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Lost Lands 8: Sandy Captivity - Walkthrough 100%

Passage of game Lost Lands 8: Sand captivity by 100%. All secrets, puzzles, mini-games, collectibles and achievements in one place.

Content

  1. Plains.
  2. Magic Academy.
  3. Fugo Island.
  4. Darkwood.
  5. Centaur Village.
  6. Karemos.
  7. Bonus Chapter.
  8. Bonus game.
  9. Achievements.

Lost Lands 8: Sandy Captivity (Lost Lands 8: Sand Captivity) - A new round of adventure begins in the game when the main character Susan, after her last trip, promises Jim to spend more time with his family, especially with his daughter Kiana. And while she's not entirely sure about her role as a grandmother, she's doing quite well. However, an unexpected disaster occurs when Jim finds a mysterious box in a Lost Lands dig. The opened box contains an ancient artifact that causes his son to instantly transform into sand.

Now Susan is forced to go back to the mysterious world of the Lost Lands. Time in this world flows in a completely different way - one day here corresponds to only one hour on Earth. Using this time difference, she intends to save Jim and his family.

If you encounter difficulties and can't complete any of the locations, you can always check out our website and watch the Lost Lands 8: Sand Capture walkthrough to help Susan save her family.

Walkthrough (video guide)

Chapter 1

1.1. Court of Maaron
Lost Lands: Sand Captivity. Walkthrough

We need to save our son Jim, he turned into a sand statue after touching the hourglass from the Lost Land. Through the portal we will move to the house of the wizard Maaron.

Secret. To the left under the tree lies boot ..

Secret. To the right, under the columns, sits on a stone ghost butterfly ..

At the bottom left in the bushes we take garden shears.

In the center on the corner of the house we examine the bushes, cut them with scissors, take the key.

In the right part of the house we examine the doors, insert the key.

1.2. Maaron's hut
Lost Lands 8. Where to find

Secret. Bottom right under the window lies horseshoe ..

Secret. At the right edge, under the picture lies ghost rope ..

Inside the building, on the table on the left, examine the table, take the knife.

In the fireplace on the left we take a poker, move the coals, we will find a coin.

In inventory, examine the coin, unscrew the wire, coin (1/6).

To the right of the window we move the vase, under it is a coin kyoll (2/6).

In the center above the fireplace we read a leaflet with a task, you need to find a rune.

The clock has not yet been set. Take the gear above the fireplace.

On the floor in the center we move the carpet, under it there is a hatch, on the left there is a gap between the boards, we use a wire on it, we get a yellow part.

To the right of the window we pick up colored glass.

On the rocking chair we move the blanket, take the figure of an owl.

On the right on the wall is a picture with fish, we use glass on it, we will see the figures.

On the street, to the left of the gate we examine the mailbox. We use the yellow part to open it, inside the box there is a letter, a star, a gear 2.

Open the lock on the gate with a knife. Insert 2 gears.

Puzzle in the castle gate. You need to move the blue elements up and down to move all the yellow valves on the sides, we number them from top to bottom: 1 and 3 the valve needs to be left, 2 and 4 to the right. Solution: 2nd yellow valve a little to the right, 4 to the left, 3 to the right, return the blue element to it. 3 right, 2 right, 1 left, 2 left, 1 left, 2 right all the way. 3 left, 4 left, 3 left, 4 right all the way.

1.3. Halfling Village
Lost Lands 8: Sand Captivity. Walkthrough

We speak with the halfling, he needs help to repair the cart.

Secret. At the bottom right of the garden lies boot ..

Secret. Bottom left, on a wooden fence ghost feather ..

In the center of the fallen bag we take the grain.

On the road ahead, on the left, we remove the rope from the posts.

On the top left is a tree with ribbons, from it we collect a pearl, a coin (3/6). The bottom coin (4/6) is tied to a ribbon, cut it off with a knife.

On the right we examine the hut, on the door we turn the valve up. Inside the chicken coop, we pour grain there. The chickens will go out into the yard. We pick up the wheel from the empty perch. Nearby, on the lower left near the eggs we read manuscript ..

We examine the cart, remove the old wheel, insert a new one. We add the old wheel details: an iron disk, a yellow insert, we hammer it with a stone.

We return to the house, inspect the broken stairs. We go to the farm again, near the chicken coop we examine another ladder, and we can pick up wooden steps from it. We insert steps near the house, tie them with a rope. We climb into the attic.

Hidden Object: Attic (15 pieces):

1. Cup - top left, painted on the wall.

2. Apple - to the right of the center, in a wooden box.

3. Scoop - on the right, near the basket.

4. Clew - top left, on the central shelf.

5. Clock - on the right, painted on the top boards.

6. Rolling pin - on the left, behind the chest.

7. Castle - top right, hanging under the window.

8. Moss mushroom - top left, on the corner shelf.

9. Needle - bottom left, in front of a large box we take a bird, put it in a birdhouse on the right. Inside the birdhouse.

10. Scissors - in the birdhouse on the right.

11. Tree - on the left, decoration on the box.

12. Plate - from below, lies on the floor.

13. Compass - open the box on the left, inside on the left.

14. Scoop for spices - tear off the green curtain from above, behind it.

15. Hare - dropping the green curtain, examine the staff below, on it.

Having collected all the items, we will take with us only a needle and thread.

In front of Maaron's house, we examine the stump below, take poppy seeds (1/2) from the bottom right, poppy grows on the left (2/2).

We go to the farm, inspect the bag in the center, sew it up with a needle. We put the bag in the wagon, and the halfling will give us a patterned tile.

On the left we examine the stones, we try to move. To the right of the chicken coop we take the remaining stick. We move the stone with the lever from the stick. Under the stone we take the skin of a snake, a jar with 2 coins (5, 6/6), a fragment of a bottle.

We go to Maaron's house, on the right of the picture with fish we use a glass shard, we will see a hint about eggs. We go to the chicken coop, pick up the eggshell.

In the house, on the table on the left we use the shell, leather, pearl, poppy. With a pusher, create a mixture of hidden light.

In front of the house, pour the mixture into the pond on the left.

On the farm ahead, inspect the bucket, take a hook from it. We connect the hook with the rope, we throw them into the pond, we take out the chest. We take the rope.

We insert a star into the chest, open the panel with circles, insert coins.

Chest Puzzle. It is necessary to arrange all the coins so that they do not repeat horizontally and vertically, by colors and numbers. Solution: at the top we make line 1, 2, 5, 10, 25. All lower lines are shifted one position to the left, the 2nd line will be: 2, 5, 10, 25, 1. And so on. Coins of the same color will line up diagonally. If we execute in less than 40 moves, we get Achievement "Handy".

Take from the chest manuscript ., boar figurine, rune.

On the right, insert the rune into the stone columns, open the portal.

1.4. Stronghold of the Five Worlds
Lost Lands: Sand Captivity. Guide, answers

Before us is the main tower of the Forgotten Lands, where construction is underway.

Secret. On the top left, under a crane on a rock stand hourglass ..

Secret. Top right of center, on the side of a cliff ghost cage (4/30).

Shake the platform in the center of the platform, a tile will fall (2).

On the left we examine the skeleton of a dinosaur, on the right we take the skull from above.

To the right in the tent is a note, a tile (3). Above the box manuscript ..

On the left is a stone door, around it we put 3 stone decorations. Insert the skull into the center. Behind the door we will fall into the labyrinth.

Maze. We go left, right. We take a spear from the left column.

Back, left. In the blue room, on the top left with a spear we get the mask.

Back, back, right. We insert the mask into the door.

Left. On the right column, click on the torch, in the cache we take the sword.

Back, back, right. We insert the sword into the hands of the statue.

Fork with 3 doors. Left. Take the crystal on the right wall.

Back, right. We insert the crystal into the wall on the left.

Forward, to the left. On the altar under the rubble we take the lever.

Back, right. We insert the lever into the panel on the left, press. On the stairs.

1.5. River
Lost Lands 8. Guide how to get through

Secret. At the left edge, under the tree lies horseshoe ..

Secret. Hanging under a stone bridge ghost rock ..

On the left, under the roots of the tree, take the board (1). Below the tree is a plank (2).

In the center we examine the stone, next to the board (3).

On the right inside the boat at the left side there are 2 boards (4, 5). In the center we examine the skull.

On the left, there is no grid, there is a gem (1), a board (6) in it.

Above are stone columns for the rune, on the right is a board (7).

On the top right is a road sign, below it is a board (8).

Top left, under the stone bridge is a troll, 2 planks (9, 10/10).

We return to the construction site, use all the boards on the site in the center.

Puzzle with boards. We put the boards from left to right:

III-I, II, I-I, I-II, I-I, II, II.

II, I-I, II, I-II, I-I, I-II, I-II.

III, I-I, I-I, II, I, I-I, I-I, III.

For 3 puzzles without clues we get Achievement “Clever”.

At the top of the scaffolding, open the box, take a hacksaw.

On the right, in a scarf with a hacksaw, we cut down the lock of the chest, take the rune.

We return to the farm, insert the rune of the ship into the stone columns.


Chapter 2

2.1. Courtyard of the Academy
Lost Lands 8 Walkthrough

We speak with the janitor goblin. We learn that Maaron is in his office.

Secret. In the center, at the right side of the fountain lies horseshoe ..

Secret. Under the big ball, bottom left ghost window ..

On the right is the bulletin board, we read the ad on it, manuscript ..

On the right we examine the house, in the mailbox we take a letter, a gem (2).

On the left is the stable, we examine the horse, on his bag there are 3 FRM symbols.

2.2. Academy Hall
Lost Lands: Sand Captivity

Secret. Top left between round arches hourglass ..

Secret. The central red flag has ghost diamond ..

On the right is a box with a mechanism, open it with a local lever, take a gem (3). On the right we take the pen, insert it.

In the center we pass into the corridor, use the knife on the mannequin shield, take the gem (4). Open the mannequin's helmet, inside is a gem (5).

In the hall, on the top left, we are trying to remove the fabric, it will not work. Again we go to the mannequin with knightly armor, we take the halberd. Use it to raise the fabric from the board, take the gem (6). We look at the board.

In the corridor, on the left we examine the 3rd door, under the number we take the chalk (1). We knock on the door, they won’t open it for us, we need to look for the key. In the hall, open the large door on the right.

2.3. Library
Lost Lands 8 Walkthrough

Secret. On the right table, on its right corner lies boot ..

Secret. On the right table, on the left corner of the table ghost books ..

On the central table we open the skull, on the top right we move the books apart, under them we take the chalk (2). On the bottom left under the books is a gem (7).

We return to the construction site. Take the crayon (3/3) from the top right of the fence.

Before the academy, we examine the horse, draw with crayons on its bag. Inside the bag is a figurine of a bull, a gem (8), a drawing of a key.

In the hall of the academy, examine the small door on the right, use the key pattern. Below, you need to assemble the same key in parts: 1) a handle with lines, 2) a thickening on the left, 3) a thickening on the right, 4) an opening element only from below.

Hidden Object: Keymaster's Room.

1. Keys - on the right in the picture, you need a piece.

2. Brush - above the center, in the corner near the panicle and scoop. Needed in a chest.

3. Part of the owl 1 - on the left in the table, open the box with a corkscrew.

4. Part of the owl 2 - above the center, behind the bars, grease it with an oil can.

5. Figurine 1 - on the right in the chest, insert 2 parts into it, inside at the bottom.

6. Figurine 2 - top left, on a board with keys.

7. Corkscrew - on the right near the chest, take it out of the bottle.

8. Oil can - on the left in the table, open the box with a corkscrew.

9. Piece of the picture - on the left, on the chessboard, 2 pieces are needed.

10. Stencil - above the center, behind the bars, lubricate it with an oil can.

In the whole picture, we select: 1) a hat in the center, 2) a gun on the bottom right, 3) a bottle on the table on the left. We pick up the keys under the picture. Apply the keys and stencil to the key board. Putting the keys in place. We take the 3rd key. In the corridor, unlock the 3rd door with the key.

2.4. Maaron's office
Lost Lands: Sand Captivity

Secret. On the bottom left under the cage are hourglass ..

Secret. On the right table, on the right edge ghostly inkwell ..

On the left in the bird cage we take the crystal (9), the figurine of the raven.

On the right on the table is a letter, a figurine of a deer.

Ahead on the round table we shift the left bottle, behind it is a crystal (10/10).

Puzzle with knights. In the center is a chest with a round puzzle of blue circles on it. The hint is on the letter, next to it on the table. Solution:

1) left sword up one ball, 2) right sword up, 3) middle circle clockwise by three, 4) small circle clockwise by two, 5) left sword down by three, 6) small circle clockwise, 7 ) left sword up by two, 8) small circle clockwise, 9) left sword up, 10) small circle clockwise, 11) left sword down, 12) small circle counterclockwise by two, 13) middle circle counterclockwise by three .

Inside the chest is a decoration, insert 10 crystals into it. Take a magic ball inside the golden decoration. Let's see where Maaron went, let's follow him to the stone wall with recesses.

We return to the office, from the right table we take the magic wand.

In the audience, we examine the stone wall on the right, with a stick we draw the same pattern that we saw earlier. We number the points from left to right, from top to bottom, and connect the points:

We will meet Maaron outside the doors, we will find out that centaurs have previously encountered the sandy curse, we need to find them in Darkwood. The rune from this world was lost, it needs to be restored.

In the library, on the right under the arch on the stand we examine the scroll.

In the corridor of the library we move to the arch “Whirlwind”. In the center left is a hairpin, we read a scroll. We examine the shelf 12, we will find the recipe for the rune.

We go into the courtyard, on the left near the horse we open the lock with a hairpin, inside there is a bust, a pickaxe.

In the library, above the 1st arch there are photographs of wizards, we remember them. In the hall, on the left, add a bust, rearrange them in the same order:

1) hat, 2) beard, 3) curly, 4) woman, 5) green, 6) glasses.

A pyramid will appear on top, open its side wall, inside the scales, a drop.

In the courtyard, on the right, we examine the lock with a panel, insert a drop into it.

Butterfly Puzzle. You need to arrange 4 colored butterflies into 4 colored dots. Butterflies can only walk straight, turn only at round points, move each other. Solution:

1) yellow, 2) blue, 3) yellow, 4) blue x2, 5) red x2, 6) blue x7, 7) yellow x18, 8) green x2, 9) yellow x2, 10) red, 11) green, 12) yellow.

2.5. Greenhouse
Lost Lands: Sand Captivity. Guide how to get there

Let's open the greenhouse, to the left of the center there is a red flower, we speak with it.

Secret. To the right of the center, under the tree lies boot ..

Secret. Near the table, on the right lies ghost vase ..

There is a drawer under the table, there are not enough sheets on it. Above lies manuscript ..

In the center we examine the green bush, take a small leaf.

In the courtyard, on the right on the bulletin board, we take paper and a pencil, gloves.

In the greenhouse, we tear out the central bush with gloves.

Hidden Object: 15 Infected Plants. 1) On the left on the branches, light part, 2) next to the chest, 3) above the chest, 4,5,6) on the top left on the branches, 7,8) under the tree trunk, 9) above the trunk, 10) on the right above the trunk , 11,12) on the right on the branches, 13) on the top right, 14) behind a large tree in the back, 15) in the center of the screen, to the right of the table. At the end we get an infected branch.

In the office, we put the infected branch on the far table. We point a magnifying glass at the branch 1, 3, 4.

In the library we go to the “Tree” arch, look at shelf 4, read a book about pests, find out the recipe for a potion against them.

In front of Maaron's house we examine the stump, tear off all the branches, collect mystical mushrooms (10). 8 mushrooms in the center, 9th mushroom on the left behind the bush, 10th mushroom on the top right. Under the stump we take a large sheet. Add the collected ingredients to the recipe.

In the house of Maaron, on the right at the window we examine the fiery flower, you can’t take it just like that. At the construction site, we take tongs from the top drawer. We return to the house, with tongs we take the petals of a volcanic flower.

At the construction site, in the tent on the right from the table we take alcohol.

We examine the stone troll near the shore, beat off his finger with a pickaxe, we get the troll stone.

Above the troll columns for the rune, use paper and pencil on them, make a drawing of the rune.

At the construction site, on the top right, we use a stone on an emery wheel, we get a rune blank. Use the drawing on it.

In the greenhouse, to the left of the chest we insert 2 sheets. There are blue balls inside.

Fifteen with animals. It is necessary to rearrange the circles with animals on the background where they live. There is only one free place, you need to move the circles like tags. Solution:

1) fly, 2) owl, 3) eagle, 4) shark, 5) owl, 6) fly, 7) heron, 8) chameleon, 9) octopus, 10) shark, 11) owl, 12) fly, 13) heron, 14) chameleon, 15) butterfly, 16) fly, 17) heron, 18) chameleon, 19) butterfly, 20) fly, 21) heron, 22) chameleon, 23) butterfly, 24) heron, 25) chameleon.

There will be herbs inside the chest, take the 2nd bag: belladonna seeds.

Having collected all the ingredients, we go to the office, to the far round table. Let's put the ingredients on the table. Let's start cooking:

1) Pour a bag of seeds into a mortar from below, crush with a pestle.

2-3-4) Add firewood to the stove, inflate them with bellows, put a frying pan, pour grains, salt, oil.

5-6-7-8) We put the cauldron on the stove, add the petals, mushrooms, alcohol, the contents of the pan, the purple mixture.

9) Stir everything with a spoon, put the flask on top.

10) Pour the condensate into the bottle, we get the insecticide.

In the greenhouse, above the chest, fill the vial into the spray device. We take a sprayer, use it on the trees around.

Talking flowers will come to life, they will give a portal fruit.

In the center under the tree we push the bushes, we take the pommel (blue).

On the right we examine the hydrant. On the top right of the tree is a branch with ants.

There is a hatch in the center of the greenhouse, it cannot be lifted just like that. We go to the hall of the academy, on the right near the mechanism we take a mount. In the greenhouse, use a mount to raise the hatch, under it the top (red).

In the courtyard of the academy, examine the statue on the left, insert the red top. We put another top on the statue on the right. A cache will open under the stairs, inside is a bear figurine, an archaeologist's set.

At the construction site, use the archaeologist's kit on the dinosaur skeleton, on the sand from below. Take the dragon's tooth.

At the construction site, on the top right near the emery wheel, we use the rune pattern, the tooth for the rune outline. We use the portal fruit on the rune, and it will start to glow, we get the rune.

On the shore we will meet the girl Keanu, she will be carried away by a water hand.

We move the ship into the water, we find a bottle on the sand, inside there is a letter and a key.

On the ship, use the key to the lock with a skull, find a battle axe.

We examine the rope of the boat, cut it with a knife.

On the left are the roots of the tree, we chop them off with an ax, we can get to the chest.

To the left under the tree trunk horseshoe ..

To the left of the tree trunk we take out the oars, the boat.

We use the boat on the chest under the tree.

Ship puzzle. We need to guide 4 colored ships to 4 colored points. All objects in the sea move in the same direction at the same time. Solution (we will consider the upper left corner as the top):

1) up x3, 2) right, 3) up, 4) right, 5) down, 6) right x2, 7) left x2, 8) down x6, 9) right x2, 10) down, 11) right x2, 12) left, 13) up x2, 14) left x5, 15) down x3, 16) right x3, 17) left x2, 18) right, 19) up x4, 20) left, 21) down x2, 22) left x2, 23) right x2, 24) left, 25) up, 26) right, 27) down, 28) right, 29) left, 30) left, 31) right, 32) up x2, 33) right, 34) down, 35) left x2, 36) down, 37) right, 38) down, 39) right x2, 40) left x4, 41) right x2.

If we pass in less than 100 moves, we get Achievement “Clever”.

Take the sail from the chest. We set the sail on top of the ship. At the bottom right we turn the winch. We cling to the cables for the winches on the left and right. Adding oars to the boat. Let's swim down the river.


Chapter 3

3.1. island gate
Lost Lands 8 Walkthrough

Secret. Above the door, near the stones on the right bug ..

Secret. Top right of the door, on the rocks ghost chameleon ..

Above the door we examine the stones. There are 3 symbols on the door.

On the left is a statue with the sun, insert the scales into it.

On the top left we examine the yellow tree, we throw the rope across the abyss.

Search for items in the river. You need to find 15 shells: 1) to the right from the edge, 2-3) in the center under the column, above the column, 4) to the left at the edge, 5-6-7-8) to the upper left to the right of the stone, under the stone, move the water lily, under vase, 9) bottom left in the flower, 10) top left near the flowers, 11) top right shift the left water lily, 12) bottom right under the stone, 13) top under the stone head, 14) move the round stone to the center, 15) right on solve the puzzle in the box, press the panels: 5, 3, 5, 1, 5, 9, 7. Get a shell.

3.2. small floating island
Lost Lands: Sand Captivity. Walkthrough

Secret. Go to the tree on the top left. Bottom left on the rock horseshoe ..

Secret. On the top left branch of the tree ghost decoration ..

To the right of the statue with an ax we chop off a branch.

We return to the gate. Now the branch does not interfere with the sun, and on the left through the scales we will see a drawing, remember it.

Above the doors, use a branch to drop a pyramid of stones. Let's get a shell of a rapana, a figurine of a bird.

We go to a separate island, on the left in the bushes a backpack, insert a figurine of a bird into it, inside we take a snail shell.

By the river there is a door with 3 symbols, insert 3 shells into them.

Puzzle with lasers. In front of the doors, you need to draw 3 colored symbols from the hint on the scales: 1) a blue semicircle, 2) a green triangle, 3) a red X. Mark all the circles with numbers from left to right from 1 to 9, swap them. Solution:

3.3. sacred lake
Lost Lands 8. How to solve

Behind the doors we will find the granddaughter Kiyan, sitting on a water lily. The water man will tell you why he brought her here. We need to help the inhabitants of the island.

Secret. From the golden gate on the top left are hourglass ..

Secret. Top right in the background ghost tower ..

Ahead, under the golden arch, is a round well, you need to activate it.

There is a crack in the wall on the top left, use the axe, take the tile from the well.

We go to a separate island, on the right, near the hill, another fragment is buried in the ground.

At the construction site, on the left we take a shovel.

In Maaron's house, we examine the hatch on the floor, insert 6 animal figurines. In the underground, take the emblem.

On the shore with the ship we use the rune, but we will not be able to enter without Kiyana.

We go to the island, dig out the right hill with a shovel, find an amulet, a tile with a pattern (2). The hill will be a live turtle.

We return to the lake. The water one will tell you that you can go down the turtle, but first you need to treat it.

In the center of the lake, cut off the stamens of the flower with a knife.

At the tree we feed the turtle with stamens. The flying turtle will take us down.

3.4. city ​​ruins
Lost Lands: Sand Captivity. Guide how to get there

Secret. To the right of the pool, near the stones and grass bug ..

Secret. At the left edge, to the left of the stairs ghost barrel ..

In the center is a magical pool, above it we take the skull of a snake.

On the top left is a blockage of stones, on the right, under the rubble, lies a tiara.

We go to the tree, put a tiara on the head of the statue, we can pick up the staff.

Under the island, on the top left is the door, open it with a staff, inside the skull of a wolf, manuscript ., on the right behind the door there is a knocker.

At the waterfalls, a gong hangs on the left, we hit it with a mallet. After that, 4 statues will appear from the water. One statue has a book in its hands, the other has 2 bells.

We go to the tree, the bells hang from above, add the missing ones to them. A large shell will open, inside the skull of an eagle.

Under the island, on the top left, we examine the blockage. Among the wreckage, you need to find pairs of identical objects, then we can remove them. We place the fragments of the wall in place. At the end we will see a hint on how to place the hands of the statues near the waterfalls. Change hands by pressing the button on the chest of the statues:

1) down up, 2) both hands up, 3) both down, 4) up, down.

Hidden Objects in the Cave. The look of the statues will point to the greenery on the right. We cut off the leaves with a knife, we will find the entrance to the cave. Inside we are looking for 10 items:

1. Rag - on the floor on the left. We use it on the wall near the fire.

2. Star - in the right aquarium, insert a triangle, put symbols from the wall above the fire: ZHOE.

3. The sun is on the skull, move the shell, behind it. On the wall on the right.

4. Tile and ball - on the right we shift the branch, we will find it in a hollow. Insert up.

5. Moon - on the left triangle. We insert into the wall on the right.

6. Key 1 - insert the ball into the labyrinth from above, open the locker.

7. Key 2 - right triangle, insert a stick into it, move the book.

8. Stick - under the entrance. We pour a glass on the ants, they will scatter.

9. Glass - right aquarium. We scoop up water with a glass.

10. Triangle - on the right we insert the moon and the sun, under them on the right.

We insert 2 keys and a star into the left aquarium, inside is a part of the well (3).

Under the island, on the top left behind the door, we put a book on the altar. A cache will open, take a set of figures.

On the lake ahead, examine the well, add 3 fragments. There will be a ladder down, we go down.

3.5. Temple (well)
Lost Lands: Sand Captivity

Secret. To the right under the stairs and the column lies boot ..

Secret. Top right, under the arch support lies ghost vase ..

On the top left is the statue of an eagle, remove its head, insert the skull. We also insert the skulls of a snake and a wolf. 4th statue on the islet below.

We go to the tree, on the bottom right there is a fallen bridge, we cut off the ropes with a knife, we get a rope bridge. In inventory, use the knife on the bridge, you get a ladder.

In the well, on the bottom left, use the stairs, go down to the 4th horse statue.

Fountain Puzzle. In the courtyard of the academy we speak with a goblin. On the left, on the fountain with the ball, apply a set of figures. It is necessary to arrange the figures so that the shape and drawings do not repeat with the drawings below. Solution:

1) square-square, 2) triangle-triangle, 3) triangle and circle in the center, 4) circle-circle.

Search for items on the ball. The magic ball above the fountain will turn on, many things are drawn on it, you need to find 15 from the list by rotating the ball:

1. Crab - next to a bird, a hand, a fish, a large round potion.

2. Hand with fire - next to a big bird, an owl, a whale, the sun.

3. Clover tincture - next to a hat, a castle, 2 suns, a bird on a branch.

4. Rose - on a long bouquet, next to a cat, a bird, a large ball.

5. Rabbit - in a big hat, next to a mortar and pestle, a toad.

6. Lion - big, next to a toad, a bow and arrow, a book, a hat.

7. Telescope - near a large whale, a candle, a scroll.

8. Unicorn - near large scales, large potion, hat.

9. Grapes - on a large mortar with a pestle, next to a bird on a branch.

10. Seahorse - near the sun, bull, owl.

11. Mushrooms - near the big sun, castle, toad, heart potion.

12. The snake is small, next to it is a cauldron, a big sun, a broom.

13. Maple leaf - on a large book, next to a scorpion, a large bottle.

14. Fork - next to a large broom, 2 suns, a bull, an inkwell.

15. Mask - on a big owl, next to a small toad, a hat, a castle.

In the well, on the bottom left we go down to the statue, insert the skull.

The blue field will turn off, in the center we look into the hole, we take part of the crystal.

Under the island, in front of the water we examine the ferry, we will talk with the beaver. We will receive from him the recipe for an underwater potion. You need to find 4 fruits.

Under the island, on the right near the water we take algae, a box with numbers.

At the river, we examine the tree on the left in front of the bridge, take the murmuri berry.

In the house of Maaron, on the right on the window we take the juice of a lava flower.

Here in the house, above the fireplace, we examine the clock, use a box of letters on them. We arrange the letters, like Roman numerals, in a circle:

I, II, III, IV, V, VI, VII, VIII, IX, X, XI, XII.

A cache will open nearby, take the dragon vessel.

In the greenhouse, on the top left, a tree grows, we tear a lemon from it.

Open the recipe, add a vase and all the fruits to it. We cut the lemon with a knife.

Under the island, in the pool, scoop up water with a vase. We'll pour the potion on ourselves, and we'll be able to breathe underwater. We'll be back later to find out what to do next.

In the library we go to the arch "Crystal", shelf 6, we read the book.

In the courtyard of the academy we speak with a goblin. Get a carabiner ring.

In the hall, on the right side of the mechanism chain, we put on a carbine. We turn the lever, a window with a colored stained-glass window will open.

Find 10 differences. On the floor of the hall we examine the drawing. We use the emblem on it to compare. We are looking for 10 differences between the drawings on the floor and on the emblem:

1) yellow wing on the left, 2) top of the mane on the left, 3) upper hoof on the left, 4) upper pattern in the center, 5) central shield, 7) head on the right, 8) wings on the right, 9) tip of the tail on the right, 10) lower ones on the right claws.

3.6. ritual hall
Lost Lands: Sand Captivity

On the left on the far stand are hourglass ..

Top left between columns ghost foot ..

Through the hall we will go down to the dungeon of the academy. In the center of the crystal is the key.

In the library, on the left, use the key to unlock the glass showcase.

toy castle. You need to put in place 11 elements:

1. On the top left is a dark turret - we put it in the center, to the left of the gate.

2. Top right blue roof - put right down.

3. On the right is the dark top of the tower - we put it in the center, to the right of the gate.

4. Top right tree - move left down to other trees.

5. At the wall on the left is a yellow column - we put it to the central dome.

6. On the left is a square turret - we put it in the center, to the right of the dome.

7. On the right below, near the arches, we take a cube - we put it under the dome.

8. To the right of the bottom is a red-white turret - we put it to the right of the dome.

9. Brown wall on the top right - transfer to the left wall.

10. To the left behind the small wall is a yellow dome - we put it to the right from the bottom of the center.

11. At the upper right tower is a triangle - we insert it down into the gate.

Two circles with animals. In Maaron's office, on the left, we unlock the cabinet with a signet. Inside, on two circles, you need to correctly place the symbols of animals on the backgrounds where they live. Solution:

1) bottom arrow, 2) center, 3) left, 4) right.

Inside, there is one circle with symbols on the safe, next to it is a lollipop, a box of balls.

In Maaron's office, on the right on the wall there is a picture with holes, we insert the balls from the box into them. You need to find 1 more ball.

In the greenhouse, on the top right, use candy on the ants, the ants will stick to it.

In the office, on the left, we put a candy with ants in a bird cage, and a magpie will fly into the cage. We remove the red ball from the bird. On the right, we add the last ball to the picture.

color picture. It is necessary to rearrange the colored balls into suitable elements so that the color is logical.

1-2. White - in a cloud on the top right, in the top center.

3-6. Blue - 2 on the sky above, 2 on the river in the center below.

7-10. Yellow - to the fields on the right around the tree, on the left under the tree on the right.

11-15. Green - 2 trees to the right, 3 to the left behind the large tree on top.

16-17. Red - on a large tree on the left.

18-19. Violet - for flowers on the bottom left, bottom right.

20. Gray - on the mushrooms on the left under the tree.

21. Bright red - in the center in the sun.

3 symbols will appear on the picture. On the left side of the safe, enter these symbols:

1) red squirrel, 2) purple ship, 3) green bird.

There is a sign with a staff in the safe.

In the ritual hall, we insert a tile into the lower left stone.

At the construction site, in the center left we look at the stone blocks, put a crystal on them. Cut the rope on the top left with a knife. The load from the crane will fall on the crystal and break it. We select crystal dust.

In the ritual hall, we throw dust into the well. A portal will turn on on the shore.


Chapter 4

4.1. Forest
Lost Lands 8 Walkthrough

Secret. To the right of the stream, under the stones lies horseshoe ..

Secret. In the upper left corner, on a tree trunk ghostly hollow ..

On the left in the log we take the sapphire (1). A skeleton hangs from above.

On the top right is another skeleton, he has a drawing of a manticore in his hands. From the skeleton on the top left we inspect the dark pit, on the top right of it is a sapphire (2).

There is a cave in the center behind the bushes.

4.2. manticore cave
Lost Lands: Sand Captivity

Secret. In the cave, to the right of the center lies boot ..

Secret. In the cave, on the right by the big stone ghost mask ..

On the top left is a mountain of gold, under the things we will find perfume tobacco.

Above is a stone chest, on top of which there are not enough sapphires.

4.3. Swamp
Lost Lands 8

Secret. To the left of the center, in front of the blockage hid bug ..

Secret. Top left, in the background ghostly scarecrow ..

In the center of the swamp we take a rake. From the edge we go up to the left.

4.4. hunter camp
Lost Lands: Sand Captivity

Secret. Bottom right among the firewood lies horseshoe ..

Secret. Bottom left, on stretched skin ghost imprint ..

On the right hangs a cage with a prisoner. On the top right is a toolbox. Wood in the center. On the left in a large tent, on the top right on a horseshoe pole, on the left is a rack with bottles.

To the right between the trees is a hammock, cut it with a knife.

We pass forward to the forest path, put the hammock on the ground.

Bush puzzle. With a rake, you need to move all the bushes into the hammock from below. The bushes move from the rake in all directions. Other bushes should not move to the wall, otherwise they will not be available later. Solution:

1) move the upper central bush down 2 times, 2) the upper left bush to the left, 3) the central bush down, 4) the bush to the right up, 5) the central bush to the hammock, 6) the right bush to the hammock, 7) the left bush to the hammock, 8) upper right to the hammock, 9) right extreme up, left, up, to the hammock, 10) lower left bush to the right 2 times, 11) upper bush to the right, 12) lower bush to the hammock, 13) central bush to the hammock, 14 ) upper left bush to the hammock.

As a result, we get a bunch of leaves. We lay out a pile under a hanging cage.

On the right with a knife we ​​cut the rope from the stone, the cage will fall. The centaur will run away.

Take the sapphire at the bottom of the broken cage (3).

On the left in the tent, on the table we read a book, it contains a recipe for a sleeping bomb. Nearby lies a sapphire (4).

In the swamp, on the right at the broken bridge we take the board. Ahead is a flooded house, put a board to it, and we can approach. We open the roof of the house, inside there are broken bottles of rum. Nearby on the roof there are mushrooms of puffers, among them sapphire (5/5).

In the cave on the stone chest we use sapphires. We examine the drawing of the manticore, it indicates which stones need to be included.

In the stone sarcophagus there will be a skeleton of a magician with an hourglass. A living manticore will attack us and drive us out of the cave.

At the edge, we examine the skeleton from above, cut off the resin with a knife from the branch. We take the key in the pocket of the skeleton.

On the top right there is another skeleton, under it there is a cone in the flowers (1). There is a pit on the top left of the skeleton, a bump on the top left near it (2).

To the left is a hollow with ants, to the right below it is a bump (3).

In the swamp, on the left we examine the logs, under them there is a bump (4).

On the left we step on the boards in front of the water, a mini-game will begin.

Puzzle in the swamp. We throw stones into the water, from them the nearest water lilies will move to the side by 3 cells or to the wall. You need to hold a floating bottle in the lower light cells. Solution:

1) at the angle between 2 left water lilies, 2) under the right water lily, 3) to the left of the lower right water lily 2 times. Then we move only the bottle: 4) above the bottle, 5) to the right, 6) from below, 7) to the right of the bottle 3 times, 8) from above, 9) to the left, 10) from above, 11) to the left. We'll get a bottle of rum.

In the swamp, above in front of the flooded house, a bump on the bottom left (5).

In the center near the blue flower, on the left on the branches there is a cone (6).

In the camp, on the right we examine the stone, on the side of it there are 2 bumps (7, 8).

In the center of the camp we put logs on a stand, chop with an ax. Below, under the stand, there is a bump (9). We collect firewood.

On the left we examine the chest, to the left of it is a bump (10). We unlock the chest with the key, inside there is a manual net, a flask.

Ahead in the central tent we take the boiler. Left bump (11), manuscript .. To the right on the floor is a coil of rope.

We examine the fallen cage, above the bump (12), inside the bump (13).

On the right we examine the trees, under the right bump (14), in the center there is a bump (15).

Ahead we examine the path, on the lower left there is a bump (16/16).

In the swamp, on the flooded house, we examine the mushrooms, use an empty waterskin on them, we get a waterskin with mushroom gas.

At the edge, on the left in the hollow, we use the grid on the Magenta fireflies.

In the camp, in the left tent on the fire we use firewood, a boiler. We lay out all the ingredients on the table.

Hidden objects in the tent:

1. Bucket of water - use an empty bucket on the barrel on the left. Into the cauldron.

2. Bank - on the table, will remain from the fireflies. On the finished boiler.

3. Nails - on the pole on the top right, pull out with a fork. On fur.

4. Cup - on the table, add a blade to the meat grinder, collect it, scroll through the cones, resin, add fireflies, gas.

5. Bucket - stands under the table, bottom right.

6. Fork - lies on the table, top left.

7. Bellows - in the chest on the right. You need to add nails to them.

8. Blade cross - in the chest on the right, opens with a detail. To the grinder.

9. Detail of the castle - on the left on the rack, on the middle shelf. On the chest on the right.

10. Matches - on the right in the chest, opens with a detail. Inside on the left.

We set fire to the cauldron with matches, kindle with furs. Pour a cup of ingredients into it. We put the jar on the log on the left, on the right we scoop up the potion with a scoop, pour it into the jar. Get a sleeping potion.

At the edge, on the top right, we examine the skeleton, take its belt. In inventory combine potion, rum, belt. Get a sleep bomb.

We throw a bomb into the hole near the skeleton. The animal below will calm down. We use the rope, and go down into the pit.

In the cave on the right we examine the skeleton, we take the hair of a centaur from the tail.

From above we open the sarcophagus, inside we take a lamp, we insert hair. The lamp will start to glow, we will get a search lantern.

In the camp, we use a lantern on a fallen cage, we will see traces of an escaped centaur. We go along them, click on the tents.

In the swamp, the tracks lead across the bridge to the right up, we go there.


Chapter 5

5.1. village gate
Lost Lands (2022). Walkthrough

Secret. Top left, on the far stairs are hourglass ..

Secret. Top right, on top of the fence ghost stone ..

To the right of the gate we inspect the shield, with a knife we ​​open the center of the shield. The knife will break. Near the gate we take a note, a dagger. We open the shield with a dagger, inside there is a hint with figures.

To the right under the fence there is an opening. With an ax we cut the roots on the way. Kiyana will crawl inside. In the tower, she needs to solve a problem with points on the archer. On the left of the window we take manuscriptt (8/10).

Arrow Puzzle. We use a sheet with figures, it has a red, blue, yellow silhouette. We build the same figures on the wall with the archer. Change the colors of the dots. Where a point is not needed, make it white.

1) on the upper left on the arc we leave only a yellow dot, 2) on the upper right - blue, 3) in the center near the chest - blue, 4) on the lower left at the beginning of the tail - blue.

5.2. Village
Lost Lands 8. Guide

In the center of the square we speak with a small runaway centaur.

Secret. On the left under the arrows in the bushes sits bug ..

Secret. Top center, on a tree balcony ghost house ..

On the top right, we inspect the balcony, a branch above the fence, remove the hook.

Ahead on the right we pass under the archway, we will see a burning house.

5.3. Ziruk courtyard
Lost Lands: Sand Captivity. Walkthrough

Secret. Top right, above the roof on the rock lies horseshoe ..

Secret. We open the doors of the house, to the left of the doors ghost window ..

To the left of the tree we take a stick. We support the roof of the canopy on the right with a stick.

To the right under the canopy is a workbench, we take pliers from it.

On the left we examine the stone wall, on the right from the bottom we take the rune.

5.4. Forge
Lost Lands (2022). Walkthrough

Secret. On the left on the bottom shelf of the table hid bug ..

Secret. At the left edge, near the shield and the wall ghost mug ..

Golden Chip Puzzle. In the forge, insert the rune into the figurine on the pillar from above. A mini-game will open under the figure. You need to hold the golden chip through the labyrinth from left to right. Moving the blue tiles rotates the fences in their path. If we pass in less than 3:00 minutes, we get Achievement "Expert"... Solution:

  • 1) in the 8th column 2 chips up,
  • 2) in the 9th column, the chip is up,
  • 3) in the 10th column, the top - up,
  • 4) in the 9th column - to the right,
  • 5) in the 7th column, the middle one is up,
  • 6) in the 7th column, the bottom - down,
  • 7) in the 8th column, the middle one is down,
  • 8) in the 5th column, a chip to the very top,
  • 9) in the 4th column, the central one - up,
  • 10) in the 4th column, the bottom - to the left,
  • 11) in the 2nd column, the bottom - to the left,
  • 12) in the 2nd column, the bottom - down,
  • 13) in the 2nd column, the central one - down, to the right,
  • 14) golden to the right,
  • 15) in the 4th column, the bottom - down,
  • 16) in the 3rd column, the top - to the right,
  • 17) golden up,
  • 18) in the 4th column, the bottom - to the right,
  • 19) in the 3th column, the top - up,
  • 20) in the 3rd column, the top - up, down, left,
  • 21) golden down, right, up, up,
  • 22) in the 4th column, bottom - left, left,
  • 23) golden down, right, right,
  • 24) in the 6th column, the middle one is down,
  • 25) golden to the right,
  • 26) in the 7th column, the middle one is down,
  • 27) golden to the right,
  • 28) in the 6th column, the middle one is up,
  • 29) in the 7th column, the middle one is down,
  • 30) in the 8th column, the middle one - up, to the left,
  • 31) golden to the right,
  • 32) in the 7th column, the middle one is up,
  • 33) gold down, right, right.

After the puzzle we get the center of the amulet. We will see the recess for the sword.

In the forge, on the left on the table we take the fang.

On the square, on the left in the tree we take out the broken pipe. In front of the gate, on the left in the forest, use the ax on the bamboo. On the square on the left we insert a new tube of bamboo.

At the burning house, on top of the wolf's head, insert a fang into it.

Puzzle under the wolf. Under the figure of the wolf, you need to move the balls so that the lines between them coincide with the lines in the center. Solution:

  • 1) lower right - down,
  • 2) top - right down,
  • 3) right - up,
  • 4) upper right - right down,
  • 5) lower left - up to the left between others,
  • 6) top left left - right up,
  • 7) lower - left down,
  • 8) lower right - left.

Get part of the amulet.

In the greenhouse on the right is the pump, use the pliers on it, pick up the hose.

On the village square, on the left, connect the hose to the tube. We unravel the hose to the house, turn the valve over the tube. Let's put out the house.

5.5. House of Zaruka
Lost Lands: Sand Captivity

Secret. On the right on a low box stands boot ..

Secret. On the left, at an average height, the crossbar, ghost dish ..

In the lower left corner lies an adult centaur Zaruk, for his treatment you need to find a flower. The little centaur will stay with him.

In the swamp in the center we pick a blue ammonia flower. We refer to the centaur. Zaruk will come to his senses, asking for his ritual arrow back.

In the center of the house there are boards, we insert a hook into them, we hook a loop. Turn the wheel on the left, the boards will rise, and you will get a bridge to the attic.

Search for items in the attic. You need to find 15 horseshoes:

1. On the top right is drawn on the bottle.

2. To the right behind the column, a horseshoe with a figure of a horse.

3. On the left we examine the shelves, on the top shelf in the center.

4. On the left on the bottom shelf, move the circles, find the reward.

5. In the window we move the hanging objects 2 times, the shadow of a horseshoe will appear below.

6. We collect wooden paws, bottom left, top, top left in the dark behind the curtain. We insert into the lying statue in the center. Open the beak of the statue.

7. Top left, hanging on a red curtain.

8. On the left in front is a table with a vase, we rotate it, on the neck of a drawn person.

9. On a spinning vase, 2 columns of red birds, lower left.

10. On a spinning vase, on the left little man, on the top left in the hand.

11. On the left on the floor, above the mask lies a horseshoe.

12. Right on the floor, raise the boot, under it.

13. Move the blue curtain to the right in front, to the left of the curtain.

14. Behind the blue curtain, open the basket.

15. Behind the blue curtain, on the left at the bottom of the fallen statue.

We'll get a horseshoe. Bottom right chest, insert a horseshoe into it. In the chest there is a recipe for a ritual arrow, a casting mold. We speak with the centaur, we get the key.

On the square, on the top right from the tree branch, we take flash cones.

In the forge, on the right, unlock the chest with the key. Inside there is a supply of coal, a diagram of a gun, a shovel with coal.

On the left on the table we take the capacity of the crucible. We put the mold on the table.

Ahead, we throw a shovel of coal into the furnace, put the crucible.

To the right of the furnace, we inflate the bellows, the furnace will flare up.

In the forest camp there are details of the gun, next to it we put the scheme of the gun. We begin the assembly: 1) insert two wheels under the rack, 2) fix the wheels with wedges, 3) put the coil on the top of the rack, 4) add the gear to the coil, 5) insert the lever to the coil, 6) put the hook for the coil stopper, 7) put coil to the right of the cannon, 8) insert the round part inside the muzzle of the cannon, 9) put the firing pin on the top of the cannon, 10), pour gunpowder into the cannon, 11) close the cannon from above, 12) put the cannon in place, insert the hook into the cannon muzzle. Get a cannon cat.

In front of Ziruk's house, we go up to the right on the rocks, we shoot from a cannon.

At the top of the rock we will see a lizard, it will run away into a cave. Next to the claw.

On the top left with an ax we cut down a sequoia branch.

We use flash cones to go into the cave.

Lizard puzzle. You need to constantly arrange 3 buds to corner the lizard. Having put a new bud, we will remove the oldest previous one. We lead the line to any corner, and there we surround the cage with the lizard from all sides. There will be 3 rounds in total. If we manage to win in 3:00 minutes, we will get achievement "Erudite". We take lizard feathers.

In front of the burnt house, on the right, we put a branch on the sawmill. With the handle on the right we start the sawmill. The mechanism is broken, we need to find the part.

In the cave under the edge, in the center on the green we take the belt.

We return to the sawmill, insert the belt from below, start the mechanism. We will make an arrow blank from a stick.

On the village square, on the right is the figure of a bear, insert a fang under it.

Puzzle under the bear. You need to lead the beetle through the maze, but the control is not direct, you need to pre-register its route with commands. Teams do not control the beetle, but the rotation of the maze. Solution:

1) right, 2) left x3, 3) right x2, 4) left x2, 5) right.

Get part of the amulet. In the inventory, we insert 2 parts into the base of the amulet, then the central crystal. Get a whole amulet.

In front of the burnt house, on the left, we insert the amulet into the rocks. A drawing of a centaur will open, you can click on its parts. Earlier in the caches under the wooden symbols, we saw drawings: a red head, a blue skull on a staff, a green sword. There are circles in front of the village on the flag: 4 blue, 3 green, 2 red. We introduce this combination into the rock:

1) staff x4, 2) sword x3, 3) head x2.

Let's take the shield of valor from the rock.

On the bank of the river, under the bridge with the troll, we take a pickaxe.

In the magic well, on the right, we beat out the indigo metal with a pickaxe.

In the forge, put the metal into the crucible. We pick up the molten metal with tongs.

On the table on the left, we pour the metal into the mold, open it, fill it with water, we get the tip. In inventory, combine with an arrow, add feathers. Get a ritual arrow.

In the center of the village, we put a shield on the fire, on top of tobacco, an arrow. You get an arrow of sorts. We give the arrow to the centaur, he will come to his senses. Later, the centaur will lead us through the portal into the desert, where a city will appear from the shot.


Chapter 6

6.1. sand city square
Lost Lands (2022). Walkthrough

Secret. To the left of center, at the bottom of the pyramid stairs, there is watch ..

Secret. In the center under the red building grows ghost bush ..

On the left we examine the lower gates of the pyramid, near the fragment we take the key.

On the right is the door to the building, unlock it with a serpentine key.

Hidden Objects in the Ancient House. Looking for 16 things:

1-4. Weight from the scales - on the right on the window, in the center on the box, on the right on the open bag, to the left of the center we open the bucket, inside the last weight.

5. Scorpio - top left, on a column by the window.

6. Shield - bottom left near the chest.

7. Harpoon - under the left window.

8. Bow - on the left chest, on its side wall.

9. Tambourine - top center, hanging between the windows.

10. Sickle - top left, hanging from the ceiling.

11. Horse tail - open the right window, drag the key down to the chest, inside manuscript ., under it is a figure of a tail.

12. Boomerang - top left, hanging on top of the left column.

13. Lamp - on the left wall we remove the curtain, on the top shelf.

14. Flask - remove the curtain on the left wall, on the bottom shelf.

15. Ring - having collected all the weights, on the left window we set them in such a way as to balance: 5 + 6 + 4 + 3 \u1d 2 + 7 + 8 + XNUMX. In the center we pick up the ring, a hint.

16. Comb - on the right on the shelf there are 6 symbols, press them as indicated on the paper hint: head, fish, cross, circle, cat, bird. At the end, take the horse's tail.

6.2. Cave
Lost Lands: Sand Captivity

From the temple we go to the street on the right, we will go out to a clearing with a tornado.

Secret. Top left of the center, on the rocks are hourglass ..

Secret. In the lower right corner ghost cactus ..

From the bottom left we dig out the hatch, we will find a semicircle.

On the left we chop dry bushes with an ax, behind the bushes we will find a package. In inventory, use a knife to open the bundle, inside the ritual knife (1), a bib.

On the left we look at the dinosaur skeleton, take out the ritual knife (2).

On the right we look into the tent, on the table manuscript (10/10). Below on the table under the cloth is a figurine of a stronghold of five worlds, a headdress, a map.

In front of the temple, on the left under the pyramid is the image of a centaur, we add 4 stone details to it: head, breastplate, bow, tail. A column with a task will rise to the left.

Pyramid Puzzle. You need to move 4 rows of dice so that the colored heads fall down on the bodies of the same color. There are buttons on the left and right. Solution:

left 3, right 2, left 4, left 4,

left 2, left 3, right 4, right 4,

right 2, right 1, right 1, left 4, left 4.

Fifteen at the pyramid. The 2nd column will appear, on it is a labyrinth for the ball. Pieces of the labyrinth must be moved like tags. you need to run a pipe only in the upper part.

  • 1) column 5 both cells - up,
  • 2) column 4 cell - down, right,
  • 3) column 3 corner cell - right, down,
  • 3) column 3 lower straight - up, to the right,
  • 4) column 3 top - down,
  • 5) column 2 upper - to the right,
  • 6) column 3 bottom - up,
  • 7) we move all the lower ones behind it in a circle,
  • 8) you need to move the pipe “from left to top” to the left exit,
  • 9) put two straight pipes up.

Pyramid puzzle 2. The left column will rise even higher, now it has a new task with heads. Solution:

left 3, right 2, right 4, right 3, left 3, right 4.

Fifteen at the pyramid 2. On the right column is the 2nd labyrinth. It is necessary to draw a pipe along the bottom, from left to right. Down you need to lower two straight pipes, the rest will be angular. Solution:

1) column 5 both cells up, 2) column 4 an empty cell - up twice, 3) column 3 below - to the right, up, 4) lower the upper straight pipe down, 5) move the pipe “from bottom to right” to the right side from the bottom left , 6) we move two straight pipes to the left down, 7) to the right of the corner pipes we build a path to the right up to the exit.

Pyramid puzzle 3... Solution:

right 3, left 2, right 4, right 2, right 3, left 4,

left 1, left 2, right 4, left 3, left 3, right 4.

Fifteen at the pyramid 3. At the bottom of the labyrinth, you need to build a snake from the corner pipes. Solution:

  • 1) column 1 - down,
  • 2) column 2 middle - left, up, up,
  • 3) column 2 lower - up, left, up,
  • 4) column 3 middle - left, left,
  • 5) column 3 bottom - up,
  • 6) on the top right, move all the corner blocks down, build a snake “up, down, up, down” from them.

6.3. The pyramid
Lost Lands: Sand Captivity

A staircase will appear. At an average height, a circle for daggers, above a dark temple. At the right wall there is a stone pendulum, under it we break the boards with an ax. Light will appear.

Secret. Hidden under the net on the left bug ..

Secret. At the right wall under the column on the floor ghost coins ..

There is a grid near the left wall, we cut it with a knife, we take a horse figurine.

In the center on the altar is a ritual knife (3/3), a stand for something.

On the left on the floor we move the stones, under them there is a brush.

In front of the temple, at an average height, insert 3 daggers into the altar, take the flute.

Flute Puzzle. In the temple, on the left in front of the wall with patterns, we put a flute in front of it. Each flute sound will activate one of the patterns. You need to highlight all the patterns from left to right. Solution:

For the solution we get a figurine of tarsas, a sigil.

Place the sigil on the altar in the center of the temple. The book will open, inside the text about the centaur. A sand centaur will appear nearby, he will tell you about the curse of the sand. To the right of the bottom of the altar, a hint with cells appeared on the sand, remember.

Near the tornado, we clear a platform in the sand. We press the same squares that were in the hint:

row 1 cell 1, row 2 cell 1 and 3, row 3 cell 4, row 4 cell 1 and 2.

The tornado will disappear, we enter the cave behind it.

6.4. Treasury
Lost Lands 8. How to get through

Secret. To the left near the wide stone column behind bug ..

Secret. Top left, top shelf ghost bottles ..

There is dirt on the left near building, we erase it with a brush. We read the text.

We insert a horse figure into the central column, turn it 1 time.

Turn the right column 2 times. Left 2 times. Far 2 times.

To the right, an altar will move out of the wall, on it is a skull, a sphere of memories.

In the library of the academy, on the left table is the same skull, insert the ball into it, turn it. Through the projector we will see pictures from the past about the race of one-eyed people. Maaron will tell you that the spirit of the desert helped them.

We go to the library to the “head” arch, on the 10th shelf there is a hint with arrows.

Before the tornado, on the left we go to the desert, to the left of the top of the dinosaur we use the hint on the column in the distance.

Puzzle in the desert. At the bottom right is a hint with the route. You need to move along the points in the same directions. As a result, a snake drawing will be obtained on the sand. Maaron will perform the ritual, get the key.

In the underground hall, insert the key-eye into the gate with the octopus.

6.5. tomb
Lost Lands: Sand Captivity

A stranger hangs in the center, below him are 4 colored devices with rays.

Secret. On the right, between the two devices lies boot ..

Secret. Top left, 3rd column from top ghostly face ..

We examine the yellow device, take the great metronome from the bottom left.

Puzzle on the world map. In the underground hall, in the center on the floor is a map, we insert 3 of our figures on it. Turn over the rest of the figures. All of them need to be placed in the right places on the map. They indicate where the 7 previous parts of the game took place. Solution:

  • 1) on the left arena with columns,
  • 2) metronome on the top left,
  • 3) top ship,
  • 4) in the center of the demon,
  • 5) tower right from the bottom of the center,
  • 6) in the lower right corner of the castle,
  • 7) on the right is a strongman.

Puzzle with lasers. We'll get a skull. We insert it into the yellow device, a panel with cells and lasers will open. You need to arrange the red cubes so that the laser goes through all the blue cubes on the way. Solution (arrangement of cubes in rows and lines, a beam inside them):

1-1 beam right and down, 1-4 triple beam, 1-11 left and down,

4-1 right and down, 6-5 up and right, 6-10 left and up.

Skull puzzle. On the green device, you need to click on the skulls to highlight them all. The selected point and everything around is highlighted. Solution:

  • 1) on the right - the central point,
  • 2) above - the left dark dot,
  • 3) top left - middle top point,
  • 4) from the bottom in the center, click on the lower luminous dot,
  • 5) in the center - on the left middle dark dot.

Puzzle with cubes. On the left blue device, you need to rearrange the cubes so that they are on the background of the same color. The path is the same for everyone, only the order in which the colors move is important. They only move in straight lines, so you need to temporarily substitute other cubes. Solution:

  • 1) purple - left and down,
  • 2) red - up, right, down, do not finish,
  • 3) pink - down, left, down,
  • 4) yellow - down, right, up,
  • 5) orange - right,
  • 6) pink - up, right, up, right,
  • 7) green - up, right,
  • 8) blue - right, down,
  • 9) orange - down, left,
  • 10) blue - up,
  • 11) orange - right, down,
  • 12) green - left, down,
  • 13) blue - down,
  • 14) blue - down, left,
  • 15) blue - up, 16) green - to the left.

Puzzle with snakes. On the right red device, you need to move 4 golden snakes around the cells so that they occupy all the golden cells in the center. Solution:

  • 1) move the upper left of 4 cells to the left down,
  • 2) the central of 6 cells is shifted to the left up, then back to the left down and to a dead end on the right,
  • 3) move the upper right of 6 cells to the left up,
  • 4) the lower right of the 5 cells is correctly set to the right down.

All 4 devices must be turned off as soon as possible. If we delay, then some devices will have to be turned off again. When we turn off everything, the force field will disappear, the prisoner will fall to the ground.

We take Kiyana's amulet, insert the captive into the handcuffs, and the stranger's body will crumble. Let's take the magic handcuffs to Maaron, he will destroy them, and the sand curse will disappear.

Kiyana wakes up at home and thinks that it was all just a dream.


Bonus Chapter

B1. Forest
Lost Lands: Sand Captivity. Walkthrough

Let's see the story of how Kiyan's granddaughter ended up in the Lost Lands. At night, she heard a voice, and entered the portal that appeared. The water man mentally asked her to help.

Secret. To the left of the apple tree, on an inclined rock lies spikelets ..

On the left is an apple tree, below it on the right is a detail.

On the right we shift the bushes, find the door, inspect the locked lock.

On the top right we kill the bush, behind it is the pipe of the house, on the right is the detail.

B2. edge of the forest
Lost Lands: Sandy Captivity. Bonus

Secret. On the left is a double tree, under it lies on the ground spikelets ..

There is a chest hanging on a tree to the left. To the right is an altar with objects.

B3. Fork
Lost Lands: Sand Captivity. For granddaughter

Secret. To the right of the tree, by the rock lies spikelets ..

An arrow pointer hangs in the center, a colored detail above it.

To the right among the stones lies a stone circle, a bridge is visible through the gap.

On the left is a wooden fence, at an average height we take a stick.

We return to the edge, on the left we use a stick on the chest. Insert 3 pieces.

Chest Puzzle. You need to arrange the colored squares so that they match the drawings on the left and right, and with the colors above. There are 6 empty spaces, use them to move unwanted colors. Gradually build everything in 4 corners, then left and right, at the end we arrange the middle colors. If we execute in less than 175 moves, we get Achievement "Skillful".

In the chest we will find instructions for the altar, a knife, bread, an unfinished totem.

At the crossroads, on the right, use the knife on the stone circle, sharpen the blade.

In inventory, use the knife on the totem, cut to the end of the wolf totem.

At the exit, on the right, we examine the altar, put a totem, bread on it.

puzzle on the altar. On the stone altar in the center you need to place those objects that are related to the round picture. It's not the animals themselves, but what they might have. First, we arrange everything on the sides, then add objects to the center:

1) wolf, 2) candle, 3) scroll, 4) horseshoe, 5) nail, 6) bread, 7) nut, 8) leaf, 9) bowl, 10) feather.

In the stone house we will find a hint, a petrel, a sign from the pointer.

At the crossroads, we weigh the second pointer to the central tree. We go to the left.

B4. Entrance to the cave
Lost lands 8. Bonus walkthrough

Secret. Top right of the center, on a rock lies spikelets ..

In the center we examine the winch, under it is a square detail.

B5. troll lair
Lost Lands: Sand Captivity. Walkthrough

Secret. At the right edge, near a large barrel lies spikelets ..

On the right is a pile of hay, move it apart, find a hatch, pull the rope, open the hole.

To the left under the fabric is a chest, insert a square piece into it.

Turning square puzzle. Turning the part, you need to throw all the colored cubes down in the correct order. Solution:

left, right, left, right, left, right, right, left.

In the chest we take a shovel, a fragment of a mirror.

We use a mirror on the pit under the hay, and highlight what is at the bottom.

In the center of the boiler, to the right below it we take a scoop.

There is a crevice on the top left, you can see the river through it. We take out the hook with a scoop.

In the pit, we tie a hook to the rope, throw it off, raise the bucket, inside the key that guides the disk. We take an empty bucket.

We use a bucket on the boiler in the center, we collect water.

The troll Toto will attack us. Later he will lock us in a cage.

B6. Cell
Lost Lands 8 Walkthrough

Caged Object Hidden. Locked up looking for 10 things:

1. The key is a glass box to the right, to the left of it.

2. Fork - on the right, under the lattice wall, there is a pointer, below it.

3. Rope - in the center we examine the castle, to the left of it.

4. Magnet - on the left are squirrel figurines, behind them is a box, open it with a fork.

5. Stone 2 - squirrels on the left, use the key.

6. Stone 3 - attach a magnet to the right wall, tie a rope to it, throw the magnet to the box in the distance. We collect the burner in the box, add the wick, put the plate on top, kindle it with a flint. We put wax on top, it will melt, we will get an emerald.

7. Potion - on the right is a glass box, insert 2 stones into the head of the snake.

8. Flint and steel - on the left, tied to a birdhouse.

9. Wick - to the left of the figures of squirrels, to the right of them is a pointer, below it.

10. Candle - on the right is a glass box, under it.

At the end, pour acid on the lock in front, and the cage will open.

Let's go back to the cave, take 2 correct tablets with us.

On the left on the floor we take a bucket. We collect water from the boiler, we get a bucket of water.

In front of the cave, on the right, pour boiling water onto the winch. The chain will unwind, a cage with a skeleton will fall to the left. We open the cage with the key, take the paper, where the treasure near the stump is indicated. We take a pick from the skeleton.

At the crossroads, on a tree, we nail real signs: a skull, a pumpkin. A hollow will open below, take a weather vane.

On the initial clearing, on the right is a stump, to the left of it we use a trowel. Let's dig up a treasure, inside a magic lighter.

At the crossroads, on the right we use a pickaxe on the stones, we will open the path to the bridge.

B7. Village entrance
Lost Lands: Sand Captivity. guide

Secret. To the right of the gate, under the right column lies spikelets ..

To the left hangs a sign of the city of Pumpkinton, to the left of the pumpkin part of the stained-glass window (1).

Under the left column lies a staircase, on the left is a stained-glass window (2).

We cut off all the vines near the stairs with a knife. Let's put the ladder against the wall.

At the top of the left column we take a guide disk, put a weather vane.

On the left we examine the grass where the stairs were, on the left we will find a hint.

We launch the top to cause a storm. The weathervanes will start to glow.

Weather Vane Puzzle. We insert 2 disks into the left and right columns. We turn them as on a paper hint:

On the left column: left, right, left, left, left, right.

On the right column, press the buttons: right, left, right, right.

A panel will turn on in the center of the gate. Here you need to draw signals to the left and right so that all points on the path light up.

B8. Square
Lost Lands 8 Walkthrough

Meet the halfling Joko. He promises to find the river.

Secret. Top left of the well, near the fish stand spikelets ..

In the center we examine the well, take part of the stained-glass window (3).

At the left edge, near the wheel is a part of a stained-glass window (4).

Ahead is a harnessed wagon with bags, under it is a part of a stained-glass window (5).

On the top right is a locked gate, we unlock the latch on it, we pass.

B9. yard
Lost Lands eight

Secret. On the left, on the semicircular wall of the house lies spikelets ..

A note is inserted into the locked doors. On the left in the firewood is a part of a stained-glass window (6).

On the top right is a round window where you need to insert 10 fragments.

After examining the window, we get a part of the stained-glass window from Joko (7).

On the left is a garden wheelbarrow with flowers, between them is a part of a stained-glass window (8).

At the right edge on the chair are part of the stained-glass window (9).

On the right, a little higher, we examine the pumpkins, among them is part of the pattern. We shift all the pumpkins, open the central, inside part of the stained glass window (10/10).

Arrange all the fragments in the drawing on the window. Take the key outside the window.

We unlock the door of the house with the key, we enter.

B10. Nora Joko
Lostlands 8

Secret. At the left edge, near the fireplace stands spikelets ..

There are shelves on the right in front, on the right we open the shelf, we take a sunflower.

On the floor in front we move the carpet, under it is a round hatch, next to it is a mouse hole.

To the left is a hook in the fireplace, next to it is a mouse hole.

In the city, on the cart we open the bag, we take the grain.

We examine the well, there are 2 flowers on its decoration, we add the 3rd sunflower. A puzzle will open under the decoration.

Well puzzle. You need to rotate 10 circles so that all their sides coincide with the patterns between the circles. We number the circles from left to right, from top to bottom. Click on them:

6, 6, 6, 2, 2, 2, 1, 1, 8, 8, 8, 3, 3, 3, 1, 2, 2, 1, 1, 1,

3, 4, 4, 4, 3, 3, 3, 4, 5, 5, 5, 4, 4, 4, 5, 5, 5.

The well will open, water is not yet available. To the right under the sash is part of the pattern.

Inside the house, on the left near the fireplace, pour the grain in front of the mink. While the mouse is distracted on the left, we examine the hatch on the right, from above in the hole we take part of the pattern.

On the right side of the dresser there is a round pattern, add 3 parts to it. Inside we take the workpiece. On the left we put a sheet, take scraps of paper, a key.

Use the key to open the hatch in the floor, go down to the cellar.

Cellar Hidden Object Scene. We are looking for 15 things from the list:

1. Shovel - top right, hanging in front of the shelves.

2. Mug of beer - there is an empty mug on the table in the center, put it under the keg.

3. Chicken - at the left edge, hanging on a chain.

4. Palm - to the right of the barrel, an imprint on the floor.

5. Clover - in front on the far table, on the left near the carrots.

6. Boot - on the right wall, open the bottom shelf, inside.

7. Helmet - on the right wall, on the middle shelf.

8. Fly - at the right edge, sits on the wall of the barrel.

9. Corn - in the upper right corner, hanging from the ceiling.

10. Tweezers - in front on the far table, below among the greens and cabbage.

11. Flour - open the tied bag on the right.

There is a shield on the table, you need to insert 4 stones into it: the first one is under the palm on the floor. 1nd from the left of the shield. 2rd from the right in a bag of flour. 3th from the right on the square shelves. We insert the assembled shield into the locker on the left, it will open.

12. Magnifying glass - in the left cabinet, on the left.

13. Shield - in the left cabinet, move the paper, under it.

14. Ax - on the top left on the floor we take a stick, insert it into the barrel in the center.

15. Trap - in the upper left corner, on a round part.

Having collected everything, we will take only the ax with us.

In front of the house, on the left, we chop wood with an ax, we get firewood.

At home, we throw firewood into the fireplace, add paper, set it on fire with tongs. We put the workpiece in the fire, we get a drawing coal.

On the right on the table, we use coal on a blank sheet, draw a river bank with a portal from our vision, show Joko. We'll get the key from him.

We go to the initial clearing, unlock the dugout on the right with the key.

B11. Dugout
Lost Lands 8 Walkthrough

Secret. On the top left, under the ceiling near the broom hangs spikelets ..

On the right we examine the bed, under the blanket there is a board game.

Puzzle in the dugout. On the left in front is a panel with flowers. It is necessary to draw a red beam from the upper left flower through all the others. Solution:

down, down, right, right, up, right, down,

right, up, up, left, left, left, down.

Hidden Objects in the Dugout. We are looking for 15 chips in the chest:

4. Open the lantern at the bottom left.

5. On the right in the shoe we shift the sheet, under it.

6. Right from the bottom of the center, unclench the glove.

7. Top right, on a long mask on the forehead.

8. On the left we take the gear, insert it to the right into the grid, inside from above.

9. Inside the grid, on the right in the eye of the skull.

10. Inside the grid, below the slingshot.

11. Inside the grid, open the jaw of the skull, inside.

12. On the left we open the backpack, below among the coins.

13. In a backpack, on the left under the feather.

14. In the backpack, inside we open the box on the left.

15. On the top right, open a large wallet, inside at the top.

We'll get chips. On the bed we use chips, we take a board game.

On the top right is a bedside table with a recipe book on it.

We open the bedside table, inside there is a pipe, an empty flask on the shelves.

On the right under the bed we take a hacksaw. In inventory, use on the tube.

On the initial clearing, on the left we shake the tree, we collect the fruits of the eyes of the leprechaun.

Before the cave we take an empty bucket. On the right, cut off the pyramid mushrooms with a knife.

In the city, on the left, we pick dried fish.

In front of the house, on the left in the cart we take blue flowers bells.

In the city, we use a bucket on the well, we get a bucket of water.

At the crossroads, to the left of the tree, we use a sharp pipe, an ax, we substitute a flask, we get coniferous juice.

At the exit from the forest, on the right on the altar we take a shell.

In inventory, add all 7 ingredients to the recipe.

In the dugout we examine the table on the left, in the furnace we take a corkscrew screwdriver.

We take firewood from below, lay it in the oven, set it on fire with tongs.

The dugout will fill with smoke. We go out into the clearing, inspect the pipe, unscrew its top with a screwdriver with a corkscrew. There is rubbish inside the pipe. Inside, near the stove, we take a poker. Outside, use it on the pipe. The smoke will come out.

We lay out a set of ingredients on the table near the stove. Cooking according to the recipe:

1. Pour a bucket of water into the cauldron on the stove.

2. Grind the shell in a mortar, add to the boiler.

3. Cut off the scales from the fish with a knife, add.

4-7. We throw fruits, flowers, mushrooms, coniferous juice into the cauldron.

8. Mix the contents of the boiler with a ladle.

9. We put a flask, a funnel, a rag. With a ladle we transfer the finished mixture into a flask, close the cork. We'll get a potion.

Game with Toto. We go to the cave of the troll Toto. You need to play a board game with him. You need to move all the colored chips to the cells with the same background. But after several of our moves, Toto will make his move, and will interfere with us. After the victory, the troll will let us pass to the river.

B12. Funicular
Lost Lands 8 Walkthrough

Secret. Top left, hidden on rocks with grass spikelets ..

On the right is a box, open it with an ax, inside the wheels (1).

We open the cabin door. Use a knife to open the bag on the left, inside the diagram, chain, wheels (2). Below, under the pedals, there are more wheels (3). Lid on the right.

On the bottom left, on the rocks, take the wheels (4).

Above the booth we inspect the panel, inside the wheels (5).

Under the booth we examine the grass, use the arsonist. On the right, under the burnt grass, we take the wheels (6, 7). Move the boards under the booth, find the wheels (8/8).

Funicular puzzle. We inspect the panel above the booth, insert all the wheels, the diagram inside. We put 2 large wheels in the center, on the left there should be cloves. We put 6 small wheels on the remaining shafts. We pass the rope through all the rollers:

left, up, right to the corner, to the upper left corner, right to the center, between the big wheels, right down to the corner, to the lower left corner, up, right, left, to another rope.

We put a chain on the central wheel. Close the panel with a lid. In the booth we put the chain on the shaft with the pedals. To the right we press the lever, and the booth will go down.

B13. River
Lost Lands 8. How to get through

Secret. Under the stone bridge, to the left at the foot lies spikelets ..

Let's go down to the river bank. Use the water potion. After that, a water man will appear. We sit on his arm and he will take us. At that moment Grandma Susan will see us.


Bonus game

  • Passage (A): 14, 3, 17, 32.
  • Passing (B): 45, 15, 17, 5, 7, 20, 33.
  • Passing (C): 62, 76, 75, 74, 9, 24, 50, 77, 75.
  • Passing (D): 8, 33, 17, 54, 31, 68.
  • Passing (E): 64, 75, 12, 25, 39, 51, 76.
  • Passing (F): 32, 14, 16, 6, 32.
  • Passing (G): 61, 49, 7, 21, 37, 49.
  • Passing (H): 66, 54, 33, 29, 17, 31, 33.
  • Passage (I): 26, 12, 37, 35, 19, 31, 33.
  • Passage (J): 15, 55, 29, 43.
  • Passing (K): 47, 75, 1, 28, 16, 42, 43, 44, 45, 34, 63, 50, 75.
  • Passing (L): 36, 66, 17, 72, 54, 29, 31, 32, 21, 37, 49.
  • Passing (M): 72, 58, 77, 52, 50, 48, 34, 44.
  • Passage (N): 16, 44, 46, 41, 43, 45, 21, 19, 17, 2, 27, 54, 69, 41, 43, 20, 45.
  • Passage (O): 77, 65, 51, 48, 76, 74, 47, 20, 46, 45, 44, 24, 22, 20, 6, 16, 43, 45, 22, 48, 76.
  • Passing (P): 31, 43, 47, 33, 17, 1, 15, 55, 17, 31, 45.
  • Passing (R): 46, 7, 20, 18, 17, 53, 41, 16, 44, 68, 70, 17, 6, 22, 47, 18, 44, 68.
  • Passage (S): 69, 7, 47, 37, 44, 46, 29, 31, 7, 33, 48, 12, 35, 26, 64, 8, 38, 44, 46, 48, 9, 49, 72 , 35, 6, 33, 5, 32, 43, 68.
  • Passage (T): 17, 30, 47, 10, 21, 37, 48, 49, 27, 67, 55, 43, 17, 18, 19, 8, 10, 50, 48, 20, 46.
  • Passage (U): 60, 51, 64, 62, 25, 23, 32, 33, 22, 67, 30, 53, 40, 2, 27, 67, 55, 30, 32, 60, 20, 21, 10 , 26, 38, 78, 64, 62, 26, 38, 64, 58, 34.

Achievements (22)

1. Main game (4 pieces)
Lost Lands 6. Achievements

Subject

Historian (Historian)
Collected all the manuscripts of the Lost Lands.
10 pieces. They are located near plot points.
Faster sound (Supersonic)
Completed the Hidden Object scene in less than 2 minutes.
Easier to do when replaying.
Fulminant (Lightning)
Completed the minigame in under a minute.
The easiest way to do it is on the 1st riddle.
Clever (Clever)
Completed 3 mini-games in a row without using the "Skip" button.
We play without a hitch.

2. Specific places (5 pieces)
Lost Lands 8. Achievements

If it was not possible to quickly complete the puzzles during the story, then later in the main menu, in the line “Bonus”, “Mini-games”, you can turn on any of the puzzles, and go through it to achieve there.

Handyman (handyman)
Completed the chest mini-game in Maaron's yard in less than 40 turns.
Chapter 1.3
Clever (Brilliant)
The mini-game in the smugglers' cache near the river was completed in less than 100 turns.
Chapter 2.5
Expert (specialist)
Completed the stash mini-game in the forge in less than 3 minutes.
Chapter 5.4
Scrabble (erudite)
Completed the lizard mini-game in Ziruk's yard in 3 minutes.
Chapter 5.5
Skillful (Skillful)
Cleared the box mini-game in less than 175 moves.
Bonus chapter.

3. Secret items (6 pieces)
Lost Lands 8 Achievements

Collector (Collector)
A collection of horseshoes.
8 pieces. Highlighted in orange text.
Time keeper (timekeeper)
Collected collection of hourglasses.
7 pieces. Highlighted in orange text.
Zoologist (Zoologist)
Collected collection of turtles.
7 pieces. Highlighted in orange text.
Researcher (Researcher)
A collection of shoes.
8 pieces. Highlighted in orange text.
Detail Master (Master of Details)
Collected all ghostly objects.
30 pieces. Highlighted in orange text.
Botanist (Botanist)
Collected collection of spikelets.
12 pieces. Bonus chapter. Highlighted in orange text.

4. Style passing (5 pieces)
Lost Lands 5. Achievements

Story lover (History Buff)
Completed the main and bonus chapters without skipping dialogues or cutscenes.
We watch all conversations and screensavers.
Persistent (Strong will)
Completed the main and bonus chapters without using the hint in the hidden object scenes.
We are looking for items on our own.
Mystery Lover (Puzzle Lover)
Completed the main and bonus chapters without skipping mini-games.
Don't skip mini games.
Messiah of light (Messiah of Light)
Completed the main and bonus chapters without using the hint.
Do not click in the lower right corner of the screen.
Expert (Expert)
Completed the main chapter on hard difficulty.
Difficulty only affects item highlighting and tooltip recovery speed.

5. Bonus (2 pieces)
Lost Lands 5 Achievements

Puzzle lover (Puzzle Fan)
Collected all additional puzzles in the "Bonus" window.
6 puzzles 8x5, you need to collect backgrounds from the main game.
The Expendables (unstoppable)
Completed all levels of the additional mini-game in the "Bonus" window.
20 levels, bottle puzzle in the swamp.
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Lost Lands Walkthrough 100% (Part 1-9)
Lost Lands 8: Sandy Captivity - Walkthrough 100%
Passage of game Lost Lands 8: Sand captivity by 100%. All secrets, puzzles, mini-games, collectibles and achievements in one place. Contents Lost…
Lost Lands 7: Redemption - Walkthrough 100%
Lost Lands Walkthrough 100% (Part 1-9)
Lost Lands 7: Redemption - Walkthrough 100%
Passage of game Lost Lands 7: Ice Spell 100%. All secrets, puzzles, mini-games, collectibles and achievements in one place. Series games:…
Lost Lands 6: Past Mistakes 100% Walkthrough
Lost Lands Walkthrough 100% (Part 1-9)
Lost Lands 6: Past Mistakes 100% Walkthrough
Passage of game Lost Lands 6: Mistakes of the past 100%. All secrets, puzzles, mini-games, collectibles and achievements in one place. Series games:…
Lost Lands 5: Ice Spell - Walkthrough 100%
Lost Lands Walkthrough 100% (Part 1-9)
Lost Lands 5: Ice Spell - Walkthrough 100%
Passage of game Lost Lands 5: Ice Spell 100%. All secrets, puzzles, mini-games, collectibles and achievements in one place. Series games:…
Lost Lands 4: Drifter - Walkthrough 100%
Lost Lands Walkthrough 100% (Part 1-9)
Lost Lands 4: Drifter - Walkthrough 100%
Passage of game Lost Lands 4: Drifter 100%. All secrets, puzzles, mini-games, collectibles and achievements in one place. Games in the series: Lost…