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The Last Of Us 2 Walkthrough Chapter 2: Seattle Day 1 (Ellie)

This is a walkthrough for Chapter 2 Seattle: Day 1 of the highly anticipated Playstation exclusive The Last of Us Part 2 ("The Last of Us Part 2")

Goal

Collectibles:

  • ♦Artifacts: 6
  • ♦Cards: 4
  • ♦Diary entries: 1

This chapter begins in the woods, near Seattle, where Ellie and Dina are driving together. After a while you will see the first signs of civilization. Head to the bus stop, on one side of which hangs card Motivator .

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Moving a little along the freeway, you will see a construction trailer on the left side. Come inside to get another one a card Star Children и artifact map of Seattle , the final map of the city of Seattle, which will be shown in the next chapter.

When you get to the big gate, there are several collectibles waiting for you along the way. The first one is record в diary about the message on the wall. Further, in the truck to the left of the gate there is 7 parts. In the guardhouse 3 parts. We go to the lattice fence, near it is the building of the mobile headquarters, inside we will find a photoartifact: Phaedra: stages of infection. Behind the headquarters, in the insulators, there are rags. In the nearby headquarters of the artifact: Refugee note.
On the box we climb onto the roof of the headquarters, we go along the roofs of the bars, we get to the stairs in front of the gate. Dina will put us on. At the top we jump along the beams, on the far
platform we will be able to climb over a concrete wall.

Outside the gate

But there are even more collectibles we should get sooner! Before go down the stairs, use the stairs on the left that goes up. It's easy to miss, as it's out of sight when you enter. At the top level you will find Grandmaster trading card , Isaac's Orders artifact и 5 parts .

After getting them, go down both stairs to the trailer in front of you. There is an important Artifact Roadblock Codes , which tells us the combinations to unlock all the gates in this chapter and subsequent chapters.

Get to the back of the trailer and you'll see a generator. With a cable connected to it, you can do three things:

  1. Throw it diagonally on the trailer to climb it and access the rooftop collectibles: artifact Note from the roof, Slizen's card , 4 parts и 13 additives . It may take a try or two to get the angle right and keep the cable from getting in the way of the big sign on top of the trailer.
  2. Go through the nearest door to turn on and open the small inner gate.
  3. Throw it over the big fence into another trailer - this will allow you to turn on the main gate controls.

Once you have everything you need, go to the second trailer to enter the combination 0512, and let Dina and your horse in.

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Hold on - don't leave this building yet! From the code console, turn 180°, break the window and crawl through. This brings you to the backyard, which is easy to miss. From there you can climb the watchtower for 12 spare parts и 17 additives . You can get to it by breaking the window inside the second trailer.

Now we can continue and head to another Gate nearby.

City center

Collectibles:

  • Artifacts: 18
  • ♦Cards: 5
  • ♦Diary entries: 2
  • ♦Tutorials: 1
  • ♦Workbenches: 1
  • ♦Safes: 3

Trophies:

  • : Bronze:
  • :Silver:

Information:

This is the biggest chapter of the game and the only truly open mission. Here you can use the map to navigate.

While your main goal of collecting gasoline can be achieved by simply visiting two locations (the Dome and the Courthouse), there is still a lot to explore. This chapter features the most collectible items, many upgrades and items to find, and two trophies.

You can complete most of them in any order you like, however it is recommended that you stick to the order below so as not to confuse the various locations and their items. (If you change to a different order, multiple items may appear in different places, which means parts of the guide will no longer work for you.)

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Ellie and Dina head to the Serevin Hotel, which is blocked by another entrance. The small guard post on the left shows our first collectible in this chapter, artifact Migration accounting inside the box.

While trying to start a generator nearby, we noticed that it was out of fuel. Ellie remembers that one of the letters she picked up mentioned gasoline in a courthouse and a domed building (which turns out to be a synagogue) downtown. Heading west, we can now access our map by holding : R:.

Once you have visited all the main POIs of the region, it will look like this; circled question marks are the courthouse and the synagogue, respectively. Visiting all 10 question marks should give you :Silver:

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Bank

We'll start at the southernmost location, which is to the left of where you enter the large area (remember you came from the east!). This is a former bank, and we certainly have some goods. For convenience, this walkthrough will provide directions for each new location, with the map circled in red to indicate exactly where you should be going.

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Go down the collapsed main entrance into the darkness. As soon as you get to the main area of ​​the bank, there will be several infected around, which can be easily cleared stealthily.

Now go to the Vault area on the back left. Exists Artifact Heist Plan , which also shows the combination for storage (60-23-06) which is our first safe this chapter.

Inside the repository, there are three things we can take: Pump-action ShotgunArtifact Robber's Letter on the middle platform, as well as another Artifact Ancient Ring in a box on the far right. This particular one will also be awarded an achievement : Bronze:

Little Ruins 

There are several small ruins in the immediate vicinity of the bank - our next stop.

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This area has artifact Of The Cache Seeker's List, placed in a bag on the floor.

Tank

Heading west, we see the Tank, which also triggers more dialogue when interacting with it.

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We examine the body near him, we will find artifact: Letter from Isaac. Let's get on the tank
we look into the hatch, in the cockpit we take a first aid kit.

Motorway

The next stop on our list is the broken bridges a bit to the northeast. Climb up on the truck and head towards the fire truck.

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Grab the rope and go down the plateau under which the truck fell. Inside the truck is our first tutorial , as well as about 16 parts и 10 additives .
Note: If you have pre-ordered a DLC that gives you a bonus guide, it will not appear here. If you pre-ordered the game digitally or bought it physically and used the pre-order bonus, check your backpack (touchpad). The tutorial should already be there. Players who have a Pre-Order Bonus will instead find a 2nd tutorial in the hotel at the end of the chapter (upstairs bedroom), which will not be available for other players.

Skyscraper Ruins

The block to the west has several large ruins. You can head the first flight of stairs, break the window to continue on the outside to jump into the abyss and be able to get to the top.

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Upstairs we have Collectible card Dr. Uckmann, as well as 18 additions и 7 parts .

A music shop

Very close to the music store, which we can enter through the main door.

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Behind the counter is a box with Das Worth card

Stairs

To the north of the music store, there are several outdoor stairs with the letters WLF on the wall.

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At the top of the stairs we can find Artifact и Addition .

Security post

Right around the corner west of the previous location, we see a barricade with several guard posts on top.

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We go out to the balcony of the building, in the second turret artifact: Drawing of the city. From the turret we look at the city, we do diary entry 2. In the next building, there is a broken sensor in a crate. In a bag artifact: Colin's note. Further on the shelves are 16 spare parts, explosives. 

Tent

Next to the guard post is a gray tent that you can enter.

Inside is the only workplace this chapter, as well as 16 parts . You will usually find some parts near workbenches, so keep that in mind for the future.

Gate West-2

North of the tent is Gate West 2.

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Pass through the gate and open safe (04-51) to find the collectible flo card and 17 parts и 20 additives .

Diner (Northwest)

Further north is a coffee shop called Ruston.

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Inside the main room is artifact , about 12 parts и blue giant card in the back box.

Heading to the back area, pick up 12 additives along the way. Inside the restroom, we'll be surprised by the infected, so be prepared by pointing your shotgun as you enter (or your rifle)! In this rest room we find Key (Artifact) from the pet store Barco, where do we go next.

Pet Shop

The pet store is located a little south, almost next to the Music Store. 

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Inside the store we can find artifact Summons Note on a copy machine and 18 additions on the shelf on the left. Farther on, on the right side, there is 8 parts и explosives (new weapon and crafting recipe). On the nearby left side we can take long gun holster.

Waterfall (Truck)

To the northeast of Barko, near a small waterfall, there is a truck with a mark in the water.

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Inside we can find Isaac artifact , together with  12 spare parts .

Dome - synagogue (main objective)

Now that we've taken care of all the side points, it's time to hit our two main goals in order to get the gas we need.

The first stop is the synagogue, which is easily spotted by its large dome.

From outside we can take artifact Note on emergency protocols from the guard post After passing through the fence, turn left to get to the stairs, which you can climb.

Next we go inside. To do this, we need to climb the scaffold in the garden behind the house, which has several infected along the way. Try to remain invisible, such as throwing a bottle or a brick to lure them in and take them out one by one.

When we're inside, the first floor of the dome is scattered with a total of 10 parts , mostly in the darker back.
This is also where we want to push the cart towards the gas tank gate. Unfortunately the tank is empty, but at least we found a canister here (assuming you haven't visited the courthouse yet). If you visited the courthouse for the first time, you will find a canister there and find fuel in the dome instead

Jump out of the fenced area and push the cart inside so we can get out. After we've risen, there's more in front of us 11 parts ..Now we want to use the rope to get over to the other side. Before leaving the building, head to the door on the right (labeled below) as it contains a few more collectibles.

Take a look at the Calendar on the wall and talk to Dina about it for Entries в Diary .

Finally take 8 additives on the table and check the drawer for artifact Rabbi's letter.

Courthouse (primary task)

Our last stop in downtown Seattle is the courthouse, northwest of the synagogue.

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To get inside, you must climb the stairs to the catwalk south of the courthouse. This allows you to enter through the window.

There are some Infected inside that you can clear out if you want. Be sure to take 11 additives in the room behind the first clicker you see on the table. The next goal is to go down through the doors that are visible below.

As soon as you head down, on the right side, opposite the elevators, there will be  8 parts .

Further down the corridor at the end there are several corpses, one of which carries artifact Letter from a friend .

Looking to the left, you will see an office. Break the window to get inside. There is inside 3 parts and artifact The Last Memorandum on the corpse under the board (pull the Machete out of it to open it). Second Artifact List is in the box to the left of it.

The board also shows the code for safe in a room that is 86-07-22 . Inside the safe 7 parts и 19 additives .

When you have collected everything, it's time to go down the elevator cable to the garage.

About half a dozen infected are waiting for you, so prepare your weapons to protect yourself. To the right of the garage is a gas tank, which, fortunately, contains what we need. After you have filled the canister, use the gate in the far corner to get out of this place.

Gate East 2 (again)

Now it's time to return to the gate. Fill up with fuel and enter the code 5345 at the gate while Dina starts the generator.

Passing through the Gate will advance the story and you can't go back!

Hotel "Serevin"

The very last stop in this chapter is the hotel where the WLF hideout should be. Once you've climbed his fence on the left side, there will be a few Infected around you. To fully explore the first floor, you must give them a sedative of your choice.

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Behind the reception area, to the left of where you entered, are 7 parts and 11spare parts in the concierge room on the right side. Once you're done, go upstairs.

Head into the first room, straight across the stairs, turn left onto 18 additives in the bathroom.

After passing through this bedroom, you can go to the next one. This room contains the last two items of this chapter. Artifact Recruiter's Diary in the TV box on the left and know-it-all card in the cabinet on the right.

After you've picked them up, go through the room and enter another through the hallway for a cutscene.

Now it's time to leave the hotel through the broken balcony. Drive to the next Gate and start the generator. This time, Dina enters the Code. After crossing the gate, there is a bit more dialogue to hear. When you jump the second barricade next to the white wheel, a cutscene starts and this chapter comes to an end.

School in Eastbrook

Collectibles:

  • ♦Artifacts: 3
  • ♦Cards: 1

This chapter begins with us bonding at school. Take a piece of glass from the floor and take care of the invader who is currently "serving" Dinah. After this scene, our first 2 artifacts (Leah's Note and Leah's Photo) are automatically added to our inventory!

However, the WLF soldiers in the area were alerted to our presence. The first two will instantly arrive to you. Go around them on the left and get rid of them. This is the first encounter with human enemies in the game.

Passing through the door, another circle of enemies is heading towards you.

There are rooms to the left and right of the hallway, which means you can be surrounded as soon as open combat starts.
If so, you're better off sticking to one side and using listening mode to find out the whereabouts of your enemies.

After this conversation, you will find yourself in a courtyard with tall grass. The exit is basically right above you, so the next objective here is to climb up to the roof. However, there are more enemies to deal with. Use the tall grass to your advantage (crouch/crawl to stay undetected) and reduce their numbers. Before heading to the roof, check the cafeteria on the other side for 8 additives и 16 parts !

Shortly after scaling the roof, another small wave of enemies will approach you. Use the structures to hide and take them by surprise. Once the area is free, take 8 parts on the right side of the roof.

Continue through the door on the other side of the roof. Inside will artifact Isaac's Order, as well as 23 additions и 16 parts on the table.

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From the hallway we can leave the building through the ventilation grille. Head right to see a balcony that you can jump over. Our exit is through this apartment complex! Inside the first apartment we can find collectible Cardio card , as well as about 11 parts и 3 additions .

In the neighboring apartment there are additional 6 additions и 16 partswhich you must pick up while you are there. Exiting through this door triggers a cutscene and ends this chapter. However, you can still return to these apartments once the next chapter begins.

Capitol hill

Collectibles:

  • ♦Artifacts: 7
  • ♦Cards: 6
  • ♦Tutorial guide: 1
  • ♦Workbenches: 2
  • ♦Safes: 1

Motel

Let's examine the note of the rebels, and decide to go to the TV tower, near the skyscrapers. We get down to the ground, we pass a couple of empty streets. The house "6" with a swimming pool inside has rag, water, 1 addition. On the 2nd floor 1 zombie. In the bathroom 6 additions, in the bedroom cartridge, artifact: Chevy's Apology. In the nursery scissors, tape, bat, explosives. In the house "3" in the central bedside table lies card: Kinnard. In the far right corner 1 spare part, rag, alcohol.
We go to a wide street. On the wall of the house we can read the poster “Observe the rules of the WOF”. Nearby we jump into the window of the yellow building, in the toilet we will find 8 additions,
in the bedroom bottle, rag, card: Kamneller. We open the door to the courtyard.
We enter the wide courtyard of the Capitol Motel. In the corner there is a garbage can on wheels, we move it to the left, we climb onto the balcony. Upstairs in the apartment we will find artifact: Raoul offers peace. In storage room 6 spare parts. In the bathroom 3 additions. In the bedroom 9 spare parts, bottle, booby trap. We go to the street. We shift the trash can to the fence, climb it.

Behind the fence

There are two streets ahead: on the left - "dogs", on the right - zombies. We go along the right path, in the center we climb the stairs to the roof of the garage, there is 1 sniper sitting there. We go down to the left, at the laundry we quietly kill 2 more people. There are several ingredients on the shelves in the building. Let's go to the gas station. We collect from the shelves in the building 14 parts, electrical tape. Can
use a workbench. in the toilet 8 additions. A little later, 5 people will come to the gas station, quietly eliminate them.

Bookstore


Behind the cash register, on the table by the sink lies artifact: Rebecca's message. In the left room we will find tutorial (stealth). There are 2 clickers in the corridor, on the left on the nightstand card: Doctor Trunk. In the side rooms are ordinary zombies. in the toilet alcohol, 3 additions. On the street, we jump through the roof to the store nearby. There are 1 zombie, 1 clicker. In the storage closet we will find card: Sergeant Frost. On the left on the shelves are a few ingredients. There are 2 zombies in the large hall, there is a first aid kit on the shelves, on the counter first aid kit, 8 supplements.


Near the bank

There is 1 person in the bank on the right. The table drawers have 6 additions, scissors. There are 2 people outside. There are 2 more people in the flower shop on the left.

The red building at the top has 1 person on the balcony. We make our way to the left, into the diner in the red building,
inside the ingredients, cartridges. Behind the counter is rag, first aid kit. We rise to the 2nd floor. The room on the right has first aid kit, 10 extras. Eliminate the sniper in the left room. We collect bottles, scissors. Farther 6 additions, cartridge.

We go through the hole in the wall.


Checkpoint


We'll be in the yard. On the right, we put Dean on the guard booth. Let's go to a narrow street. Ahead, 1 zombie will explode on a mine. There are 2 zombies ahead, we can go in front of them so that they run and explode on 2 stretch marks. To the left behind the booth is another stretch.
On the left there is a store, inside a rag, cartridges. In the far left corner of the store lies card: Candelabra. We pass along the street, behind the lattice door we climb
stairs. In the tower we take ingredients, cartridges, artifact: Doodle. We move out on
hill. We cross the river. On the wall we will see a drawing of a woman, opposite in the back of a truck we take cartridges, explosives, Artifact: Raul's Testimony. Under the canopy we will find the bodies and
dead horse Tommy. We will go through the forest to the next area.


TV tower area


There are a lot of stretch marks between the cars on the street, all paths are blocked, so we clear them from afar by throwing objects. It is enough to clear the first stretch
on the left, then we climb to the right, we can reach the building.
Donation Center. Behind the doors 1 clicker, insulating, bottle, safe. right on the shelves 7 additions. Left on the bookshelf card: eccentric. Reading in the toilet
phone number, enter the last digits in the safe: 55-01-33. Inside safe 3 cartridge, first aid kit, scissors. We go to the staff room, on the bulletin board we take artifact:
Second hand note.


Martial arts shop. We will see mannequins, further in the corridor on the board aartifact: Fran's refusal. There is water in the cupboard. There is a workbench at the end of the building. We exit through the breach.
On the way, the car has a stretch. We go through the van, take a rag. Then there is another stretch in the grass on the left, we climb under the car on the right. At the left wall of the bottle, we throw them
in stretch marks on the right. We climb the stairs, from the right ledge we throw bricks into 2 extensions on the way. The door is locked, climb the wall on the right.

13 Channel

Collectibles:

  • ♦Artifacts: 1
  • ♦Cards: 1

When you are in front of the TV station, check the van on the right to pick up  7 spare parts, before scaling the design. The inside of the building can be reached by a rope on the terrace. After making your way inside, follow the corridor to the end. Behind the door are 12 supplements that you can pick up before heading into the air duct to the left of the door.

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When you are in the center of the building, you can check the control room for  15 parts. Ultimately, you must scale along the building on the narrow ledge you continue on.

Shortly thereafter, in a nearby office, you can find Kimimel card, which is right on the table.

Go through the door with the body in front of it and go up to the next floor. After you open this glass door, a cutscene will play. Before leaving, check the floor for 10 additions and the last office on the right on the subject artifact dad's parting words. Once you have everything, jump out of the hole in the wall.

Exit / escape from the building

By the time you get back inside, the building is swarming with WLF soldiers. Use listening mode to find out their location. The exit will be at ground level, through a large opening. Since the chase should start immediately and there's nothing else to find here, you can also sneak or run in that direction to save resources. There will be enemies on the top floor in the Atrium section. Don't waste your bullets on them and keep going.

Shortly after, there is no other way but to run to him. The general direction is pretty much "down" and ends at the entrance to the tunnel, which you will barricade from the inside.

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Tunnels

Collectibles:

  • ♦Artifacts: 5
  • ♦Cards: 3
  • ♦Diary entries: 1
  • ♦Workbenches: 1

Metro station

In a locked building we go down into the dungeon. On the right we collect rags, on the left we pass through the turnstile. Let's go down to the metro station, we'll see the nutcracker, there too
WWF soldiers will descend. In the subway, we can throw an object at a squad of opponents so that the clickers attack them,
then it remains only to finish off the survivors. We pass through the car on the left, together we unlock the next car.

Tunnel

In the wagon 12 additions, 2 cartridge, hanging on the wall to the left of the window artifact: Note from the subway. Exit the door on the left, climb under the car. Turn around, go to the blue
wagon, under it between the bags of garbage we will find card: Damn.

Let's enter the red room, take the cartridge, inspect the body behind bars. On the right we climb the stairs, behind the door scissors, 7 parts, workbench. From above we take a rope,
we throw it through the pipe under the ceiling, swing, jump to the hill. At the top, the ladder will be broken. We go to the room on the right, we collect ammo, bottle, first aid kit, 8 supplements. From the box on the left we climb into the ventilation hatch. Let's crawl under the ceiling.

Substation

There are 2 Shamblers in the corridor - large zombies, they cannot be killed silently, they release poisonous gas near. It is better to kill them with a shotgun with two headshots.
After the victory, we sketch the zombies - diary entry. We are looking for a folding door, open it with a chain.
In the tables we will find cartridges, tape, scissors. We crawl into a low opening, in the next room 3 spare parts, card: Doctor. Let's go through a couple of rooms, at the microwave oven we will find Artifact: Wooden statue.
One door has a combination lock. Near it on the table we will find artifact: Note from the dressing room. We break the vending machine, on the can of soda we will find artifact:
Bank note. In we drive the found password to the door: 1-5-2-4-3. Inside personal lockers we will find cartridges, ingredients, 11 additions.
In the corridor, we jump off the balcony through the yellow fence. Let's go down to the technical floor, where there are several 2 zombies and 1 shambler. On the table ammo and water. We go to the far left corner, unlock the double red door.

Subway exit


On the right we pass through the car, turn around from the outside, at the right wall we will find 15 additions. Ahead we crawl under the car on the water, we will find first aid kit, ammo, card:
Bastet. Outside, we climb onto the wagon along the red box. We enter the 2nd car, a little lower, inside on the right hangs artifact: Note from the station. We pass through the car to the right.
Let's climb into the overturned car, inside bottle, rag. The two of us climb onto the next car. There is shotgun shells.
The car under us will fall, zombies will run to the noise. We run away from the crowd of enemies. We fight off captures in time. We bring a friend to the theater building. Let's tell Dina what we have
have immunity from infection. We learn that Dina was pregnant from her ex-boyfriend - Jesse.

Театр

Collectibles:

  • ♦Artifacts: 4
  • ♦Cards: 2

Explore theater

When Ellie and Dina finally find some shelter, we take a little tour of our new base while our friend rests for a while.

Go straight ahead and you will come across our first collectibles. The glass cabinet behind the counter has card Mortemto be broken. In addition, to the left of it is Artifact Performance program , next to the common room (which also contains 9 Extras ).

The main door on the right will be closed, so we go upstairs. Go past the bar and to the very end of the corridor to get Tomb trading card on the floor next to several sofas.

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Across the bar is a small section of the balcony where, next to the tent, stands Artifact Diary 2 .

Now take the Door next to the Bar/Stairs and continue. The projector room is still quite dark, so follow the yellow cable leading out of the window. Climbing outside and onto the roof, we can restore power to a small utility room that also has 6 parts which we can choose.

Back in the Projector Room, we can pick up Artifact Diary on Radio, as well as 4 parts .

After interacting with the radio itself, we will find a set of keys. What are the chances for them to be on the ground floor?

Now we can go back to the main part of the theater. On the box on the stage there is Artifact Concert Program, which you must pick up before going behind the curtain.

Birthday gift

Collectibles:

  • ♦Artifacts: 1
  • ♦Cards: 2
  • ♦Diary entries: 2

Follow Joel

Let's see the memory 3 years ago. Joel prepared a birthday surprise for us. Follow him for a while and enjoy the scenes and dialogues.

After a while we will arrive at the museum. Take record in a diary plaque in front of the Dinosaur. After entering the museum, take the hat on the right side. At the moment, Joel is hesitant to wear it.

But after you've demonstrated it on some of the Dinosaurs in the Exhibition, you can also put it on his head, giving you : Bronze:

In the same room you can get Nightwolf trading card on the right side of the exhibition hall, located on the shore next to the toilets.

Once you get to the top floor, do some more diary entry on the benches at the Space Exhibition.

After you are done with all the action and scenes in this part of the museum, Joel will eventually turn into the Natural History Center on the other side of the water.

In the main exhibition room (with a statue of an elk with wolves), take Zavra trading card under the bench on the right side. The last collectible - Artifact Suicide Note, not too far. Once you enter the adjacent dark room, it will be located next to the corpse in the part where you crouched to meet Joel again.

This concludes Chapter 15: The Birthday Present in Part 2. The Last of Us. Next comes  Seattle: Day 2.

To learn more about the TLOU 2 guides, please refer to the section The Last of Us 2 Walkthrough or go to one of the following pages: