All cards in Marvel Snap 2023: complete list of all iconic characters and abilities
Featuring the collectible card game genre, Marvel Snap lets you harness the powers of countless heroes and villains through the ages. From the ongoing effects of Iron Man to the overwhelming Thanos, here's the full rundown of every card available in the game today.
With space for just 12 cards in each deck, maximizing your potential with the right ones is vital in Marvel Snap. Whether you choose the ones that stack together or just the ones that have the most power value, it's always worth weighing your options.
marvel snap has dozens of cards and more are expected to join the mix every month. So to wrap your head around all the unique effects and keep up with the growing list, we've put together a complete list.
From how to grow your Marvel Snap collection to a complete breakdown of each card, here's everything you need to know.
Content
Dozens of unique cards keep you on your toes in every Marvel Snap game.
Understanding the cards in Marvel Snap
While almost every card in Marvel Snap comes with a unique effect, a few traits are split across the board to help you spot key attributes.
In the upper left corner of any card, you will see the corresponding Cost. This number in the blue circle represents the amount of energy required to play the indicated card. Similarly, in the upper right corner, you will find the power of the card.
By clicking on any particular card, you will be able to see its ability right below the illustration. On rare occasions, some cards may fall onto the board with no special effect, although the vast majority will contain a brief explanation of their abilities.
Unlocking new cards in Marvel Snap
Leveling up the collection in Marvel Snap is the key to acquiring new cards. Along the Collection Level reward track, you will unlock cards in various pools randomly. However, you will also have a chance to grab Collector's Tokens, which can then be used in the Token Shop to unlock a specific card.
To increase your position, your goal is to improve the rarity of your cards. Using boosters and credits, you can upgrade every map from Common to Infinity. In doing so, not only the color of the borders and illustrations evolve, but your level of the collection grows significantly.
As your collection level starts to skyrocket, so do the upgrade requirements. Thus, be sure to prioritize cheaper upgrades first to maximize the performance of your loans.
Full list of all cards in Marvel Snap
Now that you're familiar with how it all works, here's a complete list of all the cards in the Marvel Snap.
Below is the complete alphabetical order according to the complete database MarvelSnap.io.
Marvel Snap Starter Cards
Card | Cost | Force | Card abilities |
Abomination | 5 | 9 | No ability. |
Cyclops | 3 | 4 | No ability. |
Hawkeye | 1 | 1 | When opening: If you play a card here next turn, +2 Power. |
Blokshiv | 6 | 12 | No ability. |
Man of iron | 5 | 0 | Continued: Your total power is doubled at this location. |
Medusa | 2 | 2 | When opening: If it's in the middle location, +2 Power. |
misty knight | 1 | 2 | No ability. |
chastener | 3 | 2 | Constantly: +1 Power for each opposing card in this Location. |
Mercury | 1 | 2 | Starts with your opening hand. |
Hourly | 2 | 3 | When opening: Add another Guardian to your hand. |
shocker | 2 | 3 | No ability. |
Star Lord | 2 | 2 | When opening: If your opponent played a card here this turn, +3 Power. |
Thing | 4 | 6 | No ability. |
Marvel Snap Pool Cards 1 (Collection Level 18 - 215)
Card | Price | Force | Card abilities |
America Chavez | 6 | 9 | You always draw this card on turn 6, not before. |
Angel | 1 | 2 | When one of your cards is destroyed, it flies out of your deck to replace it. |
Angela | 2 | 1 | When you play a card here, +2 Power. |
Apocalypse | 6 | 8 | When you drop it from your hand, put it back with +4 Power. |
Armor | 2 | 3 | Continued: Cards in this location cannot be destroyed. |
Bishop | 3 | 1 | When you play a card, it gains +1 power. |
Blade | 1 | 3 | When opening: Discard a card from your hand. |
Cable | 2 | 2 | When opening: Put the bottom card of your opponent's deck into your hand. |
Captain America | 3 | 3 | Continued: Your other cards in this space have +1 Power. |
Massacre | 2 | 2 | When opening: Destroy your other cards here. +2 Strength for each destroyed. |
Cosmo | 3 | 3 | Continued: On Reveal, abilities will not occur in this location. |
deathlock | 3 | 5 | When opening: Destroy your other cards in this location. |
Devil Dinosaur | 5 | 3 | Constantly: +2 Strength for each card in hand. |
Dr. Strange | 3 | 3 | When opening: Move the cards with maximum power to that location. |
domino | 2 | 3 | You always draw this card on turn 2, not before. |
Electra | 1 | 1 | When opening: Destroy a random 1-Cost enemy card in this location. |
Sorceress | 4 | 4 | When opening: Remove abilities from all current cards in that location. |
Forge | 2 | 1 | When opening: Give the next card you play +2 Strength. |
Groot | 3 | 3 | When opening: If your opponent played a card here this turn, +3 Power. |
Heimdall | 6 | 8 | When opening: Move the other cards one spot to the left. |
Iron fist | 1 | 2 | When opening: Move the next card you play one space to the left after it is revealed. |
Clo | 5 | 4 | Continued: The location on the right has +6 Power. |
Korg | 1 | 2 | When opening: Shuffle the stone into the opponent's deck. |
Craven | 2 | 2 | When a card is moved here, it gains +2 Power. |
Lady Sif | 3 | 4 | When opening: Discard the most valuable card from your hand. |
Lizard | 2 | 5 | Continues: -3 Strength if your opponent has 4 cards here. |
Mantis | 1 | 2 | When opening: If your opponent played a card here this turn, draw a card from your deck. |
Mister Sinister | 2 | 2 | When opening: Add a sinister clone to this place with the same power. |
moon girl | 4 | 4 | When opening: Duplicate your hand. |
morphing | 3 | 0 | When opening: Become a copy of a random card in your opponent's hand. |
Several people | 2 | 3 | When this happens, add a copy to the old location. |
Namor | 4 | 5 | Continues: +5 Power if this is your only card here. |
New star | 1 | 2 | When this is destroyed, give your cards +1 Strength. |
Onslaught | 6 | 7 | Continued: Double other current effects at this location. |
Professor X | 5 | 3 | Continued: Block this location. (Cards cannot be added, removed, etc.) |
rocket raccoon | 1 | 2 | When opening: If your opponent played a card here this turn, +2 Power. |
Scarlet Witch | 2 | 3 | When opening: Replace this location with a random new one. |
Spider woman | 5 | 7 | When opening: Hit all enemy cards here with -1 Strength. |
squirrel girl | 1 | 1 | When opening: Add 1-Power Squirrel to each other locations. |
Strong guy | 4 | 4 | Continued: If your hand is empty, +6 Power. |
Sword master | 3 | 6 | When opening: Discard a card from your hand. |
Uata the Watcher | 1 | 2 | Once this is in your hand, you will be able to see the unrevealed places. |
White Queen | 4 | 6 | When opening: Draw a copy of the card with the highest cost in your opponent's hand. |
Wolverine | 2 | 3 | When this card is discarded or destroyed, play it at a random location. |
Yondu | 1 | 2 | When opening: Draw the top card of your opponent's deck. |
Marvel Snap Pool Cards 2 (Collection Level 222 - 474)
Card | Price | Force | Card abilities |
Agent 13 | 1 | 2 | When opening: Add a random card to your hand. |
Bucky Barnes | 2 | 1 | When this is destroyed, create a Winter Soldier in its place. |
Cloak | 2 | 4 | When opening: On the next turn, both players may move cards to that location. |
Ebony Moe | 1 | 7 | You cannot play this after the 3rd turn. Continued: You can't play cards here. |
Brownie | 5 | -8 | When opening: Your opponent gains control of this. |
Climber | 1 | 2 | When opening: Give a random card to your opponent's hand +1 Cost (max 6). |
Anniversary | 4 | 1 | When opening: Play the top card of your deck here. |
Killmonger | 3 | 3 | When opening: Destroy ALL 1-Cost cards. |
Leech | 5 | 3 | When opening: Remove abilities from all cards in your opponent's hand. |
Morbius | 2 | 0 | Continues: +2 Strength for each card you discarded from your hand this game. |
Nakia | 3 | 1 | When opening: Give the 2 leftmost cards to your hand +2 Strength. |
Okoye | 2 | 2 | When opening: Give each card in your deck +1 Strength. |
Rhinoceros | 3 | 3 | When opening: Corrupt this location (remove its ability). |
Sabretooth | 3 | 4 | When it is destroyed, return it to your hand. Worth 0. |
Sandman | 4 | 1 | Continued: Players can only play 1 card per turn. |
Scorpio | 2 | 2 | When opening: Hit cards in your opponent's hand with -1 strength. |
shang chi | 4 | 3 | When opening: Destroy all enemy cards in this location that have 9 or more Strength. |
Storm | 3 | 2 | When opening: Flood this place. Next Turn are last turn cards that can be played here. |
Freckle | 1 | 1 | At the end of each turn, gain +1 Power for each unspent Energy. |
Roy | 2 | 3 | When this is discarded from your hand, add two copies of 0-Cost to your hand. |
Collector | 2 | 1 | When a card is put into your hand from anywhere (other than the deck), +1 Power. |
Infinaut | 6 | 20 | If you played a card last turn, you cannot play it. |
Vision | 5 | 7 | You can move it every turn. |
Griffin | 3 | 3 | When this card moves, +5 Power. |
The Path of War | 4 | 5 | Continued: If any of your locations are empty, +4 Power. |
Marvel Snap Pool 3 Maps (Collection Level 486+)
Card | Price | Force | Card abilities |
Adam warlock | 2 | 0 | At the end of each turn, if you win that location, draw a card. |
Aero | 5 | 8 | When opening: Move all enemy cards played by this turn to this location. |
Agatha Harkness | 6 | 14 | Agatha starts with your hand and plays your cards for you. |
Arnim Zola | 6 | 0 | When opening: Destroy a random friendly card here. Add copies of it to other locations. |
Baron Mordo | 2 | 3 | When opening: Your opponent plays a card. Set its cost to 6. |
Beast | 2 | 2 | When opening: Return the other cards in that space to your hand. They cost 1 less. |
Black Thunder | 5 | 8 | When opening: Your opponent must discard the card with the lowest cost in their hand. |
Black cat | 3 | 6 | If it is in your hand at the end of your turn, discard it. |
Black Widow | 2 | 1 | When opening: Add Widow's Bite to your opponent's hand. |
Brood | 3 | 2 | When opening: Add 2 Broods to this location with the same Strength. |
Captain Marvel | 5 | 6 | At the end of the game, move to the location that will win you the game. (If possible) |
Cerebro | 3 | 0 | Continued: Your highest power cards get +2 power. |
Colleen Wing | 2 | 4 | When opening: Discard the cheapest card from your hand. |
crossbones | 4 | 8 | You can only play it in places where you win. |
Crystal | 4 | 4 | When opening: If this is in the middle location, drag your hand into the deck and draw 3 cards. |
Dagger | 2 | 1 | When it moves to a location, +2 strength for each card your opponent has. |
Daredevil | 2 | 2 | On turn 5, you can see your opponent's play before making your own. |
Deadpool | 1 | 1 | When it's destroyed, return it to your hand with double Strength. |
Death | 9 | 12 | Costs 1 less for each card destroyed this game. |
wilds | 3 | 3 | When opening: Add Stone to each other, for both players. |
Destroyer | 6 | 16 | When opening: Destroy other cards. |
Doctor Octopus | 5 | 10 | When opening: Draw 4 random cards from your opponent's hand on their side of this location. |
Dr. Doom | 6 | 5 | When opening: Add 5-Power DoomBot to each other locations. |
dracular | 4 | 0 | At the end of the game, discard a card from your hand. It has its own power. |
Drax | 4 | 4 | When opening: If your opponent played a card here this turn, +4 Power. |
electro | 3 | 2 | At the exhibition: +1 Max Energy. Ongoing: You can only play 1 card per turn. |
Sokol (Falcon) | 2 | 3 | When opening: Return your 1-Cost cards to your hand. |
Gambit | 3 | 1 | When opening: Discard a card from your hand. Destroy a random enemy card. |
Ghost rider | 4 | 3 | When opening: Return one of the discarded cards to this location. |
Giganto | 6 | 15 | You can only play it in the left spot. |
Goose | 2 | 2 | Continued: No one can play cards that are worth 4, 5 or 6 in this space. |
Green goblin | 3 | -3 | When opening: Your opponent gains control of this. |
Hazmat | 2 | 1 | When opening: Hit all other cards with -1 Power. |
Hela | 6 | 6 | When opening: Play all cards you have discarded from your hand to random locations. |
Hellkov | 4 | 6 | When opening: Discard 2 cards from your hand. |
Human torch | 1 | 2 | When this happens, double his Strength. |
invisible woman | 2 | 2 | Continued: The cards you play here are not revealed until the game is over. |
Juggernaut | 3 | 3 | When opening: If your opponent played cards here this turn, move them randomly. |
important person | 3 | 4 | When a card moves here on turn 6, destroy it. |
Leader | 6 | 4 | When opening: Copy all cards your opponent played this turn but are on your side. |
Tetanus | 3 | 2 | When you play a card here, replace it with a card in your deck. |
Magic | 5 | 3 | You can't play this on turn 6. At the Exhibition: Change this location to "Limbo". |
Magneto | 6 | 12 | When opening: Move all opposing 3 and 4-Cost cards to this location. |
Maximus | 3 | 7 | When opening: Your opponent plays 2 cards. |
Mojo | 2 | 2 | Continued: If both players have 4 cards in that location, +6 Power. |
moon knight | 3 | 3 | When opening: Discard a card from each player's hand. |
Mr. Negative | 4 | -1 | When opening: Swap the power and cost of all cards in your deck. |
Mysterio | 2 | 5 | As you play this, play illusions elsewhere. Disguise it as an illusion until the game is over. |
Mystery | 3 | 0 | When opening: If the last card you played had a permanent ability, this card gains it. |
Nick Fury | 5 | 7 | When opening: Add 3 random 6-Cost cards to your hand. |
Omega Red | 4 | 5 | Continued: If you're ahead by 10 Power here, +4 Power elsewhere. |
Patriot | 3 | 1 | Continued: Your cards without abilities have +2 Strength. |
Polaris | 3 | 5 | When opening: Move the opposite 1 or 2-Cost card to that spot. |
Psiloc | 2 | 1 | When opening: On your next turn, you gain +1 Energy. |
Tremble | 2 | 3 | When opening: If it is in the middle location, swap the positions of each location. |
Quinjet | 1 | 2 | Continued: Cards that did not start in your deck are worth 1 less. |
Red Skull | 5 | 15 | Continued: Enemy cards in this location have +2 Strength. |
Save | 4 | 4 | When opening: If you play a card here next turn, +5 Power. |
Landslide | 4 | 6 | When opening: Shuffle 2 stones into your opponent's deck. |
Rogue | 3 | 1 | When opening: Steal a permanent ability from a random enemy card in that location. |
Ronan the Accuser | 5 | 3 | Continues: +2 strength for each card in the opponent's hand. |
Serum | 5 | 5 | Continued: Cards in hand are worth 1 less. (minimum 1) |
Spiderman | 4 | 3 | When opening: Your opponent cannot play cards at this location next turn. |
Brigadier | 5 | 0 | When opening: Set this card's power to the power of the last card you played. |
Hood | 1 | -2 | When opening: Add a demon to your hand. |
Thor | 3 | 4 | When opening: Shuffle Mjolnir into your deck. |
Typhoid Mary | 4 | 10 | Continued: Your other cards have -1 Power. |
Altron | 6 | 8 | When opening: Build four 1-Power Drones on top of each other. |
Poison | 3 | 1 | When opening: Destroy your other cards in this location. Add their power to this card. |
Viper | 2 | 3 | When opening: Your opponent gains control of one of your other cards at that location. |
Wasp | 0 | 1 | My secret power is that I get things done. |
Volna | 3 | 3 | When opening: Next turn, cards in both players' hands are worth 4. |
Wong | 4 | 2 | Continued: Your On Reveal abilities occur twice in this location. |
Yellowjacket | 0 | 2 | When opening: Defeat other cards in this location with -1 Power. |
Zero | 1 | 3 | When opening: Remove abilities on the next map you play. |
Marvel Snap Pool 4 Maps (Collection Level 486+)
Card | Price | Force | Card abilities |
absorbing man | 4 | 3 | When opening: If the last card you played had the ability On Reveal, this map copies it. |
Agent Coulson | 3 | 4 | When opening: Add a random card with 4 and 5 costs to your hand. |
Attuma | 4 | 10 | If you have another card here at the end of your turn, destroy it. |
Helicopter carrier | 6 | 10 | When you discard this from your hand, replace it with 3 random cards. |
Luke Cage | 2 | 1 | Continued: The power of your cards cannot be reduced. |
Maria Hill | 2 | 3 | At the exhibition: Add a random 1-Cost card to your hand. |
M'Baku | 1 | 2 | If it is in your deck at the end of the game, it jumps to a random location. |
Orca | 6 | 9 | Ongoing: +5 Power if this is your only card here. |
She-Hulk | 6 | 10 | Costs 1 less for each unspent energy of the last turn. |
Titania | 1 | 5 | When ANY card is played at that location, that card switches to the other side. |
Marvel Snap Pool 5 Maps (Collection Level 486+)
Card | Price | Force | Card abilities |
Lyko | 1 | 1 | When opening: Set the strength of all cards in your hand to 3. |
dark hawk | 4 | 1 | Constantly: +2 strength for each card in your opponent's deck. |
Galactus | 6 | 3 | When opening: If this is your only map here, destroy all other locations. |
Node | 6 | 0 | Continued: Did the combined Power of all cards destroy this game. |
Hourly | 4 | 8 | You can't play in the right place. When opening: Add -8 Power Void in the right place. |
Shuri | 4 | 2 | On Reveal: Double the power of the next card you play. |
Super Skrull | 4 | 2 | Continued: has permanent effects of all enemy cards. |
Thanos | 6 | 8 | At the start of the game, shuffle six Infinity Stones into your deck. |
Thanos (Mind Stone) | 1 | 1 | When opening: Draw 2 stones from your deck. |
Thanos (Power Stone) | 1 | 3 | Continued: If you played all 6 stones, Thanos has +10 Strength. (wherever he is) |
Thanos (Reality Stone) | 1 | 1 | When opening: Turn this place into a new one. Draw a card. |
Thanos (Soul Stone) | 1 | 1 | When opening: Draw a card. Continued: Enemy cards here have -1 Strength. |
Thanos (Space Stone) | 1 | 1 | When opening: On your next turn, you may move 1 card at that location. Draw a card. |
Thanos (Time Stone) | 1 | 1 | When opening: Gain +1 Energy next turn. Draw a card. |
Valkyrie | 5 | 3 | When opening: Set ALL cards in this location to 3 Power. |
zabu | 3 | 2 | Continued: Your 4-Cost cards are worth 2 less (minimum 1) |
With the closed beta now behind us and the full release available worldwide, we're bound to see a plethora of new cards joining the Marvel Snap in the coming weeks and months. Rest assured that we will keep this list updated with any new additions.