Combos in Mortal Kombat 11
Combos in Mortal Kombat 11 are not easy to perform and require a lot of practice. Learn to deplete enemy health faster. Combos in Mortal Kombat 11 are executed in real time, so you will have to complete the entire sequence of attacks as quickly as possible. In practice, the system feels that you must perform one more attack before the previous one reaches the target. The best way to master the combo system is to spend some time in practice mode.
Correct settings
Before you start practicing combos in Mortal Kombat 11, the first thing you should do is take a look at the available control schemes. Choosing the right control options can help you complete combos and achieve the best results in the game.
- negative edge - the game reads the combo only after you release the button responsible for the attack. Because of this, sometimes you can perform a completely different move than expected. It is better to disable this option - the combo is registered after pressing the attack button.
- Alternate controls – something for fans of other fighting games like Street Fighter. When you enable this option, all movements are performed with quarter circles, that is, smooth directional movements.
- input shortcuts - if you have the alternate controls option enabled, you don't have to complete the entire sequence to start the special move. Press most of the buttons responsible for this move, and you will complete it. The game itself will register the correct combo and execute it immediately.
How to read combos in Mortal Kombat 11?
Before you start practicing combos in Mortal Kombat 11, you must learn how to read them. Among the individual sequences, you can find additional special characters such as ","; “+”; “-“. Each of these symbols has a specific task, and without this knowledge, you will not be able to create the right combination.
"-" means after the previous move, but not immediately.
"," means immediately after pressing the previous button.
"+" means simultaneously with another button.
Capture State - restriction of enemy moves
В Mortal Kombat 11 all attacks that have a lock state that restricts the opponent's movement will look different when used twice in a row. This solution prevents your opponent from being permanently pulled towards you in such a way that he cannot perform any action. This can lead to a situation where players will create endless combinations, making the game pointless. For example, the first use of Scorpion'sspear (<> 1) pulls the enemy towards you and stuns them for a short time. If you use the same move again, Scorpion will automatically perform an attack that knocks the enemy back, preventing you from continuing the combo.
Practices in Mortal Kombat 11
Jump into Mortal Kombat 11 practice mode and choose the moves that interest you the most. By selecting a movement and pressing button 2, you will see the entire sequence right on the screen. This is a very useful option when you are learning combos because you don't have to constantly go to the menu and look for a list of available moves. You can stop playing moves by pressing 2 again. Holding this button will clear the entire list.
How to combo Mortal Kombat 11?
In Mortal Kombat 11, they are created as follows - combo -> special -> combo. You need an opener for every combo, i.e. an opening move that usually knocks the opponent off balance, pushes them back, or throws them into the air. For example, let's look at the first simple combination of Scorpion.
- combo string – as a beginner, we will use a very simple combination 1, 1. Our combination will start with two fast and safe punches. Now you have to think about what special move you want to use here.
- special move - Scorpion there is a special passage called the Hell Port. By adding v <3 special move and strengthening it, we will launch the enemy into the air. This gives us the opportunity to continue the combo.
- Continuation - at this stage, the enemy will remain in the air. We can do this by performing a simple combo with 3. After the hit, the opponent continues to stay in the air - this gives us the opportunity to continue our combo.
- special move – Another special move we use for our combo will be the Spear <> 1. This move can be further enhanced to deal even more damage and give us the ability to perform more moves.
Juggling combo
Juggling refers to performing a combo on an enemy that is in the air. Once the enemy is in the air, you can do whatever you want with them, as long as you don't let them fall to the ground. It's worth noting here that the opponent launched into the air can be thrown, or you can cancel it and use the normal combo of the opponent standing still. Juggling combos are especially dangerous when your opponent's character is cornered.