damage)
Brawler
- 2 units: 400 increased maximum health
- 4 units: 700 increased maximum health
- 6 units: 900 increased maximum health
Dazzler
- 2 units: Reduce your target's attack damage by 52 percent for five seconds.
- 4 units: Reduce your target's attack damage by 52 percent for 10 seconds.
Duelist
- 2 units: +10% AS per stack
- 4 units: +20% AS per stack
- 6 units: +40% AS per stack
- 8 units: +100% AS per stack
Hunter
- 2 units: 100% bonus damage
- 3 units: 150% additional damage
- 4 units: 200% additional damage
- 5 units: 250% additional damage
Keeper
- 2 units: 125 shields
- 4 units: 175 shields
- 6 units: 250 shields
Mage
- 3 units: 20 percent of their total spell power
- 5 units: 70 percent of their total spell power
- 6 units: 100 percent of their total spell power
- 9 units: 150 percent of their total spell power
mysticism
All allies have increased their magic resistance.
- 2 units: 40 increased magic resistance
- 4 units: 100 increased magic resistance
Тень
- 2 units: 100 additional magic damage
- 3 units: 200 additional magic damage
- 4 units: 300 additional magic damage
Sniper
- 2 counts: 70 ricochet with XNUMX% damage reduction
- 4 counts: 40 ricochets with XNUMX% damage reduction
- 6 counts: 20 ricochets with XNUMX% damage reduction
Avanhard
- 2 units: 100 bonus armor
- 4 units: 200 bonus armor
- 6 units: 500 bonus armor
The Emperor
Innate: Emperors deploy with two additional units that can be moved separately. These spearmen cast spells when their general does, and quickly lose health when the general dies.
TFT: Fate sets 4 traits
cultist
When your team loses 50 percent of their health, Galio is summoned to hit the largest group of enemies and knock them up.
- 3 units: Tyrant Galio
- 6 units: Lord Galio
- 9 units: Supreme Overlord Galio
Divine
- 2 units: Divine units deal 20% more damage until end of combat.
- 4 units: Divine units deal 40% more damage until end of combat.
- 6 units: Divine units deal 65% more damage for the rest of the fight.
- 8 units: Divine units deal 100% more damage for the rest of the fight.
Twilight
- 2 counts: All allies gain 20% spell power
- 4 units: Champions of Dusk gain an additional 40% Spell Power
- 6 counts: All allies gain 50% spell power
- Champions of Dusk gain an additional 100% Spell Power
Enlightened
Enlightened generates more mana.
- 2 units: 50 percent more mana is generated
- 4 units: 75% more mana generated
- 6 counts: 100 percent more mana
Elderwood
Every two seconds, all Elderwood champions grow, gaining bonus stats. The effect stacks up to five times.
- 3 units: 20 armor and MR, 5 AD and SP
- 6 units: 35 armor and MR, 10 AD and SP
- 9 units: 60 armor and MR, 25 AD and SP
Exile
If the exile has no adjacent allies at the start of combat, he gains:
- 1 unit: Shield equal to 50 percent of their maximum health
- 2 units: 100% lifesteal
Good luck
- 3 units: Winning combat against the player will grant bonus orbs. The longer you are without a ball, the bigger the payout will be.
Moonlight
- 3 units: At the start of the fight, the lowest star-level Moonlight champions rise until the end of the fight. (In the event of a tie, the champion with the most items is selected.
Ninja
Ninja grants bonus attack damage and spell power. This effect only works when you have exactly one or four unique ninjas.
- Zed (2), Kennen (3), Akali (3), Shen (4)
Spirit
- 2 units: 35 percent mana cost
- 4 units: 90 percent mana cost
Warlord
- 5 units: 200 hp and 20 joint ventures
- 6 units: 450 hp and 40 joint ventures
- 9 units: 700 hp and 60 SP
Boss
When the Boss reaches 40% health, he will leave the fight to start crouching. Each crouch restores 10% health and increases attack speed by 20%. If he reaches full health, he returns to combat Pumped Up, converting his basic attack and spell damage into true damage. If all of his allies die, he will immediately return to battle.
Exhausted
Congenital. After participating in three battles, Tormented gains the ability to transform.