phasmophobia
Phasmophobia is a multiplayer survival horror computer game developed and published by the British studio Kinetic Games. The game was released on Steam for Windows in September 2020 in Early Access along with VR support.
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All Ghost Types in Phasmophobia - how to determine the type of ghost?

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Let's take a look at all the types of ghosts that exist in phasmophobia, as well as figure out what type of anomaly is rampaging in the next room.

Types of ghosts

There are 25 different types of ghost in the game, each with its own set of traits for you to discover.

Most of the time the ghost is invisible to the player. When he starts hunting, he can express himself and everyone looks different - whether it's a hefty man with an ax, or an elderly woman. It depends on whose name is written on the marker board - female or male. Each type of ghost in Phasmophobia also has strengths and weaknesses. Let's take a look at all the types and learn how to detect and neutralize the ghosts that are found in the game.

Spirit

The most common type of ghost. You can meet them on hunting grounds. You can calculate the spirit using the Spirit Box, Fingerprints, and Ghost Writing. You can neutralize it with the help of smoke bombs (Smudge Sticks).

Ghost

This type of opponent can fly and move through walls, which makes it impossible to calculate it in steps. Ghosts can be identified using Fingerprints, Spirit Box, and Freezing Temperatures. Against them it is best to use salt (Salt).

Phantom

Phantoms, like spirits, are often found in hunting grounds. Keep in mind, even looking at this ghost will cause a clouding of the mind. But if you manage to photograph the phantom, it will disappear for a while. It is calculated by the ghostly sphere (Ghost Orb), EMF of the fifth level and cold temperature (Freezing Temperatures).

Poltergeist

This type of ghost picks up objects and throws them at the player. However, he will not be able to injure you in any way in empty rooms. It can be detected using a Spirit Box, Fingerprints, and a Ghost Orb.

Banshee

Banshees are hunters who chase their prey until they kill it. But it can only target one player at a time. But banshees are afraid of the crucifix (Crucifix), and are less aggressive if they see it in your hands. This ghost can be identified using the Spirit Box, Fingerprints, and Ghost Writing.

Jinn (Jinn)

The genie defends its territory. He will chase you with great speed if he decides that you are a danger to him. But if you turn off the location's power source, the ghost will lose its ability. Genie can be detected with a Spirit Box, a Ghost Orb, and a Level XNUMX EMF.

Survivor

The survivor only moves quickly when he sees the victim. If he loses sight of you, he will move slowly and you can run away from him. The Survivor can be identified using Fingerprints, Level XNUMX EMF, and Ghost Writing.

Shadow

Finding it is extremely difficult. Moreover, it will stop any activity if there are several people nearby at once. To calculate the shadow, use a level XNUMX EMF, a Ghost Writing, and a Ghost Orb.

Demon

The most aggressive type of ghosts - attacks players for no reason. Note that talking to the demon through the Ouija Board does not harm the mind of the players. It can be detected using the Spirit Box, Low Temperature, and Ghost Writing.

Yurey (Yurei)

Yurei has the strongest influence on people's minds. But if you fumigate his room with smoke, he will stop wandering around the location for a while. Yurei is calculated by Ghost Orb, Ghost Writing and low temperature.

They (They)

They are the exact opposite of the Shadow. He becomes more active when people are around. This makes it easy to find them. EMF Level XNUMX, Spirit Box and Ghost Writing will help you.

Mara

Mara does not leave her habitat, and her aggression directly depends on whether the light is on or not. If the location is dark, then Mara will attack you with a high probability. This ghost can also attack when the lights are on, but for this, your hero must have 40% of his sanity, while with the lights out - 60%. Moreover, Mara herself knows how to turn off the lighting with the help of a switch and an electrical panel.

The Revenant

An aggressive ghost that moves much faster than other ghosts in the game. It is especially dangerous in straight corridors. If the Revenant goes into hunting mode, try to turn the corner, close the door behind you, or hide. As soon as he loses you out of sight, his speed will drop sharply, and your hero will have the opportunity to run or hide. You can avoid detection by burning incense.

Yokai

This ghost reacts to player voices. If it gets too noisy around him, he will start hunting you even at 80% sanity. At the same time, in the aggressive phase, he hears much worse than other ghosts. If you suspect that there is a Yokai in the area, try to remain silent or speak as quietly as possible.

Hantu

The speed of this ghost is directly dependent on the ambient temperature. The colder it is, the faster it moves and vice versa. Hantu periodically turns off the shield so that the temperature drops as low as possible. While hunting in the habitat of the ghost, you can see the steam from the mouth. To combat it, use incense and do not forget to turn on the shield so that the location does not get too cold.

Goryo (Goryo)

This invisibility can be detected through a laser projector only with a video camera. It is impossible to notice it with the naked eye. At the same time, he practically does not move around the location, but lives near the place of his death.

Muling (Myling)

You can detect Muhling before the start of the hunt using a directional microphone. So you can hear paranormal sounds that sound more often than other ghosts. At the same time, during the hunt, Muhling behaves quietly.

Onryo (Onryo)

This ghost's actions depend on fire. If it goes out, or if Onryo puts it out himself, the ghost starts hunting, regardless of the player's state of mind. However, if you build a fire or use a source of fire, such as a lighter or a lit candle, then the ghost immediately stops chasing. At the same time, Onryo extinguishes the flame more often than other ghosts.

The Twins

A pair of ghosts, one of which is in the habitat, and the other wanders around the location. The first is considered the main one, it responds to radio signals and can lower the temperature. The second does not do this, but it cannot be detected using motion sensors. If the hunt has begun, with a 50% chance you will be pursued by the main twin or the one that discovered you. Only one ghost can be in the aggressive phase at a time. If you use a crucifix, it will affect the main twin no matter how far away he is.

Raiju

The activity of this cast depends on electrical appliances. If one of them works nearby, then the threshold of sanity required to start hunting will increase to 65%. Raiju can pass through electronic objects (watches, cameras, motion and temperature sensors), after which his movement speed increases. At the same time, he creates interference on devices, making it easy to track him, and then run away or hide.

Obake (Obake)

You can identify this ghost by the six-fingered prints that it leaves. In this case, the number of fingers may vary depending on its current shape. In this case, it will be more difficult to calculate Obake. Plus, it's worth remembering about mimics that portray other ghosts, including this one. Note that when a given ghost changes shape, it leaves clues behind.

Mimic (The Mimic)

This ghost accurately copies other ghosts. And it's not just about appearance, but also about hunting methods. As the game progresses, he can change the object that he depicts. You can calculate Mimic by a combination of four clues: sub-zero temperatures, a radio, fingerprints, and a ghostly light.

Moroi

This ghost can curse players, which causes the heroes' sanity to decrease much faster than usual. This happens through working with the radio, and Moroi can curse several people at the same time. The speed of its movement directly depends on the mind of the hero - the lower it is, the faster the cast moves. The only way to remove the curse is to take a sedative pill. If you leave the territory of the investigation, your sanity will not be restored, but its scale will stop decreasing. Note that incense, which can be used while hunting, stops Moroi for 12 seconds. While other ghosts are only for 6 seconds.

Deogen (Deogen)

This cast always sees the players, regardless of the distance and obstacles between them. You can't hide from him, you can only run away. As you get closer to your hero, the ghost's movement speed decreases. You can calculate it with the help of a radio receiver - heavy breathing is found only in Deogen.

Taye (Thaye)

At the very beginning of the gaming session, Taie behaves extremely actively, in particular, arranges paranormal phenomena and throws various objects. Plus, he moves fast. However, over time, the ghost begins to behave more calmly, and the speed of its movement decreases. Therefore, the most important thing in the fight against him is to survive the early stage of the hunt. It is advisable to have incense and know where to hide.


RELATED: Take a look at our Phasmophobia wiki guide which you will find HERE

These were all types of ghosts that you can find and identify in Phasmophobia. Hope our guide was helpful for you!

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