Wasteland 3 Walkthrough, Guide, Guide
Wasteland 3 is a huge game that will take you tens of hours to complete. Here is our complete walkthrough of the game to help you every step of the way.
Navigating the Guide:
MAIN PLOT
- ➤ Welcome to Colorado!
- ➤ Rangers new hope
- ➤ Home away from home
- ➤ Fanatic
- ➤ Reagan revived
- ➤ Psychopath
- ➤ Raise a little hell on your ears
- ➤ Traitor
- ➤ The rats are cornered
- ➤ Complete set
- ➤ Uninvited and uninvited
- ➤ Broadmoor Heights
- ➤ Uninvited and uninvited (continued)
- ➤ Dikovinarium
SIDE QUESTS
- ➤ To all doctors doctor
- ➤ Big Trouble in Little Vegas
- ➤ Oh, those neighbors
- ➤ Wolf hunting
- ➤ Heads or tails?
- ➤ Clown Museum
- ➤ Knock knock!
- ➤ Nightmare in the Dikovinarium
- ➤ My body needs it
- ➤ Blood Ties
- ➤ In the genre of film truth
- ➤ Field commanders
- ➤ Radiation threat!
- ➤ Reward from the slave owner
- ➤ Extremely hostile takeover
- ➤ War of the worlds?
- ➤ Man and kite catchers
- ➤ Counterintelligence
- ➤ Build a better Reagan
- ➤ Call to action
- ➤ Keeper to his sisters
- ➤ Buzz
- ➤ Missing Persons
- ➤ Elf on the shelf
- ➤ Cannibal Party
- ➤ Headhunter
- ➤ Encrypted transmissions
- ➤ Justice in the Wildlands
- ➤ Daddy's Secret
A detailed walkthrough of the storyline and all Wasteland 3 side quests, tips for beginners, puzzle solving, the best tactics during battles and much more
At the beginning of the game, select the difficulty level. It is responsible for the health of enemies and their damage, as well as whether your characters can hurt each other in battle. Then you will be asked to choose a couple of main characters. However, you can create your characters manually. Our choice is young rangers.
MAIN PLOT
The first half of the article is devoted to the passage of the main story missions Wasteland 3.
Welcome to Colorado!
The Arizona Rangers were ambushed. Familiarize yourself with the controls. The number of Action Points (AP) is always shown above your character's head. You can also find out how many action points (hereinafter - AP) are required to shoot, reload, and so on. Each character also has the ability to prematurely end a turn by setting up an ambush, a defense, or moving all AP to the next turn.
When moving through hexes, you will see a blue area. If you move within this area, then after that you still have AP left to make at least one attack. Keep killing enemies. After two turns, the gun on the jeep will be repaired. Select it with the TAB key and destroy the iron robot. After defeating everyone, listen to the major's plan.
Search the corpse of any enemy by clicking on it with LMB. Several “bags” will appear at once, and you can decide at once whether to pick up loot from all available opponents. To select all the characters in the group, press "Space". Move with RMB to the left and up. Kill the enemy along the way. Next, you will see the Dorsey scout and the hostage. Talk to the scout, find out about Dorsey. If you have at least 1 point in the Iron Ass skill, then you can scare off the infiltrator. If you chose the young rangers, you can provide first aid to Private Bell. She will give a pack of cigarettes and tell about Major Tom. Search nearby chests for a cassette with her story.
Move on, kill the next enemy group. You can shoot the red explosive barrels. Search the bodies to get the key. A little further there will be a box with grenades. You will open it with just the key found. You can equip grenades in a free slot. Go further, turn off the turret with the computer on the right (if you can hack it, then it can take up arms against the robot). Pick up the moment and go past the robot down and to the left. Disable the generator to open the passage. To get to the box on the left, you need the lockpicking skill.
Open the door to encounter enemies led by Jarrett Dorsey using a rocket launcher. Luckily, the Major will finish him off. Defeat all opponents, be sure to search the bodies. After the battle, you will surely get a level up. Distribute skills through the appropriate inventory menu or select each character separately and press K. I recommend that you definitely download auxiliary skills, such as know-it-all, lockpicking, survival, and so on. Moreover, if one character has a "survival" swing, then you do not need to pump it to others! At the end of the conversation with the major, you can decide what to do. But she will die anyway.
Rangers New Hope
Be sure to loot the Major's corpse to get the Scout's pants and armor, as well as a decent army rifle (automatic weapon).
Secret. This cat is difficult to notice, so I will single it out separately. Just above Major Vera, who died at the end of the last battle, there is a narrow bridge. On a piece of ruins on the right is the cat Major Tom Kotkins (in a cowboy hat). That's what Bell told you about. Also, if you couldn't open the door to the armor box earlier, do it (I hope you guessed that you need to level up lockpicking) to get another ranger armor. Equip it on the second character. Walk up and get into the all-terrain vehicle.
Home away from home
After the cut-scene, you will chat with the Patriarch. If using the First Aid 2 option, you will get -1 Patriarch reputation. You can look outside. For example, on the tower at the main gate there is a box with armor. Go inside the base to meet Sheriff Kwon and Sergei Gretzky. Then go through the door ahead, try to convince the robots, and if it doesn't come out, kill everyone. By the way, if Tom is not released, then the cat will fight for you. Then search all the containers and disable the alarm using the terminal in the center of the room. Talk to the Patriarch. He asks to deliver to him alive his daughter and two sons, who are plotting against him.
Fanatic
Recommended level: 9.
We need to go to Denver. Valor himself is not dangerous, but he managed to win over well-armed hippers to his side. When you're ready, head towards Denver (by preparation, I mean completing almost all the side quests in Colorado Springs and the Dikovinarium). On the road to the right, between Colorado Springs and Hoon Manor (straight if you draw a connecting line between them), you can find a crashed plane and a bunker.
Arriving in Denver, talk to your mother. Depending on your decisions, you will increase or decrease the reputation of the Gippers. Complete the Reagan Reborn quest. We have described it below and told you how to take Valor alive. Report everything to the Patriarch. You will be rewarded with different ammunition and a new weapon for Kodiak - the Railgun.
Reagan revived
Recommended level: 9.
The task is activated upon arrival in Denver. Go into the building from above. Let's call it the White House. The girl standing nearby has different goods. Among them is a unique armor - Chemtech breastplate. In the lower left room, which can only be accessed by breaking the door (level 4), there is a container with loot. Among other things, there will be a creepy doll "Evil Zoe".
Go to the Denver airport, where the robots have settled. Go into the building with the red and blue lines, go right along the blue line and go outside. Somewhere by this moment, Machine Intelligence will contact you and say that it is ready for communication. And outside you will meet a robot, but you won’t be able to really talk to him.
Before climbing up to the Machine Intelligence Tower, you need to interact with every robot in the building. Try to help everyone! In this case, the Tower will not recognize you as an enemy. If you acted badly towards the robots, then the Tower may even attack you.
So now you have a dilemma:
- Steal Reagan's mind and bring it to the machines.
- Use the module to transfer Reagan's mind into a human, as requested by the Gippers.
Return to Reagan's computer. Save. You have three options for completing the situation:
- You allow Reagan to move into Valor, which Mother asks for. In this case, Valor, as it were, dies, losing his mind.
- You bring Reagan to Machine Intelligence. In this case, all Gippers will take up arms against you. A difficult battle awaits you. But at the same time, you, firstly, will be able to pick up Valor alive. And, secondly, you can get an AI-controlled Party Robot companion. But if you destroy the Gippers, even though you get Valor, Colorado will be left without oil.
- Finally, you can transfer Reagan to the headquarters of the rangers. In this case, no one will have to fight! Yes, and Valor can be taken alive. This is our choice.
Psychopath
Recommended level: 17.
Victory is located in Aspen. He is a psychopath who enjoys torturing animals and people. He claims to have Rangers hostage.
Move to Aspen in the upper left corner of the map. You will contact General Woodson's brother immediately. He asks for help. The quest "Raise a little hell to your ears" will begin.
Raise a little hell
Recommended level: 17.
The task will begin immediately upon arrival in Aspen. Defeat the madmen who have occupied the nearest courtyard. After that, hear a greeting from Vic Buchanan. Search the corpses and pick up the key to the hospitable house. If you hack the truck on the left, you will get the key to the maid's house. You can enter the servants' house on the left. There are two rooms there. One of them is Snowball. Talk to him. He will become a merchant. You can buy a bear costume and a skill book from him. A little lower there is an exit to the counter. You can hack the terminal and reprogram the turret to shoot at the madmen. In the far right room is a terminal that you need to use to lower the bridge. In order not to break open the door to this office, you can kill the enemies. They will have the key. And another key at the terminal will allow you to open the room with Snowball. However, all doors can be destroyed.
Move across the bridge and to the right. Clean up the building. There is a terminal here. If you turn it on by repairing the generator, you can lift the container. Below it is a descent into the bunker. There will be another terminal there. You can use it (and the know-it-all skill) to disable the robots. They won't attack you. Downstairs there are four cabinets. One of them contains the unique Cold Shot pump-action shotgun, and the other contains the unique Nidhogg heavy machine gun. The same bunker can be accessed through the door on the side.
Find the stairs and climb up to the building with the gondola. But first you have to kill or convince Federico to give you the key. Decide for yourself. Turn on the terminal with the lever on the right and start climbing up. You can immediately free Hardy Knox, and then go inside and kill a whole squad of madmen. In the room on the right will be Woodson. Release him.
Go down the corridor on the left. Turn to the door on the left and talk to Cinder through the intercom. He will say that he has hostages. Do not believe and open the door. Talk to Ash. He will give you the key to the Patriarch's wing.
Go further down the corridor and turn into the room on the left. You will meet a woman named Dar, sitting on a wheelchair. There is a doctor in the room on the left that you can heal from. In the next room on the left, you will find hostile madmen and Terrible Gertrude. After killing her, search the body and take the key to the refrigerator. There will be loot inside.
Go to the right wing. In the first room on the right, there are many corpses and an injured Llewellyn. He will say that he swallowed the key to the treasury (bunker door in the central corridor). If you want to get it, you have to kill the character. Or you need a character with the opening of locks of level 10. But it is important for you to get there, because under the display case there is a golden hammer - an item needed to create a secret satellite.
In the upper right corner is a door leading to the wing of the Patriarch. You already have the key. There is a swimming pool in the upper left corner. Clean it up, search the bodies and take the key to the sauna back room. Go to this room and use the terminal to drain the water from the pool. So you can search the corpses.
Traitor
Recommended level: 19.
Finally, Liberty, the sister of Victory and Valorie, is the most dangerous and intelligent. She's gathering forces somewhere on the eastern coasts. And the Patriarch does not recommend going to her right now. At some point, while traveling around the world map, you will meet Liberty Bukinan. Do not try to fight with her, because she will immediately finish you off.
Rats cornered
Recommended level: 2.
At the end of the conversation, the Patriarch will tell you that the remnants of Dorsey were herded into the Gardens of the Gods. And you can deal with them. As you can see, it's better to start with this mission. But first, exit the main room and talk to Sheriff Kwon and the others.
Now you can hire rangers. Your squad can consist of six people, but only four of them will be rangers. Moreover, the two characters chosen or created at the beginning of the game are mandatory rangers. That is, in addition to them, you can hire two more rangers. Two more cells are reserved for satellites. You will meet many different companions, and Sheriff Kwon is one of them. He will offer his help. Do not under any circumstances give it up!
Move to downtown Colorado Springs. Talk to the woman at the scaffold and then talk to her son, Austin Pease. They want to execute him for two broken windows. Chat with the magistrate standing under the archway. To release Austin, you must pay $200. There is also a "Barter 4" option. If you pass the test, the amount will be halved. Finally, you can take a character with level 4 Buttlicking. Then you free Austin for free. In any case, tell him the good news. You will receive +5 Refugees reputation and fame boost.
Go through the shutters inside the building and talk to Lucia. She asks for help. Go to Sheriff Daisy, which is required by the quest, and chat about everything. Kill Dorsey in the Garden of the Gods. Be sure to say a word for Lucia, after which you can take her as a companion. In the left wing there is a locked warehouse (level 4 burglary) with various items, including an audio cassette.
Walk to the left of the scaffold and up to meet a couple of Kasadi. The man will ask you to clear the store from Dorsey. You can kill enemies or force them to leave with Butt Lick. In any case, you will receive $60 and discounts as a reward. Follow above. The path to the right leads to an alley with bandits. There will also be an entrance to the museum (you need to break open the door, behind which there is a loot and a container with a unique weapon "Ray Ionizer") and a closed nightclub. The path up leads to the market square. There are three merchants here - food, medicine and weapons. The arms dealer is afraid to approach his shop because there is a mine there. You can defuse it or lie. But the latter is not recommended - you will receive $60, but the merchant will explode. At the very top of the location is the transition point to the Garden of the Gods. Go there!
Bellamy Ward will contact you. Tell him to keep quiet (+1 to 1 families). Walk up to meet Dorsey. Either kill them or pass one of the checks and arrest them. The Dorseys will be asked not to hand them over to the Sheriff. Therefore, you can ask Gonzalez to deliver them to the punishment cell of the ranger headquarters. Rescuing Bellamy will give you +XNUMX to Hundred Families.
Go further. On the right hand there is a generator, but it is surrounded by three mines. If you can figure it out, you will open a small courtyard. There are two lockers inside. In one of them, look for a unique weapon - the Frozen Ferret Launcher. There is also a book of skills. It also has a safe and a computer. For them to start functioning, stand with any character on the stove in the corner, from which the yellow wire comes.
Walk a little higher. There are enemies ahead. On the left there is a snowdrift through which you can climb. On the other side there will be a road leading to the wolves. Kill them. So you can bypass the Dorsey and be behind them. If the generator mentioned above was repaired, then they could find a dynamic cross-photon matrix in the box. Install it on the device and click on the rest of the buttons. The lamp will turn into a turret that will attack your enemies every turn. That way you'll get through Dorsey faster. And then talk to Isaac Reed. It was he who betrayed Lucia's family. You can decide what to do with him - let him be killed, released or arrested, sending him to your punishment cell or to the sheriff Daisy.
Talk to Daisy. If you agree with her, you will get +1 to the reputation of the sheriffs of the Patriarch (refuse - the reputation will decrease). As a reward, you will be given a set of mercenary clothes.
Full set
Recommended level: 2.
The task is activated after a conversation with Sheriff Kwon and Sergey Gretzky at the beginning of the game. According to the assignment, you need to hire one person each in the medical compartment, arsenal, garage and punishment cell. To hire these people, you need to meet with Sheriff Daisy in Colorado Springs. But first, study the base itself:
- There is a garage in the left wing. If you take a character with mechanical work, you can restore the robot. Killing him will give you a small drone (which can help in combat, but requires level 7 mechanics to run), a great automatic weapon and other things.
- There is an arsenal at the top left, but traps are set there. Perception is required to discover them. And for neutralization - the second level of explosives.
- ➤In the right wing there is an archive with two boars. After killing them, examine the terminal at the top. Requires the Know-It-All skill to open all files (Level 5).
- You can fix a toaster in the canteen. For this, you will receive a Tarjan token and a toaster master badge. But this requires the appropriate skill.
- There is a prisoner in the punishment cell. Nearby is a container with a key. You can release the prisoner, which we did. Also examine the corpse at the terminal. You can also hack the table to get a skill book that increases lockpicking.
- ➤Slightly above the punishment cell, on the right there is a warehouse. There will be refugees. Let them stay to get +5 Refugee Reputation. And if you tell about Andy (the dead man in the punishment cell), you will get another +1.
- There is a medical bay in the left wing. To learn more about corpses, you need the First Aid skill.
You can do it all right now! Just chat with Greitzky to replace one of the squad members with another one with the right skills. It will adjust to the average level of the squad, and you will be able to strengthen the necessary skills. At the same time, the removed volunteers will not go anywhere. All of these additional actions will mostly allow you to get additional loot and experience points.
Council. From the fourth level, in addition to improving characteristics and unlocking skills, you can open talents. Talents are special active and passive perks related to skills (for example, first aid or ranged weapons). They will be given every second level, starting from the fourth. To get better talents, you will have to invest more points in specific skills (up to level 10).
Complete the quest "Rats Cornered" to have Sheriff Daisy offer you Hope as a warden for the punishment cell. Along the way, you will end up in Colorado Springs. There you need to complete the side task "All Doctors Doctor" in order to get a doctor for the medical bay.
To get the head of the arsenal, you will have to complete the quest "Big Trouble in Little Vegas".
Junko Mirayama is a woman in a white hat who stands in the market square at the entrance to the museum. Talk to her and offer to organize a museum at the Ranger HQ.
During the side quest "Oh Those Neighbors" you will find the scientist Irv. You can invite him to join your team. He can create clones.
Uninvited and uninvited
Recommended level: 5.
Gideon Reyes from Broadmoor Heights will contact you. In our case, this happened during the Big Trouble in Little Vegas mission. Go to Broadmoor Heights. Now they will let you through, especially if Lucia is in the squad. Enter the building on the right. There you can find Miriam Knox. She will tell you that her husband, Hardy, is most likely being held captive by Vic Buchanan. This will update the Psychopath quest. She promises a reward if Hardy returns alive. And if you found Knox's magazine at Ranger Headquarters, Miriam will pay for it.
Gideon Reyes will be in the same building. Talk to him. Gideon promises to provide mechanics for the garage, pay $100, and donate a monocle.
Broadmoor Heights
You can go left and enter the first residential building. Lucy's family lived here. In the back room there are many traps and a toaster. For its repair you will receive a gold wire. To the north is the Patriarch's Palace. You can visit it.
Near the house of Gideon Reyes is a Wesson robot. Take Lucia to the team and then the sheriff will let you in to the servant robot. Reprogram it with one of the skills and then follow it to find the buried treasure. True, there is nothing unique underground.
Inside the Patriarch's Palace, you can talk to your main quest giver. On the right there is a door to the east wing. Requires level 7 lockpicking. Also, there is a guard there. Climb up the stairs to the floor on the right. At the end there will be a terminal. Know-it-all 7 will allow you to hack it and then order the guard at the door to the east wing to leave his post. Then break open the door, go forward and into the room on the left. There is a weapon crate in this room that contains a skill book that adds +1 to heavy weapons. There is a toaster on the table (level 8). For repairing the toaster, you will receive a Peak toy figure (with the initials S.B.). You can show it to the Patriarch (during the conversation, a dialogue thread will appear). A little further you can find the Liberty room. It has a table with cards. If you study it and decipher the coordinates, you will learn about a cache in the dining room of the palace (in the left wing, inspect the vase). But there is nothing unique inside, just like in the safe (level 10) of the Liberty room.
In the same dining room, on the table is a document on the adoption of Melissa Howe. You can take it, exit the palace and go to the right. Melissa Howe will be standing there. Give her the paper. Choose how to proceed. For example, instead of a reward, you can choose respect. In this case, you will receive +10 to the reputation of the Hundred Families.
There is also a bench to the left of the steps leading to the Patriarch's Palace. Interact with her to get a key for Camila. You can even go to the Patriarch and report that you freed Cordit so that he can take the scar collectors away from the Liberty army.
Uninvited and Unbidden (continued)
Advice. When you find yourself on the map of Colorado, you can look around. All points of interest will be marked in yellow. You can automatically navigate to them. To do this, open the map and right click on any point. You can also instantly return to Colorado Springs. Click LMB on the city on the map and request a tugboat. A very useful feature!
Drive down and get to the Dikovinarium that Gideon was talking about. At the entrance you will meet a merchant who will give the quest "Knock knock!". From him, you will learn that the smugglers you need may be located north of the entrance to the Dikovinarium. If you go to the right, past the house where the merchant will go, you will meet Six-fingered Larry. Chat with him. Buy or convince him to give Polly the parrot (optional).
Go north past the entrance to the Dikovinarium. You will start to meet robots, and soon you will see an iron bridge. Move across the bridge. Like it or not, you will have to fight the smugglers. After defeating them, search all the corpses to find an orange key. If you can, break open the containers and the safe. Inside one of them will be a unique iron lattice helmet.
There is a door on the right. Open it with the found key and talk to Carmen, representing the interests of the refugees. There will be a fork here. You can either help the refugees or refuse them. But in any case, first you need to get into the Dikovinarium. Pay $500 for the passage or enlist the support of the girl on the side quest “Knock knock!”.
There is also a third option. If you go to the left of the entrance, you will find the dentistry building. Kill all enemies and search the corpse tied to the chair. It will have a pass. There is a Great Gurn in the building to the right of the entrance, where Paris is in need of paint. Chat with him, tell him about everything, and he will give you the key to the red box of the Tooth Fairy. This key opens a locker on the side of the entrance to the tunnels from the side of dentistry. Also in the building of dentistry there is a safe. If you open it, you will receive a unique helmet "Chemtech" and a unique cutting weapon "Zubotochka". You will also find the key to chamber 109 from the tunnels.
The weapon vendor inside the Dikovinarium sells a unique weapon - the Redeemer automatic shotgun. Chat with Pareidolia Jones, standing to the left of the bar (a man in a white hat).
He will agree to escort the refugees for $300. You can trade different skills. However, if you find a yellow rubber duck, then first show it to Pareidolia, and then select the phrase associated with it. In this case, he will make a discount, dropping the fee to $100. Agree.
It remains to return to the center of Colorado Springs and talk with Mother Cotter, who, along with her sons, sits near the Arapaho auto repair shop. You will get +5 Refugee Reputation if you helped them. You will also need to decide whether to close your eyes to the affairs of Mother Kotter or arrest her. In the first case, you will earn the reputation of refugees, in the second - Hundred families (+15). One way or another, you will be given mechanics for the garage at the headquarters of the rangers. At the same time, the choice, if you chose refugees, you will not only get +15 to their reputation, but also -15 to the reputation of the Hundred Families. If Mother Kotter is arrested, then Gideon will become your advisor at the Ranger Base.
Dikovinarium
Leave the smugglers' camp and go right. On the right hand there will be a toy warehouse, which was occupied by bandits. Kill them. From the other entrance there are mines and a mound of snow, which you will find with a good perception. A yellow rubber duck is buried under the snow. This is an item that is needed for another task.
While traveling around the outskirts of the Dikovinarium, you can meet the Lady Monster. A vendor inside a van with the sign OPEN. If the reputation of the army of Monsters is not lower than "Approval", then it will give you a unique weapon - the assault rifle "Meat Grinder".
There is a museum in the upper left corner of the Dikovinarium. There is Tarjan's submachine gun. You can insert the token into it, which you received when repairing the toaster at the Ranger Headquarters. You will be given a buff that increases the experience points earned by 25%. When you insert the second token, your character will learn the Fortune Cookie skill, which permanently increases constitution by 15 points. For the third Tarjan token, you will receive the Eye of Tarjan talent: +1% cold resistance and +2 penetration.
WASTELAND 3 SIDE MISSIONS
The second half of the article is devoted to the passage of all Wasteland 3 side quests.
To all doctors Dr.
In the upper left corner of Colorado Springs, you will find the Arapaho tribe's garage. There is Dr. Parker inside. Chat with him. He needs medical, surgical and suture kits. The seam can be found in the container opposite the garage. In addition, all of these sets can be purchased from the market. One way or another, when you bring him the kits, he will ask you to patch up the sick. Examine each patient. In the comments you will see what they need. Then put the desired set in the quick access cell (in the same place where the syringe is by default for all characters), click on it, and then aim at the desired patient. After patching up three patients, talk to the doctor and agree to take him to your base.
Big Trouble in Little Vegas
Recommended level: 3.
Head to the Little Vegas Club in downtown Colorado Springs. Talk to the bartender and Charlie Nose. None of them wants to talk about Delgado. You can go up the stairs on the right to talk to Faran Braigo. But he will also remain silent. Go up the stairs on the left side of the club, to the brothel. Talk to Ken Doll.
Pay him $100 (or $50 for barter 5) to find out about Delgado. Also at the bottom of the stairs you can meet the drug addict Tryasun. Talk to him. He will give you the code for the safe. Climb the stairs again and immediately turn into the dance hall on the left. There will be a private party here. Chat with Boulder. If you can deal with him without a fight, then there will be an opportunity to ask a question about Delgado. He will say that Nose dragged him to the back rooms (the same as Ken Doll said). You can also search the safe. In addition to drugs, it contains a unique weapon - the Soldering Iron laser. Return to the addict and ask him to pay. If you pass the verification, you will receive $100.
Now talk to Charlie. He will not let you into the back room, but he will confirm that Faran is not involved in anything. He will also give a tip on Mactavish from the workshop in the city center. Don't even think about joining the fight as it's pointless. Agree and leave the nightclub. Go to the workshop. Inside it will have to finish off all the bandits. Having done this, go through the door on the left and talk to Mactavish. He doesn't have to pay any money. Select the bottom option and hear everything you need to know. And then decide how to deal with it.
Head back to the nightclub. At the beginning of the hall you will see two NPCs who are about to fight. Talk to them. You can provoke a fight, as a result of which the bone breaker at the computer will leave his post. If you can hack into the computer, then set up the ventilation system so that, at your signal, the club will catch fire. Go to Faran and talk to him. Choose the arrest option (only if the computer has been hacked), or any other option that will lead to a fight. If you were able to arrest Faran, then again you will be able to send him to your headquarters or to Sheriff Daisy.
Next, go to the back room behind the bar. There will be thugs here. Apparently, they will only attack you if you break in after killing Faran or without his instructions. Go through the door ahead. Free Delgado using hacking skills or the computer. Talk to him. You will gain +1 reputation with the Patriarch Sheriffs. Return to Daisy. Even if you put Faran in the punishment cell of the ranger headquarters, you will still get +10 to the reputation of the sheriffs of the Patriarch.
Oh those neighbors
Recommended level: 4.
At some point, Gonzalez will get in touch, who will say that Rosie Wong, the manager of the Suns Lux apartments, is complaining about one of the tenants. Allegedly, he makes bombs. The apartments are located on the right side of the map of downtown Colorado Springs, close to the nightclub. Interact with the intercom and then go inside. Talk to Rosie and start searching every room you can.
To get into room 3, where Irv resides, you need to either break the door with hidden level 5 locks, or destroy it with firearms by shooting using CTRL. One way or another, there will be clones inside that will have to be killed. Having done this, put any two characters on the electrical panels, from which the wires go, and the third examine the computer on the table. Run the experiment. Tell Rosie everything. She will say that Irv needs to be looked for in the market square, in a bookstore. Go to the market and talk to Irv, who is easily recognizable by the scientist's white coat. Tell him that you believe him, and among other options you can offer him to conduct experiments at the headquarters of the rangers! Why not?! Report everything to Rosie. The quest will complete regardless of what you choose to tell her.
Wolf hunting
Recommended level: 6.
And one more task that you will receive after talking with Gonzalez. More precisely, you will learn about Gary Wolf, who, along with his mercenaries, is waiting for you at the entrance to the headquarters of the rangers. Go there, talk to him and agree to help. We need to deal with a runaway synth hiding in downtown Colorado Springs. By the way, Private Bell will appear at the base around the same time. This is another satellite.
If you ask someone to clone Irv, then Private Bell will not like it. However, the created clone will accompany you in the same way as the cat Tom Kotkins. From Inspector Delgado in the arsenal, you can buy a unique weapon - the Negotiator sniper rifle.
Head to downtown Colorado Springs and enter the museum located near the market square. Go to the exhibit in the far left corner. There are several dummies here, however one of them will have an energy rifle on his back. Interact. After the conversation, you can either let go or kill the synth. If you failed to use the know-it-all skill, then the synth will attack you along with the rest of the dummies (even when you offer him to surrender and go to the punishment cell). If you pass the test, you can kill the synth without any problems. If you spare and let him go, he will run away, but Wulf will obviously be unhappy with how you decided to do it. If killed, then search the body and pick up the synth head. She needs to be shown to Wulf. After that, he will ask for a place in the Ranger HQ for his hunters. You can agree. In this case, he will point to the location of three more synths. If you kill them, you will receive an additional reward.
Heads or tails?
When you go to the Colorado map, you will receive a message from Erast Dorsey. He will say that he is holding hostages, and asks to come to him as soon as possible. After a couple of seconds, Gonzalez will contact you. He will say that the sheriffs need your help with the Arapaho caravan. And you will have to decide who to go to the rescue. We chose the Huns' estate. Go there and talk to Erast. You can even convince him to back off. Or you'll have to kill all the Dorseys. Enter the house and get a reward - ammo, fame and a book of skills. You can go behind Hun Manor and find the entrance to the bunker there. But there is nothing unique inside (except for the survival diary).
If you go to the location with the Arapaho caravan, you will find dead people. Walk forward, kill the howlers and enter the building on the right. There will be a cellar door.
Clown Museum
On the way to the Dikovinarium, you will find a clown museum. You can go there to meet Pajatzos. You will have to fight the first enemy group right away. If you win, go to the building ahead. Place one of the rangers on the orange circle to the right of the building where the bowling alley is located. You can now enter this shed and search the four containers. One of them contains a unique weapon - the Nitromet flamethrower. It is not worth moving deep into the location, because very dangerous opponents and even one combat vehicle are waiting for you in the tent.
To get into the building on the left, you can break the grate, repair the generator, or destroy the door. The third option is to talk to the clown outside the door. He asks to fix the ballerinas. At the same location, you will find four details. Insert them into the ballerinas and then run each one. When, when interacting with the ballerinas, a simple cloud with a character's commentary appears, you did everything right. Talk to the clown.
Knock Knock!
Recommended level: 6.
When you arrive at the Dikovinarium, then talk to Ananda - a merchant at the entrance. This side quest is immediately activated, related to finding a way to get inside. Go into the building on the right and talk to Paris Handler. She will help you with the pass if you create the right paint for her. Examine the chemical table next to Paris. You can get a hint about getting paint in one of the guides found earlier. But you can also use the Weird Science skill to automatically make paint.
And here are the right ingredients for the paint:
- C18 (carbon)
- H14 (hydrogen)
- N2 (nitrogen)
- Na2 (Sodium)
- O8 (oxygen)
- S2 (sulphur)
They will also give you $119. After that, you can go to the entrance to the Dikovinarium and talk through the radio at the van with the guard. Say that Paris vouches for you. You will be given a pass. Once you're inside, the quest will end.
In the dining room, after the appearance of the cook, Scotchmo will also appear, which can become a companion.
Nightmare in the Dikovinarium
Recommended level: 6.
The task will begin immediately after you find yourself inside the Dikovinarium. You will see how a pig with explosives broke into the hall, and the manager of this place will calm everyone down. Talk to Sasquatch Simon. Then go upstairs and talk to Dryab Zhrakula. If you ask for a fee up front, you'll get $236. Now go to the tunnels of the Dikovinarium (you can get both through the main map and through the inner hall, to the right of the bar, where the pig came running from).
Move deep into the tunnel, kill the worms and the first group of bandits. Be careful, because already on the first turn of the enemies they will set fire to the pigs and they will run at you. After the victory, search all the corpses. You will receive a note with the answer to the riddle. About it later, but for now, go a little higher to find a room with a generator and a computer. If you can fix the generator, then turn on the defrost and open access to three chambers. The room with the generator also has a container with a unique headgear - the Hog's Mask.
There will be a safe in one of the rooms. If you hack it, you will find a unique weapon - the Chill revolver. Go back a little and go left. This tunnel (you need to turn off the alarm on the gate) will lead to a locked door with a computer. Examine it. In the computer, you need to continue the poem, but you can do this only after you have collected all the pages of the limerick. You found the first one, but there are two more.
Go to the generator room and follow to the right. You will pass a staircase that leads to the surface of the Dikovinarium. Clear the playground to find part 3 of the limerick. Move on to a new enemy group. There will be a safe in front of the door. If you hack it, you will find a quest item - spirits. They can be given to Gwynplaine, who is standing near the cages with pigs at the beginning of the tunnel. He will give a tool to the cyborg. Defeat all the clowns to get part 2 of the limerick. You need to get into the next room from the side of the prison block, as the path is blocked by the flow of ice. After killing everyone, you will receive the key to chamber 108, which contains useful loot.
Go back to the door and open it by leading the three parts from the limerick pages. Defeat all enemies, including leader Ditto. Search the bodies, open the safe with the found key and take other items from there. Among other things, there will be a key to cell 107. It contains the NPC Provost. If you release him early, he will follow you and fight at your side, like Catkins the cat, Polly the parrot or a clone.
After killing all the enemies, return to Dryab Zhrakula. Give him the quest. You will receive +15 reputation for the Mutant army, a 20% discount at the Dikovinarium merchants, and a skill book.
My body needs it
Recommended level: 7.
Talk to one of the two bartenders at the Dikovinarium. He will agree to become a chef at your base, but only if you bring him ramen noodles hidden in the tunnels. During the passage of the quest "Nightmare in the Dikovinarium" you will kill groups of Los Pajatzos. One of them is in the cafe. There is a vending machine there. There are parking meters in several parts of the tunnels. From them you can get silver coins. Throw them into the machine until you get a prize - ramen. You can also hack the vending machine with the know-it-all skill (5). Take the ramen to the chef at the bar. You'll get $278, a couple of meals, and a chef for Ranger HQ.
Blood ties
Recommended level: 7.
Talk to Randy Gett, who will appear inside the Dikovinarium. He will agree to become a mechanic in the rangers garage, but first you will need to help rescue his family. A marker will appear on the global map. Move to the estate of the Gett family. Kill a few porcupines until you can get into the room where Nita Gett is. Talk to the girl. She asks for candy. If you can't convince her, search the container nearby, take the key and open the house you passed by earlier. Here you need to examine all the corpses and cut off the fingers of one of them. Give them to the girl, and she will agree to go to Randy. There is a level 7 safe in the same house. By hacking it, you can get a unique weapon - the Firearm flamethrower.
Go back to the rangers garage and talk to him. He will thank you and teach you how to fight the machines better. You will receive a new talent, Vehicle Combat, which increases damage against enemy vehicles by 5%.
In the film genre
Chat with Eidilon, who is located in a separate room of the Dikovinarium bar, on the first floor. She will ask you to find the old bunker of the Monster army and bring the film from there. Head to the old Monster Army bunker below the Curiosity. There you will have to get inside. Either use the know-it-all skill (4) or pick locks (8). In the first room there will be robots and turrets. Destroy everyone.
There are three doors. The door on the left leads to a room with a safe, inside of which there will be loot. Among it is a unique helmet "Electric Helmet" and a note from the Army of Monsters. There is also a remote here. Interact with him to disable the first laser barrier. Go through the door on the right, disarm the traps in the corridor and get to the fork. Kill the giant saw robot and look around the room. On the wall to the right there is a shield that disables one of the laser barriers. There are also three consoles. Each of them opens one door, and each requires the know-it-all skill (5). Either you have to break into the gates or destroy them. In the room on the left there will be a third lever that disables the laser barrier. Return to the first room with robots and open the door from above, having previously repaired the generator. Behind it there will be a corridor with a trap and another room with robots and the last lever from lasers.
Now go to the room behind the corridor where the laser grids were. Kill three large robops and take reels of films from under the display case near the screen. Also in the container on the left there is alloyed armor for an armored vehicle.
Return to the Dikovinarium and give Eidilon the reels you found. Choose any options. As a result, you will receive +10 Monster Army reputation and $295. Perhaps at this point, the level of reputation will reach the rank of "Love".
Field commanders
Recommended level: 11.
Angela Det (commander of the first detachment of rangers sent to Colorado under General Vargas) will get in touch with you. She wants you to break into a secret prison under Broadmoor Heights. Head there and go to the lower left corner, to the park, where there is a large statue with three people. Interact with it, pry off the lid with something and go down. Talk to the mercenaries. If you can pass the test, you'll either scare them away or you'll be able to pay $400. But at the same time, it is important that you have a recognizable reputation (high fame) and choose the first option (they said that they got here through the statue).
Behind the mercenaries there is a pile of garbage. In it you will find a unique laser weapon "Minimizer". Move to the left, turn off the alarm and go through the hall. Kill all the enemies, on the balcony on the left there is a table with a letter from the aunt of the Patriarch. Walk forward to the gallery. There will be many traps! Turn right and clear the makeshift prison to find Cordite the Armadillo. Search the corpses, take the key and unlock the cell to free Cordite. Decide his fate to the extent that he can become your new companion.
Return to the main hall and go to the room on the right after repairing the generator. Go down and destroy five huge toads. There is also a generator right there, you can repair it in order to chat with Cordit if he is still in the detention cell. Leave the bunker. Along the way, you may encounter mercenaries. They won't attack you if the rangers' Fame level is at least Recognizable.
Radiation threat!
Recommended level: 4.
This quest is activated after you get close to the radioactive (green) fog, located away from the center of the map. You will be prompted to first find mechanics for the garage at the Ranger HQ, and then improve the Kodiak. To do this, buy an improved chassis in the garage, and then apply it through a workbench located just below the Kodiak standing in the garage.
Slave owner's reward
Recommended level: 15.
The quest will give you La Perla, whom you will meet at the Ranger Headquarters. Gonzalez will tell you about it. She asks to find the runaway slave Holly. Move to the city center. Holly is standing by the fire right in front of the stocks that Sheriff Daisy uses to execute criminals. Talk to her. You will have the opportunity to warn the girl that slave traders are looking for her. In this case, you will receive an increase in reputation with refugees. However, no matter what you say to La Perla, you will not receive a reward from her.
Even if you attack the slave owner, you will not be able to find the codes from the caches under the ranger base (the door behind the medical bay). Now you can open both doors: first with the La Perla code, then with the code from the note. Among the most interesting items are two unique headgear - the helmet of the Nuclear Knight and the helmet of the commander. There are also elements of power armor, but they are not unique. In addition, there is a camera on the left in the first room. Leave one character under it, and the other go to the command post and interact with the main computer. Remove access to the armory storage.
Now a hidden door will open near the chamber, and you can go into another room. There will be two containers. Also, depending on your decision, you will receive +10 or 10 refugee reputation.
Also at the headquarters of the rangers, to the right of the entrance and next to the garage, the Redd spouses will appear. They ask to defuse the two bombs that are on their torsos. And you need to do it at the same time. As soon as you split into two groups and get close to each of the characters, they will attack you. Just finish them off and you can pick up weapons and armor.
Extremely hostile takeover
Recommended level: 9.
If Charlie Nozu is still alive (a mercenary from the nightclub Brygo Faran), then sooner or later he will get in touch with you and offer to rob the Dikovinarium. Go to location. In the upper left corner is a factory where Charlie and the Cartel are waiting for you. You can go to them and start the invasion of the Dikovinarium. However, there is another option: talk to Dryab Zhrakula and report on the impending attack. He will pay $295, but will also ask you to deal with the problem and kill Charlie. It's up to you to decide. But remember that after Charlie's help, the entire Dikovinarium will be destroyed. We decided to help the Monster Army, so we killed Charlie. If Charlie helps, he will give $1000 and Charlie's keycard. Dryab Zhrakula will give $295, +15 to the reputation of the Army of Monsters and a 30% discount at all merchants.
War of the Worlds?
Recommended level: 15.
While traveling on the world map, you will be contacted by a miner who will tell you about the appearance of the Martians. This is how the quest will begin. A tellurium mine marker will appear on the map. Upon arrival, talk to Luke. He asks to find his dog Trudy. Climb up to the shaft, go inside and go to the far computer to shoot one of the robots. Then talk to Zero Stack. Agree to destroy the robots together. Defeat Sint, Scorpitron and other enemies. After that, search the corpses. Synth Earl is one of three synths Wulf asked to kill. Be sure to take his head (you will receive $295 from Wolfe). Also search the corpse of the dog and give the necklace to Luke. Quest completed.
Catchers of men and kites
Recommended level: 9.
Chat with Sister Glory at the beginning of Denver, near the Reagan statue. Offer your help. She asks to destroy three camps of gods. The first two are on the bottom left of the map. When you go there, the gods will make a counter offer and ask you to deal with the Gippers. We went along the branch of Glory, so we refused and destroyed both first camps. Note that if you decide to help the gods, you can, for example, arrange a diversion on the three terminals of the subsystem in order to sabotage the operation of the Reagan statue. But the gods want to kill everyone, including Valor.
To meet the last group of gods, interact with Kodiak in Denver Ruins. Enemies will appear. You will be able to leave the location without responding to the request for help from the Sister of Glory. In this case, get -15 Gipper reputation and fail this quest. But if you agree to help, you will have to fight with a large enemy group. However, Gippers, their turrets and Reagan will help you. But in no case do not use weapons that can hurt your allies, the Gippers. They will instantly become enemies! After the victory, search all the corpses. On one of them you will find a unique "Helmet of the Wastelander".
Don't forget to talk to Sister Glory to get +10 Gipper reputation, $295, Kodiak Ornament.
Counterintelligence
Recommended level: 10.
In Denver, visit the White House and look for Dr. Jane in the left room. She will heal you, but you can also take this task from her. She asks to find a doctor/master in the commune of machines at the airport. When you get to the airport, in the main building with the red and blue lines, go to the right along the blue line and meet the doctor robot. Talk to him. He will share information, but only if you find his assistant.
Go to the Machine Intelligence Tower and exit through the passage behind it. Go down a little and turn left. Open the door, disarm the mines and kill the boars that have surrounded Vivisecto's assistant V.I.K.I. After defeating everyone, talk to the robot. You can even invite him to join you at headquarters, in the medical bay. But here everything will depend on fame. By the current moment, our fame was high, at the rank of "Famous".
Also search the corpses. One of them will have a unique weapon - the "Last Resort" revolver.
Return to Vivisecto and report where V.I.K.I. has gone. If you have her at your base, you will have to pay $200. You can also buy an upgrade module from Vivisecto. It should be applied in the same way as any consumable item such as a syringe. The character you apply the module to will receive the Cyborg talent. But I'm not sure your companions will like it. But on the rangers you can use. This talent will allow you to use cyborg modifications. After receiving the data from Vivisecto, return to Jane. You will get +5 Gipper Reputation and Medical Supplies.
Be sure to talk to V.I.K.I. at the Ranger base to get a new talent - Eye of the Explorer, which permanently increases perception by 1.
Build a Better Reagan
Recommended level: 10.
The task is taken from Valor Bukinen in the White House, next to the God President. So, there are two subsystem terminals in the White House. Another one will be outside. But first, let me explain: every terminal can be improved or sabotaged. Improve - what is required by the quest. But in each case, you will have to pass some kind of check. You can learn more when interacting with terminals. Once you've dealt with the two terminals inside the White House, go outside, go below the statue and turn right. There will be a door right away. Hack it and repair the generator to remove the ice. Now you can interact with the third terminal of the subsystem and choose what to do. If you decide to continue the improvement, the system will report the loss of the mains. You will need to deal with it somehow. Use the know-it-all skill, turn off the turrets or the heating in the west wing of the White House. All this will complete the improvement. Return to Valor and report everything. You will receive laser turrets and $200.
Call to action
Recommended level: 12.
While traveling on the global map, Gonzalez will contact you. He will say that he has detected an SOS signal on the pre-war frequency. Listen to him and agree to help Morgenstern. You will learn about a new location - Union Station.
Move to Union Station. Talk to the Fisherman. He is the leader of the Silver Carp Gang. Chat on all topics. Perhaps you can convince him, but one way or another, a fight must begin. Throw all your strength into doing as much damage as possible to Fishboat. When he has less than half of his HP, the battle will end. Fishmouth will be your new companion!
After that, enter the building and chat with Robot Denver. Defeat all the Silver Carps that will turn on you. A cool tool will drop out of the Denver Robot - points that increase the Iron Butt skill. Move on. You can convince the next group of mercenaries not to join the battle if you killed the Denver Robot. Then go left and up. Here you will find a bunker. The door is closed, requires level 7 lockpicking. However, the back wall is broken, so you can get inside through it without having to open the doors. But there are mines on the left and right. Inside, find the terminal and interact with it. Choose the second option.
Return to the main hall where the Denver Robot mercenaries were. Go through the door on the left (mined). Enter the room above to find a generator. Either fix it or use the four levers so that all the wires turn blue (the ones coming from the generator). After that, go into the room on the left and pull another lever to open a secret passage. Climb down and open the bunker door by interacting with the terminal.
Go to Morgenstern and chat with him. You can fulfill his request and kill the car, for which you will receive weapons for Kodiak and other resources. Or you can pass a skill test (know-it-all or ass-licker) and convince Morgenstern to serve you. In this case, remove its parts from under the hood and move it to Kodiak. Moreover, when extracting AI, you will need to pass the “Working with mechanics 7” check or select the lower option. If you choose the phrase "We can't let you suffer. Let's find another way", you will see the secret ending.
After extracting the Morgenstern AI, you will automatically install it on Kodiak. The task will end.
Keeper to his sisters
Recommended level: 14.
And another distress signal will come through Gonzalez. Some Hie sisters were attacked by bandits. This will happen at the moment when you are in the lower right corner of the map. A Ghost Town marker will appear. And visit him. You will immediately see mercenary soldiers and two sisters hiding from them in the ruins. Talk to sisters. You will learn that the youngest owes money to a certain Moss Koganuiz of the Hundred Families. Agree to help or leave them to their fate. If you volunteered to help, then talk to Moss. You will be able to pay the full debt of $10, half of it if you pass the Ass Licking skill check, or completely get rid of paying the debt, but only if your relationship with the Hundred Families faction is not lower than the Love rank.
buzz
Recommended level: 15.
You will receive this task after returning to Colorado Springs. Probably after the proceedings with Valor on the quest "Fanatic". Rosie Wong again complains about the noise outside the Sun-Lux apartments. Go to Rosie, chat with her, go outside and go to the abandoned Little Vegas club, which was previously run by Faran Braigo. Climb to the second floor and chat with Jorge, who, along with other guys, is sitting at the table. Offer to play at Ranger HQ. Then head downstairs and run out of different non-hostile options with Troy. Talk to the Discobot on the right. Move to the rhythm so that everyone appreciates it, and then talk to Troy again and invite him to a party at headquarters. You may need to get rid of Brandy first. To do this, ask Troy to demonstrate his strength (a phrase about throwing a ball). Once everyone has left, return to Rose Wong for your reward.
She will give money and also say that she sent a special gift to your headquarters.
Missing
Recommended level: 16.
In the headquarters of the rangers, after a while, Betsy will appear with two friends (in the hall behind the main entrance). Agree to help her. We need to ask Frank Pappas where the camp where the relatives of these women were taken is located. Head to the Sans Lux apartments and open the room opposite the entrance. Frank Pappas lives there. Talk to him. Pay for information, convince him with skills, or hire him into your team. He will train the privates. And if you talk to him at the headquarters, you will receive the Sheriff's Training talent, which increases the range of leadership by 2 meters.
Go to the cave that appeared on the global map. Go into the cave on the right, neutralizing the stretch marks along the way. Talk to the two former diviners to find out what happened to the captives. You can decide their fate. Then be sure to go left to find a boar. Defeat When leaving the location, Betsy will appear. You will need to decide what to do: continue to protect the Bozhelovs or not. There are many options, but we used the Iron Ass skill (9) and convinced the avengers to leave
Elf on the shelf
Recommended level: 16.
The mission will begin in the Rocky Mountains, in an area near Aspen. Go to the location "Workshop of Santa Claus". Enter the building, talk to Santa and then to Marmalade Mary. Talk to Santa and tell him that the smell of cookies is coming from the kitchen. He will leave, and you can interrogate Mary. Having done this, exit through the door on the right and clear the streets of giant toads and boars. After that, destroy the doors of the warehouse and Santa's house. In the warehouse, in a container, there is an instruction manual for a machine for spying on elves. And in the building on the right there is a prescription for drugs. In the same place, in one of the containers in the far room, you will find unique Chemtech leggings.
Santa's office, which can be hacked from the main hall with the elves, contains various loot, including a unique weapon - a Red Ryder model air rifle. Talk to Santa, convince him with skills to work for you or run away. Or kill in battle (robots will help him). After that, search the corpse, take the key and open the workshop. There will be a computer. Do not play with the buttons, but choose the option with a skill test or, if you find an instruction, with it. After turning off the explosive devices, tell Mary that everyone is free. Or, again, ask to work for you (you will receive drugs).
cannibal party
This is not a quest, but a location that you will learn about when you travel through the Rocky Mountains in the northwestern part of the map. You will hear a plea for help from a certain girl who complains that the cannibals took her brother away, and now they are coming after her. Follow the marker. Go to the camp and talk to Rollan Giff. Try a barbecue or pass a skill check to get Giff to give you a side quest.
Headhunter
Recommended level: 16.
Well, where without a side quest with that name? The task is taken from Rollan Giff (read the section just above). You need to hunt down five deserters. In the crate on the hill to the right of Giff, there is a container with a unique Helm Cap. All Rolland's people are in other locations. Alfredo should be looked for in the Dikovinarium, Erlin in the center of Colorado Springs. And Larry and the two Darryls are ranchers.
Alfredo works in the bar of the Dikovinarium (not behind the bar, but inside the area fenced off by the bar in the center of the room. To convince him, you will have to use the Iron Butt skill (1). Look for Erlene in the center of Colorado Springs. Go to the market square. On the side there is a musician, and Erlin is hiding in the alley.To convince her to return alive to the camp, use the skill "Butt Licking" (6).
Encrypted transmissions
Recommended level: 18.
Search the Rocky Mountains. Gonzalez must talk about the strange signals he received on the radio. Move to the territory of the Ministry of Energy. Make your way through the building, destroying many opponents. At the very end you will find synth, Scorpitron and other robots. Destroy everyone, be sure to take the synth head that Wulf needs. Also search the crates on the right. One of them will contain a unique helmet with a welding mask and a book of skills. To make the fight easier, first tell the synth you won't touch him. Climb up the hill and use the generators to disable the turrets. In one of the containers on the left is a shield that protects Kodiak from radiation (third level). Be sure to install it, as there are still highly radioactive areas on the map that can lead to loss of health. Go to the far room and pull out the transmitter from the computer. You can leave the location.
Justice in the Wildlands
Recommended level: 18.
This mission will begin after you deal with Dorsey in the Gardens of the Gods and agree to help Lucia get justice (kill Nelia Dorsey).
When you go to the upper left corner of the map, look for the Snow Inn in the Rocky Mountains. It is located in the lower left corner of this location. Once there, go first along the path to the left. Hack the door of the house and kill all the normal Dorseys. Search the corpses. At one of them you will find a book of skills. Also in the building, look for a lever that will raise one of the two gates.
Return to the fork. The path ahead leads to a gate that is difficult to break open, as is the terminal on the right. If you can't, go right. Kill a group of enemies along with boars.
Climb into the house and use the lever to open the first gate. In general, it is not necessary to open the gate. But this is the only way you can let Kodiak in and make it easier to fight in the yard, where there will be a huge robot. After the victory, go into the building with Neli Dorsey and talk about everything. Decide his fate (if you spare, he will shoot himself). The quest will end, but a new task will begin. Be sure to search Nelia's corpse to get the unique Dorsey family sword. In a large container you can find a gorilla suit, in another - a power glove. You can leave the location.
daddy's secret
Recommended level: 20.
The quest starts automatically after the quest "Justice in the Wildlands". There is another bunker in the upper left corner of the map. If you hack it, you can find loot along with a skill book. In addition, there you can inspect a strange vial, which will add 1 additional quick access slot to the current character.