The Witcher
Witcher Geralt of Rivia, the legendary monster hunter, is at the center of the struggle for world domination. Take on the role of him and immerse yourself in a fascinating story in which you will have to make difficult decisions and face their consequences more than once.
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Witcher (The Witcher). Passing the game 100%

Our The Witcher 2007 walkthrough guide will show you how to beat all the chapters of the iconic CD Project Red game.

Chapter Choice:

Original The Witcher is the debut project of CD Projekt RED and the first decent game based on the Andrzej Sapkowski saga. Although it came out 13 years ago, we still haven't seen a remake or even a remaster of the project on modern consoles or PC. Meanwhile, the first Witcher remains an important plot point in the franchise's events. If you decide to get acquainted with it today, you may encounter difficulties - it is not as friendly as, say, the third part of the series. Therefore, in this guide we will tell you how to go through the main storyline of the original The Witcher.

Prologue

chimera

After the introductory video, you are immediately thrown into battle. Try to follow the advice and remember when to press the attack button during the battle. Defeat the bandits and run upstairs for other witchers. After the Chimera knocks out the castle gate, you need to run to the lift mechanism. Use it. Run down with Leo. When the passage fills up with stones, go back and learn the Aard sign. Use it to destroy the blockage. You will have a choice - to fight against the magician or against the Chimera. In the second case use the Aard sign on the bell to stun the monster. After the victory, go down and sit down by the fire for meditation.

Now you can wander around the castle, inspect the chests and finish off the surviving robbers. The ingredients for the cure for Triss are located on the top floor, in the back rooms. Vesemir will give you a swallow potion. Get down to the corpse of the Chimera and take her claw. Get the recipe from Lambert. Enter the meditation mode near the fire and prepare the elixir. Then visit Triss. After the cutscene, talk to Vesemir again.

Triss in the first The Witcher looked more like Yennefer than the red-haired sorceress she knew from the books. And both externally and in character

Chapter One

After the cutscene, kill the barghests and then head to the Reverend. His house is marked with a marker. He will give the task - to light a fire in 5 chapels. You have to be there before sunrise. When you're done, come back, a new task awaits you.

It is necessary to fulfill the orders of three influential people in the village. Haren will ask you to kill drowners on the shore, Odo - to destroy predatory plants, and Mikula - to clean the crypt with ghouls. Then you will need to visit the witch Abigail and collect 5 needle myrtle petals for her. To find them, head southeast of the witch's house. Another option is to buy petals from an herbalist. When you're done, talk to the witch and then return to the Reverend.

He will say that the bandits can be found in the tavern. Kill them, take the key from the innkeeper, and then run to the house in the south of the map. Free Abigail. You will have a fight with the Beast, a huge ghost dog. In combat, rely on the power fighting style and the Aard sign.

The fate of Abegail will affect the further passage of the game

The Reverend will blame the witch for what happened. You will have a choice - fight with the parishioners or let them kill the witch. The first option is preferable. After the victory, take the pass from the corpse of the Reverend (or from his hands), and then go to Vizima.

Chapter Two

Beat the elf in the dice and defeat the goon in a fistfight. Take the contract to kill the cockatrix and take the silver sword. Get down into the sewers. When fighting a monster, keep in mind that he likes to attack you from behind. Use a quick style against him and hit with the Aard sign. After the victory, talk to the jailer and go out into the streets of the city.

Go to the detective and talk to him. You can follow his instructions or do your own research. We strongly recommend the second option. Take the task from the alchemist Kalkstein, have a conversation with Thaler and Vivaldi. The second one needs to buy 2 books and read them. In the tavern "Curly Bear" you need to talk with the Player about the gardener and Zoltan about Vivaldi. Take the quest from Carmen. Return to Vivaldi and inform him that he is innocent.

Murder investigation in chapter XNUMX can be done brilliantly, or completely flunked.

You need to go out into the city at night. Beat the guys who offend prostitutes and take the fishtech from them. Return to Carmen for a reward, and in the late afternoon go back to the tavern. You need a Messenger. Get him drunk to give him valuable information. Then return to the dungeon and give the jailer a fishtech. He will tell you where the Salamander is. Go to the hospital, there give a bribe first to the soldier who guards the entrance, and then to the one who watches the prisoner.

Head towards the dam. From Leeuwarden, take the quest to kill drowners, and then move to the pier and cross to the other side of the river. Escort grandfather to the Temple, destroying everyone in your path along the way. Be sure to kill the archespore. Then return to the village and talk to Vaska. Meditate until midnight, then move to the pier and kill all the drowners. Return to the city to Vincent and Leeuwarden for rewards. If you have 3 bandit brooches, give them to him and get a generous reward.

After that, move to Kalkstein. He will say that to enter the tower you need, you need to find 10 Sephiroth. By this time, you already have a few. Another one can be bought from Leeuwarden. The rest you will receive in the course of completing tasks.

Take your time during the passage of The Witcher. If you study notes. go through side quests and engage in dialogue with NPCs, you will get a lot more pleasure from the game

Go to the detective. Help him cope with the attack. He will say that you need to perform an autopsy on the deceased prisoner. To do this, we turn to Shani. She will ask you to find the textbook "Forensic Medicine". You can buy it from an antique dealer. At the same time buy and read the book "Insects and Other Parasites of Zerrikania". It will help to draw the right conclusions after the autopsy. Talk to the gravedigger and bring him a bottle of dwarven wine. Then wait until midnight and go to the hospital.

Place fruit or other food on Melitele's altar to receive Sephiroth. After opening, pay attention to the muscles of the palms. Talk to the detective. He needs time, so for now, take care of other things, such as preparing a party with Shani, and then return to the investigator. He will instruct to kill the Grave. You can complete the assignment or simply deceive the detective. In any case, he will give you the Sephiroth and offer to deal with Kalkstein.

Go to the swamps. In the cave in the south (west of the pier) you will find another sephiroth. Further west is a lumberjack camp. Follow their instructions to collect the double-shot. To the north is a Druid settlement, where you will be instructed to take a letter to Vivaldi. Take the map from Vaska and return to the alchemist Kalkstein.

If you do not use cunning, but beat the golem in a fair fight, then he will turn out to be one of the strongest opponents in the early stages of the game

Give him the map and find out information about the golem, then accuse him of colluding with the bandits. Buy a lightning rod from the blacksmith in the Inhuman quarter, insert it into the stone head and return to the druids. They will cause a thunderstorm, after which you will need to kill the golem. You can wait for bad weather yourself, but for this you will have to meditate for a long time and hope for good luck. In the fight against the golem, use the steel sword and the sign of Igni. An alternative option is to activate three obelisks so that lightning strikes the stone monster. But you need to be careful, inside the "triangle" there should be a golem, not Geralt.

By this time, you should already have all the serifots. If not, check if you have completed all the tasks. Location of all series:

  • At the cockatrice, whom you will kill in the story.
  • At Kolkstein. Issued after talking about the tower.
  • At Vaska. Get it when you complete his quest to kill drowners.
  • Declan Leeuwaarden. Sells for 500 orens.
  • In the sarcophagus, which is located in the swamps, in a cave. Look for it to the west of the clay pits.
  • Detective Raymond Marlowe. Obtained after telling him that they killed the Grave, whether it's true or not.
  • At the golem. Collect after killing the stone monster.
  • You will immediately receive three serifot if you offer food on the altar of Melitele.

Insert them into the obelisks, then return to Kalkstein. After that, go to the inn and leave all your things there, except for weapons and elixirs. Go to the tower, talk to the detective and go inside. Clean out the chest and go outside. You will have a fight against the Professor. You need to reduce his health scale to half, after which he will run away.

The professor looks charismatic, but does not pose a big threat in battle

Chapter Three

Immediately after talking with Triss, go to the New Narakort Inn. It is located to the right of the sorceress's house. Take quests from Buttercup and Patrick. Wait until 6 pm and return to the tavern. Rise to the second floor. You are interested in Adda. Take the task from her. Talk to Thaler and bring him a letter from the next room. Return to Adda and follow her to her room.

To talk Erken, get him drunk. After the fourth bottle, he will give out information related to Patrick's sister and give you a special ring. Move to the brothel and spend the night with the blue-eyed girl. When you find out that she has vampire bite marks, return to your brother and report to him. Go back to the brothel and talk to the Night Queen. After finding out all the details, you will face a choice - kill the vampires or take their side and deal with a detachment of knights. In the second case, you will receive more money, but, as usual, it is up to you to decide.

The Witcher has surprisingly cute vampires. Moreover, the game repeatedly puts before the choice - to kill them or spare and endanger innocent people.

On the street, protect Thaler from arrest. Enter the inn and bribe the owner to find out the password you need to get into the Salamander hideout. Move into the dungeon and talk to Yuz. Then head to the tavern "Shaggy Bear" and enter into a dialogue with the Mower. Threaten him, then chase him down and kill him. Don't forget to pick up the letter.

Get down into the sewers. Use the Aard sign to move on to the Salamander's lair. Say that you are from Kosar and provide the password ("Ship"). Search the chests, take the necessary papers and kill all the bandits. Go out, talk to Yuz and complete his last task - kill the fishtech merchants. They hid in the sewers northeast of the Salamanders' lair. After that, return to the reward. Take the documents to Leeuwarden.

Now it's worth completing Triss' order. It is necessary to install three sensors in different parts of the city. The first is in the center of the cemetery, the second is in the market square, near the Vivaldi Bank, and the third is in the Temple Quarter, at the entrance to the sewers. Return to the red-haired sorceress. She will instruct you to go to the hospital. Go there. Along the way you will meet Shani. Talk to Buttercup, he will tell you where to look for the boy. Kill the bandits. Instruct the bard to take Alven to Triss or Shani.

If in the third "The Witcher" there was a choice between Triss and Yen, then in the first - between Triss and Shani. But get ready for the fact that the rejected girl will be very offended by you

Go to the New Narakort Inn. Defeat the thugs and then talk to Leeuwardern. He will tell you how to get to the Salamanders' main hideout. You need to reach the sewer entrance by midnight. Make your way up the stairs to the bandit lair and kill everyone in your path. Talk to the radovid through the mirror and take the stone that lies next to him. Get outside.

You will meet with a werewolf. He can be killed or spared. In the second case, you will receive a valuable ally. Return to Triss and give her the sighted stone. Go to Leeuwarden. He needs help to fight the Salamanders. Go to Siegfried and follow his instructions. After that, it turns out that the bank is captured.

You can help Yaevinn escape or stay on Siegfried's side. In this case, it will not work to please everyone, so you have to choose. When you defeat the Kikimore or the Scoia'tael, go to the New Narakort Inn. After talking and fighting with the bandits, Triss will teleport you to their lair. Kill the Salamanders and activate the portal.

Some monsters in The Witcher are so strong that it is useless to fight them. It remains only to run away and hope for a miracle

Another duel with the Professor awaits you. Against him, you should use a fast fighting style. At the end of the battle, you will fall below and see the Queen Kikimore. Run away from her. She is able to kill Geralt with one blow. When you get to the great hall, collapse the wooden supports with the Aard sign and hide from the collapse at the far end of the room. Take the professor's things.

Chapter Four

Talk to the girl, and then go to the altar. The priest will give you valuable information. Get permission from the Fisher King to use the boat and sail to the Lady of the Lake. Talk to her, and then run to the village. Along the way, you will meet Berengar, who you also need to talk to.

When you get to the village, go to the tavern. Talk to Julian. In the village you need to find the sisters Selina and Alina. In the house of the second girl there will be a familiar boy Alvin. After the conversation, he will disappear. You need to look for it either in the ruins or on the shore depending on who looked after him in the last chapter, Triss or Shani. Defeat the dice player's ghost to free the boy. Move back to the tavern and talk to Julian. Then run into the field, to the big tree. Come back after the video.

The Fisher King and the Lady of the Lake played prominent roles in Andrzej Sapkowski's last book in the Geralt and Ciri series.

Talk to Julian and Buttercup. Wait for noon and run to the field. You will need to collect 5 mirror shards. Each of them is guarded by a ghost. The hardest thing to find is the one that lies on the roof of the mill; there should be no problems with the rest. When you're done, go to the blacksmith who will glue the pieces together. Show the mirror to the Midday, and then go to the healer. She will tell you what to do next.

Here the consequences of the decision taken in the first chapter will affect. If Abigail is still alive, then you need to ask Buttercup to compose a song. Sing along with the bard, but try to answer in rhyme, otherwise the procedure will fail. If the witch is dead, you will need to talk to Adam. He will commit suicide, but Alina's spirit will calm down.

To calm Selina, she needs to bring a wreath of immortelle. It can be obtained as a reward for the quest "Hunting the Wild Hunt"

Now we need to make the main decision in this chapter. You can choose the side of the people, the side of the mermen, or try them on with each other. The last option is the most profitable in terms of rewards. To do this, you need to bring a gold bracelet from the Water Priest and a figurine of the Water Priest from Julian. The Lady of the Lake will give you a ruby ​​that will allow you to summon Dagon. Take it and take it to the altar.

Don't try to kill the monster, it's useless. Just kill his minions. In time, Dagon's strength will run out and he will fall dead. After the victory, conduct a meditation session and return to the altar. If you have chosen a peaceful path, you will receive a valuable silver sword "Arontide".

The legacy of Howard Phillips Lovecraft is found even in games based on Slavic mythology

Near the boat, talk to Berengar. You can kill him or let him go in peace. Talk to White Rayla. Enter the village and kill the Scoia'tael who ambushed you. Then return to the river and swim to Staraya Vizima. After numerous conversations, enter the city.

If you chose the side of Yaevinn in the third chapter, now you can either side with the Scoia'tael or remain neutral. If you prefer Siegfried, you can choose the Order. This will affect who will help you during the last battles, as well as some cut-scenes and additional tasks. Return to Vizima.

Chapter Five

After the video, talk to the king and go outside. Keep in mind that if you choose a neutral path, then both the Scoia'tael and the soldiers of the Order will try to kill you. Move to the hospital. After talking with Shani, kill the fighters who attacked you. Talk to the guard and run to the tower. There you will find a rather strong mutant. Defeat him, repel the attack on the hospital, and then head to the swamps, to the cemetery. In the crypt you need to solve the issue with the striga.

This cute girl periodically turns into a creepy monster

Here you have two paths. Either kill her or disenchant her. If you choose the second option, then you will need to run away from her until all the candles burn out. Fight off her attacks with the Aard sign. Be sure to take the diary that lies in the crypt. You will be offered to go to the old manor.

De Wett is waiting for you there. Talk to him, and then kill him and generally everyone you meet ahead. During the fight, you will be assisted by Triss, Siegfried or Yaevinn, depending on the choice in the previous chapter. Through the catacombs, get to the laboratory of the magician Yaved.

You have to fight with the strongest boss in the game - Kashchei. In the battle, you will be helped by the oil "Silver" and the elixirs "Full Moon", "Swallow", "Kiss" and "Snowstorm". Use the power fighting style and use the sign of Igni. After defeating the monster, you will have a fight with Javed himself. Use the Aard sign against him, and then strike with the sword. In addition to elixirs that increase attack power, Willow will help you. When you're done, head to Vizima.

After Kashchei, Yaved himself seems not such a formidable opponent.

Finale

In Vizima, you will receive a new task - to kill the Grand Master. Together with an ally, run through the streets, alleys and catacombs until you meet Rigger. This monster is vulnerable to fire, so attack it with the Igni sign. When you win, exit the sewers and head to the master's quarters.

The meeting with him will take place in visions. Here you will meet other characters in the game, who can be either friendly or hostile towards you, depending on the decisions you made during the game. During the battle with the master, you can ignore ordinary monsters. Use steel sword and power style against him. When he is defeated, the King of the Wild Hunt will appear. If you give him the soul of Jacob, then the game will end. If not, you will also have to defeat Eredin. In battle against him, rely on a silver sword.

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