Teamfight Tactics
A strategy game where you take on seven opponents and assemble a strong team of League of Legends champions to fight for you. The main goal is to be the last survivor.
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All Champion Changes and Synergies of Teamfight Tactics Patch 9.16!

We're reviewing all the champion and synergy class changes coming to Teamfight Tactics with the release of Patch 9.16!

Our guide to Teamfight Tactics Champions fully considers every available unit in the game. We're also looking at classes and origins, and what each synergy does when it's stacked together! Combining the right units together gives a buff to your team and makes you hard to beat.

Each unit has a class and an origin, and currently units can have up to three designations. Each class and lineage has a specific buff it will give to your team if the number of units adds up to the desired amount. Each class and origin is different, so the amount you need to trigger the buff will be different. Keep in mind that only unique champions will count towards the buff amount, so you can't have multiple of the same units on the board to add to the total!

Champion Updates

  • 14 / 08 / 19: Some origin/class changes and the addition of Hextech origins are brought into the game with patch 9.16
  • 31 / 07 / 19: Patch 9.15 brought many big changes to many classes and origins. 
  • 24 / 07 / 19: Patch 9.14 b brought nerfs to the Assassin and Elementalist, as well as polished the Sorcerer and the Wild

TEAMFIGHT TACTICS BETTING AND CHAMPION LEVELS

The stakes at which you see Champion levels depend on what level you are at! If you are at the start of the game and are at level 2, you will only see level 1 Champions. As you level up further, you will start to see higher tiered champions. However, these percentages vary quite a lot. You will very rarely see tier 5 champions and this will include all the way up to tier 9.

The championship pool is shared by all other players. You will only see a certain amount of each champion per game, you can see all those numbers in the image above. That's why scouting is important, you don't want to over invest in certain champions if other players are trying to use them too!

 lvl 1lvl 2lvl 3lvl 4lvl 5
pool3926211310
Lv. one100%
Lv. one100%
Lv. one65%30%5%
Lv. one50%35%15%
Lv. one37%35%25%3%
Lv. one24.5%35%30%10%0.5%
Lv. one20%30%33%15%2%
Lv. one15%25%35%20%5%
Lv. one10%15%35%30%10%

LIST OF CHAMPIONS

This part of the post reminds you of what champions are in the game and what level they are!

NEW HEXTTEXT CHAMPIONS

Hextech Champions have been added to the game.

Hextech Champions are heroes capable of disrupting the plans of heavily armed enemies. At the beginning of the fight, they drop a bomb that disables the items of nearby enemies for a while. This bonus starts when you field two Hextech Champions, and gets stronger when there are more four.

  • 2: 1 HEX radius
  • 4: 2 HEX radius

  • Camilla
    • Camille is a master of the blade, who knows how to deal with single targets with the help of allies. Camille skill, Hextech Ultimatum, immobilizes the enemy and forces your allies in the area of ​​effect to attack them. Carefully consider Camille's placement to keep your team focused on the priority objective.
    • Class: Blademaster
    • Cost: 1
  • Jace
    • Jace is a shapeshifter capable of breaking enemy lines by knocking back an enemy front line fighter with thundering blow. Having coped with the defense, he switches to mercury cannon, increasing attack speed and range.
    • Class: Changeling
    • Cost: 2
  • It is
    • If you need to get to the enemy's backline without fail, choose Vi. This brawler dashes towards the furthest fighter, knocking back and damaging all enemies in the path. When she reaches the target, she throws it up and also deals damage.
    • Class: brawler
    • Cost: 3
  • Jinx
    • Jinx is a high-risk, high-reward shooter who grows in strength as the fight progresses. She becomes more cheerful after the first kill or assist, increasing attack speed. After the second finishing move, she pulls out her rocket launcher. skeleton girl, and her attacks start dealing area damage. Give Jinx the best items and protection and she will lead your team to victory.
    • Class: shooter
    • Cost: 4

Update 9.16 Changes

The Dragon Oracle Udyr will be available in the game on August 15, 2019.

Champions

Pantheon

Unbreakable Spear

With the release of update 9.16, the Pantheon will rain down on enemies like a meteor, destroying their formation and wreaking havoc.

Updated full-size images of the Pantheon are available in League of Legends Screensavers!

Azir

Relentless Sands [Q] cooldown increased at high skill levels.

Now Azir and his soldiers will not be able to endlessly chase opponents at the late stage of the game.

Relentless Sands [Q]

RELOAD15/12,5/10/7,5/5 секунд  15/13/11/9/7 секунд.

Cork

Base attack power and attack power gain reduced.

Corky's damage is too reliable, which is why the mustache yordle appears too often in professional games. For this, we give him a well-deserved weakening.

Main factors

ATTACK POWER60  55.
ATTACK DAMAGE BOOST3  2,5.

Dr. Mundo

The durability of Devouring Agony [W] is now the same at all skill levels. The cooldown of Masochism [E] now depends on the level of the skill.

Four updates we fed the madman with small changes, and now it's time for more serious changes.

Devouring Agony [W]

RESISTANCE10/15/20/25/30%  30% at all skill levels.

Masochism [E]

RELOAD6 seconds  6/5,5/5/4,5/4 секунды.

Eco

The additional damage of Phase Blast [E] has been increased. Recharge time of Time Control [R] has been reduced at high skill levels.

Ekko will benefit from additional strength in all areas of the game.

Phase jump [E]

ADDITIONAL DAMAGE40/65/90/115/140  50/75/100/125/150.

Time Management [R]

RELOAD110/90/70 seconds  110/80/50 seconds.

Ezreal

Arcane Shot [Q] damage ratio from ability power has been reduced. The cooldown of Magic Shift [E] has been increased.

Ezreal's ability power burst damage has made him a real boon for the league, so we're nerfing this build and lowering Ez's early game security.

Arcane Shot [Q]

AP DAMAGE RATIO30%  15%.

Magic shift [E]

RELOAD19/17,5/16/14,5/13 секунд  25/22/19/16/13 секунд.

Fiora

Blademaster E cooldown reduced at low skill levels; Bonus attack speed now scales with skill level.

Give Fiora more power so she can develop her lane advantage.

Blademaster [E]

RELOAD13/11/9/7/5 секунд  11/9,5/8/6,5/5 секунд.
BONUS ATTACK SPEED50% at all skill levels 50/60/70/80/90%.

Jax

Q Jump Kick cooldown reduced.

Jax is a melee champ, so he can really use the extra jumping options for ranged heroes that will wear him down in lane.

Jump Kick [Q]

RELOAD10/9/8/7/6 секунд  8/7,5/7/6,5/6 секунд.

Kassadin

Void Blade's auto attack damage modifier W has been increased.

We're buffing the traits of Kassadin that help him deter some of the short-range mid laners - especially the ones he should be strong against anyway (AP Assassins).

Void Blade [W]

POWERFUL BASIC ATTACK DAMAGE40/65/90/115/140 (+80% AP) 70/95/120/145/170 (+80% AP).

Le blanc

Seal of Corruption [Q]'s AP damage ratio has been increased.

We are rolling back a nerf that Le Blanc received earlier this year, as she is now clearly lacking in power in regular matchups.

Seal of Corruption [Q]

AP DAMAGE RATIO30%  40%.

Luxury

Shield durability of Prismatic Barrier [W] is increased at high skill levels.

When Lux's shield was nerfed in Patch 9.14, we were primarily targeting builds where players were abusing its security. However, as a result, the Support Suite suffered much more than we expected. We're restoring some of her shield's durability so she can effectively defend her lane partner again.

Prismatic Barrier [W]

SHIELD STRENGTH50/65/80/95/110  50/75/100/125/150.
MAXIMUM SHIELD STRENGTH100/130/160/190/220 100/150/200/250/300.

Nocturne

Base armor increased. The additional attack speed of Shroud of Darkness [W] has been increased.

The nocturne is rather weak compared to other junglers, so we amplify it.

Main factors

Rounding up some numbers!

ARMOR36  38.
HEALTH582,8  585.
MANA273,8  275.
MANA REGENERATION6,756  7.

Shroud of Darkness [W]

BONUS ATTACK SPEED20/25/30/35/40%  30/35/40/45/50%.

Riven

The cooldown of Broken Wings [Q] is now the same at all skill levels.

We are reverting changes to [Q] Riven from update 9.10, after which the cooldown of the skill began to depend on its level. The increase in [E] cooldown in the same update did not compensate for the increase in [Q] at high levels of the solo queue, and we did not intend to make Riven stronger.

Broken Wings [Q]

RELOAD12/11,5/11/10,5/10 секунд  12 seconds at all skill levels.

Sejujuan

The base armor and magic resistance of Frost Armor have been reduced, and the coefficients have been increased. Arctic Advance [Q] cooldown increased.

Despite recent easing, Sejuani is still very popular in professional games. Therefore, this time we deal a more serious blow to it.

Fury of the North (Passive)

FROST ARMOR20 (+25% bonus armor) bonus armor and 20 (+25% bonus magic resistance) bonus magic resistance  10 (+35% bonus armor) bonus armor and 10 (+35% bonus magic resistance) bonus magic resistance.

Arctic Offensive [Q]

RELOAD17/15,5/14/12,5/11 секунд  20/18/16/14/12 секунд.

Shen

The damage ratio of the empowered Twilight Attack [Q] has been increased. Shadow Rush E base damage increased.

Shen can use strength in split-pushing in the mid and late stages of the game.

Twilight Attack [Q]

POWER-UP ATTACK DAMAGE RATIO AGAINST CHAMPIONS FROM THE TARGET'S MAXIMUM HEALTH4/4,5/5/5,5/6%  5/5,5/6/6,5/7%.

Shadow Rush [E]

BASE PHYSICAL DAMAGE50/75/100/125/150  60/85/110/135/160.

Sinched

Base mana increased. Insanity Potion's additional stats [R] are increased at high skill levels.

Buffing Singed so that the R Madness Potion will give him more wins if he manages to survive until the late game.

Main factors

Rounding up some numbers!

MANA290,6  330.
ATTACK POWER62,32  63.
MANA REGENERATION7,524  7,5.
ATTACK SPEED BOOST1,81%  1,9%.

Potion of Madness [R]

INCREASING PERFORMANCE30/55/80  30/60/90.

Zion

Base mana increased. Devastating Strike [Q] base minimum and maximum damage increased; Damage reduction against monsters has been removed.

We're fine-tuning Sion, like rounding up base stats and removing mechanics that don't seem to be needed anymore. In general, he will have more chances in fights with opponents in the top lane, especially if his opponent is the same warrior.

Main factors

Rounding up some numbers!

MANA325,6  330.
HEALTH542,64  545.
MANA REGENERATION8,0008  8.

Devastating Strike [Q]

BASE MINIMUM DAMAGE20/40/60/80/100  30/50/70/90/110.
BASE MAXIMUM DAMAGE60/120/180/240/300 70/135/200/265/330.
REMOVEDDAMAGE REDUCTION AGAINST MONSTERSDevastating Strike damage is no longer reduced to 80% against monsters.

Sivir

Ricochet's [W] damage ratio from attack power is reduced at low levels of the skill.

Sivir is strong. In conjunction with Yumi, she is INCREDIBLY strong. We're nerfing the cat (if you haven't gotten to her section yet, sorry for the spoiler), but we think the nerfs would be good for Sivir as well. In particular, we want to reduce her clear speed in the early game and allow enemies to outrun her.

Ricochet [W]

ATTACK DAMAGE RATIO50/55/60/65/70% 30/40/50/60/70%.

Silas

The damage reduction from the second proc of Q Chainstrike now applies to both minions and monsters.

After a recent set of changes, Silas has become too comfortable in the forest. To fix this, we're lowering his clear speed a bit.

Chain Strike [Q]

EXPLOSION DAMAGEDeals 45% less damage minions minions and monsters.

Steal Power [R]

BUG FIXSilas now correctly heals himself when he casts Update [W], enhanced Mantra [R]stolen from Karma.

Sindra

Dark Orb [Q] bonus damage against champions has been increased. The base damage of Turn the Weak [E] has been increased.

Syndra is currently weak at all levels of the game, so we are increasing her overall strength.

Dark Orb [Q]

TRANSCENDATION15% additional damage against champions  25% additional damage against champions.

Casting out the weak [E]

BASE DAMAGE70/115/160/205/250  85/130/175/220/265.

Tahm Kench

Base movement speed reduced. Duration of Durable Hide [E] shield reduced.

Making Tahm Kench more vulnerable to ambushes, because he provides too much protection for already tenacious comrades (like Ezreal).

Main factors

MOVEMENT SPEED345  335.

Durable Hide [E]

SHIELD DURATION3 seconds  2 seconds.

Yumi

The damage of enhanced Cat and Mouse [Q] is reduced at high skill levels; slowdown reduced; the duration of the slow is now the same at all skill levels; cooldown increased at low skill levels.

Given Yumi's reliability, her damage output is way too high, especially when paired with an equally strong bot lane.

Cat and Mouse [Q]

EMPOWERED SKILL DAMAGE50/95/140/185/230/275 50/85/120/155/190/225.
SLOW DOWN40/48/56/64/72/80%  20/32/44/56/68/80%.
SLOW DURATION1,25/1,35/1,45/1,55/1,65/1,75 секунды 1,5 seconds.
RELOAD11/10/9/8/7/6 секунд  13,5/12/10,5/9/7,5/6 секунд.

Ziggs

Explosive Pack [W] damage from ability power increased; cooldown reduced at low skill levels. The reload time of Scary Big Bomb [R] is reduced at high skill levels.

Ziggs isn't really shining right now, so we're buffing one of his less-than-useful tools and allowing him to use his ult more often.

Explosive Pack [W]

AP DAMAGE RATIO35%  50%.
RELOAD24/21/18/15/12 секунд  20/18/16/14/12 секунд.

Scary Big Bomb [R]

RELOAD120/105/90 seconds  120/95/70 seconds.

Runes

Delivery of cookies

The total number of cookies has been reduced; spawn intervals changed. Health and mana regeneration per cookie has been reduced. The duration of treatment is reduced. The permanent mana per cookie has been increased.

These cookies are overly nutritious and provide too much survivability while laning. Most of the changes below are specific to the rune, but those related to the cookies themselves affect the baking that Kleptomancy sometimes gives.

TOTAL COOKIES4  3.
COOKIE TIME3:00, 6:00, 9:00, 12:00  2:00, 4:00, 6:00.
HEALTH IN ONE COOKIE15% of missing health  10% of missing health.
HEALTH PER COOKIE (FOR CHAMPIONS WITHOUT MANA)20% of missing health  12% of missing health.
MANA FOR ONE COOKIE15% of missing mana  10% of missing mana.
DURATION OF TREATMENT15 seconds  5 seconds.
PERMANENT MAXIMUM MANA BONUS40 mana for one cookie  50 mana for one cookie.
 

ARAM Balance Changes

Weaknesses in Patch 9.16

SWAIN-5% damage dealt  -6% damage dealt & +6% damage taken.

Buffs in Update 9.16

MORGANA-6% damage dealt & +6% damage taken  -6% damage dealt.
VOLIBEAR+5% damage taken  unchanged.
YORIK-5% damage dealt & +5% damage taken  -5% damage dealt.

Honor 5 Rewards

With Update 9.16, new Honor 5 color schemes are coming to the game!

YOU GOTThe Honor 5 Capsule contains a random Emote or Totem Skin, as well as an Honor 5 Token that can be exchanged for Medieval Twitch, Gray Warwick, or one of the two new chromas above if you already own the base skin. You don't have to have both Honor skins to choose a chroma for an unlocked skin..
BY THE WAYOnly this season, your Honor 5 Capsule will contain two Honor 5 Token as we promised you two chromas this year instead of one.
BELATED AWARDIf you reached Honor 5 prior to Patch 9.16 and already owned a Medieval Twitch and Gray Warwick prior to receiving the capsule, we will add two Mastery 5 Tokens directly to your account after Patch 9.16 is released. They may not come right away. Stop acting so good! (But seriously, keep up the good work.)

Ranked Games

Demotion from Challenger and Grandmaster at 0 LP now follows the rules for Master. This is actually a borderline case, because if you lose LP for several days or weeks, the player is demoted to the rank of master, before he has time to go down to 0 LP. However, on small servers, these changes will help to cope with situations where it was almost impossible to drop out of the challenger rank.

DOWNSTAIRSLosing a match at 0 LP while in the Grandmaster or Challenger ranks will advance you to master rank with 0 LP  Diamond I with 75, 50 or 0 LP depending on MMR. 75 LP if your MMR is above Master, 50 LP if your MMR is between Master and Diamond I, and 0 LP if your MMR is below Diamond I.

Error correction

  • Gnar can no longer change direction Jump [E] after transforming with a skill GNA-A-A-R! [R], but before bouncing off the minion.
  • Allies affected by Order: Protect [E] Orianna now sees a range indicator around her.
  • When applied Otherworldly Grip [R] Malzahara now has a reveal indicator above the target (even if the enemy is invisible).
  • Auto Attacks, Supported Clean Cuts (Passive) Shai, now properly leave feathers behind her enemy, and not near herself.
  • Master Yi's basic attack, applied immediately after First strike [Q], now properly grants an additional charge of Conqueror or Electrocute.
  • Bleeding (passive skill) Darius no longer shows an indicator in the distance.
  • If Katarina drops her dagger near a wall and then casts Shunpo [E]to move over a wall, the skill's cooldown normally resets.
  • Wrath of the Titan [W] Nautilus now properly triggers Electrocute instead of just granting one charge during the duration.
  • Lee Sin's hitbox no longer shifts on cast Resonating Strike [Q].
  • Twitch can no longer apply Ambush [Q] cost no mana for 3 seconds after resetting the cooldown of a skill when an enemy champion dies from Deadly Poison (Passive).
  • If you have multiple stackable consumable items in your inventory, selling one item will no longer sell the other item.
  • Determination [W] Karma now properly reduces cooldown Mantras [R] when dealing damage to enemy champions.
  • Phase Rush and Electrocute now properly trigger when Poppy casts Heroic Charge [E] in certain combinations.

Localization

Fixes in upcoming updates

  • We are aware of an issue with certain interaction lines between Shaya and Rakan. For technical reasons, it will be fixed in the next update - 9.17.

Future images

The following skins will be released within two weeks of the release of this update. Full size pictures are available in the app "League of Legends Screensavers".

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