The Lich imprisoned the world in a timeless loop, and all its inhabitants were engulfed in endless chaos. You have a deck of mysterious cards at your disposal, with which you can place enemies, buildings and landscape elements in the path of the brave hero on each of his journeys. Get powerful trophies for heroes of all and equip them before the battle. Don't forget to expand the camp of survivors so that your power grows with each new adventure. Unlock new classes, cards, bonuses and cunning guards as you try to break the vicious circle of suffering.
All Loop Hero Cards and Their Statistics
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This Loop Hero guide contains a complete list of all the maps and enemies in the game, as well as how to unlock them.
This guide lists all the cards and Enemies in the game as they appear in the in-game encyclopedia: from top to bottom and from left to right.
Maps Roads
- Desert - base map.
- Cemetery - base map.
- Grove - base map.
- bloody way - spawned by 2 or more adjacent battlefields.
- Village – unlocked by the gymnasium building.
- ransacked village - converted from a regular Village by the immediately adjoining Vampire's mansion.
- Count's land - Transformed from Plundered Village through 3 loops.
- Wheat field - not locked by the utility building.
- overgrown field - Transforms from Wheatfield if an adjacent village is destroyed by an Oblivion card.
- Ruin – Unlocked along with the supply depot building.
- Swamp – unlocked with the building of the herbalist's hut.
- Village? - Spawns after placing 10 Forests or Thickets.
- Bridge - spawned by placing a River card over a Road. A bridge is required.
Roadside
- spider cocoon - base map.
- Vampire Mansion - base map.
- Battlefield - base map
- Shipwreck - Transforms from the battlefield by placing a river nearby.
- road lampb – base map.
- goblin camp - Spawned by placing 10 Rocks or Mountains.
- Goblin Defense - Transforms from a goblin camp by placing a swamp nearby.
- Bookstore - opened together with the library building.
- Abandoned bookshop - transforms from the Bookshop after exchanging 20 cards
- blood grove - unlocked along with the field kitchen building.
- hungry grove - Transforms from Blood Grove if the nearby Grove is destroyed by an Oblivion card.
- bandit camp - Appeared after placing 2 villages.
- Cane - Transforms from a river when placed next to a road. A bridge is required.
- Outpost - Unlocked along with the military camp building.
- Blacksmith's forge - Unlocked with an upgraded forge building.
- Chrono Crystal - Unlocked by defeating the first boss (Proof required).
Landscape
- Rock - base map.
- Mountain - base map
- mountain peak - transformed from a 3×3 rock or rock formation.
- Meadow - base map.
- Flowering meadow - Transforms from Meadow by placing any other card next to it, except Meadow.
- Desert – Unlocked along with the storage building.
- sand duness - unlocked with the storage building.
- River – Unlocked along with the river building.
- Oasis - Transforms from River if located next to Desert or Sand Dunes.
- Forest - Unlocked with the Forest Building
- thicket - a building unblocked by the Forest ..
- Burnt forest - Transforms from the Forest or Thicket by placing it in the Thunder Temple's area of effect.
- Suburb – unlocked with upgraded gymnasium building
- City – transforms from a Suburb if it adjoins 4 other suburbs orthogonally.
Special
- Punishment - base map.
- Empty treasury - transforms from the Treasury, surrounding it with other cards.
- Temple of Strom - unlocked along with the smelter building.
- Lighthouse - base map
- road lamp – Unlocked by the game before cycle 15+ (proof required).
- Lich Palace – opens, spawning the first boss.
Golden
- Arsenal - Unlocked along with the smelter building.
- Ancestral crypt – unlocked together with the crypt building.
- Memories Labyrinth - Unlocked along with the library building.
- Zero milestone - Unlocked with the Alchemist's Tent building.
Enemies
- Slime, generated by the Wasteland.
- Pied Piper - a product of the Grove.
- Spider - spawned by spider cocoons.
- Skeleton - a product of cemeteries.
- Skeleton archer – spawned by cemeteries in chapters 2+.
- cracked skelet - spawned by killing Skeletons and Skeleton Archers in chapters 2+.
- Chest - generated by the battlefields.
- Mimicry - generated by the battlefields.
- blood clot - generated by the bloodstream.
- Ghost - Spawned by killing enemies near battlefields.
- ghost ghost - spawned by killing Ghosts.
- primal matter - spawned by killing the Ghost of Ghosts.
- A vampire - spawned inside the battles near the vampire mansion.
- Vampire Mage - Spawned inside the battles near the Vampire Mansion and the Abandoned Bookshop.
- swarm of bats - spawned by vampires and vampire mages in chapters 2+.
- Observer - spawned inside the battles near the Lighthouse.
- Observer Mage - spawn inside the battles near the Temporal Lighthouse and the Abandoned Bookshop.
- Tom - spawned inside the Abandoned Bookshop battles and killing vampire mages and the Watcher
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